From cf6f0ee71e978691de28579ad33c0b30fdc8be09 Mon Sep 17 00:00:00 2001 From: euphyy Date: Thu, 19 Jul 2012 18:46:56 +0000 Subject: * Condensed the documentation on the "Import" folder, it should be more reader-friendly now (conf\readme.txt) * Deleted doc\pccommand_list.txt, it's outdated and its contents are already (better) explained in doc\script_commands.txt * Other misc cleaning... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16453 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/readme.txt | 37 +++---- doc/pccommand_list.txt | 169 ------------------------------- doc/sample/getequipcardid.txt | 1 - doc/sample/npc_shop_test.txt | 4 +- npc/pre-re/merchants/socket_enchant.txt | 2 +- npc/pre-re/merchants/socket_enchant2.txt | 10 +- npc/pre-re/quests/quests_rachel.txt | 169 +++++++++++++------------------ npc/re/merchants/socket_enchant.txt | 2 +- npc/re/merchants/socket_enchant2.txt | 10 +- npc/re/quests/quests_rachel.txt | 169 +++++++++++++------------------ 10 files changed, 168 insertions(+), 405 deletions(-) delete mode 100644 doc/pccommand_list.txt diff --git a/conf/readme.txt b/conf/readme.txt index 879651ac7..761542860 100644 --- a/conf/readme.txt +++ b/conf/readme.txt @@ -1,33 +1,22 @@ What is the import folder for? +------------------------------------------------------------------------------- -Most people don't know the real use of the import folder. After you do, you will wonder -what you ever did without it. - -The main thing it does, is provide a way for you to change your config settings without -having to update the files every time you update your server. You store your changes, and -the rest are updated with rAthena (usually though SVN). +The folder provides way for you to change your config settings without having +to update the files every time you update your server. You store your changes, +and the rest is updated with rAthena (usually though SVN). How does this work? +------------------------------------------------------------------------------- -Well, you place only the settings you have changed in the import files. I'll use -battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf -folder, using the normal method, you have to go and edit the configs again. So, you have to -redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import -system. - -Say you want to change your base experience rate from the default (100)to 7x (700). Well -then you would place this in your import/battle_conf.txt: - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 700 +Place only the settings you have changed in the import files. +For example, if you want to change a value in /battle/exp.conf: -You don't need the comment (duh, it's a commnet), but I usually leave them for clarity -sake. + // Rate at which exp. is given. (Note 2) + base_exp_rate: 700 -So, now this new setting take place over the setting in battle_athena.conf. You just keep -this file everytime you update, and your setting will always be there. Neat, isn't it? +You could instead copy the setting into /import/battle_conf.txt, +and you'll eliminate any problems updating in the future. -So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to -make my life as a managed server runer better. +Neat, isn't it? -Semi-guide by Ajarn +- Semi-guide by Ajarn / Euphy \ No newline at end of file diff --git a/doc/pccommand_list.txt b/doc/pccommand_list.txt deleted file mode 100644 index 9bf97d270..000000000 --- a/doc/pccommand_list.txt +++ /dev/null @@ -1,169 +0,0 @@ ----> PC Command List -------> Here's a list of scripts that can be triggered by PC actions and what they do. -------> Configuration is found at conf/script_athena.conf -------> There are two methods to define the script to be use (event_script_type) -------> 0 - By NPC. There has to be an NPC named in the same manner as the event -------> 1 - By Label. Every label from every NPC with the event name will be - executed (note that in this case the event HAS to start with the - word 'On', eg: 'OnPCBaseLvUpEvent:') - -+ PCCommand: OnPCLoginEvent -+ Code by: (davidsiaw) -+ How it works: -When a player logs in, the NPC will run as if he just clicked it. Which means -if the script is like this: - -+ Sample: -prontera,0,0,0 script OnPCLoginEvent -1,{ - mes "lmao"; - close; - } - -+ Explaination: -every player who logs in will receive a message 'lmao' in their face as soon -as they can see the map. - -+ Note: - 1) The name of the NPC has to match the one specified in scripts_athena.conf - 2) I made it invisible because you don't need to see it. Its an abstract NPC - 3) If you don't want it, simply delete it - 4) If you have more than one only the first found will be execute (when using - event_script_type 0) - 5) You can put this script in ANY file. - 6) I put an end; there because that just makes it do nothing. - 7) Modify this script to your liking and give your players a surprise - 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY - LOGGING ON - 9) There are 2 ways to use this - check the examples below! - ------------------------------------------------------------------------------ - -+ PCCommand: OnPcBaseLvUpEvent -+ Code by: lordalfa -+ How it works: -When a player Base level increases, the NPC will run as if he just clicked it. Which means -if the script is like this: - -+ Sample: -- Script OnPCBaseLvUpEvent -1,{ - mes "zomfg...."; - close; -} - -+ Explanation: -whenever a player level ups his/her base level, the words zomfg will pop up -in his face. - -+ Note: - 1) This script runs every moment the player gains a level. It is adviced if - you want to repeatedly use this script, to use a sort of filter. - 2) If a player gains multiple levels from a single kill, the script will be - only called once at the end. - ------------------------------------------------------------------------------ - -+ PCCommand: OnPcJobLvUpEvent -+ Code by: lordalfa -+ How it works: -It's exactly the same as OnPcBaseLvUpEvent, except it triggers when leveling job. - ------------------------------------------------------------------------------ - -+ PCCommand: OnOnNPCKillEvent -+ Code by: lordalfa -+ How it works: -When a player kills a monster, the NPC will run as if he just clicked it. Which means -if the script is like this: - -+ Sample: -- script OnNPCKillEvent -1,{ - mes "Holy shit"; - close; -} - -+ Explaination: -whenever a player kills a monster on the map, the words "Holy Shit" will appear -on the guy's face. - -+ Note: - 1) This script runs everytime a player kills a monster It is adviced if - you want to repeatedly use this script, to use a sort of filter. - 2) The var "KilledRid" is set on the killer, this can be used in - strmobinfo to find out info about the Monster that was killed ------------------------------------------------------------------------------ - -+ PCCommand: OnPCKillEvent -+ Code by: zbuffer aka Lance -+ How it works: -It is exactly the same as OnNPCKillEvent, except it triggers when a player kills another player. - ------------------------------------------------------------------------------ - -+ PCCommand: OnPCLoadMapEvent -+ Code by: zbuffer aka Lance -+ How it works: -When a player logs in on the map, the NPC will run as if he just clicked it. Which means -if the script is like this: - -+ Sample: -prontera,159,192,2 script OnPCLoadMapEvent 101,{ - mes "Holy shit"; - close; -} - -----or---> - -OnPCLoadMapEvent: - announce " " strcharinfo(0) + " has changed map!", 16; - end; - - + Note: - 1) Both types will execute regardless of map. - 2) The event will only trigger on maps where you enable the 'loadevent' mapflag. - ------------------------------------------------------------------------------ - -+ PCCommand: OnPCDieEvent -+ Code by: Unknown -+ How it works: -When a player dies, the event will be run as if a npc were clicked. The RID of the person killed -will be attached. Simple. It can to be used as a floating npc or as a npc placed on a map. -Notice that this event is server-wide if used as a floating npc, so if you try running it for -more than one map, and want to make a single npc, you'll have to use some sort of filter, which -can be getmapxy, something like this: - -- script PCDieEvent -1,{ -if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; -if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") { -killmonster "valkyrie","All"; -announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033; -if (killtest != 0) enablenpc "Outern Voices"; -if (killedonce == 1) end; -set killedonce,1; -} else -end; - -L_Finish: - end; -} - -----or----> - -OnPCDieEvent: -if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; -if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") { -killmonster "valkyrie","All"; -announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033; -if (killtest != 0) enablenpc "Outern Voices"; -if (killedonce == 1) end; -set killedonce,1; -} else -end; - -L_Finish: - end; - -We're using getmapxy to obtain the mapname, then adjust our commands and actions depending on the -map. We could also use the command to find if the player died inside a wished area. - ------------------------------------------------------------------------------ diff --git a/doc/sample/getequipcardid.txt b/doc/sample/getequipcardid.txt index 3449ed0c7..8cc321cbe 100644 --- a/doc/sample/getequipcardid.txt +++ b/doc/sample/getequipcardid.txt @@ -1,4 +1,3 @@ -//===== rAthena Script ======================================= //===== By: ================================================== //= Lupus //= Shows your HAT's slots IDs diff --git a/doc/sample/npc_shop_test.txt b/doc/sample/npc_shop_test.txt index 865bd0c13..ca0f9bfbc 100644 --- a/doc/sample/npc_shop_test.txt +++ b/doc/sample/npc_shop_test.txt @@ -27,6 +27,4 @@ prontera,218,211,4 shop Pet Groomer 125,537:2500,643:3000,10013:1500,10014:2000 izlude,164,138,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000 morocc,269,167,4 shop Pet Groomer 125,537:2500,643:3000,10013:1500,10014:2000 geffen,193,152,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000 -payon,142,104,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000 - -// EOF // \ No newline at end of file +payon,142,104,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000 \ No newline at end of file diff --git a/npc/pre-re/merchants/socket_enchant.txt b/npc/pre-re/merchants/socket_enchant.txt index 63499c429..836644a5f 100644 --- a/npc/pre-re/merchants/socket_enchant.txt +++ b/npc/pre-re/merchants/socket_enchant.txt @@ -36,7 +36,7 @@ mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes "- after you lose some weight. -"; close; } mes "[Seiyablem]"; diff --git a/npc/pre-re/merchants/socket_enchant2.txt b/npc/pre-re/merchants/socket_enchant2.txt index aa92f4d22..a66ab30d8 100644 --- a/npc/pre-re/merchants/socket_enchant2.txt +++ b/npc/pre-re/merchants/socket_enchant2.txt @@ -17,11 +17,11 @@ - script Leablem#dummy::SocketEnchant2 -1,{ if (checkweight(1201,1) == 0) { - mes "- Wait a seconds !! -"; - mes "- You have carried too many items -"; - mes "- so, you can't get more items. -"; - mes "- Make your weight as low -"; - mes "- after then try it again. -"; + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you lose some weight. -"; close; } mes "[Leablem]"; diff --git a/npc/pre-re/quests/quests_rachel.txt b/npc/pre-re/quests/quests_rachel.txt index 1a86aa3df..5687f4e8d 100644 --- a/npc/pre-re/quests/quests_rachel.txt +++ b/npc/pre-re/quests/quests_rachel.txt @@ -300,7 +300,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{ close; } - else if (lost_boy == 8) { mes "[Vincent]"; mes "The gem is very special..."; @@ -340,7 +339,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{ close; } - else if (lost_boy == 9) { mes "[Vincent]"; mes "You came back!"; @@ -6990,13 +6988,11 @@ ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926 ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{ OnTouch: - if (ra_tem_q == 16) { + if (ra_tem_q == 16) warp "ra_temin",276,239; - } else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){ - if ((aru_em == 15) || (aru_em == 21)) { + if ((aru_em == 15) || (aru_em == 21)) warp "ra_temin",276,239; - } else { mes "[Pope's Office Guard]"; mes "I'm sorry, but the pope"; @@ -7281,7 +7277,6 @@ OnTouch: warp "ra_temin",300,153; end; } - end; } @@ -7532,73 +7527,73 @@ OnTouch: } que_san04,119,203,0 script imir3#rachel -1,7,7,{ - OnTouch: - if (ra_tem_q == 21) { - mes "^3355FFNo wonder this object"; - mes "in the water seems so"; - mes "familiar: it's a Ymir's"; - mes "Heart Piece! In fact, there's"; - mes "dozens of them just lying here.^000000"; - next; - mes "^3355FFWhy would so many of these"; - mes "powerful artifacts be here"; - mes "in the Holy Ground? Perhaps"; - mes "this is the secret that the"; - mes "priests are trying to keep.^000000"; - next; - hideoffnpc "High Priestess Niren#r2"; - cutin "ra_gwoman",2; - mes "[High Priestess Niren]"; - mes "How dare you intrude"; - mes "the Holy Ground! Identify"; - mes "yourself! I'll have you tried!"; - next; - cutin "ra_gwoman2",2; - mes "[High Priestess Niren]"; - mes "O-oh! It's you, the"; - mes "adventurer recommended"; - mes "by Bekento. Hm. I apologize"; - mes "for snapping at you like"; - mes "that. Didn't you know that"; - mes "no one's allowed here?"; - next; - cutin "ra_gwoman",2; - mes "[High Priestess Niren]"; - mes "Hmm. Well, you Rune-Midgarts"; - mes "adventurers are famous for your"; - mes "skills and abilities, but this"; - mes "was not expected. I mean, we"; - mes "made sure this place was"; - mes "absolutely secure."; - next; - cutin "ra_gwoman2",2; - mes "[High Priestess Niren]"; - mes "What's done is done..."; - mes "I warned Bekento that he"; - mes "might cause trouble for you,"; - mes "but it seems that you've"; - mes "caused trouble for him."; - next; - mes "[High Priestess Niren]"; - mes "Understand this:"; - mes "most intruders are"; - mes "severely punished, but"; - mes "because of my friendship"; - mes "with Bekento, I'm letting"; - mes "you off easy. Remember that."; - next; - sc_start SC_Blind,600000,0; - mes "^3355FFNiren began to chant"; - mes "in a low voice, and your"; - mes "eyelids grow heavier as you"; - mes "grow drowsier and sleepier...^000000"; - set ra_tem_q,22; - close2; - hideonnpc "High Priestess Niren#r2"; - warp "rachel",163,152; - end; - } +OnTouch: + if (ra_tem_q == 21) { + mes "^3355FFNo wonder this object"; + mes "in the water seems so"; + mes "familiar: it's a Ymir's"; + mes "Heart Piece! In fact, there's"; + mes "dozens of them just lying here.^000000"; + next; + mes "^3355FFWhy would so many of these"; + mes "powerful artifacts be here"; + mes "in the Holy Ground? Perhaps"; + mes "this is the secret that the"; + mes "priests are trying to keep.^000000"; + next; + hideoffnpc "High Priestess Niren#r2"; + cutin "ra_gwoman",2; + mes "[High Priestess Niren]"; + mes "How dare you intrude"; + mes "the Holy Ground! Identify"; + mes "yourself! I'll have you tried!"; + next; + cutin "ra_gwoman2",2; + mes "[High Priestess Niren]"; + mes "O-oh! It's you, the"; + mes "adventurer recommended"; + mes "by Bekento. Hm. I apologize"; + mes "for snapping at you like"; + mes "that. Didn't you know that"; + mes "no one's allowed here?"; + next; + cutin "ra_gwoman",2; + mes "[High Priestess Niren]"; + mes "Hmm. Well, you Rune-Midgarts"; + mes "adventurers are famous for your"; + mes "skills and abilities, but this"; + mes "was not expected. I mean, we"; + mes "made sure this place was"; + mes "absolutely secure."; + next; + cutin "ra_gwoman2",2; + mes "[High Priestess Niren]"; + mes "What's done is done..."; + mes "I warned Bekento that he"; + mes "might cause trouble for you,"; + mes "but it seems that you've"; + mes "caused trouble for him."; + next; + mes "[High Priestess Niren]"; + mes "Understand this:"; + mes "most intruders are"; + mes "severely punished, but"; + mes "because of my friendship"; + mes "with Bekento, I'm letting"; + mes "you off easy. Remember that."; + next; + sc_start SC_Blind,600000,0; + mes "^3355FFNiren began to chant"; + mes "in a low voice, and your"; + mes "eyelids grow heavier as you"; + mes "grow drowsier and sleepier...^000000"; + set ra_tem_q,22; + close2; + hideonnpc "High Priestess Niren#r2"; + warp "rachel",163,152; end; + } + end; } que_san04,122,200,4 script High Priestess Niren#r2 915,{ @@ -7634,13 +7629,12 @@ OnTouch: set ra_tem_q,23; close; } - end; } -//rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ if ((lost_boy == 13) && (ra_tem_q == 20)) { + L_Mes: mes "[Arunafeltz Follower]"; mes "Excuse me, but"; mes "are you "+strcharinfo(0)+"?"; @@ -7661,7 +7655,6 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ mes "right room of the temple."; close; } - else { mes "[Arunafeltz Follower]"; mes "May Freya bless you"; @@ -7670,28 +7663,8 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ } OnTouch: - if ((lost_boy == 13) && (ra_tem_q == 20)) { - mes "[Arunafeltz Follower]"; - mes "Excuse me, but"; - mes "are you "+strcharinfo(0)+"?"; - next; - select("Yes."); - mes "[Arunafeltz Follower]"; - mes "High Priest Zhed"; - mes "would like to see"; - mes "you right away, "+strcharinfo(0)+"."; - next; - select("May ask why?"); - mes "[Arunafeltz Follower]"; - mes "Well, I actually have no"; - mes "idea. I'm only supposed to"; - mes "inform you that he's looking"; - mes "for you. Please visit High"; - mes "Priest Zhed in the second"; - mes "right room of the temple."; - close; - } - + if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes; + end; } // End of Donation Lottery/High Priest quest diff --git a/npc/re/merchants/socket_enchant.txt b/npc/re/merchants/socket_enchant.txt index 63499c429..836644a5f 100644 --- a/npc/re/merchants/socket_enchant.txt +++ b/npc/re/merchants/socket_enchant.txt @@ -36,7 +36,7 @@ mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes "- after you lose some weight. -"; close; } mes "[Seiyablem]"; diff --git a/npc/re/merchants/socket_enchant2.txt b/npc/re/merchants/socket_enchant2.txt index aa92f4d22..a66ab30d8 100644 --- a/npc/re/merchants/socket_enchant2.txt +++ b/npc/re/merchants/socket_enchant2.txt @@ -17,11 +17,11 @@ - script Leablem#dummy::SocketEnchant2 -1,{ if (checkweight(1201,1) == 0) { - mes "- Wait a seconds !! -"; - mes "- You have carried too many items -"; - mes "- so, you can't get more items. -"; - mes "- Make your weight as low -"; - mes "- after then try it again. -"; + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you lose some weight. -"; close; } mes "[Leablem]"; diff --git a/npc/re/quests/quests_rachel.txt b/npc/re/quests/quests_rachel.txt index 1a86aa3df..5687f4e8d 100644 --- a/npc/re/quests/quests_rachel.txt +++ b/npc/re/quests/quests_rachel.txt @@ -300,7 +300,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{ close; } - else if (lost_boy == 8) { mes "[Vincent]"; mes "The gem is very special..."; @@ -340,7 +339,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{ close; } - else if (lost_boy == 9) { mes "[Vincent]"; mes "You came back!"; @@ -6990,13 +6988,11 @@ ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926 ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{ OnTouch: - if (ra_tem_q == 16) { + if (ra_tem_q == 16) warp "ra_temin",276,239; - } else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){ - if ((aru_em == 15) || (aru_em == 21)) { + if ((aru_em == 15) || (aru_em == 21)) warp "ra_temin",276,239; - } else { mes "[Pope's Office Guard]"; mes "I'm sorry, but the pope"; @@ -7281,7 +7277,6 @@ OnTouch: warp "ra_temin",300,153; end; } - end; } @@ -7532,73 +7527,73 @@ OnTouch: } que_san04,119,203,0 script imir3#rachel -1,7,7,{ - OnTouch: - if (ra_tem_q == 21) { - mes "^3355FFNo wonder this object"; - mes "in the water seems so"; - mes "familiar: it's a Ymir's"; - mes "Heart Piece! In fact, there's"; - mes "dozens of them just lying here.^000000"; - next; - mes "^3355FFWhy would so many of these"; - mes "powerful artifacts be here"; - mes "in the Holy Ground? Perhaps"; - mes "this is the secret that the"; - mes "priests are trying to keep.^000000"; - next; - hideoffnpc "High Priestess Niren#r2"; - cutin "ra_gwoman",2; - mes "[High Priestess Niren]"; - mes "How dare you intrude"; - mes "the Holy Ground! Identify"; - mes "yourself! I'll have you tried!"; - next; - cutin "ra_gwoman2",2; - mes "[High Priestess Niren]"; - mes "O-oh! It's you, the"; - mes "adventurer recommended"; - mes "by Bekento. Hm. I apologize"; - mes "for snapping at you like"; - mes "that. Didn't you know that"; - mes "no one's allowed here?"; - next; - cutin "ra_gwoman",2; - mes "[High Priestess Niren]"; - mes "Hmm. Well, you Rune-Midgarts"; - mes "adventurers are famous for your"; - mes "skills and abilities, but this"; - mes "was not expected. I mean, we"; - mes "made sure this place was"; - mes "absolutely secure."; - next; - cutin "ra_gwoman2",2; - mes "[High Priestess Niren]"; - mes "What's done is done..."; - mes "I warned Bekento that he"; - mes "might cause trouble for you,"; - mes "but it seems that you've"; - mes "caused trouble for him."; - next; - mes "[High Priestess Niren]"; - mes "Understand this:"; - mes "most intruders are"; - mes "severely punished, but"; - mes "because of my friendship"; - mes "with Bekento, I'm letting"; - mes "you off easy. Remember that."; - next; - sc_start SC_Blind,600000,0; - mes "^3355FFNiren began to chant"; - mes "in a low voice, and your"; - mes "eyelids grow heavier as you"; - mes "grow drowsier and sleepier...^000000"; - set ra_tem_q,22; - close2; - hideonnpc "High Priestess Niren#r2"; - warp "rachel",163,152; - end; - } +OnTouch: + if (ra_tem_q == 21) { + mes "^3355FFNo wonder this object"; + mes "in the water seems so"; + mes "familiar: it's a Ymir's"; + mes "Heart Piece! In fact, there's"; + mes "dozens of them just lying here.^000000"; + next; + mes "^3355FFWhy would so many of these"; + mes "powerful artifacts be here"; + mes "in the Holy Ground? Perhaps"; + mes "this is the secret that the"; + mes "priests are trying to keep.^000000"; + next; + hideoffnpc "High Priestess Niren#r2"; + cutin "ra_gwoman",2; + mes "[High Priestess Niren]"; + mes "How dare you intrude"; + mes "the Holy Ground! Identify"; + mes "yourself! I'll have you tried!"; + next; + cutin "ra_gwoman2",2; + mes "[High Priestess Niren]"; + mes "O-oh! It's you, the"; + mes "adventurer recommended"; + mes "by Bekento. Hm. I apologize"; + mes "for snapping at you like"; + mes "that. Didn't you know that"; + mes "no one's allowed here?"; + next; + cutin "ra_gwoman",2; + mes "[High Priestess Niren]"; + mes "Hmm. Well, you Rune-Midgarts"; + mes "adventurers are famous for your"; + mes "skills and abilities, but this"; + mes "was not expected. I mean, we"; + mes "made sure this place was"; + mes "absolutely secure."; + next; + cutin "ra_gwoman2",2; + mes "[High Priestess Niren]"; + mes "What's done is done..."; + mes "I warned Bekento that he"; + mes "might cause trouble for you,"; + mes "but it seems that you've"; + mes "caused trouble for him."; + next; + mes "[High Priestess Niren]"; + mes "Understand this:"; + mes "most intruders are"; + mes "severely punished, but"; + mes "because of my friendship"; + mes "with Bekento, I'm letting"; + mes "you off easy. Remember that."; + next; + sc_start SC_Blind,600000,0; + mes "^3355FFNiren began to chant"; + mes "in a low voice, and your"; + mes "eyelids grow heavier as you"; + mes "grow drowsier and sleepier...^000000"; + set ra_tem_q,22; + close2; + hideonnpc "High Priestess Niren#r2"; + warp "rachel",163,152; end; + } + end; } que_san04,122,200,4 script High Priestess Niren#r2 915,{ @@ -7634,13 +7629,12 @@ OnTouch: set ra_tem_q,23; close; } - end; } -//rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ if ((lost_boy == 13) && (ra_tem_q == 20)) { + L_Mes: mes "[Arunafeltz Follower]"; mes "Excuse me, but"; mes "are you "+strcharinfo(0)+"?"; @@ -7661,7 +7655,6 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ mes "right room of the temple."; close; } - else { mes "[Arunafeltz Follower]"; mes "May Freya bless you"; @@ -7670,28 +7663,8 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ } OnTouch: - if ((lost_boy == 13) && (ra_tem_q == 20)) { - mes "[Arunafeltz Follower]"; - mes "Excuse me, but"; - mes "are you "+strcharinfo(0)+"?"; - next; - select("Yes."); - mes "[Arunafeltz Follower]"; - mes "High Priest Zhed"; - mes "would like to see"; - mes "you right away, "+strcharinfo(0)+"."; - next; - select("May ask why?"); - mes "[Arunafeltz Follower]"; - mes "Well, I actually have no"; - mes "idea. I'm only supposed to"; - mes "inform you that he's looking"; - mes "for you. Please visit High"; - mes "Priest Zhed in the second"; - mes "right room of the temple."; - close; - } - + if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes; + end; } // End of Donation Lottery/High Priest quest -- cgit v1.2.3-60-g2f50