From 4055cb0cb12cab48da433489982a96a8dea0ef82 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Sun, 26 Jul 2009 17:10:37 +0000 Subject: Updated attribute table values and made it cleaner. Fixed Battle Hook item (bugreport:3335). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13966 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/attr_fix.txt | 95 ++++++++++++++++++++++++++++----------------------------- db/item_db.txt | 2 +- 2 files changed, 47 insertions(+), 50 deletions(-) diff --git a/db/attr_fix.txt b/db/attr_fix.txt index 32ce86cb8..f9d6da1a8 100644 --- a/db/attr_fix.txt +++ b/db/attr_fix.txt @@ -1,53 +1,50 @@ -// Attribute correction -// Side:Attribute of monster // Length:Attribute of attack +//Neutral,Water,Earth,Fire,Wind,Poison,Holy,Shadow,Ghost,Undead +// Row: Monster's Attribute // Column: Attack's Attribute + 1,10 // lv1 Attribute table -//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor - 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral - 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water - 100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth - 100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire - 100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind - 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison - 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy - 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow - 25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Sense - 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Immortality -// Side:Attribute of monster // Length:Attribute of attack +100,100,100,100,100,100,100,100,25,100, // Neutral +100,25,100,150,50,100,75,100,100,100, // Water +100,100,100,50,150,100,75,100,100,100, // Earth +100,50,150,25,100,100,75,100,100,125, // Fire +100,175,50,100,25,100,75,100,100,100, // Wind +100,100,125,125,125,0,75,50,100,-25, // Poison +100,100,100,100,100,100,0,125,100,150, // Holy +100,100,100,100,100,50,125,0,100,-25, // Shadow +25,100,100,100,100,100,75,75,125,100, // Ghost +100,100,100,100,100,50,100,0,100,0, // Undead + 2,10 // lv2 Attribute table -//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor - 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral - 100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water - 100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth - 100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire - 100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind - 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison - 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy - 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow - 0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Sense - 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Immortality -// Side:Attribute of monster // Length:Attribute of attack +100,100,100,100,100,100,100,100,25,100, // Neutral +100,0,100,175,25,100,50,75,100,100, // Water +100,100,50,25,175,100,50,75,100,100, // Earth +100,25,175,0,100,100,50,75,100,150, // Fire +100,175,25,100,0,100,50,75,100,100, // Wind +100,75,125,125,125,0,50,25,75,-50, // Poison +100,100,100,100,100,100,-25,150,100,175,// Holy +100,100,100,100,100,25,150,-25,100,-50, // Shadow +0,75,75,75,75,75,50,50,150,125, // Ghost +100,75,75,75,75,25,125,0,100,0, // Undead + 3,10 // lv3 Attribute table -//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor - 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral - 100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water - 100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth - 100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire - 100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind - 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison - 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy - 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow - 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Sense - 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Immortality -// Side:Attribute of monster // Length:Attribute of attack +100,100,100,100,100,100,100,100,0,100, // Neutral +100,-25,100,200,0,100,25,50,100,125, // Water +100,100,0,0,200,100,25,50,100,75, // Earth +100,0,200,-25,100,100,25,50,100,175, // Fire +100,200,0,100,-25,100,25,50,100,100, // Wind +100,50,100,100,100,0,25,0,50,-75, // Poison +100,100,100,100,100,125,-50,175,100,200,// Holy +100,100,100,100,100,0,175,-50,100,-75, // Shadow +0,50,50,50,50,50,25,25,175,150, // Ghost +100,50,50,50,50,0,150,0,100,0, // Undead + 4,10 // lv4 Attribute table -//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor - 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral - 100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water - 100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth - 100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire - 100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind - 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison - 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy - 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow - 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Sense - 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Immortality +100,100,100,100,100,100,100,100,0,100, // Neutral +100,-50,100,200,0,75,0,25,100,150, // Water +100,100,-25,0,200,75,0,25,100,50, // Earth +100,0,200,-50,100,75,0,25,100,200, // Fire +100,200,0,100,-50,75,0,25,100,100, // Wind +100,25,75,75,75,0,0,-25,25,-100, // Poison +100,75,75,75,75,125,-100,200,100,200, // Holy +100,75,75,75,75,-25,200,-100,100,-100, // Shadow +0,25,25,25,25,25,0,0,200,175, // Ghost +100,25,25,25,25,-25,175,0,100,0, // Undead \ No newline at end of file diff --git a/db/item_db.txt b/db/item_db.txt index b5dd7f8eb..2a6c3fd7d 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -696,7 +696,7 @@ 1418,Gungnir_,Gungnir,4,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{} 1419,Pole_Axe_C,Refined Pole Axe,4,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1420,Long_Horn,Long Horn,4,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; if(isequipped(2115)) bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; },{},{} -1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,10; skill "KN_PIERCE",3; },{},{} +1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{} 1422,Hunting_Spear,Hunting Spear,4,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{} 1423,Pole_XO,Pole XO,4,20,,0,120,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} 1424,Skewer_C,Refined Brocca,4,1,,0,149,,3,0,0x00004082,7,2,2,4,1,0,4,{ bonus bIgnoreDefRace,RC_NonBoss; bonus2 bAddSize,1,20; },{},{} -- cgit v1.2.3-70-g09d2