From f68a446b365389ce6494fb2de2473ace19f3bc14 Mon Sep 17 00:00:00 2001
From: Dastgir Pojee <dastgirp@gmail.com>
Date: Mon, 3 Oct 2016 18:59:33 +0530
Subject: Implemented SU_POWEROFSEA. Increases Heal Effect by 10%. if >= 20
 skill points are invested in seafood-based skills, Increases Heal Effect by
 20%.

---
 src/map/skill.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/map/skill.c b/src/map/skill.c
index 8d870881e..ce5c12d98 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -397,6 +397,11 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
 				hp += hp * skill2_lv * 2 / 100;
 			else if (src->type == BL_HOM && (skill2_lv = homun->checkskill(BL_UCAST(BL_HOM, src), HLIF_BRAIN)) > 0)
 				hp += hp * skill2_lv * 2 / 100;
+			if (sd != NULL && ((skill2_lv = pc->checkskill(sd, SU_POWEROFSEA)) > 0)) {
+				hp += hp * 10 / 100;
+				if (pc->checkskill(sd, SU_TUNABELLY) == 5 && pc->checkskill(sd, SU_TUNAPARTY) == 5 && pc->checkskill(sd, SU_BUNCHOFSHRIMP) == 5 && pc->checkskill(sd, SU_FRESHSHRIMP) == 5)
+					hp += hp * 20 / 100;
+			}
 			break;
 	}
 
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