From ea40b015cb26db701961714237380e2e64525ae7 Mon Sep 17 00:00:00 2001 From: reddozen Date: Fri, 24 Mar 2006 23:13:37 +0000 Subject: * Fixed / finished most of Gunslinger [Reddozen] - fixed some bullets in the item DB - adjusted a few rates in skill_cast_db.txt for Gunslingers - adjusted a couple skills in skill_db.txt to act correctly - adjusted all the SP values for Gunslinger skills - changed piercing shot to lv 5 from lv 10 - made ki Translation fail giving coins to Gunslingers - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable - GS_CRACKER will no longer stun players - added GS_Disarm * View changes here: http://diviniaro.com/data/reddozen_3_24_2006.patch git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/item_db.txt | 8 ++++---- db/skill_cast_db.txt | 4 ++-- db/skill_db.txt | 14 +++++++------- db/skill_require_db.txt | 22 +++++++++++----------- db/skill_tree.txt | 4 ++-- src/map/pc.c | 4 ++++ src/map/skill.c | 30 +++++++++++++----------------- 7 files changed, 43 insertions(+), 43 deletions(-) diff --git a/db/item_db.txt b/db/item_db.txt index e3f7e6f90..b91da9b42 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1594,7 +1594,7 @@ 5120,Bucket_Hat_,Bucket Hat,5,6000,,300,,3,,1,532676607,7,2,256,,0,1,195,{} 5121,Zherlthsh_Mask,Zherlthsh Mask,5,,10,400,,3,,0,119529470,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; } 5122,Magni's_Cap,Magni's Cap,5,,10,1000,,5,,0,119529470,7,2,256,,65,1,201,{ bonus bStr,2; } -5123,Ulle's_Cap,Ulle's Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; } +5123,Ulle's_Cap,Ulle's Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && bDex>=70) bonus bUseSPrate,-10; } 5124,Frigg's_Circlet,Frigg's Circlet,5,,10,300,,3,,0,119529470,7,2,256,,65,1,203,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; } 5125,Angel's_Kiss,Angel's Kiss,5,,10,300,,2,,1,8388609,7,2,256,,50,1,204,{ bonus bSPrecovRate,3; } 5126,Morpheus's_Hood,Morpheus's Hood,5,,10,200,,3,,0,119529470,7,2,256,,33,1,205,{ bonus bInt,2; if(isequipped(2518,2648,2649)==0) end; bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; if(Upper == 1) bonus bCastrate,25; } @@ -2404,9 +2404,9 @@ 13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Bleeding,50; } 13203,Flare_Sphere,Flare Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Fire; } 13204,Lightning_Sphere,Lightning Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Wind; } -13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Poison,50; } -13206,Blind_Sphere,Blind Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Blind,50; } -13207,Freezing_Sphere,Freezing Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Water; } +13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Poision; bonus2 bAddEff,Eff_Poison,50; } +13206,Blind_Sphere,Blind Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,50; } +13207,Freezing_Sphere,Freezing Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,50; } // Shurikens & Kunais 13250,Shuriken,Shuriken,10,4,,5,10,,,,268435456,7,2,32768,,1,,,{} diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 549ae6cb2..fb79f6645 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -819,7 +819,7 @@ //-- GS_BULLSEYE 503,0,1000,0,0,0 //-- GS_MADNESSCANCEL -504,0,1000,0,15000,0 +504,0,1000,15000,15000,0 //-- GS_ADJUSTMENT 505,0,1000,0,30000,0 //-- GS_INCREASING @@ -833,7 +833,7 @@ //-- GS_DISARM 513,0,1000,0,0,0 //-- GS_PIERCINGSHOT -514,0,1000,0,0,60000 +514,0,1000,0,0,120000 //-- GS_RAPIDSHOWER 515,0,1000,0,0,0 //-- GS_DESPERADO diff --git a/db/skill_db.txt b/db/skill_db.txt index 884beae25..7d86422b2 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -527,21 +527,21 @@ 504,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler# 505,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment# 506,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy# -507,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet# +507,-5,6,1,7,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet# 508,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker# -509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action# +509,-5,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action# 510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye# 511,-5,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action# 512,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking# 513,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm# -514,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot# +514,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot# 515,-5,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower# -516,-5,8,4,-1,2,2,10,10,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado# -517,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever# +516,-5,8,4,-1,2,2,10,-10,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado# +517,-5,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever# 518,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust# 519,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster# -520,-5,6,4,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack# -521,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift# +520,-5,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack# +521,5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift# 522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU# 523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN# 524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI# diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index bc3be6507..3d5ab0941 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -254,8 +254,8 @@ 330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#ƒT?ƒrƒXƒtƒH?ƒ†?# 334,0,0,1,10,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#ŒN‚¾‚¯‚ÍŒì‚é‚æ# -335,0,0,1,0,10,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#‚ ‚È‚½‚É?‚­‚µ‚Ü‚·# -336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#‚ ‚È‚½‚Ɉ§‚¢‚½‚¢# +335,0,0,1,0,10,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#‚ ‚È‚½‚É?‚­‚µ‚Ü‚·# +336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#‚ ‚È‚½‚Ɉ§‚¢‚½‚¢# 337,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITM_TOMAHAWK## 355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#ƒI?ƒ‰ƒuƒŒ?ƒh# @@ -388,7 +388,7 @@ 498,0,0,200,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3# 499,0,0,8,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO# //temp plugs -500,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING +500,0,0,10:20:30:40:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING 501,0,0,10,0,0,0,17:18:19:20:21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING 502,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION 503,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE @@ -397,16 +397,16 @@ 506,0,0,10,0,0,0,17:18:19:20:21,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING 507,0,0,7,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET 508,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER -512,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING -513,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM +512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING +513,0,0,15:20:25:30:35,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM 514,0,0,11:12:13:14:15,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT -515,0,0,10,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER +515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER 516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO -517,0,0,10,0,0,0,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER -518,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST +517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER +518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST 519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER -520,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK -521,0,0,10,0,0,0,21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT +520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK +521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT 523,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN 524,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI 525,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA @@ -443,7 +443,7 @@ 1013,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_GREED#æ×~# 1014,0,0,400,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#ƒŒƒfƒ€ƒvƒeƒBƒI# 1015,0,0,40,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_KITRANSLATION#’¿Šï’?“ü(?U‹C’?“ü)# -1016,10,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#‘«? (”­™¤)# +1016,10,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#‘«? (”­™¤)# 1017,0,0,30,0,0,0,99,none,0,12116,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTGROUND 1018,0,0,30,0,0,0,99,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE 1019,0,0,30,0,0,0,99,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND diff --git a/db/skill_tree.txt b/db/skill_tree.txt index 9adf75789..1cb03dc12 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -661,12 +661,12 @@ 24,511,10,509,1,0,0,0,0,0,0,0,0 //GS_CHAINACTION#Chain Action# 24,512,10,509,5,0,0,0,0,0,0,0,0 //GS_TRACKING#Tracking# 24,513,5,512,7,0,0,0,0,0,0,0,0 //GS_DISARM#Disarm# -24,514,10,512,5,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot# +24,514,5,512,5,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot# 24,515,10,511,3,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#Rapid Shower# 24,516,10,515,5,0,0,0,0,0,0,0,0 //GS_DESPERADO#Desperado# 24,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever# 24,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust# -24,519,5,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster# +24,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster# 24,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack# 24,521,10,519,5,520,7,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift# //Ninja diff --git a/src/map/pc.c b/src/map/pc.c index 4063d97f0..75ce05530 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -595,6 +595,10 @@ int pc_isequip(struct map_session_data *sd,int n) return 1; } } + + if((item->equip & 0x0002 || item->equip & 0x0020) && item->type == 4 && sd->status.weapon != 20 && sd->sc.data[SC_GATLINGFEVER].timer != -1) + status_change_end(&sd->bl,SC_GATLINGFEVER,-1); // added to disable effects if new wepaon is not a Gatlin gun [Reddozen] + } //Not equipable by class. [Skotlex] if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)])) diff --git a/src/map/skill.c b/src/map/skill.c index 38e6f987b..dd30b56f5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1248,7 +1248,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int status_change_start(bl,SC_COMA,10,skilllv,0,0,0,0,0); break; case GS_CRACKER: - sc_start(bl,SC_STUN,(100 - 10*distance_bl(src, bl)),skilllv,skill_get_time2(skillid,skilllv)); //Temp stun rate + if (!dstsd) // according to latest patch, should not work on players [Reddozen] + sc_start(bl,SC_STUN,(100 - 10*distance_bl(src, bl)),skilllv,skill_get_time2(skillid,skilllv)); //Temp stun rate break; case GS_PIERCINGSHOT: sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time2(skillid,skilllv)); @@ -3032,18 +3033,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s break; //Not implemented yet [Vicious] case GS_FLING: - //case GS_TRIPLEACTION: - //case GS_BULLSEYE: - //case GS_MAGICALBULLET: - //case GS_CRACKER: - //case GS_TRACKING: - case GS_DISARM: - //case GS_PIERCINGSHOT: - //case GS_RAPIDSHOWER: - //case GS_DESPERADO: - //case GS_DUST: - //case GS_FULLBUSTER: - //case GS_SPREADATTACK: case GS_GROUNDDRIFT: //case NJ_SYURIKEN: @@ -3843,7 +3832,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case MO_KITRANSLATION: - if(dstsd) { + if(dstsd && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { pc_addspiritball(dstsd,skill_get_time(skillid,skilllv),5); } break; @@ -4410,11 +4399,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case RG_STRIPARMOR: /* ƒXƒgƒŠƒbƒvƒA?[ƒ}?[ */ case RG_STRIPHELM: /* ƒXƒgƒŠƒbƒvƒwƒ‹ƒ€ */ case ST_FULLSTRIP: // Rewritten most of the code [DracoRPG] + case GS_DISARM: // Added disarm. [Reddozen] { int strip_fix, equip = 0; int sclist[4] = {0,0,0,0}; - if (skillid == RG_STRIPWEAPON || skillid == ST_FULLSTRIP) + if (skillid == RG_STRIPWEAPON || skillid == ST_FULLSTRIP || skillid == GS_DISARM) equip |= EQP_WEAPON; if (skillid == RG_STRIPSHIELD || skillid == ST_FULLSTRIP) equip |= EQP_SHIELD; @@ -5535,6 +5525,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NJ_UTSUSEMI: case NJ_BUNSINJYUTSU: case NJ_NEN: + + if (skillid == GS_GATLINGFEVER && sd->sc.data[SC_GATLINGFEVER].timer!=-1){ // added to allow you to toggle skill on/off [Reddozen] + status_change_end(bl,SC_GATLINGFEVER,-1); + break; + } + clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; @@ -7967,13 +7963,13 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ case GS_MADNESSCANCEL: spiritball = 4; if(sd->spiritball >= 4 && sd->sc.data[SC_ADJUSTMENT].timer!=-1) - sd->sc.data[SC_ADJUSTMENT].timer = -1; + status_change_end(&sd->bl,SC_ADJUSTMENT,-1); break; case GS_ADJUSTMENT: spiritball = 2; if(sd->spiritball >= 2 && sd->sc.data[SC_MADNESSCANCEL].timer != -1) - sd->sc.data[SC_MADNESSCANCEL].timer = -1; + status_change_end(&sd->bl,SC_MADNESSCANCEL,-1); break; case GS_INCREASING: -- cgit v1.2.3-60-g2f50