From 62cf686313c8c25a3c78e67b82917fd56fa6e2a6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 8 May 2006 17:33:24 +0000 Subject: - Increased max number of tries to find a random spot in maps to 1000 since some maps have so many non-walkable tiles it's hard to find one in just 100 tries. - Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination. - status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. - Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 5 +++++ db/Changelog.txt | 3 +++ db/skill_cast_db.txt | 16 ++++++++-------- src/map/map.c | 2 +- src/map/pc.h | 2 +- src/map/skill.c | 4 ++-- src/map/status.c | 4 ++-- 7 files changed, 22 insertions(+), 14 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c1a2de2ae..6e60b6b89 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/05/08 + * Increased max number of tries to find a random spot in maps to 1000 since + some maps have so many non-walkable tiles it's hard to find one in just 100 + tries. [Skotlex] + * status_set_viewdata will remove the Wedding Option status when you set a + class that is not wedding. [Skotlex] * hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex] * idletime will now be updated on attack-request, not on sit/standup [Skotlex] diff --git a/db/Changelog.txt b/db/Changelog.txt index ad2642e47..4734e3789 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -27,6 +27,9 @@ ========================= 05/08 + * Reduced Stun duration of multiple skills to 3 secs. Skills affected: + Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, + shield Charge, Cart Termination. [Skotlex] * Reduced stun duration of most skills to 3 secs. [Skotlex] 05/07 * Updating drops to Aegis X.2 [Playtester] diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index fd5a6f391..eade6637a 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -174,7 +174,7 @@ 81,700,2000,0,500,0 //-- WZ_METEOR -83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,3200:3400:3600:3800:4000:4200:4400:4600:4800:5000 +83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,3000 //-- WZ_JUPITEL 84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0 //-- WZ_VERMILION @@ -216,7 +216,7 @@ //-- HT_SKIDTRAP 115,0,0,0,300000:240000:180000:120000:60000,0 //-- HT_LANDMINE -116,0,0,0,200000:160000:120000:80000:40000,6000:7000:8000:9000:10000:11000 +116,0,0,0,200000:160000:120000:80000:40000,3000 //-- HT_ANKLESNARE 117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000 //-- HT_SHOCKWAVE @@ -264,7 +264,7 @@ 143,0,0,0,600000,0 //-- SM_FATALBLOW -145,0,0,0,0,8000 +145,0,0,0,0,3000 //-- AC_CHARGEARROW 148,1500,0,0,0,0 @@ -274,7 +274,7 @@ //-- TF_PICKSTONE 151,500,0,0,0,0 //-- TF_THROWSTONE -152,0,100,0,0,8000 +152,0,100,0,3000,8000 //-- MC_LOUD 155,0,0,0,300000,0 @@ -311,7 +311,7 @@ 204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0 //-- NPC_LICK -206,0,0,0,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000 +206,0,0,0,0,3000 //-- NPC_HALLUCINATION 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0 //========================================== @@ -322,7 +322,7 @@ 212,0,500,0,0,0 //-- RG_RAID -214,0,0,0,0,8000:9000:10000:11000:12000 +214,0,0,0,3000,8000:9000:10000:11000:12000 //-- RG_STRIPEWEAPON 215,1000,1000,0,75000:90000:105000:120000:135000,0 //-- RG_STRIPSHIELD @@ -363,7 +363,7 @@ //-- CR_AUTOGUARD 249,0,0,0,300000,0 //-- CR_SHIELDCHARGE -250,0,0,0,0,8000:9000:10000:11000:12000 +250,0,0,0,0,3000 //-- CR_SHIELDBOOMERANG 251,0,700,0,0,0 //-- CR_REFLECTSHIELD @@ -779,7 +779,7 @@ //-- HW_GRAVITATION 484,5000,2000,0,5000:6000:7000:8000:9000,0 //-- WS_CARTTERMINATION -485,0,0,0,0,6000:7000:8000:9000:10000:11000 +485,0,0,0,0,3000 //-- WS_OVERTHRUSTMAX 486,0,0,0,180000,0 //-- CG_LONGINGFREEDOM diff --git a/src/map/map.c b/src/map/map.c index 4b1ab4dc5..41aa35d7e 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1478,7 +1478,7 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx tries = rx2*ry2; if (tries > 100) tries = 100; } else - tries = 100; + tries = 1000; //Must retry a lot for maps with many non-walkable tiles. while(tries--) { *x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1); diff --git a/src/map/pc.h b/src/map/pc.h index 9513bd176..6cf8ca0b2 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -61,7 +61,7 @@ enum { #define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); } //Checks if the given class value corresponds to a player class. [Skotlex] -#define pcdb_checkid(class_) ((class_ >= JOB_NOVICE && class_ <= JOB_XMAS) || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER)) +#define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER)) int pc_isGM(struct map_session_data *sd); int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr] diff --git a/src/map/skill.c b/src/map/skill.c index 9a49196ec..3d2fa7d9f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1101,7 +1101,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case TF_THROWSTONE: /* ?ホ投げ */ - sc_start(bl,SC_STUN,3,skilllv,skill_get_time2(skillid,skilllv)); + sc_start(bl,SC_STUN,3,skilllv,skill_get_time(skillid,skilllv)); sc_start(bl,SC_BLIND,3,skilllv,skill_get_time2(skillid,skilllv)); break; @@ -1139,7 +1139,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case RG_RAID: /* サプライズアタック */ - sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv)); + sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time(skillid,skilllv)); sc_start(bl,SC_BLIND,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv)); break; diff --git a/src/map/status.c b/src/map/status.c index 18d10bd0a..74b7422d7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3355,10 +3355,10 @@ void status_set_viewdata(struct block_list *bl, int class_) class_ = JOB_BABY_CRUSADER2; break; } - if (sd->vd.class_ == JOB_WEDDING) - sd->sc.option&=~OPTION_WEDDING; if (class_ == JOB_WEDDING) sd->sc.option|=OPTION_WEDDING; + else if (sd->sc.option&OPTION_WEDDING) + sd->sc.option&=~OPTION_WEDDING; //If not going to display it, then remove the option. sd->vd.class_ = class_; clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); sd->vd.head_top = sd->status.head_top; -- cgit v1.2.3-70-g09d2