From 6577a59de9b71273fdef0310b21b42d53151e6f3 Mon Sep 17 00:00:00 2001 From: Haru Date: Mon, 4 Nov 2013 00:22:48 +0100 Subject: Implemented correct refine success rates above +10 - Refine rates above +10 are updated with the official values obtained from Aegis. Note: There are no safe refines above +10 anymore. - Corrected the above +10 refine NPC to decrease the refine level by 3 in case of failure, according to what observed in Aegis. - Special thanks to malufett, Ind. Signed-off-by: Haru --- db/re/refine_db.txt | 11 +++++------ npc/re/merchants/refine.txt | 14 +++++++------- 2 files changed, 12 insertions(+), 13 deletions(-) diff --git a/db/re/refine_db.txt b/db/re/refine_db.txt index a9b7fedd1..2b78a9d44 100644 --- a/db/re/refine_db.txt +++ b/db/re/refine_db.txt @@ -27,15 +27,14 @@ // Chance: // 100 = 100% // -// Note: Chances for +11 and higher are not verified - 10% is a rumor from iRO wiki. // A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF) -0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,100:300,100:300,100:400,100:400,90:400,60:400,60:500,30:500,30:500,10:500 +0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,8:300,8:300,8:400,8:400,7:400,7:400,7:500,7:500,5:500,5:500 // Level 1 weapons -1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,100:0,100:0,100:0,100:0,100:0,100:300,100:300,90:300,60:300,20:300 +1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,18:0,18:0,18:0,18:0,18:0,17:300,17:300,17:300,15:300,15:300 // Level 2 weapons -2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,100:0,100:0,100:0,100:0,100:0,100:600,90:600,60:600,30:600,20:600 +2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:600,17:600,17:600,15:600,15:600 // Level 3 weapons -3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,100:0,100:0,100:0,100:0,100:0,90:900,75:900,30:900,30:900,20:900 +3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:900,17:900,17:900,15:900,15:900 // Level 4 weapons -4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,100:0,100:0,100:0,100:0,90:0,60:1200,60:1200,30:1200,30:1200,10:1200 +4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,8:0,8:0,8:0,8:0,8:0,7:1200,7:1200,7:1200,5:1200,5:1200 diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt index fa1853520..fa5bab042 100644 --- a/npc/re/merchants/refine.txt +++ b/npc/re/merchants/refine.txt @@ -102,10 +102,10 @@ function script refinenew { set .@material,6224; //Bradium set .@price,100000; switch(getequipweaponlv(.@part)) { - case 1: set .@safe,17; break; - case 2: set .@safe,16; break; - case 3: set .@safe,15; break; - case 4: set .@safe,14; break; + case 1: set .@safe,10; break; + case 2: set .@safe,10; break; + case 3: set .@safe,10; break; + case 4: set .@safe,10; break; } mes "["+ getarg(0) +"]"; mes "Hmm a weapon, is that ok?"; @@ -115,7 +115,7 @@ function script refinenew { set .@type$,"armor"; set .@material,6223; //Carnium set .@price,100000; - set .@safe,14; + set .@safe,10; mes "["+ getarg(0) +"]"; mes "Hmm an armor, is that ok?"; mes "If you want to refine this armor,"; @@ -187,7 +187,7 @@ function script refinenew { if (rand(100) < 80) { mes "["+ getarg(0) +"]"; mes "Clang! Clang! Clang! Clang!"; - downrefitem .@part; + downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3 next; emotion (!rand(5))?e_cash:e_omg; mes "["+ getarg(0) +"]"; @@ -296,7 +296,7 @@ function script refinenew { if (rand(100) < 80) { mes "["+ getarg(0) +"]"; mes "Clang! Clang! Clang! Clang!"; - downrefitem .@part; + downrefitem .@part, 3; // Failed refine attempts decrease the item's refine level by 3 next; emotion (!rand(5))?e_cash:e_omg; mes "["+ getarg(0) +"]"; -- cgit v1.2.3-70-g09d2