From a2cfc93a840e51fb1cc1ab132273890c200a9cd3 Mon Sep 17 00:00:00 2001 From: Murilo_Bio Date: Fri, 25 Aug 2017 19:33:49 +0100 Subject: add option to hide names from unittalk() and npctalk() --- doc/script_commands.txt | 16 ++++++++++++---- src/map/script.c | 30 ++++++++++++++++++++++++------ 2 files changed, 36 insertions(+), 10 deletions(-) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index a00756056..efccf799b 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -6631,12 +6631,16 @@ Examples: *unitwarp(, , , ) *unitattack(, ) *unitstop() -*unittalk(, ) +*unittalk(, {, show_name}) *unitemote(, ) Okay, these commands should be fairly self explaining. For the emotions, you can look in db/constants.conf for prefixes with e_ PS: unitwarp() supports a of zero, which causes the executor of the +PS: unittalk() can receive a third parameter: + show_name: + true: Shows Unit name like "UnitName : Message" (default) + false: Hides Unit name script to be affected. This can be used with OnTouchNPC to warp monsters: @@ -6750,12 +6754,16 @@ A debug message also shows on the console when no events are triggered. --------------------------------------- -*npctalk(""{, ""}) +*npctalk(""{, ""{, }}) + +show_npcname values: + true: shows npc name (default) + false: hide npc name This command will display a message to the surrounding area as if the NPC object running it was a player talking - that is, above their head and in -the chat window. The display name of the NPC will get appended in front of -the message to complete the effect. +the chat window. If show_npcname is true the name of the NPC will get appended in front of +the message, otherwise the npc name will not be shown. // This will make everyone in the area see the NPC greet the character // who just invoked it. diff --git a/src/map/script.c b/src/map/script.c index 5252c0ff0..94a991d06 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -15567,12 +15567,13 @@ BUILDIN(message) /*========================================== * npctalk (sends message to surrounding area) - * usage: npctalk ""{,""}; + * usage: npctalk(""{, ""{, }}); *------------------------------------------*/ BUILDIN(npctalk) { struct npc_data* nd; const char *str = script_getstr(st,2); + bool show_name = true; if (script_hasdata(st, 3)) { nd = npc->name2id(script_getstr(st, 3)); @@ -15580,11 +15581,19 @@ BUILDIN(npctalk) nd = map->id2nd(st->oid); } + if (script_hasdata(st, 4)) { + show_name = (script_getnum(st, 4) != 0) ? true : false; + } + if (nd != NULL) { char name[NAME_LENGTH], message[256]; safestrncpy(name, nd->name, sizeof(name)); strtok(name, "#"); // discard extra name identifier if present - safesnprintf(message, sizeof(message), "%s : %s", name, str); + if (show_name) { + safesnprintf(message, sizeof(message), "%s : %s", name, str); + } else { + safesnprintf(message, sizeof(message), "%s", str); + } clif->disp_overhead(&nd->bl, message); } @@ -20108,15 +20117,20 @@ BUILDIN(unitstop) { /// Makes the unit say the message /// -/// unittalk ,""; +/// unittalk(,""{, show_name}); BUILDIN(unittalk) { int unit_id; const char* message; struct block_list* bl; + bool show_name = true; unit_id = script_getnum(st,2); message = script_getstr(st, 3); + if (script_hasdata(st, 4)) { + show_name = (script_getnum(st, 4) != 0) ? true : false; + } + bl = map->id2bl(unit_id); if( bl != NULL ) { struct StringBuf sbuf; @@ -20125,7 +20139,11 @@ BUILDIN(unittalk) { safestrncpy(blname, clif->get_bl_name(bl), sizeof(blname)); if(bl->type == BL_NPC) strtok(blname, "#"); - StrBuf->Printf(&sbuf, "%s : %s", blname, message); + if (show_name) { + StrBuf->Printf(&sbuf, "%s : %s", blname, message); + } else { + StrBuf->Printf(&sbuf, "%s", message); + } clif->disp_overhead(bl, StrBuf->Value(&sbuf)); StrBuf->Destroy(&sbuf); } @@ -24642,7 +24660,7 @@ void script_parse_builtin(void) { BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr] BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr] BUILDIN_DEF(message,"vs"), // [MouseJstr] - BUILDIN_DEF(npctalk,"s?"), // [Valaris] + BUILDIN_DEF(npctalk,"s??"), // [Valaris][Murilo BiO] BUILDIN_DEF(mobcount,"ss"), BUILDIN_DEF(getlook,"i"), BUILDIN_DEF(getsavepoint,"i"), @@ -24771,7 +24789,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(unitwarp,"isii"), BUILDIN_DEF(unitattack,"iv?"), BUILDIN_DEF(unitstop,"i"), - BUILDIN_DEF(unittalk,"is"), + BUILDIN_DEF(unittalk,"is?"), BUILDIN_DEF(unitemote,"ii"), BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest] BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest] -- cgit v1.2.3-70-g09d2