From 7224f1b89df2615f67c782c891a0648014f267a5 Mon Sep 17 00:00:00 2001 From: rud0lp20 Date: Tue, 24 Jul 2012 14:12:23 +0000 Subject: Fixed bugreport:6310 where flinching/casting motion always trigger with ground type skills.[sorry forgot to remove it :)] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16492 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/skill.c b/src/map/skill.c index bbb1dc0a7..f5aa37b6b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2399,7 +2399,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds default: if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit. type = 5; - dmg.dmotion = clif_skill_damage((bl->type==BL_PC)?dsrc:src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type); + dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type); break; } -- cgit v1.2.3-70-g09d2