From f68a446b365389ce6494fb2de2473ace19f3bc14 Mon Sep 17 00:00:00 2001 From: Dastgir Pojee Date: Mon, 3 Oct 2016 18:59:33 +0530 Subject: Implemented SU_POWEROFSEA. Increases Heal Effect by 10%. if >= 20 skill points are invested in seafood-based skills, Increases Heal Effect by 20%. --- src/map/skill.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/map/skill.c b/src/map/skill.c index 8d870881e..ce5c12d98 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -397,6 +397,11 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk hp += hp * skill2_lv * 2 / 100; else if (src->type == BL_HOM && (skill2_lv = homun->checkskill(BL_UCAST(BL_HOM, src), HLIF_BRAIN)) > 0) hp += hp * skill2_lv * 2 / 100; + if (sd != NULL && ((skill2_lv = pc->checkskill(sd, SU_POWEROFSEA)) > 0)) { + hp += hp * 10 / 100; + if (pc->checkskill(sd, SU_TUNABELLY) == 5 && pc->checkskill(sd, SU_TUNAPARTY) == 5 && pc->checkskill(sd, SU_BUNCHOFSHRIMP) == 5 && pc->checkskill(sd, SU_FRESHSHRIMP) == 5) + hp += hp * 20 / 100; + } break; } -- cgit v1.2.3-70-g09d2