From df3a4d166c38fb385c1d8817523a6e92af890279 Mon Sep 17 00:00:00 2001 From: Vicious Date: Tue, 7 Mar 2006 21:11:54 +0000 Subject: more ground work for ninja/GS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5500 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 1 + db/job_db1.txt | 2 +- db/skill_db.txt | 87 +++++++++++++++++++++++----------------------- db/skill_require_db.txt | 91 ++++++++++++++++++++++++------------------------- db/skill_tree.txt | 90 ++++++++++++++++++++++++------------------------ src/map/skill.c | 61 ++++++++++++++++++++++++++++----- src/map/skill.h | 46 +++++++++++++++++++++++++ 7 files changed, 234 insertions(+), 144 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index fc5962ac1..8b426f46b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS 2006/03/07 + * More ground work for Ninja/Gunslinger [Vicious] * status_calc_pc now assumes that if your max hp is negative, it has overflowed, and as such, it is set to the max_hp setting instead of 1. This 'dangerous' assumptio is alright as long as there aren't equipment that can diff --git a/db/job_db1.txt b/db/job_db1.txt index db91fdf6a..a4f82b518 100644 --- a/db/job_db1.txt +++ b/db/job_db1.txt @@ -52,7 +52,7 @@ // Super Novice 23, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 // Gunslinger -24, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 +24, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 // Ninja 25, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 // Novice High diff --git a/db/skill_db.txt b/db/skill_db.txt index b5ed57603..b15f7c153 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -518,53 +518,52 @@ 497,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2# 498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3# 499,-9,8,4,-1,0,0,1,2,no,0,8,0,weapon,0 //HT_POWER#Beast Strafing# - //Temp Plugs(using bash as base) -500,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_GLITTERING#Flip Coin# -501,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_FLING#????# +500,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_GLITTERING#Flip the Coin# +501,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_FLING#Fling# 502,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action# -503,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bullseye# -504,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#????????_?????»# -505,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#?????·???«???«# -506,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#?????«?í_???Ñ?»??# -507,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#???÷??_????# -508,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#???í??# +503,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye# +504,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler# +505,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment# +506,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy# +507,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet# +508,-1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker# 509,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SINGLEACTION#Single Action# -510,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SNAKEEYE#Snake's Eye# -511,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CHAINACTION#????_????# -512,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#?«?í??# -513,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#??????# -514,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#??????_?ª# -515,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#?í????_???÷# -516,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#?Ñ????????# -517,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#??????_???÷# -518,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#?????«# -519,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#?«_?÷????# -520,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#????????_????# -521,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#????????_???«???«# -522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#?±??_?÷??# -523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#?÷?«??_?°?÷??# -524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#???¬??_?°?÷??# -525,9,8,1,-1,2,2,5,1:2:3:4:5,no,0,0,0,weapon,0 //NJ_HUUMA#?????÷?«??_?°?÷??# -526,9,6,1,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_ZENYNAGE#??_?°?÷??# -527,0,6,4,3,0,0,5,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#??????_???²??# -528,1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#????_?ú??# -529,1,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#??????_????# -530,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#??????_?ú??# -531,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_UTSUSEMI#????????_????# -532,0,6,4,0,1,0,10,1,no,0,0,0,none,0 //NJ_BUNSINJYUTSU#?»??????# -533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#???²_?÷??# -534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0 //NJ_KOUENKA#?½???¡(??µ·?ñ)# -535,0,8,4,3,0,2,10,5:5:6:6:7:7:8:8:9:9,no,0,0,0,magic,0 //NJ_KAENSIN#?¡???°(?²µ·?µ)# -536,9,8,2,3,0,2,5,3,no,0,0,0,magic,0 //NJ_BAKUENRYU#?°???µ(°?µ·?ú)# -537,9,8,1,1,0,0,10,1:2:3:4:5:6:7:7:7:7,no,0,0,0,magic,0 //NJ_HYOUSENSOU#?????ó(?????µ)# -538,2,6,2,0,1,0,10,1,no,0,0,0,magic,0 //NJ_SUITON#?÷??(????)# -539,0,6,4,1,0,3,5,1,no,0,0,0,magic,0 //NJ_HYOUSYOURAKU#???ñ??(?????µ)# -540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,no,0,0,0,magic,0 //NJ_HUUJIN#????(?ª??)# -541,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //NJ_RAIGEKISAI#?·????(???¬ß?)# -542,9,8,1,-1,0,0,5,1,no,0,0,0,magic,0 //NJ_KAMAITACHI#????(?²?ª)# -543,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_NEN#??(µ÷)# -544,2,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#????# +510,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SNAKEEYE#Snake Eye# +511,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action# +512,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking# +513,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm# +514,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot# +515,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower# +516,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado# +517,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever# +518,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust# +519,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster# +520,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack# +521,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift# +522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU# +523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN# +524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI# +525,9,8,1,-1,2,2,5,1:2:3:4:5,no,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA# +526,9,6,1,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_ZENYNAGE#NJ_ZENYNAGE# +527,0,6,4,3,0,0,5,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI# +528,1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI# +529,1,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP# +530,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE# +531,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_UTSUSEMI#NJ_UTSUSEMI# +532,0,6,4,0,1,0,10,1,no,0,0,0,none,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU# +533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU# +534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0 //NJ_KOUENKA#NJ_KOUENKA# +535,0,8,4,3,0,2,10,5:5:6:6:7:7:8:8:9:9,no,0,0,0,magic,0 //NJ_KAENSIN#NJ_KAENSIN# +536,9,8,2,3,0,2,5,3,no,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU# +537,9,8,1,1,0,0,10,1:2:3:4:5:6:7:7:7:7,no,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU# +538,2,6,2,0,1,0,10,1,no,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON# +539,0,6,4,1,0,3,5,1,no,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU# +540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,no,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN# +541,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI# +542,9,8,1,-1,0,0,5,1,no,0,0,0,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI# +543,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_NEN#NJ_NEN# +544,2,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN# 1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack# 1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink# diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 99edeb352..60162fbde 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -387,53 +387,52 @@ 497,0,0,200,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[2# 498,0,0,200,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3# 499,0,0,8,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO# - //temp plugs -500,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -501,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -502,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -503,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -504,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -505,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -506,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -507,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -508,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -509,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -510,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -511,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -512,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -513,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -514,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -515,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -516,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -517,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -518,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -519,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -520,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -521,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_something -522,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -523,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -524,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -525,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -526,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -527,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -528,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -529,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -530,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -531,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -532,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -533,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -534,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -535,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -536,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -537,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -538,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -539,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -540,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -541,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -542,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -543,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something -544,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_something +500,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING +501,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING +502,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION +503,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE +504,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL +505,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT +506,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING +507,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET +508,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER +509,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION +510,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SNAKEEYE +511,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CHAINACTION +512,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING +513,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM +514,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT +515,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER +516,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO +517,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER +518,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST +519,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER +520,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK +521,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT +522,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU +523,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN +524,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI +525,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA +526,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE +527,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI +528,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI +529,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP +530,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE +531,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI +532,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_BUNSINJYUTSU +533,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU +534,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KOUENKA +535,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KAENSIN +536,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_BAKUENRYU +537,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU +538,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SUITON +539,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSYOURAKU +540,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUJIN +541,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_RAIGEKISAI +542,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KAMAITACHI +543,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_NEN +544,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN 1001,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#ƒ`ƒƒ?[ƒWƒAƒ^ƒbƒN# 1002,0,0,15,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHRINK#ƒVƒ…ƒŠƒ“ƒN# diff --git a/db/skill_tree.txt b/db/skill_tree.txt index ee865c756..7fe907107 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -2125,49 +2125,49 @@ 4049,494,5,451,1,0,0,0,0,0,0,0,0 //SL_HIGH#Spirit of Rebirth# 4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# //Gunslinger -24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Çø³_´õ_ÄÚÀÎ# -24,501,1,0,0,0,0,0,0,0,0,0,0 //GS_FLING#Çøµ# -24,502,1,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Æ®¸®ÇÃ_¾×¼Ç# -24,503,1,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE#ºÒ½º_¾ÆÀÌ# -24,504,1,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#¸Åµå´Ï½º_ĵ½½·¯# -24,505,1,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#¾ÖµåÀú½ºÆ®¸ÕÆ®# -24,506,1,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING#ÀÎÅ©¸®Â¡_¾îÅ¥·¯½Ã# -24,507,1,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#¸ÅÁöÄÃ_ºí¸´# -24,508,1,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER#Å©·¡Ä¿# -24,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#½Ì±Û_¾×¼Ç# -24,510,10,0,0,0,0,0,0,0,0,0,0 //GS_SNAKEEYE#½º³×ÀÌÅ©_¾ÆÀÌ# -24,511,10,0,0,0,0,0,0,0,0,0,0 //GS_CHAINACTION#üÀÎ_¾×¼Ç# -24,512,10,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING#Æ®·¡Å·# -24,513,5,0,0,0,0,0,0,0,0,0,0 //GS_DISARM#µð½º¾Ï# -24,514,10,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#ÇǾî½Ì_¼¦# -24,515,10,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#·¡Çǵå_»þ¿ö# -24,516,10,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO#µ¥½ºÆä¶óµµ# -24,517,10,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER#ijƲ¸µ_Çǹö# -24,518,10,0,0,0,0,0,0,0,0,0,0 //GS_DUST#´õ½ºÆ®# -24,519,5,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Ç®_¹ö½ºÅÍ# -24,520,10,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#½ºÇÁ·¹µå_¾îÅÃ# -24,521,10,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#±×¶ó¿îµå_µå¸®ÇÁÆ®# +24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin# +24,501,1,0,0,0,0,0,0,0,0,0,0 //GS_FLING#Fling# +24,502,1,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action# +24,503,1,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE#Bulls Eye# +24,504,1,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL#Madness Canceler# +24,505,1,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT#AdJustment# +24,506,1,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING#Increasing Accuracy# +24,507,1,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET#Magical Bullet# +24,508,1,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER#Cracker# +24,509,10,0,0,0,0,0,0,0,0,0,0 //GS_SINGLEACTION#Single Action# +24,510,10,0,0,0,0,0,0,0,0,0,0 //GS_SNAKEEYE#Snake Eye# +24,511,10,0,0,0,0,0,0,0,0,0,0 //GS_CHAINACTION#Chain Action# +24,512,10,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING#Tracking# +24,513,5,0,0,0,0,0,0,0,0,0,0 //GS_DISARM#Disarm# +24,514,10,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot# +24,515,10,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#Rapid Shower# +24,516,10,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO#Desperado# +24,517,10,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever# +24,518,10,0,0,0,0,0,0,0,0,0,0 //GS_DUST#Dust# +24,519,5,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster# +24,520,10,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack# +24,521,10,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift# //Ninja -25,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#ºñµµ_¼ö·Ã# -25,523,10,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#¼ö¸®°Ë_´øÁö±â# -25,524,5,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI#Äí³ªÀÌ_´øÁö±â# -25,525,5,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA#dz¸¶¼ö¸®°Ë_´øÁö±â# -25,526,10,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE#µ·_´øÁö±â# -25,527,5,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI#´Ù´Ù¹Ì_µÚÁý±â# -25,528,10,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#¾È°³_º£±â# -25,529,10,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#±×¸²ÀÚ_µµ¾à# -25,530,5,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#±×¸²ÀÚ_º£±â# -25,531,5,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#¸Å¹ÌÇã¹°_¹þ±â# -25,532,10,0,0,0,0,0,0,0,0,0,0 //NJ_BUNSINJYUTSU#ȯ¿µºÐ½Å# -25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#Àιý_¼ö·Ã# -25,534,10,0,0,0,0,0,0,0,0,0,0 //NJ_KOUENKA#È«¿°È­(ûõæúü¤)# -25,535,10,0,0,0,0,0,0,0,0,0,0 //NJ_KAENSIN#È­¿°Áø(ûýæúòæ)# -25,536,5,0,0,0,0,0,0,0,0,0,0 //NJ_BAKUENRYU#Æø¿°·æ(øïæú×£)# -25,537,10,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#ºù¼¶Ã¢(Þ¼àìóæ)# -25,538,10,0,0,0,0,0,0,0,0,0,0 //NJ_SUITON#¼öµÐ(â©Ôí)# -25,539,5,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#ºùÁ¤¶ô(Þ¼ïÜÑæ)# -25,540,10,0,0,0,0,0,0,0,0,0,0 //NJ_HUUJIN#dzÀÎ(ù¦ìÓ)# -25,541,5,0,0,0,0,0,0,0,0,0,0 //NJ_RAIGEKISAI#³ú°Ý¼â(Òâ̪áï)# -25,542,5,0,0,0,0,0,0,0,0,0,0 //NJ_KAMAITACHI#»èdz(Þýù¦)# -25,543,5,0,0,0,0,0,0,0,0,0,0 //NJ_NEN#¿°(æö)# -25,544,10,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN#Àϼ¶# +25,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU# +25,523,10,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#NJ_SYURIKEN# +25,524,5,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI#NJ_KUNAI# +25,525,5,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA#NJ_HUUMA# +25,526,10,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE#NJ_ZENYNAGE# +25,527,5,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI# +25,528,10,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI# +25,529,10,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP# +25,530,5,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#NJ_KIRIKAGE# +25,531,5,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#NJ_UTSUSEMI# +25,532,10,0,0,0,0,0,0,0,0,0,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU# +25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU# +25,534,10,0,0,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA# +25,535,10,0,0,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN# +25,536,5,0,0,0,0,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU# +25,537,10,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU# +25,538,10,0,0,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON# +25,539,5,0,0,0,0,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU# +25,540,10,0,0,0,0,0,0,0,0,0,0 //NJ_HUUJIN#NJ_HUUJIN# +25,541,5,0,0,0,0,0,0,0,0,0,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI# +25,542,5,0,0,0,0,0,0,0,0,0,0 //NJ_KAMAITACHI#NJ_KAMAITACHI# +25,543,5,0,0,0,0,0,0,0,0,0,0 //NJ_NEN#NJ_NEN# +25,544,10,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN#NJ_ISSEN# diff --git a/src/map/skill.c b/src/map/skill.c index c1fab8d91..28c6cfbc8 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -153,13 +153,11 @@ const struct skill_name_db skill_names[] = { { CH_TIGERFIST, "CH_TIGERFIST", "Glacier_Fist" } , { CR_ACIDDEMONSTRATION, "CR_ACIDDEMONSTRATION", "Acid_Demonstration" } , { CR_ALCHEMY, "CR_ALCHEMY", "Alchemy" } , - { CR_CULTIVATION, "CR_CULTIVATION", "Plant_Cultivation" } , - { CR_SLIMPITCHER, "CR_SLIMPITCHER", "Slim_Pitcher" } , - { CR_FULLPROTECTION, "CR_FULLPROTECTION", "Full_Protection" } , - { CR_SYNTHESISPOTION, "CR_SYNTHESISPOTION", "Potion_Synthesis" } , { CR_AUTOGUARD, "CR_AUTOGUARD", "Guard" } , + { CR_CULTIVATION, "CR_CULTIVATION", "Plant_Cultivation" } , { CR_DEFENDER, "CR_DEFENDER", "Defending_Aura" } , { CR_DEVOTION, "CR_DEVOTION", "Sacrifice" } , + { CR_FULLPROTECTION, "CR_FULLPROTECTION", "Full_Protection" } , { CR_GRANDCROSS, "CR_GRANDCROSS", "Grand_Cross" } , { CR_HOLYCROSS, "CR_HOLYCROSS", "Holy_Cross" } , { CR_PROVIDENCE, "CR_PROVIDENCE", "Resistant_Souls" } , @@ -167,7 +165,9 @@ const struct skill_name_db skill_names[] = { { CR_SHIELDBOOMERANG, "CR_SHIELDBOOMERANG", "Shield_Boomerang" } , { CR_SHIELDCHARGE, "CR_SHIELDCHARGE", "Smite" } , { CR_SHRINK, "CR_SHRINK", "Shrink" } , + { CR_SLIMPITCHER, "CR_SLIMPITCHER", "Slim_Pitcher" } , { CR_SPEARQUICKEN, "CR_SPEARQUICKEN", "Spear_Quicken" } , + { CR_SYNTHESISPOTION, "CR_SYNTHESISPOTION", "Potion_Synthesis" } , { CR_TRUST, "CR_TRUST", "Faith" } , { DC_DANCINGLESSON, "DC_DANCINGLESSON", "Dance_Lessons" } , { DC_DONTFORGETME, "DC_DONTFORGETME", "Slow_Grace" } , @@ -186,12 +186,34 @@ const struct skill_name_db skill_names[] = { { GD_GLORYGUILD, "GD_GLORYGUILD", "Glory_of_Guild" } , { GD_GLORYWOUNDS, "GD_GLORYWOUNDS", "Glorious_Wounds" } , { GD_GUARDUP, "GD_GUARDUP", "Strengthen_Guardian" } , - { GD_LEADERSHIP, "GD_LEADERSHIP", "Great_Leadership" } , { GD_HAWKEYES, "GD_HAWKEYES", "Sharp_Gaze" } , { GD_KAFRACONTRACT, "GD_KAFRACONTRACT", "Contract_with_Kafra" } , + { GD_LEADERSHIP, "GD_LEADERSHIP", "Great_Leadership" } , { GD_REGENERATION, "GD_REGENERATION", "Regeneration" } , { GD_RESTORE, "GD_RESTORE", "Restoration" } , { GD_SOULCOLD, "GD_SOULCOLD", "Cold_Heart" } , + { GS_ADJUSTMENT, "GS_ADJUSTMENT", "Adjustment" } , + { GS_BULLSEYE, "GS_BULLSEYE", "Bulls_Eye" } , + { GS_CHAINACTION, "GS_CHAINACTION", "Chain_Action" } , + { GS_CRACKER, "GS_CRACKER", "Cracker" } , + { GS_DESPERADO, "GS_DESPERADO", "Desperado" } , + { GS_DISARM, "GS_DISARM", "Disarm" } , + { GS_DUST, "GS_DUST", "Dust" } , + { GS_FLING, "GS_FLING", "Fling" } , + { GS_FULLBUSTER, "GS_FULLBUSTER", "Full_Buster" } , + { GS_GATLINGFEVER, "GS_GATLINGFEVER", "Gatling_Fever" } , + { GS_GLITTERING, "GS_GLITTERING", "Flip_the_Coin" } , + { GS_GROUNDDRIFT, "GS_GROUNDDRIFT", "Ground_Drift" } , + { GS_INCREASING, "GS_INCREASING", "Increasing_Accuracy" } , + { GS_MADNESSCANCEL, "GS_MADNESSCANCEL", "Madness_Canceler" } , + { GS_MAGICALBULLET, "GS_MAGICALBULLET", "Magical_Bullet" } , + { GS_PIERCINGSHOT, "GS_PIERCINGSHOT", "Piercing_Shot" } , + { GS_RAPIDSHOWER, "GS_RAPIDSHOWER", "Rapid_Shower" } , + { GS_SINGLEACTION, "GS_SINGLEACTION", "Single_Action" } , + { GS_SNAKEEYE, "GS_SNAKEEYE", "Snake_Eye" } , + { GS_SPREADATTACK, "GS_SPREADATTACK", "Spread_Attack" } , + { GS_TRACKING, "GS_TRACKING", "Tracking" } , + { GS_TRIPLEACTION, "GS_TRIPLEACTION", "Triple_Action" } , { HP_ASSUMPTIO, "HP_ASSUMPTIO", "Assumptio" } , { HP_BASILICA, "HP_BASILICA", "Basilica" } , { HP_MANARECHARGE, "HP_MANARECHARGE", "Mana_Recharge" } , @@ -283,6 +305,29 @@ const struct skill_name_db skill_names[] = { { MO_SPIRITSRECOVERY, "MO_SPIRITSRECOVERY", "Spiritual_Cadence" } , { MO_STEELBODY, "MO_STEELBODY", "Mental_Strength" } , { MO_TRIPLEATTACK, "MO_TRIPLEATTACK", "Raging_Trifecta_Blow" } , + { NJ_BAKUENRYU, "NJ_BAKUENRYU", "NJ_BAKUENRYU" } , + { NJ_BUNSINJYUTSU, "NJ_BUNSINJYUTSU", "NJ_BUNSINJYUTSU" } , + { NJ_HUUJIN, "NJ_HUUJIN", "NJ_HUUJIN" } , + { NJ_HUUMA, "NJ_HUUMA", "NJ_HUUMA" } , + { NJ_HYOUSENSOU, "NJ_HYOUSENSOU", "NJ_HYOUSENSOU" } , + { NJ_HYOUSYOURAKU, "NJ_HYOUSYOURAKU", "NJ_HYOUSYOURAKU" } , + { NJ_ISSEN, "NJ_ISSEN", "NJ_ISSEN" } , + { NJ_KAENSIN, "NJ_KAENSIN", "NJ_KAENSIN" } , + { NJ_KAMAITACHI, "NJ_KAMAITACHI", "NJ_KAMAITACHI" } , + { NJ_KASUMIKIRI, "NJ_KASUMIKIRI", "NJ_KASUMIKIRI" } , + { NJ_KIRIKAGE, "NJ_KIRIKAGE", "NJ_KIRIKAGE" } , + { NJ_KOUENKA, "NJ_KOUENKA", "NJ_KOUENKA" } , + { NJ_KUNAI, "NJ_KUNAI", "NJ_KUNAI" } , + { NJ_NEN, "NJ_NEN", "NJ_NEN" } , + { NJ_NINPOU, "NJ_NINPOU", "NJ_NINPOU" } , + { NJ_RAIGEKISAI, "NJ_RAIGEKISAI", "NJ_RAIGEKISAI" } , + { NJ_SHADOWJUMP, "NJ_SHADOWJUMP", "NJ_SHADOWJUMP" } , + { NJ_SUITON, "NJ_SUITON", "NJ_SUITON" } , + { NJ_SYURIKEN, "NJ_SYURIKEN", "NJ_SYURIKEN" } , + { NJ_TATAMIGAESHI, "NJ_TATAMIGAESHI", "NJ_TATAMIGAESHI" } , + { NJ_TOBIDOUGU, "NJ_TOBIDOUGU", "NJ_TOBIDOUGU" } , + { NJ_UTSUSEMI, "NJ_UTSUSEMI", "NJ_UTSUSEMI" } , + { NJ_ZENYNAGE, "NJ_ZENYNAGE", "NJ_ZENYNAGE" } , { NPC_AGIUP, "NPC_AGIUP", "NPC_AGIUP" } , { NPC_ATTRICHANGE, "NPC_ATTRICHANGE", "NPC_ATTRICHANGE" } , { NPC_BARRIER, "NPC_BARRIER", "NPC_BARRIER" } , @@ -409,8 +454,8 @@ const struct skill_name_db skill_names[] = { { SA_AUTOSPELL, "SA_AUTOSPELL", "Hindsight" } , { SA_CASTCANCEL, "SA_CASTCANCEL", "Cast_Cancel" } , { SA_CLASSCHANGE, "SA_CLASSCHANGE", "Class_Change" } , - { SA_CREATECON, "SA_CREATECON", "Create_Elemental_Converter" } , { SA_COMA, "SA_COMA", "Coma" } , + { SA_CREATECON, "SA_CREATECON", "Create_Elemental_Converter" } , { SA_DEATH, "SA_DEATH", "Grim_Reaper" } , { SA_DELUGE, "SA_DELUGE", "Deluge" } , { SA_DISPELL, "SA_DISPELL", "Dispell" } , @@ -499,9 +544,9 @@ const struct skill_name_db skill_names[] = { { SN_SIGHT, "SN_SIGHT", "Falcon_Eyes" } , { SN_WINDWALK, "SN_WINDWALK", "Wind_Walker" } , { ST_CHASEWALK, "ST_CHASEWALK", "Stealth" } , - { ST_REJECTSWORD, "ST_REJECTSWORD", "Counter_Instinct" } , - { ST_PRESERVE, "ST_PRESERVE", "Preserve" } , { ST_FULLSTRIP, "ST_FULLSTRIP", "Full_Divestment" } , + { ST_PRESERVE, "ST_PRESERVE", "Preserve" } , + { ST_REJECTSWORD, "ST_REJECTSWORD", "Counter_Instinct" } , { TF_BACKSLIDING, "TF_BACKSLIDING", "Back_Slide" } , { TF_DETOXIFY, "TF_DETOXIFY", "Detoxify" } , { TF_DOUBLE, "TF_DOUBLE", "Double_Attack" } , diff --git a/src/map/skill.h b/src/map/skill.h index a87daa66a..0d359e507 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -783,6 +783,52 @@ enum { AM_TWILIGHT3, HT_POWER, + GS_GLITTERING, + GS_FLING, + GS_TRIPLEACTION, + GS_BULLSEYE, + GS_MADNESSCANCEL, + GS_ADJUSTMENT, + GS_INCREASING, + GS_MAGICALBULLET, + GS_CRACKER, + GS_SINGLEACTION, + GS_SNAKEEYE, + GS_CHAINACTION, + GS_TRACKING, + GS_DISARM, + GS_PIERCINGSHOT, + GS_RAPIDSHOWER, + GS_DESPERADO, + GS_GATLINGFEVER, + GS_DUST, + GS_FULLBUSTER, + GS_SPREADATTACK, + GS_GROUNDDRIFT, + NJ_TOBIDOUGU, + NJ_SYURIKEN, + NJ_KUNAI, + NJ_HUUMA, + NJ_ZENYNAGE, + NJ_TATAMIGAESHI, + NJ_KASUMIKIRI, + NJ_SHADOWJUMP, + NJ_KIRIKAGE, + NJ_UTSUSEMI, + NJ_BUNSINJYUTSU, + NJ_NINPOU, + NJ_KOUENKA, + NJ_KAENSIN, + NJ_BAKUENRYU, + NJ_HYOUSENSOU, + NJ_SUITON, + NJ_HYOUSYOURAKU, + NJ_HUUJIN, + NJ_RAIGEKISAI, + NJ_KAMAITACHI, + NJ_NEN, + NJ_ISSEN, + KN_CHARGEATK = 1001, CR_SHRINK, AS_SONICACCEL, -- cgit v1.2.3-70-g09d2