From 99aad3b9fac7c0ed9449210def7cd665cfb2a8c9 Mon Sep 17 00:00:00 2001 From: Jorge C Date: Thu, 14 Jan 2016 20:11:50 +0100 Subject: Apple of idun re-adjustment. Thanks @Kyeme --- src/map/skill.c | 49 ++++++++++++++++--------------------------------- 1 file changed, 16 insertions(+), 33 deletions(-) diff --git a/src/map/skill.c b/src/map/skill.c index 6b01ce272..972e505cb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11770,6 +11770,10 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); break; case UNT_APPLEIDUN: + // If Aegis, apple of idun doesn't update its effect + if (!battle_config.song_timer_reset && sc && sce) + return 0; + // Let it fall through case UNT_WHISTLE: case UNT_ASSASSINCROSS: case UNT_POEMBRAGI: @@ -12203,7 +12207,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 case UNT_APPLEIDUN: //Apple of Idun [Skotlex] { - int heal, remaining_time = 0; + int heal; #ifdef RENEWAL struct mob_data *md = BL_CAST(BL_MOB, bl); if (md && md->class_ == MOBID_EMPELIUM) @@ -12213,42 +12217,21 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 if ((sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER))) break; - // Aegis style - // Escape as soon as possible if the song is still active and has enough remaining time - if (!battle_config.song_timer_reset && tsc && tsc->data[type] && tsc->data[type]->val4 == 1) { - const struct TimerData *td = timer->get(tsc->data[type]->timer); - remaining_time = DIFF_TICK32(td->tick, timer->gettick()); - if (remaining_time > sg->interval) - break; // It has enough time, exit - } - - heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true); - if( tsc && tsc->data[SC_AKAITSUKI] && heal ) - heal = ~heal + 1; - clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); - status->heal(bl, heal, 0, 0); - // Aegis style // Check if the remaining time is enough to survive the next update - if (!battle_config.song_timer_reset) { - if (tsc && tsc->data[type] && tsc->data[type]->val4 == 1) { - if (remaining_time < sg->interval) { - // Update with new values as the current one will vanish - timer->delete(tsc->data[type]->timer, status->change_timer); - tsc->data[type]->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type); - tsc->data[type]->val1 = sg->skill_lv; - tsc->data[type]->val2 = sg->val1; - tsc->data[type]->val3 = sg->val2; - tsc->data[type]->val4 = 0; - } - // Has enough time. Do nothing - - } else { - // Apple of Idun is not active. Start it now - sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit); - } + if (!battle_config.song_timer_reset + && !(tsc && tsc->data[type] && tsc->data[type]->val4 == 1)) { + // Apple of Idun is not active. Start it now + sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit); } + if (tstatus->hp < tstatus->max_hp) { + heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true); + if( tsc && tsc->data[SC_AKAITSUKI] && heal ) + heal = ~heal + 1; + clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); + status->heal(bl, heal, 0, 0); + } } break; case UNT_POEMBRAGI: -- cgit v1.2.3-60-g2f50