From 9463bf2e1b9afd636b9b7a69b5511817d3c66337 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Tue, 30 Jun 2009 14:27:02 +0000 Subject: Fixed when dynamic_mobs is active, reloading script right after the last player having left a map leads to permanet mobs not spawning on that map.(bugreport:2736) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13921 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 2 ++ src/map/npc.c | 5 +++++ 2 files changed, 7 insertions(+) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ce1579a15..544019286 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/06/30 + * Fixed when dynamic_mobs is active, reloading script right after the last player having left a map leads to permanet mobs not spawning on that map. [Inkfish] 09/06/29 * Fixed attack not counted as connect when dodged and got damage from skill bonus like Weaponry Research. [Inkfish] 09/06/28 diff --git a/src/map/npc.c b/src/map/npc.c index 0d6c9a9a9..05a58f92f 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -3147,6 +3147,11 @@ int npc_reload(void) aFree(map[m].moblist[i]); map[m].moblist[i] = NULL; } + if( map[m].mob_delete_timer != INVALID_TIMER ) + { // Mobs were removed anyway,so delete the timer [Inkfish] + delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + map[m].mob_delete_timer = INVALID_TIMER; + } } } if (map[m].npc_num > 0) -- cgit v1.2.3-60-g2f50