From f97561eb2ee94d591170e1f578c0cf736669b210 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 5 Jun 2006 17:59:28 +0000 Subject: - Fixed skill_unitsetting using layout->count for the for instead of group->count - Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level. - Fixed char-sql server not deleting character variables git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 6 ++++++ src/char_sql/char.c | 7 +++++++ src/map/chrif.c | 14 ++++++-------- src/map/skill.c | 7 ++++--- src/map/status.c | 9 +++++++-- src/map/status.h | 2 ++ 6 files changed, 32 insertions(+), 13 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 7fcdacb83..4c01cd61f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/06/05 + * Fixed skill_unitsetting using layout->count for the for instead of + group->count [Skotlex] + * Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly + increase dex/agi by 40% per level. [Skotlex] + * Fixed char-sql server not deleting character variables when deleting a + char. [Skotlex] * Corrected cloaking not ending on attack if you are near a wall. [Skotlex] * Updated pc_bonus to use cap_value on all status_data modifiers to prevent overflows/underflows. [Skotlex] diff --git a/src/char_sql/char.c b/src/char_sql/char.c index 66846fa7d..507704523 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -1585,6 +1585,13 @@ int delete_char_sql(int char_id, int partner_id) ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } + /* delete character registry */ + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'",reg_db, char_id); + if(mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + /* delete skills */ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `char_id`='%d'",skill_db, char_id); if(mysql_query(&mysql_handle, tmp_sql)) { diff --git a/src/map/chrif.c b/src/map/chrif.c index f9a9e7620..ff88945a0 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -312,7 +312,7 @@ int chrif_removemap(int fd){ */ int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y, int ip, short port) { - int /*i, */s_ip=0; + int s_ip; nullpo_retr(-1, sd); @@ -323,13 +323,11 @@ int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y, pc_authfail(sd); return -1; } - - s_ip = 0; - //for(i = 0; i < fd_max; i++) - // if (session[i] && session[i]->session_data == sd) { - s_ip = session[sd->fd]->client_addr.sin_addr.s_addr; // For what you're looping it? [Lance] - // break; - // } + + if (sd->fd && sd->fd < fd_max && session[sd->fd]) + s_ip = session[sd->fd]->client_addr.sin_addr.s_addr; + else //Not connected? Can't retrieve IP + s_ip = 0; WFIFOHEAD(char_fd, 35); WFIFOW(char_fd, 0) = 0x2b05; diff --git a/src/map/skill.c b/src/map/skill.c index 663ebee21..25601dc56 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4906,13 +4906,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_POWERUP: sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv))); + sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv))); break; case NPC_AGIUP: sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv))); + sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv))); break; case NPC_INVISIBLE: @@ -6416,7 +6416,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, val1=skilllv; val2=0; limit=group->limit; - for(i=0;icount;i++){ + count=group->unit_count; + for(i=0;idx[i]; diff --git a/src/map/status.c b/src/map/status.c index 172de6f00..0b057fcad 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -255,8 +255,8 @@ void initChangeTables(void) { add_sc(NPC_STOP, SC_STOP); set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE); set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE); - set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT); - set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE); + set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX); + set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI); add_sc(NPC_INVISIBLE, SC_CLOAKING); set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE); set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE); @@ -2664,6 +2664,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100; + if(sc->data[SC_INCAGIRATE].timer!=-1) + agi += agi*sc->data[SC_INCAGIRATE].val1/100; if(sc->data[SC_INCALLSTATUS].timer!=-1) agi += sc->data[SC_INCALLSTATUS].val1; if(sc->data[SC_INCAGI].timer!=-1) @@ -2765,6 +2767,9 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100; + + if(sc->data[SC_INCDEXRATE].timer!=-1) + dex += dex*sc->data[SC_INCDEXRATE].val1/100; if(sc->data[SC_INCALLSTATUS].timer!=-1) dex += sc->data[SC_INCALLSTATUS].val1; if(sc->data[SC_INCDEX].timer!=-1) diff --git a/src/map/status.h b/src/map/status.h index f242bbd7f..59fe25d6b 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -253,6 +253,8 @@ enum { SC_CHANGE, SC_BLOODLUST, SC_FLEET, + SC_INCAGIRATE, + SC_INCDEXRATE, SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex] }; extern int SkillStatusChangeTable[MAX_SKILL]; -- cgit v1.2.3-70-g09d2