From 7888d7144db4c4e71542b786eb7e143dbd066230 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Thu, 2 Jul 2020 04:16:29 +0200 Subject: Add bSubDefEle item bonus --- db/constants.conf | 1 + doc/item_bonus.md | 1 + src/map/battle.c | 14 ++++++++++++++ src/map/map.h | 1 + src/map/pc.c | 23 +++++++++++++++++++++++ src/map/pc.h | 4 ++++ 6 files changed, 44 insertions(+) diff --git a/db/constants.conf b/db/constants.conf index 70f5569b4..46a1bdca8 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -652,6 +652,7 @@ constants_db: { bSetMDefRace: 2060 bAddRaceTolerance: 2061 bAddMaxWeight: 2062 + bSubDefEle: 2063 comment__: "Equip index" /* reference to script.c::script_defaults():equip[] array used for easy-conversion */ diff --git a/doc/item_bonus.md b/doc/item_bonus.md index e39b7b51f..b699c56c2 100644 --- a/doc/item_bonus.md +++ b/doc/item_bonus.md @@ -274,6 +274,7 @@ bonus2 bMagicAtkEle,`e`,`n`; | Increases damage of element `e` magic by bonus3 bAddEle,`e`,`n`,`bf`; | +n% physical damage against element `e` bonus2 bSubEle,`e`,`n`; | +n% Damage reduction against element `e` bonus3 bSubEle,`e`,`n`,`bf`; | +n% Damage reduction against element `e`. +bonus3 bSubDefEle,`e`,`n`,`i`; | +n% Physical damage reduction against defense element `e`.
i:
Flags (bitfield)
&1: Reduce damage from monsters.
&2: Reduce damage from players. bonus2 bAddDamageClass,`c`,`x`; | +n% extra physical damage against monsters of class `c` bonus2 bAddMagicDamageClass,`c`,`x`; | +n% extra magical damage against monsters of class `c` bonus2 bAddDefClass,`c`,`x`; | +n% physical damage reduction against monsters of class `c` diff --git a/src/map/battle.c b/src/map/battle.c index 689622cf4..12d85993f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1234,6 +1234,20 @@ static int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct } cardfix = cardfix * (100 - ele_fix_lh) / 100; } + + // Apply bSubDefEle damage reduction. + switch (src->type) { + case BL_MOB: + ele_fix = tsd->sub_def_ele[status_get_element(src)].rate_mob; + break; + case BL_PC: + ele_fix = tsd->sub_def_ele[status_get_element(src)].rate_pc; + break; + default: + break; + } + + cardfix = cardfix * (100 - ele_fix) / 100; } cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100; cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100; diff --git a/src/map/map.h b/src/map/map.h index 17f210bc3..f57bb0278 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -557,6 +557,7 @@ enum status_point_types { //we better clean up this enum and change it name [Hem SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058 SP_SET_DEF_RACE,SP_SET_MDEF_RACE, //2059-2060 SP_RACE_TOLERANCE,SP_ADDMAXWEIGHT, //2061-2062 + SP_SUB_DEF_ELE, // 2063 /* must be the last, plugins add bonuses from this value onwards */ SP_LAST_KNOWN, diff --git a/src/map/pc.c b/src/map/pc.c index 64e52848f..2d3115d68 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4031,6 +4031,29 @@ static int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3 sd->bonus.sp_vanish_trigger = val; } break; + case SP_SUB_DEF_ELE: + if ((type2 >= ELE_MAX && type2 != ELE_ALL) || type2 < ELE_NEUTRAL) { + ShowError("pc_bonus3: SP_SUB_DEF_ELE: Invalid element %d\n", type2); + break; + } + + if (type2 == ELE_ALL) { + for (int j = ELE_NEUTRAL; j < ELE_MAX; j++) { + if ((val & 1) != 0) + sd->sub_def_ele[j].rate_mob += type3; + + if ((val & 2) != 0) + sd->sub_def_ele[j].rate_pc += type3; + } + } else { + if ((val & 1) != 0) + sd->sub_def_ele[type2].rate_mob += type3; + + if ((val & 2) != 0) + sd->sub_def_ele[type2].rate_pc += type3; + } + + break; default: ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); diff --git a/src/map/pc.h b/src/map/pc.h index e8e591b09..a0c3bf955 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -395,6 +395,10 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int value; int rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; + struct { + int rate_mob; //!< Physical damage reduction against monster's defense element. + int rate_pc; //!< Physical damage reduction against player's defense element. + } sub_def_ele[ELE_MAX]; //!< Bonus bSubDefEle data structure. struct { int atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit; -- cgit v1.2.3-60-g2f50