From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 1806 ++ Dev/Message to Celest.txt | 367 + Dev/quotes.txt | 24 + Dev/trunk_vs_branch.txt | 60 + LICENCE | 340 + LICENCE_JA | 416 + Makefile | 210 + athena-start | 84 + char-server.sh | 16 + charserv-sql.bat | 9 + charserv.bat | 9 + conf-tmpl/GM_account.txt | 12 + conf-tmpl/atcommand_athena.conf | 758 + conf-tmpl/battle/battle.conf | 154 + conf-tmpl/battle/client.conf | 104 + conf-tmpl/battle/drops.conf | 145 + conf-tmpl/battle/exp.conf | 101 + conf-tmpl/battle/gm.conf | 115 + conf-tmpl/battle/guild.conf | 78 + conf-tmpl/battle/items.conf | 73 + conf-tmpl/battle/misc.conf | 119 + conf-tmpl/battle/monster.conf | 155 + conf-tmpl/battle/party.conf | 57 + conf-tmpl/battle/pet.conf | 96 + conf-tmpl/battle/player.conf | 140 + conf-tmpl/battle/skill.conf | 209 + 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ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. +IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE +GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS + +2006/01/29 + * Added support for more account states like "Unavailable due to hacking/bug + investigation" etc, thanks to NeoSaro [DracoRPG] +2006/01/28 + * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3] + * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus] + - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today) +2006/01/27 + * Added support for mob_avail.txt replacement for NPC classes. [Skotlex] + * Added "sense_type" config to conf/battle/skill.conf to select which defense + is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex] + * Modified traps so that once they trigger they set themselves as "Into the + Abyss" casted traps, so that if you remove them, you won't earn the item. + [Skotlex] + * Fixed Basilica (small bug introduced yesterday) [Skotlex] + * Hopefully cleaned out the warnings when compiling the char-SQL server. + [Skotlex] + * Updated the makefile for the plugins to take into account the ers.o file. + [Skotlex] +2006/01/26 + * Updated VC project files, thanks to D-Kalck. [Skotlex] + * Rare drop announces will now be done based on the mvp_sd (character who + did most damage) instead of sd (character that delivered final blow) + [Skotlex] + * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp + [Skotlex] + * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef + + mdef2. [Skotlex] + * Fixed Super Novices losing their skill tree (showing up just basic skill) + under certain circumstances. [Skotlex] + * Cleanup and optimization of the movement routines. [Skotlex] + * Added experimental feature "Cell Stack Limit". When enabled (see + src/map/map.h) it should limit the amount of characters that can be placed + on the same cell. That's assuming it works (experimental and untested as of + yet) [Skotlex] + * Hopefully fixed Benedicto checking on the west/east tiles instead of the + left/right tiles of the caster. [Skotlex] + * Fixed mobs being unable to move on tick loopback (which happens every ~51 + days) [Skotlex] +2006/01/25 + * Reverted last change, when you log again it still shows the fake + icon. [Foruken] + * Temporary fix to fake mute status when using pk_mode and + !muting_player [Foruken] + * Probably fixed the max base/job battle config options actually enabling + characters to reach one more level than the max specified. [Skotlex] + * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex] + * Now poisoned monsters will show HP updates as their health goes down + (let's see if this finally convinces people that poison works u.u) + [Skotlex] + * Splitted up battle_athena.conf into multiple configuration files. + battle_athena.conf only contains import lines now, and all the + configuration options are located in conf/battle/* [Skotlex] + * Updated the db version with the new one by FlavioJS [Skotlex] + * Improved the error reporting when failing to load a mob skill due to + insufficient fields. [Skotlex] + * Changed map_getallusers to use the db interface getall (hope it doesn't + breaks horribly) [Skotlex] + * Added an attack delay to TK kicks to prevent the top10 rankers from + attacking normally during the skill animation. [Skotlex] + * Updated script.c to display the file not found error using braces as + delimiters to help when npc filenames include spaces and the respective file + is not found due to them) [Skotlex] + * Changed TK_RUN to a misc attack type which should enable you to halt the + skill quickly after starting it. Updated SC_SPURT to be triggered when you + stop running if you stopped running one sec or less after you started. + Corrected the icon of SPURT to be that yellow Running Man. The previous + footsteps effect was assigned to CHASEWALK. [Skotlex] + * fixed battle config item_auto_get setting autoloot to just 0.01% drops + rather than 100%. [Skotlex] + * Added Sharp Shooting check to skill_attack to prevent hitting hidden + characters. [Skotlex] +2006/01/24 + * Some cleaning up of battle_calc_damage, Assumptio should now also reduce + damage of all types of attack, not just weapon-based ones. [Skotlex] + * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex] + * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex] + * Updated the script engine to report the src of an error when there's a + problem with one of the script functions. For example, if there's a "player + not attached error", it will also print which NPC caused it. [Skotlex] + * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions. + This is good for clearing out packets of one byte. [Valaris] + * Fixed noteleport mapflag affecting Warp Portal. [Skotlex] + * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex] + * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex] +2006/01/23 + * Added battle config "no_spawn_on_player", see battle_athena.conf for + details. [Skotlex] + * Fixed bows doing less damage on criticals when having high dex. [Skotlex] + * Moved the enemy_critical adjustment to status_get_critical. [Skotlex] + * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex] + * Fixed SightBlaster 'hitting' dead characters. [Skotlex] + * Basilica check in status_checkskilluse expanded to help mobs release + their target as soon as they walk into a basilica. [Skotlex] + * When a player stops walking their to_x and to_y is updated to their + present position. This MAY fix warp portal not warping players that were + already there waiting to be warped. [Skotlex] +2006/01/22 + * typo fixes (fell -> feel) [Komurka] + - mob_db_mode_list.txt updated + - removed some unneeded comments (//komurka) + * Some changes of @main. Now you can send main-chat messages by sending whisper + to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza] +2006/01/21 + * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka] + * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka] + -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them + write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~) +2006/01/20 + * Fixed the login-TXT login Log. [Skotlex] + * Small update to sql-files/item_db.sql to fix speed potions (a complete + update will be done when possible...) [Skotlex] + * Fixed clone script command's duration being in ms rather than seconds. + [Skotlex] + * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of + a flat 2 secs (same reduction that Monk combos get) [Skotlex] + * Cleaned up code of SG_HATE, may fix the skill seemingly not working. + [Skotlex] + * Likely fixed Even-Share parties not breaking up when a character with + too high/low level rejoins in char-TXT servers. [Skotlex] +2006/01/19 + * Added config option atc_slave_clone_limit to limit the amount of + @slaveclone's a player can have. [Skotlex] + * The clone commands now fail when used on someone of higher GM level than + the caster. [Skotlex] + * Increased the size of the clif_disp_onlyself packet by one to see if it + fixes the mysterious cropping of the last character in the message. + [Skotlex] + * Now when use_statpoint_table is set to yes, it will be used to determine + the stat points you earn on level up. [Skotlex] + * Small fixes as pointed out by FlavioJs in the login TXT server to prevent + crashes in Win32 compiles. [Skotlex] + * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus. + [Skotlex] + * Fixed players being able to send custom crafted mute requests that would + go through regardless of their gm level and mute others. [Skotlex] + * Updated mapflags [Lupus] + * Modified the client_connect function in socket.c to allow different parse_functions to be called + based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's + func_parse member to whatever parse function to be used. If this value is not manually set + it will just use the default_func_parse function. This only affects server listening sockets + in which the func_parse member isn't even used. [Valaris] + * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex] + * All reflected damage has now a chance to auto-cast spells. [Skotlex] + * Fixed Casting ground spells from within basilica. [Skotlex] + +2006/01/17 + * Updated the map server code to use some of the new db functions. [Skotlex] + * Fixed ground skills checking the wrong target-type on movement, hence + making them mostly useless (this is what the Warp Portal report was about) + [Skotlex] + * Some code updates to implement the new db interface. [Skotlex] + - SQL compilation not tested, so if it breaks someone report to fix it :X + * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris] + * Fixed some weather effects not working or not functioning correctly. [Valaris] + * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to + Poki for the cleanup work. [Skotlex] + * Some cleanup of the SG_FEEL code [Skotlex] + * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode. + Defaulted VC7.1 SLN to debug mode. [Lance] + * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance] + +2006/01/16 + * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex] + * Imported Freya's autoloot system which enables one to specify the maximum + drop-rate to loot. [Skotlex] + * Refix of the mapreg SQL saving fix of a while ago... [Skotlex] + * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and + minor changes to Sphinx and Geffen Dungeon. [Skotlex] + * Incremented a bit clone skill usage rate, their rate/delays are now affected + by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex] + * Optimized use of BL_* constants by making them stackable (meant for + map_foreach* calls). Should improve performance by avoiding + battle_check_target calls on a bunch of invalid targets such as + items/skills/npcs on skills and other misc places. [Skotlex] + * Fixed mob skills that should trigger on status on "any bad". [Skotlex] + * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex] + * Fixed SQL mapreg saving. [Skotlex] + * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex] + * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex] + * Skills whose range is increased by Vulture Eyes now get the range + increased by 10 for non players (assumes VE level 10). [Skotlex] + * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc + attack calculations. [Skotlex] + * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex] + * Advanced Book now gives 1%*skill level success chance to create element + convert potion [Skotlex] + * Changed the FEEL skill implementation to store/use map indexes instead of + map names.[Skotlex] + * Fixed compilation of plugins. [Skotlex] + * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance] + +2006/01/15 + * Fixed poison damaging player even when under 25% hp. [Skotlex] + * Fixed permanent character variables in Char-TXT [Skotlex] + * Fixed previous change for stable. Whoops my 5am work again. [Kayla] + * Fixed the trade exploit allowing for a user to send packets while in a trade. + For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla] + * Added script source error reporting to set and getarrayelement, should + print NPC name and location (map, coordinates) on the console when there's + an error with these two commands. [Skotlex] + * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance] + +2006/01/14 + * Removed the 5% success penalty for trying to make a convertor for which + you don't have the relevant enchant skills. [Skotlex] + * Fixed compilation of Login Converter. [Valaris] + * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris] + * Lex Divina now shows the animation even when used on someone you can't + (non-muted, non-enemy player) [Skotlex] + * Quick hack to make Shield Reflect trigger auto-spells (only this kind of + return damage does it? Because other reflect cards like Orc Lord behave + exactly the same way...) [Skotlex] + * Fixed grf loading to attempt to load from all grf files specified in + grf-files.txt (looking for them in the same order specified in the file, + returns the first match found) instead of only looking up on the last + specified grf... [Skotlex] + * Fixed compilation of plugins. [Skotlex] + * Added error reporting to the db when a null key/data is attempted to be + inserted and the db is configured to not allow them. [Skotlex] +2006/01/13 + * Fixed labels located at the beginning of a script not being counted at + all. [Skotlex] + * Applied blackhole89's patch to enable dynamic menus. [Skotlex] + - Script reference doc updated accordingly. + * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex] + * Readjusted Scream And Frost Joke so now the effect goes off no matter + where the caster went, but the effect will happen only around the area + where the skill was done regardless of where the caster is (which is how it + should work from a logical stand point) [Skotlex] + * Scream and Frost Joke now take effect 2secs after casting, and caster + must remain in same map for it to take effect. [Skotlex] + * Flying Side Kick can't be used by Soul Linkers now. [Skotlex] + * npc_reload should now correctly remove mobs and npcs that aren't placed + in any map (such as mobs that were killed and are waiting for respawn) [Skotlex] +2006/01/12 + * Fixed Ice-Wall range problem. [LuzZza] + * Corrected the guild_db_final function in int_guild.c of SQL char-server to + compile and function with the new db code. [Valaris] + * Fixed some advanced skills being able to be copied even when restricted [Vicious] + * Fixed a possible crash-source related to item-picking packets. [Skotlex] + * Now Top 10 ranking Taekwons with base level 90+ get their whole + skill-tree maxed out (but only as bonus-skills, they aren't saved on the + dbs) [Skotlex] + * Some cleaning of the char_name_letters implementation. Characters don't + need a space between them, in fact, placing a space in that config makes + the space count towards allowed/disallowed characters. [Skotlex] + * Some modifications to the db code to make the code portable. It may + compile on windows now. (note I can't test SQL compiles yet so report any + problems ASAP) [Skotlex] + * Fixed Venom Knife consuming two daggers. [Skotlex] + * Inverted the packet order in many skills which cause status effects. The + client expects the status-change packet to arrive before the skill packet + in order for opt3-related changes to make effect on the character. [Skotlex] +2006/01/11 + * Added @main command into atcommand_athena.conf. [LuzZza] + * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless + of config ignore_items_gender setting. [Skotlex] + * Added support for 'invisible' shops. These are shops that are loaded but + not placed on any map, so you can't click on them. [Skotlex] + - Example: -shopInvisible Dealer-,1750:-1,1751:-1,1752:-1,etc... + - Make sure they have a unique name if you want to reference to it with... + * Added script command 'callshop' for invoking shops from within a script. [Skotlex] + - Usage: callshop "Shop Name", flag; + - Distance to shop is still checked, so it's best to use 'invisible' shops. + - flag determines shop selection: 1: Show buy list, 2: show sell list. + Anything else: show the buy/sell/cancel menu. + - Function returns 1 if successful, 0 otherwise, but it is recommended that + the script should be closed right away to prevent problems. + - Documentation to the scripts_command.txt reference file not yet added + because this command is as of yet untested and may need further refining. + * Newly created SQL guilds won't save the member-list right away (this + seems to be the reason why sometimes when creating new guilds, the + guild-master keeps guild_id == 0 in the tables) [Skotlex] + * Fixed char/int_storage.c reporting lines with too many items when in + reality said items had the exact max amount allowed. [Skotlex] + * Moved the status_change_clear code below the exp penalty so that the + SC_BABY effect will work. [Skotlex] + * Fixed the map_index never finding the last map specified in the + map_index file. [Skotlex] + * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer + error in map/guild.c [Skotlex] + * Added battle option party_item_share_type, now you can choose between + round-robin (previous implementation) and random (default) [Skotlex] + * Fixed compilation of the plugins (due to the db change) [Skotlex] + * Fixed a few issues with the map server (notably npc_command_sub was + broken) [Skotlex] + * Added proper escaping of the motd string before inserting it on the rag + server info SQL table. [Skotlex] +2006/01/10 + * Updated the map-server to conform to the new db interface. Removed + DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies + to the new interface. [Skotlex] + * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an + npc going on to prevent your inventory from being modified while selling. + [Skotlex] + * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex] + * Cleaned up the description of size_fix.txt [Skotlex] + * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex] + * Updated both login servers to be fully compliant with the new db + interface. [Skotlex] + * Moved skill damage bonuses from cards to the 'second layer' which means + they are applied on top of previous damage bonuses rather than just adding + to them. [Skotlex] + * Some more updates to the db code as specified by FlavioJS [Skotlex] + * Fixed the memory leak of npc_unload_ev. [Skotlex] +2006/01/09 + * Some more updates regarding the new db system. [Skotlex] + - Note that there's currently a leak regarding npc_events (ev_db), but this one is + not a serious problem (unless you use a lot of npc_reloads) and will be + fixed as the db gets improved. + * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all + weapon-based attacks that can be dodged (giving the illusion of infinite + flee for skill's duration). [Skotlex] + * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second + layer of skill modifiers. [Skotlex] + * Enchant Deadly Poison and True Sight damage bonuses are now applied after + skill modifiers rather than added with them (damage % stack type). [Skotlex] + * Modified Ice-Wall to work using cell types defines instead of directly + modifying the gat terrain information. Main reason for this is to enable + pc_setpos to place players on top of an ice-wall, because otherwise it + was forcing players to warp-around even in maps with noteleport set which + is prone to exploits. [Skotlex] + * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka] + * Now sense elemental values are again uncapped (so enemy with -25% resist + will show 230% instead of 0%), as requested :P [Skotlex] + * Replaced the db subsystem for FlavioJS's implementation and initial work + on updating the eA code to use it as intended. [Skotlex] + * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex] + * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex] + * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex] + * Changed the order of packets sent for Assumptio (may fix the visual not + showing up?) [Skotlex] +2006/01/08 + * Fixed the guild SQL cache removing guilds from memory when said guilds + had no data to save (but were not yet marked for removal) [Skotlex] + * Added a cap to limit Star Gladiator's job level to that of the normal + classes (instead of 2nd classes) [Skotlex] + * Fixed TXT char server parsing only the first character permanent variable + received from the map server and ignoring the rest. [Skotlex] + * Fixed @users crashing the server. [Skotlex] + * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex] + * Fixed the item pick-up rule for party options being working backwards. [Skotlex] + * Fixed progress info in TK_MISSION [Komurka] + * Fixed an aproximation error when calculating distances which causes stuff + like mobs thinking they are within attack range when they actually aren't + [Skotlex] + * Char-server will now be notified after a character logs out when using + charsave_method:1 [Skotlex] + * Added check to update pet's position on pc_movepos (stuff like High Jump) + when the master moves too far away or to a position the pet can't reach. + [Skotlex] + * Fixed char-save method 1 saving map names with padding spaces to the + left. [Skotlex] + * Now sense elemental values are capped to 0 as lower bound (so for an + enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex] + * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex] +2006/01/07 + * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris] + * Cleaned pc_attack_timer so that the attack timer will auto-readjust when + it triggers during the can't act tick instead of cancelling the attack + sequence. [Skotlex] + * Fixed compilation of the TXT-converter. [Skotlex] + * walkto x,y request packets are now ignored if you are sitting. [Skotlex] + * Fixed a typo that was making the party item-pickup style shared not + taking effect for the item_first_get_time regardless of setting. [Skotlex] + * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex] + - These custom mob spawns are an experiment to balance out mob spawns and + put some sense into them (no crap like too strong AND too weak mobs on the + same floor, increasing mob difficulty the deeper into the dungeon you go, + etc), without moving mobs too far from where players are used to see them neither. + - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters. + - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock + Tower, Sphinx, Pyramids, Byalan. + * Added check to make sure guildspy and partyspy variables have value. [Valaris] + * Separated the permanent variables from the character status structure. [Skotlex] + * permanent variables are now loaded on their own packets as needed to + reduce the bandwidth wasted between servers. [Skotlex] + * Permanent account variables are now saved when the script is finished + instead of each time they were modified. [Skotlex] + * OnInit scripts and related code now executes after all perm variables are + received (so now account variables are accessible during it) [Skotlex] + * Fixed typo in pc.c causing crashes in Line 769. [Lance] + * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance] + * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka] + - Added movement speed bonus to SG_FUSION (same as PecoPeco gives) + - You can now 'turn off' SG_FUSION + * updated NoIcewall maplags, thanks to Sir Loon [Lupus] + * soundeffectall modified to rely on dependancies depending on situation. [Lance] + * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value, + making it very flexible when paired with getelementofarray() [Lance] +2006/01/06 + * Corrected main.sql having incorrect syntax [Foruken] + * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps + to map_index.txt [Skotlex] + * Refine bonus is no longer increased by the number of hits from the skill + except for TSS [Skotlex] + * Dispelled Berserk won't drop HP back to 100 now. [Skotlex] + * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex] + * Summoned mobs that cannot move will be removed from the map when the + master is gone to another map AND the mob's map is a gvg ground. [Skotlex] + * Fog of Wall effects now work in both directions (outside -> inside, + inside->outside) [Skotlex] + * Fixed the sql guild loading always returning a blank guild when the + guild_id does not exists! [Skotlex] +2006/01/05 + * Some changes to the guild SQL code to report whenever a guild's id is not + matching the one it was stored with in the db, which in turn free's the + guild and doesn't saves it to perhaps prevent data corruption. [Skotlex] + * Corrected the fifo-buffer readjusting code to set a reserve-buffer size + of 1/8th of the inter-server link (32K) for said links. [Skotlex] + * The mapif_send* and charif_send* functions (char/login servers) will now + adjust the buffer size when there isn't enough space to write data to them + rather than abort sending the data. [Skotlex] + * Increased inter-server socket buffer size to 256*1024. Should fix problems + with 0x3004. [Kayla] + * Increased inter-server socket buffer size to 192*1024. Should fix problems + with 0x2b01. [Kayla] +2006/01/04 + * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex] + * Reverted inter-server socket buffer size to 131072 bytes. [Valaris] + * Removed reduction of socket buffer sizes after WFIFOSET if the max size + is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris] + * Script command 'monster' will now fail when trying to spawn a mob-class + that is not in the mob_db (warning will be printed on the console) [Skotlex] + * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex] + * Some cleanups and improvements to the character saving algorithm meant to + make it harder to have dupe exploits during char-map connection lag + moments. [Skotlex] + * Doubled the inter-server link buffer size. [Skotlex] + * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex] + * Changed skill_delayfix to use the amotion value as default delay for + weapon skills with no delay instead of attack delay (adelay is actually + twice your aspd, amotion is the same as aspd) [Skotlex] + * Added upgrade_svn4783.sql, which corrects the structure of the mapreg + table to use varchars as it should. [Skotlex] + * Fixed Meteor Assault. [Skotlex] + * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex] +2006/01/03 + * Fixed the warp unloading code. [Skotlex] + * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex] + * Preserve now protects against the stripping effects of Side Kick. Taekwon + Classes (TK/SL/SG) are also inmune to it. [Skotlex] + * Hopefully fixed the guild information not being sent in some situations + when people are added/removed from a guild. [Skotlex] + * Some cleaning up and bug fixes to the guild module of the char-sql + server. Let's see if it fixes anything up... [Skotlex] + * Added battle option show_party_share_picker. When enabled tells the + picker of the item who received the item when in a party with 'Party Share' + loot style. [Skotlex] + * Added the nullpo_retv line required for win32 compiles... [Skotlex] + * Added some cleanup code to properly remove all warp related information + on npc_unload (untested as of yet!) [Skotlex] +2006/01/02 + * Completed (almost) packet 0x1e9 which gives the party info. Now you can + see the party's item options when opening the alt+p menu. [Skotlex] + * Fixed regen only working when overweight. [Valaris] + * Added body size to clones. [Valaris] + * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related + effects (except Berserk-Pitched effect) [Skotlex] + * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a + weapon. [Skotlex] + * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex] + * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex] + * Fixed party-change-map packet incorrectly checking if the even share rule + was broken (party share should now correctly break on map-change, or when a + player has it's level reset) [Skotlex] + * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex] + * Added the running damage bonus to the TK kicks. [Skotlex] + * Made the TK kicks end the Soul Linked status on targets. [Skotlex] + * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex] + * Cleaned up the natural/skill HP/SP regen routines. [Skotlex] + * Fixed Turn Kick not knocking back nearby enemies. [Skotlex] + * Added the damage bonus to Flying Side Kick when used from a combo. + However I am waiting for the actual equation (currently just does +300% + dmg) [Skotlex] + * Fixed Counter Kick for ranking Taekwons. [Skotlex] + * Added walk slowdown and aspd penalty to Eska. [Skotlex] + * Fixed status_get_size which seemed severly broken. [Skotlex] + * Fixed Kahai to only display actual amount of HP healed. [Skotlex] + * Now when a script's map is not found (or not loaded on the map server) + the script engine will skip the whole script instead of just the first + line. [Skotlex] + * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex] + * Updated Joshuaali's VC-8 project files. [Skotlex] +2006/01/01 + * Some improvements to the login server (txt/sql) to prevent memory 'leaks' + from accounts that logged in but where never properly set as logged out. + [Skotlex] + * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex] + * Added support for packet 0x1e9, party_main_info. Packet is still + incomplete and the client is ignoring it currently... [Skotlex] + * Changing party options now does not alters item party options. [Skotlex] + * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex] +2005/12/31 + * Fixed the additional effects on normal attacks of Enchant Poison, Enchant + Deadly Poison and Kahai not taking effect except when the attacker was a + player. [Skotlex] + * Resurrection now fails on gvg maps (when reviving) [Skotlex] + * Kaite now works on player-casted spells regardless of level... [Skotlex] + * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex] + * Mobs will now go after the loot as soon as they spot it rather than on + their next random-walk time. [Skotlex] + * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions. + It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris] + * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex] + * Fixed Kahai's healing display. [Skotlex] + * Fixed Kaite bouncing back always one spell. [Skotlex] + * Fixed and tested @waterlevel. It requires the grfs to be present as the + map layout height information is stored there but not in the map data kept + in memory. [Skotlex] +2005/12/30 + * Disabled certain packets from taking effect during trades to prevent + possible exploits (such as picking and dropping items, buying selling from + npcs, etc) [Skotlex] + * Now you can't move items to/from your inventory to the cart/storage + during a trade (this is to prevent possible item dup exploits) [Skotlex] + * Emergency Recall now only works from within woe grounds... [Skotlex] + * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris] + * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris] + * Updated mapindex so that name lookups ignore extensions, and the loaded + maps are always terminated in .gat. Id lookups will always return a string + terminated in gat. Purpose? It enables specifying mapnames without the .gat + extension, so you can have npcs in prontera, no need for the .gat. And the + returned string always has a .gat for needed when it is passed to the + client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex] + * Fixed the txt-converters so they compile cleanly again. [Skotlex] + * Added mapflag script support for no loot, no exp, no return, no warp to, + nightmare drops (see db/const.txt for names) [Skotlex] + * Removed an extra } in int_party.c that caused compile errors. [Valaris] + * Fixed a crash when warp portals passed from passive to active. [Skotlex] + * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris] +2005/12/29 + * Newly created char-SQL guilds will be saved inmediately rather than at + their next turn in the cache (may fix those guild disappearing errors) + [Skotlex] + * Implemented a map-index which maps map-names to a unique number, this + reduces memory required to store maps as well as the size of related + packets between the char/map server. Maps and their indexes are stored in + db/map_index.txt, and the index of a map should NEVER change (see file for + more details). The index is translated to/from map-names for saving, so + save-structures are not required to be modified. [Skotlex] + - PD: The new mapindex also found a bunch of broken map names in various + NPCs, someone will have to go fix them up. + * Updated the party member structure to hold the char_id. For end users, + the most noticable change is that now you can have more than one + character from the same account belong to the same party. [Skotlex] + - TXT users will have to wipe the party files, SQL users use the respective + upgrade file (upgrade_svn4726.sql) to generate the new party column. + * Updated the char-sql server to hold parties in memories until they are no + longer needed (like the guild-cache), also optimized the save routine to + avoid needless SQL calls. [Skotlex] + ** WARNING: Because of the previous optimizations, a lot of code was changed around + the map/char servers, the char-sql's party system got pretty much a + rewrite, so some problems are to be expected. Some basic testing with + parties over here showed no problems, hence the work is getting commited + as it is because it isn't getting any better without further testing. + * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000). + This is a default value in Aegis, and has something to do with animation speed in certain directions. + This byte is going to need to be fully analyzed since it does change in Aegis, just that I have + been unable to figure out what the conditions are. [Valaris] + * Mob skills are not even read now if mob skills are disabled in + battle_athena. [Skotlex] +2005/12/28 + * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris] + * Some code cleanup meant to fix possible memory leaks regarding + parse_script() [Skotlex] + * Small fix to party-share item pickup which should fix the current item + dup exploit. [Skotlex] + * Merged Reddozen's implementation of Kahai. [Skotlex] + * Implemented Kaite (it simply changes the target of spell to the caster, + so the caster's status changes and defense are the ones considered) + [Skotlex] + * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild + battle conf switch [Komurka] + * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug + on Deadly Poison that was KO'ing human players when it triggers under + certain circumstances. [Skotlex] + * Added guild_skill_tree.txt [Komurka] + - corrected guild skill tree + * Battle Orders, Regeneration, Restore and Emergency Recall now share their + 5 minute delay. [Skotlex]] + * Implemented SC_INTRAVISION [DracoRPG] + * Reorganized a bit DEF/MDEF calculation code [DracoRPG] + * Added a small licence notice at the top of every Athena source/header file, I've tried + to put it only where it should have been but I'm not a pro ^^ [DracoRPG] +2005/12/27 + * The 50% Weight Icon will now show up at whatever % was specified in + natural_heal_weight_rate [Skotlex] + * Fixed char-txt server crashing if trying to read storage lines with more + items than the max (excess items will simply not be read and a warning + printed) [Skotlex] + * Added silent_console config option to the servers to filter out the + console output (login_athena, char_athena, map_athena config files). Makes + it possible to hide unwanted messages by category, so for example you can + remove all info messages, or all warning+notice messages, etc. [Skotlex] + * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex] + * Reenabled battle switches pet_defense_type, mob_defense_type and + mob_remove_damaged. [Skotlex] + * Applied Irmin's patch to add support for SQL codepages. [Skotlex] + * Fixed friend list saving if using a custom char table name (SQL version). [Valaris] + * Added check for mute in main chat [Foruken] + * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex] + * Added 2 new script commands: getfatherid, getmotherid [Lupus] + * Fixed compatibility problems with stricter compilers. [Lance] + * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance] + * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance] +2005/12/26 + * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris] + * Added @kamic command. Now you can send colored GM-messages. + Syntax: @kamic . Color is 3-bytes hexadecimal number RRGGBB. [LuzZza] + * Implemented main chat (global chat channel). Usage: @main , @main . [LuzZza] + * Chasewalk players can now be hit in the same way a Cloaked player could. + [Skotlex] + * Added option mob_npc_event_type, read battle_athena.conf for details. + [Skotlex] +2005/12/24 + * Fixed @go, thanks to Persian [Vicious] + * Updated @go command for new cities, done by Harbin [Vicious] + * Added root user check and warning to non-Windows compiles. [Valaris] + * Added a check to remove characters that would normally be left unremoved + during shutdown because they just happened to be between maps. [Skotlex] + * Fixed the production code always giving 1 item instead of the value they + should (50/100/200 for Twilight Pharmacy skills) [Skotlex] + * Corrected easy path searching algorithm failing for some cases (which + incidentally seemed to be the reason skill_wall_check was broken) [Skotlex] + * Fixed compile for TXT map-server. [Valaris] + * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex] + * Fixed firewall treating everyone as undead/fire-element. [Skotlex] + * Added SQL read of cast_db. [Valaris] + * Added SQL read of skill_require_db. [Valaris] + * Added SQL read of skill_db. [Valaris] + * Added setting use_new_sql_db to inter_athena.conf for development. + Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris] + * Added some work towards sqlizing the rest of the databases. [Valaris] + * Changed @help2 to #help to display char commands. Cut @help in half + @help2 has the other half. [Kayla] +2005/12/23 + * Missed a change in txt login.c for bind_up. [Valaris] + * Cleanup organization of clif.c and script.c. + Please don't put extra functions beyond inits, try and organize a little. [Valaris] + * Removed login_ip option from login_athena.conf as it is not used. [Valaris] + * Fixed bind_ip option in login servers. [Valaris] + * Fixed a bunch of terrible typos in chrif.c [Skotlex] + * Fixed a terrible typo in the handling of broadcast messages which was + causing the map server to send garbage packets to the char server. + [Skotlex] + * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex] + * Updated sql-files/item_db.sql to current txt version. [Skotlex] + * Fog of Wall update... Blindess won't affect bosses, blindness ends as + soon as you step out (players only) [Skotlex] + * Implemented the Strip equipment effects on mobs. [Skotlex] + * Now when Berserk ends, the char's HP goes to 100. [Skotlex] + * LK's Concentration now gives +50 hit rather than +50% [Skotlex] + * Inverted the handling of Individual/Shared item pickup rule for parties. + [Skotlex] + * Fixed the item ruling for parties not being correctly read from the save + files. [Skotlex] + * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus] + - In future there could be added the 14th EXP column, specially for Star Gladiator +2005/12/22 + * Begin work on packet optimization .. not done yet [MouseJstr] + * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows + them instead. [Kayla] + * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris] + * wedding_modifydisplay's default is now no (that's how it is on official) + [Skotlex] + * Some cleaning to skill_attack, also added target checking for splash + attacks/groundbased skills [Skotlex] + * Mobs will now stop walking if their target no longer exists (picked up + items, for instance) [Skotlex] + * Modified firewall to cause no damage delay when hitting undead + characters. It may fix undead mobs warping when walking through the + firewall. [Skotlex] + * Added script command "clone" for cloning of players. See + doc/script_commands.txt for further information. [Skotlex] + * Added @waterlevel debug command to read/change the current's map + water-level (command untested) [Skotlex] + * Enabled names for forged weapon/created Potions by default [Lupus] + - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses +2005/12/21 + * Now left_cardfix_to_right won't take effect when there's no weapon equipped + on the right hand. [Skotlex] + * Updated slave AI to support player masters as well (that is, you could + have a non aggressive slave, and it will target any mobs the master + targets) [Skotlex] + * Added battle option skill_wall_check, when enabled, all ground skills + will do a check for each cell to guarantee a straight path between the + cells and the target tile. Should prevent AOE skills from hitting through + walls. Due to the possible performance penalty this setting brings, it + defaults to no currently. [Skotlex] + * Default skill delay for skills with no delay is now the normal attack + delay. [Skotlex] + * Extremity Fist/Charge Attack will fail if the player can't move to the + target. [Skotlex] + * Prepare kick skills now only fail for Soul Linkers. [Skotlex] + * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex] + * All skills except Shield Boomerang get the weapon's refine bonus now. + [Skotlex] + * Taekwon Ready Stances will now fail if you are a Second Job of the + Taekwon Tree (SL, SG) [Skotlex] + * Another fix to item picking for party-share. Hopefully it works alright + now (at least I believe it should be dupe-proof now) [Skotlex] +2005/12/20 + * Updated water heights for some maps, thanks to [Lupus] + - removed p_track02.gat from the maps list. Thanks to Justin84 + * Fixed produce_db items always failing... [Skotlex] + * Hopefully fixed picking up items on a party-share type of party. [Skotlex] + * Txt map servers will now send the whole list of online characters at + UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the + online.html file will be correctly updated. [Skotlex] + * Fixed char_sql and char crash because of buffer overrun. [Lance] + * Added a flag to tag non-weapon based skills so that they don't get the + following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage + upgrades. Currently applies only to shield skills. [Skotlex] + * Removed use of castle_id for guilds in char-sql server (use corresponding + upgrade_svn* file). TXT servers haven't been touched yet because that + would mess up the guild save files. [Skotlex] + * Online list of characters will be sync'ed every 10 secs for TXT servers. + [Skotlex] + * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex] + - Create Deadly Poison Bottle and Holy Water are now both handled by the + item producing code. +2005/12/19 + * Fixed char servers not parsing correctly the online count packet (/who + should work fine now) [Skotlex] + * Fixed the Dodge walking speed bonus to Assassin. [Skotlex] + * Added the new Garden City Hugel and Kiehl maps. [Valaris] + * Corrected Kaupe/Kaizel so that you can cast it on self/family when + not-linked, and anyone when linked. [Skotlex] + * Fixed the mob damage log not getting the ID of the attacker registered... + [Skotlex] + * Added a new timer which updates only the count of characters on the + current map server to the char server. Update interval is 10 secs. + [Skotlex] + * Updated status_clear_debuffs to clear many other types of ailments + (Gospel should be clearing up most negative status changes now) [Skotlex] + * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex] + * Implemented the item pickup style for parties. [Skotlex] + - Party share distributes items in round-robin fashion among players who + are in the same map. + - Pick-up Style shared is needed for anyone to be able to pick up the item + bypassing the timers set for first/second/third sd. [Skotlex] + * Optimized map server's online-listing update timers. [Skotlex] + * Some updates to the online db in the char/char_sql servers, should help + fix some memory leaks due to chars left tagged as 'online' even though + that's incorrect. [Skotlex] + * Added buildin_warpchar script function. Useful for warp one player from + another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza] + * Now opening storage will fial if the guild storage is open and viceversa. + [Skotlex] + * Total damage a mob receives is now stored on it's own variable. Damage + log implementation clean-up. [Skotlex] +2005/12/18 + * Fixed Close Confine not affecting the caster. [Skotlex] + * Fixed all skills except Extremity Fist not getting the weapon size + modifiers [Skotlex] + * Fixed Warp Portal checking for noteleport instead of nowarp mapflag + (again?) [Skotlex] + * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex] + * Fixed Doridori bonus for Super Novices [Skotlex] + * Updated new MOTD code so that it can compile on VC. [Valaris] + * Fixed clone's dyes changing when they attack. [Valaris] + * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris] + * Added @reloadmotd for reloading the motd.txt into memory. [Valaris] + * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris] + - motd.txt can now have lines commented with "//" . + - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt. + - Default motd line maximum is 128. + * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus] + - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon. +2005/12/17 + * Updated the svn eol-style properties to make merging between + linux and windows easier when we use more complex branching + system [4544: MouseJstr] +2005/12/16 + * left_cardfix_to_right now also moves the ignore race/element defense + bonuses (Ice Pick, Weed Killer, etc) [Skotlex] + * Some fixes to the job_name functions (rearranging inside msg_athena.txt + as well) [Skotlex] + * Left card to right fix will now also apply to defense piercing effects + (Ice Pick) [Skotlex] + * Fixed char-converter being broken for a type mismatch [Foruken] +2005/12/15 + * Fixed clone skills again. This time ground-based skills are working, and + support skills have a re-cast delay of half the skill's actual effect. [Skotlex] + * Fixed clone commands sometimes spawning the clone on a non-walkable tile + (which in turn sends the clone to a random map location) [Skotlex] + * Added debug information to the guild cache. Total number of guilds in the + db will be printed now (as long as the save log is active) [Skotlex] + * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus + is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex] + * Removed hardcoded table names in login_sql/login.c [Foruken] + * Some cleaning regarding the job tree skill-raising restrictions code. + [Skotlex] + * Optimized/cleaned up the job_name function, job names are now acquired + from msg_athena.txt. [Skotlex] + * Fixed race defense bonus against Boss/Nonboss checking versus the target + instead of the attacker (should fix Alice Card) [Skotlex] + * Some cleaning in clif.c [Skotlex] +2005/12/14 + * Fixed 'dead_branch_active' option. [Skotlex] + * Optimized use of weather effects, or should I say, no use. + Also re-added clif_clearweather to some of the weather effects, when they are turned off. + Why those were removed are beyond me.. [Valaris] + * Temporarily changed the walk speed during Charge Attack and Extremity + Fist to simulate a faster 'zoom' to the target (somewhat untested yet) + [Skotlex] + * Corrected SL_HIGH so that the total of each stat is always 50... + [Skotlex] + * Optimized graffiti display packets (what was I thinking?) [Valaris] + * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris] + * Implemented a mini cache for guilds/parties in the map server. Looking up + the same guild/party twice or more should result in instant seek times + until a different one is looked up. [Skotlex] + * Fixed saving account variables [Komurka] + * Fixed SL_KAIZEL not starting the proper effect. [Skotlex] + * Merged Reddozen's work of SL_KAUPE [Skotlex] + * Updated checkweight() script command to return false when the player has + inventory full. [Skotlex] + * Soullink check for SG_FUSION [Komurka] +2005/12/13 + * Fixed @slaveclone not attacking enemies. [Skotlex] + * Some more cleaning to the clone skills, proper support for Heal, + Resurrection, Double Attack, Triple Blows. [Skotlex] + * Updates/fixes/corrections to battle check target so that mobs with + special AI can fight mobs without it even if the mob doesn't has a human + master. Also updated it so that mobs with no special AI are all friends by + default. [Skotlex] + * Clone skill fixes, support/self skills are now triggering (never + triggered before), adjusted some of the skill usage rates. [Skotlex] + * Dyes will now work correctly on cloned or mob_avail class monsters. + save_clothcolor must be enable in battle_athena.conf. [Valaris] + * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris] + * Likely fixed the @spawn names issue. [Skotlex] + * Fixed @*clone commands not resolving properly the target char. [Skotlex] + * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather + than 50% (potions from ranking Alchemists, that is) [Skotlex] + * Merged in Reddozen's work with SL_KAIZEL [Skotlex] + * Added the check to prevent KA skills from being usable until you are Soul + Linked. [Skotlex] + * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious] + * Moved the base attack code into it's own function to properly implement + the magnum break's elemental damage bonus (watch out for bugs as the code + was proof-read, but that usually doesn't says quite enough when it comes to + code). [Skotlex] + * Merged in Reddozen's work for SL_WIZARD [Skotlex] + * Updated clone command to allow attaching the clone to the invoking player + as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone + makes a clone that follows the creator (it's a slave), @evilclone is the + stock clone as a mob). Also fixed min/max damage of clones. [Skotlex] + * Added one extra tile of range to melee mobs in mob_attack, should fix + mobs not attacking when they are range+1 tile from you, yet they refuse to + move in that final tile. [Skotlex] + * Corrected mob ai not moving closer to player if there's a distance of 2 + or less between them (which would do no good if the mob's range is just 1) [Skotlex] + * Fixed SG_FRIEND - should work now [Komurka] + * Realtered global_reg value size to 256. [Lance] + * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance] + * Improved variable scope for scripts to accept all string variables. [Lance] + * Altered map, char and login server to correctly use global_reg [Lance] + * do_sendrecv merges from Freya [Lance] + = Requires recheck on packets again to see if I missed any pointer alterations = + * Improved @evilclone to accept character IDs [Lance] + * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex] + * Added a few custom scripts due to high demand. [Lance] + * Added monster museum. Adapted from Prometheus. [Lance] + * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance] +2005/12/12 + * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka] + - some corrections in SI_ data (night uses soullink effect) + - changed global_reg value from int to char + added two new functions (pc_readglobalreg_str and pc_setglobalreg_str) + SG_FEEL now saves maps to global_reg + I've 'marked' all changes that SHOULD be checked with '//komurka' + - SG_FUSION hp penalty changed from 2% to 0.5% + - SG_SUN_COMFORT now increase VIT DEF + - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :] + * Updated the max number of ingredients of produce_db to 12. [Skotelx] + * Updated clone code to also copy the skills from the source player. [Skotlex] + * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo + Finisher splash damage, SP regen while in Fury) [Skotlex] + * Some reorganization of the Star Gladiator map-based skills. [Skotlex] + * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex] + * Fixed ground-based skills having their range-check messed up... [Skotlex] + * Corrected melee-ranged mobs failing the range check even if they were + standing next to you. [Skotlex] + * Added all duel-commands messages into msg_athena.conf. Commented out + code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza] + * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster + as suggested by Flaviojs. [Skotlex] + * Removed some unused entries in msg_athena.txt [Skotlex] + * When there are unused stack sections (invoked functions and ignored + return values) the unused stack section is free'd. This is still notified + when the etc_log is active. [Skotlex] + * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex] + - It was actually slower than the normal code. + * Updated warp portal and script commands partywarp/guildwarp to take into + consideration mapflag nowarp as restriction rather than noteleport. + [Skotlex] + * Applied dontBR's update to his configure script [Kayla] + * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious] + * Updated gettimetick() to use flag 2 and return System's tick, thanks to + Kyoki [Skotlex] + * Removed the mismatch stack error message caused by scripts where the + returning value of a function was ignored. [Skotlex] + * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex] + * Corrected BSS check versus undead, checking for partners on the Priest's + exact left and right, and sending partner's SP to negative. [Skotlex] + * Another Paladin's Gospel effect ends when you cast it (should fix Gospel + in Gospel bugs). Also, now Gospel only blocks usage of items of type 0 + (healing). [Skotlex] + * Corrected berserk Pitcher displaying 0 heal. [Skotlex] + * Added Close Confine's flee bonus. [Skotlex] + * Corrected Slow Poison. Can be used when not poisoned, will not "pause" + poison's timer. [Skotlex] + * Implemented SG_FUSION skill [Komurka] + Don't ask me why in newer exe U see flying ... Santa ... -.- + * Updated the distance() function definition with one which uses a much + better approximation [Skotlex] + * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex] + * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus] + * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus] + and removed doubles of some commands, thanks to Rideword +2005/12/11 + * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris] + * Added @evilclone commands. Syntax is @evilclone , [Valaris] + It will spawn an aggresive clone of the given player. + By default it will use mob id ranges 9001-10000, this range is #defined in mob.h. + * Fixed VS compile error in mob_clone_spawn. [Valaris] +2005/12/10 + * Added core player cloning code. Just need to create some commands. [Valaris] + * Redid the @help2 (char commands). [Kayla] + * Added jobname retrieving script function getJobName. [Lance] +2005/12/09 + * Changed default GM level for @setbattleflag to 99. [Valaris] + * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons + at high base levels. [Skotlex] + * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus + lasts 10x longer. [Skotlex] + * OneHand Quicken now dispels aspd potion effects. [Skotlex] + * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is + 'incorrect'. [Skotlex] + * Updated @disguise so the max npc id you can use is 1000 (1001 is already + the first mob, Scorpion) [Skotlex] + * Fixed a possible infinite loop in pc_calc_skilltree when receiving + additional skills when Soul Linked. [Skotlex] + * Added the Taekwon bonus that gives you triple Max HP/SP when you are a + top 10 ranker and have base level 90+ [Skotlex] + * Added support for skill_db pl == -2. These skills don't take the element + of the weapon, but will take the element of any enchantment elemental + change (so the element used is neutral unless you are enchanted with + Fire/Wind/etc) [Skotlex] + * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex] + * Should have fixed the crash with raw_time in char/char.c [Skotlex] + * Pressure can now be cast-break. [Skotlex] + * Likely fixed the client crash when hating a class rather than mob. [Skotlex] + * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla] + * Added @help2. @help did not fit in the screen. @help2 currently contains + just the char (#) commands. [Kayla] + * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance] + +2005/12/08 + * Changed default value of start_zeny to 0 to prevent packet exploits. + Also is 0z on offical servers. [Kayla] + * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris] + * Updated effects for food production thx to Poki#3 [Komurka] + * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka] + * Modified clif_blown to use the clif_slide packet instead of clif_fixpos, + as Komurka tested it and it appears to be handled better by current + clients. [Skotlex] + * Added two new battle_athena.conf options: + duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza] + * Small fix in allskill [Komurka] + * Updated Gloria Domini to bypass battle_calc_damage (misc damage + reductions) [Skotlex] + * Fixed a typo in pid.c, thanks to akusarujin [celest] + * Exploit fix in SG_FEEL [Komurka] + * Updated TK_MISSION to pick a random mob in the same way a dead branch + does. [Skotlex] + * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at + max level... [Skotlex] + * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't + use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at + 9 (only exception are quest skills). [Skotlex] + * Implemented HT_POWER/Beast Strafing. [Skotlex] + - The damage equation is unknown.. for now it's the same as Double Strafe + except the skill modifier is +10%*str + - Currently the Combo is triggered 100% of Double Strafes done on beast + monsters. + * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex] + * Corrected the drop delay for mobs when killed by magic to be 500ms (will + only work if killed by a player) [Skotlex] + * Updated SG skills (kRO Patch - 11/29/05) [Komurka] + * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets] + * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla] +2005/12/07 + * Pressure will always pull-off now after it has began casting. [Skotlex] + * Implemented Close Confine. [Skotlex] + * Change all 0x20e packets (18->26; 22->30) [Komurka] + Also added job_name(mob_id) in clif_hate_mob + (but it crashes client when U try to use SG_HATE skill on player ><) + * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM] + * Updated socket.c by adding a lots error reporting for functions that + previously were assumed to not fail. May help figure out what's going on + with the win32 builds... [Skotlex] + * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex] + - My skill desc says that SG_DEVIL does not makes you blind until you reach + max job level, so I implemented that. Report if this is incorrect. + - SG_*_WARM skills should be working from what I read there. + * Modified a bit the TK_MISSION packet, GUESSING where the progress of the + current mission should go within said packet... [Skotlex] + * Implemented TK_MISSION. [Skotlex] + * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka] + All of them should be checked by someone ^^;; + - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work + * Added new Geffen Field maps [Harbin] + * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin] + * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin] + * Merged in Reddozen's current Soul Linker work. [Skotlex] + - Berserk Pitcher should be working now. + - Bard/Dancer walk bonus when dancing/singing while soul-linked. + - Partial work on Twilight Pharmacy. + - proper skill effect + * Fixed One Hand quicken doing nothing. [Skotlex] + * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix + some crashes when using it on skills with no defined name) [Skotlex] + * When weapon_delay_attack is enabled, items should drop inmediately after + mobs are killed rather than 500ms afterwards. [Skotlex] + * Added Exception Handling plugin to be used for native Win32 builds [celest] + - crashes will be logged in .stackdump along with file name and line numbers + - To activate, enable 'exchndl' in plugin_athena.conf + + Public Service Message - Crash reports can be VERY VERY helpful, so please enable the + plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any + reports you might get! We all want eA to be stable, ne? ^^ + + * Some compile error fixes for MinGW, FreeBSD and plugins [celest] + * Updated Makefile to set platform defines for FreeBSD [celest] + * Updated Makefile to auto-detect MinGW and include src/mysql [celest] + * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance] + * joshuali's new vcproj with debug mode correctly set up. [Lance] + * Fixed compile errors for Valaris's commit on date.h [Lance] + * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance] + * Removed extra returns in date.h. [Lance] + * Probably fixed warnings in unzip.c [Lance] +2005/12/06 + * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris] + * Implemented Xmas Suit: [Valaris] + -Added status change state SC_XMAS, and added it to const.txt. + -Cannot attack or use skills while in the Xmas state. + -Will save if you logout. + -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes). + -Added xmas_ignorepalette option to battle_athena.conf. + * Fixed script error in Garm's Claw item causing an error. [Valaris] + * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris] + * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris] + * Added SC_SCRESIST to const.txt. [Valaris] + * Applied Komurka's Star Gladiator patch. [Skotlex] + - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER, + SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS + - The designated maps cannot be stored currently (cannot save character + string variables) and is pending on a script update to enable saving of + said type of variables. + * Added @away command. [LuzZza] + * Mostly fixed intravision making everyone see hidden/cloacked characters. + (the actual option value to see just the player's shadow is currently + unknown) [Skotlex] + * Updated Gospel [Skotlex] + - It should clear all buffs/debuffs now. + - Party-mates within range cannot use items. + * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed + by their own song/dance/encore. [Skotlex] + * Completed Sight Thrasher (the option value is still missing, though. + Temporarily uses the one of Sight) [Skotlex] + * Corrected possible exp exploits in jA's exp calc method. [Skotlex] + * Corrected Spirit Skills showing up in all class trees. [Skotlex] + * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex] + * Expanded Item Groups list from 20 to 32 item groups [Lupus] + * Fixed healing experience bug. Now only healing another players gives experience. [Harbin] +2005/12/05 + * Hopefully fixed gm_all_skill.... [Skotlex] + * Modified a bit the player attack code to give an extra range cell when + the target is moving. [Skotlex] + * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to + disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`. + Of course, by default this option have `no` (don't skip) value. [LuzZza] + * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin] + * Fixed char crash (I hope) when checking for two parents + baby in a party + with more than 3 characters, but from which only 3 were online at a time. [Skotlex] + * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the + Spirit Skills code when calculating the skill tree. [Skotlex] + * Updated mob ai so that support/aggressive mobs can't 'see' a player until + there's a direct line of sight between them. [Skotlex] + * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like + (mobs will not change walk target tiles mid-walk) [Skotlex] + * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra + exp rate a leveled up monsters gives. [Valaris] + * Added a custom X-Mas quest *Sign Your Items* [Lupus] + * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out. + [Skotlex] + * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex] + * Fixed the combo status not ending after using TK_TURNKICK [Skotlex] + * Overflowed pointer fix in socket.c [Skotlex] + * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus] + * More detailed error messages for missing '"'s in scripts. [Lance] +2005/12/04 + * Removed mail server switch from battle_athena.conf and added + full mail server configuration to inter_athena.conf. [Valaris] + * Fixed too big VVS damage of TOP10 BS weapons [Lupus] +2005/12/03 + * Fixed up TK Sprint (TK_RUN) skill: [Valaris] + -Disabled movement during skill use. + -Correct moves player server-side. + -Stops without sp use if skill is used during running. + -Server will not save status if player logs out. + * Some cleaning of socket.c to see if TURBO will now work on Windows, it + may also fix the select() problems on that platform as well. [Skotlex] + * Fixex "gm_skill_all" crashing the server from generating huge packets (or + so I hope) [Skotlex] +2005/12/02 + * Gave the Spirit Status Change a custom effect for now. [Skotlex] + * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex] + * The Bonus skills acquired from being Soul Linked should now show up in + the skill tree. [Skotlex] + * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex] + * Fixed Axe-Kick never triggering. [Skotlex] + * Slaves walk once again. [Skotlex] + * enable_items now also enables equipment stuff. [Skotlex] + * The attack motion in packets for ground-based skills is now 0 (it may + help somewhat with current firewall issues). [Skotlex] + * Added char-server option "save_log", when disabled, the char server will + stop printing info messages whenever something is loaded/saved. [Skotlex] + * Disabled random-walking for slaves [Skotlex] + * Added script commands enable_items/disable_items [Skotlex] + * Likely fixed the mob-skill target type "master" [Skotlex] + * Added target type "master" to the mobskill_db [Skotlex] + * Modified NPC_RUN to allow the caster to run away from the target [Skotlex] + * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex] + * Updated char-sql guild saving so that instead of saving ALL guilds when + the time comes, the save interval is splitted on time-slots (based on guild + count in memory) and a guild is saved per time-slot (just like the map + server saves characters). [Skotlex] + * Fixed client crashes with using baby and advanced player classes as pets. [Valaris] + * Added missing ban_hack_trade option to battle_athena.conf. [Valaris] + * Hopefully fixed Counter Kick. [Skotlex] + * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction + for monk combos) [Skotlex] + * Added a check in skills so that skills that are used on yourself, but had + it's target auto-selected cannot be used on non-enemies if it's nk is + different from 1 (1 = No damage skill) [Skotlex] + * Various cleanups to the char-sql server to prevent corner-case crashes + from queries that return no rows. [Skotlex] + * Massive Taekwon Boy skills related code cleanup. [Skotlex] + - Flying Side kick and Turn Kick should be fully working now, too. + * Cleaned up and reorganized the SC_ data listing. Added sc's for food + related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood, + SC_MAtkFood. [Skotlex] + - Some of the saved sc data will be wrong, so wipe the table/file if you + want to play it safe. + * Some corrects in duel code. [LuzZza] + * Sonic Blow and Shield Boomerang's after cast delay is now properly + adjusted by the Soul Link skills. [Skotlex] + * Party even share will be now broken after a base level reset. [Skotlex] + * Merged in Reddozen's Soul Linker current skills work. [Skotlex] + * Added countitem2(itemID,....) script function. [Lupus] + * Added axtoi script function that converts hex strings to integers. [Lance] + * Fixed incorrect time (that leads to crashes) in login server. [Lance] +2005/12/01 + * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage + modifier is currently set to +15% per cell (need actual value here) [Skotlex] + * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris] + * Implemented Ki Explosion. [Skotlex] + * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris] + Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID. + Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs. + * Fixed cutting Castle Name (was 14 instead of 24) [Lupus] + * Corrected Grimtooth counting a short-range skill when it's actually + ranged. [Skotlex] + * Corrected Venom Splasher's splash range, and the splash damage is now + divided by number of targets (sort of, skill % dmg is adjusted according + number of targets) [Skotlex] + * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is + 0. [Skotlex] + * Improvements and optimizations to the online db management in the char + txt/sql servers. [Skotlex] + * Updated the guild cache (char sql) to have it load/unload characters + whenever they are updated in the char online_db (previously they were only + updated on normal char-select/char-quit when there were more cases where a + char is set online/offline) [Skotlex] + * Now when the guild is not found in the cache it will be loaded from the + sql db first before failing. [Skotlex] + * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex] + * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex] + * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus] + To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons + e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command). + if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8) +2005/11/30 + * Updated item_db.sql to latest. [Skotlex] + * Updated mob_db.sql to latest. [Skotlex] + * Updated Gospel to force the removal of the ground-effect when the status + change ends. [Skotlex] + * Made Snatch/Intimidate work on Guild maps (I have read around this is how + it is) [Skotlex] + * Added the auction maps to maps_athena.conf [MasterOfMuppets] + * When players are hit while moving, they should now move one last cell + in the same direction they were walking when interrupted. [Skotlex] + * Walk delay won't be applied now unless the attack deals damage... [Skotlex] + * Major reorganization of player variables and bonuses. If something broke, + report it up. Otherwise, struct map_session_data should look quite a bit + more clean now. [Skotlex] + * Fixed duel bug when you can't cast some skills on yourself. [LuzZza] + * Fixed (I think) pets losing the "rename flag" when you sent them back to + egg. [Skotlex] + * Added a index check in the equip packet, should fix crashes from invalid + packets. [Skotlex] + * Fixed a horrible bug that was making the walk delay not work for sure x.x + [Skotlex] +2005/11/29 + * Fixed race exp bonuses. [Skotlex] + * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex] + * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere + damage so that the total bonus is multiplied by the total number of this. + [Skotlex] + * Fixed the config variables being "lost" on startup. [Skotlex] + * Fixed Restore requiring Regeneration lv2 [Skotlex] + * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex] + * Rewrote and cleaned up duel code. Formed independent duel_xxx functions. + I suggest to place this functions in duel.c/duel.h. New features: [LuzZza] + - Now when you in duel, you can't attack anything out of your duel + (mobs, other players etc...); + - Now you can't take part in duel more often than it set in battle_athena. + Default delay is 60 minutes. + - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel + on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps; + duel_time_interval - delay between using duel in minutes. + * Updated damage formula for Spiral Pierce. [Skotlex] + * Fixed speed change being lost when speed is increased/decreased while + walking with Free-cast. [Skotlex] + * Fixed pets being renameable after turning them back into eggs. [Skotlex] + * Reverted the guild data position in the mob/npc packets, should restore + the emblems in flags. [Skotlex] + * Corrected battle_check_target Guild checks returning true for non-guild, + party'ed characters and viceversa. [Skotlex] +2005/11/28 + * Added dontBR's experimental configure script. It's still in alpha stage, + so use with caution! [Skotlex] + * Fixed a pair of exp exploits possible with to Rich Man Kim and + race-add-exp card bonuses. [Skotlex] + * Updated behaviour of skillrange_from_weapon. If set, those skills with + negative range use the weapon's range. If not set, then the skill range + used is the absolute value of the range specified in the skill_db. [Skotlex] + * Small cleanup of the color broadcast packet using data provided by Master + of Muppets. It should hopefully fix the font-size on said colored messages. + [Skotlex] + * Fixed the setting of the guild id and guild emblem in packets 0x7b and + 0x78 for mobs/npcs (this is assuming the position is correct when filling + these same packets for players) [Skotlex] + * Added battle_config option skillrange_from_weapon which, when set, allows + weapon based, target-selected, offensive skills to take the equipped + weapon's range instead of the range defined in the skill_db. [Skotlex] + * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus] + * Updated monster_ai&8 so that mobs scatter as soon as they lose their + target. Use this setting for an effective counter measure to Grimtooth + mass-mob training. [Skotlex] + * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of + players from that of mobs. The adjustment for players is 20% while for mobs + is 100%, pending further adjustments. [Skotlex] + * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex] + * Removed the mob_stop_walking code from mob_damage as it should be invoked + on battle_walkdelay (the mob walk delay issue will likely need it's own + config option) [Skotlex] + * Added joshuali's new Visual Studio files. [Lance] + * Novice Warp Portal fixes from jAthena. [Lance] + * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance] + * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki. + * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance] + * Included pcre.dll and libmysql.dll from joshuali. [Lance] + * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance] +2005/11/27 + * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex] + * Updated the damage code if Spiral Pierce, Shield Chain and Shield + boomerang to be closer to official. [Skotlex] + * Fixed a crash when setting all chars offline in the char-sql server. Also + fixed that delete_timer mismatch on shutdown [Skotlex] + * Autospells now won't trigger if the range between the source and the + target is not satisfied. [Skotlex] +2005/11/26 + * Added bonus2 bAddSkillBlown for adding a custom knockback value to a + skill. Note that this knockback bonus is ADDED to whatever the default + knockback of the skill is. [Skotlex] + * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex] + * Probably fixed the crash in inter_guild_CharOffline [Skotlex] + * Modified the skill get range routine to correctly account for the attack + range and the AC_VULTURE range bonus where needed. [Skotlex] + * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus] + on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_- + * Some restructuring and cleaning up in map loading to make it easier for + future plans (like removing Grfio) [celest] + - split map loading into separate sources properly + - added map server will display a list of enabled map sources on startup + - added maps will be auto-imported into the map cache if it's loaded with + AFM, AF2, or any other source + The server looks for maps in this descending order: the map cache, AFM maps, + AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map + caching it should be a liiiittle bit faster then before ^^ +2005/11/25 + * Uploaded fixes to int_guild, tested and working safely. [Kevin] + * Added @showzeny @ command. [Skotlex] + * Some code cleanup to make AutoBerserk work the way it was intended to + (skill toggles "auto-berserk" state on/off, if on, you automatically get + Provoked when under 25%HP) [Skotlex] + * Fixed Auto-Berserk auto-ending after a minute. [Skotlex] + * Added a fix to mob skills to prevent them from being checked too + frequently during battle (which was sort of bumping up their rate to double + or more from what the skill db would state) [Skotlex] + * Added cleaning up the fifo before sending the guild information (since + the packet is big, the fifo should be cleared to avoid overflow problems) + [Skotlex] + * Added monster_ai&8, when set monsters stop walking as soon as they lose + their current target [Skotlex] + * Reflect Sword again reflects damage versus players. [Skotlex] + * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex] + * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex] + * Added pow, sqrt and distance to scripting commands. [Lance] + * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus] + * Should fix night glowing bug. [Lance] + * Added setd and getd variable retrieving and setting with dynamic names. [Lance] + * Added petstat command as requested by Dubby. [Lance] +2005/11/24 + * Fixed a small bug in the guild search by name routine. Should fix the + crash on new guild creation. [Skotlex] + * Added debug information in case the guild isn't found in the cache when + it should be there. This should help fix any problems the guild cache + might have (eg: for some function that may take effect on a guild which + has no members online) [Skotlex] + * Finished cleaning up and merging the guild cache withthe guild timers + behaviour. It should be mostly safe to update now. [Skotlex] + * Reverted the sql save behaviour. [Skotlex] + - Now guilds timers and cache are both into effect, this requires a bit + more of cleaning to be considered done. + * Various things I made but already forgot xD [DracoRPG] + * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50 + for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as + 2 additional Star Crumbs. [DracoRPG] + * Added or updated several Taekwon skills [DracoRPG] + - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video + - Taekwon ranking is now supported by the fame system, but there's no way to gain + points atm (Taekwon Mission has no effect), infinite kick combo should be OK + - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2 + seconds to hit the button before attacking again + - Run uses SC_SPORT to increase your STR and affect the way Break Fall works + - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones + when SC_SPORT is active + * Made Sword Reject / Counter Instinct reflect damage only against monsters (not + 100% sure about it, but let's say 90%... iRO site says it, although it isn't + the best source ever) [DracoRPG] + * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things + need to be reviewed [DracoRPG] + * Fixed Pneuma. [Skotlex] + * Fixed dead mobs reappearing on the map. [Skotlex] + * Cleaned up the duel code in battle_check_target. [Skotlex] + * Added config option summons_inherit_effects, defaults to yes, check + battle_athena.conf for further details. [Skotlex] + * Updated duel [LuzZza] + - Now "@duel " may be used for indication max players limit of duel. + - Now "@duel " creating duel for two players and automatically send invitation to Nick. + * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus] + Returns Card ID or just a value from your EQUIPPED item + Useful to check equipped items PROPERTY, STRONG value, Author ID, etc + Check npc\sample\getequipcardid.txt and read script.c comment ^_- +2005/11/23 + * Fixed the crash on guild creation in new guild cache. [Kevin] + * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza] + * Made the walk-delay a timer, so that it triggers after the actual attack + motion of the src. [Skotlex] + * Added back the combo damage delay config, now renamed to + multihit_delay, and set to the default of 230ms it had before. [Skotlex] + * Added displaying file which caused an error on incorrect mob lines. + [Skotlex] + * Small memory corrections to sql castle saving/loading, mostly Lance's + work. [Skotlex] + * Updated the walk delay routine to not invoke stop-walking when character + is not walking (fixes the case in which the packet is sent while sitting, + which causes a 'standing' sprite even if the char is sitting). [Skotlex] +2005/11/22 + * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin] + * More grammar fixes [Kayla] + * Added 1-tile of range grace in skill_use_id and skill_use_pos since + that's how it is on Aegis servers. [Skotlex] + * Updated the skill info packets to deliver the skill names as expected by + the client. [Skotlex] + * Updated mob ai to enable changing targets while attacking ONLY if the + attacker is within melee range (Aegis AI). monster_ai&4 can be used to + override this and allow mobs to change target and pursue ranged attackers. + [Skotlex] + * Updated the config comments for the ip-related settings. Thanks to + akusarujin for the update. [Skotlex] + * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex] + * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex] + * Updated the walkdelay function to only be invoked if the attack did + damage. [Skotlex] + * Some more fixes to the english in ShowInfo()'s [Kayla] + * Cleaned out the SVN a bit [Kayla] +2005/11/21 + * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla] + * Mob AI update: updated the conditions used to specify if a mob can change + targets as per the forum provided information (by Komurka and Kyoki). + Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex] + * Mobs that assist now link nearby mobs when they attack. [Skotlex] + * Made the damage delay be applied after knockback rather than before + (magical/misc instant effect attacks are still applied before the + knockback) [Skotlex] + * The damage delay timer now stores the distance between source/target, if + this distance is increased by 2 or more, the damage delay fails and takes + no effect (if the '2' needs to be made higher, do point it out. It + shouldn't be much of a problem since you aren't supposed to be able to walk + from the damage delay anyway). [Skotlex] + * Changed the way damage delay works. It is no longer applied on + mob_damage/pc_damage, but instead is invoked from clif_damage (or + clif_skill_damage), which means the "can't walk" delay is sync'ed with the + damage packets when they are sent. This should fix most delay-damage + 'stun-lock' related issues. [Skotlex] +2005/11/20 + * Mobs now can't move while casting. [Skotlex] + * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki. + [Skotlex] + * Corrected the mob_db by adding the canmove/canattack bits to pretty much + all mobs that needed them. [Skotlex] + * Some fixes to the confusion code. [Skotlex] + * Crash-fix in status_change_start [Skotlex] + * Implemented confusion as it should be (not tested yet!) [Skotlex] + * Updated run_script to backup the current script of a player and + restore it if the current script ends inmediately. This should fix losing + the script info if status_calc_pc is invoked while running a script. + [Skotlex] + * Fixed a memory leak in the guild eliminate timer. [Skotlex] + * Removed the extra tile of range mobs have when walking. [Skotlex] + * Added mob reloading to battleconfig reload @ command. [Skotlex] + * Updated mob_db.sql with the new modes by Kyoki. [Skotlex] +2005/11/19 + * Made characters stop walking when inflicted by SC_STOP, may fix + GrimTooth's stop effect not seeming to take effect. [Skotlex] + * Made the pk_min_level config not take effect in WoE/GvG grounds. + [Skotlex] + * Fixed showing falcon when player is hide. [LuzZza] + * Updated mob_db.sql and item_db.sql to current [Skotlex] + * Updated the skill db step guessing code to allow for negative ranges (Now + spear boomerang should progressively get longer range with higher levels) + [Skotlex] + * Fixed Tarot Card, the card that gets two random effects can't retrigger + itself, and it causes STOP instead of Stun where appropiate. [Skotlex] + * Updated devotion to only work on damage attacks that have a source (will + prevent it from "blocking" COMA, which is what caused the crash). [Skotlex] + * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus] +2005/11/18 + * Updated mob_ai so aggressive mobs change target when chasing, and + change-target mobs do so when attacking. [Skotlex] + * Fixed weapon forging showing success even when it fails. [Skotlex] + * Some cleaning up of @time, may fix the weird time displays. [Skotlex] + * Modified mob_ai so hyper-active mobs change target if they are + cast-sensors even if attacking (angry mode). They will also change target + if attacked while in angry/follow mode regardless of their change-target + mode. [Skotlex] + * Moved the night-inducing code from "map loaded ack" to "spawn pc", should + fix characters going ultra-blue after stuff like fly-wings. [Skotlex] + * Delayed the mob emotion when doing skills so that it gets executed AFTER + the skill is successfully performed. [Skotlex] + * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp? + That's how it is currently. And if the map has the nopenalty flag,there's + no exp penalty. Awaiting further input on the matter (altough, do note the + skill isn't tested either) [Skotlex] + * Fixed three memory issues (char txt shutdown, npc reloading, ore + discovery logs) which were pointed out by End of Exam. [Skotlex] + * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs + will change to the closest target while chasing/following other players. + Needs be added to the mob_db. [Skotlex] + * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs + change their skill state to angry/follow instead of attack/chase when they + select/change target (except if they changed target because the new target + attacked them). Needs be added to the mob_db, for now all aggressive mobs + are considered hyper as well. [Skotlex] + * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are + Aggressive can also change target if they are chasing/following a player + when someone else casts a skill on them. [Skotlex] + * Fixed Dark Blessing. [Skotlex] + * Changed the default battle_delay_damage value from no to yes. [Skotlex] + * Added check to prevent reinitiating SC_GOSPEL on a character that already + has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on + the ground. [Skotlex] +2005/11/17 + * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka. + [Skotlex] + - val[0] (the first one) is the emotion the mob does. If val[1] is + different from 0, then the mob's mode is changed to THIS value. If val[2] + is different from zero, it'll add/remove a mode based on skill used + (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex] + * Fixed for sure the Makefile... [Skotlex] + * Modified Wedding effects. That is, changing base to 22 does NOT displays + wedding outfit anymore. To display the wedding outfits, you have to start + SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated. + [Skotlex] + * Added battle option disp_zeny, will display on console how much zeny you + earned (be it from selling, trading, mobs, etc, as long as you "earned" + zeny) [Skotlex] + * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex] + * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex] + * Updated sting lib, to avoid SQL troubles [Lupus] + * Fixed moonlit not properly checking for nearby walls. [Skotlex] + * Added a recursion protection system to status_calc_pc which should avoid + exploits derived from recursively calling status_calc_pc which certain + equipment scripts could trigger. Thanks to End of Exam for pointing it out. + [Skotlex] + * Applied Celest's patch which should help compiling eA under mingwin. + [Skotlex] +2005/11/16 + * Fixed AFM map loading (something was missing there which was gonna make + the map server crash for sure later on) [Skotlex] + * Some corrections to the mob states, linked/cast-sensitive mobs engage in + attach/chase modes, not angry/follow (which seem reserved entirely for + aggressive mobs) [Skotlex] + * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added + and documented them in mob_skill_db.txt [Skotlex] + * Probably corrected whispers to GMs. Thanks to Slennox for pointing it + out. [Skotlex] + * Modified mob-skill states to use Aegis-based information. Modes are + MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH + and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now + supports "angry" and "follow" states. [Skotlex] + * Cleanup of how knockback routines are invoked. [Skotlex] + * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a + skill when there are no players nearby (but there has to be players in the + same map for it to trigger). Currently set to 10/1000 chance. [Skotlex] + * battle_check_target update. Rewrote the party/guild checks, this should + hopefully fix any problems left with pvp/gvg and mapflags not working + properly. [Skotlex] + * Fixed playerattached() returning char id instead of account id. [Skotlex] + * Added battle option party_even_share_bonus to enable use of Valaris's evn + share experience bonus equation rather than the official one. [Skotlex] + * Corrected @jump not displaying the actual coords you jumped to. Thanks to + kitty74x9 for noticing (and fixing) it out. [Skotlex] +2005/11/15 + * Fixed multi-hitting skills not increasing the "can-walk" delay + accordingly. [Skotlex] + * Modified way to updating hp/position of party members. [LuzZza] + * Added battle config option "aura_lv", specifies which level characters + have to be for the server to report their level as "max_lv" (which normally + is used to enable the aura). See battle_athena.conf for more details. It + may not work for your self, but only for other characters (this is, + afterall, untested yet) [Skotlex] + * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG] + * Various cleanups and typo fixes here and there. [DracoRPG] + * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex] + * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of + your total damage previous to the elemental modifier. [Skotlex] + * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per + bash skill level over 5) [Skotlex] + * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex] + * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex] + * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex] + * Pretty much rewrote how Moonlight Petals work, it should be working + mostly right now. [Skotlex] + * Splitted gat map information into gat and cell info. gat info is + permanent map data (walls, ground, etc) while cell is temp map info + (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based + on map cells. [Skotlex] +2005/11/14 + * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin] + * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex] + * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri + per level) [Skotlex] + * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are + inmune to it. [Skotlex] + * Fixed null pointer crash in battle_damage. [Skotlex] + * Increased max account variables to 32. [Skotlex] + * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and + bypasses the Devotion/Sacrifice check. [Skotlex] + * Added handling of the /pk packet, even thought it just shows an empty + listing for now. [Skotlex] + * Applied zBuffer's suggested fix to prevent S. Novices from getting mental + Strength at 100% exp. [Skotlex] + * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus] + thanks to CAHTEXNIK for pointing it out 8) +2005/11/12 + * Probably fixed the name of freshly captured pet eggs. [Skotlex] + * Changes Win32 to not require svnversion.h, but instead tries to peek in + .svn\entries to check for svn version. If the file doesn't exist it'll + display "Unknown" though, which I guess isn't a good thing ^^; [celest] + * Removed the option to load zlib as a plugin for Win32 since it should be + linked at compile time [celest] + * Added zlib and libmysql .lib files for compiling in Visual Studio [celest] + Note: The project files on SVN don't have them yet, you'll need to include + them yourself for now + * Fixed a compile error in Visual Studio [celest] + * Readded a missing zlib file needed by Win32, sorry ^^; [celest] +2005/11/11 + * New readme content/layout (IE warning: IE hates new readme) [Evera] + * Imported use of the refine weapon packets from jA. [Skotlex] + * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's + mode permanently (until their death, that is), and it won't work on + player summoned mobs. As before, val1 is the emotion value, val2 is the + mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex] + (no, no need to wipe SC data this time around either) + * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported + by older MySQL versions and not quite deprecated yet. [Skotlex] + * Modified the party even share exp bonus to be +10% per extra party member + as official sources state. [Skotlex] + * Organized the clif_devotion packet, and added clif_marionette as per + jA's implementation. [Skotlex] + * Added db_path to map_athena.conf, used to specify an alternate directory + to locate the db/ files. Defaults to "db", obviously. [Skotlex] + * Removed SC_FALCON and SC_RIDING, the status icons are directly managed + through the change of the character's option now. The actual defines were + not removed to avoid shifting all the SC_ values again (no need to wipe sc + data) [Skotlex] + * Added additional debug information to battle_attr_fix until the cause of + those errors are found and resolved. [Skotlex] + * Fixed win32 compiles always reporting "unable to set socket to + non-blocking mode", together with other minor win32 fixes. [Skotlex] +2005/11/10 + * Fixed char-sql cart loading. [Skotlex] + * Updated the function that specifies the cards to support more than four + slots. [Skotlex] + - Since the packets are fixed sized the client can never receive data of + more than four cards, therefore if the client was compiled with MAX_SLOTS + above 4, a random subset of cards will be sent each time the item data is + sent (eg: if the item has 6 slots, it may randomly choose to send cards + 1->4, 2->5, or 3->6). + * Removed the OnAgitInit call when the map connects to char server. Fixes + double guardian spawn. [Skotlex] + * Fixed the sql query strings that would appear "incomplete" under certain + *nix systems. [Skotlex] + * Applied zBuffer's patches to correct memory leaks in the PCRE module + (regular expression support for npcs) and prevent server crashing when + scripts divide (or do mod %) by zero. [Skotlex +2005/11/09 + * Fixed Ankle Snare and Spider Web not being cleared when the trapped + target dies. [Skotlex] + * Fixed the range flag being incorrectly set in BF_MISC skill attacks. + [Skotlex] + * Corrected Venom Knife using Level1 always for the poisoning chance rather + than learned Envenom's level. [Skotlex] + * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex] + * Fixed possible item duping while vending, thanks to End of Exam for + pointing it out. [Skotlex] + * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex] + * Fixed mobs moving one tile when hit even if they can't move (this is what + broke Ankle Snare) [Skotlex] + * Fixed night/day implementation (which broke due to the addition of SI_ + constants). [Skotlex] + * Cleaned up the SI_ constants to have defined only those which actually + display something on the client. [Skotlex] + * Fixed a bug which caused a captured pet's name to be displayed as beloved + even though it was just captured. [Skotlex] + * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus] +2005/11/08 + * Updated the documentation on the announce script commands. [Skotlex] + * Removed the global color message support as there's now a way to craft + custom colored announces. [Skotlex] + * Probably fixed mapannounce. [Skotlex] + * Implemented SI_ constants to specify the icon number for different SC_ + changes, idea adopted from jAthena. All SC_ data was reorganized and + several checks are now in place. It is likely all saved sc_data is wrong + after this update due to the numbers changing places. It won't cause any + glue-boots.. but the wrong status changes will be loaded the first time + anyway, so it may be a good idea to wipe that file/table for this update. + [Skotlex] + * Added mob boss inmunity to status changes: poison, curse, deadly poison. + [Skotlex] + * Now when the mob starts casting a skill and stops walking, a packet will + be sent to update the mob position on the clients. [Skotlex] + * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex] + * Fixed not showing named/carded items in Vending [Lupus] + (when you drag'n'drop them from your cart into your shop list) +2005/11/07 + * Expanded script commands announce/mapannounce/mapareaannounce to take an + additional parameter to define the color. This uses the new packet 0x1c3 to + send the broadcast, and even though the packet is not fully understood yet, + it should be at the point where it can be used. [Skotlex] + - eg: "announce "hello world", bc_map, 0xFFFF00;" + * Cleaned up and optimized the way card data is set in packets. Should + correct most, if not all, pet-egg related issues. [Skotlex] + * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total + delay during which you can't move is a percent of the normal damage delay + rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex] + * Removed the random damage delay value from status_get_dmotion as it is + not really helping the walk-stun-lock. [Skotlex] + * Made Gravitation ignore target's cards. [Skotlex] + * Updated readme with new layout [Evera] + * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card + where bonus_item_rate = base_rate * (killed_mob_level/10) + 1 + So if 2nd argument is negative, then it's 'rate' + Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance + and if u kill Leaf Cats then u'd have them with 0.05% chance + Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus] +2005/11/06 + * Cleaned up a bit the warp portal code. [Skotlex] + * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map + servers are connected. Scripts should now carefully use OnInit to load the + castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc. + [Skotlex] + * Reverted the damage delay equation to 800 -4*agi, which is the correct + data from packets examined. [Skotlex] + * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus] +2005/11/05 + * Fixes on sending to client status of char (guild, position, etc). [LuzZza] + * Updated backsliding to work as it should. [Skotlex] + * Added back the GPL licence on the root directory (why was this removed?) + [Skotlex] + * Fixed knock-back packets, thanks to Vicious for collecting the packet + samples. [Skotlex] + * Fixed pretty much all ground skills not working when you "walked into + them" (they were fine if casted on top of you, though) [Skotlex] + * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus] + - Only SQL logs available. + - Logs only Vending, Trade, Shops yet + - Don't forget to update your logs SQL DB and log_athena.conf + * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus] +2005/11/04 + * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for + pointing that out! [Kayla] + * Fixed various occurencies of assuming Guild Skills being >= ID 10000 + rather than 500 '127.0.0.1'. +Map Server IP Address : '127.0.0.1' -> '127.0.0.1'. +Server running in 'Debug Mode'. +Using SQL dbs: no +Logging GM Level 40 Commands to table `atcommandlog` +Logging GM Level 40 Commands to file `log/atcommandlog.log`.txt +Connecting to the Map DB Server.... +connect success! (Map Server Connection) +Connecting to the Login DB Server.... +connect success! (Login Server Connection) +Connect Mapreg DB Server.... +Connect success! (Mapreg DB Connection) +Dang! Filelist is NULL! PANIC!! +Done reading 'conf/grf-files.txt'. +[Status]: Loading Maps with... [afm] [af2] [gat] +Progress: [data\force_1-1.gat not found (grfio_reads - local file) +Removing map [ force_1-1.gat ] from maplist +data\force_1-2.gat not found (grfio_reads - local file) +Removing map [ force_1-2.gat ] from maplist +data\force_1-3.gat not found (grfio_reads - local file) +Removing map [ force_1-3.gat ] from maplist +data\force_2-1.gat not found (grfio_reads - local file) +Removing map [ force_2-1.gat ] from maplist +data\force_2-2.gat not found (grfio_reads - local file) +Removing map [ force_2-2.gat ] from maplist +data\force_2-3.gat not found (grfio_reads - local file) +Removing map [ force_2-3.gat ] from maplist +data\force_3-1.gat not found (grfio_reads - local file) +Removing map [ force_3-1.gat ] from maplist +data\force_3-2.gat not found (grfio_reads - local file) +Removing map [ force_3-2.gat ] from maplist +data\force_3-3.gat not found (grfio_reads - local file) +Removing map [ force_3-3.gat ] from maplist +Progress: [Progress: [data\hunter_1-1.gat not found (grfio_reads - local file) +Removing map [ hunter_1-1.gat ] from maplist +data\hunter_2-1.gat not found (grfio_reads - local file) +Removing map [ hunter_2-1.gat ] from maplist +data\hunter_3-1.gat not found (grfio_reads - local file) +Removing map [ hunter_3-1.gat ] from maplist +data\knight_1-1.gat not found (grfio_reads - local file) +Removing map [ knight_1-1.gat ] from maplist +data\knight_2-1.gat not found (grfio_reads - local file) +Removing map [ knight_2-1.gat ] from maplist +data\knight_3-1.gat not found (grfio_reads - local file) +Removing map [ knight_3-1.gat ] from maplist +Progress: [Progress: [data\new_1-1.gat not found (grfio_reads - local file) +Removing map [ new_1-1.gat ] from maplist +data\new_1-2.gat not found (grfio_reads - local file) +Removing map [ new_1-2.gat ] from maplist +data\new_1-3.gat not found (grfio_reads - local file) +Removing map [ new_1-3.gat ] from maplist +data\new_1-4.gat not found (grfio_reads - local file) +Removing map [ new_1-4.gat ] from maplist +data\ordeal_1-1.gat not found (grfio_reads - local file) +Removing map [ ordeal_1-1.gat ] from maplist +data\ordeal_1-2.gat not found (grfio_reads - local file) +Removing map [ ordeal_1-2.gat ] from maplist +data\ordeal_2-1.gat not found (grfio_reads - local file) +Removing map [ ordeal_2-1.gat ] from maplist +data\ordeal_2-2.gat not found (grfio_reads - local file) +Removing map [ ordeal_2-2.gat ] from maplist +data\ordeal_3-1.gat not found (grfio_reads - local file) +Removing map [ ordeal_3-1.gat ] from maplist +data\ordeal_3-2.gat not found (grfio_reads - local file) +Removing map [ ordeal_3-2.gat ] from maplist +Progress: [data\priest_1-1.gat not found (grfio_reads - local file) +Removing map [ priest_1-1.gat ] from maplist +data\priest_2-1.gat not found (grfio_reads - local file) +Removing map [ priest_2-1.gat ] from maplist +data\priest_3-1.gat not found (grfio_reads - local file) +Removing map [ priest_3-1.gat ] from maplist +Progress: [data\pvp_n_1-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_1-1.gat ] from maplist +data\pvp_n_1-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_1-2.gat ] from maplist +data\pvp_n_1-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_1-3.gat ] from maplist +data\pvp_n_1-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_1-4.gat ] from maplist +data\pvp_n_1-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_1-5.gat ] from maplist +data\pvp_n_2-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_2-1.gat ] from maplist +data\pvp_n_2-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_2-2.gat ] from maplist +data\pvp_n_2-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_2-3.gat ] from maplist +data\pvp_n_2-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_2-4.gat ] from maplist +data\pvp_n_2-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_2-5.gat ] from maplist +data\pvp_n_3-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_3-1.gat ] from maplist +data\pvp_n_3-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_3-2.gat ] from maplist +data\pvp_n_3-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_3-3.gat ] from maplist +data\pvp_n_3-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_3-4.gat ] from maplist +data\pvp_n_3-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_3-5.gat ] from maplist +Progress: [data\pvp_n_4-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_4-1.gat ] from maplist +data\pvp_n_4-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_4-2.gat ] from maplist +data\pvp_n_4-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_4-3.gat ] from maplist +data\pvp_n_4-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_4-4.gat ] from maplist +data\pvp_n_4-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_4-5.gat ] from maplist +data\pvp_n_5-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_5-1.gat ] from maplist +data\pvp_n_5-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_5-2.gat ] from maplist +data\pvp_n_5-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_5-3.gat ] from maplist +data\pvp_n_5-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_5-4.gat ] from maplist +data\pvp_n_5-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_5-5.gat ] from maplist +data\pvp_n_6-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_6-1.gat ] from maplist +data\pvp_n_6-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_6-2.gat ] from maplist +data\pvp_n_6-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_6-3.gat ] from maplist +data\pvp_n_6-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_6-4.gat ] from maplist +data\pvp_n_6-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_6-5.gat ] from maplist +data\pvp_n_7-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_7-1.gat ] from maplist +data\pvp_n_7-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_7-2.gat ] from maplist +Progress: [data\pvp_n_7-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_7-3.gat ] from maplist +data\pvp_n_7-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_7-4.gat ] from maplist +data\pvp_n_7-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_7-5.gat ] from maplist +data\pvp_n_8-1.gat not found (grfio_reads - local file) +Removing map [ pvp_n_8-1.gat ] from maplist +data\pvp_n_8-2.gat not found (grfio_reads - local file) +Removing map [ pvp_n_8-2.gat ] from maplist +data\pvp_n_8-3.gat not found (grfio_reads - local file) +Removing map [ pvp_n_8-3.gat ] from maplist +data\pvp_n_8-4.gat not found (grfio_reads - local file) +Removing map [ pvp_n_8-4.gat ] from maplist +data\pvp_n_8-5.gat not found (grfio_reads - local file) +Removing map [ pvp_n_8-5.gat ] from maplist +data\pvp_n_room.gat not found (grfio_reads - local file) +Removing map [ pvp_n_room.gat ] from maplist +data\pvp_y_1-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_1-1.gat ] from maplist +data\pvp_y_1-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_1-2.gat ] from maplist +data\pvp_y_1-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_1-3.gat ] from maplist +data\pvp_y_1-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_1-4.gat ] from maplist +data\pvp_y_1-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_1-5.gat ] from maplist +data\pvp_y_2-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_2-1.gat ] from maplist +data\pvp_y_2-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_2-2.gat ] from maplist +data\pvp_y_2-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_2-3.gat ] from maplist +data\pvp_y_2-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_2-4.gat ] from maplist +data\pvp_y_2-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_2-5.gat ] from maplist +data\pvp_y_3-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_3-1.gat ] from maplist +data\pvp_y_3-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_3-2.gat ] from maplist +data\pvp_y_3-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_3-3.gat ] from maplist +data\pvp_y_3-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_3-4.gat ] from maplist +data\pvp_y_3-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_3-5.gat ] from maplist +data\pvp_y_4-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_4-1.gat ] from maplist +data\pvp_y_4-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_4-2.gat ] from maplist +data\pvp_y_4-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_4-3.gat ] from maplist +data\pvp_y_4-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_4-4.gat ] from maplist +data\pvp_y_4-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_4-5.gat ] from maplist +data\pvp_y_5-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_5-1.gat ] from maplist +data\pvp_y_5-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_5-2.gat ] from maplist +data\pvp_y_5-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_5-3.gat ] from maplist +data\pvp_y_5-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_5-4.gat ] from maplist +data\pvp_y_5-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_5-5.gat ] from maplist +data\pvp_y_6-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_6-1.gat ] from maplist +data\pvp_y_6-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_6-2.gat ] from maplist +data\pvp_y_6-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_6-3.gat ] from maplist +data\pvp_y_6-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_6-4.gat ] from maplist +data\pvp_y_6-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_6-5.gat ] from maplist +data\pvp_y_7-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_7-1.gat ] from maplist +Progress: [data\pvp_y_7-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_7-2.gat ] from maplist +data\pvp_y_7-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_7-3.gat ] from maplist +data\pvp_y_7-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_7-4.gat ] from maplist +data\pvp_y_7-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_7-5.gat ] from maplist +data\pvp_y_8-1.gat not found (grfio_reads - local file) +Removing map [ pvp_y_8-1.gat ] from maplist +data\pvp_y_8-2.gat not found (grfio_reads - local file) +Removing map [ pvp_y_8-2.gat ] from maplist +data\pvp_y_8-3.gat not found (grfio_reads - local file) +Removing map [ pvp_y_8-3.gat ] from maplist +data\pvp_y_8-4.gat not found (grfio_reads - local file) +Removing map [ pvp_y_8-4.gat ] from maplist +data\pvp_y_8-5.gat not found (grfio_reads - local file) +Removing map [ pvp_y_8-5.gat ] from maplist +data\pvp_y_room.gat not found (grfio_reads - local file) +Removing map [ pvp_y_room.gat ] from maplist +data\sword_1-1.gat not found (grfio_reads - local file) +Removing map [ sword_1-1.gat ] from maplist +data\sword_2-1.gat not found (grfio_reads - local file) +Removing map [ sword_2-1.gat ] from maplist +data\sword_3-1.gat not found (grfio_reads - local file) +Removing map [ sword_3-1.gat ] from maplist +data\wizard_1-1.gat not found (grfio_reads - local file) +Removing map [ wizard_1-1.gat ] from maplist +data\wizard_2-1.gat not found (grfio_reads - local file) +Removing map [ wizard_2-1.gat ] from maplist +data\wizard_3-1.gat not found (grfio_reads - local file) +Removing map [ wizard_3-1.gat ] from maplist +Progress: [Progress: [Progress: [Progress: [Progress: [Progress: [data\nguild_gef.gat not found (grfio_reads - local file) +Removing map [ nguild_gef.gat ] from maplist +data\nguild_prt.gat not found (grfio_reads - local file) +Removing map [ nguild_prt.gat ] from maplist +data\nguild_pay.gat not found (grfio_reads - local file) +Removing map [ nguild_pay.gat ] from maplist +Progress: [data\nguild_alde.gat not found (grfio_reads - local file) +Removing map [ nguild_alde.gat ] from maplist +Progress: [Progress: [Progress: [Progress: [data\y_airport.gat not found (grfio_reads - local file) +Removing map [ y_airport.gat ] from maplist +data\lhz_airport.gat not found (grfio_reads - local file) +Removing map [ lhz_airport.gat ] from maplist +data\airplane_01.gat not found (grfio_reads - local file) +Removing map [ airplane_01.gat ] from maplist +Progress: [Successfully loaded '382' maps. +Maps Removed: '123' +Done reading packet database from 'packet_db.txt'. Using default packet version: 18. +Open listen port on 0.0.0.0:5121 +Done reading '2233' entries in 'item_db.txt'. +Done reading '19' entries in 'item_group_db.txt'. +Done reading '441' entries in 'item_bluebox.txt'. +Done reading '291' entries in 'item_violetbox.txt'. +Done reading '305' entries in 'item_cardalbum.txt'. +Done reading '75' entries in 'item_giftbox.txt'. +Done reading '20' entries in 'item_findingore.txt'. +Done reading '5' entries in 'item_avail.txt'. +Done reading '5' entries in 'item_trade.txt'. +Done reading 'data\num2cardillustnametable.txt'. +Done reading 'mob_db.txt'. +Done reading 'mob_db2.txt'. +Done reading '36' entries in 'mob_avail.txt'. +Done reading 'mob_branch.txt'. +Done reading 'mob_poring.txt'. +Done reading 'mob_boss.txt'. +Done reading 'mob_skill_db.txt'. +Done reading 'mob_race2_db.txt'. +Querying script_load_mapreg ... +Success! Returning results ... +Freeing results... +SQL Mapreg Loading Completed Under 0 Seconds. +Done reading 'exp.txt'. +Done reading 'skill_tree.txt'. +Done reading 'attr_fix.txt'. +Done reading 'statpoint.txt'. +GM account: 704554 -> level 99 +Done reading 'job_db1.txt'. +Done reading 'db/job_db2.txt'. +Done reading 'db/size_fix.txt'. +Done reading 'db/refine_db.txt'. +Done reading '24' entries in 'castle_db.txt'. +Done reading 'db/skill_db.txt'. +Done reading 'db/skill_require_db.txt'. +Done reading 'db/skill_cast_db.txt'. +Done reading 'db/skill_unit_db.txt'. +Done reading '143' entries in 'db/produce_db.txt'. +Done reading '98' entries in 'db/create_arrow_db.txt'. +Done reading '266' entries in 'db/abra_db.txt'. +Done reading 'db/skill_castnodex_db.txt'. +Done reading 'db/skill_nocast_db.txt'. +Done reading '27' pets in 'pet_db.txt'. +Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... 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Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Loading NPCs... Working: Done loading '5' NPCs: + -'0' Warps + -'0' Shops + -'5' Scripts + -'0' Mobs + -'0' Mobs Cached + -'0' Mobs Not Cached +Event 'OnInit' executed with '2' NPCs. +Server is 'ready' and listening on port '5121'. + +Attempting to connect to Char Server. Please wait. +Connecting to 127.0.0.1:6121 +Logging in to char server... +Successfully logged on to Char Server (Connection: '1544'). +Sending maps to char server... +Event 'OnCharIfInit' executed with '0' NPCs. +Event 'OnInterIfInit' executed with '0' NPCs. +Event 'OnInterIfInitOnce' executed with '0' NPCs. +Map sending complete. Map Server is now online. +Received Fame List of '0' characters. diff --git a/Dev/quotes.txt b/Dev/quotes.txt new file mode 100644 index 000000000..e2bced75b --- /dev/null +++ b/Dev/quotes.txt @@ -0,0 +1,24 @@ +ADD UR QUOTES HERE FOR DEV EDITION NPCS! +Remember to add map, coords, and sprite number! + +NEW 10-21-04! +Add Biography areas +-Real name +-Age +-Where u live +-What u do here +-Why ur here +-and ur own small self intro. + +Completed people: + + +Also put some coords so that u walk around +//************************************\ +Lance +- Lance +- 16 +- KL, MY +- General coding and scripting. Little Code Monkey :D +- Was invited by Manipulator and Nexon. Promoted by Deviant. +- Got really into eA at 14, began scripting in 15. Started coding this year. diff --git a/Dev/trunk_vs_branch.txt b/Dev/trunk_vs_branch.txt new file mode 100644 index 000000000..750f239a9 --- /dev/null +++ b/Dev/trunk_vs_branch.txt @@ -0,0 +1,60 @@ +- This is a small summary of the roles of trunk vs a branch, as well as their + current state in eA. + +- Trunk: This should be the base source-codebase, well all the flashy lights + and new enhacements get added. It gets updated a lot, breaks often. + +- Current situation: Noone works on trunk anymore and it's seriously outdated. + + +- Branch: This should be a snapshot of the trunk at some given time, and + receives no enhancements at all, only bug fixes. Once the branch becomes + stable enough, it is "released" to the public with an appropiate version + number, and the next branch is created from a new snapshot from the trunk. + +- Current situation: Everyone is working on branches/stable s if it were a + stable + development source. + +As Akaru has pointed out, we need to sort this out inmediately: +- branches/stable must be moved and become the new trunk/ +- We should probably make a branch snapshot from a few days ago (before the + latest feature additions like string permanent variables?) for next release + base. +- All devs should stick to the roles of branch/trunk. +- It appears most devs who have heard of this agree with Akaru, however the + initial steps to clean up the SVN repository have yet to be taken. This task + seems assigned to Kayla, maintainer of said repository. + +Post your thoughts/ideas about here... +- [Skotlex] I think fixing skills counts as bug fixing, and goes to branch. + But implementing missing skills should go to trunk. + +- [Vicious Pucca] +* Have you read this? http://eathena.ws/board/index.php?showtopic=65827 +At least one of dev seems to agree with me(on irc) that we don't have enough resources(on devs or testers) to do trunk/stable. +simply. +1. who's going to test trunk? if no one is gonna test it, and bugs slips into stable... what's the point. good example would be whole guild cache. i'm sure it worked fine on kevin's setting. but when lots of people tested, in various settings, we found out how broke it was. +2. who's gonna manage trunk->stable transfer? and when? as you know, there always will be some bug... it's like whole eA 1.0 thing. There is always something to fix. It was never quite "stable" enough to do "stable" release. so trunk is gonna be our current stable branch, except even more broken... great. :o +imo, eA is fine as is. +and if you REALLY want to dev, should be 3 branches. +dev: where you commit things. broken often. do-whatever-dev-wants +trunk/"testing": things that are "complete," but needs testing. primary bug fixes +stable: the release. should be almost no bugs. shouldn't need update, unless it's critical update. + +- [Lance] Now who's in charge of merging back fixes from the stable -> trunk and vise versa + +- [Skotlex] From what I heard Akaru explain, after there's a release, the next + stage should be merging all the bugfixes that went into stable to trunk. + There's no viceversa since the bug fixes in trunk are for features in trunk + itself that haven't gone into the branch yet. So to answer yer question, + everyone who codes would be in charge. :X + +- [Kayla] I was speaking with Devi, do we have the OK from Mass to do this? If so we should reset to + revision 0, wipe the trunk, dump stable into the trunk and toss the Preview Release inside of Stable + (or youngest version). + +- [Vicious_Pucca] We should talk about this in dev forum.=p +Anyway, if this trunk/stable DOES happen, it should happen AFTER TK/SL/SG are DONE-done. really, no half-assed classes please. :o (well, more like 3/4-assed classes right now) +Another thing. how would DB/NPC update would work? let's say, new npc that are missing, such as Swordie class quest. Is it required? no. Is it official? yes. Is it a bug? not really. Is it a feature? to some, appearantly is... so. what about that? +and fixes for stable means probably fixes for trunk as well. :o +If trunk/stable happens, i'm breaking trunk so bad. XD \ No newline at end of file diff --git a/LICENCE b/LICENCE new file mode 100644 index 000000000..45645b4b5 --- /dev/null +++ b/LICENCE @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) 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If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/LICENCE_JA b/LICENCE_JA new file mode 100644 index 000000000..0888c67e2 --- /dev/null +++ b/LICENCE_JA @@ -0,0 +1,416 @@ + GNU ˆê”ÊŒöO—˜—p‹–‘øŒ_–ñ‘ + ƒo[ƒWƒ‡ƒ“2A1991”N6ŒŽ + “ú–{Œê–óA2002”N5ŒŽ20“ú + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + ‚±‚Ì—˜—p‹–‘øŒ_–ñ‘‚ðAˆêŽšˆê‹å‚»‚Ì‚Ü‚Ü‚É•¡»‚µ”Еz‚·‚邱‚Æ‚Í‹–‰Â‚·‚éB + ‚µ‚©‚µ•ÏX‚Í”F‚ß‚È‚¢B + + This is an unofficial translation of the GNU General Public License + into Japanese. It was not published by the Free Software Foundation, + and does not legally state the distribution terms for software that + uses the GNU GPL--only the original English text of the GNU GPL does + that. However, we hope that this translation will help Japanese + speakers understand the GNU GPL better. + + (–ó: ˆÈ‰º‚ÍGNU General Public License‚Ì”ñŒöŽ®‚È“ú–{Œê–ó‚Å‚·B‚±‚ê‚̓t + ƒŠ[ƒ\ƒtƒgƒEƒFƒAà’c(the Free Software Foundataion)‚É‚æ‚Á‚Ä”­•\‚³‚ꂽ + ‚à‚Ì‚Å‚Í‚È‚­AGNU GPL‚ð“K—p‚µ‚½ƒ\ƒtƒgƒEƒFƒA‚̔ЕzðŒ‚ð–@“I‚É—LŒø‚ÈŒ` + ‚Åq‚ׂ½‚à‚Ì‚Å‚Í‚ ‚è‚Ü‚¹‚ñB”ЕzðŒ‚Æ‚µ‚Ä‚ÍGNU GPL‚̉pŒê”ŃeƒLƒXƒg‚Å + Žw’肳‚ê‚Ä‚¢‚é‚à‚Ì‚Ì‚Ý‚ª—LŒø‚Å‚·B‚µ‚©‚µ‚È‚ª‚çAŽ„‚½‚¿‚Í‚±‚Ì–|–ó‚ªA + “ú–{Œê‚ðŽg—p‚·‚élX‚É‚Æ‚Á‚ÄGNU GPL‚ð‚æ‚è—Ç‚­—‰ð‚·‚é•‚¯‚ƂȂ邱‚Æ‚ð + –]‚ñ‚Å‚¢‚Ü‚·B) + + –|–ó‚Í ”ª“c^s‚ªs‚Á‚½BŒ´•¶‚Í + http://www.gnu.org/licenses/gpl.txt‚Å‚ ‚éBŒë–ó‚ÌŽw“E‚â‰ü‘PˆÄ‚ðŠ½Œ}‚· + ‚éB + ‚Í‚¶‚ß‚É + +ƒ\ƒtƒgƒEƒFƒAŒü‚¯ƒ‰ƒCƒZƒ“ƒX‚̑唼‚ÍA‚ ‚È‚½‚ª‚»‚̃\ƒtƒgƒEƒFƒA‚ð‹¤—L‚µ‚½ +‚è•ÏX‚µ‚½‚è‚·‚鎩—R‚ð’D‚¤‚悤‚ÉÝŒv‚³‚ê‚Ä‚¢‚Ü‚·B‘ÎÆ“I‚ÉAGNU ˆê”ÊŒö +O—˜—p‹–‘øŒ_–ñ‘‚ÍA‚ ‚È‚½‚ªƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA‚ð‹¤—L‚µ‚½‚è•ÏX‚µ‚½‚è‚· +‚鎩—R‚ð•ÛØ‚·‚é--‚·‚È‚í‚¿Aƒ\ƒtƒgƒEƒFƒA‚ª‚»‚̃†[ƒU‚·‚ׂĂɂƂÁ‚ătƒŠ[ +‚Å‚ ‚邱‚Æ‚ð•ÛØ‚·‚邱‚Æ‚ð–Ú“I‚Æ‚µ‚Ä‚¢‚Ü‚·B‚±‚̈ê”ÊŒöO—˜—p‹–‘øŒ_–ñ‘ 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+•\–¾‚³‚ꂽ‚©Œ¾ŠO‚É‚©‚Í–â‚킸A¤‹Æ“I“K«‚ð•ÛØ‚·‚é‚Ù‚Ì‚ß‚©‚µ‚â‚ ‚é“Á’è +‚Ì–Ú“I‚Ö‚Ì“K‡«(‚ÉŒÀ‚ç‚ê‚È‚¢)‚ðŠÜ‚ÞˆêØ‚Ì•ÛØ–³‚µ‚Éu‚ ‚邪‚Ü‚Üv‚Å’ñ +‹Ÿ‚·‚éBwƒvƒƒOƒ‰ƒ€x‚ÌŽ¿‚Æ«”\‚ÉŠÖ‚·‚郊ƒXƒN‚Ì‚·‚ׂĂ͂ ‚È‚½‚É‹A‘®‚· +‚éBwƒvƒƒOƒ‰ƒ€x‚ÉŒ‡Š×‚ª‚ ‚é‚Æ”»–¾‚µ‚½ê‡A‚ ‚È‚½‚Í•K—v‚È•ÛŽç“_ŒŸ‚â +•âCAC³‚É—v‚·‚éƒRƒXƒg‚Ì‚·‚ׂĂðˆø‚«Žó‚¯‚邱‚Æ‚É‚È‚éB + +12. “KØ‚È–@‚©‘–Ê‚Å‚Ì“¯ˆÓ‚É‚æ‚Á‚Ä–½‚º‚ç‚ê‚È‚¢ŒÀ‚èA’˜ìŒ ŽÒA‚Ü‚½‚Íã +‹L‚Å‹–‰Â‚³‚ê‚Ä‚¢‚é’Ê‚è‚ÉwƒvƒƒOƒ‰ƒ€x‚ð‰ü•Ï‚Ü‚½‚ÍĔЕz‚µ‚½‚»‚Ì‘¼‚Ì’c +‘Ì‚ÍA‚ ‚È‚½‚ɑ΂µ‚ÄwƒvƒƒOƒ‰ƒ€x‚Ì—˜—p‚È‚¢‚µ—˜—p•s”\‚Ŷ‚¶‚½ˆê”Ê“IA +“Á•Ê“IA‹ô‘R“IA•K‘R“I‚È‘¹ŠQ(ƒf[ƒ^‚ÌÁŽ¸‚â•s³Šm‚Ȉ—A‚ ‚È‚½‚©‘æŽO +ŽÒ‚ª”í‚Á‚½‘¹Ž¸A‚ ‚é‚¢‚ÍwƒvƒƒOƒ‰ƒ€x‚ª‘¼‚̃\ƒtƒgƒEƒFƒA‚ƈê‚É“®ì‚µ +‚È‚¢‚Æ‚¢‚¤•s‹ï‡‚È‚Ç‚ðŠÜ‚Þ‚ª‚»‚ê‚ç‚ÉŒÀ‚ç‚È‚¢)‚ɈêØ‚ÌÓ”C‚𕉂í‚È‚¢B +‚»‚̂悤‚È‘¹ŠQ‚ª¶‚¸‚é‰Â”\«‚ɂ‚¢‚Ĕނ炪’‰‚³‚ê‚Ä‚¢‚½‚Æ‚µ‚Ä‚à“¯—l‚Å +‚ ‚éB + + ðŒ‚Ƨ–ñI‚í‚è + + ˆÈã‚Ìð€‚ð‚ ‚È‚½‚ÌV‚µ‚¢ƒvƒƒOƒ‰ƒ€‚É“K—p‚·‚é•û–@ + +‚ ‚È‚½‚ªV‚µ‚¢ƒvƒƒOƒ‰ƒ€‚ðŠJ”­‚µ‚½‚Æ‚µ‚ÄAŒöO‚É‚æ‚Á‚Ä‚»‚ꂪ—˜—p‚³‚ê‚é +‰Â”\«‚ðÅ‘å‚É‚µ‚½‚¢‚È‚çA‚»‚̃vƒƒOƒ‰ƒ€‚ð‚±‚ÌŒ_–ñ‘‚Ìð€‚É]‚Á‚Ä +’N‚Å‚àĔЕz‚ ‚é‚¢‚Í•ÏX‚Å‚«‚é‚悤ƒtƒŠ[ƒ\ƒtƒgƒEƒFƒA‚É‚·‚é‚Ì‚ªÅ‘P‚Å‚·B + +‚»‚Ì‚½‚ß‚É‚ÍAƒvƒƒOƒ‰ƒ€‚Ɉȉº‚̂悤‚È•\Ž¦‚ð“Y•t‚µ‚Ä‚­‚¾‚³‚¢B‚»‚Ìê‡A +•ÛØ‚ª”rœ‚³‚ê‚Ä‚¢‚é‚Æ‚¢‚¤‚±‚Æ‚ðÅ‚àŒø‰Ê“I‚É“`‚¦‚邽‚ß‚ÉA‚»‚ꂼ‚ê‚̃\[ +ƒXƒtƒ@ƒCƒ‹‚Ì–`“ª‚É•\Ž¦‚ð“Y•t‚·‚ê‚ÎÅ‚àˆÀ‘S‚Å‚·B­‚È‚­‚Æ‚àAu’˜ìŒ •\ +Ž¦v‚Æ‚¢‚¤s‚Æ‘S•¶‚ª‚ ‚éꊂւ̃|ƒCƒ“ƒ^‚¾‚¯‚ÍŠeƒtƒ@ƒCƒ‹‚ÉŠÜ‚ß‚Ä’u‚¢‚Ä +‚­‚¾‚³‚¢B + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + (–ó: + + <ƒvƒƒOƒ‰ƒ€‚Ì–¼‘O‚ÆA‚»‚ꂪ‰½‚ð‚·‚é‚©‚ɂ‚¢‚Ä‚ÌŠÈ’P‚Èà–¾B> + Copyright (C) <¼—ï”N> <ìŽÒ‚Ì–¼‘O> + + ‚±‚̃vƒƒOƒ‰ƒ€‚̓tƒŠ[ƒ\ƒtƒgƒEƒFƒA‚Å‚·B‚ ‚È‚½‚Í‚±‚ê‚ðAƒtƒŠ[ƒ\ƒt + ƒgƒEƒFƒAà’c‚É‚æ‚Á‚Ä”­s‚³‚ꂽ GNU ˆê”ÊŒöO—˜—p‹–‘øŒ_–ñ‘(ƒo[ƒWƒ‡ + ƒ“2‚©AŠó–]‚É‚æ‚Á‚Ä‚Í‚»‚êˆÈ~‚̃o[ƒWƒ‡ƒ“‚Ì‚¤‚¿‚Ç‚ê‚©)‚Ì’è‚ß‚éðŒ + ‚̉º‚ÅĔЕz‚Ü‚½‚͉ü•Ï‚·‚邱‚Æ‚ª‚Å‚«‚Ü‚·B + + ‚±‚̃vƒƒOƒ‰ƒ€‚Í—L—p‚Å‚ ‚邱‚Æ‚ðŠè‚Á‚ĔЕz‚³‚ê‚Ü‚·‚ªA*‘S‚­‚Ì–³•Û + Ø* ‚Å‚·B¤‹Æ‰Â”\«‚Ì•ÛØ‚â“Á’è‚Ì–Ú“I‚Ö‚Ì“K‡«‚ÍAŒ¾ŠO‚ÉŽ¦‚³‚ꂽ + ‚à‚Ì‚àŠÜ‚ß‘S‚­‘¶Ý‚µ‚Ü‚¹‚ñBÚ‚µ‚­‚ÍGNU ˆê”ÊŒöO—˜—p‹–‘øŒ_–ñ‘‚ð‚² + ——‚­‚¾‚³‚¢B + + ‚ ‚È‚½‚Í‚±‚̃vƒƒOƒ‰ƒ€‚Æ‹¤‚ÉAGNU ˆê”ÊŒöO—˜—p‹–‘øŒ_–ñ‘‚Ì•¡»•¨‚ð + ˆê•”Žó‚¯Žæ‚Á‚½‚Í‚¸‚Å‚·B‚à‚µŽó‚¯Žæ‚Á‚Ä‚¢‚È‚¯‚ê‚ÎAƒtƒŠ[ƒ\ƒtƒgƒEƒF + ƒAà’c‚Ü‚Å¿‹‚µ‚Ä‚­‚¾‚³‚¢(ˆ¶æ‚Í the Free Software Foundation, + Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA)B + + ) + +“dŽq‚È‚¢‚µŽ†‚̃[ƒ‹‚Å‚ ‚È‚½‚É–â‚¢‡‚킹‚é•û–@‚ɂ‚¢‚Ä‚Ìî•ñ‚à‘‚«‰Á‚¦ +‚Ü‚µ‚傤B + +ƒvƒƒOƒ‰ƒ€‚ª‘Θb“I‚È‚à‚Ì‚È‚ç‚ÎA‘Θbƒ‚[ƒh‚Å‹N“®‚µ‚½Û‚Éo—Í‚Æ‚µ‚Ĉȉº +‚̂悤‚È’Z‚¢’m‚ª•\Ž¦‚³‚ê‚é‚悤‚É‚µ‚Ä‚­‚¾‚³‚¢: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + + (–ó: + + Gnomovision ƒo[ƒWƒ‡ƒ“ 69, Copyright (C) ”N ìŽÒ‚Ì–¼‘O + Gnomovision ‚Í*‘S‚­‚Ì–³•ÛØ*‚Å’ñ‹Ÿ‚³‚ê‚Ü‚·BÚ‚µ‚­‚Íushow wv + ‚ƃ^ƒCƒv‚µ‚ĉº‚³‚¢B‚±‚ê‚̓tƒŠ[ƒ\ƒtƒgƒEƒFƒA‚Å‚ ‚èA‚ ‚éðŒ‚̉º‚Å + ĔЕz‚·‚邱‚Æ‚ª§—コ‚ê‚Ä‚¢‚Ü‚·BÚ‚µ‚­‚Íushow cv‚ƃ^ƒCƒv‚µ‚ĉº + ‚³‚¢B + + ) + +‚±‚±‚ÅA‰¼‘z“I‚ȃRƒ}ƒ“ƒhushow wv‚Æushow cv‚͈ê”ÊŒöO—˜—p‹–‘øŒ_–ñ‘ +‚Ì“KØ‚È•”•ª‚ð•\Ž¦‚·‚é‚悤‚É‚È‚Á‚Ä‚¢‚È‚¯‚ê‚΂Ȃè‚Ü‚¹‚ñB‚à‚¿‚ë‚ñA‚ ‚È +‚½‚ªŽg‚¤ƒRƒ}ƒ“ƒh‚ðushow wv‚âushow cv‚ƌĂԕK‘R«‚Í‚ ‚è‚Ü‚¹‚ñ‚Ì‚ÅA +‚ ‚È‚½‚̃vƒƒOƒ‰ƒ€‚ɇ‚킹‚ă}ƒEƒX‚̃NƒŠƒbƒN‚⃃jƒ…[‚̃AƒCƒeƒ€‚É‚µ‚Ä +‚àŒ‹\‚Å‚·B + +‚Ü‚½‚ ‚È‚½‚ÍA•K—v‚È‚ç‚Î(ƒvƒƒOƒ‰ƒ}[‚Æ‚µ‚Ä“­‚¢‚Ä‚¢‚½‚ç)‚ ‚È‚½‚̌ٗpŽåA +‚ ‚é‚¢‚Íꇂɂæ‚Á‚Ä‚ÍŠwZ‚©‚çA‚»‚̃vƒƒOƒ‰ƒ€‚ÉŠÖ‚·‚éu’˜ìŒ •úŠüº–¾ +(copyright disclaimer)v‚É–¼‚µ‚Ä‚à‚炤‚ׂ«‚Å‚·BˆÈ‰º‚Í—á‚Å‚·‚Ì‚ÅA–¼ +‘O‚ð•Ï‚¦‚Ä‚­‚¾‚³‚¢: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + + (–ó: + + YoyodyneŽÐ‚Í‚±‚±‚ÉAJames Hacker‚É‚æ‚Á‚Ä‘‚©‚ꂽƒvƒƒOƒ‰ƒ€ + uGnomovisionv(ƒRƒ“ƒpƒCƒ‰‚Ö’Ê‚·ƒvƒƒOƒ‰ƒ€)‚ÉŠÖ‚·‚éˆêØ‚Ì’˜ìŒ ‚Ì—˜ + ‰v‚ð•úŠü‚µ‚Ü‚·B + + A1989”N4ŒŽ1“ú + Ty CoonA•›ŽÐ’· + + ) + +‚±‚̈ê”ÊŒöO—˜—p‹–‘øŒ_–ñ‘‚Å‚ÍA‚ ‚È‚½‚̃vƒƒOƒ‰ƒ€‚ð“Æè“I‚ȃvƒƒOƒ‰ƒ€ +‚É“‡‚·‚邱‚Æ‚ð”F‚ß‚Ä‚¢‚Ü‚¹‚ñB‚ ‚È‚½‚̃vƒƒOƒ‰ƒ€‚ªƒTƒuƒ‹[ƒ`ƒ“ƒ‰ƒCƒu +ƒ‰ƒŠ‚È‚ç‚ÎA“Æè“I‚ȃAƒvƒŠƒP[ƒVƒ‡ƒ“‚Æ‚ ‚È‚½‚̃‰ƒCƒuƒ‰ƒŠ‚ðƒŠƒ“ƒN‚·‚邱 +‚Æ‚ð‹–‰Â‚µ‚½‚Ù‚¤‚ª‚æ‚è•Ö—˜‚Å‚ ‚é‚Æl‚¦‚é‚©‚à‚µ‚ê‚Ü‚¹‚ñB‚à‚µ‚±‚ꂪ‚ ‚È +‚½‚Ì–]‚Þ‚±‚Æ‚È‚ç‚ÎA‚±‚ÌŒ_–ñ‘‚Ì‘ã‚í‚è‚ÉGNU ƒ‰ƒCƒuƒ‰ƒŠˆê”ÊŒöO—˜—p‹–‘ø +Œ_–ñ‘‚ð“K—p‚µ‚Ä‚­‚¾‚³‚¢B diff --git a/Makefile b/Makefile new file mode 100644 index 000000000..e2c37ffe3 --- /dev/null +++ b/Makefile @@ -0,0 +1,210 @@ + +CACHED = $(shell ls | grep Makefile.cache) +ifeq ($(findstring Makefile.cache,$(CACHED)), Makefile.cache) +MKDEF = $(shell cat Makefile.cache) +else + +CC = gcc -pipe +# CC = g++ --pipe + +MAKE = make +# MAKE = gmake + +OPT = -g +OPT += -O2 +# OPT += -O3 +# OPT += -mmmx +# OPT += -msse +# OPT += -msse2 +# OPT += -msse3 +# OPT += -rdynamic +OPT += -ffast-math +# OPT += -fbounds-checking +# OPT += -fomit-frame-pointer +OPT += -Wall -Wno-sign-compare +# OPT += -DCHRIF_OLDINFO +# OPT += -DPCRE_SUPPORT +# OPT += -DGCOLLECT +# OPT += -DMEMWATCH +# OPT += -DDMALLOC -DDMALLOC_FUNC_CHECK +# OPT += -DBCHECK + +# LIBS += -lgc +# LIBS += -ldmalloc +# LIBS += -L/usr/local/lib -lpcre + +PLATFORM = $(shell uname) + +ifeq ($(findstring Linux,$(PLATFORM)), Linux) + LIBS += -ldl +endif + +ifeq ($(findstring SunOS,$(PLATFORM)), SunOS) + LIBS += -lsocket -lnsl -ldl + MAKE = gmake +endif + +ifeq ($(findstring FreeBSD,$(PLATFORM)), FreeBSD) + MAKE = gmake + OS_TYPE = -D__FREEBSD__ +endif + +ifeq ($(findstring NetBSD,$(PLATFORM)), NetBSD) + MAKE = gmake + OS_TYPE = -D__NETBSD__ +endif + +ifeq ($(findstring CYGWIN,$(PLATFORM)), CYGWIN) + OPT += -DFD_SETSIZE=4096 + ifeq ($(findstring mingw,$(shell gcc --version)), mingw) + IS_MINGW = 1 + OS_TYPE = -DMINGW + LIBS += -L../.. -lwsock32 + else + OS_TYPE = -DCYGWIN + endif +endif + +CFLAGS = $(OPT) -I../common $(OS_TYPE) + +ifdef SQLFLAG + ifdef IS_MINGW + CFLAGS += -I../mysql + LIBS += -lmysql + else + MYSQLFLAG_CONFIG = $(shell which mysql_config) + ifeq ($(findstring /,$(MYSQLFLAG_CONFIG)), /) + MYSQLFLAG_VERSION = $(shell $(MYSQLFLAG_CONFIG) --version | sed s:\\..*::) + ifeq ($(findstring 5,$(MYSQLFLAG_VERSION)), 5) + MYSQLFLAG_CONFIG_ARGUMENT = --include + else + MYSQLFLAG_CONFIG_ARGUMENT = --cflags + endif + CFLAGS += $(shell $(MYSQLFLAG_CONFIG) $(MYSQLFLAG_CONFIG_ARGUMENT)) + LIBS += $(shell $(MYSQLFLAG_CONFIG) --libs) + else + CFLAGS += -I/usr/local/include/mysql + LIBS += -L/usr/local/lib/mysql -lmysqlclient + endif + endif +endif + +ifneq ($(findstring -lz,$(LIBS)), -lz) + LIBS += -lz +endif +ifneq ($(findstring -lm,$(LIBS)), -lm) + LIBS += -lm +endif + +MKDEF = CC="$(CC)" CFLAGS="$(CFLAGS)" LIB_S="$(LIBS)" + +endif + +.PHONY: txt sql common login login_sql char char_sql map map_sql ladmin converters \ + addons plugins tools webserver clean zlib depend + +all: txt + +txt : Makefile.cache conf common login char map ladmin + +ifdef SQLFLAG +sql: Makefile.cache conf common login_sql char_sql map_sql +else +sql: + $(MAKE) SQLFLAG=1 $@ +endif + +conf: + cp -r conf-tmpl conf + rm -rf conf/.svn conf/*/.svn + cp -r save-tmpl save + rm -rf save/.svn + +common: src/common/GNUmakefile + $(MAKE) -C src/$@ $(MKDEF) + +login: src/login/GNUmakefile common + $(MAKE) -C src/$@ $(MKDEF) txt + +char: src/char/GNUmakefile common + $(MAKE) -C src/$@ $(MKDEF) txt + +map: src/map/GNUmakefile common + $(MAKE) -C src/$@ $(MKDEF) txt + +login_sql: src/login_sql/GNUmakefile common + $(MAKE) -C src/$@ $(MKDEF) sql + +char_sql: src/char_sql/GNUmakefile common + $(MAKE) -C src/$@ $(MKDEF) sql + +map_sql: src/map/GNUmakefile common + $(MAKE) -C src/map $(MKDEF) sql + +ladmin: src/ladmin/GNUmakefile common + $(MAKE) -C src/$@ $(MKDEF) + +plugins addons: src/plugins/GNUmakefile common + $(MAKE) -C src/plugins $(MKDEF) + +webserver: + $(MAKE) -C src/$@ $(MKDEF) + +tools: + $(MAKE) -C src/tool $(MKDEF) + +ifdef SQLFLAG +converters: src/txt-converter/GNUmakefile common + $(MAKE) -C src/txt-converter $(MKDEF) +else +converters: + $(MAKE) SQLFLAG=1 $@ +endif + +zlib: + $(MAKE) -C src/$@ $(MKDEF) + +clean: src/common/GNUmakefile src/login/GNUmakefile src/login_sql/GNUmakefile \ + src/char/GNUmakefile src/char_sql/GNUmakefile src/map/GNUmakefile \ + src/ladmin/GNUmakefile src/plugins/GNUmakefile src/txt-converter/GNUmakefile + rm -f Makefile.cache + $(MAKE) -C src/common $@ + $(MAKE) -C src/login $@ + $(MAKE) -C src/login_sql $@ + $(MAKE) -C src/char $@ + $(MAKE) -C src/char_sql $@ + $(MAKE) -C src/map $@ + $(MAKE) -C src/ladmin $@ + $(MAKE) -C src/plugins $@ + $(MAKE) -C src/zlib $@ + $(MAKE) -C src/txt-converter $@ + +depend: src/common/GNUmakefile src/login/GNUmakefile src/login_sql/GNUmakefile \ + src/char/GNUmakefile src/char_sql/GNUmakefile src/map/GNUmakefile \ + src/ladmin/GNUmakefile src/plugins/GNUmakefile src/txt-converter/GNUmakefile + cd src/common; makedepend -fGNUmakefile -pobj/ -Y. *.c; cd ../..; + cd src/login; makedepend -DTXT_ONLY -fGNUmakefile -Y. -Y../common *.c; cd ../..; + cd src/login_sql; makedepend -fGNUmakefile -Y. -Y../common *.c; cd ../..; + cd src/char; makedepend -DTXT_ONLY -fGNUmakefile -Y. -Y../common *.c; cd ../..; + cd src/char_sql; makedepend -fGNUmakefile -Y. -Y../common *.c; cd ../..; + cd src/map; makedepend -DTXT_ONLY -fGNUmakefile -ptxtobj/ -Y. -Y../common *.c; cd ../..; + cd src/map; makedepend -fGNUmakefile -a -psqlobj/ -Y. -Y../common *.c; cd ../..; + cd src/ladmin; makedepend -fGNUmakefile -Y. -Y../common *.c; cd ../..; + cd src/txt-converter; makedepend -fGNUmakefile -Y. -Y../common *.c; cd ../..; + $(MAKE) -C src/plugins $@ + +Makefile.cache: + printf "$(subst ",\",$(MKDEF))" > Makefile.cache + +src/%/GNUmakefile: src/%/Makefile + sed -e 's/$$>/$$^/' $< > $@ + +src/common/GNUmakefile: src/common/Makefile +src/login/GNUmakefile: src/login/Makefile +src/login_sql/GNUmakefile: src/login_sql/Makefile +src/char/GNUmakefile: src/char/Makefile +src/char_sql/GNUmakefile: src/char_sql/Makefile +src/map/GNUmakefile: src/map/Makefile +src/plugins/GNUmakefile: src/plugins/Makefile +src/ladmin/GNUmakefile: src/ladmin/Makefile +src/txt-converter/GNUmakefile: src/txt-converter/Makefile diff --git a/athena-start b/athena-start new file mode 100644 index 000000000..f21dccf71 --- /dev/null +++ b/athena-start @@ -0,0 +1,84 @@ +#!/bin/sh +# athena starting script by rowla + +PATH=./:$PATH + +L_SRV=login-server +C_SRV=char-server +M_SRV=map-server +L_SRV_C=./conf/login_athena.conf +C_SRV_C=./conf/char_athena.conf +C_SRV_C2=./conf/inter_athena.conf +M_SRV_C=./conf/map_athena.conf +M_SRV_C2=./conf/battle_athena.conf +M_SRV_C3=./conf/atcommand_athena.conf +M_SRV_C4=./conf/script_athena.conf +M_SRV_C5=./conf/msg_athena.conf +M_SRV_C6=./conf/grf-files.txt + +print_start() { +# more << EOF +echo "Athena Starting..." +echo " (c) 2003 Athena Project." +echo " URL:http://project-yare.de/" +echo "" +echo "Debug informations will appear," +echo "since this is a test release." +echo "" +echo "checking..." +#EOF +} + +check_account() { + if [ ! -f ./save/account.txt ]; then + echo "0 s1 p1 - S 0" > save/account.txt + echo "1 s2 p2 - S 0" >>save/account.txt + echo "2 s3 p3 - S 0" >>save/account.txt + echo "3 s4 p4 - S 0" >>save/account.txt + echo "4 s5 p5 - S 0" >>save/account.txt + fi +} + +check_files() { + + for i in ${L_SRV} ${C_SRV} ${M_SRV} ${L_SRV_C} ${C_SRV_C} ${C_SRV_C2} ${M_SRV_C} ${M_SRV_C2} ${M_SRV_C3} ${M_SRV_C4} ${M_SRV_C5} ${M_SRV_C6} + do + if [ ! -f ./$i ]; then + echo "$i does not exist, or can't run." + echo "Stoped, Check your compile or configuration file." + exit 1; + fi + done + +# more << EOF +echo "Check done." +echo "Looks good, have a nice athena!" +#EOF +} + + +case $1 in + 'start') + print_start + check_account + check_files + + exec ./${L_SRV} ${L_SRV_C}& +# exec ./${C_SRV} ${C_SRV_C} ${C_SRV_C2} > /dev/null& +# exec ./${M_SRV} ${M_SRV_C} ${M_SRV_C2} > /dev/null& + exec ./${C_SRV} ${C_SRV_C} ${C_SRV_C2}& + exec ./${M_SRV} ${M_SRV_C} ${M_SRV_C2} ${M_SRV_C3} ${M_SRV_C4} ${M_SRV_C5} ${M_SRV_C6}& + + echo "Now Started Athena." +;; + 'stop') + ps ax | grep -E "${L_SRV}|${C_SRV}|${M_SRV}" | awk '{print $1}' | xargs kill -9 + ;; + 'restart') + $0 stop + $0 start + ;; + *) + echo "Usage: athena-start { start | stop | restart }" + ;; +esac diff --git a/char-server.sh b/char-server.sh new file mode 100644 index 000000000..39c1882ad --- /dev/null +++ b/char-server.sh @@ -0,0 +1,16 @@ +#/bin/sh +#Hi my naem is Kirt and I liek anime + +ulimit -Sc unlimited + +while [ 3 ] ; do +if [ -f .stopserver3 ] ; then +echo server marked down >> servlog.txt +else +echo restarting server at time at `date +"%m-%d-%H:%M-%S"`>> startlog.txt +./char-server +fi + +sleep 5 + +done diff --git a/charserv-sql.bat b/charserv-sql.bat new file mode 100644 index 000000000..894db5dc5 --- /dev/null +++ b/charserv-sql.bat @@ -0,0 +1,9 @@ +@echo off +rem Writen by Jbain +:end +char-server_sql.exe +echo . +echo . +echo Char server crashed! restarting in 15 seconds! press ctl+C to cancel restart! +PING -n 15 127.0.0.1 >nul +goto end \ No newline at end of file diff --git a/charserv.bat b/charserv.bat new file mode 100644 index 000000000..29d03a3a4 --- /dev/null +++ b/charserv.bat @@ -0,0 +1,9 @@ +@echo off +rem Writen by Jbain +:end +char-server.exe +echo . +echo . +echo Char server crashed! restarting in 15 seconds! press ctl+C to cancel restart! +PING -n 15 127.0.0.1 >nul +goto end \ No newline at end of file diff --git a/conf-tmpl/GM_account.txt b/conf-tmpl/GM_account.txt new file mode 100644 index 000000000..bffd60781 --- /dev/null +++ b/conf-tmpl/GM_account.txt @@ -0,0 +1,12 @@ +// eAthena's GM Accounts File +// Edited by MC Cameri to enable account id ranges +// Changing this file while login server is running +// Usage #1(Standard): +// Usage #2(Range): +// Examples: +// 2000002 99 +// 2000003-2000005 99 +// 2000003~2000005 99 +// 704585 30 + +704554-704584 99 diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf new file mode 100644 index 000000000..237c0f455 --- /dev/null +++ b/conf-tmpl/atcommand_athena.conf @@ -0,0 +1,758 @@ +// Athena atcommand Configuration file. +// Translated by Peter Kieser + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// With default character, all commands begin by a '@': @revive +command_symbol: @ + + +// Sets the level of the users that can use the GM commands. +// : level +// When battle_athena.conf has atcommand_gm_only set to no, +// normal players (gm level 0) can use GM commands if you set 0 to the command level. +// Max GM level is 99. If you want forbid a command to all people, set it with level 100. + +// Default values are set to define different GM levels like follow: +// 0: normal player +// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) +// 1: Super player +// -> some (very) little advantages: storage, petrename, etc... +// 10: Super player+ +// -> same of Super player with !go (very super player) +// 20: Mediator +// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) +// 40: Sub-GM +// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) +// 50: Sub-GM+ +// -> This GM can change some non-important things on a character +// 60: GM +// -> can do almost anything (excep administration, and mass commands) +// GM is the first level where we can modify a character with important value, create items or create zenys +// 80: GM Chief +// -> can do anything, except administration commands +// 99: Administrator +// -> can do anything! +// 100: Disabled +// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough. + + +//-------------------------- +// 0: normal player commands +// None for security purposes. + +//------------------------- +// 1: Super player commands + +//Displays the server rates. +rates: 1 + +// Show server uptime +uptime: 1 + +//Shows/Hides the "there is a delay after a skill" message. +showdelay: 1 + +// To change your (own) email (characters protection) +// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) +// if you want be sure of each e-mail disable this option (value: 100) +email: 1 + +// Show Monster info (rates, stats, drops, MVP stuff) +mobinfo: 1 +monsterinfo: 1 +mi: 1 + +// Show Item info (type, price, etc) +iteminfo: 1 +ii: 1 + +// Syncs the position of the player on the client with the one stored in the server. +refresh: 1 + +// Give server time. (6 same commands) +time: 1 +date: 1 +server_date: 1 +serverdate: 1 +server_time: 1 +servertime: 1 + +// Displays SVN version of the server. +version: 1 + +// Suicide your character. +die: 1 + +// Enables you to rename your pet. +petrename: 1 + +party: 1 + +// Brings up your personal storage wherever you are. +storage: 1 + +// Locate someone on a map, returns your coordinates if the person isn't on. +where: 1 + +// Duel organizing commands +duel: 1 +invite: 1 +accept: 1 +reject: 1 +leave: 1 + +// Away messsage +away: 1 +aw: 1 + +// Main chat +main: 1 + +//--------------------------- +// 10: Super player+ commands + +//Displays/Hides Experience gained +showexp: 10 + +//Displays/Hides Zeny gained +showzeny: 10 + +// Spawns you to set points in major cities. +go: 10 + +// Enables/disables autolooting from killed mobs. +autoloot: 10 + +// Allows you continue vending offline. +autotrade: 10 +at: 10 + +// Change Guild Master of your Guild +changegm: 10 + +// Change the leader of your party. +changeleader: 10 + +// Command what the player's pet will say. +pettalk: 10 + +// Locates and displays the position of a certain mob on the current map. +mobsearch: 10 + +//---------------------- +// 20: Mediator commands + +// Displays helpfile in Athena base directory (2 same commands). +help: 20 +h: 20 +help2: 20 +h2: 20 + +// Warp yourself to a person (3 same commands + /shift). +jumpto: 20 +goto: 20 +warpto: 20 + +// Warp yourself to a person by PID (similar to above, cept you us the PID) +jumptoid: 20 +jumptoid2: 20 +gotoid: 20 +gotoid2: 20 +warptoid: 20 +warptoid2: 20 + +// Displays the motd file to all players +gmotd: 20 + +// follow a player (including warping to them) +follow: 20 + +// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). +kick: 20 + +// Disconnects a user from the server using their PID. +kickid: 20 +kickid2: 20 + +// Changes your apperance. +model: 20 + +// To get a peco to (un)ride +mountpeco: 20 + +// Returns list of logged in characters with their position (2 same commands). +who: 20 +whois: 20 + +// Returns list of logged in characters with their job. +who2: 20 + +// Returns list of logged in characters with their party/guild. +who3: 20 + +// Returns list of logged in characters with their position in a specifical map. +whomap: 20 + +// Returns list of logged in characters with their job in a specifical map. +whomap2: 20 + +// Returns list of logged in characters with their party/guild in a specifical map. +whomap3: 20 + +// Like @who+@who2+who3, but only for GM. +whogm: 20 + +// Change your appearence to other players to a mob. +disguise: 20 + +//Restore your normal appearance. +undisguise: 20 + +// Display ignore list of a player (people from which the player ignore wisps) +charignorelist: 20 + +// Enable all wispers for a player +inall: 20 + +// Disable all wispers for a player +exall: 20 + +// Displays the OUTPUT string on top of all the Visible players Heads.(Similar like the /me command in IRC) +me: 20 + +// Changes your name to your choice temporarly. +fakename: 20 + +// Changes your size. +size: 20 + +// Can command what other npcs (by name) can say. +npctalk: 20 + +//-------------------- +// 40: Sub-GM commands + +// Broadcast to the whole server. Using (1 command + /nb, /b). +broadcast: 40 + +// Broadcast to the map you are on (1 command + /lb, /nlb). +localbroadcast: 40 + +// Broadcast (with or without name). +kami: 40 +kamib: 40 + +// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove) +mapmove: 40 + +// Enables GVG on a map (2 same commands). +gvgon: 40 +gpvpon: 40 + +// Turns GVG (Guild v. Guild) off on a map (2 same commands). +gvgoff: 40 +gpvpoff: 40 + +// Heals a person to full HP/SP. +heal: 40 + +// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). +hide: 40 + +// Changes your job to one you specify (2 same commands). +job: 40 +jobchange: 40 + +// Enables you to to jump randomly on a map (that you are already on). +jump: 40 + +// Warps you to your last save point (2 same commands). +return: 40 +load: 40 + +// Enables lost skills. +lostskill: 40 + +// Saves a warp point. +memo: 40 + +// Set your character display options. (Visual effects of your character) +option: 40 + +// Sets the level of intemecy of your pet. +petfriendly: 40 + +// Sets hunger level of your pet. +pethungry: 40 + +// Turns PVP (Person v. Person) off on a map. +pvpoff: 40 + +// Enables PVP on a map. +pvpon: 40 + +// Enables platinum skills. +questskill: 40 + +// Sets the speed you can walk/attack at. Default is 150. +speed: 40 + +// Enables spirit sphere balls. +spiritball: 40 + +// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). +rura: 40 +warp: 40 + +// Changes GM clothes color (2 same commands) +dye: 40 +ccolor: 40 + +// Changes GM hair style (2 same commands) +hairstyle: 40 +hstyle: 40 + +// Changes GM hair color (2 same commands) +haircolor: 40 +hcolor: 40 + +// Deletes all your items. +itemreset: 40 + +// Displays distribution of players on the server per map (% on each map which has players) +users: 40 + +// Deletes floor items in your range of sight +cleanmap: 40 + +// Kill all monsters in map (without drops) +killmonster2: 40 + +// Sets your spawn point (aka save point). +save: 40 + +// Do some visual effect on your character +effect: 40 + +// Display all items of a player's cart +charcartlist: 40 + +// drop all your items +dropall: 40 + +// store all your items +storeall: 40 + +// allow other players to hit you out of pvp +killable: 40 + +// look up a skill by name +skillid: 40 + +// use a skill by id +useskill: 40 + +// What skills are required to get this skill +skilltree: 40 + +// Marriage skills +marry: 40 +divorce: 40 + +// make another player killable +charkillable: 40 + +// Same as above, cept uses PID. +charkillableid: 40 +charkillableid2: 40 + +// Play a Sound! +sound: 40 + +//--------------------- +// 50: Sub-GM+ commands + +guild: 50 + +// Brings up your guild storage wherever you are. +gstorage: 50 + +// Spawns a monster, and a certain amount (3 same commands + /monster). +spawn: 50 +monster: 50 +summon: 50 + +// To get a peco to (un)ride for another player. +charmountpeco: 50 + +// Spawns a smaller sized version of a monster. +monstersmall: 50 + +// Spawns a larger sized version of a monster. +monsterbig: 50 + +// It will spawn a supportive clone of the given player. +clone: 50 + +// It will spawn a supportive clone of the given player that follows the creator around. +slaveclone: 50 + +// It will spawn an aggresive clone of the given player. +evilclone: 50 + + +//---------------- +// 60: GM commands + +// Starts Guild Wars +agitstart: 60 + +// Ends Guild Wars +agitend: 60 + +// Resurects yourself. +alive: 60 + +// Levels your character to specified level (adds to your level) (3 same commands). +lvup: 60 +baselvlup: 60 +blevel: 60 + +// Raises your job level (3 same commands). +joblvup: 60 +joblvlup: 60 +jlevel: 60 + +// Changes the sex of yourself +changesex: 60 + +// Remove items from a character +chardelitem: 60 + +// Saves the respawn point of another character. +charsave: 60 + +// Levels your guild to specified level (2 same commands). +guildlvup: 60 +guildlvlup: 60 + +idsearch: 60 + +// Creates an item of your choosing, either Item ID or Name (1 command + /item). +item: 60 + +// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. +item2: 60 + +// ?? +itemcheck: 60 + +// Kill another character without hitting them. +kill: 60 + +// Same as above, cept uses PID. +killid: 60 +killid2: 60 + +// Kill all monsters in map (with drops) +killmonster: 60 + +// Creates yourself a pet egg, have to use Pet ID. +makeegg: 60 + +//Hatches an egg +hatch: 60 + +// Enable hitting a player even when not in pvp +killer: 60 + +// Creates weapon of desired element. +produce: 60 + +// Warps a character to you (1 command + /recall). +recall: 60 + +// Warps a character to you using their PID. +recallid: 60 +recallid2: 60 + +// Refines all weapons in your items list. +refine: 60 + +// Will repair all broken items in inventory. +repairall: 60 + +// Revives a character, and heals them. +revive: 60 + +// Same as above, cept uses PID. +reviveid: 60 +reviveid2: 60 + +// Warp another person to a certain map, at (x,y) coordinates (2 same commands). +rura+: 60 +charwarp: 60 +shuffle: 60 + +// Change Status of your character +str: 60 +agi: 60 +vit: 60 +int: 60 +dex: 60 +luk: 60 + +// Gets all skills (4 same commands) +allskill: 60 +allskills: 60 +skillall: 60 +skillsall: 60 + +// sets GM stats to maximum (4 same commands) +statall: 60 +statsall: 60 +allstats: 60 +allstat: 60 + +// Gives you job points. +stpoint: 60 + +// Gives you skill points of desired amount. +skpoint: 60 + +// Warps all online character of a guild to you. (at least one member of that guild must be on.) +guildrecall: 60 + +// Warps all online character of a party to you. (at least one party member must be online.) +partyrecall: 60 + +// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +guildspy: 60 + +//Allows you to spy on any party's party chat. (at least one party member must be online.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +partyspy: 60 + +// Gives you money (zeny) of desired amount. +zeny: 60 + +// To block definitively a player (only administrator can unblock the account) (2 same commands) +block: 60 +charblock: 60 + +// To unblock a player (2 same commands) +unblock: 60 +charunblock: 60 + +// To ban a player for a limited time (only administrator can unban the account) (4 same commands) +ban: 60 +banish: 60 +charban: 60 +charbanish: 60 + +// To unban a player (4 same commands) +unban: 60 +unbanish: 60 +charunban: 60 +charunbanish: 60 + +// To send specified character in jails +jail: 60 + +// To discharge a prisoner (2 same commands) +unjail: 60 +discharge: 60 + +// To change disguise of another player/GM +chardisguise: 60 +charundisguise: 60 + +// Create a static warp portal that lasts until the next reboot +addwarp: 60 + +// drop a players possessions on the gruond +chardropall: 60 + +// put a players possessions in storage +charstoreall: 60 + +//---------------------- +// 80: GM Chief commands + +// Set the map you are on to day. +day: 80 + +// Kills everyone on the server. +doom: 80 + +// Kills everyone on the map you are on. +doommap: 80 + +// Set the map you are currently on to night. +night: 80 + +// Recalls Everyone To Your Coordinates +recallall: 80 + +// Revives all players on the map. +raisemap: 80 + +// Revives all players on the server. +raise: 80 + +// Hides a NPC. +hidenpc: 80 + +// Unhides a NPC. +shownpc: 80 + +// Loads a Script +loadnpc: 80 + +// Unloads a NPC +unloadnpc: 80 + +// Move a NPC +npcmove: 80 + +// turn skills on for a map +skillon: 80 + +// turn skills off for a map +skilloff: 80 + +// Unmute a player +unmute: 60 + +//--------------------------- +// 99: Administrator commands + +// Disconnect all users from the server +kickall: 99 + +// Closes Map-Server +mapexit: 99 + +// Give information about terrain/area (debug function) +gat: 99 + +// Enables debugging +packet: 99 + +// Allows viewing/changing the map's water level (debug function) +// NOTE: Requires access to the .grf files since the map height properties are not stored in the map cache. +waterlevel: 99 + +// Shows information about the map +mapinfo: 99 + +// Set Map Flags (WIP) +mapflag: 99 + +// Re-load item database (admin command) +reloaditemdb: 99 + +// Re-load monsters database (admin command) +reloadmobdb: 99 + +// Re-load skills database (admin command) +reloadskilldb: 99 + +// Re-load scripts (admin command) +reloadscript: 99 + +// Re-load GM level (admin command) +reloadgmdb: 99 + +// change a battle_config flag without rebooting server +setbattleflag: 99 + +// Refresh only status of players - SQL Only +refreshonline: 99 + +// Re-load gm command config (admin command) +reloadatcommand: 99 + +// Re-load battle config (admin command) +reloadbattleconf: 99 + +// Re-load status database (admin command) +reloadstatusdb: 99 + +// Re-load player info database (admin command) +reloadpcdb: 99 + +// Re-load the Message of the Day (admin command) +reloadmotd: 99 + +// [Un]Disguise All Players (admin command) +disguiseall: 99 +undisguiseall: 99 + +// Mute player (admin command) +mute: 99 +mutearea: 99 +stfu: 99 + +// Make monsters ignore you (admin command) +monsterignore: 99 + +//--------------------------------------------------------------- +// 99: Weather effects + +rain: 99 + +snow: 99 + +clouds: 99 + +clouds2: 99 + +fog: 99 + +fireworks: 99 + +sakura: 99 + +leaves:99 + +// Stop all weather effects +clearweather: 99 + +//--------------------------------------------------------------- +// 0: Mail System - SQL Only commands - Must be enabled + +// Check # of messages. +checkmail: 1 + +// List all messages. +listmail: 1 + +// List only new mail. +listnewmail: 1 + +// Read a message. +readmail: 1 + +// Send mail. +sendmail: 1 + +// Send priority mail (tagged with Priority and cannot be deleted until read) +sendprioritymail: 80 + +// Delete a message. +deletemail: 0 + +//--------------------------------------------------------------- +// 100: Disabled commands +gm: 100 +nuke: 100 + + +//--------------------- +// OTHER: not a command + +import: conf/import/atcommand_conf.txt diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf new file mode 100644 index 000000000..07c4ef1be --- /dev/null +++ b/conf-tmpl/battle/battle.conf @@ -0,0 +1,154 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Move-delay adjustment after being hit. (Note 2) +// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. +// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. +pc_damage_walk_delay_rate: 20 +damage_walk_delay_rate: 100 + +// Move-delay adjustment for multi-hitting attacks. +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. +multihit_delay: 230 + +// Damaged delay rate for players (Note 2) +// (Setting to no/0 will be like always endure) +player_damage_delay_rate: 100 + +// Undead type differeniate. +// 0 = element undead +// 1 = race undead +// 2 = both +undead_detect_type: 0 + +// Does HP recover if hit by an attribute that's same as your own? (Note 1) +attribute_recover: yes + +// What is the minimum and maximum hitrate of normal attacks? +min_hitrate: 5 +max_hitrate: 100 + +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 + +// Amount of enemies required to be targetting player before FLEE begins to be penalized +agi_penalty_count: 3 + +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 + +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 + +// Amount of enemies required to be targetting player before VIT defense begins to be penalized +vit_penalty_count: 3 + +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 + +// When the player attacks an object, the calculation method of DEF. +// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). +player_defense_type: 0 + +// When the monster attacks an object, the calculation method of DEF. +// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value). +monster_defense_type: 0 + +// When the pet attacks an object, the calculation method of DEF. +// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). +pet_defense_type: 0 + +//MDEF‚same as above....(MDEF*value) +magic_defense_type: 0 + +// How to count the number of the enemies who do an agi penalty... +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// 4 or more: Except all. +agi_penalty_count_lv: 2 + +// How to count the number of the enemies who do a vit penalty +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// Four or more: Except all. +vit_penalty_count_lv: 3 + +// Player's Direction Changed When Attacking? (Note 1) +player_attack_direction_change: yes + +// Monsters's Direction Changed When Attacking? (Note 1) +monster_attack_direction_change: yes + +// Is a usual attack of a pet delivered withOUT an attribute? (Note 1) +pet_attack_attr_none: no + +// Is a usual attack of a player delivered withOUT an attribute? (Note 1) +pc_attack_attr_none: no + +// Is a usual attack of a monster delivered withOUT an attribute? (Note 1) +mob_attack_attr_none: no + +// Rate at which equipment can break (base rate before it's modified by any skills) +// 1 = 0.01% chance. Default for official servers: 0 +equip_natural_break_rate: 0 + +// Overall rate of which your own equipment can break. (Note 2) +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's +// weapon will be broken. +equip_self_break_rate: 100 + +// Overall rate at which you can break target's equipment. (Note 2) +// This affects the behaviour of skills like acid terror and meltdown +equip_skill_break_rate: 100 + +// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) +// NOTE: The official setting is yes, even thought it degrades performance a bit. +delay_battle_damage: yes + +// Are arrows are consumed when used on a bow? (Note 1) +arrow_decrement: yes + +// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players. +mob_ghostring_fix: yes + +// Does the Golden Thief Bug card only work during pvp? +// no or 0 - gtb works all the time +// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg) +gtb_pvp_only: no + diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf new file mode 100644 index 000000000..803a2dc5c --- /dev/null +++ b/conf-tmpl/battle/client.conf @@ -0,0 +1,104 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Set here which client version do you accept. Add all values of clients: +// Clients older than accepted versions, and versions not set to 'accepted' +// here will be rejected when logging in +// 1: Clients 2004-09-06aSakray and older (packet versions 4-9) +// 2: 2004-09-06aSakexe (version 10) +// 4: 2004-09-21aSakray (version 11) +// 8: 2004-10-11aSakexe (version 12) +// 16: 2004-10-25aSakexe (version 13) +// 32: 2004-11-01aSakexe (version 14) +// 64: 2004-12-06aSakexe (version 15) +// 128: 2005-01-10aSakexe (version 16) +// 256: 2005-05-09aSakexe (version 17) +// 512: 2005-06-28aSakexe (version 18) +// default value: 1023 (all clients) +packet_ver_flag: 1023 + +// valid range of dye's and styles on the client +min_hair_style: 0 +max_hair_style: 23 +min_hair_color: 0 +max_hair_color: 8 +min_cloth_color: 0 +max_cloth_color: 4 + +//"hair style" number that identifies pet. +//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +//This value is always higher than the max hair-style available in said client. +//Known values to work (all 2005 clients): +//older sakexes: 20 +//sakexe 0614: 24 +//sakexe 0628 (and later): 100 +pet_hair_style: 100 + +// Visible area size (how many squares away from a player can they see) +area_size: 14 + +// Maximum user LV to send to client +// (Default is 99.. Never go above 127) +// +// this is only useful if you have adjusted your client +// to expect levels higher then 99 +max_lv: 99 + +// Level required to display an aura. +// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. +// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, +// and only characters with level 150 or more will be reported as having level 99. +aura_lv: 99 + +// Will tuxedo and wedding dresses be shown when worn? (Note 1) +wedding_modifydisplay: no + +// Save Clothes color. (This will degrade performance) (Note 1) +save_clothcolor: yes + +// Do not display cloth colors for the wedding class? +// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled +// for this option to take effect. Set this to yes if your cloth palettes +// pack doesn't has wedding palettes (or has less than the other jobs) +wedding_ignorepalette: no + +// Do not display cloth colors for the Xmas class? +// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: no + +// Set this to 1 if your clients have langtype problems and can't display motd properly +motd_type: 0 + +// Show eAthena version to users when the login? +display_version: yes + +// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) +// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. +display_hallucination: yes + diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf new file mode 100644 index 000000000..6a6eeee18 --- /dev/null +++ b/conf-tmpl/battle/drops.conf @@ -0,0 +1,145 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If an item is dropped, does it go stright into the users inventory? (Note 1) +item_auto_get: no + +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +flooritem_lifetime: 60000 + +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +item_first_get_time: 3000 + +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after item_first_get_time elapses) +item_second_get_time: 1000 + +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after the item_second_get_time elapses) +item_third_get_time: 1000 + +// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +mvp_item_first_get_time: 10000 + +// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +// (Takes effect after mvp_item_first_get_time elapses) +mvp_item_second_get_time: 10000 + +// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3) +// (Takes effect after mvp_item_second_get_time elapses) +mvp_item_third_get_time: 2000 + +// Item drop rates (Note 2) (Note 3 applies to the rate settings only) + +// The rate the common items are dropped (Items that are in the ETC tab, besides card) +item_rate_common: 100 +item_drop_common_min: 1 +item_drop_common_max: 10000 + +// The rate healing items are dropped (items that restore HP or SP) +item_rate_heal: 100 +item_drop_heal_min: 1 +item_drop_heal_max: 10000 + +// The rate at which usable items (in the item tab) other then healing items are dropped. +item_rate_use: 100 +item_drop_use_min: 1 +item_drop_use_max: 10000 + +// The rate at which equipment is dropped. +item_rate_equip: 100 +item_drop_equip_min: 1 +item_drop_equip_max: 10000 + +// The rate at which cards are dropped +item_rate_card: 100 +item_drop_card_min: 1 +item_drop_card_max: 10000 + +// The rate adjustment for the MVP items that the MVP gets directly in their inventory +item_rate_mvp: 100 +item_drop_mvp_min: 1 +item_drop_mvp_max: 10000 + +// Rate adjustment for Treasure Box drops (these override all other modifiers) +item_rate_treasure: 100 +item_drop_treasure_min: 1 +item_drop_treasure_max: 10000 + +// Use logarithmic drops? (Note 1) +// Logarithmic drops scale drop rates in a non-linear fashion using the equation +// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) +// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) +// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: +// Y: Original Drop Rate +// X: Rate drop modifier (eg: item_rate_equip) +// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// -----+--------------------------------------------------------------- +// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 +// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 +// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 +// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 +// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 +// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 +//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 +//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% +//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% +item_logarithmic_drops: no + +// Can the monster's drop rate become 0? (Note 1) +drop_rate0item: yes + +// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). + +//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). +drops_by_luk: 0 + +//Alternate System: Your luk affects the drop rates on a relative basis. +//Setting to 100 means each luk adds 1% chance to find items +//(So at 100 luk, everything will have double chance of dropping). +drops_by_luk2: 0 + +// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) +finding_ore_rate: 100 + +// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) +// This setting has three available values: +// - 0/no: Nothing drops. +// - 1/yes: Only marine spheres drop items. +// - 2: All alchemist summons drop items. +alchemist_summon_reward: 1 + +// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** +// Note: It also announces STEAL skill usage with rare items +// 0 = don't show announces at all +// 1 = show announces for 0.01% drop chance items +// 333 = show announces for 3.33% or lower drop chance items +// 10000 = show announces for all items +rare_drop_announce: 0 diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf new file mode 100644 index 000000000..513d5eeab --- /dev/null +++ b/conf-tmpl/battle/exp.conf @@ -0,0 +1,101 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate at which exp. is given. (Note 2) (Note 3) +base_exp_rate: 100 + +// Rate at which job exp. is given. (Note 2) (Note 3) +job_exp_rate: 100 + +// Turn this on to allow a player to level up more than once from a kill. (Note 1) +multi_level_up: no + +//Method of calculating earned experience when defeating a monster: +//0 - jAthena's (uses damage given / total damage as damage ratio) +//1 - eAthena's (uses damage given / max_hp as damage ratio) +exp_calc_type: 0 + +// MVP bonus exp rate. (Note 2) (Note 3) +mvp_exp_rate: 100 + +// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. +// The balance of the exp. rate is best used with 5 to 10) +heal_exp: 0 + +// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. +// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. +resurrection_exp: 0 + +// The rate of job exp. when using discount and overcharge on an NPC +// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) +// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. +shop_exp: 0 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) +pvp_exp: yes + +// When a player dies, how should we penalize them? +// 0 = No penalty. +// 1 = Lose % of current level when killed. +// 2 = Lose % of total experience when killed. +death_penalty_type: 1 + +// Base exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_base: 100 + +// Job exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_job: 100 + +// When a player dies, how much zeny should we penalize them with? (Note 3) +// NOTE: It is a percentage of their zeny, so 100 = 1% +zeny_penalty: 0 + +// Will display experience gained from killing a monster. (Note 1) +disp_experience: no + +// Will display zeny earned (from mobs, trades, etc) (Note 1) +disp_zeny: no + +// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) +// If no, an equation will be used which preserves statpoints earned/lost +// through external means (ie: stat point buyers/sellers) +use_statpoint_table: yes + +// Maximum levels. The actual maximum level you can acquire is the minimum between the max +// defined by the experience table and these values. +// If a character has a level higher than this maximum, it will not be reverted, it just won't +// be able to get any more levels. +// The @/# and script commands to level up will be capped by these max, not by the exp table's. +//NOTE: The default max base is left at 255 to avoid problems with already existing chars. +//NOTE: Advanced Job level refers only to advanced second classes (not high novice/first-class) +max_base_level: 255 +max_job_level: 50 +max_super_novice_level: 99 +max_advanced_job_level: 70 diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf new file mode 100644 index 000000000..27cefb839 --- /dev/null +++ b/conf-tmpl/battle/gm.conf @@ -0,0 +1,115 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) +atcommand_spawn_quantity_limit: 100 + +// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) +atcommand_slave_clone_limit: 25 + +// [GM] Can use all skills? (No or mimimum GM level) +gm_all_skill: no + +// [GM] Can use all abracadabra skills? (No minimum GM level) +gm_all_skill_add_abra: no + +// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) +gm_all_equipment: no + +// [GM] Can use skills without meeting the required conditions (no +// blue gems? no problem +gm_skill_unconditional: no + +// [GM] Can join a password protected chat? (No or mimimum GM level) +gm_join_chat: no + +// [GM] Can't be kicked from a chat? (No or mimimum GM level) +gm_kick_chat: no + +// (@) GM Commands available only to GM's? (Note 1) +// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. +// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. +atcommand_gm_only: no + +// Is the character of a GM account set as the object of a display by @ command etc. or not? +hide_GM_session: no + +// Ban people that try to use an other name of its name (spoof name). +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_spoof_namer: 5 + +// Ban people that try trade dupe. +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_hack_trade: 5 + +// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. +// Values are from 0 to 100. +// 100: disable information +// 0: send to any people, including normal players +// default: 60, according to GM definition in atcommand_athena.conf +hack_info_GM_level: 60 + +// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. +// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. +// default: 20 (first level after normal player or super'normal' player) +any_warp_GM_min_level: 20 + +// Allow GM commands to be used when muted? +allow_atcommand_when_mute: yes + +// The minimum level for GMs' to do not allow them to drop items on the ground, use the Storage, +// use the Vend Skill, use guild storage, or trade Items/Zeny? +// Any GM with level UNDER this value CAN drop items/trade +// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players +gm_cant_drop_min_lv: 1 + +// The maximum level for GMs' to do not allow them to drop items on the ground, use the Storage, +// use the Vend Skill, use guild storage, or trade Items/Zeny? +// Any GM with level ABOVE this value CAN drop items/trade +gm_cant_drop_max_lv: 0 + +// Minimum GM level to see the hp of every player? (Default: 60) +// no/0 can be used to disable it. +disp_hpmeter: 0 + +// At what GM level can users see Account/Character IDs in the @who command? +who_display_aid: 40 + +// Players Titles (check msg_athena.conf for title strings) +// You may assign different titles for your Players and GMs +title_lvl1: 1 +title_lvl2: 10 +title_lvl3: 20 +title_lvl4: 40 +title_lvl5: 50 +title_lvl6: 60 +title_lvl7: 80 +title_lvl8: 99 diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf new file mode 100644 index 000000000..ee77b7ad6 --- /dev/null +++ b/conf-tmpl/battle/guild.conf @@ -0,0 +1,78 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// When making a guild, an Emperium is consumed? (Note 1) +guild_emperium_check: yes + +// Rate at which taxed experience is earned. (Note 2) +// For example, if set to 200, all experience that is taxed from players is doubled before adding it to the guild. +guild_exp_rate: 100 + +// Maximum tax limit on a guild member. +guild_exp_limit: 50 + +// Maximum castles one guild can own (0 - unlimited) +guild_max_castles: 0 + +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + +// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_short_attack_damage_rate: 100 + +// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_long_attack_damage_rate: 75 + +// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_weapon_attack_damage_rate: 60 + +// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_magic_attack_damage_rate: 50 + +// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_misc_attack_damage_rate: 60 + +// Flee penalty on gvg grounds. Official value is 20 (Note 2) +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +gvg_flee_penalty: 20 + +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 1) +// Default on official servers: yes +gvg_traps_target_all: yes + +// When the emperium is broken with WoE mode on, How Long Before The +// Declaration Of Castle Owner and Removal of Monsters/Players from +// Castle. (in milliseconds) (Note 3) +gvg_eliminate_time: 7000 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer +// P.S 2: This skill is not implemented on official servers, so its only optional +require_glory_guild: no diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf new file mode 100644 index 000000000..3a360da4a --- /dev/null +++ b/conf-tmpl/battle/items.conf @@ -0,0 +1,73 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) +vending_max_value: 1000000000 + +// Show the buyer's name when successfully vended an item +buyer_name: yes + +// Forging success rate. (Note 2) +weapon_produce_rate: 100 + +// Prepare Potion success rate. (Note 2) +potion_produce_rate: 100 + +// Do produced items have the maker's name on them? (Note 1) +produce_item_name_input: yes + +// Do produced potions have the maker's name on them? (Note 1) +produce_potion_name_input: yes + +// Do crafted arrows have the maker's name on them? (Note 1) +making_arrow_name_input: no + +// Do created holy waters have the maker's name on it? (Note 1) +holywater_name_input: no + +// Do created poison bottles have the maker's name on it? (Note 1) +cdp_name_input: no + +// Is a monster summoned via dead branch aggressive? (Note 1) +dead_branch_active: yes + +// Are summoned monsters level greater then your base level? (dead branches) (Note 1) +random_monster_checklv: yes + +// Can any player equip any item regardless of the gender restrictions +// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. +ignore_items_gender: yes + +// Item check? (Note 1) +// When logged in or moving in map if the item the player is holding isn't correct there will be a check. +item_check: no + +// How much time must pass between item uses? +// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms +item_use_interval: 0 diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf new file mode 100644 index 000000000..6f7479351 --- /dev/null +++ b/conf-tmpl/battle/misc.conf @@ -0,0 +1,119 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +pk_mode: no + +//Enable manner/karma system? +manner_system: yes + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// Allow muting of players? +muting_players: yes + +// Display player skill errors in console? (for debug only) (default: off) (Note 1) +player_skill_log: off + +// Display monster skill errors in console? (for debug only) (default: off) (Note 1) +monster_skill_log: off + +// Display battle log? (for debug only) (default: off) (Note 1) +battle_log: off + +// Display save log? (for debug only) (default: off) (Note 1) +save_log: off + +// Display errors? (for debug only) (default: off) (Note 1) +error_log: on + +// Display other stuff? (for debug only) (default: off) (Note 1) +etc_log: off + +// You can turn the following 5 settings off if you don't need them, +// or if you're experiencing problems with GRF loading +// +// Override item names from GRF file? (Note 1) +item_name_override_grffile: no +// +// Override item equip positions from GRF file? (Note 1) +item_equip_override_grffile: no +// +// Override item slots from GRF file? (Note 1) +item_slots_override_grffile: no +// +// Override 'indoors' mapflags from GRF file? (Note 1) +indoors_override_grffile: no +// +// Override SP used per level from GRF file? (Note 1) +// Turn this off if you have a customised skill_require_db.txt +skill_sp_override_grffile: no +// +// Read card illustrations from GRF file? (Note 1) +cardillust_read_grffile: yes + +// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +warp_point_debug: no + +// Choose if server begin with night (yes) or day (no) +night_at_start: no + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: no + +// Using duel on gvg-maps +duel_allow_gvg: no + +// Allow using teleport/warp when dueling +duel_allow_teleport: no + +// Autoleave duel when die +duel_autoleave_when_die: yes + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Determines max number of characters that can stack within a single cell. +// NOTE: For this setting to make effect you have to use a server compiled with +// Cell Stack Limit support (see src/map/map.h) +cell_stack_limit: 1 diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf new file mode 100644 index 000000000..0ba19d6c2 --- /dev/null +++ b/conf-tmpl/battle/monster.conf @@ -0,0 +1,155 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2) +// Note: In Official servers enemies don't get criticals other than through skills. +enemy_critical_rate: 0 + +// Are enemy attacks effected by their strength? (Note 1) +enemy_str: yes + +// Can enemies have perfect flee? (Note 1) +enemy_perfect_flee: no + +// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) +mvp_hp_rate: 100 + +// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) +monster_hp_rate: 100 + +// The maximum attack speed of a monster +monster_max_aspd: 199 + +// Defines various mob AI related settings. The mask bits are (add to include multiple settings) +// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight +// lines, and will only change their destination tile after arriving to the previous one. +// When enabled mobs use more dynamic and complex path searching to chase a player +// (they still must be within line of sight to start chasing) +// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they +// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their +// rude attack" is only activated if they can't melee reach the target (eg: sniping) +// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3), +// otherwise mobs may change target and chase ranged attackers. +// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue +// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to +// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) +monster_ai: 0 + +// Allow monsters to be aggresive and attack first? (Note 1) +monster_active_enable: yes + +// Monster damage delay rate (Note 1) +// Setting to no/0 is like they always have endure. +monster_damage_delay_rate: 100 + +// Looting monster actions. +// 0 = Monster will consume the item. +// 1 = Monster will not consume the item. +monster_loot_type: 0 + +// Chance of mob casting a skill (Note 2) +// Higher rates lead to 100% mob skill usage with no/few normal attacks. +// Set to 0 to disable mob skills. +mob_skill_rate: 100 + +// Mob skill delay adjust (Note 2) +// After a mob has casted a skill, there is a delay before being able to +// re-cast it. Note that skills with a delay of 0 can't be affected by this +// setting. +mob_skill_delay: 100 + +// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) +mob_count_rate: 100 + +// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) +//Note: This does not affects mobs with inmediate respawn (most normal mobs) +mob_spawn_rate: 100 +plant_spawn_rate: 100 +boss_spawn_rate: 100 + +// Should mobs not spawn within the viewing range of players? +// 0 is disabled, otherwise it is the number of retries before giving up +// and spawning the mob within player-view anyway, unless the max (50) is used, +// in which case the mob will not be spawned, and it'll be retried again in +// 5 seconds. +no_spawn_on_player: 0 + +// Do summon slaves have the same walking speed as their master? (Note 1) +// NOTE: The default is yes for official servers. +slaves_inherit_speed: yes + +// Will summoned monsters (alchemists, or @summon'ed monsters) inherit +// the master's auto-spells and auto-effects properties? (Note 1) +summons_inherit_effects: yes + +// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? +// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists +retaliate_to_master: yes + +// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) +// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the +// mob has a skill that is triggered by skill C, then A will be the target of +// the skill, otherwise B will be targetted by the reaction skill. +mob_changetarget_byskill: no + +// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) +monster_class_change_full_recover: no + +// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1) +// Will not display guardian or emperium hp. +show_mob_hp: no + +// Zeny from mobs +zeny_from_mobs: no + +// Monsters level up (monster will level up each time a player is killed and they will grow stronger) +// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) +// NOTE: Does not apply to WoE Guardians. +mobs_level_up: no +mobs_level_up_exp_rate: 1 + +// Dynamic Mobs Options +// Use dynamic mobs? (recommended for small-medium sized servers) +dynamic_mobs: yes + +// Remove Mobs even if they are hurt +mob_remove_damaged: yes + +// Delay before removing mobs from empty maps (default 5 min = 300 secs) +mob_remove_delay: 300000 + +// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) +// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. +mob_clear_delay: 0 + +// Defines on who the mob npc_event gets executed when a mob is killed. +// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0) +// Type 0: On the player that did the most damage to the mob. +// NOTE: This affects who gains the Castle when the Emperium is broken. +mob_npc_event_type: 1 diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf new file mode 100644 index 000000000..5e8b34ef0 --- /dev/null +++ b/conf-tmpl/battle/party.conf @@ -0,0 +1,57 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If someone loots, show name in party? (Note 1) +show_steal_in_same_party: no + +// When 'Party Share' item sharing is enabled in a party, +// tell the picker which party-member received the item? (Note 1) +show_party_share_picker: no + +// Method of distribution when item party share is enabled in a party: +// 0: Random (item goes to a random party member) +// 1: Round Robin (items are distributed evenly and in order among members) +party_item_share_type: 0 + +// Is exp sharing disabled for idle members in the party? +// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// a character idle. +// Characters sitting/in a chat are always considered idle. +// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. +idle_no_share: no + +// Use the alternate experience even share bonus equation? +// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate. +// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total +// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%, +// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience. +party_even_share_bonus: 0 + +// If a party uses a skill with penalties do they apply? (Note 1) +party_skill_penalty: yes diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf new file mode 100644 index 000000000..be0009325 --- /dev/null +++ b/conf-tmpl/battle/pet.conf @@ -0,0 +1,96 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate for catching pets (Note 2) +pet_catch_rate: 100 + +// Can you name a pet more then once? (Note 1) +pet_rename: no + +// The rate a pet will get friendly by feeding it. (Note 2) +pet_friendly_rate: 100 + +// The rate at which a pet will become hungry. (Note 2) +pet_hungry_delay_rate: 100 + +// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) +// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. +pet_hungry_friendly_decrease: 5 + +// Does Pet's Attack Damage Based On Str (Note 1) +// Note: Few pets have str above 1, enabling this can give an unfair advantage to these pets. +pet_str: yes + +// Does the pet need its equipment before it does its skill? (Note 1) +pet_equip_required: yes + +// When the master attacks a monster, whether or not the pet will also attack. (Note 1) +pet_attack_support: no + +// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) +pet_damage_support: no + +// Minimum intimacy necessary for a pet to support their master. Default is 900 +// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. +// At max (1000) support rate is 150%. +pet_support_min_friendly: 900 + +// Whether or not the pet's will use skills. (Note 1) +// Note: Offensive pet skills need at least pet_attack_support or +// pet_damage_support to work (they trigger while the pet is attacking). +pet_status_support: yes + +// Rate at which a pet will support it's owner in battle. (Note 2) +// Affects pet_attack_support & pet_damage_support. +pet_support_rate: 100 + +// Does the pets owner receive exp from the pets damage? +pet_attack_exp_to_master: no + +// The rate exp. is gained from the pet attacking monsters +pet_attack_exp_rate: 100 + +// Pet leveling system. Use 0 to disable (default). +// When enabled, a pet's level is a fixed % of the master's. (Note 2) +// If 200%, pet has double level, if 50% pet has half your level, etc. +pet_lv_rate: 0 + +// When pet leveling is enabled, what is the max stats for pets? +pet_max_stats: 99 + +// When pet leveling is enabled, these are the imposed caps on +// min/max damage. Note that these only cap atk1 and atk2, if you +// enable pet_str, their max damage is then their base_atk + pet_max_atk2 +pet_max_atk1: 500 +pet_max_atk2: 1000 + +// Are pets disabled during Guild Wars? +// If set to yes, pets are automatically returned to egg when entering castles during WoE times +// and hatching is forbidden within as well. +pet_disable_in_gvg: no diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf new file mode 100644 index 000000000..b085575a2 --- /dev/null +++ b/conf-tmpl/battle/player.conf @@ -0,0 +1,140 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) +// (It is 'yes' on official servers) +left_cardfix_to_right: yes + +// The amount of HP a player will respawn with, 0 is default. +// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) +restart_hp_rate: 0 + +// The amount of SP a player will respawn with, 0 is default. +// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) +restart_sp_rate: 0 + +// Can a normal player by-pass the skill tree? (Note 1) +player_skillfree: no + +// When set to yes, forces skill points gained from 1st class to be put into 1st class +// skills, and forces novice skill points to be put into the basic skill. (Note 1) +// Default: yes [Kevin] +player_skillup_limit: yes + +// Quest skills can be learned? (Note 1) +// Setting this to yes can open an exploit on your server! +quest_skill_learn: no + +// When skills are reset, quest skills are reset as well? (Note 1) +// Setting this to yes can open an exploit on your server! +// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. +quest_skill_reset: no + +// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) +basic_skill_check: yes + +// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) +// That is, when you go to a map and don't move, how long before the monsters will notice you. +// If you attack a monster, it will attack you back regaurdless of this setting. (I think) +player_invincible_time: 5000 + +// The time interval for HP to restore naturally. (in milliseconds) (Note 3) +natural_healhp_interval: 6000 + +// The time interval for SP to restore naturally. (in milliseconds) (Note 3) +natural_healsp_interval: 8000 + +// Automatic healing skill's time interval. (in milliseconds) (Note 3) +natural_heal_skill_interval: 10000 + +// The maximum weight for a character to carry when the character stops healing naturally. (in %) +natural_heal_weight_rate: 50 + +// Maximum atk speed. (Default is 190) +max_aspd: 190 + +// Maximum walk speed rate (200 would be capped to twice the normal speed) +max_walk_rate: 300 + +// Maximum HP. (Default is 1000000) (Note 3) +max_hp: 1000000 + +// Maximum SP. (Default is 1000000) (Note 3) +max_sp: 1000000 + +// Max limit of char stats. (agi, str, etc.) +max_parameter: 99 + +// Same as max_parameter, but for baby classes. +max_baby_parameter: 80 + +// Max armor def/mdef (applies only if player_defense_type is 0) +// NOTE: does not affects skills and status effects like Mental Strength +max_def: 99 + +// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, +// the remaining is converted to vit def/int mdef using this multiplier +// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) +over_def_bonus: 0 + +// Max weight carts can hold. (Note 3) +max_cart_weight: 8000 + +// Prevent logout of players after being hit for how long (in ms, 0 disables)? +prevent_logout: 10000 + +// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) +show_hp_sp_drain: no + +// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) +show_hp_sp_gain: yes + +// Are other requests accepted during [various things[party,guild]] a request or not? +// It does not accept by no accepted by yes. +invite_request_check: yes + +// Players' will drop a 'Skull' when killed? +// 1 - Dropped only in PvP maps +// 2 - Dropped in all situations +// 0 - Disabled +bone_drop: 0 + +// Do mounted (on Peco) characters increase their size +// 0 = no +// 1 = only Normal Classes on Peco have Big Size +// 2 = only Baby Classes on Peco have Medium Size +// 3 = both Normal Classes on Peco have Big Size +// and Baby Classes on Peco have Medium Size +character_size: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf new file mode 100644 index 000000000..570db542f --- /dev/null +++ b/conf-tmpl/battle/skill.conf @@ -0,0 +1,209 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Is the delay time is dependent on the caster's DEX? (Note 1) +// Note: On Official servers Dex does NOT affect delay time +delay_dependon_dex: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// At what dex does the cast time become zero (instacast) +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to player skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +player_skill_add_range: 15 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Range added to mob skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +monster_skill_add_range: 15 + +// Does the distance between caster and target define if the skill is a ranged skill? +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// Mask values (add as necessary): +// 1: Players +// 2: Mobs +// 4: Pets +// Default 6 (mobs + pets) +skillrange_by_distance: 6 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +skillrange_from_weapon: no + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Counter Attack Skill Type +// 0 = 100% critical +// 1 = disregard DEF and HIT+20, CRI*2 +// Players +player_auto_counter_type: 0 +// Monsters +monster_auto_counter_type: 0 + +// Whether or not, ground skills of the players' will stack. (Note 1) +player_skill_reiteration: no + +//Whether or not, ground skills of the monsters' will pile up. (Note 1) +monster_skill_reiteration: no + +// Whether players are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players/monsters. (Note 1) +player_skill_nofootset: yes + +// Whether monsters are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players. (Note 1) +monster_skill_nofootset: no + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +// NOTE: It may degrade performance to enable this. +skill_wall_check: no + +// When a player is cloaking, Whether the wall is checked or not. (Note 1) +// Note: When set to no players can always cloak away from walls and move around +// freely even if the skill level is below 3. +// no or 0 = doesn't check for walls (you can cloak without walls) +// 1 = it checks for walls +// 2 = it doesn't checks for walls + your cloaking lasts forever +// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack) +player_cloak_check_type: 1 + +// When a monster is cloaking, Whether the wall is checked or not. (Note 1) +monster_cloak_check_type: no + +// Will Player Skills Stay Within Land Limit or not? (Note 1) +player_land_skill_limit: yes + +// Will Monster Skills Stay Within Land Limit or not? (Note 1) +monster_land_skill_limit: yes + +// If skill fails by delay, should it display or not. (Note 1) +display_delay_skill_fail: yes + +// Display Snatcher skill failures +display_snatcher_skill_fail: yes + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// Can a monster be warped by a warp portal? (Note 1) +mob_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style can be used? +// 0 = Aegis style +// 1 = Athena style +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 1 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? +skill_steal_type: yes + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf new file mode 100644 index 000000000..8d61e1c35 --- /dev/null +++ b/conf-tmpl/battle_athena.conf @@ -0,0 +1,61 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +// Splitted up into multiple files by Skotlex. +//-------------------------------------------------------------- + +//General battle-related settings. +import: conf/battle/battle.conf + +//Settings specific to the client. +import: conf/battle/client.conf + +//General drop-related configs. +import: conf/battle/drops.conf + +//Experience rates, exp penalties, stats and max level settings. +import: conf/battle/exp.conf + +//GM levels, atcommands and hack-related configs. +import: conf/battle/gm.conf + +//Guild and WoE settings +import: conf/battle/guild.conf + +//Item-specific and crafting related options. +import: conf/battle/items.conf + +//Mob related configuration +import: conf/battle/monster.conf + +//Party related configuration +import: conf/battle/party.conf + +//Pet related configuration +import: conf/battle/pet.conf + +//Player specific settings +import: conf/battle/player.conf + +//Skill related settings +import: conf/battle/skill.conf + +// Anything else that didn't fit anywhere else. +// Includes duel, day/night, mute/manner, log settings. +import: conf/battle/misc.conf + +//Your custom config goes here. +import: conf/import/battle_conf.txt diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf new file mode 100644 index 000000000..4fd9335a4 --- /dev/null +++ b/conf-tmpl/char_athena.conf @@ -0,0 +1,199 @@ +// Athena Character configuration file. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +server_name: eAthena + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// The character server connects to the login server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//login_ip: 127.0.0.1 + +// The character server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// The character server exports this IP address to the entire world. +// NOTE: You should only need to set this if you are running behind a +// firewall or are on a machine with multiple interfaces. +// char_ip:127.0.0.1 + +// Character Server Port +char_port: 6121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +// Now it is actually supported [Kevin] +char_new: 1 + +// Display (New) in the server list. +char_new_display: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// When set to yes, the char server will refuse connections from players already online. +// When a login attempt is rejected, the account in question will be booted from all the connected map servers. +// Note that this only works within the char-server and it's connected mapservers, +// the charserver cannot know if the same account is logged on in other char servers. +// it's safe to turn off if the char-server only has a single map-server connected to it. +online_check: yes + +// Minimum GM level that is allowed to bypass the server limit of users. +gm_allow_level: 99 + +// It's to check IP of a player between char-server and other servers (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +check_ip_flag: yes + +// How often should the server save all files? (In seconds) +// Note: Applies to all data files on TXT servers. +// On SQL servers, it applies to guilds (character save interval is defined on the map config) +autosave_time: 60 + +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +save_log: yes + +// Character server flatfile database +char_txt: save/athena.txt + +// Choose to create or not backup file (yes/no, 0/1, etc...) +// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. +backup_txt_flag: no + +// Character server flatfile database (backup, TXT only) +backup_txt: save/athena_backup.txt + +// Friends list flatfile database +friends_txt: save/friends.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_1-1.gat,53,111 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 2301 + +// Starting zeny for new characters +start_zeny: 0 + +// Name used for unknown characters +unknown_char_name: Unknown + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 2 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: Don't add spaces unless you mean to add 'space' to the list. +char_name_letters: <>+(){}[]/\|,@ #$%^&*`~"':;+¡¢¤¦§¨ª¬- + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 1 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +// To log the character server? +log_char: 1 + +// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] +chars_per_account: 0 + +// What folder the DB files are in (item_db.txt, etc.) +db_path: db + +import: conf/import/char_conf.txt diff --git a/conf-tmpl/charcommand_athena.conf b/conf-tmpl/charcommand_athena.conf new file mode 100644 index 000000000..40c4b5883 --- /dev/null +++ b/conf-tmpl/charcommand_athena.conf @@ -0,0 +1,98 @@ +// Athena charcommand Configuration file. +// Translated by Peter Kieser + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is '#'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// and '@' (Standard GM Commands) +// With default character, all commands begin by a '#', example: #save SomePlayer +command_symbol: # + +//Give another character a fake name +fakename: 20 + +//List a chacter's stats +stats: 40 + +//Give another character all stats +statsall: 40 + +//List a chacter's items +itemlist: 40 + +//Apply an effect onto another character +effect: 40 + +//List a chacter's storage items +storagelist: 40 + +//Rename another character's pet +petrename: 50 + +//Make another character's pet friendly/not +petfriendly: 50 + +// Changes character's model +model: 50 + +//Apply a certain option to another character +option: 60 + +//Save another character +save: 60 + +//? +reset: 60 + +//Give another character spiritball effect +spiritball: 60 + +//Give another character an item +item: 60 + +//Change another character's job (2 same commands) +job: 60 +jobchange: 60 + +//Give another character zeny +zeny: 60 + +//Change another character's base level (3 same commands) +baselvl: 60 +blvl: 60 +baselvlup: 60 + +//Change another character's job level (3 same commands) +joblvl: 60 +jlvl: 60 +joblvlup: 60 + +//Give another character a platinum skill +questskill: 60 + +//Take away a character's platinum skill +lostskill: 60 + +// Resets another character's status, skills +streset: 60 +skreset: 60 + + +// Gives another character status points +stpoint: 60 + +// Gives another character skill points +skpoint: 60 + +// Changes the sex of an online player (all characters on the account) +changesex: 60 + +// Warp a player somewhere else (3 same commands) +warp: 60 +rura: 60 +rura+: 60 + +//Resets another character's designated maps +feelreset: 60 + +import: conf/import/charcommand_conf.txt diff --git a/conf-tmpl/charhelp.txt b/conf-tmpl/charhelp.txt new file mode 100644 index 000000000..194815ced --- /dev/null +++ b/conf-tmpl/charhelp.txt @@ -0,0 +1,27 @@ + 40:--- CHARACTER CMD --- + 40:#statsall - Displays stats of all characters. + 40:#itemlist - Displays all items of a player. + 40:#storagelist - Displays all items of a player's storage. + 40:#stats - Displays a characters stats. + 60:#option - Like @option command but only to target character. + 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). + 50:#petrename - Re-enable pet rename to a player. + 60:#save - Changes the target players respawn point. + 60:#baselvl <#> - Change a characters base level. + 60:#jlvl <#> - Change a characters job level. + 60:#job/#jobchange - Changes target characters job. + 60:#zeny - Give/take a players Zeny + 60:#stpoint - Give/take a players stat points + 60:#skpoint - give/take a players skill points + 60:#skreset - Reset skills of a character. + 60:#streset - Reset stats of a character. + 60:#reset - Reset stats AND skills of a character. + 60:#questskill <#> - Gives to a player the specified quest skill. + 60:#lostskill <#> - Takes away the specified quest skill from the player. + 60:#delitem - Remove items from a character + 50:#model - Changes a player's model + 60:#disguise - Changes disguise of a player + 60:#undisguise - Cancels disguise of a player + 60:#changesex - Changes sex of a player (all characters of the account) + 60:#warp/#rura+ - Warps character to location of choice +1 \ No newline at end of file diff --git a/conf-tmpl/grf-files.txt b/conf-tmpl/grf-files.txt new file mode 100644 index 000000000..03d65a1a4 --- /dev/null +++ b/conf-tmpl/grf-files.txt @@ -0,0 +1,14 @@ +//----------------------------------------- +// GRF List +//----------------------------------------- + +grf: C:\Program Files\Gravity\RO\data.grf +grf: C:\Program Files\Gravity\RO\sdata.grf + +// You may add more in this format +// grf: + +//------ Others --------------------------- + +// Data Directory +//data_dir: C:\Program Files\Gravity\RO\ \ No newline at end of file diff --git a/conf-tmpl/help.txt b/conf-tmpl/help.txt new file mode 100644 index 000000000..75630a755 --- /dev/null +++ b/conf-tmpl/help.txt @@ -0,0 +1,127 @@ +// put at first, the minimum level to display the line + 0:To use one command, type it inside the message window where you usually type to chat. + 20:@h/@help - display this help. + 40: + 40:--- MESSAGE CMD --- + 40:/b/@broadcast - Broadcasts a GM message with name of the GM (in yellow) + 40:/nb /@kami - Broadcasts a GM message without name of the GM (in yellow) + 40:@kamib - Broadcasts a GM message without name of the GM (in blue) + 40:/lb/@localbroadcast - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map + 40:/nlb - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map + 0: + 0:--- INFORMATION CMD --- + 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild + 20:@who2 [match_text] - Display a listing of who is online and their job + 20:@who3 [match_text] - Display a listing of who is online and where + 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map + 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. + 1:@where [char name] - Tells you the location of a character + + 40:@charcartlist - Displays all items of a player's cart. + 0:@ignorelist - Displays your ignore list + 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). + 0:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server + 60: + 60:@guildspy - You will receive all messages of the guild channel + 60:@partyspy - You will receive all messages of the party channel + 1: + 1:--- CHANGE GM STATE CMD --- + 40:/hide/@hide - Makes you character invisible (GM invisibility). Type @hide again become visible. + 40:@save - Sets respawn point to current spot + 40:@load/@return - Warps you to your save point + 40:/mm//mapmove/@warp/@rura/@mapmove - Warps you to the selected position + 40:@jump [x [y]]- Randomly warps you like a flywing. + 20:/shift/@jumpto/@warpto/@goto - Warps you to selected character + 20:@follow - follow a player + 10:@go - Warps you to a city. + 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim + 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang + 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point + 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail + 10: + 1:@die ---- suicide + 60:@alive - Revives yourself from death + 40:@heal [ ] - Heals the desired amount of HP and SP. No value specified will do a full heal. + 20: + 40:@job/@jobchange - Changes your job + 40: 0: Novice 18: Alchemist 4015: Paladin + 40: 1: Swordman 19: Bard 4016: Champion + 40: 2: Mage 20: Dancer 4017: Professor + 40: 3: Archer 23: Super Novice 4018: Stalker + 40: 4: Acolyte 4001: High Novice 4019: Creator + 40: 5: Merchant 4002: High Swordman 4020: Clown + 40: 6: Thief 4003: High Mage 4021: Gypsy + 40: 7: Knight 4004: High Archer 4046: Taekwon + 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator + 40: 9: Wizard 4006: High Merchant 4049: Soul Linker + 40: 10: Blacksmith 4007: High Thief + 40: 11: Hunter 4008: Lord Knight + 40: 12: Assassin 4009: High Priest + 40: 14: Crusader 4010: High Wizard + 40: 15: Monk 4011: Whitesmith + 40: 16: Sage 4012: Sniper + 40: 17: Rogue 4013: Assassin Cross + 40: ---- Baby Classes ---- + 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage + 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant + 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest + 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter + 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk + 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist + 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby + 60:@lvup/@blevel/@baselvlup - Raises your base level the desired number of levels. The max is 255 (User Defined). + 60:@joblvup/@jlevel/@joblvlup -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. + 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. + 40:@option - Adds different visual effects on or around your character + 40: (stackable) + 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head + 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites + 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach + 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart + 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart + 40: 16 darkness 1024 Level 5 Cart + 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) + 20:@disguise - Change your appearence to other players to a mob. + 20:@undisguise - Restore your normal appearance. + 20:@model - Changes your characters appearence. + 40:@dye/@ccolor - Changes your characters appearence (only clothes color). + 40:@hairstyle/@hstyle - Changes your characters appearence (only hair style). + 40:@haircolor/@hcolor - Changes your characters appearence (only hair color). + 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. + 40:@effect [flag] - Give an efect to your character. + 40:@dropall - throws all your possession on the ground + 40:@storeall - puts all your possessions in storage + 40:@killable - make your character killable + 60:@stpoint - Gives you the desired number of stat points. + 60:@skpoint - Gives you the desired number of skill points. + 60:@zeny - Gives you desired amount of Zeny. + 60:@str,@agi,@vit,@int,@dex,@luk - Adds desired amount to any stat. For example "@str 10" raises your str by 10 + 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). + 40:@memo [memo_position] - set/change a memo location (no position: display memo points). + 40:@spiritball - Gives you "spirit spheres" like from the skill "Call Spirits" + 40: (If the number you use is > 1000, your server may become instable or crash) + 40:@questskill <#> - Gives you the specified quest skill + 40:@lostskill <#> - Takes away the specified quest skill from you + 40:@skillid - look up a skill by name + 40:@useskill - use a skill on target + 40: Novice Swordsman Thief Merchant + 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution + 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart + 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice + 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician + 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat + 40: @skilltree < + 40: @marry , - marry two players + 40: @divorce - divorces the two players (you need just one name of them) + 60: @addwarp + 40: + 40:--- MONSTERS CMD --- + 50:/monster - Spawns 1 of the desired monster. + 50:@spawn/@monster/@summon [ [ [ []]]] + 50:@monster2 [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50: Spawns the desired monster with any desired name. + 60:@killmonster [map] - kill all monsters of the map (they drop) + 40:@killmonster2 - kill all monsters of your map (without drops) + diff --git a/conf-tmpl/help2.txt b/conf-tmpl/help2.txt new file mode 100644 index 000000000..8d9fd1edb --- /dev/null +++ b/conf-tmpl/help2.txt @@ -0,0 +1,90 @@ + 1:--- ITEMS CMD --- + 1:@storage - Opens storage + 50:@gstorage - Opens guild storage + 60:/item - Gives you 1 of the desired item. + 60:@item - Gives you the desired item. + 60:@item2 - Gives you the desired item. + 40:@itemreset - Remove all your items. + 60:@itemcheck - Check your items with authorised items. + 60:@idsearch - Search all items that name have part_of_item_name + 60:@refine <+/- amount> + 60:@produce <# of very's> + 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind + 60: You can add up to 3 Star Crumbs and 1 element + 60:@repairall - Repair all items of your inventory + 40: + 40:--- PVP CMD --- + 40:@pvpon - Turns pvp on on the current map + 40:@pvpoff - Turns pvp off on the current map + 40:@gvgon/@gpvpon - Turns gvg on on the current map + 40:@gvgoff/@gpvpoff - Turns gvg off on the current map + 60:@agitstart - Starts War of Emperium + 60:@agitend - End War of Emperium + 1: + 1:--- GROUPS CMD --- + 1:@party - Create a party. + 50:@guild - Create a guild. + 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels + 60:@guildrecall - Warps all online characters of a guild to you. + 60:@partyrecall - Warps all online characters of a party to you. + 1: + 1:--- PETS CMD --- + 60:@hatch - Create a pet from your inventory eggs list. + 60:@makeegg - Gives pet egg for monster number in pet DB + 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max + 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max + 1:@petrename - Re-enable pet rename + 20: + 20:--- REMOTE CHAR CMD --- + 60:@kill - Kills specified character. + 40:@charkillable - make another character killable + 60:@nuke - Kills specified character (nuclear effect). + 60:@chardropall - throws all a chars possession on the ground + 60:@charstoreall - puts all of anothers charactes possessions in storage + 60:/recall/@recall - Warps target character to you. + 80:@recallall - Warps every character online to you. + 60:@revive - Revives target character. + 20:@charignorelist - Displays ignore list of the player + 20:@inall - Allows all wispers for the player + 20:@exall - Blocks all wispers for the player + 60:@charblock/@block - Blocks definitively a account + 60:@charunblock/@unblock - Unblocks a account + 60:@charban/@ban/@banish/@charbanish