From 3c28920f3b97f197acf6012eb3888f8d1da6586d Mon Sep 17 00:00:00 2001 From: Lupus Date: Thu, 22 Mar 2007 12:43:16 +0000 Subject: reformatted the sign quest for future optimization git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10048 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 2 + npc/quests/The_Sign_Quest.txt | 12106 ++++++++++++++++++++-------------------- 2 files changed, 5969 insertions(+), 6139 deletions(-) diff --git a/npc/Changelog.txt b/npc/Changelog.txt index af1ecccba..cdde06ec6 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -26,6 +26,8 @@ KarLaeda Date Added ====== +2007/03/23 + * Reformatted TSQ for easier bug hunt [Lupus] 2007/03/22 * Retouch of Novice Grounds [Lupus] 2007/03/20 diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 1eec5d5e4..591dd0b11 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== -//= 1.7b +//= 1.7c //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -27,6 +27,7 @@ //= 1.6 Minor fix, thanks to theultramage for pointing it out. [MasterOfMuppets] //= 1.7 Fixed exploit [KarLaeda] 1.7a, fixed wrong dialogue [Lupus] //= 1.7b Fixed possible exploit [Lupus] +//= 1.7c Reformatted for future bughunt. WIP [Lupus] //============================================================ //===== Configuration : ====================================== prontera,1,1,1 script TheSignConfig -1,{ @@ -48,67 +49,64 @@ OnInit: //============================================================ alberta,34,241,1 script Sign::GeffeniaSigns 111,{ + if ($signbmps) { + if (signquest < 1)set signquest,1; + cutin "sign_01",4; + mes "^3355FFNext"; + next; + cutin "",255; + cutin "sign_02",4; + mes "^3355FFNext"; + next; + cutin "",255; + cutin "sign_03",4; + mes "^3355FFNext"; + next; + cutin "",255; + cutin "sign_04",4; + mes "^3355FFClose"; + close2; + cutin "",255; + end; + } else { + if (signquest < 1)set signquest,1; + mes "^3355FFTo the talented and"; + mes "experienced adventurers who"; + mes "have dreams of achieving true"; + mes "greatness..."; + next; + mes "^3355FFI present a once in a"; + mes "lifetime opportunity to the one"; + mes "who proves most worthy. You must"; + mes "have the courage to risk peril,"; + mes "the wisdowm to perforum right"; + mes "action and the strength to be"; + mes "victorious in combat."; + next; + mes "^3355FFThe way will be fraught"; + mes "with danger and only the most"; + mes "adept adventurers may have a"; + mes "chance of surviving. But if we"; + mes "can succeed, I promies on my"; + mes "good name that power beyond"; + mes "imagining will become yours."; + next; + mes "^3355FFThose of you who are interested,"; + mes "come to me and I will test"; + mes "your abilities. The one who"; + mes "can manage to pass this testing"; + mes "just might be capable of helping"; + mes "me prove a forgotten legend"; + mes "and uncover a long lost power"; + next; + mes "^3355FFI shall be waiting."; + mes ""; + mes "^000000-Metz Brayde"; + close; + } - if($signbmps) -{ - if(signquest < 1)set signquest,1; - cutin "sign_01",4; - mes "^3355FFNext"; - next; - cutin "",255; - cutin "sign_02",4; - mes "^3355FFNext"; - next; - cutin "",255; - cutin "sign_03",4; - mes "^3355FFNext"; - next; - cutin "",255; - cutin "sign_04",4; - mes "^3355FFClose"; - close2; - cutin "",255; - end; -} - else -{ - if(signquest < 1)set signquest,1; - mes "^3355FFTo the talented and"; - mes "experienced adventurers who"; - mes "have dreams of achieving true"; - mes "greatness..."; - next; - mes "^3355FFI present a once in a"; - mes "lifetime opportunity to the one"; - mes "who proves most worthy. You must"; - mes "have the courage to risk peril,"; - mes "the wisdowm to perforum right"; - mes "action and the strength to be"; - mes "victorious in combat."; - next; - mes "^3355FFThe way will be fraught"; - mes "with danger and only the most"; - mes "adept adventurers may have a"; - mes "chance of surviving. But if we"; - mes "can succeed, I promies on my"; - mes "good name that power beyond"; - mes "imagining will become yours."; - next; - mes "^3355FFThose of you who are interested,"; - mes "come to me and I will test"; - mes "your abilities. The one who"; - mes "can manage to pass this testing"; - mes "just might be capable of helping"; - mes "me prove a forgotten legend"; - mes "and uncover a long lost power"; - next; - mes "^3355FFI shall be waiting."; - mes ""; - mes "^000000-Metz Brayde"; - close; } -} morocc,168,264,1 duplicate(GeffeniaSigns) Sign#2 111 payon,160,183,1 duplicate(GeffeniaSigns) Sign#3 111 @@ -118,730 +116,684 @@ aldebaran,54,223,1 duplicate(GeffeniaSigns) Sign#6 111 prt_in,228,26,4 script Steward 55,{ - if(signquest > 22) goto L_Situation; - if(signquest == 14) goto L_Artisan; - if(signquest > 1) -{ - mes "[Vendez]"; - mes "Ah, master " + strcharinfo(0) + "."; - mes "Welcome. How may I be"; - mes "of service today?"; - next; - menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle; - - mes "[Vendez]"; - mes "Althought I've served"; - mes "the Brayde family for years"; - mes "I'm unfamiliar with Master"; - mes "Metz's work. My appologies, but"; - mes "I simply cannot even begin to"; - mes "fathom his research..."; - close; + if (signquest > 22) goto L_Situation; + if (signquest == 14) goto L_Artisan; + if (signquest > 1) { + mes "[Vendez]"; + mes "Ah, master " + strcharinfo(0) + "."; + mes "Welcome. How may I be"; + mes "of service today?"; + next; + menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle; + + mes "[Vendez]"; + mes "Althought I've served"; + mes "the Brayde family for years"; + mes "I'm unfamiliar with Master"; + mes "Metz's work. My appologies, but"; + mes "I simply cannot even begin to"; + mes "fathom his research..."; + close; s_Arian: - mes "[Vendez]"; - mes "Ah yes, Arian."; - mes "I consider him to be"; - mes "a man of few words. The"; - mes "words he does choose to"; - mes "use are rather harsh and"; - mes "brutish, you might say."; - close; + mes "[Vendez]"; + mes "Ah yes, Arian."; + mes "I consider him to be"; + mes "a man of few words. The"; + mes "words he does choose to"; + mes "use are rather harsh and"; + mes "brutish, you might say."; + close; s_Elle: - mes "[Vendez]"; - mes "Ah, Mistress Elle"; - mes "has been working here"; - mes "since she was a very young"; - mes "girl. She is almost like"; - mes "a granddaughter to me."; - mes "Ha ha-^222222*Ahem*"; - close; - -} - else -{ - mes "[Vendez]"; - mes "Welcome to the"; - mes "Brayde Estate. How"; - mes "may I be of service?"; - next; - menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash; - - mes "[Vendez]"; - mes "If you do not have"; - mes "any business to conduct"; - mes "with Master Metz, please"; - mes "leave immediately"; - close; + mes "[Vendez]"; + mes "Ah, Mistress Elle"; + mes "has been working here"; + mes "since she was a very young"; + mes "girl. She is almost like"; + mes "a granddaughter to me."; + mes "Ha ha-^222222*Ahem*"; + close; + + } else { + mes "[Vendez]"; + mes "Welcome to the"; + mes "Brayde Estate. How"; + mes "may I be of service?"; + next; + menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash; + + mes "[Vendez]"; + mes "If you do not have"; + mes "any business to conduct"; + mes "with Master Metz, please"; + mes "leave immediately"; + close; s_Metz: - mes "[Vendez]"; - mes "Very good, sir."; - mes "Please wait a moment"; - mes "while I consult with"; - mes "the master in his study."; - close; + mes "[Vendez]"; + mes "Very good, sir."; + mes "Please wait a moment"; + mes "while I consult with"; + mes "the master in his study."; + close; s_Cash: - mes "[Vendez]"; - mes "My apologies,"; - mes "but I insist that"; - mes "you leave the premises"; - mes "^FF0000immediately^000000."; - close2; - warp "prontera",150,150; - end; -} + mes "[Vendez]"; + mes "My apologies,"; + mes "but I insist that"; + mes "you leave the premises"; + mes "^FF0000immediately^000000."; + close2; + warp "prontera",150,150; + end; + } L_Artisan: - mes "[Vendez]"; - mes "Oh, congratulations~"; - mes "You finally passed all"; - mes "of the tests. I know they"; - mes "must have been incredibly"; - mes "taxing and challenging."; - next; - mes "[Vendez]"; - mes "Master Metz has informed"; - mes "me that he wishes for you"; - mes "to find someone"; - mes "to restore the Sobbing"; - mes "Starlight. I wish you luck"; - mes "in that endeavor."; - close; + mes "[Vendez]"; + mes "Oh, congratulations~"; + mes "You finally passed all"; + mes "of the tests. I know they"; + mes "must have been incredibly"; + mes "taxing and challenging."; + next; + mes "[Vendez]"; + mes "Master Metz has informed"; + mes "me that he wishes for you"; + mes "to find someone"; + mes "to restore the Sobbing"; + mes "Starlight. I wish you luck"; + mes "in that endeavor."; + close; L_Situation: - mes "[Vendez]"; - mes "There will always"; - mes "be situations where"; - mes "you won't be getting"; - mes "any second chances."; - mes "Anyways remember that."; - close; + mes "[Vendez]"; + mes "There will always"; + mes "be situations where"; + mes "you won't be getting"; + mes "any second chances."; + mes "Anyways remember that."; + close; } prt_in,227,45,4 script Archaeologist 804,{ - - cutin "mets_alpha",2; - if(sign_fail) goto L_Stop; - if(signquest > 0)goto s_Cont; - mes "[Metz]"; - mes "Although you need everlasting"; - mes "patience in an archaeological"; - mes "excavation, the feeling you get"; - mes "when you find something makes"; - mes "all those long hours of study and"; - mes "research worth it."; - close2; - cutin "",255; - end; + cutin "mets_alpha",2; + if (sign_fail) goto L_Stop; + if (signquest > 0)goto s_Cont; + mes "[Metz]"; + mes "Although you need everlasting"; + mes "patience in an archaeological"; + mes "excavation, the feeling you get"; + mes "when you find something makes"; + mes "all those long hours of study and"; + mes "research worth it."; + close2; + cutin "",255; + end; s_Cont: - if(signquest == 1) -{ - mes "[Metz]"; - mes "Hm...?"; - mes "Can I help you?"; - next; - menu "I've been following these signs and...",s_Sign,"I was just passing by",-; - - mes "[Metz]"; - mes "Oh really?"; - mes "I see, I though you"; - mes "were an applicant for"; - mes "the position I'm offering"; - mes "to brave adventurers."; - close2; - cutin "",255; - end; + if (signquest == 1) { + mes "[Metz]"; + mes "Hm...?"; + mes "Can I help you?"; + next; + menu "I've been following these signs and...",s_Sign,"I was just passing by",-; + + mes "[Metz]"; + mes "Oh really?"; + mes "I see, I though you"; + mes "were an applicant for"; + mes "the position I'm offering"; + mes "to brave adventurers."; + close2; + cutin "",255; + end; s_Sign: - mes "[Metz]"; - mes "Great...!"; - mes "Welcome to my"; - mes "humble lodgings."; - mes "Hmm, let me see..."; - next; - if(BaseLevel < 70) - { - mes "[Metz]"; - mes "Uh, it pains me to say this, but I"; - mes "don't think you qualify to help"; - mes "me out. Once you gain enough"; - mes "experience though, I'll be happy"; - mes "to have you on board~"; - close2; - cutin "",255; - end; - } - mes "[Metz]"; - mes "Hey, I think you might"; - mes "be well suited for the job!"; - mes "But do you think you could come"; - mes "back later? I've got my hands full"; - mes "with some other business."; - next; - mes "[Metz]"; - mes "Oh right, would you tell"; - mes "me your name? " + strcharinfo(0) + "?"; - mes "Okay then, I'll remember that."; - mes "Talk to you later, alright?"; - set signquest,2; - close2; - cutin "",255; - end; -} - - else if(signquest == 2) -{ - mes "[Metz]"; - mes "I'm sorry I made you wait,"; - mes "but I had some research to finish"; - mes "and it took longer than I"; - mes "expected. Now, before I tell you"; - mes "more about the job, I want to"; - mes "test your competency"; - next; - mes "[Metz]"; - mes "The job I'm offering is"; - mes "pretty risky and not just"; - mes "anybody can handle it."; - mes "You'll actually go through"; - mes "a series of tests conducted"; - mes "by my trusted friends."; - next; - mes "[Metz]"; - mes "Now, the first person"; - mes "you must visit is ^FF0000Arian^000000"; - mes "in Morroc. Please speak"; - mes "to him and he'll give you"; - mes "all the details about his"; - mes "examination... I hope"; - next; - mes "[Metz]"; - mes "Once you're finished with"; - mes "the test, Arian will tell you"; - mes "what to do next. Afterwards,"; - mes "come back to me so that we"; - mes "can finally talk business."; - next; - mes "[Metz]"; - mes "Ah, almost forgot."; - mes "Arian won't talk to anybody"; - mes "unless he knows them or"; - mes "receives a message from me."; - mes "So if he's snubbed you in the past,"; - mes "just understand that's his"; - mes "way."; - set signquest,3; - close2; - cutin "",255; - end; -} - else if(signquest == 3 || signquest == 4) -{ - mes "[Metz]"; - mes "Hm...?"; - mes "Shouldn't you leave"; - mes "for Morroc to see Arian?"; - mes "You better hurrty in case"; - mes "somebody else applies"; - mes "for this little job."; - close2; - cutin "",255; - end; -} - else if(signquest == 13) -{ - mes "[Metz]"; - mes "Congratulations~"; - mes "You managed to pass"; - mes "all of the tests! You seem"; - mes "to be the perfect person"; - mes "to carry out this special"; - mes "assignment!"; - next; - mes "[Metz]"; - mes "By now, you must have"; - mes "six Sobbing Starlight pieces."; - mes "I'm sure that you want to know"; - mes "more about those fragments."; - next; - mes "[Metz]"; - mes "I remember last summer,"; - mes "I found the wholly formed"; - mes "Sobbing Starlight north"; - mes "of Mount Mjolnir during"; - mes "one of my expeditions."; - next; - mes "[Metz]"; - mes "Although it was in perfect"; - mes "shape, once it was exposed"; - mes "to the air, it began to crack"; - mes "and shattered into the pieces"; - mes "you now hold in your hands."; - next; - mes "[Metz]"; - mes "Now, an ordinary artisan"; - mes "can't put the Sobbing Starlight"; - mes "back together. This mysterious"; - mes "stone has some strange properties."; - mes "But it's imperative to me to get"; - mes "this stone reassembled."; - next; - mes "[Metz]"; - mes "Once restored, a strange"; - mes "pattern can be seen within"; - mes "the Sobbing Starlight. I guess"; - mes "that the pattern is a message"; - mes "written in an ancient language."; - next; - mes "[Metz]"; - mes "Would you let me borrow"; - mes "the pieces for a second ?"; - mes "I'll show you something"; - mes "quite interesting..."; - next; - mes "^0066CCOnce you hand the pieces"; - mes "of the Sobbing Starlight to"; - mes "Metz, he pulls out a seventh"; - mes "piece. Once gathered, they"; - mes "begin to emit a strange light."; - misceffect 34; - next; - mes "[Metz]"; - mes "Since the pieces still"; - mes "respond to each other,"; - mes "I believe that it's possible"; - mes "for the Sobbing Starlight"; - mes "to be restored to its"; - mes "original form."; - next; - mes "[Metz]"; - mes "We're still seeking"; - mes "an artisan of great"; - mes "skill for this task. Once"; - mes "know right away. For now,"; - mes "please hold on these pieces."; - getitem 7177,1; - set signquest,14; - close2; - cutin "",255; - end; -} - else if(signquest == 14) -{ - set @signartisan,rand(1,5); - if(@signartisan == 1) goto L_Artisan; - mes "[Metz]"; - mes "Although I've made"; - mes "some progress, I still"; - mes "haven't found an artisan"; - mes "capable of restoring the"; - mes "Sobbing Starlight. Please"; - mes "give me a little more time."; - close2; - cutin "",255; - end; + mes "[Metz]"; + mes "Great...!"; + mes "Welcome to my"; + mes "humble lodgings."; + mes "Hmm, let me see..."; + next; + if (BaseLevel < 70) { + mes "[Metz]"; + mes "Uh, it pains me to say this, but I"; + mes "don't think you qualify to help"; + mes "me out. Once you gain enough"; + mes "experience though, I'll be happy"; + mes "to have you on board~"; + close2; + cutin "",255; + end; + } + mes "[Metz]"; + mes "Hey, I think you might"; + mes "be well suited for the job!"; + mes "But do you think you could come"; + mes "back later? I've got my hands full"; + mes "with some other business."; + next; + mes "[Metz]"; + mes "Oh right, would you tell"; + mes "me your name? " + strcharinfo(0) + "?"; + mes "Okay then, I'll remember that."; + mes "Talk to you later, alright?"; + set signquest,2; + close2; + cutin "",255; + end; + } else if (signquest == 2) { + mes "[Metz]"; + mes "I'm sorry I made you wait,"; + mes "but I had some research to finish"; + mes "and it took longer than I"; + mes "expected. Now, before I tell you"; + mes "more about the job, I want to"; + mes "test your competency"; + next; + mes "[Metz]"; + mes "The job I'm offering is"; + mes "pretty risky and not just"; + mes "anybody can handle it."; + mes "You'll actually go through"; + mes "a series of tests conducted"; + mes "by my trusted friends."; + next; + mes "[Metz]"; + mes "Now, the first person"; + mes "you must visit is ^FF0000Arian^000000"; + mes "in Morroc. Please speak"; + mes "to him and he'll give you"; + mes "all the details about his"; + mes "examination... I hope"; + next; + mes "[Metz]"; + mes "Once you're finished with"; + mes "the test, Arian will tell you"; + mes "what to do next. Afterwards,"; + mes "come back to me so that we"; + mes "can finally talk business."; + next; + mes "[Metz]"; + mes "Ah, almost forgot."; + mes "Arian won't talk to anybody"; + mes "unless he knows them or"; + mes "receives a message from me."; + mes "So if he's snubbed you in the past,"; + mes "just understand that's his"; + mes "way."; + set signquest,3; + close2; + cutin "",255; + end; + } else if (signquest == 3 || signquest == 4) { + mes "[Metz]"; + mes "Hm...?"; + mes "Shouldn't you leave"; + mes "for Morroc to see Arian?"; + mes "You better hurrty in case"; + mes "somebody else applies"; + mes "for this little job."; + close2; + cutin "",255; + end; + } else if (signquest == 13) { + mes "[Metz]"; + mes "Congratulations~"; + mes "You managed to pass"; + mes "all of the tests! You seem"; + mes "to be the perfect person"; + mes "to carry out this special"; + mes "assignment!"; + next; + mes "[Metz]"; + mes "By now, you must have"; + mes "six Sobbing Starlight pieces."; + mes "I'm sure that you want to know"; + mes "more about those fragments."; + next; + mes "[Metz]"; + mes "I remember last summer,"; + mes "I found the wholly formed"; + mes "Sobbing Starlight north"; + mes "of Mount Mjolnir during"; + mes "one of my expeditions."; + next; + mes "[Metz]"; + mes "Although it was in perfect"; + mes "shape, once it was exposed"; + mes "to the air, it began to crack"; + mes "and shattered into the pieces"; + mes "you now hold in your hands."; + next; + mes "[Metz]"; + mes "Now, an ordinary artisan"; + mes "can't put the Sobbing Starlight"; + mes "back together. This mysterious"; + mes "stone has some strange properties."; + mes "But it's imperative to me to get"; + mes "this stone reassembled."; + next; + mes "[Metz]"; + mes "Once restored, a strange"; + mes "pattern can be seen within"; + mes "the Sobbing Starlight. I guess"; + mes "that the pattern is a message"; + mes "written in an ancient language."; + next; + mes "[Metz]"; + mes "Would you let me borrow"; + mes "the pieces for a second ?"; + mes "I'll show you something"; + mes "quite interesting..."; + next; + mes "^0066CCOnce you hand the pieces"; + mes "of the Sobbing Starlight to"; + mes "Metz, he pulls out a seventh"; + mes "piece. Once gathered, they"; + mes "begin to emit a strange light."; + misceffect 34; + next; + mes "[Metz]"; + mes "Since the pieces still"; + mes "respond to each other,"; + mes "I believe that it's possible"; + mes "for the Sobbing Starlight"; + mes "to be restored to its"; + mes "original form."; + next; + mes "[Metz]"; + mes "We're still seeking"; + mes "an artisan of great"; + mes "skill for this task. Once"; + mes "know right away. For now,"; + mes "please hold on these pieces."; + getitem 7177,1; + set signquest,14; + close2; + cutin "",255; + end; + } else if (signquest == 14) { + set @signartisan,rand(1,5); + if (@signartisan == 1) goto L_Artisan; + mes "[Metz]"; + mes "Although I've made"; + mes "some progress, I still"; + mes "haven't found an artisan"; + mes "capable of restoring the"; + mes "Sobbing Starlight. Please"; + mes "give me a little more time."; + close2; + cutin "",255; + end; L_Artisan: - mes "[Metz]"; - mes "Ah, you've come just"; - mes "just in the nick of time!"; - mes "I just found someone who"; - mes "may be capable of restoring"; - mes "the Sobbing Starlight."; - next; - mes "[Metz]"; - mes "His name is"; - mes "^FF0000Engel Howard^000000,"; - mes "a legendary Blacksmith"; - mes "in Rune Midgard. I don't"; - mes "know where he is, but maybe"; - mes "his family in Geffen may know."; - next; - mes "[Metz]"; - mes "Unfortunately, that's all"; - mes "the information that I have"; - mes "to give you for now. You'll"; - mes "have to investigate this lead"; - mes "on your own, "+ strcharinfo(0) +"."; - set signquest,15; - close2; - cutin "",255; - end; - -} - else if(signquest == 23) -{ - mes "[Metz]"; - mes "Amazing...! You've"; - mes "managed to restore"; - mes "the Sobbing Starlight!"; - mes "Now, I recently learned that"; - mes "this stone can lead you to"; - mes "an ancient place..."; - next; - mes "[Metz]"; - mes "That's why we need to"; - mes "know what the message in"; - mes "the Sobbing Starlight means."; - mes "First, we need a Wizard that"; - mes "is skilled in unlocking the"; - mes "messages stored in gems..."; - next; - mes "[Metz]"; - mes "Hmm. It would probably"; - mes "be best to visit the Wizards"; - mes "on the top floor of the Geffen"; - mes "Tower. There's someone I know"; - mes "there who might just be up for"; - mes "this task..."; - set signquest,24; - close2; - cutin "",255; - end; - -} - - else if(signquest == 24) - -{ - mes "[Metz]"; - mes "Now that the"; - mes "Sobbing Starlight"; - mes "is restored, we need"; - mes "to find someone who can"; - mes "break the seal on the"; - mes "gem's message..."; - next; - mes "[Metz]"; - mes "For now, please visit"; - mes "the Wizards at the top"; - mes "floor of the Geffen Tower."; - mes "I know that one of them is"; - mes "capable of getting the gem's"; - mes "text on a paper..."; - close2; - cutin "",255; - end; -} - - else if(signquest == 28) - -{ - mes "[Metz]"; - mes "Great...!"; - mes "You were able to get the"; - mes "text in the gem printed on a"; - mes "Record of Ancient Language?"; - next; - mes "[Metz]"; - mes "Just as I thought."; - mes "This language isn't"; - mes "one I recognize. It's"; - mes "probably too ancient."; - next; - mes "[Metz]"; - mes "Fortunately, I know"; - mes "one person who may"; - mes "be able to translate this."; - mes "If he's not able to do it..."; - mes "We'll have to give up."; - next; - mes "[Metz]"; - mes "Bring this Record"; - mes "of Ancient Language"; - mes "to a man named Frank."; - mes "I hope he'll be able to"; - mes "understand what it says."; + mes "[Metz]"; + mes "Ah, you've come just"; + mes "just in the nick of time!"; + mes "I just found someone who"; + mes "may be capable of restoring"; + mes "the Sobbing Starlight."; + next; + mes "[Metz]"; + mes "His name is"; + mes "^FF0000Engel Howard^000000,"; + mes "a legendary Blacksmith"; + mes "in Rune Midgard. I don't"; + mes "know where he is, but maybe"; + mes "his family in Geffen may know."; + next; + mes "[Metz]"; + mes "Unfortunately, that's all"; + mes "the information that I have"; + mes "to give you for now. You'll"; + mes "have to investigate this lead"; + mes "on your own, "+ strcharinfo(0) +"."; + set signquest,15; + close2; + cutin "",255; + end; + + } else if (signquest == 23) { + mes "[Metz]"; + mes "Amazing...! You've"; + mes "managed to restore"; + mes "the Sobbing Starlight!"; + mes "Now, I recently learned that"; + mes "this stone can lead you to"; + mes "an ancient place..."; + next; + mes "[Metz]"; + mes "That's why we need to"; + mes "know what the message in"; + mes "the Sobbing Starlight means."; + mes "First, we need a Wizard that"; + mes "is skilled in unlocking the"; + mes "messages stored in gems..."; + next; + mes "[Metz]"; + mes "Hmm. It would probably"; + mes "be best to visit the Wizards"; + mes "on the top floor of the Geffen"; + mes "Tower. There's someone I know"; + mes "there who might just be up for"; + mes "this task..."; + set signquest,24; + close2; + cutin "",255; + end; + + } else if (signquest == 24) { + mes "[Metz]"; + mes "Now that the"; + mes "Sobbing Starlight"; + mes "is restored, we need"; + mes "to find someone who can"; + mes "break the seal on the"; + mes "gem's message..."; + next; + mes "[Metz]"; + mes "For now, please visit"; + mes "the Wizards at the top"; + mes "floor of the Geffen Tower."; + mes "I know that one of them is"; + mes "capable of getting the gem's"; + mes "text on a paper..."; + close2; + cutin "",255; + end; + } else if (signquest == 28) { + mes "[Metz]"; + mes "Great...!"; + mes "You were able to get the"; + mes "text in the gem printed on a"; + mes "Record of Ancient Language?"; + next; + mes "[Metz]"; + mes "Just as I thought."; + mes "This language isn't"; + mes "one I recognize. It's"; + mes "probably too ancient."; + next; + mes "[Metz]"; + mes "Fortunately, I know"; + mes "one person who may"; + mes "be able to translate this."; + mes "If he's not able to do it..."; + mes "We'll have to give up."; + next; + mes "[Metz]"; + mes "Bring this Record"; + mes "of Ancient Language"; + mes "to a man named Frank."; + mes "I hope he'll be able to"; + mes "understand what it says."; L_Frank: - next; - menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-; - mes "[Metz]"; - mes "Good luck, then."; - mes "I hope that you can"; - mes "find a way to get Frank"; - mes "Franklin to help us."; - set signquest,29; - close2; - cutin "",255; - end; + next; + menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-; + mes "[Metz]"; + mes "Good luck, then."; + mes "I hope that you can"; + mes "find a way to get Frank"; + mes "Franklin to help us."; + set signquest,29; + close2; + cutin "",255; + end; L_Who: - mes "[Metz]"; - mes "Frank Franklin has lived"; - mes "in seclusion and only a few"; - mes "people are aware of his skill."; - mes "But I can assure you that his"; - mes "knowledge of ancient languages"; - mes "isn't rivaled by any mortal."; - next; - mes "[Metz]"; - mes "I suppose his interest"; - mes "in history is what drives"; - mes "him in work. Still, I've"; - mes "heard that he doesn't like"; - mes "meeting people. I hope you"; - mes "can convince him to help us..."; - goto L_Frank; + mes "[Metz]"; + mes "Frank Franklin has lived"; + mes "in seclusion and only a few"; + mes "people are aware of his skill."; + mes "But I can assure you that his"; + mes "knowledge of ancient languages"; + mes "isn't rivaled by any mortal."; + next; + mes "[Metz]"; + mes "I suppose his interest"; + mes "in history is what drives"; + mes "him in work. Still, I've"; + mes "heard that he doesn't like"; + mes "meeting people. I hope you"; + mes "can convince him to help us..."; + goto L_Frank; L_Where: - mes "[Metz]"; - mes "It's said that"; - mes "Frank Franklin lives"; - mes "on the Alberta Sunken Ship"; - mes "where he devotes his time"; - mes "to his researches. He may not"; - mes "always be home though..."; - goto L_Frank; - -} - - else if(signquest == 29) -{ - mes "[Metz]"; - mes "So far, I've learned"; - mes "from my research that"; - mes "the gem's message has"; - mes "details about a certain"; - mes "location and an item that"; - mes "serves as some kind of key..."; - next; - mes "[Metz]"; - mes "While I investigate,"; - mes "please try to have Frank"; - mes "Franklin translate the"; - mes "message in the Record of"; - mes "Ancient Language. Keep up"; - mes "the good work," + strcharinfo(0) + "."; - close2; - cutin "",255; - end; -} - - else if(signquest == 53) -{ - mes "[Metz]"; - mes "Angrboda...?!"; - mes "According to legend,"; - mes "her soul was split into"; - mes "pieces and placed behind"; - mes "seals created by the gods!"; - next; - mes "[Metz]"; - mes "You'll need a stout,"; - mes "heavy or really sharp"; - mes "weapon. Of course, I'm"; - mes "told that such weapons"; - mes "are truly rare..."; - next; - mes "[Metz]"; - mes "Supposedly, normal"; - mes "Blacksmiths can't even"; - mes "forge those kinds of rare"; - mes "weapons. But if you manage"; - mes "to get one, you might have a"; - mes "chance of breaking the seals."; - next; - mes "[Metz]"; - mes "Of course, I'm worried"; - mes "that may be violating the"; - mes "will of the gods by releasing"; - mes "Angrboda, but we've already"; - mes "gone this far..."; - close2; - cutin "",255; - end; -} - else if( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644))) -{ - mes "[Metz]"; - mes "I think you're"; - mes "almost there. All"; - mes "of our efforts will"; - mes "soon come to fruition!"; - close2; - cutin "",255; - end; -} - else if(signquest == 59 && countitem(2644)) -{ - mes "[Metz]"; - mes "This is it...!"; - mes "You've brought me,"; - mes "'The Sign'! I've finally"; - mes "proven its existence!"; - mes "Please let me handle"; - mes "this and come back later~"; - delitem 2644,1; - set @metzhour,gettime(3); - set @metzmin,gettime(2); - if(@metzmin > 29) set @metzhour,@metzhour +1; - set signmetzhour,@metzhour + rand(2,4); - if(signmetzhour > 23) set signmetzhour,signmetzhour - 24; - set signquest,60; - close2; - cutin "",255; - end; -} - else if(signquest == 60) -{ - if(gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2) -{ - mes "[Metz]"; - mes "Fascinating..."; - mes "This was made with"; - mes "a material outside of"; - mes "Rune-Midgard! See this"; - mes "blue lens? That must be"; - mes "its incredible power source!"; - next; - mes "[Metz]"; - mes "I've found that the runes"; - mes "around the lens control some"; - mes "kind of seals placed at the Geffen"; - mes "Tower and Geffen Fountain. But with"; - mes "this in your hands, the seals"; - mes "should be broken..."; - next; - mes "[Metz]"; - mes "I... I think"; - mes "you can even use this"; - mes "to enter Valhalla. There"; - mes "may be even other applications"; - mes "using the power of this item..."; - next; - mes "[Metz]"; - mes "I can only think of"; - mes "one person who can"; - mes "handle working with"; - mes "this: Engel Howard,"; - mes "Rune-Midgard's best"; - mes "Blacksmith."; - getitem 2644,1; - set signquest,61; - close2; - cutin "",255; - end; -} - else -{ - mes "[Metz]"; - mes "I'm sorry, but I'm"; - mes "still examinating the"; - mes "artifact you've lent to"; - mes "me. Would you please"; - mes "give me some more time?"; - close2; - cutin "",255; - end; -} - -} - else if(signquest == 61) -{ - mes "[Metz]"; - mes "Have you visited"; - mes "Engel Howard yet?"; - mes "He's the only one"; - mes "who can unlock the"; - mes "Sign's power for you..."; - close2; - cutin "",255; - end; -} - else if(signquest == 63) -{ - mes "[Metz]"; - mes "Ah, you're finally"; - mes "here. I've been waiting"; - mes "to speak with you. First,"; - mes "let me thank you again"; - mes "for all of your help."; - next; - mes "[Metz]"; - mes "Thanks to you, my wish"; - mes "of proving the existence"; - mes "of the Sign has finally been"; - mes "fulfilled. Its power is now"; - mes "yours to do as you wish."; - next; - mes "[Metz]"; - mes "You may have had your doubts,"; - mes "but I'm happy enough to confirm"; - mes "that the Sign really exists. Thanks"; - mes "again, and I hope you stop by and"; - mes "chat from time to time."; - set BaseExp,BaseExp +1823951; - set signquest,64; - close2; - cutin "",255; - end; -} - else if(signquest >= 64) -{ - mes "[Metz]"; - mes "Thank you so much"; - mes "for helping me make"; - mes "my dream come true."; - mes "I hope we can work on"; - mes "another project together."; - next; - mes "[Metz]"; - mes "Well then..."; - mes "Good luck on"; - mes "your journeys,"; - mes "brave " + strcharinfo(0) + "."; - close2; - cutin "",255; - end; -} - else -{ - mes "[Metz]"; - mes "How are going your"; - mes "researches about"; - mes "the Sobbing Starlight?"; - mes "I wish you to come"; - mes "back to me when you"; - mes "have passed all tests."; - close2; - cutin "",255; - end; -} + mes "[Metz]"; + mes "It's said that"; + mes "Frank Franklin lives"; + mes "on the Alberta Sunken Ship"; + mes "where he devotes his time"; + mes "to his researches. He may not"; + mes "always be home though..."; + goto L_Frank; + + } else if (signquest == 29) { + mes "[Metz]"; + mes "So far, I've learned"; + mes "from my research that"; + mes "the gem's message has"; + mes "details about a certain"; + mes "location and an item that"; + mes "serves as some kind of key..."; + next; + mes "[Metz]"; + mes "While I investigate,"; + mes "please try to have Frank"; + mes "Franklin translate the"; + mes "message in the Record of"; + mes "Ancient Language. Keep up"; + mes "the good work," + strcharinfo(0) + "."; + close2; + cutin "",255; + end; + } else if (signquest == 53) { + mes "[Metz]"; + mes "Angrboda...?!"; + mes "According to legend,"; + mes "her soul was split into"; + mes "pieces and placed behind"; + mes "seals created by the gods!"; + next; + mes "[Metz]"; + mes "You'll need a stout,"; + mes "heavy or really sharp"; + mes "weapon. Of course, I'm"; + mes "told that such weapons"; + mes "are truly rare..."; + next; + mes "[Metz]"; + mes "Supposedly, normal"; + mes "Blacksmiths can't even"; + mes "forge those kinds of rare"; + mes "weapons. But if you manage"; + mes "to get one, you might have a"; + mes "chance of breaking the seals."; + next; + mes "[Metz]"; + mes "Of course, I'm worried"; + mes "that may be violating the"; + mes "will of the gods by releasing"; + mes "Angrboda, but we've already"; + mes "gone this far..."; + close2; + cutin "",255; + end; + } else if ( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644))) { + mes "[Metz]"; + mes "I think you're"; + mes "almost there. All"; + mes "of our efforts will"; + mes "soon come to fruition!"; + close2; + cutin "",255; + end; + } else if (signquest == 59 && countitem(2644)) { + mes "[Metz]"; + mes "This is it...!"; + mes "You've brought me,"; + mes "'The Sign'! I've finally"; + mes "proven its existence!"; + mes "Please let me handle"; + mes "this and come back later~"; + delitem 2644,1; + set @metzhour,gettime(3); + set @metzmin,gettime(2); + if (@metzmin > 29) set @metzhour,@metzhour +1; + set signmetzhour,@metzhour + rand(2,4); + if (signmetzhour > 23) set signmetzhour,signmetzhour - 24; + set signquest,60; + close2; + cutin "",255; + end; + } else if (signquest == 60) { + if (gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2) { + mes "[Metz]"; + mes "Fascinating..."; + mes "This was made with"; + mes "a material outside of"; + mes "Rune-Midgard! See this"; + mes "blue lens? That must be"; + mes "its incredible power source!"; + next; + mes "[Metz]"; + mes "I've found that the runes"; + mes "around the lens control some"; + mes "kind of seals placed at the Geffen"; + mes "Tower and Geffen Fountain. But with"; + mes "this in your hands, the seals"; + mes "should be broken..."; + next; + mes "[Metz]"; + mes "I... I think"; + mes "you can even use this"; + mes "to enter Valhalla. There"; + mes "may be even other applications"; + mes "using the power of this item..."; + next; + mes "[Metz]"; + mes "I can only think of"; + mes "one person who can"; + mes "handle working with"; + mes "this: Engel Howard,"; + mes "Rune-Midgard's best"; + mes "Blacksmith."; + getitem 2644,1; + set signquest,61; + close2; + cutin "",255; + end; + } else { + mes "[Metz]"; + mes "I'm sorry, but I'm"; + mes "still examinating the"; + mes "artifact you've lent to"; + mes "me. Would you please"; + mes "give me some more time?"; + close2; + cutin "",255; + end; + } + + } else if (signquest == 61) { + mes "[Metz]"; + mes "Have you visited"; + mes "Engel Howard yet?"; + mes "He's the only one"; + mes "who can unlock the"; + mes "Sign's power for you..."; + close2; + cutin "",255; + end; + } else if (signquest == 63) { + mes "[Metz]"; + mes "Ah, you're finally"; + mes "here. I've been waiting"; + mes "to speak with you. First,"; + mes "let me thank you again"; + mes "for all of your help."; + next; + mes "[Metz]"; + mes "Thanks to you, my wish"; + mes "of proving the existence"; + mes "of the Sign has finally been"; + mes "fulfilled. Its power is now"; + mes "yours to do as you wish."; + next; + mes "[Metz]"; + mes "You may have had your doubts,"; + mes "but I'm happy enough to confirm"; + mes "that the Sign really exists. Thanks"; + mes "again, and I hope you stop by and"; + mes "chat from time to time."; + set BaseExp,BaseExp +1823951; + set signquest,64; + close2; + cutin "",255; + end; + } else if (signquest >= 64) { + mes "[Metz]"; + mes "Thank you so much"; + mes "for helping me make"; + mes "my dream come true."; + mes "I hope we can work on"; + mes "another project together."; + next; + mes "[Metz]"; + mes "Well then..."; + mes "Good luck on"; + mes "your journeys,"; + mes "brave " + strcharinfo(0) + "."; + close2; + cutin "",255; + end; + } else { + mes "[Metz]"; + mes "How are going your"; + mes "researches about"; + mes "the Sobbing Starlight?"; + mes "I wish you to come"; + mes "back to me when you"; + mes "have passed all tests."; + close2; + cutin "",255; + end; + } L_Stop: - if(sign_fail != 3) -{ - mes "[Metz]"; - mes "What...?"; - mes "Were you really lacking"; - mes "that much courage...?"; - mes "Does it mean I'll never"; - mes "see that legendary artifact"; - mes "with my own eyes?"; - next; - mes "[Metz]"; - mes "So much work for nothing..."; - mes "Oh, excuse me. I should feel"; - mes "honored to just have been"; - mes "able to hold that Sobbing"; - mes "Starlight in my own hands."; - mes "May I please take one last"; - mes "look at it?"; - next; -} - mes "[Metz]"; - mes "Thanks for your help. My dream"; - mes "might never come true but I've"; - mes "seen things that some people"; - mes "will never see in their whole lives."; - if(sign_fail < 3) { getitem 617,1; set BaseExp,BaseExp + 876543; } - set sign_fail,3; - close2; - cutin "",255; - end; + if (sign_fail != 3) { + mes "[Metz]"; + mes "What...?"; + mes "Were you really lacking"; + mes "that much courage...?"; + mes "Does it mean I'll never"; + mes "see that legendary artifact"; + mes "with my own eyes?"; + next; + mes "[Metz]"; + mes "So much work for nothing..."; + mes "Oh, excuse me. I should feel"; + mes "honored to just have been"; + mes "able to hold that Sobbing"; + mes "Starlight in my own hands."; + mes "May I please take one last"; + mes "look at it?"; + next; + } + mes "[Metz]"; + mes "Thanks for your help. My dream"; + mes "might never come true but I've"; + mes "seen things that some people"; + mes "will never see in their whole lives."; + if (sign_fail < 3) { + getitem 617,1; + set BaseExp,BaseExp + 876543; + } + set sign_fail,3; + close2; + cutin "",255; + end; } @@ -853,486 +805,449 @@ end; morocc_in,114,162,4 script Young Man#13 118,{ - if(signquest == 5) -{ - mes "[Gaanan]"; - mes "^444444*Sigh...*^000000"; - mes "I wish the weather'd"; - mes "cool down, even just a little."; - mes "While I'm asking for miracles,"; - mes "I may as well wish for a billion"; - mes "kajillion zeny. And maybe a yacht."; - close; -} - - else if(arianstest == 8) -{ - if(gaanantest == 1) -{ - mes "[Gaanan]"; - mes "Hm...?"; - mes "Arian is the one"; - mes "who's grading your"; - mes "test. But I understand."; - mes "If you failed, I'd want"; - mes "to avoid him too..."; - close; -} - mes "[Gaanan]"; - mes "Oh, Arian sent you to me,"; - mes "right? I'm sorry, but he takes"; - mes "a little time getting used to."; - mes "Even though I still have to get"; - mes "used to his... mannerisms"; - next; - mes "[Gaanan]"; - mes "Anyway, since he thinks it's"; - mes "boring, Arian put me in charge"; - mes "of the quiz portion of your test."; - mes "Please carefully choose an"; - mes "answer when I ask you a"; - mes "question. Are you ready?"; - next; - set gaananpoint,0; - mes "[Gaanan]"; - mes "Now, the first question."; - mes "Let's say that you just"; - mes "found yourself on a deserted"; - mes "island. What is the very first"; - mes "thing that you should do?"; - next; - menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W; - set gaananpoint,1; + if (signquest == 5) { + mes "[Gaanan]"; + mes "^444444*Sigh...*^000000"; + mes "I wish the weather'd"; + mes "cool down, even just a little."; + mes "While I'm asking for miracles,"; + mes "I may as well wish for a billion"; + mes "kajillion zeny. And maybe a yacht."; + close; + } + else if (arianstest == 8) { + if (gaanantest == 1) { + mes "[Gaanan]"; + mes "Hm...?"; + mes "Arian is the one"; + mes "who's grading your"; + mes "test. But I understand."; + mes "If you failed, I'd want"; + mes "to avoid him too..."; + close; + } + mes "[Gaanan]"; + mes "Oh, Arian sent you to me,"; + mes "right? I'm sorry, but he takes"; + mes "a little time getting used to."; + mes "Even though I still have to get"; + mes "used to his... mannerisms"; + next; + mes "[Gaanan]"; + mes "Anyway, since he thinks it's"; + mes "boring, Arian put me in charge"; + mes "of the quiz portion of your test."; + mes "Please carefully choose an"; + mes "answer when I ask you a"; + mes "question. Are you ready?"; + next; + set gaananpoint,0; + mes "[Gaanan]"; + mes "Now, the first question."; + mes "Let's say that you just"; + mes "found yourself on a deserted"; + mes "island. What is the very first"; + mes "thing that you should do?"; + next; + menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W; + set gaananpoint,1; s_1W: - mes "[Gaanan]"; - mes "The second question is..."; - mes "You happen to be stuck in"; - mes "a narrow place inside some collapsed building. What"; - mes "do you plan to do first?"; - next; - menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W; - set gaananpoint,gaananpoint + 1; + mes "[Gaanan]"; + mes "The second question is..."; + mes "You happen to be stuck in"; + mes "a narrow place inside some collapsed building. What"; + mes "do you plan to do first?"; + next; + menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W; + set gaananpoint,gaananpoint + 1; s_2W: - mes "[Gaanan]"; - mes "Now, the third question."; - mes "You're on some dungeon"; - mes "expedition with your friends,"; - mes "but you got lost somehow."; - mes "How do you handle it?"; - next; - menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W; - set gaananpoint,gaananpoint + 1; + mes "[Gaanan]"; + mes "Now, the third question."; + mes "You're on some dungeon"; + mes "expedition with your friends,"; + mes "but you got lost somehow."; + mes "How do you handle it?"; + next; + menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W; + set gaananpoint,gaananpoint + 1; s_3W: - mes "[Gaanan]"; - mes "Here's the fourth question."; - mes "You're with your friends inside"; - mes "a mansion with no exit. What do"; - mes "you do first when a murder happens"; - mes "inside the mansion?"; - next; - menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W; - set gaananpoint,gaananpoint + 1; + mes "[Gaanan]"; + mes "Here's the fourth question."; + mes "You're with your friends inside"; + mes "a mansion with no exit. What do"; + mes "you do first when a murder happens"; + mes "inside the mansion?"; + next; + menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W; + set gaananpoint,gaananpoint + 1; s_4W: - mes "[Gaanan]"; - mes "The fifth question is"; - mes "You hear that the end of"; - mes "the world is in one week."; - mes "So what do you do during"; - mes "this final week?"; - next; - menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W; - set gaananpoint,gaananpoint + 1; + mes "[Gaanan]"; + mes "The fifth question is"; + mes "You hear that the end of"; + mes "the world is in one week."; + mes "So what do you do during"; + mes "this final week?"; + next; + menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W; + set gaananpoint,gaananpoint + 1; s_5W: - mes "[Gaanan]"; - mes "Oh! We're done!"; - mes "Okay, let me give"; - mes "these answers to Arian."; - mes "Sooo... Talk to him and"; - mes "he'll let you know how"; - mes "you did."; - set gaanantest,1; - close; -} + mes "[Gaanan]"; + mes "Oh! We're done!"; + mes "Okay, let me give"; + mes "these answers to Arian."; + mes "Sooo... Talk to him and"; + mes "he'll let you know how"; + mes "you did."; + set gaanantest,1; + close; + } + else if (ariantest < 8) { - else if(ariantest < 8) -{ - - emotion e_swt2; - mes "[Gaanan]"; - mes "The weather here in"; - mes "Morroc is too hot for me."; - mes "I'm having a hard time just"; - mes "trying to live here. Do you"; - mes "know a nice and cool place"; - mes "where I can work?"; - close; + emotion e_swt2; + mes "[Gaanan]"; + mes "The weather here in"; + mes "Morroc is too hot for me."; + mes "I'm having a hard time just"; + mes "trying to live here. Do you"; + mes "know a nice and cool place"; + mes "where I can work?"; + close; -} + } } -morocc_in,115,154,5 script Rogue 810,{ - - if(signquest == 5) -{ - mes "[Arian]"; - mes ".........."; - mes "Payon...?"; - mes "Daewooon?"; - mes "Any of it ring a bell?"; - mes "Cuz it really oughtta!"; - close; -} - else if(signquest < 3 || signquest > 5) -{ - emotion e_dots; - end; -} - else if(signquest == 3) -{ +morocc_in,115,154,5 script Rogue 810,{ - mes "[Arian]"; - mes "..."; - mes "Who the hell"; - mes "are you, jerkface?"; - next; - menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-; - - mes "[Arian]"; - mes "..."; - mes "......"; - next; - percentheal -50,0; - mes "[Arian]"; - mes "..."; - mes "......"; - mes "Your mom."; - mes "Now get the"; - mes "hell outta here!"; - close; + if (signquest == 5) { + mes "[Arian]"; + mes ".........."; + mes "Payon...?"; + mes "Daewooon?"; + mes "Any of it ring a bell?"; + mes "Cuz it really oughtta!"; + close; + } + else if (signquest < 3 || signquest > 5) { + emotion e_dots; + end; + } else if (signquest == 3) { + + mes "[Arian]"; + mes "..."; + mes "Who the hell"; + mes "are you, jerkface?"; + next; + menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-; + + mes "[Arian]"; + mes "..."; + mes "......"; + next; + percentheal -50,0; + mes "[Arian]"; + mes "..."; + mes "......"; + mes "Your mom."; + mes "Now get the"; + mes "hell outta here!"; + close; s_Metz: - mes "[Arian]"; - mes "Oh yeah...?"; - mes "Well, I'm sending you"; - mes "back! No way I'm fallin'"; - mes "for that trick, chump!"; - close2; - warp "morocc",279,173; - end; + mes "[Arian]"; + mes "Oh yeah...?"; + mes "Well, I'm sending you"; + mes "back! No way I'm fallin'"; + mes "for that trick, chump!"; + close2; + warp "morocc",279,173; + end; s_Name: - mes "[Arian]"; - mes "Wha...?"; - mes "^0000FF" + strcharinfo(0) + "^000000."; - mes "Yeah, okay. Metz did"; - mes "mention something about"; - mes "you. You're here for"; - mes "the test, right?"; - next; - mes "[Arian]"; - mes "Aliright, this"; - mes "test is simple."; - mes "I tell you to bring me"; - mes "a bunch of items and"; - mes "you go get them."; - next; - mes "[Arian]"; - mes "I know you jerkward adventurers"; - mes "are always talking and you share"; - mes "the answers for any test some dude"; - mes "is givin' out. 'Course, it doesn't"; - mes "help that I use the same test"; - mes "every frickin' time..."; - next; - mes "[Arian]"; - mes "Now, you gotta bring and only"; - mes "have the item I ask you for when"; - mes "you come to me. If you know that"; - mes "I'll be asking for something later"; - mes "and you happen to have it, I'll"; - mes "straight up ^FF0000jack it^000000."; - next; - mes "[Arian]"; - mes "The first item?"; - mes "Gimme ^FF0000100 Fluff^000000."; - mes "Bring that and I'll"; - mes "tell you what to"; - mes "bring next."; - set signquest,4; - set arianstest,1; - close; -} - else if(signquest == 4) -{ - - if(arianstest == 1) -{ - if(countitem(914) < 100)goto s_Bringfluff; - delitem 914,100; - mes "[Arian]"; - mes "What the hell took you so"; - mes "long? Now bring me ^FF000050 Poison Spores^000000"; - mes "or I'll kick your ass."; - set arianstest,2; - close2; - goto Verifyitems; + mes "[Arian]"; + mes "Wha...?"; + mes "^0000FF" + strcharinfo(0) + "^000000."; + mes "Yeah, okay. Metz did"; + mes "mention something about"; + mes "you. You're here for"; + mes "the test, right?"; + next; + mes "[Arian]"; + mes "Aliright, this"; + mes "test is simple."; + mes "I tell you to bring me"; + mes "a bunch of items and"; + mes "you go get them."; + next; + mes "[Arian]"; + mes "I know you jerkward adventurers"; + mes "are always talking and you share"; + mes "the answers for any test some dude"; + mes "is givin' out. 'Course, it doesn't"; + mes "help that I use the same test"; + mes "every frickin' time..."; + next; + mes "[Arian]"; + mes "Now, you gotta bring and only"; + mes "have the item I ask you for when"; + mes "you come to me. If you know that"; + mes "I'll be asking for something later"; + mes "and you happen to have it, I'll"; + mes "straight up ^FF0000jack it^000000."; + next; + mes "[Arian]"; + mes "The first item?"; + mes "Gimme ^FF0000100 Fluff^000000."; + mes "Bring that and I'll"; + mes "tell you what to"; + mes "bring next."; + set signquest,4; + set arianstest,1; + close; + } else if (signquest == 4) { + + if (arianstest == 1) { + if (countitem(914) < 100)goto s_Bringfluff; + delitem 914,100; + mes "[Arian]"; + mes "What the hell took you so"; + mes "long? Now bring me ^FF000050 Poison Spores^000000"; + mes "or I'll kick your ass."; + set arianstest,2; + close2; + goto Verifyitems; s_Bringfluff: - mes "[Arian]"; - mes "..."; - mes "Hey. What the hell's wrong"; - mes "with you? Hurry and get me"; - mes "^FF0000100 Fluff^000000, ya slacker."; - close; -} - - else if(arianstest == 2) -{ - if(countitem(7033) < 50)goto s_Bringspore; - delitem 7033,50; - mes "[Arian]"; - mes "..."; - mes "It's about time you"; - mes "got here with those"; - mes "Poison Spores. Now, go"; - mes "and get ^FF000030 Scorpion Tails"; - set arianstest,3; - close2; - goto Verifyitems; + mes "[Arian]"; + mes "..."; + mes "Hey. What the hell's wrong"; + mes "with you? Hurry and get me"; + mes "^FF0000100 Fluff^000000, ya slacker."; + close; + } + else if (arianstest == 2) { + if (countitem(7033) < 50)goto s_Bringspore; + delitem 7033,50; + mes "[Arian]"; + mes "..."; + mes "It's about time you"; + mes "got here with those"; + mes "Poison Spores. Now, go"; + mes "and get ^FF000030 Scorpion Tails"; + set arianstest,3; + close2; + goto Verifyitems; s_Bringspore: - mes "[Arian]"; - mes "..."; - mes "Hey. What part of 'Get me"; - mes "^FF000050 Poison Spores^000000 or I'll"; - mes "kick your ass, don't"; - mes "you understand?"; - close; -} - else if(arianstest == 3) -{ - if(countitem(904) < 30)goto s_Bringtails; - delitem 904,30; - mes "[Arian]"; - mes "..."; - mes "Damn, you sure took your"; - mes "sweet time bringing over this"; - mes "crap. Okay, now bring"; - mes "^FF000020 Rotten Bandages^000000."; - set arianstest,4; - close2; - goto Verifyitems; + mes "[Arian]"; + mes "..."; + mes "Hey. What part of 'Get me"; + mes "^FF000050 Poison Spores^000000 or I'll"; + mes "kick your ass, don't"; + mes "you understand?"; + close; + } else if (arianstest == 3) { + if (countitem(904) < 30)goto s_Bringtails; + delitem 904,30; + mes "[Arian]"; + mes "..."; + mes "Damn, you sure took your"; + mes "sweet time bringing over this"; + mes "crap. Okay, now bring"; + mes "^FF000020 Rotten Bandages^000000."; + set arianstest,4; + close2; + goto Verifyitems; s_Bringtails: - mes "[Arian]"; - mes "..."; - mes "What, your mom drop you on the"; - mes "head right after you were born?"; - mes "Stop bein' stupid and get me"; - mes "^FF000030 Scorpion Tails^000000, nimrod."; - close; -} - else if(arianstest == 4) -{ - if(countitem(930) < 20)goto s_Bringbandages; - delitem 930,20; - mes "[Arian]"; - mes "..."; - mes "You brought the bandages."; - mes "Okay short stuff, go and get"; - mes "me ^FF000015 Little Evil Horn^000000. What"; - mes "are you waiting for, a memo?"; - mes "Get outta here~!"; - set arianstest,5; - close2; - goto Verifyitems; + mes "[Arian]"; + mes "..."; + mes "What, your mom drop you on the"; + mes "head right after you were born?"; + mes "Stop bein' stupid and get me"; + mes "^FF000030 Scorpion Tails^000000, nimrod."; + close; + } else if (arianstest == 4) { + if (countitem(930) < 20)goto s_Bringbandages; + delitem 930,20; + mes "[Arian]"; + mes "..."; + mes "You brought the bandages."; + mes "Okay short stuff, go and get"; + mes "me ^FF000015 Little Evil Horn^000000. What"; + mes "are you waiting for, a memo?"; + mes "Get outta here~!"; + set arianstest,5; + close2; + goto Verifyitems; s_Bringbandages: - mes "[Arian]"; - mes "..."; - mes "Is it really that hard to get"; - mes "^FF000020 Rotten Bandages^000000? Cuz if it"; - mes "is, then you must really blow."; - mes "How hustle it up, punk!"; - close; -} - else if(arianstest == 5) -{ - if(countitem(1038) < 15)goto s_Bringhorns; - delitem 1038,15; - mes "[Arian]"; - mes "..."; - mes "My grandma coulda grown"; - mes "out her beard in the time"; - mes "it took you to come back."; - mes "Now hurry it up and get"; - mes "me ^FF000010 Coral Reefs^000000!"; - set arianstest,6; - close2; - goto Verifyitems; + mes "[Arian]"; + mes "..."; + mes "Is it really that hard to get"; + mes "^FF000020 Rotten Bandages^000000? Cuz if it"; + mes "is, then you must really blow."; + mes "How hustle it up, punk!"; + close; + } else if (arianstest == 5) { + if (countitem(1038) < 15)goto s_Bringhorns; + delitem 1038,15; + mes "[Arian]"; + mes "..."; + mes "My grandma coulda grown"; + mes "out her beard in the time"; + mes "it took you to come back."; + mes "Now hurry it up and get"; + mes "me ^FF000010 Coral Reefs^000000!"; + set arianstest,6; + close2; + goto Verifyitems; s_Bringhorns: - mes "[Arian]"; - mes "..."; - mes "I don't get it."; - mes "You don't have the"; - mes "^FF000015 Little Evil Horn"; - mes "I told you to get."; - next; - mes "[Arian]"; - mes "I see, so it's my"; - mes "fault for not telling you"; - mes "not to bring your crap face"; - mes "back without 'em. ^222222*A-hem*"; - mes "Don't bring your crap face here"; - mes "without 15 Little Evil Horns!!"; - close; -} - else if(arianstest == 6) -{ - if(countitem(7013) < 10)goto s_Bringcorals; - delitem 7013,10; - mes "[Arian]"; - mes "Finally you're back"; - mes "Gimme a sec to count"; - mes "all this stuff so I can make"; - mes "sure you're not trying to"; - mes "cheat. God help you if you"; - mes "try to pull a fast one on me...!"; - set arianstest,7; - close; + mes "[Arian]"; + mes "..."; + mes "I don't get it."; + mes "You don't have the"; + mes "^FF000015 Little Evil Horn"; + mes "I told you to get."; + next; + mes "[Arian]"; + mes "I see, so it's my"; + mes "fault for not telling you"; + mes "not to bring your crap face"; + mes "back without 'em. ^222222*A-hem*"; + mes "Don't bring your crap face here"; + mes "without 15 Little Evil Horns!!"; + close; + } else if (arianstest == 6) { + if (countitem(7013) < 10)goto s_Bringcorals; + delitem 7013,10; + mes "[Arian]"; + mes "Finally you're back"; + mes "Gimme a sec to count"; + mes "all this stuff so I can make"; + mes "sure you're not trying to"; + mes "cheat. God help you if you"; + mes "try to pull a fast one on me...!"; + set arianstest,7; + close; s_Bringcorals: - mes "[Arian]"; - mes "I don't care how pretty"; - mes "they are or if you're ruining"; - mes "the ecosystem! When I say"; - mes "'bring ^FF000010 Coral Reefs^000000',you"; - mes "better have them! All the"; - mes "fish can die for all I care."; - close; -} - else if(arianstest == 7) -{ - mes "[Arian]"; - mes "..."; - mes "Alright. Go talk"; - mes "to the guy to my left."; - mes "The dude at the counter."; - mes "What's-his-face, Ganaan."; - set arianstest,8; - close; -} - else if(arianstest == 8) -{ - if(gaanantest == 1) -{ - if(gaananpoint < 3)goto s_Suck; - mes "[Arian]"; - mes "Alright. The answers"; - mes "you have Ganaan tell me"; - mes "you're not a total dumbass."; - mes "Now you're supposed to go see"; - mes "Daewoon in Payon. And don't forget"; - mes "to show him this Star thingiee."; - getitem 7177,1; - set signquest,5; - close; + mes "[Arian]"; + mes "I don't care how pretty"; + mes "they are or if you're ruining"; + mes "the ecosystem! When I say"; + mes "'bring ^FF000010 Coral Reefs^000000',you"; + mes "better have them! All the"; + mes "fish can die for all I care."; + close; + } else if (arianstest == 7) { + mes "[Arian]"; + mes "..."; + mes "Alright. Go talk"; + mes "to the guy to my left."; + mes "The dude at the counter."; + mes "What's-his-face, Ganaan."; + set arianstest,8; + close; + } else if (arianstest == 8) { + if (gaanantest == 1) { + if (gaananpoint < 3)goto s_Suck; + mes "[Arian]"; + mes "Alright. The answers"; + mes "you have Ganaan tell me"; + mes "you're not a total dumbass."; + mes "Now you're supposed to go see"; + mes "Daewoon in Payon. And don't forget"; + mes "to show him this Star thingiee."; + getitem 7177,1; + set signquest,5; + close; s_Suck: - mes "[Arian]"; - mes "Let's see..."; - mes "I'm looking at your"; - mes "answers and they totally"; - mes "suck. Take the test again"; - mes "and do it right this time!"; - next; - mes "[Arian]"; - mes "Geez..."; - mes "You're givin' Ganaan"; - mes "a hard time. You hear"; - mes "me? That's my job!"; - set gaananpoint,0; - set gaanantest,0; - close; -} - mes "[Arian]"; - mes "You wanna leave me"; - mes "alone now and gimme"; - mes "a little personal space?!"; - mes "I need a break from looking"; - mes "at your ugly mug, you know?"; - close; -} - -} + mes "[Arian]"; + mes "Let's see..."; + mes "I'm looking at your"; + mes "answers and they totally"; + mes "suck. Take the test again"; + mes "and do it right this time!"; + next; + mes "[Arian]"; + mes "Geez..."; + mes "You're givin' Ganaan"; + mes "a hard time. You hear"; + mes "me? That's my job!"; + set gaananpoint,0; + set gaanantest,0; + close; + } + mes "[Arian]"; + mes "You wanna leave me"; + mes "alone now and gimme"; + mes "a little personal space?!"; + mes "I need a break from looking"; + mes "at your ugly mug, you know?"; + close; + } + + } Verifyitems: - if(arianstest == 2 && countitem(7033) > 49) -{ - delitem 7033,countitem(7033); - mes "[Arian]"; - mes "Hey! What did I tell you"; - mes "about bringing stuff before"; - mes "I asked you about it"; - next; - mes "[Arian]"; - mes "I'll confiscate those Poison Spores."; - close2; -} - else if(arianstest == 3 && countitem(904) > 29) -{ - delitem 904,countitem(904); - mes "[Arian]"; - mes "Hey! What did I tell you"; - mes "about bringing stuff before"; - mes "I asked you about it"; - next; - mes "[Arian]"; - mes "I'll take those Scorpion Tails."; - close2; -} - else if(arianstest == 4 && countitem(930) > 19) -{ - delitem 930,countitem(930); - mes "[Arian]"; - mes "Hey! What did I tell you"; - mes "about bringing stuff before"; - mes "I asked you about it"; - next; - mes "[Arian]"; - mes "I'll take those Rotten Bandages."; - close2; -} - else if(arianstest == 5 && countitem(1038) > 14) -{ - delitem 1038,countitem(1038); - mes "[Arian]"; - mes "Hey! What did I tell you"; - mes "about bringing stuff before"; - mes "I asked you about it"; - next; - mes "[Arian]"; - mes "I'll confiscate those Little Evil Horns."; - close2; -} - else if(arianstest == 6 && countitem(7013) > 9) -{ - delitem 7013,countitem(7013); - mes "[Arian]"; - mes "Hey! What did I tell you"; - mes "about bringing stuff before"; - mes "I asked you about it"; - next; - mes "[Arian]"; - mes "I'll confiscate those Coral Reefs."; - close2; -} - end; + if (arianstest == 2 && countitem(7033) > 49) { + delitem 7033,countitem(7033); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll confiscate those Poison Spores."; + close2; + } else if (arianstest == 3 && countitem(904) > 29) { + delitem 904,countitem(904); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll take those Scorpion Tails."; + close2; + } else if (arianstest == 4 && countitem(930) > 19) { + delitem 930,countitem(930); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll take those Rotten Bandages."; + close2; + } else if (arianstest == 5 && countitem(1038) > 14) { + delitem 1038,countitem(1038); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll confiscate those Little Evil Horns."; + close2; + } else if (arianstest == 6 && countitem(7013) > 9) { + delitem 7013,countitem(7013); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll confiscate those Coral Reefs."; + close2; + } + end; } payon_in03,81,16,8 script Maid::Sohee 1170,{ @@ -1359,617 +1274,606 @@ payon_in03,8,31,4 duplicate(Nymph) Maid::Nymph2 1416 payon_in03,11,31,4 script Daewoon 808,{ - - - mes "[Daewoon]"; - mes "Mwah ah hah!"; - mes "Feasting and merriment,"; - mes "wine, women and song!"; - mes "I could ask for nothing more!"; - next; - mes "[Daewoon]"; - mes "The most scumptious"; - mes "delicacies are all mine to"; - mes "taste! And I'm not just talking"; - mes "about the food. Mwah ah hah!"; - mes "I'm the king of the world!"; - next; - - if(signquest < 4 || signquest > 6) -{ - mes "[Daewoon]"; - mes "Mwah ah hah~!"; - mes "I couldn't be happier!"; - mes "What more do I need?"; - mes "Gourmet food, find wine"; - mes "nubile women...!"; - close; -} - else if(signquest == 5) -{ - mes "[Daewoon]"; - mes "Oh, a visitor?"; - mes "I'm sorry, but I believe"; - mes "you're an uninvited guest~"; - mes "You'll have to forgive me"; - mes "if I wish to spend my time with"; - mes "maidens as opposed to men"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Sure..."; - mes "But first, would you"; - mes "take a look at this?"; - next; - mes "^3355FFYou carefully take"; - mes "out the small, lucid"; - mes "jewel that Arian gave"; - mes "you and reveal it to"; - mes "Daewoon's roving eyes."; - next; - emotion e_gasp; - mes "[Daewoon]"; - mes "Eh? Why that's..."; - mes "I see now, Arian must"; - mes "have sent you! Oh you"; - mes "should have said so"; - mes "at the very beginning~"; - next; - mes "[Daewoon]"; - mes "My apologies~"; - mes "Lately I've been attracting"; - mes "all sorts of strange attention"; - mes "like some kind of teen celebrity."; - mes "I've gotten used to being too"; - mes "careful in screening out the"; - mes "dangerous sort."; - next; - mes "[Daewoon]"; - mes "Now then."; - mes "Do you have any"; - mes "idea what that jewel"; - mes "you're holding actually is?"; - next; - menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell; - - mes "[Daewoon]"; - mes "Oh...!"; - mes "You must be much"; - mes "smarter than I expected."; - mes "So tell me, what do you"; - mes "understand about this jewel?"; - next; - menu "It's handy.",-,"I actually don't know...",s_Honest; - - emotion e_dots; - mes "[Daewoon]"; - mes "Mmm...?"; - mes "Handy? If you truly"; - mes "understood, I don't"; - mes "think you'd describe this"; - mes "jewel as merely 'handy'."; - next; - goto s_Cont; + mes "[Daewoon]"; + mes "Mwah ah hah!"; + mes "Feasting and merriment,"; + mes "wine, women and song!"; + mes "I could ask for nothing more!"; + next; + mes "[Daewoon]"; + mes "The most scumptious"; + mes "delicacies are all mine to"; + mes "taste! And I'm not just talking"; + mes "about the food. Mwah ah hah!"; + mes "I'm the king of the world!"; + next; + + if (signquest < 4 || signquest > 6) { + mes "[Daewoon]"; + mes "Mwah ah hah~!"; + mes "I couldn't be happier!"; + mes "What more do I need?"; + mes "Gourmet food, find wine"; + mes "nubile women...!"; + close; + } else if (signquest == 5) { + mes "[Daewoon]"; + mes "Oh, a visitor?"; + mes "I'm sorry, but I believe"; + mes "you're an uninvited guest~"; + mes "You'll have to forgive me"; + mes "if I wish to spend my time with"; + mes "maidens as opposed to men"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Sure..."; + mes "But first, would you"; + mes "take a look at this?"; + next; + mes "^3355FFYou carefully take"; + mes "out the small, lucid"; + mes "jewel that Arian gave"; + mes "you and reveal it to"; + mes "Daewoon's roving eyes."; + next; + emotion e_gasp; + mes "[Daewoon]"; + mes "Eh? Why that's..."; + mes "I see now, Arian must"; + mes "have sent you! Oh you"; + mes "should have said so"; + mes "at the very beginning~"; + next; + mes "[Daewoon]"; + mes "My apologies~"; + mes "Lately I've been attracting"; + mes "all sorts of strange attention"; + mes "like some kind of teen celebrity."; + mes "I've gotten used to being too"; + mes "careful in screening out the"; + mes "dangerous sort."; + next; + mes "[Daewoon]"; + mes "Now then."; + mes "Do you have any"; + mes "idea what that jewel"; + mes "you're holding actually is?"; + next; + menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell; + + mes "[Daewoon]"; + mes "Oh...!"; + mes "You must be much"; + mes "smarter than I expected."; + mes "So tell me, what do you"; + mes "understand about this jewel?"; + next; + menu "It's handy.",-,"I actually don't know...",s_Honest; + + emotion e_dots; + mes "[Daewoon]"; + mes "Mmm...?"; + mes "Handy? If you truly"; + mes "understood, I don't"; + mes "think you'd describe this"; + mes "jewel as merely 'handy'."; + next; + goto s_Cont; s_Honest: - emotion e_pif; - mes "[Daewoon]"; - mes "Really?"; - mes "Mm. At least you"; - mes "admit it ^000200*Sigh*"; - next; - goto s_Cont; + emotion e_pif; + mes "[Daewoon]"; + mes "Really?"; + mes "Mm. At least you"; + mes "admit it ^000200*Sigh*"; + next; + goto s_Cont; s_How: - emotion e_dots; - mes "[Daewoon]"; - mes "..."; - mes "A rather crass way"; - mes "of speaking, but perhaps"; - mes "you picked it up from Arian."; - mes "In any case, let me explain."; - next; - goto s_Cont; + emotion e_dots; + mes "[Daewoon]"; + mes "..."; + mes "A rather crass way"; + mes "of speaking, but perhaps"; + mes "you picked it up from Arian."; + mes "In any case, let me explain."; + next; + goto s_Cont; s_Tell: - mes "[Daewoon]"; - mes "Didn't Arian tell you"; - mes "anything? I appreciate"; - mes "your honesty. And I don't"; - mes "mind chatting a while, I much"; - mes "prefer speaking to honest people"; - mes "rather than foolish know-it-alls."; - next; + mes "[Daewoon]"; + mes "Didn't Arian tell you"; + mes "anything? I appreciate"; + mes "your honesty. And I don't"; + mes "mind chatting a while, I much"; + mes "prefer speaking to honest people"; + mes "rather than foolish know-it-alls."; + next; s_Cont: - mes "[Daewoon]"; - mes "That ^301A8ASobbing Starlight^000000"; - mes "is no mere jewel. It is a key"; - mes "item for unlocking some incredible"; - mes "power. I believe Metz happened to"; - mes "obtain a piece, though I am"; - mes "unsure how..."; - next; - mes "[Daewoon]"; - mes "Metz has asked me and"; - mes "some other friends who"; - mes "hold the fragments of the"; - mes "Sobbing Starlight to entrust"; - mes "them to someone worthy of"; - mes "finding the power it leads to."; - next; - mes "[Daewoon]"; - mes "Of course, we all agreed"; - mes "and now you're here for me"; - mes "to judge whether or not you're"; - mes "qualified for this task. Now,"; - mes "are you ready for my test?"; - next; - menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver; - - mes "[Daewoon]"; - mes "Ooh~"; - mes "Such unbridled"; - mes "enthusiasm usually"; - mes "goes more good than harm."; - next; - goto s_Question; + mes "[Daewoon]"; + mes "That ^301A8ASobbing Starlight^000000"; + mes "is no mere jewel. It is a key"; + mes "item for unlocking some incredible"; + mes "power. I believe Metz happened to"; + mes "obtain a piece, though I am"; + mes "unsure how..."; + next; + mes "[Daewoon]"; + mes "Metz has asked me and"; + mes "some other friends who"; + mes "hold the fragments of the"; + mes "Sobbing Starlight to entrust"; + mes "them to someone worthy of"; + mes "finding the power it leads to."; + next; + mes "[Daewoon]"; + mes "Of course, we all agreed"; + mes "and now you're here for me"; + mes "to judge whether or not you're"; + mes "qualified for this task. Now,"; + mes "are you ready for my test?"; + next; + menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver; + + mes "[Daewoon]"; + mes "Ooh~"; + mes "Such unbridled"; + mes "enthusiasm usually"; + mes "goes more good than harm."; + next; + goto s_Question; s_Best: - emotion e_ok; - mes "[Daewoon]"; - mes "Mwah ah hah"; - mes "That's exactly what"; - mes "I wanted to hear! That"; - mes "kind of quiet and careful"; - mes "confidence will help you"; - mes "in the future, you'll see~"; - next; - goto s_Question; + emotion e_ok; + mes "[Daewoon]"; + mes "Mwah ah hah"; + mes "That's exactly what"; + mes "I wanted to hear! That"; + mes "kind of quiet and careful"; + mes "confidence will help you"; + mes "in the future, you'll see~"; + next; + goto s_Question; s_Rude: - mes "[Daewoon]"; - mes "E..."; - mes "Excuse me?"; - next; - mes "[Daewoon]"; - mes "How can you be"; - mes "so ridiculous at"; - mes "a time like this?"; - mes "Either mind your manners"; - mes "or don't take this test at"; - mes "all! ^000200*SLAP--!!*"; - next; - goto s_Question; + mes "[Daewoon]"; + mes "E..."; + mes "Excuse me?"; + next; + mes "[Daewoon]"; + mes "How can you be"; + mes "so ridiculous at"; + mes "a time like this?"; + mes "Either mind your manners"; + mes "or don't take this test at"; + mes "all! ^000200*SLAP--!!*"; + next; + goto s_Question; s_GetOver: - emotion e_dots; - mes "[Daewoon]"; - mes "Hmm. That kind of half-hearted"; - mes "attitude won't get you very far on"; - mes "your adventures. Still, so long as"; - mes "you don't get overly negative, you"; - mes "should have a decent chance of"; - mes "surviving your challenges."; - next; + emotion e_dots; + mes "[Daewoon]"; + mes "Hmm. That kind of half-hearted"; + mes "attitude won't get you very far on"; + mes "your adventures. Still, so long as"; + mes "you don't get overly negative, you"; + mes "should have a decent chance of"; + mes "surviving your challenges."; + next; s_Question: - emotion e_hmm; - set @DaewoonTest,0; - mes "[Daewoon]"; - mes "Now, Metz expects me to ask"; - mes "some rather serious questions,"; - mes "but that really isn't my style."; - mes "For this test, why don't we just"; - mes "talk? Just answer me honestly and"; - mes "light heartedly, alright?"; - next; - mes "[Daewoon]"; - mes "So..."; - mes "Do you have a lot"; - mes "of friends that you can"; - mes "constantly party with?"; - next; - menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely; - - set @DaewoonTest,1; - emotion e_omg; - mes "[Daewoon]"; - mes "Oh, that's great~!"; - mes "To have many friends"; - mes "is a priceless blessing."; - mes "Friends bring us joy and"; - mes "aid when we find ourselves"; - mes "suffering from difficulties."; - next; - mes "[Daewoon]"; - mes "Wouldn't you"; - mes "agree that being"; - mes "really close friends"; - mes "with someone can be"; - mes "a life long benefit?"; - next; - goto s_Mobtrain; + emotion e_hmm; + set @DaewoonTest,0; + mes "[Daewoon]"; + mes "Now, Metz expects me to ask"; + mes "some rather serious questions,"; + mes "but that really isn't my style."; + mes "For this test, why don't we just"; + mes "talk? Just answer me honestly and"; + mes "light heartedly, alright?"; + next; + mes "[Daewoon]"; + mes "So..."; + mes "Do you have a lot"; + mes "of friends that you can"; + mes "constantly party with?"; + next; + menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely; + + set @DaewoonTest,1; + emotion e_omg; + mes "[Daewoon]"; + mes "Oh, that's great~!"; + mes "To have many friends"; + mes "is a priceless blessing."; + mes "Friends bring us joy and"; + mes "aid when we find ourselves"; + mes "suffering from difficulties."; + next; + mes "[Daewoon]"; + mes "Wouldn't you"; + mes "agree that being"; + mes "really close friends"; + mes "with someone can be"; + mes "a life long benefit?"; + next; + goto s_Mobtrain; s_Solo: - mes "[Daewoon]"; - mes "Well, everybody"; - mes "needs to be alone once"; - mes "in a while. And there are"; - mes "some battles you must"; - mes "fight all on your own."; - next; - mes "[Daewoon]"; - mes "Also, if you never"; - mes "deal with other people,"; - mes "you may grow selfish or"; - mes "needy. It's better to go"; - mes "out and meet people,"; - mes "don't you think?"; - next; - goto s_Mobtrain; + mes "[Daewoon]"; + mes "Well, everybody"; + mes "needs to be alone once"; + mes "in a while. And there are"; + mes "some battles you must"; + mes "fight all on your own."; + next; + mes "[Daewoon]"; + mes "Also, if you never"; + mes "deal with other people,"; + mes "you may grow selfish or"; + mes "needy. It's better to go"; + mes "out and meet people,"; + mes "don't you think?"; + next; + goto s_Mobtrain; s_Lonely: - mes "[Daewoon]"; - mes "You don't have any"; - mes "friends at all? Well,"; - mes "you better learn how"; - mes "to get along with others"; - mes "as soon as you can...!"; - next; + mes "[Daewoon]"; + mes "You don't have any"; + mes "friends at all? Well,"; + mes "you better learn how"; + mes "to get along with others"; + mes "as soon as you can...!"; + next; s_Mobtrain: - mes "[Daewoon]"; - mes "Now, what's your opinion"; - mes "on purposely getting lots"; - mes "of monsters to follow you"; - mes "around. I believe this is"; - mes "called 'Mob Training...'"; - next; - menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes; - - emotion e_pif; - mes "[Daewoon]"; - mes "But..."; - mes "Wouldn't that be really"; - mes "rude to anyone else hunting"; - mes "on that same map? I think"; - mes "it would even interfer with"; - mes "someone else's gameplay..."; - next; - mes "[Daewoon]"; - mes "Perhaps you should try"; - mes "to consider other people's"; - mes "feelings. Mob training seems"; - mes "to only be good at getting other"; - mes "people angry with you..."; - next; - goto s_Woe; + mes "[Daewoon]"; + mes "Now, what's your opinion"; + mes "on purposely getting lots"; + mes "of monsters to follow you"; + mes "around. I believe this is"; + mes "called 'Mob Training...'"; + next; + menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes; + + emotion e_pif; + mes "[Daewoon]"; + mes "But..."; + mes "Wouldn't that be really"; + mes "rude to anyone else hunting"; + mes "on that same map? I think"; + mes "it would even interfer with"; + mes "someone else's gameplay..."; + next; + mes "[Daewoon]"; + mes "Perhaps you should try"; + mes "to consider other people's"; + mes "feelings. Mob training seems"; + mes "to only be good at getting other"; + mes "people angry with you..."; + next; + goto s_Woe; s_Hate: - set @DaewoonTest,@DaewoonTest + 1; - mes "[Daewoon]"; - mes "Really?"; - mes "I do too!"; - next; - mes "[Daewoon]"; - mes "Just the other day, I've"; - mes "heard some ruffians boasting"; - mes "of their mob training activities."; - mes "But personally, I feel they were"; - mes "compensating for their own"; - mes "shortcomings."; - next; - mes "[Daewoon]"; - mes "Such behaviour truly"; - mes "bothers me. Although I have"; - mes "spent years in developing an"; - mes "unflappable personality, I find"; - mes "myself irked when encountering"; - mes "such troublemakers."; - next; - emotion e_no1; - mes "[Daewoon]"; - mes "When you face obstacles"; - mes "in your own training, never give in"; - mes "to weakness. Assert yourself and"; - mes "find the determination to overcome"; - mes "your tribulations with honor!"; - next; - goto s_Woe; + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "Really?"; + mes "I do too!"; + next; + mes "[Daewoon]"; + mes "Just the other day, I've"; + mes "heard some ruffians boasting"; + mes "of their mob training activities."; + mes "But personally, I feel they were"; + mes "compensating for their own"; + mes "shortcomings."; + next; + mes "[Daewoon]"; + mes "Such behaviour truly"; + mes "bothers me. Although I have"; + mes "spent years in developing an"; + mes "unflappable personality, I find"; + mes "myself irked when encountering"; + mes "such troublemakers."; + next; + emotion e_no1; + mes "[Daewoon]"; + mes "When you face obstacles"; + mes "in your own training, never give in"; + mes "to weakness. Assert yourself and"; + mes "find the determination to overcome"; + mes "your tribulations with honor!"; + next; + goto s_Woe; s_Sometimes: - mes "[Daewoon]"; - mes "At least you're honest."; - mes "But let me say that I cannot"; - mes "condone that sort of weak willed"; - mes "behavior. True strength can only"; - mes "be found through honor."; - mes "Remember that."; - next; - mes "[Daewoon]"; - mes "In the face of overwhelming"; - mes "odds, do not despair. After all,"; - mes "what is achievment if it is not"; - mes "earned without difficulty? The"; - mes "greater the challenge, the"; - mes "greater the glory."; - next; - mes "[Daewoon]"; - mes "Even if you are having a hard "; - mes "time, try to take a firm"; - mes "stand. One day, you will realize"; - mes "how strong you have become."; - next; - mes "[Daewoon]"; - mes "And..."; - mes "Don't ever partake in"; - mes "mob training again, okay?"; - next; + mes "[Daewoon]"; + mes "At least you're honest."; + mes "But let me say that I cannot"; + mes "condone that sort of weak willed"; + mes "behavior. True strength can only"; + mes "be found through honor."; + mes "Remember that."; + next; + mes "[Daewoon]"; + mes "In the face of overwhelming"; + mes "odds, do not despair. After all,"; + mes "what is achievment if it is not"; + mes "earned without difficulty? The"; + mes "greater the challenge, the"; + mes "greater the glory."; + next; + mes "[Daewoon]"; + mes "Even if you are having a hard "; + mes "time, try to take a firm"; + mes "stand. One day, you will realize"; + mes "how strong you have become."; + next; + mes "[Daewoon]"; + mes "And..."; + mes "Don't ever partake in"; + mes "mob training again, okay?"; + next; s_Woe: - mes "[Daewoon]"; - mes "Anyway, I'm sure you're"; - mes "aware of the War of Emperium"; - mes "in which might guilds all across"; - mes "Rune-Midgard battle for guild"; - mes "castle dominion. It's actually"; - mes "quite popular, really."; - next; - mes "[Daewoon]"; - mes "Now imagine that both of us"; - mes "are in the midst of a heated guild"; - mes "war. The sounds of explosions and"; - mes "earth shaking magic spells are all"; - mes "we can hear. At any time, we can"; - mes "be lost in that mindless chaos."; - next; - mes "[Daewoon]"; - mes "Finally, through incredibly"; - mes "good fortune, we manage to"; - mes "infiltrate the enemy guild castle"; - mes "and reach their Emperium. If we"; - mes "destroy that Emperium, that castle"; - mes "will belong to our guild."; - next; - mes "[Daewoon]"; - mes "However...! This is"; - mes "no ordinary Emperium!"; - mes "It is a masterful sculpture"; - mes "of a gorgeous Priestess!"; - mes "Answer me, adventurer!"; - mes "Would you still destroy it?!"; - next; - menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes; - - mes "[Daewoon]"; - mes "Hmm. You have a truly"; - mes "strong will. Then again,"; - mes "perhaps you lack a try"; - mes "appreciation for beauty."; - mes "Even in Emperium form, how"; - mes "could you harm a Priestess?"; - next; - goto s_Guild2; + mes "[Daewoon]"; + mes "Anyway, I'm sure you're"; + mes "aware of the War of Emperium"; + mes "in which might guilds all across"; + mes "Rune-Midgard battle for guild"; + mes "castle dominion. It's actually"; + mes "quite popular, really."; + next; + mes "[Daewoon]"; + mes "Now imagine that both of us"; + mes "are in the midst of a heated guild"; + mes "war. The sounds of explosions and"; + mes "earth shaking magic spells are all"; + mes "we can hear. At any time, we can"; + mes "be lost in that mindless chaos."; + next; + mes "[Daewoon]"; + mes "Finally, through incredibly"; + mes "good fortune, we manage to"; + mes "infiltrate the enemy guild castle"; + mes "and reach their Emperium. If we"; + mes "destroy that Emperium, that castle"; + mes "will belong to our guild."; + next; + mes "[Daewoon]"; + mes "However...! This is"; + mes "no ordinary Emperium!"; + mes "It is a masterful sculpture"; + mes "of a gorgeous Priestess!"; + mes "Answer me, adventurer!"; + mes "Would you still destroy it?!"; + next; + menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes; + + mes "[Daewoon]"; + mes "Hmm. You have a truly"; + mes "strong will. Then again,"; + mes "perhaps you lack a try"; + mes "appreciation for beauty."; + mes "Even in Emperium form, how"; + mes "could you harm a Priestess?"; + next; + goto s_Guild2; s_Beauty: - set @DaewoonTest,@DaewoonTest + 1; - mes "[Daewoon]"; - mes "Ah yes! I felt you would answer"; - mes "that way! We must cherish and"; - mes "protect what is beautiful in this"; - mes "world. I would never be able to"; - mes "harm a Priestess, even in"; - mes "statue form..."; - next; - goto s_Guild; + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "Ah yes! I felt you would answer"; + mes "that way! We must cherish and"; + mes "protect what is beautiful in this"; + mes "world. I would never be able to"; + mes "harm a Priestess, even in"; + mes "statue form..."; + next; + goto s_Guild; s_Eyes: - mes "[Daewoon]"; - mes "Interesting...!"; - mes "Although you cherish"; - mes "the beauty of the Priestess,"; - mes "your loyalty to your guild"; - mes "proves stronger. A most"; - mes "admirable attitude!"; - next; + mes "[Daewoon]"; + mes "Interesting...!"; + mes "Although you cherish"; + mes "the beauty of the Priestess,"; + mes "your loyalty to your guild"; + mes "proves stronger. A most"; + mes "admirable attitude!"; + next; s_Guild2: - mes "[Daewoon]"; - mes "But yes, if it was"; - mes "me, I would protect that"; - mes "Priestess-shaped Emperium"; - mes "until the end of the guild war."; - mes "Mwah ah hah~!"; - next; + mes "[Daewoon]"; + mes "But yes, if it was"; + mes "me, I would protect that"; + mes "Priestess-shaped Emperium"; + mes "until the end of the guild war."; + mes "Mwah ah hah~!"; + next; s_Guild: - mes "[Daewoon]"; - mes "While we're on the topic"; - mes "of guilds, let me present"; - mes "another guild related scenario."; - mes "Let's say that you joined a very"; - mes "popular guild with many allies,"; - mes "as well as formidable enemies."; - next; - mes "[Daewoon]"; - mes "Now, during one of your"; - mes "hunts, you happen to meet"; - mes "a member of one of your enemy"; - mes "guilds. The two of you are the"; - mes "only people on that map. Suddenly,"; - mes "he finds himself in mortal danger!"; - next; - mes "[Daewoon]"; - mes "This enemy guild member"; - mes "begins to yell for help. Now,"; - mes "would you give your enemy"; - mes "the help that he needs?"; - next; - menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun; - - set @DaewoonTest,@DaewoonTest + 1; - mes "[Daewoon]"; - mes "Ah, you would help him!"; - mes "Good, good. I'm glad to see"; - mes "that you understand such"; - mes "pettiness should not get in the way"; - mes "of doing what is good and right."; - next; - goto s_Life; + mes "[Daewoon]"; + mes "While we're on the topic"; + mes "of guilds, let me present"; + mes "another guild related scenario."; + mes "Let's say that you joined a very"; + mes "popular guild with many allies,"; + mes "as well as formidable enemies."; + next; + mes "[Daewoon]"; + mes "Now, during one of your"; + mes "hunts, you happen to meet"; + mes "a member of one of your enemy"; + mes "guilds. The two of you are the"; + mes "only people on that map. Suddenly,"; + mes "he finds himself in mortal danger!"; + next; + mes "[Daewoon]"; + mes "This enemy guild member"; + mes "begins to yell for help. Now,"; + mes "would you give your enemy"; + mes "the help that he needs?"; + next; + menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun; + + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "Ah, you would help him!"; + mes "Good, good. I'm glad to see"; + mes "that you understand such"; + mes "pettiness should not get in the way"; + mes "of doing what is good and right."; + next; + goto s_Life; s_Hear: - set @DaewoonTest,@DaewoonTest + 1; - mes "[Daewoon]"; - mes "True, you're not really"; - mes "obligated to help your"; - mes "enemy. Besides, you may"; - mes "hurt his feelings once he"; - mes "realizes that he's had to"; - mes "depend on his rival for help."; - next; - goto s_Life; + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "True, you're not really"; + mes "obligated to help your"; + mes "enemy. Besides, you may"; + mes "hurt his feelings once he"; + mes "realizes that he's had to"; + mes "depend on his rival for help."; + next; + goto s_Life; s_Fun: - mes "[Daewoon]"; - mes "Even though he is"; - mes "your enemy, I still"; - mes "believe it's important"; - mes "that you treat him with"; - mes "respect. Where is your honor?"; - next; + mes "[Daewoon]"; + mes "Even though he is"; + mes "your enemy, I still"; + mes "believe it's important"; + mes "that you treat him with"; + mes "respect. Where is your honor?"; + next; s_Life: - mes "[Daewoon]"; - mes "Well, there's one"; - mes "last thing I want to"; - mes "know about you. It's the"; - mes "most important question"; - mes "in the world once you"; - mes "think about it."; - next; - mes "[Daewoon]"; - mes "..."; - mes "......"; - mes "Do you enjoy life?"; - next; - menu "Yes",-,"No",s_No; - - set @DaewoonTest,@DaewoonTest + 1; - emotion e_heh; - mes "[Daewoon]"; - mes "I'm glad."; - mes "When you don't live"; - mes "with zeal, it's easy to"; - mes "forget your goals and your"; - mes "purpose for living. Don't have"; - mes "any? Then make some up."; - next; - mes "[Daewoon]"; - mes "I hope you always enjoy"; - mes "life as much as you can."; - mes "As for me, I'm always happy"; - mes "with my wine, women and song~"; - mes "Mwah ah hah~!"; - next; - goto s_Last; - + mes "[Daewoon]"; + mes "Well, there's one"; + mes "last thing I want to"; + mes "know about you. It's the"; + mes "most important question"; + mes "in the world once you"; + mes "think about it."; + next; + mes "[Daewoon]"; + mes "..."; + mes "......"; + mes "Do you enjoy life?"; + next; + menu "Yes",-,"No",s_No; + + set @DaewoonTest,@DaewoonTest + 1; + emotion e_heh; + mes "[Daewoon]"; + mes "I'm glad."; + mes "When you don't live"; + mes "with zeal, it's easy to"; + mes "forget your goals and your"; + mes "purpose for living. Don't have"; + mes "any? Then make some up."; + next; + mes "[Daewoon]"; + mes "I hope you always enjoy"; + mes "life as much as you can."; + mes "As for me, I'm always happy"; + mes "with my wine, women and song~"; + mes "Mwah ah hah~!"; + next; + goto s_Last; + s_No: - mes "[Daewoon]"; - mes "I understand."; - mes "People cannot be happy"; - mes "all the time. Sometimes"; - mes "it's easy to forget your"; - mes "goals and purpose in life."; - next; - mes "[Daewoon]"; - mes "But you know what? If you"; - mes "have just one dream, one goal"; - mes "to strive towards, things shall"; - mes "get better. If you think you don'"; - mes "have dreams, look back to your"; - mes "past. What you remember may"; - mes "surprise you."; - next; - mes "[Daewoon]"; - mes "It's important to look forward,"; - mes "but first you must find what is"; - mes "truly precious to you before you"; - mes "can define your happiness. That's"; - mes "why I think it's good to"; - mes "experience new things as wel"; - mes "as reflect."; - next; - emotion e_no1; - mes "[Daewoon]"; - mes "Now, what's precious to me?"; - mes "Three things, actually..."; - mes "Wine. Women. And song!"; - mes "Though if I had to rank them,"; - mes "women would top that list."; - mes "Mwah ah hah~!"; - next; + mes "[Daewoon]"; + mes "I understand."; + mes "People cannot be happy"; + mes "all the time. Sometimes"; + mes "it's easy to forget your"; + mes "goals and purpose in life."; + next; + mes "[Daewoon]"; + mes "But you know what? If you"; + mes "have just one dream, one goal"; + mes "to strive towards, things shall"; + mes "get better. If you think you don'"; + mes "have dreams, look back to your"; + mes "past. What you remember may"; + mes "surprise you."; + next; + mes "[Daewoon]"; + mes "It's important to look forward,"; + mes "but first you must find what is"; + mes "truly precious to you before you"; + mes "can define your happiness. That's"; + mes "why I think it's good to"; + mes "experience new things as wel"; + mes "as reflect."; + next; + emotion e_no1; + mes "[Daewoon]"; + mes "Now, what's precious to me?"; + mes "Three things, actually..."; + mes "Wine. Women. And song!"; + mes "Though if I had to rank them,"; + mes "women would top that list."; + mes "Mwah ah hah~!"; + next; s_Last: - if(@DaewoonTest == 5) -{ - mes "[Daewoon]"; - mes "You know, after talking with"; - mes "you for a while, I now feel fairly"; - mes "comfortable with leaving you this"; - mes "piece of the Sobbing Starlight."; - mes "Somehow, I think you're strong"; - mes "enough to get all the pieces."; - next; - mes "[Daewoon]"; - mes "I hope you will pass the rest of"; - mes "the tests and acquire the power."; - next; - mes "[Daewoon]"; - mes "Oh yes! Your next test"; - mes "examiner is ^FF0000Sir Jore^000000, also"; - mes "known as the Ghost of Al de Baran."; - mes "Although he's always sick, he has"; - mes "great passion for his research."; - next; - mes "[Daewoon]"; - mes "Alright, then."; - mes "Good luck in"; - mes "Al de Baran~!"; - getitem 7177,1; - set signquest,6; - close; -} - else -{ - mes "[Daewoon]"; - mes "It pains me to say this,"; - mes "but I do not think you're"; - mes "worthy of holding my fragment"; - mes "of the Sobbing Starlight. But"; - mes "I am willing to give you"; - mes "another chance~"; - close; -} - -} - - else if(signquest == 6) -{ - mes "[Daewoon]"; - mes "Mwah ah hah!"; - mes "Feasting and merriment,"; - mes "wine, women and song!"; - mes "I could ask for nothing more!"; - next; - mes "[Daewoon]"; - mes "The most scrumptious"; - mes "delicacies are all mine to"; - mes "taste! And I'm not just talking"; - mes "about the food. Mwah ah hah!"; - mes "I'm the king of the world!"; - next; - mes "[Daewoon]"; - mes "Hm...?"; - mes "Weren't you on"; - mes "your way to find"; - mes "^FF0000Sir Jore^000000 in Al de Baran?"; - next; - mes "[Daewoon]"; - mes "Oh, having trouble"; - mes "finding him, are you?"; - mes "Well, he's fairly shy, but"; - mes "I'm sure he's hiding some"; - mes "place in that town."; - close; -} - + if (@DaewoonTest == 5) { + mes "[Daewoon]"; + mes "You know, after talking with"; + mes "you for a while, I now feel fairly"; + mes "comfortable with leaving you this"; + mes "piece of the Sobbing Starlight."; + mes "Somehow, I think you're strong"; + mes "enough to get all the pieces."; + next; + mes "[Daewoon]"; + mes "I hope you will pass the rest of"; + mes "the tests and acquire the power."; + next; + mes "[Daewoon]"; + mes "Oh yes! Your next test"; + mes "examiner is ^FF0000Sir Jore^000000, also"; + mes "known as the Ghost of Al de Baran."; + mes "Although he's always sick, he has"; + mes "great passion for his research."; + next; + mes "[Daewoon]"; + mes "Alright, then."; + mes "Good luck in"; + mes "Al de Baran~!"; + getitem 7177,1; + set signquest,6; + close; + } else { + mes "[Daewoon]"; + mes "It pains me to say this,"; + mes "but I do not think you're"; + mes "worthy of holding my fragment"; + mes "of the Sobbing Starlight. But"; + mes "I am willing to give you"; + mes "another chance~"; + close; + } + + } + else if (signquest == 6) { + mes "[Daewoon]"; + mes "Mwah ah hah!"; + mes "Feasting and merriment,"; + mes "wine, women and song!"; + mes "I could ask for nothing more!"; + next; + mes "[Daewoon]"; + mes "The most scrumptious"; + mes "delicacies are all mine to"; + mes "taste! And I'm not just talking"; + mes "about the food. Mwah ah hah!"; + mes "I'm the king of the world!"; + next; + mes "[Daewoon]"; + mes "Hm...?"; + mes "Weren't you on"; + mes "your way to find"; + mes "^FF0000Sir Jore^000000 in Al de Baran?"; + next; + mes "[Daewoon]"; + mes "Oh, having trouble"; + mes "finding him, are you?"; + mes "Well, he's fairly shy, but"; + mes "I'm sure he's hiding some"; + mes "place in that town."; + close; + } } aldebaran,226,54,4 script #aldesignwarp 45,2,2,{ @@ -1990,433 +1894,415 @@ OnTouch: aldeba_in,147,104,1 script PotionActivator 139,3,0,{ OnTouch: - if(@aldesigncheck == 0) -{ - donpcevent "Jore#SignAldeNpc::OnPotion"; - set @aldesigncheck,1; -} + if(@aldesigncheck == 0){ + donpcevent "Jore#SignAldeNpc::OnPotion"; + set @aldesigncheck,1; + } end; } aldeba_in,156,118,4 script Piru Piru 700,{ - emotion e_sob; - mes "[Piru Piru]"; - mes "Oh, I'm sooo tired~"; - mes "But we can't sleep yet."; - mes "^000200*Sob*^000000 Master, can't we"; - mes "just call it a day already?"; - next; - if(signquest != 7) -{ - menu "What do you do in here?",-; -} - else -{ - menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone; -} - mes "[Piru Piru]"; - mes "My master, Sir Jore,"; - mes "is researching a way to"; - mes "create artificial life! Still,"; - mes "it's not easy and we haven't"; - mes "accomplished anything yet..."; - next; - mes "[Piru Piru]"; - mes "It doesn't help that my"; - mes "master spends all of his"; - mes "time on research. He hasn't"; - mes "been taking care of himself"; - mes "and is losing a lot of weight."; - mes "I'm really worried about him."; - close; + emotion e_sob; + mes "[Piru Piru]"; + mes "Oh, I'm sooo tired~"; + mes "But we can't sleep yet."; + mes "^000200*Sob*^000000 Master, can't we"; + mes "just call it a day already?"; + next; + if (signquest != 7) { + menu "What do you do in here?",-; + } else { + menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone; + } + mes "[Piru Piru]"; + mes "My master, Sir Jore,"; + mes "is researching a way to"; + mes "create artificial life! Still,"; + mes "it's not easy and we haven't"; + mes "accomplished anything yet..."; + next; + mes "[Piru Piru]"; + mes "It doesn't help that my"; + mes "master spends all of his"; + mes "time on research. He hasn't"; + mes "been taking care of himself"; + mes "and is losing a lot of weight."; + mes "I'm really worried about him."; + close; s_Vanish: - mes "[Piru Piru]"; - mes "Oh, the father and daughter"; - mes "who were both Alchemists, right?"; - mes "Did you know they vanished because"; - mes "they invented the monster potion"; - mes "summoning skill?"; - next; - mes "[Piru Piru]"; - mes "Their discovery caused"; - mes "such great hysteria in the"; - mes "scientific community. In the"; - mes "end they had no choice but"; - mes "to live in seclusion deep"; - mes "in the ^FF0000forest to the south^000000."; - next; + mes "[Piru Piru]"; + mes "Oh, the father and daughter"; + mes "who were both Alchemists, right?"; + mes "Did you know they vanished because"; + mes "they invented the monster potion"; + mes "summoning skill?"; + next; + mes "[Piru Piru]"; + mes "Their discovery caused"; + mes "such great hysteria in the"; + mes "scientific community. In the"; + mes "end they had no choice but"; + mes "to live in seclusion deep"; + mes "in the ^FF0000forest to the south^000000."; + next; s_SageStone: - mes "[Piru Piru]"; - mes "Hmm? Well, I wouldn't"; - mes "know anything about that."; - mes "In fact, I'm always staying"; - mes "in this lab, so I never hear"; - mes "any rumors or news outside."; - close; + mes "[Piru Piru]"; + mes "Hmm? Well, I wouldn't"; + mes "know anything about that."; + mes "In fact, I'm always staying"; + mes "in this lab, so I never hear"; + mes "any rumors or news outside."; + close; } aldeba_in,155,101,2 script Jore#SignAldeNpc 805,{ - if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21) -{ - if(signquest == 7) -{ - mes "[Sir Jore]"; - mes "I want you to find two"; - mes "Alchemists, a father and"; - mes "daughter, who have gone into"; - mes "seclusion deep in some forest"; - mes "so that I can learn more about"; - mes "the Stone of Sage."; - next; - mes "[Sir Jore]"; - mes "Of course, this will"; - mes "possibly further my"; - mes "research, but it's also"; - mes "how I'll judge whether or"; - mes "not you're qualified for my"; - mes "piece of the Sobbing Starlight."; - close; -} - if(signquest == 8) -{ - mes "[Sir Jore]"; - mes "Oh.. You're already back !"; - mes "Then, let me hear everything you learn"; - mes "about the Stone of Sage !"; - next; - mes "[Sir Jore]"; - mes "..."; - next; - mes "[Sir Jore]"; - mes "..."; - mes "...."; - next; - mes "[Sir Jore]"; - mes "..."; - mes "...."; - mes "....."; - next; - mes "[Sir Jore]"; - mes "I see.."; - mes "I didn't think that mythic stone"; - mes "could be that dangerous.."; - mes "That's enough for me to know,"; - mes "You did your work perfectly."; - next; - mes "[Sir Jore]"; - mes "Just a last question"; - mes "before I give you what you want."; - next; - mes "[Sir Jore]"; - mes "What do you think the Stone of Sage is?"; - next; - input @sign_jore$; - -if(@sign_jore$ == "Red Gemstone") { - - mes "[Sir Jore]"; - mes "That's what I thought too,"; - mes "but after all maybe it doesn't have"; - mes "any power."; - next; - getitem 7177,1; - set signquest,9; - mes "[Sir Jore]"; - mes "Take that starry fragment."; - mes "I'll inform my friend about you."; - mes "Look for ^FF0000Jesqurienne^000000."; - mes "She often spends her time"; - mes "in the bars of Geffen."; - next; - mes "[Sir Jore]"; - mes "I have to return to my researches.."; - next; - mes "[Sir Jore]"; - mes "Acid....."; - mes "............Basic.."; - mes "..."; - close; -} -else { - mes "[Sir Jore]"; - mes "The shape you are describing me"; - mes "can't be the real shape of the"; - mes "Stone of Sage."; - next; - mes "[Sir Jore]"; - mes "It should look like"; - mes "an oftenly used stone.."; - mes "Come back when you will know"; - mes "more about his shape."; - close; - -} - -} - - if (signquest == 9) -{ - mes "[Sir Jore]"; - mes "Can't you let me alone?"; - mes "Stop disturbing me and"; - mes "find ^FF0000Jesqurienne^000000 in Geffen."; - close; -} - - if(SignJore == 1) -{ - - if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2) -{ - mes "[Sir Jore]"; - mes "Please bring m-me"; - mes "10 Empty Test Tube,"; - mes "10 Green Herb and"; - mes "2 Yggdrasil Leaf."; - mes "so that I can make a"; - mes "new research sample."; - close; -} - else -{ - delitem 1092,10; - delitem 511,10; - delitem 610,2; - set signquest,7; - emotion e_thx; - mes "[Sir Jore]"; - mes "Ah! Th-thank you for"; - mes "bringing what I need."; - mes "Now I can continue my"; - mes "research. Oh, and see if"; - mes "you're worthy of obtaining"; - mes "the Sobbing Starlight"; - next; - mes "[Sir Jore]"; - mes "Now, for your assignment."; - mes "Have you ever heard about"; - mes "the ^FF0000Stone of Sage^000000? Rumors about"; - mes "it have been spreading around, but"; - mes "no one has confirmed the truth"; - mes "about it, " + strcharinfo(0) + "."; - next; - mes "[Sir Jore]"; - mes "Although I have no clue"; - mes "what the Stone of S-S-age"; - mes "may actually be, I have a gut"; - mes "feeling that I need it to bring"; - mes "my Biology research to the next"; - mes "step. This is how you'll help me."; - next; - mes "[Sir Jore]"; - mes "I need you to investigate"; - mes "this Stone of Sage by finding"; - mes "a father and daughter who were"; - mes "famous for being great Alchemists."; - mes "They vanished deep into a forest,"; - mes "but I believe they know something."; - close; -} - -} - mes "[" + strcharinfo(0) + "]"; - mes "Excuse me..."; - next; - emotion e_omg; - mes "^3355FF*Clink*"; - next; - mes "[Sir Jore]"; - mes "..."; - mes "......"; - next; - mes "[Sir Jore]"; - mes "..."; - mes "......"; - mes "...No!"; - mes "Look what you"; - mes "made me do!"; - next; - emotion e_sob; - mes "[Sir Jore]"; - mes "I've been fiddling"; - mes "with this sample for"; - mes "five hours. And now"; - mes "it's ruined ^000200*Sob*"; - if(signquest != 6)close; - next; - mes "[Sir Jore]"; - mes "^000200*Sob*^000000"; - mes "I came to this town"; - mes "so I could focus on"; - mes "my research without"; - mes "any interuptions. So"; - mes "why are you here?"; - next; - menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-; - - mes "[Sir Jore]"; - mes "I spent five hours"; - mes "observing the changes"; - mes "in that research sample."; - mes "All of that hard work lost!"; - mes "^000200*Wah~!*"; - close; + if (gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21) { + if (signquest == 7) { + mes "[Sir Jore]"; + mes "I want you to find two"; + mes "Alchemists, a father and"; + mes "daughter, who have gone into"; + mes "seclusion deep in some forest"; + mes "so that I can learn more about"; + mes "the Stone of Sage."; + next; + mes "[Sir Jore]"; + mes "Of course, this will"; + mes "possibly further my"; + mes "research, but it's also"; + mes "how I'll judge whether or"; + mes "not you're qualified for my"; + mes "piece of the Sobbing Starlight."; + close; + } + if (signquest == 8) { + mes "[Sir Jore]"; + mes "Oh.. You're already back !"; + mes "Then, let me hear everything you learn"; + mes "about the Stone of Sage !"; + next; + mes "[Sir Jore]"; + mes "..."; + next; + mes "[Sir Jore]"; + mes "..."; + mes "...."; + next; + mes "[Sir Jore]"; + mes "..."; + mes "...."; + mes "....."; + next; + mes "[Sir Jore]"; + mes "I see.."; + mes "I didn't think that mythic stone"; + mes "could be that dangerous.."; + mes "That's enough for me to know,"; + mes "You did your work perfectly."; + next; + mes "[Sir Jore]"; + mes "Just a last question"; + mes "before I give you what you want."; + next; + mes "[Sir Jore]"; + mes "What do you think the Stone of Sage is?"; + next; + input @sign_jore$; + + if (@sign_jore$ == "Red Gemstone") { + + mes "[Sir Jore]"; + mes "That's what I thought too,"; + mes "but after all maybe it doesn't have"; + mes "any power."; + next; + getitem 7177,1; + set signquest,9; + mes "[Sir Jore]"; + mes "Take that starry fragment."; + mes "I'll inform my friend about you."; + mes "Look for ^FF0000Jesqurienne^000000."; + mes "She often spends her time"; + mes "in the bars of Geffen."; + next; + mes "[Sir Jore]"; + mes "I have to return to my researches.."; + next; + mes "[Sir Jore]"; + mes "Acid....."; + mes "............Basic.."; + mes "..."; + close; + } else { + mes "[Sir Jore]"; + mes "The shape you are describing me"; + mes "can't be the real shape of the"; + mes "Stone of Sage."; + next; + mes "[Sir Jore]"; + mes "It should look like"; + mes "an oftenly used stone.."; + mes "Come back when you will know"; + mes "more about his shape."; + close; + + } + + } + + if (signquest == 9) { + mes "[Sir Jore]"; + mes "Can't you let me alone?"; + mes "Stop disturbing me and"; + mes "find ^FF0000Jesqurienne^000000 in Geffen."; + close; + } + + if (SignJore == 1) { + + if (countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2) { + mes "[Sir Jore]"; + mes "Please bring m-me"; + mes "10 Empty Test Tube,"; + mes "10 Green Herb and"; + mes "2 Yggdrasil Leaf."; + mes "so that I can make a"; + mes "new research sample."; + close; + } else { + delitem 1092,10; + delitem 511,10; + delitem 610,2; + set signquest,7; + emotion e_thx; + mes "[Sir Jore]"; + mes "Ah! Th-thank you for"; + mes "bringing what I need."; + mes "Now I can continue my"; + mes "research. Oh, and see if"; + mes "you're worthy of obtaining"; + mes "the Sobbing Starlight"; + next; + mes "[Sir Jore]"; + mes "Now, for your assignment."; + mes "Have you ever heard about"; + mes "the ^FF0000Stone of Sage^000000? Rumors about"; + mes "it have been spreading around, but"; + mes "no one has confirmed the truth"; + mes "about it, " + strcharinfo(0) + "."; + next; + mes "[Sir Jore]"; + mes "Although I have no clue"; + mes "what the Stone of S-S-age"; + mes "may actually be, I have a gut"; + mes "feeling that I need it to bring"; + mes "my Biology research to the next"; + mes "step. This is how you'll help me."; + next; + mes "[Sir Jore]"; + mes "I need you to investigate"; + mes "this Stone of Sage by finding"; + mes "a father and daughter who were"; + mes "famous for being great Alchemists."; + mes "They vanished deep into a forest,"; + mes "but I believe they know something."; + close; + } + + } + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me..."; + next; + emotion e_omg; + mes "^3355FF*Clink*"; + next; + mes "[Sir Jore]"; + mes "..."; + mes "......"; + next; + mes "[Sir Jore]"; + mes "..."; + mes "......"; + mes "...No!"; + mes "Look what you"; + mes "made me do!"; + next; + emotion e_sob; + mes "[Sir Jore]"; + mes "I've been fiddling"; + mes "with this sample for"; + mes "five hours. And now"; + mes "it's ruined ^000200*Sob*"; + if (signquest != 6)close; + next; + mes "[Sir Jore]"; + mes "^000200*Sob*^000000"; + mes "I came to this town"; + mes "so I could focus on"; + mes "my research without"; + mes "any interuptions. So"; + mes "why are you here?"; + next; + menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-; + + mes "[Sir Jore]"; + mes "I spent five hours"; + mes "observing the changes"; + mes "in that research sample."; + mes "All of that hard work lost!"; + mes "^000200*Wah~!*"; + close; s_Daewoon: - emotion e_swt; - mes "[Sir Jore]"; - mes "O-oh!"; - mes "That's right."; - mes "You're here to be"; - mes "tested for the piece"; - mes "of the Sobbing Starlight."; - next; - mes "[Sir Jore]"; - mes "So..."; - mes "Er. Then, what..."; - mes "W-what's your name?"; - next; - menu strcharinfo(0) + ", thanks.",-; - mes "[Sir Jore]"; - mes "N-nice to meet you."; - mes "My name is Jore. Just"; - mes "a normal person who loves"; - mes "research. S-sorry if I seem"; - mes "a little nervous! I'm actually"; - mes "quite... shy around people."; - next; - mes "[Sir Jore]"; - mes "Oh no...!"; - mes "if you were able to"; - mes "find me, there will be"; - mes "others! When would I get"; - mes "the time to do my research?!"; - mes "N-no! I h-h-hate people!!"; - next; - mes "[Sir Jore]"; - mes "Still, I did promise"; - mes "M-M-Metz and he is my"; - mes "friend. So I must accept"; - mes "some guests. Even if hundreds"; - mes "of them knock on my door..."; - next; - mes "[Sir Jore]"; - mes "But first of all,"; - mes "I'm going to need"; - mes "a new research sample."; - mes "I think it's only fair that"; - mes "you get it for me since you"; - mes "made me ruin the last one."; - next; - mes "[Sir Jore]"; - mes "N-now, d-don't worry."; - mes "The items are actually"; - mes "quite easy to get. It's"; - mes "the five hours part that's"; - mes "hard. Now, let's see..."; - next; - mes "[Sir Jore]"; - mes "Just bring"; - mes "10 Empty Test Tube,"; - mes "10 Green Herb and"; - mes "2 Yggdrasil Leaf."; - next; - mes "[Sir Jore]"; - mes "You see, l-lately I've"; - mes "been studying Biology."; - mes "I think the secret to life"; - mes "can be found in the Leaf of"; - mes "Yggdrasil. They can be used"; - mes "to revive the dead, after all."; - next; - emotion e_swt; - mes "[Sir Jore]"; - mes "Oh, and make sure to"; - mes "bring those things to me"; - mes "before I go to bed at"; - mes "precisely 10:00 PM " + $timezonestring$ + "."; - mes "I do have a regular sleeping"; - mes "schedule, you know."; - set SignJore,1; - close; - -} - else -{ - mes "^3355FFYou find a tense man"; - mes "holding test tubes between"; - mes "his fingers, standing in a pile"; - mes "of books. He seems to be in"; - mes "agony for some reason."; - next; - menu "Speak to him.",s_Speak,"Ignore him.",-; - - mes "^3355FFYou decided to leave"; - mes "him alone and let him"; - mes "continue mumbling to"; - mes "himself and playing"; - mes "with his test tubes."; - close; + emotion e_swt; + mes "[Sir Jore]"; + mes "O-oh!"; + mes "That's right."; + mes "You're here to be"; + mes "tested for the piece"; + mes "of the Sobbing Starlight."; + next; + mes "[Sir Jore]"; + mes "So..."; + mes "Er. Then, what..."; + mes "W-what's your name?"; + next; + menu strcharinfo(0) + ", thanks.",-; + mes "[Sir Jore]"; + mes "N-nice to meet you."; + mes "My name is Jore. Just"; + mes "a normal person who loves"; + mes "research. S-sorry if I seem"; + mes "a little nervous! I'm actually"; + mes "quite... shy around people."; + next; + mes "[Sir Jore]"; + mes "Oh no...!"; + mes "if you were able to"; + mes "find me, there will be"; + mes "others! When would I get"; + mes "the time to do my research?!"; + mes "N-no! I h-h-hate people!!"; + next; + mes "[Sir Jore]"; + mes "Still, I did promise"; + mes "M-M-Metz and he is my"; + mes "friend. So I must accept"; + mes "some guests. Even if hundreds"; + mes "of them knock on my door..."; + next; + mes "[Sir Jore]"; + mes "But first of all,"; + mes "I'm going to need"; + mes "a new research sample."; + mes "I think it's only fair that"; + mes "you get it for me since you"; + mes "made me ruin the last one."; + next; + mes "[Sir Jore]"; + mes "N-now, d-don't worry."; + mes "The items are actually"; + mes "quite easy to get. It's"; + mes "the five hours part that's"; + mes "hard. Now, let's see..."; + next; + mes "[Sir Jore]"; + mes "Just bring"; + mes "10 Empty Test Tube,"; + mes "10 Green Herb and"; + mes "2 Yggdrasil Leaf."; + next; + mes "[Sir Jore]"; + mes "You see, l-lately I've"; + mes "been studying Biology."; + mes "I think the secret to life"; + mes "can be found in the Leaf of"; + mes "Yggdrasil. They can be used"; + mes "to revive the dead, after all."; + next; + emotion e_swt; + mes "[Sir Jore]"; + mes "Oh, and make sure to"; + mes "bring those things to me"; + mes "before I go to bed at"; + mes "precisely 10:00 PM " + $timezonestring$ + "."; + mes "I do have a regular sleeping"; + mes "schedule, you know."; + set SignJore,1; + close; + + } else { + mes "^3355FFYou find a tense man"; + mes "holding test tubes between"; + mes "his fingers, standing in a pile"; + mes "of books. He seems to be in"; + mes "agony for some reason."; + next; + menu "Speak to him.",s_Speak,"Ignore him.",-; + + mes "^3355FFYou decided to leave"; + mes "him alone and let him"; + mes "continue mumbling to"; + mes "himself and playing"; + mes "with his test tubes."; + close; s_Speak: - mes "[" + strcharinfo(0) + "]"; - mes "Excuse me..."; - next; - mes "[Sire Jore]"; - mes "..."; - mes "......"; - next; - mes "^3355FFToo preoccupied with"; - mes "his thoughts, this strange"; - mes "man is unable to hear you."; - next; - menu "Try again.",s_Again,"Ignore him.",-; - - mes "^3355FFYou decided to leave"; - mes "him alone and let him"; - mes "continue mumbling to"; - mes "himself and playing"; - mes "with his test tubes."; - close; + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me..."; + next; + mes "[Sire Jore]"; + mes "..."; + mes "......"; + next; + mes "^3355FFToo preoccupied with"; + mes "his thoughts, this strange"; + mes "man is unable to hear you."; + next; + menu "Try again.",s_Again,"Ignore him.",-; + + mes "^3355FFYou decided to leave"; + mes "him alone and let him"; + mes "continue mumbling to"; + mes "himself and playing"; + mes "with his test tubes."; + close; s_Again: - mes "[" + strcharinfo(0) + "]"; - mes "EXCUSE ME!"; - next; - mes "[Sire Jore]"; - mes "...!"; - mes "Oh, h-h-hello."; - mes "Sorry, but I'm kind of"; - mes "busy right now. Yes, yes,"; - mes "would you come back at"; - mes "precisely 5:00 PM " + $timezonestring$ + "?"; - next; - mes "[Sire Jore]"; - mes "Let's see..."; - mes "Now if I recalibrated"; - mes "the faust exhaust, then"; - mes "the bioneutron analyzer"; - mes "would need to be adjusted"; - mes "for cytoplasmic balance..."; - close; -} + mes "[" + strcharinfo(0) + "]"; + mes "EXCUSE ME!"; + next; + mes "[Sire Jore]"; + mes "...!"; + mes "Oh, h-h-hello."; + mes "Sorry, but I'm kind of"; + mes "busy right now. Yes, yes,"; + mes "would you come back at"; + mes "precisely 5:00 PM " + $timezonestring$ + "?"; + next; + mes "[Sire Jore]"; + mes "Let's see..."; + mes "Now if I recalibrated"; + mes "the faust exhaust, then"; + mes "the bioneutron analyzer"; + mes "would need to be adjusted"; + mes "for cytoplasmic balance..."; + close; + } OnPotion: - if(rand(0,1) == 1) -{ - emotion e_ic; - misceffect 305; -} -else -{ - emotion e_omg; - misceffect 306; -} - end; + if (rand(2)) { + emotion e_ic; + misceffect 305; + } else { + emotion e_omg; + misceffect 306; + } + end; } prt_maze02,57,152,1 script Girl#11 91,{ @@ -2439,47 +2325,38 @@ s_No: function script Sign_Alch_Summon { Loopback: -if($signmazemonster == 0) -{ - set $signmazemonster,5; - monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; - return; -} -else -{ - killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead"; - set $signmazemonster,0; - goto Loopback; -} + if($signmazemonster == 0){ + set $signmazemonster,5; + monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; + return; + } else { + killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead"; + set $signmazemonster,0; + goto Loopback; + } OnMonsterDead: set $signmazemonster,$signmazemonster - 1; end; - } prt_maze02,16,183,3 script Pleur 91,{ - - if(signquest == 7 || signquest == 8) -{ mes "[Pleur]"; - mes "La la la~"; - mes "La la la~"; - close; -} -else -{ - mes "[Pleur]"; - mes "Oh, you're lost?"; - mes "I'll help you find"; - mes "your way back..."; - close2; - warp "prt_maze02",61,149; - end; -} + if(signquest == 7 || signquest == 8){ + mes "La la la~"; + mes "La la la~"; + close; + } else { + mes "Oh, you're lost?"; + mes "I'll help you find"; + mes "your way back..."; + close2; + warp "prt_maze02",61,149; + end; + } OnHo: emotion e_ho; end; @@ -2496,209 +2373,205 @@ OnOmg: prt_maze02,14,183,3 script Gordon 51,{ - if(signquest == 7 || signquest == 8) -{ - if(ScareAlchSign == 1)goto s_Scared; - mes "[Gordon]"; - mes "Hello darling."; - mes "What did you do today?"; - next; - donpcevent "Pleur::OnHo"; - mes "[Pleur]"; - mes "I played Hide-and-Seek"; - mes "with a white bear and a"; - mes "blue bear, father."; - next; - emotion e_ho; - mes "[Gordon]"; - mes "Darling..."; - mes "Aren't you tired"; - mes "of playing with the"; - mes "animals? We've live"; - mes "in this forest for so long..."; - next; - donpcevent "Pleur::OnKis2"; - mes "[Pleur]"; - mes "Don't worry father, I understand."; - mes "For now, this is the only place"; - mes "where we can relax and live"; - mes "in peace. I think we deserve to rest"; - mes "after accomplishing our goals..."; - next; - emotion e_sob; - mes "[Gordon]"; - mes "Thank you, Pluer."; - mes "I have no regrets about"; - mes "our work, but sometimes"; - mes "I do wish for a more"; - mes "carefree life for you..."; - next; - menu "Roar~!",-,"Excuse me.",s_Excuse; + if (signquest == 7 || signquest == 8) { + if (ScareAlchSign == 1)goto s_Scared; + mes "[Gordon]"; + mes "Hello darling."; + mes "What did you do today?"; + next; + donpcevent "Pleur::OnHo"; + mes "[Pleur]"; + mes "I played Hide-and-Seek"; + mes "with a white bear and a"; + mes "blue bear, father."; + next; + emotion e_ho; + mes "[Gordon]"; + mes "Darling..."; + mes "Aren't you tired"; + mes "of playing with the"; + mes "animals? We've live"; + mes "in this forest for so long..."; + next; + donpcevent "Pleur::OnKis2"; + mes "[Pleur]"; + mes "Don't worry father, I understand."; + mes "For now, this is the only place"; + mes "where we can relax and live"; + mes "in peace. I think we deserve to rest"; + mes "after accomplishing our goals..."; + next; + emotion e_sob; + mes "[Gordon]"; + mes "Thank you, Pluer."; + mes "I have no regrets about"; + mes "our work, but sometimes"; + mes "I do wish for a more"; + mes "carefree life for you..."; + next; + menu "Roar~!",-,"Excuse me.",s_Excuse; + + callfunc "Sign_Alch_Summon"; + emotion e_omg; + donpcevent "Pleur::OnOmg"; + set ScareAlchSign,1; + mes "[Pleur]"; + mes "No no no!"; + mes "Summon Flora!"; + next; + mes "[Gordon]"; + mes "Great Schott!"; + mes "Summon... Marine Sphere!"; + close; - callfunc "Sign_Alch_Summon"; - emotion e_omg; - donpcevent "Pleur::OnOmg"; - set ScareAlchSign,1; - mes "[Pleur]"; - mes "No no no!"; - mes "Summon Flora!"; - next; - mes "[Gordon]"; - mes "Great Schott!"; - mes "Summon... Marine Sphere!"; - close; - s_Excuse: - emotion e_gasp; - donpcevent "Pleur::OnExclamation"; - mes "[Gordon]"; - mes "Eh?! Don't you know"; - mes "how dangerous this place"; - mes "is? What are you doing"; - mes "here in the middle of"; - mes "this forest?"; - next; + emotion e_gasp; + donpcevent "Pleur::OnExclamation"; + mes "[Gordon]"; + mes "Eh?! Don't you know"; + mes "how dangerous this place"; + mes "is? What are you doing"; + mes "here in the middle of"; + mes "this forest?"; + next; s_Back: - mes "[" + strcharinfo(0) + "]"; - mes "Actually, I think"; - mes "I've been looking for"; - mes "you. I've been sent on"; - mes "an errand to find these"; - mes "two famous Alchemists."; - next; - mes "[Gordon]"; - mes "Mm...?"; - mes "Well, we're retired"; - mes "now, but I suppose it'd"; - mes "do no harm if you had"; - mes "something to ask us..."; - next; - menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-; - - mes "[Gordon]"; - mes "Hah hah hah~"; - mes "Did you forget"; - mes "what you were"; - mes "going to ask me?"; - close; + mes "[" + strcharinfo(0) + "]"; + mes "Actually, I think"; + mes "I've been looking for"; + mes "you. I've been sent on"; + mes "an errand to find these"; + mes "two famous Alchemists."; + next; + mes "[Gordon]"; + mes "Mm...?"; + mes "Well, we're retired"; + mes "now, but I suppose it'd"; + mes "do no harm if you had"; + mes "something to ask us..."; + next; + menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-; + + mes "[Gordon]"; + mes "Hah hah hah~"; + mes "Did you forget"; + mes "what you were"; + mes "going to ask me?"; + close; s_Sage: - mes "[Gordon]"; - mes "Stone of Sage?"; - mes "Huh. To be honest,"; - mes "I don't know anything"; - mes "about it at all. I guess"; - mes "its existence is pretty"; - mes "much just a rumor, really."; - next; - mes "[Gordon]"; - mes "All I've heard is that"; - mes "the Stone of Sage might"; - mes "be a catalyst to transmute"; - mes "materials into gold. If it"; - mes "really existed, it would be"; - mes "the ultimate alchemic item."; - next; - mes "[Pleur]"; - mes "However I've also heard"; - mes "it's red, can make humans"; - mes "immortal and can cure any"; - mes "sort of disease or ailment"; - mes "Just where do these rumors"; - mes "come from? It's crazy..."; - next; - mes "[Gordon]"; - mes "Now, I even heard that some"; - mes "people are working on trying"; - mes "to create the stone themselves."; - mes "If they succeed, it'll have a huge"; - mes "effect on the entire world!"; - next; - mes "[Gordon]"; - mes "I'm sorry that you've gone"; - mes "through the trouble of finding"; - mes "us for this kind of information."; - mes "We're retired after all, so we"; - mes "may be out of the loop."; - next; - mes "[Pleur]"; - mes "Although we're retired, we"; - mes "would be much interested in"; - mes "knowing if someone does manage"; - mes "to create such a stone. If that"; - mes "happens, would you tell us?"; - next; - mes "[Gordon]"; - mes "Now let me guide you"; - mes "on a safe path back out"; - mes "of this maze. I've lived here"; - mes "quite a while, so I can find"; - mes "the exit with my eyes close."; - mes "Farewell, adventurer~"; - close2; - set signquest,8; - warp "mjolnir_12",44,23; - end; + mes "[Gordon]"; + mes "Stone of Sage?"; + mes "Huh. To be honest,"; + mes "I don't know anything"; + mes "about it at all. I guess"; + mes "its existence is pretty"; + mes "much just a rumor, really."; + next; + mes "[Gordon]"; + mes "All I've heard is that"; + mes "the Stone of Sage might"; + mes "be a catalyst to transmute"; + mes "materials into gold. If it"; + mes "really existed, it would be"; + mes "the ultimate alchemic item."; + next; + mes "[Pleur]"; + mes "However I've also heard"; + mes "it's red, can make humans"; + mes "immortal and can cure any"; + mes "sort of disease or ailment"; + mes "Just where do these rumors"; + mes "come from? It's crazy..."; + next; + mes "[Gordon]"; + mes "Now, I even heard that some"; + mes "people are working on trying"; + mes "to create the stone themselves."; + mes "If they succeed, it'll have a huge"; + mes "effect on the entire world!"; + next; + mes "[Gordon]"; + mes "I'm sorry that you've gone"; + mes "through the trouble of finding"; + mes "us for this kind of information."; + mes "We're retired after all, so we"; + mes "may be out of the loop."; + next; + mes "[Pleur]"; + mes "Although we're retired, we"; + mes "would be much interested in"; + mes "knowing if someone does manage"; + mes "to create such a stone. If that"; + mes "happens, would you tell us?"; + next; + mes "[Gordon]"; + mes "Now let me guide you"; + mes "on a safe path back out"; + mes "of this maze. I've lived here"; + mes "quite a while, so I can find"; + mes "the exit with my eyes close."; + mes "Farewell, adventurer~"; + close2; + set signquest,8; + warp "mjolnir_12",44,23; + end; s_Alch: - mes "[Pleur]"; - mes "I hope you understand that"; - mes "my father and I devoted and"; - mes "sacrificed so much for our work."; - mes "Finally, we discovered a way to"; - mes "summon monsters using potions."; - next; - mes "[Pleur]"; - mes "However, too many Alchemists"; - mes "hounded us for our information"; - mes "once we announced the results"; - mes "of our research. Ir was more"; - mes "than we could handle..."; - next; - mes "[Gordon]"; - mes "I'm sorry, but if you have any"; - mes "questions about Alchemy, there"; - mes "are many qualified researchers and"; - mes "practitioners out there. We came to"; - mes "this forest to find peace..."; - close; - -s_Scared: - mes "[Gordon]"; - mes "Oh...!"; - mes "You scared us!"; - mes "Roaring like some"; - mes "animal! What do you"; - mes "think you were doing?"; - next; - goto s_Back; + mes "[Pleur]"; + mes "I hope you understand that"; + mes "my father and I devoted and"; + mes "sacrificed so much for our work."; + mes "Finally, we discovered a way to"; + mes "summon monsters using potions."; + next; + mes "[Pleur]"; + mes "However, too many Alchemists"; + mes "hounded us for our information"; + mes "once we announced the results"; + mes "of our research. Ir was more"; + mes "than we could handle..."; + next; + mes "[Gordon]"; + mes "I'm sorry, but if you have any"; + mes "questions about Alchemy, there"; + mes "are many qualified researchers and"; + mes "practitioners out there. We came to"; + mes "this forest to find peace..."; + close; -} - else -{ - mes "[Gordon]"; - mes "Can't find your way back?"; - mes "Don't worry... I'll help"; - mes "you."; - close2; - warp "prt_maze02",61,149; - end; -} +s_Scared: + mes "[Gordon]"; + mes "Oh...!"; + mes "You scared us!"; + mes "Roaring like some"; + mes "animal! What do you"; + mes "think you were doing?"; + next; + goto s_Back; + + } else { + mes "[Gordon]"; + mes "Can't find your way back?"; + mes "Don't worry... I'll help"; + mes "you."; + close2; + warp "prt_maze02",61,149; + end; + } } geffen_in,59,74,3 script Jesqurienne 803,{ + mes "[Jesqurienne]"; if(signquest == 10) goto L_won; if(signquest == 9) goto L_Sign_Jesq; - mes "[Jesqurienne]"; mes "Bartender~?"; mes "Give me another drink."; close; L_Sign_Jesq: - mes "[Jesqurienne]"; mes "Bartender~?"; mes "Give me another drink."; next; @@ -2832,7 +2705,6 @@ L_stuckup: close; L_won: - mes "[Jesqurienne]"; mes "Ooooh..."; mes "My head..."; mes "Oh...! It's you...!"; @@ -2845,1298 +2717,1289 @@ L_won: mes "can find him some place"; mes "where you can do that..."; close; - } // --------------------------------------------------------- - geffen_in,60,70,6 script Aaron::Aaron2 754,{ - if(signquest == 10) goto L_done; - if(@signquiz == 1) goto L_startquiz; - if(@signquiz == 2) goto L_quiztime; - emotion 23; - mes "[Aaron]"; - mes "Goodness...!"; - mes "Either these beer"; - mes "goggles are on too tight,"; - mes "or you're the most gorgeous"; - mes "woman I've ever seen in my life!"; - next; - if(!Sex) goto L_female; - menu "Um, I'm a dude...",-; - mes "[Aaron]"; - mes "N-no...!"; - mes "M-maybe I should"; - mes "take it easy on the"; - mes "alcohol. I do have classes"; - mes "to teach tomorrow anyway..."; - emotion 28; - close; + if (signquest == 10) goto L_done; + if (@signquiz == 1) goto L_startquiz; + if (@signquiz == 2) goto L_quiztime; + emotion 23; + mes "[Aaron]"; + mes "Goodness...!"; + mes "Either these beer"; + mes "goggles are on too tight,"; + mes "or you're the most gorgeous"; + mes "woman I've ever seen in my life!"; + next; + if (!Sex) goto L_female; + menu "Um, I'm a dude...",-; + mes "[Aaron]"; + mes "N-no...!"; + mes "M-maybe I should"; + mes "take it easy on the"; + mes "alcohol. I do have classes"; + mes "to teach tomorrow anyway..."; + emotion 28; + close; L_female: - menu "Why, thank you~",-; - mes "[Aaron]"; - mes "Ah, yes. Your"; - mes "sense of style, your"; - mes "magnificent body. Everything"; - mes "about you is beautiful! Not just"; - mes "that, but you're also intelligent!"; - next; - mes "[Aaron]"; - mes "I should know!"; - mes "Not only do I teach"; - mes "classes, but I'm also"; - mes "a Quiz Challenge moderator"; - mes "master in my spare time~"; - mes "You're truly a jewel..."; - emotion e_lv; - close; + menu "Why, thank you~",-; + mes "[Aaron]"; + mes "Ah, yes. Your"; + mes "sense of style, your"; + mes "magnificent body. Everything"; + mes "about you is beautiful! Not just"; + mes "that, but you're also intelligent!"; + next; + mes "[Aaron]"; + mes "I should know!"; + mes "Not only do I teach"; + mes "classes, but I'm also"; + mes "a Quiz Challenge moderator"; + mes "master in my spare time~"; + mes "You're truly a jewel..."; + emotion e_lv; + close; L_startquiz: - mes "[Aaron]"; - mes "Alright, before"; - mes "we begin, let me"; - mes "tell you the rules..."; - next; - mes "[Aaron]"; - mes "I'm going to give you"; - mes "ten multiple choice questions."; - mes "Since this is an impromptu"; - mes "exhibition bout, I'm going to"; - mes "use questions that I use"; - mes "in teaching my class."; - emotion 19; - next; - mes "[Aaron]"; - mes "Alright..."; - mes "I'm almost finished"; - mes "compiling the questions."; - mes "We're ready to go when"; - mes "you're ready to begin!"; - set @signquiz,2; - close; + mes "[Aaron]"; + mes "Alright, before"; + mes "we begin, let me"; + mes "tell you the rules..."; + next; + mes "[Aaron]"; + mes "I'm going to give you"; + mes "ten multiple choice questions."; + mes "Since this is an impromptu"; + mes "exhibition bout, I'm going to"; + mes "use questions that I use"; + mes "in teaching my class."; + emotion 19; + next; + mes "[Aaron]"; + mes "Alright..."; + mes "I'm almost finished"; + mes "compiling the questions."; + mes "We're ready to go when"; + mes "you're ready to begin!"; + set @signquiz,2; + close; L_quiztime: - set @signquestions0$,"Choose the monster that is a different size than the others."; - set @signquestions1$,"What is the Bunny Band's DEF and its added ability?"; - set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom."; - set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item."; - set @signquestions4$,"What is the city closest to Turtle Island?"; - set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; - set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage."; - set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; - set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters."; - set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?"; - set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills."; - set @signquestions11$,"Choose the correct DEF for the Indian Filet item."; - set @signquestions12$,"Which item is not relevant to the creation of a counteragent?"; - set @signquestions13$,"Choose the level requirement for entering the PvP room."; - set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; - set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno."; - set @signquestions16$,"What is the correct weight for 1 Empty Bottle?"; - set @signquestions17$,"Choose the NPC that looks different than all others."; - set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion."; - set @signquestions19$,"Choose the monster that is a different type than the others."; - set @signquestions20$,"Choose the Job class that cannot equip Silk Robe."; - set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too..."; - set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?"; - set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; - - set @playerpoints,0; - set @jesqpoints,0; - - for( set @i,1; @i <= 10; set @i,@i + 1 ) - { - loopback: - set @question,rand(23); - set @janswer,rand(3); - - if(@question == 0) if(!@questiondone0){ mes @i + ". " + @signquestions0$; } else goto loopback; - if(@question == 1) if(!@questiondone1){ mes @i + ". " + @signquestions1$; } else goto loopback; - if(@question == 2) if(!@questiondone2){ mes @i + ". " + @signquestions2$; } else goto loopback; - if(@question == 3) if(!@questiondone3){ mes @i + ". " + @signquestions3$; } else goto loopback; - if(@question == 4) if(!@questiondone4){ mes @i + ". " + @signquestions4$; } else goto loopback; - if(@question == 5) if(!@questiondone5){ mes @i + ". " + @signquestions5$; } else goto loopback; - if(@question == 6) if(!@questiondone6){ mes @i + ". " + @signquestions6$; } else goto loopback; - if(@question == 7) if(!@questiondone7){ mes @i + ". " + @signquestions7$; } else goto loopback; - if(@question == 8) if(!@questiondone8){ mes @i + ". " + @signquestions8$; } else goto loopback; - if(@question == 9) if(!@questiondone9){ mes @i + ". " + @signquestions9$; } else goto loopback; - if(@question == 10) if(!@questiondone10){ mes @i + ". " + @signquestions10$; } else goto loopback; - if(@question == 11) if(!@questiondone11){ mes @i + ". " + @signquestions11$; } else goto loopback; - if(@question == 12) if(!@questiondone12){ mes @i + ". " + @signquestions12$; } else goto loopback; - if(@question == 13) if(!@questiondone13){ mes @i + ". " + @signquestions13$; } else goto loopback; - if(@question == 14) if(!@questiondone14){ mes @i + ". " + @signquestions14$; } else goto loopback; - if(@question == 15) if(!@questiondone15){ mes @i + ". " + @signquestions15$; } else goto loopback; - if(@question == 16) if(!@questiondone16){ mes @i + ". " + @signquestions16$; } else goto loopback; - if(@question == 17) if(!@questiondone17){ mes @i + ". " + @signquestions17$; } else goto loopback; - if(@question == 18) if(!@questiondone18){ mes @i + ". " + @signquestions18$; } else goto loopback; - if(@question == 19) if(!@questiondone19){ mes @i + ". " + @signquestions19$; } else goto loopback; - if(@question == 20) if(!@questiondone20){ mes @i + ". " + @signquestions20$; } else goto loopback; - if(@question == 21) if(!@questiondone21){ mes @i + ". " + @signquestions21$; } else goto loopback; - if(@question == 22) if(!@questiondone22){ mes @i + ". " + @signquestions22$; } else goto loopback; - if(@question == 23) if(!@questiondone23){ mes @i + ". " + @signquestions23$; } else goto loopback; - next; - - switch ( @question ) - { - - case 0: - menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-; - set @questiondone0,1; - break; - a_correct: - set @questiondone0,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 1: - menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-; - set @questiondone1,1; - break; - b_correct: - set @questiondone1,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 2: - menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-; - set @questiondone2,1; - break; - c_correct: - set @questiondone2,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 3: - menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-; - set @questiondone3,1; - break; - d_correct: - set @questiondone3,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 4: - menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-; - set @questiondone4,1; - break; - e_correct: - set @questiondone4,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 5: - menu "250",-,"255",-,"260",f_correct,"265",-; - set @questiondone5,1; - break; - f_correct: - set @questiondone5,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 6: - menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-; - set @questiondone6,1; - break; - g_correct: - set @questiondone6,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 7: - menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-; - set @questiondone7,1; - break; - h_correct: - set @questiondone7,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 8: - menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-; - set @questiondone8,1; - break; - i_correct: - set @questiondone8,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 9: - menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-; - set @questiondone9,1; - break; - j_correct: - set @questiondone9,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 10: - menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-; - set @questiondone10,1; - break; - k_correct: - set @questiondone10,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 11: - menu "0",-,"1",-,"2",-,"3",l_correct; - set @questiondone11,1; - break; - l_correct: - set @questiondone11,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 12: - menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-; - set @questiondone12,1; - break; - m_correct: - set @questiondone12,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 13: - menu "30",-,"31",n_correct,"32",-,"33",-; - set @questiondone13,1; - break; - n_correct: - set @questiondone13,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 14: - menu "600",-,"601",o_correct,"602",-; - set @questiondone14,1; - break; - o_correct: - set @questiondone14,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 15: - menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct; - set @questiondone15,1; - break; - p_correct: - set @questiondone15,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 16: - menu "1",q_correct,"2",-,"3",-; - set @questiondone16,1; - break; - q_correct: - set @questiondone16,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 17: - menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-; - set @questiondone17,1; - break; - r_correct: - set @questiondone17,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 18: - menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct; - set @questiondone18,1; - break; - s_correct: - set @questiondone18,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 19: - menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-; - set @questiondone19,1; - break; - t_correct: - set @questiondone19,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 20: - menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-; - set @questiondone20,1; - break; - u_correct: - set @questiondone20,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 21: - menu "573",v_correct,"574",-,"575",-,"576",-; - set @questiondone21,1; - break; - v_correct: - set @questiondone21,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 22: - menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct; - set @questiondone22,1; - break; - x_correct: - set @questiondone22,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 23: - menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-; - set @questiondone23,1; - break; - y_correct: - set @questiondone23,1; - set @playerpoints, @playerpoints + 1; - break; - - } //Switch END - - if(@i == 1) - { - mes "[Jesqurienne]"; - mes "Heh heh..."; - mes "The first question"; - mes "is always too easy."; - set @jesqpoints, @jesqpoints + 1; - next; - } - - if(@i == 2) - { - if(@janswer > 0) - { - mes "[Jesqurienne]"; - mes "Ho ho ho ho~!"; - mes "I know the answer."; - mes "Any fool should know"; - mes "this. But do you?"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; // <-------------------------------------------------------- - next; - } - - if(@janswer == 0) - { - mes "[Jesqurienne]"; - mes "z...z...Z"; - mes "W-what? Oh!"; - mes "Well, I don't need"; - mes "that point anyway..."; - next; - emotion e_wah; // <-------------------------------------------------------- - } - } - - if(@i == 3) - { - if(@janswer > 0) - { - set @jesqpoints, @jesqpoints + 1; - goto checkpoint1; - emotion e_ho; // <-------------------------------------------------------- - } - - if(@janswer == 0) - { - mes "[Jesqurienne]"; - mes "z...z...Z"; - mes "W-what? Oh!"; - mes "Well, I don't need"; - mes "that point anyway..."; - next; - goto checkpoint1; - emotion e_wah; // <-------------------------------------------------------- - } - - checkpoint1: - mes "[Jesqurienne]"; - mes "Let's check our"; - mes "scores, shall we?"; - mes "................."; - next; - if(@playerpoints < @jesqpoints) - { - mes "[Jesqurienne]"; - mes "Heh heh..."; - mes "It looks like"; - mes "I'm beating you!"; - mes "But you shouldn't"; - mes "be suprised..."; - next; - } - if(@playerpoints >= @jesqpoints) - { - mes "[Jesqurienne]"; - mes "W-wait a minute!"; - mes "H-how could you"; - mes "have more points"; - mes "than me?! I better"; - mes "get serious!"; - next; - } - mes "[Aaron]"; - mes "*Ahem!*"; - mes "Question"; - mes "number four!"; - next; - } - - if(@i == 4) - { - if(@janswer > 0) - { - mes "[Jesqurienne]"; - mes "That counts as"; - mes "a question? You're"; - mes "being too easy!"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint2; - } - - if(@janswer == 0) - { - mes "[Jesqurienne]"; - mes "I know the"; - mes "answer! W-why"; - mes "can't I think of"; - mes "it right now?!"; - emotion e_wah; - next; - goto checkpoint2; - } - - checkpoint2: - if(@playerpoints < @jesqpoints) - { - mes "[Jesqurienne]"; - mes "Heh heh~ It looks"; - mes "like I have the lead."; - mes "But that's only natural for"; - mes "someone as brilliant as me~"; - next; - } - - if(@playerpoints >= @jesqpoints) - { - mes "[Jesqurienne]"; - mes "I..."; - mes "I must be more"; - mes "drunk than I thought"; - mes "if I'm losing right now..."; - next; - } - } - - if(@i == 5) - { - if(@janswer > 0) - { - mes "[Jesqurienne]"; - mes "I didn't have"; - mes "to think very hard"; - mes "to know the answer."; - mes "Are you still thinking?"; - mes "I wouldn't think you'd know!"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint3; - } - - if(@janswer == 0) - { - mes "[Jesqurienne]"; - mes "I..."; - mes "Hold on,"; - mes "I know this one..."; - mes "(Oh craaaaaap!)"; - emotion e_wah; - next; - goto checkpoint3; - } - - checkpoint3: - if(@playerpoints < @jesqpoints) - { - mes "[Jesqurienne]"; - mes "Oh? What a suprise."; - mes "I'm in the lead. I know"; - mes "the suspense must be"; - mes "killing you, but I'm pretty"; - mes "sure who the winner will"; - mes "be. Me me me meee~"; - next; - } - - if(@playerpoints >= @jesqpoints) - { - mes "[Jesqurienne]"; - mes "I don't understand."; - mes "You have a higher sco--"; - mes "I don't-- How can yo--"; - mes "Why is this happening?"; - next; - } - } - - if(@i == 6) - { - if(@janswer > 0) - { - mes "[Jasqurienne]"; - mes "*Sigh...*"; - mes "Simple questions,"; - mes "simple answers."; - mes "Did you get it?"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint4; - } - - if(@janswer == 0) - { - emotion e_wah; - goto checkpoint4; - } - - checkpoint4: - if(@playerpoints < @jesqpoints) - { - mes "[Jesqurienne]"; - mes "Oh, look at that."; - mes "I have more points"; - mes "than you. I know, it"; - mes "must be frustrating"; - mes "trying to keep up."; - next; - } - - if(@playerpoints >= @jesqpoints) - { - mes "[Jesqurienne]"; - mes "W-wait a minute!"; - mes "H-how could you"; - mes "have more points"; - mes "than me?! I better"; - mes "get serious!"; - next; - } - } - - if(@i == 7) - { - if(@janswer > 0) - { - set @jesqpoints, @jesqpoints + 1; - goto checkpoint5; - } - - if(@janswer == 0) - { - goto checkpoint5; - } - - checkpoint5: - if(@playerpoints < @jesqpoints) - { - mes "[Jesqurienne]"; - mes "Ah. Did I tell you"; - mes "I was in the lead"; - mes "right now? Well, let"; - mes "me remind you, in case"; - mes "I forgot. Ho ho ho ho~!"; - next; - } - - if(@playerpoints >= @jesqpoints) - { - mes "[Jesqurienne]"; - mes "There's no other"; - mes "explanation! You've"; - mes "got to be using some"; - mes "sort of crib sheet! But"; - mes "where are you hiding it?"; - next; - } - } - - if(@i == 8) - { - if(@janswer > 0) - { - mes "[Jesqurienne]"; - mes "Hah hah~!"; - mes "That was a"; - mes "piece of cake!"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint6; - } - - if(@janswer == 0) - { - goto checkpoint6; - } - - checkpoint6: - if(@playerpoints < @jesqpoints) - { - mes "[Jesqurienne]"; - mes "I know, you're wondering"; - mes "how such an intelligent"; - mes "person can exist. Well"; - mes "I guess my intellect sort"; - mes "of balances the stupidity"; - mes "of the rest of the world..."; - next; - } - - if(@playerpoints >= @jesqpoints) - { - mes "[Jesqurienne]"; - mes "I... I don't"; - mes "get it. H-how are"; - mes "you w-winning? M-my"; - mes "whole perception of"; - mes "reality is starting t-to..."; - next; - } - - } - - if(@i == 9) - { - if(@janswer > 0) - { - mes "[Jesqurienne]"; - mes "Ahhh..."; - mes "I'm just breezing"; - mes "through this Quiz Challenge!"; - mes "Aren't you having a hard time?"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint7; - } - - if(@janswer == 0) - { - mes "[Jesqurienne]"; - mes "Huh...?"; - mes "I don't understand"; - mes "why I don't know this..."; - emotion e_wah; - next; - goto checkpoint7; - } - - checkpoint7: - mes "[Jesqurienne]"; - mes "Bwahahaha!"; - mes "Only one question"; - mes "left! You have to get"; - mes "this one right or I'll"; - mes "call you stupid forever!"; - next; - } - - if(@i == 10) - { - if(@janswer > 0) - { - mes "[Jesqurienne]"; - mes "As usual, I got"; - mes "the last question"; - mes "absolutely right~"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - } - - if(@janswer == 0) - { - mes "[Jesqurienne]"; - mes "Huh..."; - mes "Wh-what was"; - mes "the question again?"; - mes "Nooo, I missed it!"; - next; - } - } - - } // For-Loop END - - mes "[Aaron]"; - mes "Okay, the quiz"; - mes "is over! Now, I'll"; - mes "reveal the results"; - mes "of the competitors..."; - next; - mes "[Aaron]"; - mes "Umm..."; - mes ""+strcharinfo(0)+":"; - mes @playerpoints + " points!"; - next; - mes "[Aaron]"; - mes "Jesqurienne..."; - mes @jesqpoints + " points!"; - next; - if(@playerpoints < @jesqpoints) - { - mes "[Jesqurienne]"; - mes "Bwahahaha!"; - mes "I win! I knew it!"; - mes "Ho ho ho ho ho ho~"; - set @takenquiz,1; - next; - } - if(@playerpoints >= @jesqpoints) - { - mes "[Jesqurienne]"; - mes "No...!"; - mes "I can't..."; - mes "Believe this..."; - set @takenquiz,2; - next; - } - mes "[Aaron]"; - mes "Thank you"; - mes "for playing!"; - mes "......................."; - mes "............................"; - mes "Alright, back to drinking!"; - next; - if(@takenquiz == 2) -{ - mes "[Jesqurienne]"; - mes "I lost..."; - mes "M-maybe you were right."; - mes "I am arrogant after all..."; - mes "I should stop drinking so"; - mes "much. Travel around and"; - mes "broaden my knowledge..."; - next; - mes "[Jesqurienne]"; - mes "You're the only"; - mes "one who has been"; - mes "able to beat me in"; - mes "a battle of minds."; - mes "W-who are you...?"; - next; - input @quizname$; - mes "[Jesqurienne]"; - mes ""+@quizname$+"..."; - mes "I'll remember that."; - next; - mes "[Jesqurienne]"; - mes "Here..."; - mes "My old friend, Metz, told"; - mes "me to give this to someone"; - mes "who is worthy. I was going"; - mes "to keep it, but I suppose"; - mes "you're its true owner..."; - getitem 7177,1; - set signquest,10; - next; - mes "[Jesqurienne]"; - mes "If you want to know more about the"; - mes "Sobbing Starlight, find a man named"; - mes "^0000FFDearles^000000. It may be hard to find him"; - mes "since he wanders from place to"; - mes "place, but it might help to know"; - mes "that he loves gambling..."; - next; - mes "[Jesqurienne]"; - mes "Good luck finding"; - mes "Dearles. I'm taking"; - mes "this loss pretty badly,"; - mes "so I think I'll stay here"; - mes "and have another drink."; - mes "Farewell, " + @quizname$ + "."; - close; -} - - if(@takenquiz == 1) -{ - mes "[Jesqurienne]"; - mes "Bwahahahaha!"; - mes "You should have known"; - mes "from the beginning that you"; - mes "never had a chance! Of course,"; - mes "I did, but you know, I guess you"; - mes "had to learn for yourself."; - next; - mes "[Jesqurienne]"; - mes "I'd insult you if it weren't for"; - mes "the fact that you embarassed"; - mes "yourself enough during the Quiz"; - mes "Challenge. As a matter of fact,"; - mes "I'll even forgive you for wounding"; - mes "my pride earlier."; - next; - mes "[Jesqurienne]"; - mes "Can you believe it?"; - mes "Even drunk I can beat"; - mes "you in a test of intelligence!"; - mes "Bwahaha! I can't believe how"; - mes "simple minded you are...!"; - emotion e_gg; - next; - menu "I can't let you win!",L_challenge,"Darn it...",-; - mes "[Jesqurienne]"; - mes "Just now you realize"; - mes "how pitiful your intellect"; - mes "is compared to mine? Ho ho ho!"; - mes "There's hope for every fool!"; - close; -} + set @signquestions0$,"Choose the monster that is a different size than the others."; + set @signquestions1$,"What is the Bunny Band's DEF and its added ability?"; + set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom."; + set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item."; + set @signquestions4$,"What is the city closest to Turtle Island?"; + set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; + set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage."; + set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; + set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters."; + set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?"; + set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills."; + set @signquestions11$,"Choose the correct DEF for the Indian Filet item."; + set @signquestions12$,"Which item is not relevant to the creation of a counteragent?"; + set @signquestions13$,"Choose the level requirement for entering the PvP room."; + set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; + set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno."; + set @signquestions16$,"What is the correct weight for 1 Empty Bottle?"; + set @signquestions17$,"Choose the NPC that looks different than all others."; + set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion."; + set @signquestions19$,"Choose the monster that is a different type than the others."; + set @signquestions20$,"Choose the Job class that cannot equip Silk Robe."; + set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too..."; + set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?"; + set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; + + set @playerpoints,0; + set @jesqpoints,0; + + for ( set @i,1; @i <= 10; set @i,@i + 1 ) { +loopback: + set @question,rand(23); + set @janswer,rand(3); + + if (@question == 0) if (!@questiondone0) { + mes @i + ". " + @signquestions0$; + } else goto loopback; + if (@question == 1) if (!@questiondone1) { + mes @i + ". " + @signquestions1$; + } else goto loopback; + if (@question == 2) if (!@questiondone2) { + mes @i + ". " + @signquestions2$; + } else goto loopback; + if (@question == 3) if (!@questiondone3) { + mes @i + ". " + @signquestions3$; + } else goto loopback; + if (@question == 4) if (!@questiondone4) { + mes @i + ". " + @signquestions4$; + } else goto loopback; + if (@question == 5) if (!@questiondone5) { + mes @i + ". " + @signquestions5$; + } else goto loopback; + if (@question == 6) if (!@questiondone6) { + mes @i + ". " + @signquestions6$; + } else goto loopback; + if (@question == 7) if (!@questiondone7) { + mes @i + ". " + @signquestions7$; + } else goto loopback; + if (@question == 8) if (!@questiondone8) { + mes @i + ". " + @signquestions8$; + } else goto loopback; + if (@question == 9) if (!@questiondone9) { + mes @i + ". " + @signquestions9$; + } else goto loopback; + if (@question == 10) if (!@questiondone10) { + mes @i + ". " + @signquestions10$; + } else goto loopback; + if (@question == 11) if (!@questiondone11) { + mes @i + ". " + @signquestions11$; + } else goto loopback; + if (@question == 12) if (!@questiondone12) { + mes @i + ". " + @signquestions12$; + } else goto loopback; + if (@question == 13) if (!@questiondone13) { + mes @i + ". " + @signquestions13$; + } else goto loopback; + if (@question == 14) if (!@questiondone14) { + mes @i + ". " + @signquestions14$; + } else goto loopback; + if (@question == 15) if (!@questiondone15) { + mes @i + ". " + @signquestions15$; + } else goto loopback; + if (@question == 16) if (!@questiondone16) { + mes @i + ". " + @signquestions16$; + } else goto loopback; + if (@question == 17) if (!@questiondone17) { + mes @i + ". " + @signquestions17$; + } else goto loopback; + if (@question == 18) if (!@questiondone18) { + mes @i + ". " + @signquestions18$; + } else goto loopback; + if (@question == 19) if (!@questiondone19) { + mes @i + ". " + @signquestions19$; + } else goto loopback; + if (@question == 20) if (!@questiondone20) { + mes @i + ". " + @signquestions20$; + } else goto loopback; + if (@question == 21) if (!@questiondone21) { + mes @i + ". " + @signquestions21$; + } else goto loopback; + if (@question == 22) if (!@questiondone22) { + mes @i + ". " + @signquestions22$; + } else goto loopback; + if (@question == 23) if (!@questiondone23) { + mes @i + ". " + @signquestions23$; + } else goto loopback; + next; + + switch ( @question ) { + + case 0: + menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-; + set @questiondone0,1; + break; +a_correct: + set @questiondone0,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 1: + menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-; + set @questiondone1,1; + break; +b_correct: + set @questiondone1,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 2: + menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-; + set @questiondone2,1; + break; +c_correct: + set @questiondone2,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 3: + menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-; + set @questiondone3,1; + break; +d_correct: + set @questiondone3,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 4: + menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-; + set @questiondone4,1; + break; +e_correct: + set @questiondone4,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 5: + menu "250",-,"255",-,"260",f_correct,"265",-; + set @questiondone5,1; + break; +f_correct: + set @questiondone5,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 6: + menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-; + set @questiondone6,1; + break; +g_correct: + set @questiondone6,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 7: + menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-; + set @questiondone7,1; + break; +h_correct: + set @questiondone7,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 8: + menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-; + set @questiondone8,1; + break; +i_correct: + set @questiondone8,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 9: + menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-; + set @questiondone9,1; + break; +j_correct: + set @questiondone9,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 10: + menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-; + set @questiondone10,1; + break; +k_correct: + set @questiondone10,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 11: + menu "0",-,"1",-,"2",-,"3",l_correct; + set @questiondone11,1; + break; +l_correct: + set @questiondone11,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 12: + menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-; + set @questiondone12,1; + break; +m_correct: + set @questiondone12,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 13: + menu "30",-,"31",n_correct,"32",-,"33",-; + set @questiondone13,1; + break; +n_correct: + set @questiondone13,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 14: + menu "600",-,"601",o_correct,"602",-; + set @questiondone14,1; + break; +o_correct: + set @questiondone14,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 15: + menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct; + set @questiondone15,1; + break; +p_correct: + set @questiondone15,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 16: + menu "1",q_correct,"2",-,"3",-; + set @questiondone16,1; + break; +q_correct: + set @questiondone16,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 17: + menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-; + set @questiondone17,1; + break; +r_correct: + set @questiondone17,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 18: + menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct; + set @questiondone18,1; + break; +s_correct: + set @questiondone18,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 19: + menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-; + set @questiondone19,1; + break; +t_correct: + set @questiondone19,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 20: + menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-; + set @questiondone20,1; + break; +u_correct: + set @questiondone20,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 21: + menu "573",v_correct,"574",-,"575",-,"576",-; + set @questiondone21,1; + break; +v_correct: + set @questiondone21,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 22: + menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct; + set @questiondone22,1; + break; +x_correct: + set @questiondone22,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 23: + menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-; + set @questiondone23,1; + break; +y_correct: + set @questiondone23,1; + set @playerpoints, @playerpoints + 1; + break; + + } //Switch END + + if (@i == 1) { + mes "[Jesqurienne]"; + mes "Heh heh..."; + mes "The first question"; + mes "is always too easy."; + set @jesqpoints, @jesqpoints + 1; + next; + } + + if (@i == 2) { + if (@janswer > 0) { + mes "[Jesqurienne]"; + mes "Ho ho ho ho~!"; + mes "I know the answer."; + mes "Any fool should know"; + mes "this. But do you?"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; // <-------------------------------------------------------- + next; + } + + if (@janswer == 0) { + mes "[Jesqurienne]"; + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I don't need"; + mes "that point anyway..."; + next; + emotion e_wah; // <-------------------------------------------------------- + } + } + + if (@i == 3) { + if (@janswer > 0) { + set @jesqpoints, @jesqpoints + 1; + goto checkpoint1; + emotion e_ho; // <-------------------------------------------------------- + } + + if (@janswer == 0) { + mes "[Jesqurienne]"; + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I don't need"; + mes "that point anyway..."; + next; + goto checkpoint1; + emotion e_wah; // <-------------------------------------------------------- + } + +checkpoint1: + mes "[Jesqurienne]"; + mes "Let's check our"; + mes "scores, shall we?"; + mes "................."; + next; + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Heh heh..."; + mes "It looks like"; + mes "I'm beating you!"; + mes "But you shouldn't"; + mes "be suprised..."; + next; + } + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "W-wait a minute!"; + mes "H-how could you"; + mes "have more points"; + mes "than me?! I better"; + mes "get serious!"; + next; + } + mes "[Aaron]"; + mes "*Ahem!*"; + mes "Question"; + mes "number four!"; + next; + } + + if (@i == 4) { + if (@janswer > 0) { + mes "[Jesqurienne]"; + mes "That counts as"; + mes "a question? You're"; + mes "being too easy!"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint2; + } + + if (@janswer == 0) { + mes "[Jesqurienne]"; + mes "I know the"; + mes "answer! W-why"; + mes "can't I think of"; + mes "it right now?!"; + emotion e_wah; + next; + goto checkpoint2; + } + +checkpoint2: + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Heh heh~ It looks"; + mes "like I have the lead."; + mes "But that's only natural for"; + mes "someone as brilliant as me~"; + next; + } + + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "I..."; + mes "I must be more"; + mes "drunk than I thought"; + mes "if I'm losing right now..."; + next; + } + } + + if (@i == 5) { + if (@janswer > 0) { + mes "[Jesqurienne]"; + mes "I didn't have"; + mes "to think very hard"; + mes "to know the answer."; + mes "Are you still thinking?"; + mes "I wouldn't think you'd know!"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint3; + } + + if (@janswer == 0) { + mes "[Jesqurienne]"; + mes "I..."; + mes "Hold on,"; + mes "I know this one..."; + mes "(Oh craaaaaap!)"; + emotion e_wah; + next; + goto checkpoint3; + } + +checkpoint3: + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Oh? What a suprise."; + mes "I'm in the lead. I know"; + mes "the suspense must be"; + mes "killing you, but I'm pretty"; + mes "sure who the winner will"; + mes "be. Me me me meee~"; + next; + } + + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "I don't understand."; + mes "You have a higher sco--"; + mes "I don't-- How can yo--"; + mes "Why is this happening?"; + next; + } + } + + if (@i == 6) { + if (@janswer > 0) { + mes "[Jasqurienne]"; + mes "*Sigh...*"; + mes "Simple questions,"; + mes "simple answers."; + mes "Did you get it?"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint4; + } + + if (@janswer == 0) { + emotion e_wah; + goto checkpoint4; + } + +checkpoint4: + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Oh, look at that."; + mes "I have more points"; + mes "than you. I know, it"; + mes "must be frustrating"; + mes "trying to keep up."; + next; + } + + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "W-wait a minute!"; + mes "H-how could you"; + mes "have more points"; + mes "than me?! I better"; + mes "get serious!"; + next; + } + } + + if (@i == 7) { + if (@janswer > 0) { + set @jesqpoints, @jesqpoints + 1; + goto checkpoint5; + } + + if (@janswer == 0) { + goto checkpoint5; + } + +checkpoint5: + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Ah. Did I tell you"; + mes "I was in the lead"; + mes "right now? Well, let"; + mes "me remind you, in case"; + mes "I forgot. Ho ho ho ho~!"; + next; + } + + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "There's no other"; + mes "explanation! You've"; + mes "got to be using some"; + mes "sort of crib sheet! But"; + mes "where are you hiding it?"; + next; + } + } + + if (@i == 8) { + if (@janswer > 0) { + mes "[Jesqurienne]"; + mes "Hah hah~!"; + mes "That was a"; + mes "piece of cake!"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint6; + } + + if (@janswer == 0) { + goto checkpoint6; + } + +checkpoint6: + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "I know, you're wondering"; + mes "how such an intelligent"; + mes "person can exist. Well"; + mes "I guess my intellect sort"; + mes "of balances the stupidity"; + mes "of the rest of the world..."; + next; + } + + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "I... I don't"; + mes "get it. H-how are"; + mes "you w-winning? M-my"; + mes "whole perception of"; + mes "reality is starting t-to..."; + next; + } + + } + + if (@i == 9) { + if (@janswer > 0) { + mes "[Jesqurienne]"; + mes "Ahhh..."; + mes "I'm just breezing"; + mes "through this Quiz Challenge!"; + mes "Aren't you having a hard time?"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint7; + } + + if (@janswer == 0) { + mes "[Jesqurienne]"; + mes "Huh...?"; + mes "I don't understand"; + mes "why I don't know this..."; + emotion e_wah; + next; + goto checkpoint7; + } + +checkpoint7: + mes "[Jesqurienne]"; + mes "Bwahahaha!"; + mes "Only one question"; + mes "left! You have to get"; + mes "this one right or I'll"; + mes "call you stupid forever!"; + next; + } + + if (@i == 10) { + if (@janswer > 0) { + mes "[Jesqurienne]"; + mes "As usual, I got"; + mes "the last question"; + mes "absolutely right~"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + } + + if (@janswer == 0) { + mes "[Jesqurienne]"; + mes "Huh..."; + mes "Wh-what was"; + mes "the question again?"; + mes "Nooo, I missed it!"; + next; + } + } + + } // For-Loop END + + mes "[Aaron]"; + mes "Okay, the quiz"; + mes "is over! Now, I'll"; + mes "reveal the results"; + mes "of the competitors..."; + next; + mes "[Aaron]"; + mes "Umm..."; + mes ""+strcharinfo(0)+":"; + mes @playerpoints + " points!"; + next; + mes "[Aaron]"; + mes "Jesqurienne..."; + mes @jesqpoints + " points!"; + next; + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Bwahahaha!"; + mes "I win! I knew it!"; + mes "Ho ho ho ho ho ho~"; + set @takenquiz,1; + next; + } + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "No...!"; + mes "I can't..."; + mes "Believe this..."; + set @takenquiz,2; + next; + } + mes "[Aaron]"; + mes "Thank you"; + mes "for playing!"; + mes "......................."; + mes "............................"; + mes "Alright, back to drinking!"; + next; + if (@takenquiz == 2) { + mes "[Jesqurienne]"; + mes "I lost..."; + mes "M-maybe you were right."; + mes "I am arrogant after all..."; + mes "I should stop drinking so"; + mes "much. Travel around and"; + mes "broaden my knowledge..."; + next; + mes "[Jesqurienne]"; + mes "You're the only"; + mes "one who has been"; + mes "able to beat me in"; + mes "a battle of minds."; + mes "W-who are you...?"; + next; + input @quizname$; + mes "[Jesqurienne]"; + mes ""+@quizname$+"..."; + mes "I'll remember that."; + next; + mes "[Jesqurienne]"; + mes "Here..."; + mes "My old friend, Metz, told"; + mes "me to give this to someone"; + mes "who is worthy. I was going"; + mes "to keep it, but I suppose"; + mes "you're its true owner..."; + getitem 7177,1; + set signquest,10; + next; + mes "[Jesqurienne]"; + mes "If you want to know more about the"; + mes "Sobbing Starlight, find a man named"; + mes "^0000FFDearles^000000. It may be hard to find him"; + mes "since he wanders from place to"; + mes "place, but it might help to know"; + mes "that he loves gambling..."; + next; + mes "[Jesqurienne]"; + mes "Good luck finding"; + mes "Dearles. I'm taking"; + mes "this loss pretty badly,"; + mes "so I think I'll stay here"; + mes "and have another drink."; + mes "Farewell, " + @quizname$ + "."; + close; + } + + if (@takenquiz == 1) { + mes "[Jesqurienne]"; + mes "Bwahahahaha!"; + mes "You should have known"; + mes "from the beginning that you"; + mes "never had a chance! Of course,"; + mes "I did, but you know, I guess you"; + mes "had to learn for yourself."; + next; + mes "[Jesqurienne]"; + mes "I'd insult you if it weren't for"; + mes "the fact that you embarassed"; + mes "yourself enough during the Quiz"; + mes "Challenge. As a matter of fact,"; + mes "I'll even forgive you for wounding"; + mes "my pride earlier."; + next; + mes "[Jesqurienne]"; + mes "Can you believe it?"; + mes "Even drunk I can beat"; + mes "you in a test of intelligence!"; + mes "Bwahaha! I can't believe how"; + mes "simple minded you are...!"; + emotion e_gg; + next; + menu "I can't let you win!",L_challenge,"Darn it...",-; + mes "[Jesqurienne]"; + mes "Just now you realize"; + mes "how pitiful your intellect"; + mes "is compared to mine? Ho ho ho!"; + mes "There's hope for every fool!"; + close; + } L_challenge: - mes "[Jesqurienne]"; - mes "You're a slow learner,"; - mes "aren't you? Well, I welcome"; - mes "your 'Challenge' anytime!"; - mes "Bwah hah hah hah hah~!"; - close; + mes "[Jesqurienne]"; + mes "You're a slow learner,"; + mes "aren't you? Well, I welcome"; + mes "your 'Challenge' anytime!"; + mes "Bwah hah hah hah hah~!"; + close; L_done: - mes "[Aaron]"; - mes "Thank you"; - mes "for playing!"; - mes "......................."; - mes "............................"; - mes "Alright, back to drinking!"; - close; + mes "[Aaron]"; + mes "Thank you"; + mes "for playing!"; + mes "......................."; + mes "............................"; + mes "Alright, back to drinking!"; + close; OnHeh: - emotion 18; + emotion 18; } cmd_in02,88,51,3 script Strange Man 806,{ - if(signquest == 12) goto L_Ever; - if(signquest == 11) goto L_Test; - mes "[Dearles]"; - mes "No...! Damn it,"; - mes "not again! When's"; - mes "my lucky streak"; - mes "gonna start?"; - - if(signquest == 10) - -{ - next; - if(@pay_dearles == 1) goto L_Pay; - - menu "Excuse me...",L_Excuse,"Just pass by.",-; - mes "[Dearles]"; - mes "Crap...!"; - mes "I'm almost broke!"; - mes "But i gotta win"; - mes "all my cash back! How can"; - mes "I raise more money fast"; - mes "without actually working..."; - close; + if (signquest == 12) goto L_Ever; + if (signquest == 11) goto L_Test; + mes "[Dearles]"; + mes "No...! Damn it,"; + mes "not again! When's"; + mes "my lucky streak"; + mes "gonna start?"; + + if (signquest == 10) { + next; + if (@pay_dearles == 1) goto L_Pay; + + menu "Excuse me...",L_Excuse,"Just pass by.",-; + mes "[Dearles]"; + mes "Crap...!"; + mes "I'm almost broke!"; + mes "But i gotta win"; + mes "all my cash back! How can"; + mes "I raise more money fast"; + mes "without actually working..."; + close; L_Excuse: - mes "[Dearles]"; - mes "What is it?!"; - mes "I'm not in the mood"; - mes "for chatting with complete"; - mes "and total strangers, so"; - mes "get to the point~!"; - next; - menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz; - mes "[Dearles]"; - mes "Wha...? You bother"; - mes "me and make me lose this"; - mes "game for nothing? For that,"; - mes "I'll freakin' beat you to near"; - mes "freakin' death! Bam bam bam!"; - close2; - set Hp,1; - warp "comodo",122,100; - end; + mes "[Dearles]"; + mes "What is it?!"; + mes "I'm not in the mood"; + mes "for chatting with complete"; + mes "and total strangers, so"; + mes "get to the point~!"; + next; + menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz; + mes "[Dearles]"; + mes "Wha...? You bother"; + mes "me and make me lose this"; + mes "game for nothing? For that,"; + mes "I'll freakin' beat you to near"; + mes "freakin' death! Bam bam bam!"; + close2; + set Hp,1; + warp "comodo",122,100; + end; L_Metz: - mes "[Dearles]"; - mes "Oh. You're here for"; - mes "the Sobbing Starlight, huh? If you"; - mes "wanna take my test, there's *ahem*"; - mes "a fee of 30.000 zeny. So take it or"; - mes "leave it, capish?"; - next; - mes "[Dearles]"; - mes "I'll have nothing"; - mes "to do with you if you"; - mes "can't pay up. Just think"; - mes "of the fee as a preliminary"; - mes "for my test. You know, to"; - mes "weed out the riffraff."; - set @pay_dearles,1; - close; + mes "[Dearles]"; + mes "Oh. You're here for"; + mes "the Sobbing Starlight, huh? If you"; + mes "wanna take my test, there's *ahem*"; + mes "a fee of 30.000 zeny. So take it or"; + mes "leave it, capish?"; + next; + mes "[Dearles]"; + mes "I'll have nothing"; + mes "to do with you if you"; + mes "can't pay up. Just think"; + mes "of the fee as a preliminary"; + mes "for my test. You know, to"; + mes "weed out the riffraff."; + set @pay_dearles,1; + close; L_Pay: - mes "[Dearles]"; - mes "Eh heh heh~"; - mes "Soooooo, did you"; - mes "bring the money?"; - next; - menu "Here you are...",L_Fee,"Not yet...",-; - mes "[Dearles]"; - mes "Huh?"; - mes "Alright but you"; - mes "better hurry. I can"; - mes "change my mind at"; - mes "any time, you know!"; - close; + mes "[Dearles]"; + mes "Eh heh heh~"; + mes "Soooooo, did you"; + mes "bring the money?"; + next; + menu "Here you are...",L_Fee,"Not yet...",-; + mes "[Dearles]"; + mes "Huh?"; + mes "Alright but you"; + mes "better hurry. I can"; + mes "change my mind at"; + mes "any time, you know!"; + close; L_Fee: - if(Zeny < 30000) goto L_NotEnough; - set Zeny, Zeny - 30000; - mes "[Dearles]"; - mes "Ummm......."; - mes "Heh heh~"; - mes "That's thirty grand,"; - mes "alright! Okay, come back"; - mes "to me at night and"; - mes "we'll start your test..."; - set signquest,11; - close; -} - - else - -{ - close; - -} + if (Zeny < 30000) goto L_NotEnough; + set Zeny, Zeny - 30000; + mes "[Dearles]"; + mes "Ummm......."; + mes "Heh heh~"; + mes "That's thirty grand,"; + mes "alright! Okay, come back"; + mes "to me at night and"; + mes "we'll start your test..."; + set signquest,11; + close; + } else { + close; + + } L_NotEnough: - mes "[Dearles]"; - mes "Don't fool me!"; - mes "You don't have"; - mes "enough money to"; - mes "pay the test fee."; - mes "Come back with 30.000 zeny."; - close; + mes "[Dearles]"; + mes "Don't fool me!"; + mes "You don't have"; + mes "enough money to"; + mes "pay the test fee."; + mes "Come back with 30.000 zeny."; + close; L_Test: - if(gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time; - mes "[Dearles]"; - mes "Don't you see"; - mes "I'm busy right now?"; - mes "Come back at night"; - mes "And we'll see for"; - mes "your test."; - close; + if (gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time; + mes "[Dearles]"; + mes "Don't you see"; + mes "I'm busy right now?"; + mes "Come back at night"; + mes "And we'll see for"; + mes "your test."; + close; L_Time: - if(SignDance == 3) goto L_Win; - if(SignDance == 2) goto L_Fail; - if(dearles_test == 2) goto L_Check; - if(dearles_test == 3) goto L_Dance; - if(dearles_test == 1) goto L_Test2; - mes "[Dearles]"; - mes "Nice, you're here"; - mes "just in time. Well,"; - mes "all that matters is that"; - mes "you come during the night."; - next; - mes "[Dearles]"; - mes "You're wondering how"; - mes "a guy like me is pals with"; - mes "Metz, but that's none of your"; - mes "business. I guess I gotta keep"; - mes "this promise to him, so when"; - mes "you're ready, say the word."; - set dearles_test,1; - close; + if (SignDance == 3) goto L_Win; + if (SignDance == 2) goto L_Fail; + if (dearles_test == 2) goto L_Check; + if (dearles_test == 3) goto L_Dance; + if (dearles_test == 1) goto L_Test2; + mes "[Dearles]"; + mes "Nice, you're here"; + mes "just in time. Well,"; + mes "all that matters is that"; + mes "you come during the night."; + next; + mes "[Dearles]"; + mes "You're wondering how"; + mes "a guy like me is pals with"; + mes "Metz, but that's none of your"; + mes "business. I guess I gotta keep"; + mes "this promise to him, so when"; + mes "you're ready, say the word."; + set dearles_test,1; + close; L_Test2: - mes "[Dearles]"; - mes "Alright! I want you to"; - mes "bring me a bunch of items!"; - mes "Yeah, I know, you're a real"; - mes "pro at this, but let me set"; - mes "you straight before you blow"; - mes "this off as a piece of cake..."; - next; - mes "[Dearles]"; - mes "I'm not gonna give you an"; - mes "exact list of items I want. Oh"; - mes "no, what you gotta do is bring"; - mes "me artsy crafts. This test is"; - mes "gonna judge your appreciation"; - mes "of... Craftsmanship~"; - next; - mes "[Dearles]"; - mes "Since I'm seeing whether"; - mes "or not you got good taste,"; - mes "variety is the important thing"; - mes "here. So don't bring freakin'"; - mes "a hundred of the same object."; - mes "Just one of each kind'll do."; - next; - mes "[Dearles]"; - mes "What are you"; - mes "standin' around"; - mes "waiting for? Bring"; - mes "those collection items!"; - set dearles_test,2; - close; + mes "[Dearles]"; + mes "Alright! I want you to"; + mes "bring me a bunch of items!"; + mes "Yeah, I know, you're a real"; + mes "pro at this, but let me set"; + mes "you straight before you blow"; + mes "this off as a piece of cake..."; + next; + mes "[Dearles]"; + mes "I'm not gonna give you an"; + mes "exact list of items I want. Oh"; + mes "no, what you gotta do is bring"; + mes "me artsy crafts. This test is"; + mes "gonna judge your appreciation"; + mes "of... Craftsmanship~"; + next; + mes "[Dearles]"; + mes "Since I'm seeing whether"; + mes "or not you got good taste,"; + mes "variety is the important thing"; + mes "here. So don't bring freakin'"; + mes "a hundred of the same object."; + mes "Just one of each kind'll do."; + next; + mes "[Dearles]"; + mes "What are you"; + mes "standin' around"; + mes "waiting for? Bring"; + mes "those collection items!"; + set dearles_test,2; + close; L_Check: - mes "[Dearles]"; - mes "Ah! So this is"; - mes "the stuff you brought?"; - mes "Let me take a look-see..."; - next; - if(countitem(740))set @dearles_check,@dearles_check+1; - if(countitem(741))set @dearles_check,@dearles_check+1; - if(countitem(742))set @dearles_check,@dearles_check+1; - if(countitem(743))set @dearles_check,@dearles_check+2; - // Was checking the wrong items here [Llyr] - // Script was checking for: - // Bouquet (ID: 744) instead of Red Frame (ID: 734) - // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735) - // Glass Bead (ID: 746) instead of China (ID: 736) - if(countitem(734))set @dearles_check,@dearles_check+1; - if(countitem(735))set @dearles_check,@dearles_check+1; - if(countitem(736))set @dearles_check,@dearles_check+1; - if(countitem(747))set @dearles_check,@dearles_check+2; - if(countitem(750))set @dearles_check,@dearles_check+10; - if(countitem(751))set @dearles_check,@dearles_check+12; - if(countitem(752))set @dearles_check,@dearles_check+3; - if(countitem(753))set @dearles_check,@dearles_check+5; - if(countitem(754))set @dearles_check,@dearles_check+5; - - if(@dearles_check >= 20) -{ - if(countitem(741))delitem 741,countitem(741); - if(countitem(740))delitem 740,countitem(740); - if(countitem(742))delitem 742,countitem(742); - if(countitem(743))delitem 743,countitem(743); - if(countitem(734))delitem 734,countitem(734); - if(countitem(735))delitem 735,countitem(735); - if(countitem(736))delitem 736,countitem(736); - if(countitem(747))delitem 747,countitem(747); - if(countitem(750))delitem 750,countitem(750); - if(countitem(751))delitem 751,countitem(751); - if(countitem(752))delitem 752,countitem(752); - if(countitem(753))delitem 753,countitem(753); - if(countitem(754))delitem 754,countitem(754); - mes "[Dearles]"; - mes "Nice, nice~"; - mes "These'll sell for--"; - mes "Er, I'm glad to say"; - mes "that you pass for now."; - next; - mes "[Dearles]"; - mes "I think you're ready"; - mes "for the next step. Now,"; - mes "I'm gonna send you to"; - mes "Lamadin for Part Two"; - mes "of my test. Yeah, I know..."; - set dearles_test,3; - close2; - warp "cmd_in01",34,17; - end; -} - - else -{ - set @dearles_check,0; - mes "[Dearles]"; - mes "Hmm... Some of this"; - mes "stuff looks good, but"; - mes "there isn't enough variety"; - mes "here that proves your eye for"; - mes "craftsmanship. Come back"; - mes "with more stuff, alright?"; - close; -} + mes "[Dearles]"; + mes "Ah! So this is"; + mes "the stuff you brought?"; + mes "Let me take a look-see..."; + next; + if (countitem(740))set @dearles_check,@dearles_check+1; + if (countitem(741))set @dearles_check,@dearles_check+1; + if (countitem(742))set @dearles_check,@dearles_check+1; + if (countitem(743))set @dearles_check,@dearles_check+2; + // Was checking the wrong items here [Llyr] + // Script was checking for: + // Bouquet (ID: 744) instead of Red Frame (ID: 734) + // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735) + // Glass Bead (ID: 746) instead of China (ID: 736) + if (countitem(734))set @dearles_check,@dearles_check+1; + if (countitem(735))set @dearles_check,@dearles_check+1; + if (countitem(736))set @dearles_check,@dearles_check+1; + if (countitem(747))set @dearles_check,@dearles_check+2; + if (countitem(750))set @dearles_check,@dearles_check+10; + if (countitem(751))set @dearles_check,@dearles_check+12; + if (countitem(752))set @dearles_check,@dearles_check+3; + if (countitem(753))set @dearles_check,@dearles_check+5; + if (countitem(754))set @dearles_check,@dearles_check+5; + + if (@dearles_check >= 20) { + if (countitem(741))delitem 741,countitem(741); + if (countitem(740))delitem 740,countitem(740); + if (countitem(742))delitem 742,countitem(742); + if (countitem(743))delitem 743,countitem(743); + if (countitem(734))delitem 734,countitem(734); + if (countitem(735))delitem 735,countitem(735); + if (countitem(736))delitem 736,countitem(736); + if (countitem(747))delitem 747,countitem(747); + if (countitem(750))delitem 750,countitem(750); + if (countitem(751))delitem 751,countitem(751); + if (countitem(752))delitem 752,countitem(752); + if (countitem(753))delitem 753,countitem(753); + if (countitem(754))delitem 754,countitem(754); + mes "[Dearles]"; + mes "Nice, nice~"; + mes "These'll sell for--"; + mes "Er, I'm glad to say"; + mes "that you pass for now."; + next; + mes "[Dearles]"; + mes "I think you're ready"; + mes "for the next step. Now,"; + mes "I'm gonna send you to"; + mes "Lamadin for Part Two"; + mes "of my test. Yeah, I know..."; + set dearles_test,3; + close2; + warp "cmd_in01",34,17; + end; + } else { + set @dearles_check,0; + mes "[Dearles]"; + mes "Hmm... Some of this"; + mes "stuff looks good, but"; + mes "there isn't enough variety"; + mes "here that proves your eye for"; + mes "craftsmanship. Come back"; + mes "with more stuff, alright?"; + close; + } L_Dance: - mes "[Dearles]"; - mes "Hey, you gotta"; - mes "finish the Part Two of"; - mes "my test. I'm gonna send"; - mes "you to Lamadin now..."; - close2; - warp "cmd_in01",34,17; - end; + mes "[Dearles]"; + mes "Hey, you gotta"; + mes "finish the Part Two of"; + mes "my test. I'm gonna send"; + mes "you to Lamadin now..."; + close2; + warp "cmd_in01",34,17; + end; L_Fail: - mes "[Dearles]"; - mes "You failed Part Two,"; - mes "the rhythm portion of"; - mes "my freakin' test? If you"; - mes "wanna try again, you're"; - mes "welcome to another chance..."; - next; - menu "Yes.",L_Another,"Maybe later.",-; - mes "[Dearles]"; - mes "What...?"; - mes "Alright, but you"; - mes "really shouldn't give"; - mes "up. I mean, Part Two is"; - mes "supposed to be ridiculously"; - mes "easy. I made it that way."; - close; + mes "[Dearles]"; + mes "You failed Part Two,"; + mes "the rhythm portion of"; + mes "my freakin' test? If you"; + mes "wanna try again, you're"; + mes "welcome to another chance..."; + next; + menu "Yes.",L_Another,"Maybe later.",-; + mes "[Dearles]"; + mes "What...?"; + mes "Alright, but you"; + mes "really shouldn't give"; + mes "up. I mean, Part Two is"; + mes "supposed to be ridiculously"; + mes "easy. I made it that way."; + close; L_Another: - mes "[Dearles]"; - mes "Okay..."; - mes "Just keep in mind"; - mes "that Part Two was"; - mes "supposed to be"; - mes "the easy part..."; - close2; - warp "cmd_in01",34,17; - end; + mes "[Dearles]"; + mes "Okay..."; + mes "Just keep in mind"; + mes "that Part Two was"; + mes "supposed to be"; + mes "the easy part..."; + close2; + warp "cmd_in01",34,17; + end; L_Win: - mes "[Dearles]"; - mes "Lamadin tells me"; - mes "you passed. Since you"; - mes "did so good, I'm gonna"; - mes "give you some of your money"; - mes "back. Not all, but most of it."; - mes "Isn't that reward enough?"; - next; - mes "[Dearles]"; - mes "Alright, take this chunk"; - mes "of Sobbing Starlight and"; - mes "go find someone named"; - mes "um, 'Bakerlan' in Alberta."; - set Zeny, Zeny + 20000; - getitem 7177,1; - set signquest,12; - set $dance_fail,0; - next; + mes "[Dearles]"; + mes "Lamadin tells me"; + mes "you passed. Since you"; + mes "did so good, I'm gonna"; + mes "give you some of your money"; + mes "back. Not all, but most of it."; + mes "Isn't that reward enough?"; + next; + mes "[Dearles]"; + mes "Alright, take this chunk"; + mes "of Sobbing Starlight and"; + mes "go find someone named"; + mes "um, 'Bakerlan' in Alberta."; + set Zeny, Zeny + 20000; + getitem 7177,1; + set signquest,12; + set $dance_fail,0; + next; L_Ever: - mes "[Dearles]"; - mes "Well, that's it."; - mes "There's no reason"; - mes "for you to ever see"; - mes "me again. But yeah,"; - mes "good luck with that"; - mes "Sobbing Starlight business."; - close; + mes "[Dearles]"; + mes "Well, that's it."; + mes "There's no reason"; + mes "for you to ever see"; + mes "me again. But yeah,"; + mes "good luck with that"; + mes "Sobbing Starlight business."; + close; } + cmd_in01,32,25,3 script Lamadin 724,{ - if(SignDance == 1)goto L_Win; - if(SignDance == 2)goto L_Another; - mes "[Lamadin]"; - mes "Welcome to"; - mes "Part Two of Dearles'"; - mes "exam where your sense"; - mes "of rhythm will be tested~"; - next; - mes "[Lamadin]"; - mes "Please click on the"; - mes "Chat Room to enter the"; - mes "Standby Room. When it's"; - mes "your turn, the test will begin!"; - next; - mes "[Lamadin]"; - mes "The top left pole"; - mes "means 'Up' and there are"; - mes "a total of four marks"; - mes "designated as Upper, Lower,"; - mes "Left and Right. Hitting each"; - mes "mark will produce a sound."; - next; - mes "[Lamadin]"; - mes "During the test,"; - mes "you must hit the marks"; - mes "according to the given"; - mes "instructions in order to"; - mes "play music. Nifty, huh?"; - next; - mes "[Lamadin]"; - mes "I'm in charge of grading"; - mes "your performance and determinating"; - mes "your qualification. Please do your"; - mes "best and come back to me when"; - mes "you finish the test. Good luck~"; - mes "Please do your best."; - close; + if (SignDance == 1)goto L_Win; + if (SignDance == 2)goto L_Another; + mes "[Lamadin]"; + mes "Welcome to"; + mes "Part Two of Dearles'"; + mes "exam where your sense"; + mes "of rhythm will be tested~"; + next; + mes "[Lamadin]"; + mes "Please click on the"; + mes "Chat Room to enter the"; + mes "Standby Room. When it's"; + mes "your turn, the test will begin!"; + next; + mes "[Lamadin]"; + mes "The top left pole"; + mes "means 'Up' and there are"; + mes "a total of four marks"; + mes "designated as Upper, Lower,"; + mes "Left and Right. Hitting each"; + mes "mark will produce a sound."; + next; + mes "[Lamadin]"; + mes "During the test,"; + mes "you must hit the marks"; + mes "according to the given"; + mes "instructions in order to"; + mes "play music. Nifty, huh?"; + next; + mes "[Lamadin]"; + mes "I'm in charge of grading"; + mes "your performance and determinating"; + mes "your qualification. Please do your"; + mes "best and come back to me when"; + mes "you finish the test. Good luck~"; + mes "Please do your best."; + close; L_Another: - mes "[Lamadin]"; - mes "Let's see..."; - mes "You're "+strcharinfo(0)+"?"; - mes "Oh, what a shame!"; - mes "You failed this time."; - mes "But don't worry..."; - next; - mes "[Lamadin]"; - mes "You're welcome to"; - mes "try again whenever"; - mes "you want, alright?"; - mes "Thank you~"; - close; + mes "[Lamadin]"; + mes "Let's see..."; + mes "You're "+strcharinfo(0)+"?"; + mes "Oh, what a shame!"; + mes "You failed this time."; + mes "But don't worry..."; + next; + mes "[Lamadin]"; + mes "You're welcome to"; + mes "try again whenever"; + mes "you want, alright?"; + mes "Thank you~"; + close; L_Win: - mes "[Lamadin]"; - mes "Let's see..."; - mes "You're "+strcharinfo(0)+"?"; - mes "Congratulations!"; - mes "You got a perfect"; - mes "score on this test!"; - next; - mes "[Dearles]"; - mes "I'll send a message to"; - mes "Mister Dearles right away,"; - mes "so please go speak to him"; - mes "again. He may even give"; - mes "you a reward since you"; - mes "did such a great job~"; - set SignDance,3; - close; + mes "[Lamadin]"; + mes "Let's see..."; + mes "You're "+strcharinfo(0)+"?"; + mes "Congratulations!"; + mes "You got a perfect"; + mes "score on this test!"; + next; + mes "[Dearles]"; + mes "I'll send a message to"; + mes "Mister Dearles right away,"; + mes "so please go speak to him"; + mes "again. He may even give"; + mes "you a reward since you"; + mes "did such a great job~"; + set SignDance,3; + close; } @@ -4157,108 +4020,107 @@ OnInit: cmd_in01,1,1,1 script DanceInit 139,{ OnInitiation: - initnpctimer; - end; + initnpctimer; + end; OnTimer1000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - areaannounce "cmd_in01",12,12,35,35,"The test will begin shortly. Please do your best~",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + areaannounce "cmd_in01",12,12,35,35,"The test will begin shortly. Please do your best~",8; + end; OnTimer4000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - set $signdance,1; - areaannounce "cmd_in01",12,12,35,35,"UP LEFT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + set $signdance,1; + areaannounce "cmd_in01",12,12,35,35,"UP LEFT",8; + end; OnTimer7000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 2) set $Signdanceresult,1; - set $signdance,3; - areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 2) set $Signdanceresult,1; + set $signdance,3; + areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; + end; OnTimer10000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 4) set $Signdanceresult,1; - set $signdance,5; - areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 4) set $Signdanceresult,1; + set $signdance,5; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT",8; + end; OnTimer13000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 7) set $Signdanceresult,1; - set $signdance,8; - areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 7) set $Signdanceresult,1; + set $signdance,8; + areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; + end; OnTimer15000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 9) set $Signdanceresult,1; - set $signdance,10; - areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 9) set $Signdanceresult,1; + set $signdance,10; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8; + end; OnTimer20000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 14) set $Signdanceresult,1; - set $signdance,15; - areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 14) set $Signdanceresult,1; + set $signdance,15; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8; + end; OnTimer24000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 18) set $Signdanceresult,1; - set $signdance,19; - areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 18) set $Signdanceresult,1; + set $signdance,19; + areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8; + end; OnTimer28000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 22) set $Signdanceresult,1; - set $signdance,23; - areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 22) set $Signdanceresult,1; + set $signdance,23; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8; + end; OnTimer33000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 28) set $Signdanceresult,1; - set $signdance,29; - areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 28) set $Signdanceresult,1; + set $signdance,29; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8; + end; OnTimer40000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 33) set $Signdanceresult,1; - set $signdance,34; - areaannounce "cmd_in01",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 33) set $Signdanceresult,1; + set $signdance,34; + areaannounce "cmd_in01",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8; + end; OnTimer44000: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 38) set $Signdanceresult,1; - set $signdance,39; - set $SignDanceRandomizer,rand(0,1); - if(!$SignDanceRandomizer) - areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; - else - areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 38) set $Signdanceresult,1; + set $signdance,39; + set $SignDanceRandomizer,rand(0,1); + if (!$SignDanceRandomizer) + areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; + else + areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; + end; OnTimer51500: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - if($signdance != 45)set $Signdanceresult,1; - areaannounce "cmd_in01",12,12,35,35,"Well done.",8; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + if ($signdance != 45)set $Signdanceresult,1; + areaannounce "cmd_in01",12,12,35,35,"Well done.",8; + end; OnTimer54500: - if(!isloggedin($SignDancingrid))goto s_Cleanup; - attachrid($SignDancingrid); - if($Signdanceresult)set SignDance,2; - else set SignDance,1; - warp "cmd_in01",34,17; - detachrid; - enablenpc "SignDance#WARPER"; - disablenpc "SignDance#CENTER"; - set $signdance,0; - set $Signdanceresult,0; - set $SignDancingrid,0; - set $SignDanceRandomizer,0; - enablewaitingroomevent "Waiting Room#SignDance"; - stopnpctimer; - end; + if (!isloggedin($SignDancingrid))goto s_Cleanup; + attachrid($SignDancingrid); + if ($Signdanceresult)set SignDance,2; + else set SignDance,1; + warp "cmd_in01",34,17; + detachrid; + enablenpc "SignDance#WARPER"; + disablenpc "SignDance#CENTER"; + set $signdance,0; + set $Signdanceresult,0; + set $SignDancingrid,0; + set $SignDanceRandomizer,0; + enablewaitingroomevent "Waiting Room#SignDance"; + stopnpctimer; + end; s_Cleanup: - donpcevent "SignDanceCleanUp::OnPlayerLogout"; - stopnpctimer; - end; - + donpcevent "SignDanceCleanUp::OnPlayerLogout"; + stopnpctimer; + end; } cmd_in01,1,1,1 script SignDanceCleanUp -1,{ @@ -4739,1186 +4601,1184 @@ L_Done: alberta_in,125,101,5 script Wealthy-looking Merchant 807,{ - if(!signquest) - { - mes "[Bakerlan]"; - mes "Umm...well then..."; - mes "I shall take the action for"; - mes "Prontera..."; - mes "And for Juno..."; - mes "Awww...."; - mes "Gosh, this is such a pain in the"; - mes "ass..."; - mes "Mumble mumble..."; - close; - } - if(signquest > 12) goto L_Over; - if(bakerlan_test == 13) goto L_Help; - if(bakerlan_test == 5) goto L_Busy; - if(bakerlan_test == 4) goto L_JobDone; - if(bakerlan_test > 1) goto L_Steward; - if(bakerlan_test == 1) goto L_Later; - if(signquest == 12) -{ - mes "[Bakerlan]"; - mes "Gosh..."; - mes "I do not know what I should do"; - mes "about Juno..."; - mes "Who are you?"; - next; - menu "Noone.",-,"Mr. Metz sent me.",L_Metz; - mes "[Bakerlan]"; - mes "Hmm..."; - mes "I am pretty busy at the moment. So"; - mes "please do not interrupt me any"; - mes "further."; - mes "If you are looking for a job,"; - mes "please inquire of my steward."; - close; -} + if (!signquest) { + mes "[Bakerlan]"; + mes "Umm...well then..."; + mes "I shall take the action for"; + mes "Prontera..."; + mes "And for Juno..."; + mes "Awww...."; + mes "Gosh, this is such a pain in the"; + mes "ass..."; + mes "Mumble mumble..."; + close; + } + if (signquest > 12) goto L_Over; + if (bakerlan_test == 13) goto L_Help; + if (bakerlan_test == 5) goto L_Busy; + if (bakerlan_test == 4) goto L_JobDone; + if (bakerlan_test > 1) goto L_Steward; + if (bakerlan_test == 1) goto L_Later; + if (signquest == 12) { + mes "[Bakerlan]"; + mes "Gosh..."; + mes "I do not know what I should do"; + mes "about Juno..."; + mes "Who are you?"; + next; + menu "Noone.",-,"Mr. Metz sent me.",L_Metz; + mes "[Bakerlan]"; + mes "Hmm..."; + mes "I am pretty busy at the moment. So"; + mes "please do not interrupt me any"; + mes "further."; + mes "If you are looking for a job,"; + mes "please inquire of my steward."; + close; + } L_Metz: - mes "[Bakerlan]"; - mes "Ah... He did?... Hmmmm..."; - mes "Unfortunately, I am kind of busy..."; - mes "Will you please come back later?"; - mes "Thanks you."; - set bakerlan_test,1; - close; + mes "[Bakerlan]"; + mes "Ah... He did?... Hmmmm..."; + mes "Unfortunately, I am kind of busy..."; + mes "Will you please come back later?"; + mes "Thanks you."; + set bakerlan_test,1; + close; L_Later: - mes "[Bakerlan]"; - mes "Hmm...? You've"; - mes "finished all the"; - mes "tests up until Dearles'"; - mes "challenge? Prove it to me"; - mes "with your pieces of the"; - mes "Sobbing Starlight..."; - next; - menu "Give me a minute...",-,"Here...",L_Star; + mes "[Bakerlan]"; + mes "Hmm...? You've"; + mes "finished all the"; + mes "tests up until Dearles'"; + mes "challenge? Prove it to me"; + mes "with your pieces of the"; + mes "Sobbing Starlight..."; + next; + menu "Give me a minute...",-,"Here...",L_Star; L_NoStar: - mes "[Bakerlan]"; - mes "Well, you better"; - mes "come back soon. I'm"; - mes "a busy businessman, so"; - mes "my time is quite precious."; - close; + mes "[Bakerlan]"; + mes "Well, you better"; + mes "come back soon. I'm"; + mes "a busy businessman, so"; + mes "my time is quite precious."; + close; L_Star: - if(countitem(7177) < 5) goto L_NoStar; - mes "[Bakerlan]"; - mes "Ah, now I see that"; - mes "you speak the truth."; - mes "Alright, we can begin my test."; - next; - mes "[Bakerlan]"; - mes "First, I wish for you to make"; - mes "a delivery. The object I want you"; - mes "to deliver is expensive and must be"; - mes "handled with care. Don't lose it or"; - mes "you will fail. Now, speak to my"; - mes "steward for more information."; - set bakerlan_test,2; - close; + if (countitem(7177) < 5) goto L_NoStar; + mes "[Bakerlan]"; + mes "Ah, now I see that"; + mes "you speak the truth."; + mes "Alright, we can begin my test."; + next; + mes "[Bakerlan]"; + mes "First, I wish for you to make"; + mes "a delivery. The object I want you"; + mes "to deliver is expensive and must be"; + mes "handled with care. Don't lose it or"; + mes "you will fail. Now, speak to my"; + mes "steward for more information."; + set bakerlan_test,2; + close; L_Steward: - mes "[Bakerlan]"; - mes "Please speak to my"; - mes "steward for all matters"; - mes "related to the delivery"; - mes "that you must complete"; - mes "for my test."; - close; + mes "[Bakerlan]"; + mes "Please speak to my"; + mes "steward for all matters"; + mes "related to the delivery"; + mes "that you must complete"; + mes "for my test."; + close; L_JobDone: - mes "[Bakerlan]"; - mes "Ah yes, Mahatra tells"; - mes "me that you've completed"; - mes "the delivery. Well, um, he now"; - mes "has another assignment for"; - mes "you to complete. So"; - mes "please talk to him again."; - set bakerlan_test,5; - close; + mes "[Bakerlan]"; + mes "Ah yes, Mahatra tells"; + mes "me that you've completed"; + mes "the delivery. Well, um, he now"; + mes "has another assignment for"; + mes "you to complete. So"; + mes "please talk to him again."; + set bakerlan_test,5; + close; L_Busy: - mes "[Bakerlan]"; - mes "You have not finished yet."; - mes "Why don't you go finish them"; - mes "first?"; - mes "I'm a busy businessman."; - close; + mes "[Bakerlan]"; + mes "You have not finished yet."; + mes "Why don't you go finish them"; + mes "first?"; + mes "I'm a busy businessman."; + close; L_Help: - mes "[Bakerlan]"; - mes "Ah, I was informed about you."; - mes "Well, although you have your goal,"; - mes "that does not necessarily mean to"; - mes "help that kid."; - mes "Metz must have an eye for a right"; - mes "person, I assume."; - next; - mes "[Bakerlan]"; - mes "Well, I wanted to assign you some"; - mes "various tasks,"; - mes "on my own plan, bur recently I am"; - mes "very busy"; - mes "to take care of tradings"; - mes "with Kunlun and Amatsu."; - next; - mes "[Bakerlan]"; - mes "I found Seylin while I was trading"; - mes "with Amatsu few years ago."; - mes "I introduces her brother to the"; - mes "royal family of Prontera, too."; - mes "But anyways,"; - next; - mes "[Bakerlan]"; - mes "I want to test you longer, but"; - mes "I am too busy for that. Also I"; - mes "don't think it is good for you."; - mes "Let's finish the test now."; - mes "You are qualified enough already."; - next; - mes "[Bakerlan]"; - mes "There you go."; - mes "I am the last one who tested your"; - mes "qualification."; - mes "Now bring all of the Stone pieces"; - mes "to Metz."; - mes "He will tell you what you need to"; - mes "do next."; - getitem 7177,1; - set signquest,13; - close; + mes "[Bakerlan]"; + mes "Ah, I was informed about you."; + mes "Well, although you have your goal,"; + mes "that does not necessarily mean to"; + mes "help that kid."; + mes "Metz must have an eye for a right"; + mes "person, I assume."; + next; + mes "[Bakerlan]"; + mes "Well, I wanted to assign you some"; + mes "various tasks,"; + mes "on my own plan, bur recently I am"; + mes "very busy"; + mes "to take care of tradings"; + mes "with Kunlun and Amatsu."; + next; + mes "[Bakerlan]"; + mes "I found Seylin while I was trading"; + mes "with Amatsu few years ago."; + mes "I introduces her brother to the"; + mes "royal family of Prontera, too."; + mes "But anyways,"; + next; + mes "[Bakerlan]"; + mes "I want to test you longer, but"; + mes "I am too busy for that. Also I"; + mes "don't think it is good for you."; + mes "Let's finish the test now."; + mes "You are qualified enough already."; + next; + mes "[Bakerlan]"; + mes "There you go."; + mes "I am the last one who tested your"; + mes "qualification."; + mes "Now bring all of the Stone pieces"; + mes "to Metz."; + mes "He will tell you what you need to"; + mes "do next."; + getitem 7177,1; + set signquest,13; + close; L_Over: - mes "[Bakerlan]"; - mes "How is it going?"; - mes "In fact, we want to do it on our"; - mes "own..."; - mes "but we are too preoccupied with our"; - mes "works..."; - mes "I hope you will keep up the good"; - mes "work."; - mes "I am also curious what that stone"; - mes "is."; - close; + mes "[Bakerlan]"; + mes "How is it going?"; + mes "In fact, we want to do it on our"; + mes "own..."; + mes "but we are too preoccupied with our"; + mes "works..."; + mes "I hope you will keep up the good"; + mes "work."; + mes "I am also curious what that stone"; + mes "is."; + close; } yuno,330,100,3 script Knight#2 734,{ - if (bakerlan_test > 4) goto L_Thanks; - if (bakerlan_test == 3) goto L_Delivery; + if (bakerlan_test > 4) goto L_Thanks; + if (bakerlan_test == 3) goto L_Delivery; L_Wait: - mes "[Leibech]"; - mes "Don't disturb me."; - mes "I'm waiting for an"; - mes "important delivery."; - close; + mes "[Leibech]"; + mes "Don't disturb me."; + mes "I'm waiting for an"; + mes "important delivery."; + close; L_Delivery: - set @signid,getcharid(0,strcharinfo(0)); - set @sign3, @signid & 65535; - set @sign4, @signid >> 16; - set @sign1,254; - set @sign2,0; - if(countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4)) -{ - mes "[Leibech]"; - mes "Finally, it's here!"; - mes "Yes, this is what I ordered."; - mes "Thanks for the delivery!"; - next; - mes "[Leibech]"; - mes "Well, here's your"; - mes "receipt. Please take"; - mes "this to Mister Bakerlan"; - mes "so he knows you did"; - mes "a good job for me."; - mes "Thanks again!"; - delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4; - getitem 7181,1; - close; -} - else { goto L_Wait; } + set @signid,getcharid(0,strcharinfo(0)); + set @sign3, @signid & 65535; + set @sign4, @signid >> 16; + set @sign1,254; + set @sign2,0; + if (countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4)) { + mes "[Leibech]"; + mes "Finally, it's here!"; + mes "Yes, this is what I ordered."; + mes "Thanks for the delivery!"; + next; + mes "[Leibech]"; + mes "Well, here's your"; + mes "receipt. Please take"; + mes "this to Mister Bakerlan"; + mes "so he knows you did"; + mes "a good job for me."; + mes "Thanks again!"; + delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4; + getitem 7181,1; + close; + } else { + goto L_Wait; + } L_Thanks: - mes "[Leibech]"; - mes "Thanks again for"; - mes "the delivery."; - mes "I was waiting for it"; - mes "for such a long time..."; - close; + mes "[Leibech]"; + mes "Thanks again for"; + mes "the delivery."; + mes "I was waiting for it"; + mes "for such a long time..."; + close; } + alde_alche,169,162,7 script Alchemist#3 749,{ - if(!bakerlan_test) - { - mes "[Melkaba]"; - mes "Most Alchemists seek out the"; - mes "Stone of Sage, but in my opinion"; - mes "their goals are too short sighted."; - mes "There are more important studies"; - mes "to be conducted in the name of"; - mes "science for the good of mankind..."; - next; - menu "...",-,"So what are you studying?",L_What; - - mes "[Melkaba]"; - mes "In the end, the"; - mes "Stone of Sage may"; - mes "just be a simple rumor."; - mes "After all, thousands of"; - mes "Alchemists have already"; - mes "failed to create it."; - close; + if (!bakerlan_test) { + mes "[Melkaba]"; + mes "Most Alchemists seek out the"; + mes "Stone of Sage, but in my opinion"; + mes "their goals are too short sighted."; + mes "There are more important studies"; + mes "to be conducted in the name of"; + mes "science for the good of mankind..."; + next; + menu "...",-,"So what are you studying?",L_What; + + mes "[Melkaba]"; + mes "In the end, the"; + mes "Stone of Sage may"; + mes "just be a simple rumor."; + mes "After all, thousands of"; + mes "Alchemists have already"; + mes "failed to create it."; + close; L_What: - mes "[Melkaba]"; - mes "What am I studying?"; - mes "Well, my expertise is..."; - mes "Different, if you must"; - mes "know, it's a secret~"; - mes "If any man found out"; - mes "about my research..."; - close; - } - if(bakerlan_test > 8) goto L_Done; - if(bakerlan_test == 8) goto L_Items; - mes "[Melkaba]"; - mes "Eh...?"; - mes "What do you need?"; - mes "If it's not important,"; - mes "please leave my"; - mes "laboratory."; - if(bakerlan_test == 7) -{ - next; - menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-; - mes "[Melkaba]"; - mes "There's no need"; - mes "to apologize but"; - mes "I'd appreciate it if"; - mes "you'd let me work"; - mes "in peace."; - close; + mes "[Melkaba]"; + mes "What am I studying?"; + mes "Well, my expertise is..."; + mes "Different, if you must"; + mes "know, it's a secret~"; + mes "If any man found out"; + mes "about my research..."; + close; + } + if (bakerlan_test > 8) goto L_Done; + if (bakerlan_test == 8) goto L_Items; + mes "[Melkaba]"; + mes "Eh...?"; + mes "What do you need?"; + mes "If it's not important,"; + mes "please leave my"; + mes "laboratory."; + if (bakerlan_test == 7) { + next; + menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-; + mes "[Melkaba]"; + mes "There's no need"; + mes "to apologize but"; + mes "I'd appreciate it if"; + mes "you'd let me work"; + mes "in peace."; + close; L_Vigor: - mes "[Melkaba]"; - mes "What?! Who told you"; - mes "that I could make that?!"; - mes "Oh, no matter I suppose"; - mes "you want me to get some"; - mes "some ready for you. Now tell me..."; - mes "Why do you want it?"; - next; - menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend; - mes "[Melkaba]"; - mes "You immature--!"; - mes "You come all this"; - mes "way to bother me?"; - mes "Don't bring your"; - mes "shame into my lab!"; - close; + mes "[Melkaba]"; + mes "What?! Who told you"; + mes "that I could make that?!"; + mes "Oh, no matter I suppose"; + mes "you want me to get some"; + mes "some ready for you. Now tell me..."; + mes "Why do you want it?"; + next; + menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend; + mes "[Melkaba]"; + mes "You immature--!"; + mes "You come all this"; + mes "way to bother me?"; + mes "Don't bring your"; + mes "shame into my lab!"; + close; L_Friend: - mes "[Melkaba]"; - mes "Oh, right."; - mes "Your friend."; - mes "I understand you."; - mes "Crystal clear."; - next; - mes "[Melkaba]"; - mes "Well, since you know"; - mes "about my secret researches,"; - mes "I'll do you a favor so long as"; - mes "you don't tell anyone else!"; - mes "Of course, I can't just give"; - mes "you Vigorgra for free..."; - next; - mes "[Melkaba]"; - mes "Now, write this"; - mes "down. These are the"; - mes "ingredients I need to"; - mes "make a bottle of Vigorgra."; - next; - mes "[Melkaba]"; - mes "^FF00001 Ment"; - mes "20 Honey"; - mes "10 Royal Jelly"; - mes "30 Bear's Footskin"; - mes "1 Hinalle Leaflet"; - mes "1 Empty Bottle^000000"; - next; - mes "[Melkaba]"; - mes "Alright."; - mes "Now go and"; - mes "bring all those"; - mes "items to me. I'll"; - mes "be seeing you later."; - set bakerlan_test,8; - close; + mes "[Melkaba]"; + mes "Oh, right."; + mes "Your friend."; + mes "I understand you."; + mes "Crystal clear."; + next; + mes "[Melkaba]"; + mes "Well, since you know"; + mes "about my secret researches,"; + mes "I'll do you a favor so long as"; + mes "you don't tell anyone else!"; + mes "Of course, I can't just give"; + mes "you Vigorgra for free..."; + next; + mes "[Melkaba]"; + mes "Now, write this"; + mes "down. These are the"; + mes "ingredients I need to"; + mes "make a bottle of Vigorgra."; + next; + mes "[Melkaba]"; + mes "^FF00001 Ment"; + mes "20 Honey"; + mes "10 Royal Jelly"; + mes "30 Bear's Footskin"; + mes "1 Hinalle Leaflet"; + mes "1 Empty Bottle^000000"; + next; + mes "[Melkaba]"; + mes "Alright."; + mes "Now go and"; + mes "bring all those"; + mes "items to me. I'll"; + mes "be seeing you later."; + set bakerlan_test,8; + close; L_Items: - mes "[Melkaba]"; - mes "Hmmmm..."; - mes "So did you"; - mes "bring everything"; - mes "you need for the"; - mes "Vigorgra...?"; - next; - menu "Not yet...",-,"Yes.",L_Check; - mes "[Melkaba]"; - mes "Well, let me"; - mes "remind you of"; - mes "what you need to"; - mes "bring to me in case"; - mes "you forgot already..."; - next; - mes "[Melkaba]"; - mes "^FF00001 Ment"; - mes "20 Honey"; - mes "10 Royal Jelly"; - mes "30 Bear's Footskin"; - mes "1 Hinalle Leaflet"; - mes "1 Empty Bottle^000000"; - next; - mes "[Melkaba]"; - mes "Take your time..."; - mes "In the end, you're"; - mes "the one who's got the"; - mes "need for it, anyway."; - close; + mes "[Melkaba]"; + mes "Hmmmm..."; + mes "So did you"; + mes "bring everything"; + mes "you need for the"; + mes "Vigorgra...?"; + next; + menu "Not yet...",-,"Yes.",L_Check; + mes "[Melkaba]"; + mes "Well, let me"; + mes "remind you of"; + mes "what you need to"; + mes "bring to me in case"; + mes "you forgot already..."; + next; + mes "[Melkaba]"; + mes "^FF00001 Ment"; + mes "20 Honey"; + mes "10 Royal Jelly"; + mes "30 Bear's Footskin"; + mes "1 Hinalle Leaflet"; + mes "1 Empty Bottle^000000"; + next; + mes "[Melkaba]"; + mes "Take your time..."; + mes "In the end, you're"; + mes "the one who's got the"; + mes "need for it, anyway."; + close; L_Check: - mes "[Melkaba]"; - mes "Great...!"; - mes "Now let me check"; - mes "to see if you have"; - mes "everything ready..."; - next; - if(countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough; - mes "[Melkaba]"; - mes "Hmm, you're still"; - mes "missing some of the"; - mes "ingredients. Now, listen"; - mes "carefully. I need you to get..."; - next; - mes "[Melkaba]"; - mes "^FF00001 Ment"; - mes "20 Honey"; - mes "10 Royal Jelly"; - mes "30 Bear's Footskin"; - mes "1 Hinalle Leaflet"; - mes "1 Empty Bottle^000000"; - close; + mes "[Melkaba]"; + mes "Great...!"; + mes "Now let me check"; + mes "to see if you have"; + mes "everything ready..."; + next; + if (countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough; + mes "[Melkaba]"; + mes "Hmm, you're still"; + mes "missing some of the"; + mes "ingredients. Now, listen"; + mes "carefully. I need you to get..."; + next; + mes "[Melkaba]"; + mes "^FF00001 Ment"; + mes "20 Honey"; + mes "10 Royal Jelly"; + mes "30 Bear's Footskin"; + mes "1 Hinalle Leaflet"; + mes "1 Empty Bottle^000000"; + close; L_Enough: - mes "[Melkaba]"; - mes "Good work."; - mes "Everything's here."; - mes "Alright, just this once"; - mes "I'll make you a bottle"; - mes "of Vigorgra."; - next; - mes "[Melkaba]"; - mes "If you ask me again,"; - mes "I won't speak to you!"; - mes "And I'll need to charge"; - mes "you 10.000 zenys."; - next; - mes "[Melkaba]"; - mes "Alright. I'll be"; - mes "taking my fee from"; - mes "you now. It's not that"; - mes "expensive when you"; - mes "consider Vigorgra's"; - mes "numerous benefits."; - next; - if(Zeny < 10000) goto L_Money; - mes "^0066CCMelkaba placed"; - mes "all the ingredients"; - mes "into a test tube and"; - mes "began processing it"; - mes "through some strange"; - mes "electronic equipment.^000000"; - next; - mes "..."; - mes "......"; - next; - mes "..."; - mes "......"; - mes "........."; - next; - mes "[Melkaba]"; - mes "Ah! Success!"; - mes "A lifetime's supply"; - mes "of Vigorgra! I know it's"; - mes "just one bottle but this"; - mes "stuff is extremely potent!"; - misceffect 305; - next; - mes "[Melkaba]"; - mes "Um, just remember"; - mes "not to take too much"; - mes "at one time. Can't have"; - mes "you getting crazy high"; - mes "blood pressure~"; - set bakerlan_test,9; - set Zeny,Zeny - 10000; - delitem 708,1; - delitem 518,20; - delitem 526,10; - delitem 948,30; - delitem 520,1; - delitem 713,1; - getitem 7044,1; - close; + mes "[Melkaba]"; + mes "Good work."; + mes "Everything's here."; + mes "Alright, just this once"; + mes "I'll make you a bottle"; + mes "of Vigorgra."; + next; + mes "[Melkaba]"; + mes "If you ask me again,"; + mes "I won't speak to you!"; + mes "And I'll need to charge"; + mes "you 10.000 zenys."; + next; + mes "[Melkaba]"; + mes "Alright. I'll be"; + mes "taking my fee from"; + mes "you now. It's not that"; + mes "expensive when you"; + mes "consider Vigorgra's"; + mes "numerous benefits."; + next; + if (Zeny < 10000) goto L_Money; + mes "^0066CCMelkaba placed"; + mes "all the ingredients"; + mes "into a test tube and"; + mes "began processing it"; + mes "through some strange"; + mes "electronic equipment.^000000"; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Melkaba]"; + mes "Ah! Success!"; + mes "A lifetime's supply"; + mes "of Vigorgra! I know it's"; + mes "just one bottle but this"; + mes "stuff is extremely potent!"; + misceffect 305; + next; + mes "[Melkaba]"; + mes "Um, just remember"; + mes "not to take too much"; + mes "at one time. Can't have"; + mes "you getting crazy high"; + mes "blood pressure~"; + set bakerlan_test,9; + set Zeny,Zeny - 10000; + delitem 708,1; + delitem 518,20; + delitem 526,10; + delitem 948,30; + delitem 520,1; + delitem 713,1; + getitem 7044,1; + close; L_Money: - mes "[Melkaba]"; - mes "I'm sorry but it"; - mes "seems you don't"; - mes "have enough money"; - mes "to support the fee..."; - mes "Please come back"; - mes "with 10.000 zenys."; - close; - -L_Done: - mes "[Melkaba]"; - mes "Vigorgra is"; - mes "a miracle of"; - mes "modern science"; - mes "but it can do more"; - mes "harm than good if"; - mes "you're not careful!"; - close; -} + mes "[Melkaba]"; + mes "I'm sorry but it"; + mes "seems you don't"; + mes "have enough money"; + mes "to support the fee..."; + mes "Please come back"; + mes "with 10.000 zenys."; + close; - else -{ - close; -} +L_Done: + mes "[Melkaba]"; + mes "Vigorgra is"; + mes "a miracle of"; + mes "modern science"; + mes "but it can do more"; + mes "harm than good if"; + mes "you're not careful!"; + close; + } + else { + close; + } } prt_castle,107,58,5 script Soldier#2 105,{ - if(bakerlan_test > 10) goto L_Heya; - mes "[Maruin]"; - mes "Welcome to"; - mes "Prontera Castle."; - mes "Please be careful"; - if(bakerlan_test == 10 && countitem(7044) && countitem(7183)) -{ - mes "and avoid getting los--"; - next; - mes "[Maruin]"; - mes "What's that?"; - mes "You're here for"; - mes "my sister? Um, did"; - mes "something happen...?"; - next; - menu "Oh no, she sent you a birthday gift.",-; - mes "[Maruin]"; - mes "Birthday...?"; - mes "What are you sm--"; - mes "OH. It is my birthday."; - mes "Ha! I completely forgot!"; - next; - mes "[Maruin]"; - mes "Thanks for coming"; - mes "all the way out here"; - mes "to deliver my present!"; - mes "Wow, I wonder what she"; - mes "gor for me this year!"; - delitem 7044,1; - delitem 7183,1; - next; - mes "[Maruin]"; - mes "Th-This is--!"; - mes "Oh. Snap. That's right."; - mes "She's been worried about"; - mes "me being tired lately. But"; - mes "does she even know what"; - mes "Vigorgra is supposed to...?"; - emotion e_gasp; - next; - mes "[Maruin]"; - mes "Never mind. It's the"; - mes "thought that counts."; - mes "But for the record, it's"; - mes "not like I need this stuff."; - mes "I mean, I have, you know,"; - mes "a girlfr--you know what I mean."; - next; - mes "[Maruin]"; - mes "I'd like to pay you"; - mes "back but since I'm"; - mes "on duty, all I can do"; - mes "is replenish your health."; - mes "I'm not really supposed to,"; - mes "but no one will say anything."; - next; - mes "[Maruin]"; - mes "Well, thanks for"; - mes "the letter and the"; - mes "male supplement, I guess."; - mes "I'll send a message to my"; - mes "sister. Good luck on your"; - mes "travels, alright?"; - set bakerlan_test,11; - close; + if (bakerlan_test > 10) goto L_Heya; + mes "[Maruin]"; + mes "Welcome to"; + mes "Prontera Castle."; + mes "Please be careful"; + if (bakerlan_test == 10 && countitem(7044) && countitem(7183)) { + mes "and avoid getting los--"; + next; + mes "[Maruin]"; + mes "What's that?"; + mes "You're here for"; + mes "my sister? Um, did"; + mes "something happen...?"; + next; + menu "Oh no, she sent you a birthday gift.",-; + mes "[Maruin]"; + mes "Birthday...?"; + mes "What are you sm--"; + mes "OH. It is my birthday."; + mes "Ha! I completely forgot!"; + next; + mes "[Maruin]"; + mes "Thanks for coming"; + mes "all the way out here"; + mes "to deliver my present!"; + mes "Wow, I wonder what she"; + mes "gor for me this year!"; + delitem 7044,1; + delitem 7183,1; + next; + mes "[Maruin]"; + mes "Th-This is--!"; + mes "Oh. Snap. That's right."; + mes "She's been worried about"; + mes "me being tired lately. But"; + mes "does she even know what"; + mes "Vigorgra is supposed to...?"; + emotion e_gasp; + next; + mes "[Maruin]"; + mes "Never mind. It's the"; + mes "thought that counts."; + mes "But for the record, it's"; + mes "not like I need this stuff."; + mes "I mean, I have, you know,"; + mes "a girlfr--you know what I mean."; + next; + mes "[Maruin]"; + mes "I'd like to pay you"; + mes "back but since I'm"; + mes "on duty, all I can do"; + mes "is replenish your health."; + mes "I'm not really supposed to,"; + mes "but no one will say anything."; + next; + mes "[Maruin]"; + mes "Well, thanks for"; + mes "the letter and the"; + mes "male supplement, I guess."; + mes "I'll send a message to my"; + mes "sister. Good luck on your"; + mes "travels, alright?"; + set bakerlan_test,11; + close; L_Heya: - mes "[Maruin]"; - mes "Oh hey, how's"; - mes "it going? Thanks"; - mes "again for helping"; - mes "out my sister, we"; - mes "really appreciate it."; - close; -} - else -{ - mes "and avoid getting lost."; - next; - mes "[Maruin]"; - mes "Oh man..."; - mes "I'm so tired~!"; - mes "Enervated, even~"; - mes "If I only had some"; - mes "kind of refreshment..."; - close; -} + mes "[Maruin]"; + mes "Oh hey, how's"; + mes "it going? Thanks"; + mes "again for helping"; + mes "out my sister, we"; + mes "really appreciate it."; + close; + } else { + mes "and avoid getting lost."; + next; + mes "[Maruin]"; + mes "Oh man..."; + mes "I'm so tired~!"; + mes "Enervated, even~"; + mes "If I only had some"; + mes "kind of refreshment..."; + close; + } } + geffen_in,171,43,3 script Cute Girl 703,{ - if(!signquest) - { - mes "[Liana]"; - mes "^222222*Pout*^000000"; - mes "When's my daddy"; - mes "coming home?!"; - mes "I... I miss him so much~"; - mes "^222222*Cries*"; - emotion e_sob; - close; - } - if(signquest > 20) goto L_Never; - if(signquest == 20) goto L_Thanks; - if(signquest == 17) goto L_Letter; - if(signquest == 16) goto L_Father; - mes "[Liana]"; - mes "Oh, my mom said she's gonna cook me"; - mes "something good today."; - mes "I wonder what she's gonna make?"; - mes "I hope it's pickled cabbage again!"; - close; + if (!signquest) { + mes "[Liana]"; + mes "^222222*Pout*^000000"; + mes "When's my daddy"; + mes "coming home?!"; + mes "I... I miss him so much~"; + mes "^222222*Cries*"; + emotion e_sob; + close; + } + if (signquest > 20) goto L_Never; + if (signquest == 20) goto L_Thanks; + if (signquest == 17) goto L_Letter; + if (signquest == 16) goto L_Father; + mes "[Liana]"; + mes "Oh, my mom said she's gonna cook me"; + mes "something good today."; + mes "I wonder what she's gonna make?"; + mes "I hope it's pickled cabbage again!"; + close; L_Father: - mes "[Liana]"; - mes "Everyone says that daddy is the"; - mes "best blacksmith in the whole world!"; - mes "but now he lets his apprentices do"; - mes "the work so he can go around the"; - mes "world to ding a rare ore~ Isn't"; - mes "it amazing?"; - next; - menu "What are you drawing by the way?",L_Draw,"Apprentices?",-; - mes "[Liana]"; - mes "Yeah, Uncle Hollgrehenn and"; - mes "Aragham come to visit sometimes and"; - mes "we all play. But it's more fun to"; - mes "see my dad, even though he's not"; - mes "back yet. *Pout*"; - next; - menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-; - mes "[Liana]"; - mes "I hope so..."; - mes "But I hate it when"; - mes "he doesn't have enough"; - mes "time to come home and"; - mes "see me. Sooooooooo~"; - mes "I wrote this letter!"; - emotion e_dots; - next; - menu "...",-,"I'll bring this to him",L_Really; - mes "[Brenda Howard]"; - mes "Liana~"; - mes "This nice man is going to look for"; - mes "you dad. Why don't you ask him to"; - mes "take your letter to him for you?"; - next; + mes "[Liana]"; + mes "Everyone says that daddy is the"; + mes "best blacksmith in the whole world!"; + mes "but now he lets his apprentices do"; + mes "the work so he can go around the"; + mes "world to ding a rare ore~ Isn't"; + mes "it amazing?"; + next; + menu "What are you drawing by the way?",L_Draw,"Apprentices?",-; + mes "[Liana]"; + mes "Yeah, Uncle Hollgrehenn and"; + mes "Aragham come to visit sometimes and"; + mes "we all play. But it's more fun to"; + mes "see my dad, even though he's not"; + mes "back yet. *Pout*"; + next; + menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-; + mes "[Liana]"; + mes "I hope so..."; + mes "But I hate it when"; + mes "he doesn't have enough"; + mes "time to come home and"; + mes "see me. Sooooooooo~"; + mes "I wrote this letter!"; + emotion e_dots; + next; + menu "...",-,"I'll bring this to him",L_Really; + mes "[Brenda Howard]"; + mes "Liana~"; + mes "This nice man is going to look for"; + mes "you dad. Why don't you ask him to"; + mes "take your letter to him for you?"; + next; L_Really: - mes "[Liana]"; - mes "You are...?"; - mes "Really, really?"; - mes "H-hooray!"; - next; - mes "[Liana]"; - mes "Okay then, don't"; - mes "forgive to give this to"; - mes "my dad, okay? Promise?"; - getitem 7276,1; - set signquest,17; - close; + mes "[Liana]"; + mes "You are...?"; + mes "Really, really?"; + mes "H-hooray!"; + next; + mes "[Liana]"; + mes "Okay then, don't"; + mes "forgive to give this to"; + mes "my dad, okay? Promise?"; + getitem 7276,1; + set signquest,17; + close; L_Draw: - mes "[Liana]"; - mes "This is my father coming"; - mes "back from his expedition"; - mes "with the rarest ore ever"; - mes "found in the world! I hope"; - mes "he will be here soon."; - close; + mes "[Liana]"; + mes "This is my father coming"; + mes "back from his expedition"; + mes "with the rarest ore ever"; + mes "found in the world! I hope"; + mes "he will be here soon."; + close; L_Miss: - mes "[Liana]"; - mes "I miss him soooo much!"; - mes "*Cries* But Mom always"; - mes "says that he's too busy."; - mes "*Pouts*"; - close; + mes "[Liana]"; + mes "I miss him soooo much!"; + mes "*Cries* But Mom always"; + mes "says that he's too busy."; + mes "*Pouts*"; + close; L_Letter: - mes "[Liana]"; - mes "Would you please bring my letter"; - mes "over to my dad? Heh heh, he'll be"; - mes "so happy to hear from me!"; - close; + mes "[Liana]"; + mes "Would you please bring my letter"; + mes "over to my dad? Heh heh, he'll be"; + mes "so happy to hear from me!"; + close; L_Thanks: - mes "[Liana]"; - mes "Yay~!"; - mes "Thank you for bringing my letter to"; - mes "my dad. Here, here!"; - mes "You have to share my treasure with"; - mes "me, 'kay?"; - getitem 529,10; - set signquest,21; - close; + mes "[Liana]"; + mes "Yay~!"; + mes "Thank you for bringing my letter to"; + mes "my dad. Here, here!"; + mes "You have to share my treasure with"; + mes "me, 'kay?"; + getitem 529,10; + set signquest,21; + close; L_Never: - mes "[Liana]"; - mes "I never saw my dad fail to upgrade"; - mes "a weapon or armor. Mmm? But maybe"; - mes "if he had something really really"; - mes "old and rare and special..."; - close; + mes "[Liana]"; + mes "I never saw my dad fail to upgrade"; + mes "a weapon or armor. Mmm? But maybe"; + mes "if he had something really really"; + mes "old and rare and special..."; + close; } geffen_in,159,48,5 script Woman 711,{ - if(signquest > 22) goto L_Cherish; - if(signquest > 19) goto L_Done; - if(signquest == 19 && countitem(7278)) goto L_Letter; - if(signquest > 15) goto L_Cooking; - if(@signbrenda == 1) goto L_Husband; - if(signquest == 15) -{ - mes "[Brenda Howard]"; - mes "Hey, who are you anyhow?"; - mes "Don't you know it's rude to"; - mes "enter someone's house without"; - mes "being invited? Besides, I don't"; - mes "have the time to help strangers"; - mes "while I'm busy making dinner..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "W-Wait!"; - mes "I'm here to see..."; - next; - mes "[Brenda Howard]"; - mes "Huh?"; - mes "What are you"; - mes "talking about?"; - next; - mes "[Brenda Howard]"; - mes "Hmm..."; - mes "I wonder"; - mes "how my pickled"; - mes "cabbage will turn out?"; - set @signbrenda,1; - close; -} - // Script could get to this point if the variable "signquest" was non-zero - // It would then continue running at the label "L_Husband" [Llyr] - - mes "[Brenda Howard]"; - mes "Hmm..."; - mes "What should I make for"; - mes "dinner today? Pickled cabbage?"; - mes "I learned how to make it a while"; - mes "ago, but I've never gotten the"; - mes "chance to make it yet..."; - close; + if (signquest > 22) goto L_Cherish; + if (signquest > 19) goto L_Done; + if (signquest == 19 && countitem(7278)) goto L_Letter; + if (signquest > 15) goto L_Cooking; + if (@signbrenda == 1) goto L_Husband; + if (signquest == 15) { + mes "[Brenda Howard]"; + mes "Hey, who are you anyhow?"; + mes "Don't you know it's rude to"; + mes "enter someone's house without"; + mes "being invited? Besides, I don't"; + mes "have the time to help strangers"; + mes "while I'm busy making dinner..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "W-Wait!"; + mes "I'm here to see..."; + next; + mes "[Brenda Howard]"; + mes "Huh?"; + mes "What are you"; + mes "talking about?"; + next; + mes "[Brenda Howard]"; + mes "Hmm..."; + mes "I wonder"; + mes "how my pickled"; + mes "cabbage will turn out?"; + set @signbrenda,1; + close; + } + // Script could get to this point if the variable "signquest" was non-zero + // It would then continue running at the label "L_Husband" [Llyr] + + mes "[Brenda Howard]"; + mes "Hmm..."; + mes "What should I make for"; + mes "dinner today? Pickled cabbage?"; + mes "I learned how to make it a while"; + mes "ago, but I've never gotten the"; + mes "chance to make it yet..."; + close; L_Husband: - mes "[Brenda Howard]"; - mes "Ah... I see."; - mes "You're looking for my husband."; - mes "My husband, my daughter and"; - mes "I just moved to Geffen from"; - mes "Prontera a while ago."; - next; - mes "[Brenda Howard]"; - mes "We moved to geffen for the sake of"; - mes "my husband's business. Apparently,"; - mes "this town is closest to something"; - mes "he really seems to need. Whatever"; - mes "it is, it must be really important"; - mes "to his smithing work."; - next; - mes "[Brenda Howard]"; - mes "Oh, and if you're going to look"; - mes "for my husband, please talk to my"; - mes "daughter before you go. I think she"; - mes "has something she wants to"; - mes "give to her father..."; - set signquest,16; - close; + mes "[Brenda Howard]"; + mes "Ah... I see."; + mes "You're looking for my husband."; + mes "My husband, my daughter and"; + mes "I just moved to Geffen from"; + mes "Prontera a while ago."; + next; + mes "[Brenda Howard]"; + mes "We moved to geffen for the sake of"; + mes "my husband's business. Apparently,"; + mes "this town is closest to something"; + mes "he really seems to need. Whatever"; + mes "it is, it must be really important"; + mes "to his smithing work."; + next; + mes "[Brenda Howard]"; + mes "Oh, and if you're going to look"; + mes "for my husband, please talk to my"; + mes "daughter before you go. I think she"; + mes "has something she wants to"; + mes "give to her father..."; + set signquest,16; + close; L_Cooking: - mes "[Brenda Howard]"; - mes "Ho-Ho~"; - mes "Crisp and delicious pickled"; - mes "cabbage~ My kid loves this stuff"; - mes "and finished it all by herself the"; - mes "last time I made it!"; - close; + mes "[Brenda Howard]"; + mes "Ho-Ho~"; + mes "Crisp and delicious pickled"; + mes "cabbage~ My kid loves this stuff"; + mes "and finished it all by herself the"; + mes "last time I made it!"; + close; L_Letter: - mes "[Brenda Howard]"; - mes "Thank you so much for bringing"; - mes "this to me. I'm so happy to hear"; - mes "that he's fine and doing well."; - mes "Although he's not here often"; - mes "enough, it's good to know"; - mes "that he loves his job."; - next; - mes "[Brenda Howard]"; - mes "Even so, I should start letting"; - mes "him know that I want him to spend"; - mes "a little more time at home. Oh, and"; - mes "why don't you talk to Liana? She's"; - mes "been waiting to tell you"; - mes "something."; - delitem 7278,1; - set signquest,20; - close; + mes "[Brenda Howard]"; + mes "Thank you so much for bringing"; + mes "this to me. I'm so happy to hear"; + mes "that he's fine and doing well."; + mes "Although he's not here often"; + mes "enough, it's good to know"; + mes "that he loves his job."; + next; + mes "[Brenda Howard]"; + mes "Even so, I should start letting"; + mes "him know that I want him to spend"; + mes "a little more time at home. Oh, and"; + mes "why don't you talk to Liana? She's"; + mes "been waiting to tell you"; + mes "something."; + delitem 7278,1; + set signquest,20; + close; L_Done: - mes "[Brenda Howard]"; - mes "So how have you been?"; - mes "As usual, Liana misses"; - mes "her daddy, but I suppose"; - mes "it can't be helped..."; - next; - mes "[Brenda Howard]"; - mes "I may be no expert but I'm"; - mes "certain that my husband is"; - mes "the best blacksmith in the world!"; - mes "Did you know Hollgrehenn and"; - mes "Aragham used to be his apprentices?"; - mes "Ho ho ho~"; - close; - -L_Cherish: - mes "[Brenda Howard]"; - mes "Try to cherish your"; - mes "family, especially through the"; - mes "hard times. Even when you're angry"; - mes "with them, try to be more"; - mes "understanding. I know it's hard..."; - close; - -} - -mjo_dun02,88,295,3 script Flaming Spirit Man 85,{ - //get rid of some pieces, to let player reborn in future - if(signquest > 22) delitem 7177,countitem(7177); - - if(signquest > 62) goto L_Improve; - if(signquest > 61) goto L_Hour; - if(signquest > 60 && countitem(2644)) goto L_Sign; - if(signquest > 22) goto L_Done; - if(signquest == 21) goto L_Refine; - if(signquest == 18 || signquest == 22) goto L_Check; - if(signquest == 17)goto L_Family; - emotion e_pif; - mes "[Engel]"; - mes "I hope you understand that"; - mes "this forge isn't really open to the"; - mes "public. I'm doing some intensive"; - mes "training, so I'd appreciate it if"; - mes "you would just leave now."; - close2; - warp "mjo_dun02",372,346; - end; + mes "[Brenda Howard]"; + mes "So how have you been?"; + mes "As usual, Liana misses"; + mes "her daddy, but I suppose"; + mes "it can't be helped..."; + next; + mes "[Brenda Howard]"; + mes "I may be no expert but I'm"; + mes "certain that my husband is"; + mes "the best blacksmith in the world!"; + mes "Did you know Hollgrehenn and"; + mes "Aragham used to be his apprentices?"; + mes "Ho ho ho~"; + close; + +L_Cherish: + mes "[Brenda Howard]"; + mes "Try to cherish your"; + mes "family, especially through the"; + mes "hard times. Even when you're angry"; + mes "with them, try to be more"; + mes "understanding. I know it's hard..."; + close; -L_Family: - mes "[Engel]"; - mes "*Sigh*"; - mes "It's been a long"; - mes "time since I've seen"; - mes "my family. I really should let them"; - mes "know how I'm doing sooner or later."; - mes "Hmmm..."; - next; - mes "[Engel]"; - mes "...?"; - mes "Were you looking for me?"; - mes "I'm sorry, but I'm busy at the"; - mes "moment. Please don't disturb me"; - mes "while I try to get my work done."; - if(signquest == 17 && countitem(7276)) -{ - next; - menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-; - mes "[Engel]"; - mes "Alright, then."; - mes "Take care."; - close; -} - else -{ - close; } +mjo_dun02,88,295,3 script Flaming Spirit Man 85,{ + //get rid of some pieces, to let player reborn in future + if (signquest > 22) delitem 7177,countitem(7177); + + if (signquest > 62) goto L_Improve; + if (signquest > 61) goto L_Hour; + if (signquest > 60 && countitem(2644)) goto L_Sign; + if (signquest > 22) goto L_Done; + if (signquest == 21) goto L_Refine; + if (signquest == 18 || signquest == 22) goto L_Check; + if (signquest == 17)goto L_Family; + emotion e_pif; + mes "[Engel]"; + mes "I hope you understand that"; + mes "this forge isn't really open to the"; + mes "public. I'm doing some intensive"; + mes "training, so I'd appreciate it if"; + mes "you would just leave now."; + close2; + warp "mjo_dun02",372,346; + end; + +L_Family: + mes "[Engel]"; + mes "*Sigh*"; + mes "It's been a long"; + mes "time since I've seen"; + mes "my family. I really should let them"; + mes "know how I'm doing sooner or later."; + mes "Hmmm..."; + next; + mes "[Engel]"; + mes "...?"; + mes "Were you looking for me?"; + mes "I'm sorry, but I'm busy at the"; + mes "moment. Please don't disturb me"; + mes "while I try to get my work done."; + if (signquest == 17 && countitem(7276)) { + next; + menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-; + mes "[Engel]"; + mes "Alright, then."; + mes "Take care."; + close; + } else { + close; + } + L_Help: - mes "[Engel]"; - mes "Well, I'd like to help you"; - mes "but now isn't a good for me."; - mes "Plenty of other good smiths out"; - mes "there who can help you with the"; - mes "work that you want done. Farewell."; - close; + mes "[Engel]"; + mes "Well, I'd like to help you"; + mes "but now isn't a good for me."; + mes "Plenty of other good smiths out"; + mes "there who can help you with the"; + mes "work that you want done. Farewell."; + close; L_Letter: - mes "[Engel]"; - mes "Oh, are you serious?"; - mes "Let me read it first."; - next; - mes "[Engel]"; - mes "Yes, yes..."; - mes "...Hahaha!"; - mes "It's so good to hear from"; - mes "my darling daughter."; - delitem 7276,1; - next; - mes "[Engel]"; - mes "Thanks, I really appreciate that"; - mes "you've delivered this letter for"; - mes "me. Now, is there anything you'd"; - mes "like to ask of me? If it's not a"; - mes "big favor, I can probably help"; - mes "you."; - next; - menu "Please look at this.",-; - mes "[Engel]"; - mes "Oh?"; - mes "Isn't this...?"; - mes "I see, I see!"; - next; - mes "[Engel]"; - mes "Long ago, my old master told me"; - mes "that there are these strange ores"; - mes "that have fallen from the sky. The"; - mes "most beautiful and mysterious is"; - mes "the one shines just like a star."; - next; - mes "[Engel]"; - mes "Most people may know it as Sobbing"; - mes "Starlight, but my master used to"; - mes "call it God's Tear Drop."; - next; - mes "[Engel]"; - mes "However, this ore has been"; - mes "shattered into pieces. Judging from"; - mes "the smoothness of the edges, its"; - mes "inner power must have caused it to"; - mes "break apart. So you want to put"; - mes "this back together, don't you?"; - next; - mes "[Engel]"; - mes "This will be a good challenge"; - mes "for me! However, I'll need some"; - mes "special tools and materials to"; - mes "repair this kind of ore. Now, I"; - mes "want you to bring me the following"; - mes "things..."; - next; - mes "[Engel]"; - mes "^FF00005 Mini Furnace^000000,"; - mes "^FF00002 Oridecon Hammer^000000,"; - mes "and ^FF00001 good quality Anvil^000000."; - mes "Now, keep in mind that ordinary"; - mes "anvils won't be good enough for"; - mes "this kind of work."; - next; - mes "[Engel]"; - mes "Now, an Emperium Anvil would be"; - mes "ideal for this job. I used to have"; - mes "one, but a while back I ended up"; - mes "giving it to someone. Anyway, I'll"; - mes "wait here for you while you gather"; - mes "everything you need."; - next; - mes "[Engel]"; - mes "Right. Let me guide you to a"; - mes "shortcut to the exit of these"; - mes "mines, just in case you don't know"; - mes "your way out of here. Good luck~"; - set signquest,18; - close2; - warp "mjo_dun02",371,344; - end; + mes "[Engel]"; + mes "Oh, are you serious?"; + mes "Let me read it first."; + next; + mes "[Engel]"; + mes "Yes, yes..."; + mes "...Hahaha!"; + mes "It's so good to hear from"; + mes "my darling daughter."; + delitem 7276,1; + next; + mes "[Engel]"; + mes "Thanks, I really appreciate that"; + mes "you've delivered this letter for"; + mes "me. Now, is there anything you'd"; + mes "like to ask of me? If it's not a"; + mes "big favor, I can probably help"; + mes "you."; + next; + menu "Please look at this.",-; + mes "[Engel]"; + mes "Oh?"; + mes "Isn't this...?"; + mes "I see, I see!"; + next; + mes "[Engel]"; + mes "Long ago, my old master told me"; + mes "that there are these strange ores"; + mes "that have fallen from the sky. The"; + mes "most beautiful and mysterious is"; + mes "the one shines just like a star."; + next; + mes "[Engel]"; + mes "Most people may know it as Sobbing"; + mes "Starlight, but my master used to"; + mes "call it God's Tear Drop."; + next; + mes "[Engel]"; + mes "However, this ore has been"; + mes "shattered into pieces. Judging from"; + mes "the smoothness of the edges, its"; + mes "inner power must have caused it to"; + mes "break apart. So you want to put"; + mes "this back together, don't you?"; + next; + mes "[Engel]"; + mes "This will be a good challenge"; + mes "for me! However, I'll need some"; + mes "special tools and materials to"; + mes "repair this kind of ore. Now, I"; + mes "want you to bring me the following"; + mes "things..."; + next; + mes "[Engel]"; + mes "^FF00005 Mini Furnace^000000,"; + mes "^FF00002 Oridecon Hammer^000000,"; + mes "and ^FF00001 good quality Anvil^000000."; + mes "Now, keep in mind that ordinary"; + mes "anvils won't be good enough for"; + mes "this kind of work."; + next; + mes "[Engel]"; + mes "Now, an Emperium Anvil would be"; + mes "ideal for this job. I used to have"; + mes "one, but a while back I ended up"; + mes "giving it to someone. Anyway, I'll"; + mes "wait here for you while you gather"; + mes "everything you need."; + next; + mes "[Engel]"; + mes "Right. Let me guide you to a"; + mes "shortcut to the exit of these"; + mes "mines, just in case you don't know"; + mes "your way out of here. Good luck~"; + set signquest,18; + close2; + warp "mjo_dun02",371,344; + end; L_Check: - mes "[Engel]"; - mes "As I've told you before, I'm more"; - mes "likely to succeed in my work if I'm"; - mes "able to use a higher quality anvil."; - mes "Let me see what you've"; - mes "brought."; - next; - if((countitem(612) > 4) && countitem(615) > 1){ - if(countitem(986)) { set signanvil,1; goto L_Forge1; } - if(countitem(987)) { set signanvil,2; goto L_Forge2; } - if(countitem(988)) { set signanvil,3; goto L_Forge3; } - if(countitem(989)) { set signanvil,4; goto L_Forge4; } - } + mes "[Engel]"; + mes "As I've told you before, I'm more"; + mes "likely to succeed in my work if I'm"; + mes "able to use a higher quality anvil."; + mes "Let me see what you've"; + mes "brought."; + next; + if ((countitem(612) > 4) && countitem(615) > 1) { + if (countitem(986)) { + set signanvil,1; + goto L_Forge1; + } + if (countitem(987)) { + set signanvil,2; + goto L_Forge2; + } + if (countitem(988)) { + set signanvil,3; + goto L_Forge3; + } + if (countitem(989)) { + set signanvil,4; + goto L_Forge4; + } + } L_NotEnough: - mes "[Engel]"; - mes "I'm sorry but you didn't"; - mes "bring me enough materials."; - mes "I'll repeat you what you"; - mes "need to bring me."; - next; - mes "[Engel]"; - mes "^FF00005 Mini Furnace^000000,"; - mes "^FF00002 Oridecon Hammer^000000,"; - mes "and ^FF00001 good quality Anvil^000000."; - mes "Now, keep in mind that ordinary"; - mes "anvils won't be good enough for"; - mes "this kind of work."; - close; + mes "[Engel]"; + mes "I'm sorry but you didn't"; + mes "bring me enough materials."; + mes "I'll repeat you what you"; + mes "need to bring me."; + next; + mes "[Engel]"; + mes "^FF00005 Mini Furnace^000000,"; + mes "^FF00002 Oridecon Hammer^000000,"; + mes "and ^FF00001 good quality Anvil^000000."; + mes "Now, keep in mind that ordinary"; + mes "anvils won't be good enough for"; + mes "this kind of work."; + close; L_Forge1: - mes "[Engel]"; - mes "Ah..."; - mes "A normal Anvil."; - mes "Err... I told you"; - mes "the better quality you"; - mes "bring, the better the"; - mes "result will be..."; - mes "Anyway, I will try."; - delitem 986,1; - goto L_Forge; + mes "[Engel]"; + mes "Ah..."; + mes "A normal Anvil."; + mes "Err... I told you"; + mes "the better quality you"; + mes "bring, the better the"; + mes "result will be..."; + mes "Anyway, I will try."; + delitem 986,1; + goto L_Forge; L_Forge2: - mes "[Engel]"; - mes "Ah..."; - mes "An Oridecon Anvil."; - mes "This isn't too bad,"; - mes "but there's a good risk"; - mes "that this might not work."; - delitem 987,1; - goto L_Forge; + mes "[Engel]"; + mes "Ah..."; + mes "An Oridecon Anvil."; + mes "This isn't too bad,"; + mes "but there's a good risk"; + mes "that this might not work."; + delitem 987,1; + goto L_Forge; L_Forge3: - mes "[Engel]"; - mes "Ah..."; - mes "A Golden Anvil."; - mes "Excellent."; - mes "This anvil should be quite"; - mes "enough to perform the"; - mes "restoration."; - delitem 988,1; - goto L_Forge; + mes "[Engel]"; + mes "Ah..."; + mes "A Golden Anvil."; + mes "Excellent."; + mes "This anvil should be quite"; + mes "enough to perform the"; + mes "restoration."; + delitem 988,1; + goto L_Forge; L_Forge4: - mes "[Engel]"; - mes "Ah..."; - mes "An Emperium Anvil."; - mes "Perfect!"; - mes "I didn't think you'd"; - mes "be able to find one as"; - mes "they are extremely rare."; - mes "Sure, it will work!"; - delitem 989,1; - goto L_Forge; + mes "[Engel]"; + mes "Ah..."; + mes "An Emperium Anvil."; + mes "Perfect!"; + mes "I didn't think you'd"; + mes "be able to find one as"; + mes "they are extremely rare."; + mes "Sure, it will work!"; + delitem 989,1; + goto L_Forge; L_Forge: - delitem 612,5; - delitem 615,2; - next; - if(signquest == 22) goto L_Refine; - mes "[Engel]"; - mes "While I'm working on this, would"; - mes "you deliver a letter to my family"; - mes "for me? I'm sorry, but please"; - mes "consider that I'm waiving the fee"; - mes "for restoring this Sobbing"; - mes "Starlight."; - next; - mes "[Engel]"; - mes "Well then..."; - mes "I wish you safety"; - mes "in your travels."; - delitem 7177,5; //we'll delete all sobbing pieces later - getitem 7278,1; - set signquest,19; - close; + delitem 612,5; + delitem 615,2; + next; + if (signquest == 22) goto L_Refine; + mes "[Engel]"; + mes "While I'm working on this, would"; + mes "you deliver a letter to my family"; + mes "for me? I'm sorry, but please"; + mes "consider that I'm waiving the fee"; + mes "for restoring this Sobbing"; + mes "Starlight."; + next; + mes "[Engel]"; + mes "Well then..."; + mes "I wish you safety"; + mes "in your travels."; + delitem 7177,5; //we'll delete all sobbing pieces later + getitem 7278,1; + set signquest,19; + close; L_Refine: - if(signanvil == 1) set @signrefine,rand(100); - if(signanvil == 2) set @signrefine,rand(60); - if(signanvil == 3) set @signrefine,rand(40); - if(signanvil == 4) set @signrefine,rand(30); - mes "[Engel]"; - mes "Are you back already?"; - if(@signrefine <= 30) goto L_Success; - mes "I am sorry but I failed"; - mes "restoring the Sobbing"; - mes "Starlight.. But it isn't"; - mes "a failure, bring me back"; - mes "the materials and I'll"; - mes "try again."; - getitem 7177,7; - set signquest,22; - close; + if (signanvil == 1) set @signrefine,rand(100); + if (signanvil == 2) set @signrefine,rand(60); + if (signanvil == 3) set @signrefine,rand(40); + if (signanvil == 4) set @signrefine,rand(30); + mes "[Engel]"; + mes "Are you back already?"; + if (@signrefine <= 30) goto L_Success; + mes "I am sorry but I failed"; + mes "restoring the Sobbing"; + mes "Starlight.. But it isn't"; + mes "a failure, bring me back"; + mes "the materials and I'll"; + mes "try again."; + getitem 7177,7; + set signquest,22; + close; L_Success: - delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn - mes "While you were gone, I managed to"; - mes "restore the Sobbing Starlight. Why"; - mes "don't you go ahead and take a"; - mes "look?"; - next; - getitem 7178,1; - set signquest,23; - specialeffect2 94; - next; - mes "[Engel]"; - mes "This was one of the most difficult"; - mes "jobs I've ever done. But look! It"; - mes "was beautiful when broken in"; - mes "fragments, but now it's absolutely"; - mes "dazzling! This was really worth the"; - mes "effort."; - next; - mes "[Engel]"; - mes "In any case, I worked really hard"; - mes "to do a good job on this, so I hope"; - mes "you treasure this Sobbing"; - mes "Starlight, young adventurer."; - close; + delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn + mes "While you were gone, I managed to"; + mes "restore the Sobbing Starlight. Why"; + mes "don't you go ahead and take a"; + mes "look?"; + next; + getitem 7178,1; + set signquest,23; + specialeffect2 94; + next; + mes "[Engel]"; + mes "This was one of the most difficult"; + mes "jobs I've ever done. But look! It"; + mes "was beautiful when broken in"; + mes "fragments, but now it's absolutely"; + mes "dazzling! This was really worth the"; + mes "effort."; + next; + mes "[Engel]"; + mes "In any case, I worked really hard"; + mes "to do a good job on this, so I hope"; + mes "you treasure this Sobbing"; + mes "Starlight, young adventurer."; + close; L_Done: - mes "[Engel]"; - mes "How have you been doing lately?"; - mes "Feel free to ask me if you ever"; - mes "think that you need my expertise,"; - mes "alright?"; - close; + mes "[Engel]"; + mes "How have you been doing lately?"; + mes "Feel free to ask me if you ever"; + mes "think that you need my expertise,"; + mes "alright?"; + close; L_Sign: - mes "[Engel]"; - mes "How have you been"; - mes "doing lately? You seem"; - mes "very well. So is there anything"; - mes "I can help you with today?"; - next; - menu "I need your help again.",-; - mes "[Engel]"; - mes "Haha, so what have"; - mes "you brought me this time?"; - mes "It must be fairly important if"; - mes "you've brought it all the way"; - mes "down here."; - next; - menu "Please look at this.",-; - mes "[Engel]"; - mes "Isn't this...?!"; - mes "Amazing, just by looking at it,"; - mes "I can feel its power! You really"; - mes "are something! How do you come"; - mes "across all of this amazing stuff?"; - next; - mes "[Engel]"; - mes "You know, I consider myself"; - mes "lucky to even see this kind of"; - mes "stuff. Most smiths might be able to"; - mes "see this kind of thing only once in"; - mes "their entire lives. And to be able"; - mes "to work on it..."; - next; - mes "[Engel]"; - mes "Hmmm..."; - mes "It's going to take quite"; - mes "a while to work on this."; - mes "Unfortunately, I can't even"; - mes "give you a time estimate..."; - mes "But I'll do my best for you."; - delitem 2644,1; - set @engelhour,gettime(3); - set @engelmin,gettime(2); - if(@engelmin > 29) set @engelhour,@engelhour +1; - set signengelhour,@engelhour + rand(2,4); - if(signengelhour > 23) set signengelhour,signengelhour - 24; - set signquest,62; - close; + mes "[Engel]"; + mes "How have you been"; + mes "doing lately? You seem"; + mes "very well. So is there anything"; + mes "I can help you with today?"; + next; + menu "I need your help again.",-; + mes "[Engel]"; + mes "Haha, so what have"; + mes "you brought me this time?"; + mes "It must be fairly important if"; + mes "you've brought it all the way"; + mes "down here."; + next; + menu "Please look at this.",-; + mes "[Engel]"; + mes "Isn't this...?!"; + mes "Amazing, just by looking at it,"; + mes "I can feel its power! You really"; + mes "are something! How do you come"; + mes "across all of this amazing stuff?"; + next; + mes "[Engel]"; + mes "You know, I consider myself"; + mes "lucky to even see this kind of"; + mes "stuff. Most smiths might be able to"; + mes "see this kind of thing only once in"; + mes "their entire lives. And to be able"; + mes "to work on it..."; + next; + mes "[Engel]"; + mes "Hmmm..."; + mes "It's going to take quite"; + mes "a while to work on this."; + mes "Unfortunately, I can't even"; + mes "give you a time estimate..."; + mes "But I'll do my best for you."; + delitem 2644,1; + set @engelhour,gettime(3); + set @engelmin,gettime(2); + if (@engelmin > 29) set @engelhour,@engelhour +1; + set signengelhour,@engelhour + rand(2,4); + if (signengelhour > 23) set signengelhour,signengelhour - 24; + set signquest,62; + close; L_Hour: - if(gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2) -{ - mes "[Engel]"; - mes "This is now yours to keep."; - mes "Thank you for giving me the"; - mes "honor of working on a worthy"; - mes "smithing challenge."; - getitem 2644,1; - set signquest,63; - close; -} - else -{ - mes "[Engel]"; - mes "I haven't completed it yet, but"; - mes "please understand that I've got to"; - mes "be really careful when working with"; - mes "something so valuable. But don't"; - mes "worry, its inner power will be"; - mes "revealed when I'm finished."; - close; -} + if (gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2) { + mes "[Engel]"; + mes "This is now yours to keep."; + mes "Thank you for giving me the"; + mes "honor of working on a worthy"; + mes "smithing challenge."; + getitem 2644,1; + set signquest,63; + close; + } else { + mes "[Engel]"; + mes "I haven't completed it yet, but"; + mes "please understand that I've got to"; + mes "be really careful when working with"; + mes "something so valuable. But don't"; + mes "worry, its inner power will be"; + mes "revealed when I'm finished."; + close; + } L_Improve: - mes "[Engel]"; - mes "Sometimes, you can only"; - mes "improve yourself by training in"; - mes "solitude. But don't ever forget"; - mes "about the ones who really care"; - mes "about you. It's those people who"; - mes "make everything worth it."; - close2; - emotion e_dots; - end; + mes "[Engel]"; + mes "Sometimes, you can only"; + mes "improve yourself by training in"; + mes "solitude. But don't ever forget"; + mes "about the ones who really care"; + mes "about you. It's those people who"; + mes "make everything worth it."; + close2; + emotion e_dots; + end; } + gef_tower,118,36,5 script Annoyed Man 64,{ @@ -6218,146 +6078,143 @@ L_Done: alberta,165,83,3 script Fastidious Old Man 755,{ - if(signquest > 30) goto L_Done; - if(signquest == 30) goto L_Interpret; - if(signquest == 29) goto L_Vision; - mes "[Frank]"; - mes "My back~"; - mes "It's so sore!"; - mes "And my eyes are"; - mes "hurting worse and worse."; - mes "^343434*Sigh* ^000000I'm getting old..."; - close; + if (signquest > 30) goto L_Done; + if (signquest == 30) goto L_Interpret; + if (signquest == 29) goto L_Vision; + mes "[Frank]"; + mes "My back~"; + mes "It's so sore!"; + mes "And my eyes are"; + mes "hurting worse and worse."; + mes "^343434*Sigh* ^000000I'm getting old..."; + close; L_Vision: - mes "[Frank]"; - mes "My vision's getting"; - mes "blurrier and I get headaches"; - mes "when I read. I guess this old"; - mes "man's got no choice but to get"; - mes "some sort of seeing aid..."; - if(!countitem(2203))close; - next; - menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-; - mes "[Frank]"; - mes "Oooh~"; - mes "How will I ever"; - mes "be able to continue"; - mes "my life's work? I'm"; - mes "helpless if I can't read..."; - close; + mes "[Frank]"; + mes "My vision's getting"; + mes "blurrier and I get headaches"; + mes "when I read. I guess this old"; + mes "man's got no choice but to get"; + mes "some sort of seeing aid..."; + if (!countitem(2203))close; + next; + menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-; + mes "[Frank]"; + mes "Oooh~"; + mes "How will I ever"; + mes "be able to continue"; + mes "my life's work? I'm"; + mes "helpless if I can't read..."; + close; L_Glasses: - mes "[Frank]"; - mes "Oh, you've brought me"; - mes "these Glasses. Thanks"; - mes "so much, youngster. Now that"; - mes "I can see better, what can"; - mes "I do for you in return?"; - delitem 2203,1; - next; + mes "[Frank]"; + mes "Oh, you've brought me"; + mes "these Glasses. Thanks"; + mes "so much, youngster. Now that"; + mes "I can see better, what can"; + mes "I do for you in return?"; + delitem 2203,1; + next; L_Frank: - menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-; - mes "[Frank]"; - mes "I don't believe it!"; - mes "This is... I see. You want me to"; - mes "translate this ancient language."; - mes "Ah, you're rather fortunate. I'm"; - mes "probably the only person in the"; - mes "world who can translate this."; - next; - mes "[Frank]"; - mes "Hmm, as far as I can tell, this is"; - mes "a sophisticated language spoken by"; - mes "the ancient gods. It's complex and"; - mes "confusing, but I'll do my best for"; - mes "you. Come back to me later, and"; - mes "I'll tell you what I've learned."; - set signquest,30; - close; + menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-; + mes "[Frank]"; + mes "I don't believe it!"; + mes "This is... I see. You want me to"; + mes "translate this ancient language."; + mes "Ah, you're rather fortunate. I'm"; + mes "probably the only person in the"; + mes "world who can translate this."; + next; + mes "[Frank]"; + mes "Hmm, as far as I can tell, this is"; + mes "a sophisticated language spoken by"; + mes "the ancient gods. It's complex and"; + mes "confusing, but I'll do my best for"; + mes "you. Come back to me later, and"; + mes "I'll tell you what I've learned."; + set signquest,30; + close; L_Power: - mes "[Frank]"; - mes "Geffen's hidden power?"; - mes "I don't know much about it, but I'm"; - mes "sure that Geffen Tower is more than"; - mes "just a simple building. I'm sure it"; - mes "was created to restrain or contain"; - mes "some powerful force."; - next; - mes "[Frank]"; - mes "It's even possible that the"; - mes "fountain in front of Geffen Tower"; - mes "also plays the same role, but I've"; - mes "got no hard evidence. Since I'm not"; - mes "too interested in Geffen, I haven't"; - mes "really investigated..."; - next; - mes "[Frank]"; - mes "Still..."; - mes "There's a strong possibility that"; - mes "some enormous power is being sealed"; - mes "beneath the Geffen Tower."; - next; - goto L_Frank; + mes "[Frank]"; + mes "Geffen's hidden power?"; + mes "I don't know much about it, but I'm"; + mes "sure that Geffen Tower is more than"; + mes "just a simple building. I'm sure it"; + mes "was created to restrain or contain"; + mes "some powerful force."; + next; + mes "[Frank]"; + mes "It's even possible that the"; + mes "fountain in front of Geffen Tower"; + mes "also plays the same role, but I've"; + mes "got no hard evidence. Since I'm not"; + mes "too interested in Geffen, I haven't"; + mes "really investigated..."; + next; + mes "[Frank]"; + mes "Still..."; + mes "There's a strong possibility that"; + mes "some enormous power is being sealed"; + mes "beneath the Geffen Tower."; + next; + goto L_Frank; L_Star: - mes "[Frank]"; - mes "The Sobbing Starlight?"; - mes "To the experts, it's known as God's"; - mes "Tear Drop. Now, some believe it was"; - mes "created from the voice of God."; - next; - mes "[Frank]"; - mes "Of course, it probably isn't made"; - mes "from God's voice or tear drops but"; - mes "who knows? In any case, it's said"; - mes "that something's written in the"; - mes "Sobbing Starlight. What ever it is,"; - mes "it must be something important."; - next; - goto L_Frank; + mes "[Frank]"; + mes "The Sobbing Starlight?"; + mes "To the experts, it's known as God's"; + mes "Tear Drop. Now, some believe it was"; + mes "created from the voice of God."; + next; + mes "[Frank]"; + mes "Of course, it probably isn't made"; + mes "from God's voice or tear drops but"; + mes "who knows? In any case, it's said"; + mes "that something's written in the"; + mes "Sobbing Starlight. What ever it is,"; + mes "it must be something important."; + next; + goto L_Frank; L_Interpret: - set @sign_frank,rand(1,10); - if(@sign_frank == 1) -{ - mes "[Frank]"; - mes "Well, I've written down the best"; - mes "translation that I could for you."; - mes "It's been a long time since I've"; - mes "had this kind of challenge. Thanks,"; - mes "youngster."; - mes "Ha ha ha~"; - delitem 7275,1; - getitem 7274,1; - set signquest,31; - close; -} - else -{ - mes "[Frank]"; - mes "I'm sorry, but I haven't finished"; - mes "translating this text. It's taking"; - mes "quite a long time since I don't"; - mes "have any reference material for"; - mes "this particular language. Why"; - mes "don't you come back later?"; - close; -} + if (!rand(10)) { + mes "[Frank]"; + mes "Well, I've written down the best"; + mes "translation that I could for you."; + mes "It's been a long time since I've"; + mes "had this kind of challenge. Thanks,"; + mes "youngster."; + mes "Ha ha ha~"; + delitem 7275,1; + getitem 7274,1; + set signquest,31; + close; + } else { + mes "[Frank]"; + mes "I'm sorry, but I haven't finished"; + mes "translating this text. It's taking"; + mes "quite a long time since I don't"; + mes "have any reference material for"; + mes "this particular language. Why"; + mes "don't you come back later?"; + close; + } L_Done: - mes "[Frank]"; - mes "There are many things out"; - mes "there that defy out understanding"; - mes "of the world and are beyond our"; - mes "imagination. Many fear the unknown"; - mes "but the truly brave will always"; - mes "seek out the truth."; - close; + mes "[Frank]"; + mes "There are many things out"; + mes "there that defy out understanding"; + mes "of the world and are beyond our"; + mes "imagination. Many fear the unknown"; + mes "but the truly brave will always"; + mes "seek out the truth."; + close; } + // Himinn Part & Valkyrie gef_fild07,182,241,1 script #himinnwarper 111,1,1,{ @@ -6727,7 +6584,6 @@ L_Pay2: set brokenseal,1; set signlaichin,3; close; - L_Pay: mes "[Laichin]"; @@ -6902,484 +6758,487 @@ L_Queen: function script Sign_Seal { - if(@signseal == 1) { - if(Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock"; - if(Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock"; - if(Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock"; - if(Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock"; - if(Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock"; - if(Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock"; - if(Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock"; - if(Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock"; - } - if(@signseal == 2) { - if(Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock"; - if(Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock"; - if(Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock"; - if(Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock"; - if(Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock"; - if(Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock"; - if(Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock"; - if(Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock"; - } - if(@signseal == 3) { - if(Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock"; - if(Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock"; - if(Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock"; - if(Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock"; - if(Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock"; - if(Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock"; - if(Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock"; - if(Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock"; - } - if(@signseal == 4) { - if(Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock"; - if(Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock"; - if(Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock"; - if(Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock"; - if(Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock"; - if(Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock"; - if(Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock"; - if(Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock"; - } - return; + if (@signseal == 1) { + if (Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock"; + if (Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock"; + if (Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock"; + if (Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock"; + if (Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock"; + if (Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock"; + if (Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock"; + if (Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock"; + } + if (@signseal == 2) { + if (Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock"; + if (Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock"; + if (Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock"; + if (Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock"; + if (Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock"; + if (Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock"; + if (Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock"; + if (Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock"; + } + if (@signseal == 3) { + if (Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock"; + if (Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock"; + if (Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock"; + if (Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock"; + if (Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock"; + if (Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock"; + if (Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock"; + if (Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock"; + } + if (@signseal == 4) { + if (Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock"; + if (Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock"; + if (Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock"; + if (Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock"; + if (Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock"; + if (Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock"; + if (Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock"; + if (Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock"; + } + return; } + niflheim,313,70,3 script Pleasant-Featured Lady 90,{ - if(signquest > 55) goto L_NoWord; - if(Sign_Branch8A) goto L_Memory; - if(Sign_Branch8B) goto L_BranchB; - if(signquest > 54 && countitem(7305)) goto L_Give; - if(signquest > 50) goto L_Symbol; - if(signquest > 49) goto L_Valkyrie; - if(signquest > 48) goto L_Info; - if(signquest > 47) goto L_Look; - if(signquest > 43) goto L_Survive; - if(signquest > 42) goto L_Bard; - if(signquest == 42) goto L_Thanks; - if(signquest > 33) goto L_Help; - if(Sign_Branch2B) goto L_Advice; - if(signquest > 32) goto L_Sign; - mes "[Serin]"; - mes "I'm sorry,"; - mes "but you're not"; - mes "the person I'm"; - mes "looking for. No..."; - close; + if (signquest > 55) goto L_NoWord; + if (Sign_Branch8A) goto L_Memory; + if (Sign_Branch8B) goto L_BranchB; + if (signquest > 54 && countitem(7305)) goto L_Give; + if (signquest > 50) goto L_Symbol; + if (signquest > 49) goto L_Valkyrie; + if (signquest > 48) goto L_Info; + if (signquest > 47) goto L_Look; + if (signquest > 43) goto L_Survive; + if (signquest > 42) goto L_Bard; + if (signquest == 42) goto L_Thanks; + if (signquest > 33) goto L_Help; + if (Sign_Branch2B) goto L_Advice; + if (signquest > 32) goto L_Sign; + mes "[Serin]"; + mes "I'm sorry,"; + mes "but you're not"; + mes "the person I'm"; + mes "looking for. No..."; + close; L_Sign: - mes "[Serin]"; - mes "Kind adventurer..."; - mes "You're the one I'm looking"; - mes "for, the one who's been on a"; - mes "long journey to prove"; - mes "his courage."; - next; - mes "[Serin]"; - mes "Even in the darkness of"; - mes "Niflheim, I can recognize"; - mes "you. You shine out to me like"; - mes "a star! I beg of you, please"; - mes "listen to my story..."; - next; - menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen; + mes "[Serin]"; + mes "Kind adventurer..."; + mes "You're the one I'm looking"; + mes "for, the one who's been on a"; + mes "long journey to prove"; + mes "his courage."; + next; + mes "[Serin]"; + mes "Even in the darkness of"; + mes "Niflheim, I can recognize"; + mes "you. You shine out to me like"; + mes "a star! I beg of you, please"; + mes "listen to my story..."; + next; + menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen; L_Sorry: - mes "[Serin]"; - mes "I know I can't stop"; - mes "you from pursuing your"; - mes "path to glory. But if you"; - mes "should change your mind...!"; - close; + mes "[Serin]"; + mes "I know I can't stop"; + mes "you from pursuing your"; + mes "path to glory. But if you"; + mes "should change your mind...!"; + close; L_Listen: - mes "[Serin]"; - mes "Thank you..."; - mes "Now, if you've heard"; - mes "from the others and as"; - mes "you can tell by my appearance"; - mes "I clearly don't belong here."; - next; - mes "[Serin]"; - mes "I might not have"; - mes "the luck to be selected"; - mes "by Valkyrie, but I need"; - mes "your help to get out of"; - mes "here as soon as I can~"; - next; - menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-; - mes "[Serin]"; - mes "I know I'm asking too much"; - mes "of you, but if you'd also help"; - mes "the other infortunate souls in"; - mes "this place, I'd be truly grateful."; - mes "Somehow, I think solving their"; - mes "problems will help me get back."; - next; - menu "Sure, why not?",-,"Why should I help them?",L_Why; - mes "[Serin]"; - mes "I knew you'd understand!"; - mes "You really are a kind person ."; - mes "Now, in order to help the other"; - mes "misfortunate in Niflheim, you've"; - mes "got to remember to gain their trust"; - mes "first and get close to them, okay?"; - set signquest,34; - close; + mes "[Serin]"; + mes "Thank you..."; + mes "Now, if you've heard"; + mes "from the others and as"; + mes "you can tell by my appearance"; + mes "I clearly don't belong here."; + next; + mes "[Serin]"; + mes "I might not have"; + mes "the luck to be selected"; + mes "by Valkyrie, but I need"; + mes "your help to get out of"; + mes "here as soon as I can~"; + next; + menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-; + mes "[Serin]"; + mes "I know I'm asking too much"; + mes "of you, but if you'd also help"; + mes "the other infortunate souls in"; + mes "this place, I'd be truly grateful."; + mes "Somehow, I think solving their"; + mes "problems will help me get back."; + next; + menu "Sure, why not?",-,"Why should I help them?",L_Why; + mes "[Serin]"; + mes "I knew you'd understand!"; + mes "You really are a kind person ."; + mes "Now, in order to help the other"; + mes "misfortunate in Niflheim, you've"; + mes "got to remember to gain their trust"; + mes "first and get close to them, okay?"; + set signquest,34; + close; L_Help: - mes "[Serin]"; - mes "Hmm...?"; - mes "You don't know which"; - mes "people you need to help"; - mes "here in Niflheim? Mmm,"; - mes "let me think about it..."; - next; - mes "[Serin]"; - mes "In this doomed place"; - mes "there isn't too much trust"; - mes "amongst some of the people"; - mes "here, but some will share their"; - mes "problems if you ^5131FFapproach them"; - mes "closely, face to face.^000000 Okay?"; - next; - mes "[Serin]"; - mes "In this way, if they talk"; - mes "to you first, they might"; - mes "be more willing to accept"; - mes "help or tell you what you"; - mes "really need to know."; - mes "I hope this helps..."; - close; + mes "[Serin]"; + mes "Hmm...?"; + mes "You don't know which"; + mes "people you need to help"; + mes "here in Niflheim? Mmm,"; + mes "let me think about it..."; + next; + mes "[Serin]"; + mes "In this doomed place"; + mes "there isn't too much trust"; + mes "amongst some of the people"; + mes "here, but some will share their"; + mes "problems if you ^5131FFapproach them"; + mes "closely, face to face.^000000 Okay?"; + next; + mes "[Serin]"; + mes "In this way, if they talk"; + mes "to you first, they might"; + mes "be more willing to accept"; + mes "help or tell you what you"; + mes "really need to know."; + mes "I hope this helps..."; + close; L_Thanks: - mes "[Serin]"; - mes "Thank you so much for"; - mes "your help. This is all I have,"; - mes "and it means a lot to me, but"; - mes "I want you to have this ring. It's"; - mes "the only way I can properly express"; - mes "my gratitude for your aid so far."; - getitem 2642,1; - set signquest,43; - close; + mes "[Serin]"; + mes "Thank you so much for"; + mes "your help. This is all I have,"; + mes "and it means a lot to me, but"; + mes "I want you to have this ring. It's"; + mes "the only way I can properly express"; + mes "my gratitude for your aid so far."; + getitem 2642,1; + set signquest,43; + close; L_Bard: - mes "[Serin]"; - mes "There's a Bard in"; - mes "Niflheim with a very"; - mes "sweet, yet melancholy voice."; - mes "He sings for strangers just"; - mes "like you, adventurer."; - next; - mes "[Serin]"; - mes "I think he might know"; - mes "some useful information,"; - mes "so it might be a good"; - mes "idea to speak with him."; - set signquest,44; - close; + mes "[Serin]"; + mes "There's a Bard in"; + mes "Niflheim with a very"; + mes "sweet, yet melancholy voice."; + mes "He sings for strangers just"; + mes "like you, adventurer."; + next; + mes "[Serin]"; + mes "I think he might know"; + mes "some useful information,"; + mes "so it might be a good"; + mes "idea to speak with him."; + set signquest,44; + close; L_Survive: - mes "[Serin]"; - mes "Hello, " + strcharinfo(0) + ","; - mes "I'm surprised that"; - mes "you've managed to survive"; - mes "here all this time. It's no small"; - mes "feat for a mortal to be able to"; - mes "remain alive in Niflheim..."; - close; + mes "[Serin]"; + mes "Hello, " + strcharinfo(0) + ","; + mes "I'm surprised that"; + mes "you've managed to survive"; + mes "here all this time. It's no small"; + mes "feat for a mortal to be able to"; + mes "remain alive in Niflheim..."; + close; L_Look: - mes "[Serin]"; - mes "Ah, " + strcharinfo(0) + "~"; - mes "How is everything?"; - mes "Once again, I want to"; - mes "thank you for helping the"; - mes "poor souls in this place."; - next; - mes "[Serin]"; - mes "Hmm...?"; - mes "What's with that"; - mes "look on your face?"; - mes "Do you have something"; - mes "you want to ask me?"; - next; - menu "Nothing.",-,"About the Queen of the Dead...",L_Queen; - mes "[Serin]"; - mes "Well, if you ever"; - mes "need my help, please"; - mes "don't hesitate to ask."; - close; + mes "[Serin]"; + mes "Ah, " + strcharinfo(0) + "~"; + mes "How is everything?"; + mes "Once again, I want to"; + mes "thank you for helping the"; + mes "poor souls in this place."; + next; + mes "[Serin]"; + mes "Hmm...?"; + mes "What's with that"; + mes "look on your face?"; + mes "Do you have something"; + mes "you want to ask me?"; + next; + menu "Nothing.",-,"About the Queen of the Dead...",L_Queen; + mes "[Serin]"; + mes "Well, if you ever"; + mes "need my help, please"; + mes "don't hesitate to ask."; + close; L_Queen: - mes "[Serin]"; - mes "The Queen of the Dead?"; - mes "Well, she's the ruler of Niflheim."; - mes "As Loki and Angrboda's last child"; - mes "she was given complete control of"; - mes "this realm by Odin."; - next; - mes "[Serin]"; - mes "She usually rules from her"; - mes "castle, Hell, but sometimes she"; - mes "goes out to tour Niflheim. That's"; - mes "all I really know about her."; - next; - menu "About the Symbol of Nine Realms",-; - mes "[Serin]"; - mes "Oh that...?"; - mes "Sometimes it's called"; - mes "the Voucher of the Dead"; - mes "Odin gave it to the Queen"; - mes "of the Dead to signify her"; - mes "authority over Niflheim."; - next; - mes "[Serin]"; - mes "There are many rumors"; - mes "floating around about that"; - mes "and its abilities, but"; - mes "all we know for sure is that it can"; - mes "be used to command the dead..."; - next; - menu "About Angrboda",-; - mes "[Serin]"; - mes "Angrboda...?"; - mes "She's the mother of the"; - mes "Queen of Hell, as well as"; - mes "some of the most powerful"; - mes "monsters in this universe."; - next; - mes "[Serin]"; - mes "The gods feared her monstrous"; - mes "children so much that they bound"; - mes "them and sealed Angrboda away."; - mes "Nothing has been heard"; - mes "of her since..."; - next; - menu "I was told by the Witch that you're...",-; - mes "[Serin]"; - mes "Oh, the Witch was"; - mes "talking about me? I'm"; - mes "aware that she doesn't"; - mes "think very highly of me."; - mes "Then again, it's not like"; - mes "I can trust her either."; - next; - mes "[Serin]"; - mes "Well, it can't be helped."; - mes "At least we both agree that"; - mes "somehow I don't really belong"; - mes "here in Niflheim."; - emotion e_dots; - set signquest,49; - close; + mes "[Serin]"; + mes "The Queen of the Dead?"; + mes "Well, she's the ruler of Niflheim."; + mes "As Loki and Angrboda's last child"; + mes "she was given complete control of"; + mes "this realm by Odin."; + next; + mes "[Serin]"; + mes "She usually rules from her"; + mes "castle, Hell, but sometimes she"; + mes "goes out to tour Niflheim. That's"; + mes "all I really know about her."; + next; + menu "About the Symbol of Nine Realms",-; + mes "[Serin]"; + mes "Oh that...?"; + mes "Sometimes it's called"; + mes "the Voucher of the Dead"; + mes "Odin gave it to the Queen"; + mes "of the Dead to signify her"; + mes "authority over Niflheim."; + next; + mes "[Serin]"; + mes "There are many rumors"; + mes "floating around about that"; + mes "and its abilities, but"; + mes "all we know for sure is that it can"; + mes "be used to command the dead..."; + next; + menu "About Angrboda",-; + mes "[Serin]"; + mes "Angrboda...?"; + mes "She's the mother of the"; + mes "Queen of Hell, as well as"; + mes "some of the most powerful"; + mes "monsters in this universe."; + next; + mes "[Serin]"; + mes "The gods feared her monstrous"; + mes "children so much that they bound"; + mes "them and sealed Angrboda away."; + mes "Nothing has been heard"; + mes "of her since..."; + next; + menu "I was told by the Witch that you're...",-; + mes "[Serin]"; + mes "Oh, the Witch was"; + mes "talking about me? I'm"; + mes "aware that she doesn't"; + mes "think very highly of me."; + mes "Then again, it's not like"; + mes "I can trust her either."; + next; + mes "[Serin]"; + mes "Well, it can't be helped."; + mes "At least we both agree that"; + mes "somehow I don't really belong"; + mes "here in Niflheim."; + emotion e_dots; + set signquest,49; + close; L_Info: - mes "[Serin]"; - mes "I'm sorry that I sort of"; - mes "rambling on and on that last"; - mes "time we spoke. Now that I think"; - mes "about it, I didn't really give you"; - mes "any information that might have"; - mes "been very useful to you."; - next; - mes "[Serin]"; - mes "But lately, I've heard that the"; - mes "Queen of the Dead is seeking her"; - mes "mother, Angrboda. It's strange that"; - mes "even the queen, with all her"; - mes "power, is unable to find her."; - next; - mes "[Serin]"; - mes "I have no idea how,"; - mes "but it seems that Angrboda"; - mes "have been sealed away in the"; - mes "world of Rune-Midgard..."; - emotion e_dots; - set signquest,50; - close; + mes "[Serin]"; + mes "I'm sorry that I sort of"; + mes "rambling on and on that last"; + mes "time we spoke. Now that I think"; + mes "about it, I didn't really give you"; + mes "any information that might have"; + mes "been very useful to you."; + next; + mes "[Serin]"; + mes "But lately, I've heard that the"; + mes "Queen of the Dead is seeking her"; + mes "mother, Angrboda. It's strange that"; + mes "even the queen, with all her"; + mes "power, is unable to find her."; + next; + mes "[Serin]"; + mes "I have no idea how,"; + mes "but it seems that Angrboda"; + mes "have been sealed away in the"; + mes "world of Rune-Midgard..."; + emotion e_dots; + set signquest,50; + close; L_Valkyrie: - mes "[Serin]"; - mes "I've told you"; - mes "everything I know."; - mes "But if you want to learn more"; - mes "about Angrboda, you probably need"; - mes "to talk to someone who actually"; - mes "communicates with the gods."; - next; - mes "[Serin]"; - mes "Perhaps Valkyrie"; - mes "or someone who actually"; - mes "lived in Asgard may know"; - mes "more about where Angrboda"; - mes "is sealed away."; - next; - mes "[Serin]"; - mes "Also, why would you want"; - mes "the Symbol of the Nine Realms?"; - mes "It's a very dangerous object that"; - mes "could cause a lot of trouble if it"; - mes "fell into the wrong hands..."; - next; - menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry; - mes "[Serin]"; - mes "There are plenty of dead"; - mes "people in Niflheim that are"; - mes "driven by regret and despair."; - mes "The rage of being dead may result"; - mes "in some of them performing horrific"; - mes "deeds if they are the symbol."; - next; - menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry; - mes "[Serin]"; - mes "I really think that you"; - mes "should bring that symbol"; - mes "to me before you show it to anybody"; - mes "else. Then, I want you to know why"; - mes "I really need its power."; - next; - mes "[Serin]"; - mes "I can't explain myself"; - mes "now, but I want to use the"; - mes "power of the symbol to do"; - mes "something really helpful"; - mes "for you. You'll just need"; - mes "to trust me on this."; - set signquest,51; - next; + mes "[Serin]"; + mes "I've told you"; + mes "everything I know."; + mes "But if you want to learn more"; + mes "about Angrboda, you probably need"; + mes "to talk to someone who actually"; + mes "communicates with the gods."; + next; + mes "[Serin]"; + mes "Perhaps Valkyrie"; + mes "or someone who actually"; + mes "lived in Asgard may know"; + mes "more about where Angrboda"; + mes "is sealed away."; + next; + mes "[Serin]"; + mes "Also, why would you want"; + mes "the Symbol of the Nine Realms?"; + mes "It's a very dangerous object that"; + mes "could cause a lot of trouble if it"; + mes "fell into the wrong hands..."; + next; + menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry; + mes "[Serin]"; + mes "There are plenty of dead"; + mes "people in Niflheim that are"; + mes "driven by regret and despair."; + mes "The rage of being dead may result"; + mes "in some of them performing horrific"; + mes "deeds if they are the symbol."; + next; + menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry; + mes "[Serin]"; + mes "I really think that you"; + mes "should bring that symbol"; + mes "to me before you show it to anybody"; + mes "else. Then, I want you to know why"; + mes "I really need its power."; + next; + mes "[Serin]"; + mes "I can't explain myself"; + mes "now, but I want to use the"; + mes "power of the symbol to do"; + mes "something really helpful"; + mes "for you. You'll just need"; + mes "to trust me on this."; + set signquest,51; + next; L_Symbol: - mes "[Serin]"; - mes "If you obtain"; - mes "the Symbol of Nine Realms,"; - mes "please bring it to me"; - mes "right away, " +strcharinfo(0) + "."; - close; + mes "[Serin]"; + mes "If you obtain"; + mes "the Symbol of Nine Realms,"; + mes "please bring it to me"; + mes "right away, " +strcharinfo(0) + "."; + close; L_Noworry: - mes "[Serin]"; - mes "Alright..."; - mes "It's your decision."; - close; + mes "[Serin]"; + mes "Alright..."; + mes "It's your decision."; + close; L_Memory: - mes "^3355FFThis is only"; - mes "a lingering trace"; - mes "of Serin, a manifestation"; - mes "of her definitive memory."; - close; + mes "^3355FFThis is only"; + mes "a lingering trace"; + mes "of Serin, a manifestation"; + mes "of her definitive memory."; + close; L_NoWord: - mes "[Serin]"; - mes "..."; - mes "......"; - close; + mes "[Serin]"; + mes "..."; + mes "......"; + close; L_Give: - mes "[Serin]"; - mes "The Symbol of Nine Realms?"; - mes "Will you give it to me?"; - mes "You know this is the best"; - mes "to do, for all that people"; - mes "suffering silently in Niflheim..."; - next; - menu "Yes, take it.",-,"No.",L_Keep; - mes "[Serin]"; - mes "Thanks."; - mes "I wouldn't have been able to"; - mes "get it without you. I knew you"; - mes "were a true hero."; - delitem 7305,1; - next; - if(countitem(2642)) - { - mes "[Serin]"; - mes "May I ask you if I can take a"; - mes "look at my beloved ring once"; - mes "again? I just want want to see"; - mes "it one more time..."; - delitem 2642,1; - set signringreturning,1; - next; - mes "[Serin]"; - mes "I will return it too you"; - mes "shortly, for now let's"; - mes "focus on what we need to"; - mes "do."; - next; - } - mes "[Serin]"; - mes "I have to make some"; - mes "preparations but I'll guide"; - mes "you to my house though."; - mes "Please tell me when you are"; - mes "ready."; - set Sign_Branch8B,1; - close; + mes "[Serin]"; + mes "The Symbol of Nine Realms?"; + mes "Will you give it to me?"; + mes "You know this is the best"; + mes "to do, for all that people"; + mes "suffering silently in Niflheim..."; + next; + menu "Yes, take it.",-,"No.",L_Keep; + mes "[Serin]"; + mes "Thanks."; + mes "I wouldn't have been able to"; + mes "get it without you. I knew you"; + mes "were a true hero."; + delitem 7305,1; + next; + if (countitem(2642)) { + mes "[Serin]"; + mes "May I ask you if I can take a"; + mes "look at my beloved ring once"; + mes "again? I just want want to see"; + mes "it one more time..."; + delitem 2642,1; + set signringreturning,1; + next; + mes "[Serin]"; + mes "I will return it too you"; + mes "shortly, for now let's"; + mes "focus on what we need to"; + mes "do."; + next; + } + mes "[Serin]"; + mes "I have to make some"; + mes "preparations but I'll guide"; + mes "you to my house though."; + mes "Please tell me when you are"; + mes "ready."; + set Sign_Branch8B,1; + close; L_Keep: - mes "[Serin]"; - mes "Ok, come back"; - mes "when you have realized"; - mes "this is the wisest choice"; - mes "to make."; - close; + mes "[Serin]"; + mes "Ok, come back"; + mes "when you have realized"; + mes "this is the wisest choice"; + mes "to make."; + close; L_BranchB: - if(signringreturning){ getitem 2643,1; set signringreturning,0; } - mes "[Serin]"; - mes "I'll show you the way"; - mes "to their hope... Are you"; - mes "ready to come with me?"; - next; - menu "Yes.",-,"No.",L_No; - if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full; - mes "[Serin]"; - mes "Please follow me"; - mes "......"; - close2; - if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) end; - donpcevent "#signserin2::OnSerin"; - donpcevent "#signserin2::OnCooldown"; - set $signroom2full,2; - warp "que_sign01",191,39; - end; - + if (signringreturning) { + getitem 2643,1; + set signringreturning,0; + } + mes "[Serin]"; + mes "I'll show you the way"; + mes "to their hope... Are you"; + mes "ready to come with me?"; + next; + menu "Yes.",-,"No.",L_No; + if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full; + mes "[Serin]"; + mes "Please follow me"; + mes "......"; + close2; + if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) end; + donpcevent "#signserin2::OnSerin"; + donpcevent "#signserin2::OnCooldown"; + set $signroom2full,2; + warp "que_sign01",191,39; + end; + L_No: - mes "[Serin]"; - mes "Please hurry, we don't"; - mes "have any time to lose."; - close; + mes "[Serin]"; + mes "Please hurry, we don't"; + mes "have any time to lose."; + close; L_Why: - mes "[Serin]"; - mes "Do you really need a"; - mes "reason ? Well... Maybe"; - mes "you're right, they don't"; - mes "deserve to be helped~"; - next; + mes "[Serin]"; + mes "Do you really need a"; + mes "reason ? Well... Maybe"; + mes "you're right, they don't"; + mes "deserve to be helped~"; + next; L_Advice: - mes "[Serin]"; - mes "I advise you to meet that"; - mes "depressing person in Niflheim."; - mes "He'll probably tell you his story"; - mes "and you might understand..."; - mes "Yes... You should meet him."; - if(!Sign_Branch2B) set Sign_Branch2B,1; - close; + mes "[Serin]"; + mes "I advise you to meet that"; + mes "depressing person in Niflheim."; + mes "He'll probably tell you his story"; + mes "and you might understand..."; + mes "Yes... You should meet him."; + if (!Sign_Branch2B) set Sign_Branch2B,1; + close; L_Full: - mes "[Serin]"; - mes "Please wait"; - mes "a bit. I'm still"; - mes "trying to finish"; - mes "these preparations."; - close; + mes "[Serin]"; + mes "Please wait"; + mes "a bit. I'm still"; + mes "trying to finish"; + mes "these preparations."; + close; } @@ -8156,663 +8015,635 @@ nif_in,140,177,1 script #signgrave 111,{ que_sign01,122,141,5 script Witch#2 792,{ - if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry; - if(signquest > 56) goto L_NoMedal; - if(signquest > 55) goto L_Success; - if((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal; - if(Sign_Branch8A) goto L_BranchA; - if(signquest > 54 && countitem(7305)) goto L_Symbol; - if(signquest < 48) goto L_NoMedal; - mes "[Kirkena]"; - mes "If you need to learn more"; - mes "about Angrboda, why don't you"; - mes "just ask around? I'm sure that"; - mes "everyone is aware that the queen"; - mes "is searching for her mother."; - next; - mes "[Kirkena]"; - mes "Once again, don't let"; - mes "anyone know that I've asked"; - mes "you to bring me the Symbol of"; - mes "Nine Realms. I especially"; - mes "don't want Serin to find out."; - next; - mes "[Kirkena]"; - mes "If I can help it,"; - mes "I won't tolerate"; - mes "Serin's presence here"; - mes "in Niflheim. If I could"; - mes "banish her, I'd do it!"; - close; + if (Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry; + if (signquest > 56) goto L_NoMedal; + if (signquest > 55) goto L_Success; + if ((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal; + if (Sign_Branch8A) goto L_BranchA; + if (signquest > 54 && countitem(7305)) goto L_Symbol; + if (signquest < 48) goto L_NoMedal; + mes "[Kirkena]"; + mes "If you need to learn more"; + mes "about Angrboda, why don't you"; + mes "just ask around? I'm sure that"; + mes "everyone is aware that the queen"; + mes "is searching for her mother."; + next; + mes "[Kirkena]"; + mes "Once again, don't let"; + mes "anyone know that I've asked"; + mes "you to bring me the Symbol of"; + mes "Nine Realms. I especially"; + mes "don't want Serin to find out."; + next; + mes "[Kirkena]"; + mes "If I can help it,"; + mes "I won't tolerate"; + mes "Serin's presence here"; + mes "in Niflheim. If I could"; + mes "banish her, I'd do it!"; + close; L_Symbol: - mes "[Kirkena]"; - mes "The Symbol of Nine Realms?"; - mes "How were you able to get that?!"; - mes "Ah, you must have found the Queen"; - mes "of the Dead's mother, Angrboda,"; - mes "right? Great work~"; - next; - mes "[Kirkena]"; - mes "Now, if you'll just"; - mes "hand me the symbol, I'll tell"; - mes "you what you need to do next."; - next; - menu "Give the symbol.",L_Give,"Don't give the symbol.",-; - mes "[Kirkena]"; - mes "Don't worry about that."; - mes "I'm sure you will come back"; - mes "later with the wise decision"; - mes "to give the symbol to me~"; - close; + mes "[Kirkena]"; + mes "The Symbol of Nine Realms?"; + mes "How were you able to get that?!"; + mes "Ah, you must have found the Queen"; + mes "of the Dead's mother, Angrboda,"; + mes "right? Great work~"; + next; + mes "[Kirkena]"; + mes "Now, if you'll just"; + mes "hand me the symbol, I'll tell"; + mes "you what you need to do next."; + next; + menu "Give the symbol.",L_Give,"Don't give the symbol.",-; + mes "[Kirkena]"; + mes "Don't worry about that."; + mes "I'm sure you will come back"; + mes "later with the wise decision"; + mes "to give the symbol to me~"; + close; L_Give: - mes "[Kirkena]"; - mes "Listen carefully."; - mes "Since you were actually"; - mes "able to get the symbol, I believe"; - mes "that you're the only person capable"; - mes "of performing this next task."; - next; - mes "[Kirkena]"; - mes "We're going to use this"; - mes "symbol to create something,"; - mes "but we need one last item."; - mes "I need you to find something"; - mes "imbued with Serin's vibes."; - next; - mes "[Kirkena]"; - mes "Serin's already hid herself"; - mes "deep within Niflheim, but I'm"; - mes "sure you can find something"; - mes "if you can find any remaining"; - mes "trace of her."; - delitem 7305,1; - set Sign_Branch8A,1; - close; + mes "[Kirkena]"; + mes "Listen carefully."; + mes "Since you were actually"; + mes "able to get the symbol, I believe"; + mes "that you're the only person capable"; + mes "of performing this next task."; + next; + mes "[Kirkena]"; + mes "We're going to use this"; + mes "symbol to create something,"; + mes "but we need one last item."; + mes "I need you to find something"; + mes "imbued with Serin's vibes."; + next; + mes "[Kirkena]"; + mes "Serin's already hid herself"; + mes "deep within Niflheim, but I'm"; + mes "sure you can find something"; + mes "if you can find any remaining"; + mes "trace of her."; + delitem 7305,1; + set Sign_Branch8A,1; + close; L_BranchA: - if(sign_fail) goto L_NoMedal; - if(Sign_Branch8A > 3) goto L_Serin; - if(Sign_Branch8A > 2) goto L_Complete; - if(Sign_Branch8A > 1) goto L_Potion; - if(countitem(2642) < 1) goto L_Lack; - mes "[Kirkena]"; - mes "This is Serin's gold ring?"; - mes "Excellent, this has been"; - mes "strongly infused with her"; - mes "vibes. It's really tough to find"; - mes "something like this that resonates"; - mes "so strongly with his owner."; - next; - delitem 2642,1; - set serinring,1; - set Sign_Branch8A,2; - close; + if (sign_fail) goto L_NoMedal; + if (Sign_Branch8A > 3) goto L_Serin; + if (Sign_Branch8A > 2) goto L_Complete; + if (Sign_Branch8A > 1) goto L_Potion; + if (countitem(2642) < 1) goto L_Lack; + mes "[Kirkena]"; + mes "This is Serin's gold ring?"; + mes "Excellent, this has been"; + mes "strongly infused with her"; + mes "vibes. It's really tough to find"; + mes "something like this that resonates"; + mes "so strongly with his owner."; + next; + delitem 2642,1; + set serinring,1; + set Sign_Branch8A,2; + close; L_Potion: - mes "[Kirkena]"; - mes "Now that the potion I'm"; - mes "making is being processed,"; - mes "I can finally tell you what"; - mes "I've been trying to do"; - mes "with the objects I've asked you"; - mes "to get for me."; - next; - mes "[Kirkena]"; - mes "I didn't explain"; - mes "the reason I wanted the Symbol"; - mes "of Nine Realms to prevent Serin"; - mes "from getting suspicious and forcing"; - mes "you to reveal my plans. You see,"; - mes "Serin isn't fit for Niflheim."; - next; - mes "[Kirkena]"; - mes "Although she's in the"; - mes "world of the dead, Serin"; - mes "has never accepted death and"; - mes "has desired to return to life. Of"; - mes "course, That's the natural response"; - mes "for everyone that comes here..."; - next; - mes "[Kirkena]"; - mes "However, unlike the others"; - mes "who have despaired, lost"; - mes "hope and accepted their fate,"; - mes "Serin has never given up her hope"; - mes "to return to life. With her hope"; - mes "she retains her beauty and light."; - next; - mes "[Kirkena]"; - mes "But she's only denying"; - mes "the fate she deserves."; - mes "What she's trying to do"; - mes "is wrong and we need to"; - mes "stop before it's too late."; + mes "[Kirkena]"; + mes "Now that the potion I'm"; + mes "making is being processed,"; + mes "I can finally tell you what"; + mes "I've been trying to do"; + mes "with the objects I've asked you"; + mes "to get for me."; + next; + mes "[Kirkena]"; + mes "I didn't explain"; + mes "the reason I wanted the Symbol"; + mes "of Nine Realms to prevent Serin"; + mes "from getting suspicious and forcing"; + mes "you to reveal my plans. You see,"; + mes "Serin isn't fit for Niflheim."; + next; + mes "[Kirkena]"; + mes "Although she's in the"; + mes "world of the dead, Serin"; + mes "has never accepted death and"; + mes "has desired to return to life. Of"; + mes "course, That's the natural response"; + mes "for everyone that comes here..."; + next; + mes "[Kirkena]"; + mes "However, unlike the others"; + mes "who have despaired, lost"; + mes "hope and accepted their fate,"; + mes "Serin has never given up her hope"; + mes "to return to life. With her hope"; + mes "she retains her beauty and light."; + next; + mes "[Kirkena]"; + mes "But she's only denying"; + mes "the fate she deserves."; + mes "What she's trying to do"; + mes "is wrong and we need to"; + mes "stop before it's too late."; L_Menu: - next; - menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should; - mes "[Kirkena]"; - mes "Make no mistake:"; - mes "Serin wants the Symbol"; - mes "of the Nine Realms."; - next; - mes "[Kirkena]"; - mes "Now, if she could use it"; - mes "multiple times, she could just"; - mes "command the guards of Niflheim"; - mes "to just let her pass and re-enter"; - mes "the world of the living. But your"; - mes "symbol can be used just once..."; - goto L_Menu; + next; + menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should; + mes "[Kirkena]"; + mes "Make no mistake:"; + mes "Serin wants the Symbol"; + mes "of the Nine Realms."; + next; + mes "[Kirkena]"; + mes "Now, if she could use it"; + mes "multiple times, she could just"; + mes "command the guards of Niflheim"; + mes "to just let her pass and re-enter"; + mes "the world of the living. But your"; + mes "symbol can be used just once..."; + goto L_Menu; L_Plans: - mes "[Kirkena]"; - mes "I believe Serin is going to"; - mes "summon the Dark Lord. Since"; - mes "she used to be a great wizard,"; - mes "it's entirely possible. However,"; - mes "she might need the Symbol of the"; - mes "Nine Realms in order to do it."; - next; - mes "[Kirkena]"; - mes "Now, you may believe that"; - mes "Dark Lord can be defeated by"; - mes "humans, but what you might not"; - mes "know is that the manifestation of"; - mes "Dark Lord in your world is limited"; - mes "to a fraction of his true power."; - next; - mes "[Kirkena]"; - mes "Sometimes, Dark Lord can"; - mes "cross over into Rune-Midgard,"; - mes "but travelling from his world into"; - mes "ours takes vast amounts of energy."; - mes "Also the life force in your world"; - mes "conflicts with his dark powers."; - next; - mes "[Kirkena]"; - mes "Now, if the Dark Lord"; - mes "were summoned into Niflheim,"; - mes "he would have easy access"; - mes "to Rune-Midgard and the use"; - mes "of all of his destructive power."; - next; - mes "[Kirkena]"; - mes "Serin plans to strike"; - mes "a deal with Dark Lord."; - mes "In exchange for summoning"; - mes "him to Niflheim, Serin will"; - mes "be brought back to life."; - next; - mes "[Kirkena]"; - mes "Although you've found"; - mes "favor with Lady Hell, she"; - mes "will probably not stop Dark"; - mes "Lord's approach. Dark Lord"; - mes "only wants Rune-Midgard."; - next; - mes "[Kirkena]"; - mes "Now that I think about"; - mes "it, massive death would"; - mes "actually increase Lady Hell's"; - mes "sphere of influence. I don't think"; - mes "she'll help Dark Lord, but she"; - mes "also won't get in his way."; - goto L_Menu; + mes "[Kirkena]"; + mes "I believe Serin is going to"; + mes "summon the Dark Lord. Since"; + mes "she used to be a great wizard,"; + mes "it's entirely possible. However,"; + mes "she might need the Symbol of the"; + mes "Nine Realms in order to do it."; + next; + mes "[Kirkena]"; + mes "Now, you may believe that"; + mes "Dark Lord can be defeated by"; + mes "humans, but what you might not"; + mes "know is that the manifestation of"; + mes "Dark Lord in your world is limited"; + mes "to a fraction of his true power."; + next; + mes "[Kirkena]"; + mes "Sometimes, Dark Lord can"; + mes "cross over into Rune-Midgard,"; + mes "but travelling from his world into"; + mes "ours takes vast amounts of energy."; + mes "Also the life force in your world"; + mes "conflicts with his dark powers."; + next; + mes "[Kirkena]"; + mes "Now, if the Dark Lord"; + mes "were summoned into Niflheim,"; + mes "he would have easy access"; + mes "to Rune-Midgard and the use"; + mes "of all of his destructive power."; + next; + mes "[Kirkena]"; + mes "Serin plans to strike"; + mes "a deal with Dark Lord."; + mes "In exchange for summoning"; + mes "him to Niflheim, Serin will"; + mes "be brought back to life."; + next; + mes "[Kirkena]"; + mes "Although you've found"; + mes "favor with Lady Hell, she"; + mes "will probably not stop Dark"; + mes "Lord's approach. Dark Lord"; + mes "only wants Rune-Midgard."; + next; + mes "[Kirkena]"; + mes "Now that I think about"; + mes "it, massive death would"; + mes "actually increase Lady Hell's"; + mes "sphere of influence. I don't think"; + mes "she'll help Dark Lord, but she"; + mes "also won't get in his way."; + goto L_Menu; L_Should: - mes "[Kirkena]"; - mes "I need you to take"; - mes "this tonic and have"; - mes "Serin drink it. This"; - mes "special potion will erase"; - mes "most of her memories."; - next; - mes "[Kirkena]"; - mes "Without her memories,"; - mes "Serin should also lose"; - mes "her twisted ambitions."; - mes "Now, with the Symbol of Nine"; - mes "Realms, Serin cannot refuse"; - mes "drinking this potion."; - next; - mes "[Kirkena]"; - mes "That's why having the"; - mes "symbol is so crucial."; - mes "Serin is clever enough"; - mes "to avoid drinking this"; - mes "for quite a while now..."; - set Sign_Branch8A,3; - close; + mes "[Kirkena]"; + mes "I need you to take"; + mes "this tonic and have"; + mes "Serin drink it. This"; + mes "special potion will erase"; + mes "most of her memories."; + next; + mes "[Kirkena]"; + mes "Without her memories,"; + mes "Serin should also lose"; + mes "her twisted ambitions."; + mes "Now, with the Symbol of Nine"; + mes "Realms, Serin cannot refuse"; + mes "drinking this potion."; + next; + mes "[Kirkena]"; + mes "That's why having the"; + mes "symbol is so crucial."; + mes "Serin is clever enough"; + mes "to avoid drinking this"; + mes "for quite a while now..."; + set Sign_Branch8A,3; + close; L_Complete: - mes "[Kirkena]"; - mes "The potion is finally"; - mes "completed. Now, take this"; - mes "and command Serin to drink it."; - next; - if(serinring > 0) -{ - mes "[Kirkena]"; - mes "Luckily, I was able to"; - mes "use Serin's gold ring to"; - mes "trace her location. I'm going"; - mes "to send you there, so please"; - mes "do whatever it takes to stop her."; - next; -} - mes "[Kirkena]"; - mes "Please take these with you"; - mes "as they'll probably be useful"; - mes "when you deal with her. As for"; - mes "these vouchers, give them to your"; - mes "allies. They'll send them straight"; - mes "to where Serin is located."; - next; - mes "[Kirkena]"; - mes "When you're finished"; - mes "dealing with Serin, don't"; - mes "forget to bring back all"; - mes "of the vouchers I've"; - mes "given you, alright?"; - getitem 7308,1; - if(serinring > 0) getitem 2643,1; - getitem 7313,5; - set Sign_Branch8A,4; - close; + mes "[Kirkena]"; + mes "The potion is finally"; + mes "completed. Now, take this"; + mes "and command Serin to drink it."; + next; + if (serinring > 0) { + mes "[Kirkena]"; + mes "Luckily, I was able to"; + mes "use Serin's gold ring to"; + mes "trace her location. I'm going"; + mes "to send you there, so please"; + mes "do whatever it takes to stop her."; + next; + } + mes "[Kirkena]"; + mes "Please take these with you"; + mes "as they'll probably be useful"; + mes "when you deal with her. As for"; + mes "these vouchers, give them to your"; + mes "allies. They'll send them straight"; + mes "to where Serin is located."; + next; + mes "[Kirkena]"; + mes "When you're finished"; + mes "dealing with Serin, don't"; + mes "forget to bring back all"; + mes "of the vouchers I've"; + mes "given you, alright?"; + getitem 7308,1; + if (serinring > 0) getitem 2643,1; + getitem 7313,5; + set Sign_Branch8A,4; + close; L_Serin: - if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; - if(countitem(2643) < 1) goto L_NoRing; - mes "[Kirkena]"; - mes "You're finally"; - mes "back, we might not"; - mes "have enough time to"; - mes "stop her, but we have"; - mes "to try. Are you ready?"; - next; - menu "Yes",-,"No",L_No; - if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; - close2; - donpcevent "#signserin::OnSerin"; - donpcevent "#signserin::OnCooldown"; - set $signroomfull,2; - set $signparty,getcharid(1); - warp "que_sign01",195,189; - end; + if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; + if (countitem(2643) < 1) goto L_NoRing; + mes "[Kirkena]"; + mes "You're finally"; + mes "back, we might not"; + mes "have enough time to"; + mes "stop her, but we have"; + mes "to try. Are you ready?"; + next; + menu "Yes",-,"No",L_No; + if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; + close2; + donpcevent "#signserin::OnSerin"; + donpcevent "#signserin::OnCooldown"; + set $signroomfull,2; + set $signparty,getcharid(1); + warp "que_sign01",195,189; + end; L_No: - mes "[Kirkena]"; - mes "Hurry up, then!"; - mes "There's no time"; - mes "to waste!"; - close; + mes "[Kirkena]"; + mes "Hurry up, then!"; + mes "There's no time"; + mes "to waste!"; + close; L_Full: - mes "[Kirkena]"; - mes "Please wait"; - mes "a bit. I'm still"; - mes "trying to finish"; - mes "these preparations."; - close; + mes "[Kirkena]"; + mes "Please wait"; + mes "a bit. I'm still"; + mes "trying to finish"; + mes "these preparations."; + close; L_Lack: - mes "[Kirkena]"; - mes "Without a violent wave"; - mes "of Serin's feelings, I"; - mes "will not be able to"; - mes "lead you that close from"; - mes "her. Well... Nevermind. It will"; - mes "be enough."; - set Sign_Branch8A,2; - close; + mes "[Kirkena]"; + mes "Without a violent wave"; + mes "of Serin's feelings, I"; + mes "will not be able to"; + mes "lead you that close from"; + mes "her. Well... Nevermind. It will"; + mes "be enough."; + set Sign_Branch8A,2; + close; L_NoRing: - mes "[Kirkena]"; - mes "We've got to"; - mes "stop Serin before"; - mes "she does something"; - mes "truly horrible. Are"; - mes "you ready to go?"; - next; - menu "Yes",-,"No",L_No; - if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; - mes "[Kirkena]"; - mes "Okay then."; - mes "Good luck,"; - mes "" + strcharinfo(0) + "..."; - close2; - if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; - donpcevent "#signserin::OnSerin"; - donpcevent "#signserin::OnCooldown"; - set $signroomfull,2; - set $signparty,getcharid(1); - warp "que_sign02",35,313; - end; + mes "[Kirkena]"; + mes "We've got to"; + mes "stop Serin before"; + mes "she does something"; + mes "truly horrible. Are"; + mes "you ready to go?"; + next; + menu "Yes",-,"No",L_No; + if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; + mes "[Kirkena]"; + mes "Okay then."; + mes "Good luck,"; + mes "" + strcharinfo(0) + "..."; + close2; + if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; + donpcevent "#signserin::OnSerin"; + donpcevent "#signserin::OnCooldown"; + set $signroomfull,2; + set $signparty,getcharid(1); + warp "que_sign02",35,313; + end; L_Medal: - callfunc "Sign_Party"; + callfunc "Sign_Party"; L_NoMedal: - if(signquest > 56) goto L_Done; - if(sign_fail) goto L_Fail; - mes "[Kirkena]"; - mes "..."; - close; + if (signquest > 56) goto L_Done; + if (sign_fail) goto L_Fail; + mes "[Kirkena]"; + mes "..."; + close; L_MedalOk: - mes "[Kirkena]"; - mes "That Witch's Medal..."; - mes "You must be here to"; - mes "help your friend take"; - mes "care of Serin. Are you"; - mes "ready to go, " + strcharinfo(0) + "?"; - next; - menu "Yes.",-,"Not yet...",L_Notyet; - menu "Go directly to Serin.",-,"Path towards Serin.",L_Path; - mes "[Kirkena]"; - mes "Thank you"; - mes "for your help."; - mes "Serin's threat may"; - mes "be too much for just"; - mes "one adventurer alone..."; - close2; - warp "que_sign01",195,189; - end; - + mes "[Kirkena]"; + mes "That Witch's Medal..."; + mes "You must be here to"; + mes "help your friend take"; + mes "care of Serin. Are you"; + mes "ready to go, " + strcharinfo(0) + "?"; + next; + menu "Yes.",-,"Not yet...",L_Notyet; + menu "Go directly to Serin.",-,"Path towards Serin.",L_Path; + mes "[Kirkena]"; + mes "Thank you"; + mes "for your help."; + mes "Serin's threat may"; + mes "be too much for just"; + mes "one adventurer alone..."; + close2; + warp "que_sign01",195,189; + end; -L_Notyet: - mes "[Kirkena]"; - mes "Please hurry..."; - mes "Time is of the essence..."; - close; + +L_Notyet: + mes "[Kirkena]"; + mes "Please hurry..."; + mes "Time is of the essence..."; + close; L_Path: - mes "[Kirkena]"; - mes "Thank you"; - mes "for your help."; - mes "Serin's threat may"; - mes "be too much for just"; - mes "one adventurer alone..."; - close2; - warp "que_sign02",35,313; - end; + mes "[Kirkena]"; + mes "Thank you"; + mes "for your help."; + mes "Serin's threat may"; + mes "be too much for just"; + mes "one adventurer alone..."; + close2; + warp "que_sign02",35,313; + end; L_Success: - if(countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher; - mes "[Kirkena]"; - mes "You've done well."; - mes "Without her memories of her"; - mes "previous life, Serin can remain"; - mes "here in Niflheim peacefully."; - next; - mes "[Kirkena]"; - mes "Although she failed to return to"; - mes "life, I'm sure she is glad to have"; - mes "met you, I think she's also started"; - mes "to learn that life's meaning is not"; - mes "in living alone..."; - next; - mes "[Kirkena]"; - mes "Once again, thank"; - mes "you so much for your"; - mes "help. Once you finish here,"; - mes "please visit our queen, Lady Hell."; - mes "I believe she wants to see you for"; - mes "some reason..."; - delitem 7313,5; - set BaseExp,BaseExp +297000; - set signquest,57; - close; + if (countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher; + mes "[Kirkena]"; + mes "You've done well."; + mes "Without her memories of her"; + mes "previous life, Serin can remain"; + mes "here in Niflheim peacefully."; + next; + mes "[Kirkena]"; + mes "Although she failed to return to"; + mes "life, I'm sure she is glad to have"; + mes "met you, I think she's also started"; + mes "to learn that life's meaning is not"; + mes "in living alone..."; + next; + mes "[Kirkena]"; + mes "Once again, thank"; + mes "you so much for your"; + mes "help. Once you finish here,"; + mes "please visit our queen, Lady Hell."; + mes "I believe she wants to see you for"; + mes "some reason..."; + delitem 7313,5; + set BaseExp,BaseExp +297000; + set signquest,57; + close; L_Voucher: - mes "[Kirkena]"; - mes "Hmmm...?"; - mes "Where are all the"; - mes "vouchers I've lent to you?"; - mes "Please retrieve them all"; - mes "before coming back to me."; - close; + mes "[Kirkena]"; + mes "Hmmm...?"; + mes "Where are all the"; + mes "vouchers I've lent to you?"; + mes "Please retrieve them all"; + mes "before coming back to me."; + close; L_Done: - mes "[Kirkena]"; - mes "Hm? Still exploring"; - mes "Niflheim? Although you're"; - mes "strong enough to survive,"; - mes "I still think you're risking"; - mes "your life by remaining here"; - mes "when you don't have to."; - close; + mes "[Kirkena]"; + mes "Hm? Still exploring"; + mes "Niflheim? Although you're"; + mes "strong enough to survive,"; + mes "I still think you're risking"; + mes "your life by remaining here"; + mes "when you don't have to."; + close; L_MustHurry: - mes "[Kirkena]"; - mes "You must hurry to stop"; - mes "Serin from accomplishing her"; - mes "plan, otherwise your world"; - mes "will be cast in shadows for all"; - mes "eternity!"; - close; + mes "[Kirkena]"; + mes "You must hurry to stop"; + mes "Serin from accomplishing her"; + mes "plan, otherwise your world"; + mes "will be cast in shadows for all"; + mes "eternity!"; + close; L_Fail: - if(sign_fail == 1) - { - mes "[Kirkena]"; - mes "Damn! Did you really let"; - mes "her finish her summoning?"; - mes "That's terrible! Does she"; - mes "even know that she will not"; - mes "have any memory of her past life?"; - next; - } - mes "[Kirkena]"; - mes "So much energy and time wasted"; - mes "for no rewards. I guess it"; - mes "can't be helped. Now, return"; - mes "to your world, and watch its"; - mes "silent death."; - set sign_fail,2; - close; + if (sign_fail == 1) { + mes "[Kirkena]"; + mes "Damn! Did you really let"; + mes "her finish her summoning?"; + mes "That's terrible! Does she"; + mes "even know that she will not"; + mes "have any memory of her past life?"; + next; + } + mes "[Kirkena]"; + mes "So much energy and time wasted"; + mes "for no rewards. I guess it"; + mes "can't be helped. Now, return"; + mes "to your world, and watch its"; + mes "silent death."; + set sign_fail,2; + close; } //Seals in Glast Heim Lowest Cave - gl_dun02,262,265,1 script Mysterious Energy 111,{ - if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } gl_dun02,270,98,1 script Mysterious Energy#2 111,{ - if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } gl_dun02,268,31,1 script Mysterious Energy#3 111,{ - if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } gl_dun02,139,72,1 script Mysterious Energy#4 111,{ - if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } gl_dun02,16,26,1 script Mysterious Energy#5 111,{ - if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } gl_dun02,120,180,1 script Mysterious Energy#6 111,{ - if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } gl_dun02,42,251,1 script Mysterious Energy#7 111,{ - if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } gl_dun02,124,231,1 script Mysterious Energy#8 111,{ - if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) -{ - callfunc "Break_Seal"; - mes "^3355FFThe weapon you're holding"; - mes "right now doesn't look like it has"; - mes "any chance of breaking this seal."; - mes "You'll definitely need something"; - mes "more powerful..."; - close; -} - else -{ - mes "^3355FFYou sense a strange"; - mes "mysterious energy emanating from"; - mes "this area. For some reason, this"; - mes "power strikes you with a faint"; - mes "feeling of sadness."; - close; -} + if ((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) { + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; + } else { + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; + } } - function script Break_Seal { getinventorylist; @@ -9393,219 +9224,218 @@ L_Done: que_sign01,197,45,5 script Serin#serin2 90,{ - if(signquest > 55) goto L_Done; - if(Sign_Branch8B > 3) goto L_Success; - if(Sign_Branch8B > 2) goto L_TryAgain; - if(Sign_Branch8B > 1) goto L_Summon; - mes "[Serin]"; - mes "You're finally here."; - mes "That witch has been watching"; - mes "my every move, so she probably"; - mes "knows what I'm up to by now..."; - next; - menu "Why are you doing this...",-; - mes "[Serin]"; - mes "You don't understand"; - mes "the horrific experience"; - mes "of being bound to Niflheim."; - mes "I'm sick of breathing death"; - mes "and feeding on despair."; - mes "I want to live again!"; - next; - menu "Is that why you want Dark Lord...?",-; - mes "[Serin]"; - mes "Unfortunately, the symbol"; - mes "which Lady Hell gave you is"; - mes "limited to a one time use. Its"; - mes "power wasn't enough to bring me"; - mes "back, so summoning Dark Lord is"; - mes "my last chance."; - next; - menu "But if Dark Lord comes to Rune-Midgard...",-; - mes "[Serin]"; - mes "Oh, I'm pretty sure of"; - mes "what will happen if Dark Lord"; - mes "enters the realm of the living."; - mes "He'll destroy Rune-Midgard and"; - mes "bring death to thousands and"; - mes "thousands of people."; - next; - mes "[Serin]"; - mes "So if I came back to life"; - mes "and everyone else were dead,"; - mes "however, by summoning Dark"; - mes "Lord, you might be thinking it'd be"; - mes "pretty pointless for me to come"; - mes "back. But I don't care."; - next; - mes "[Serin]"; - mes "The living don't appreciate"; - mes "what they have, so they ought"; - mes "to be punished. They can all go to"; - mes "Niflheim while I enjoy the warmth"; - mes "of the sun and the fresh outside"; - mes "air. Everyone should die..."; - next; - mes "[Serin]"; - mes "Maybe you might not"; - mes "pity my situation since you've"; - mes "never been bound to Niflheim,"; - mes "but I'm begging you. Don't get"; - mes "in my way, " +strcharinfo(0) + "."; - next; - menu "I can't let you do this!",-,"Okay, have it your way.",L_Go; - set Sign_Branch8B,2; - close; + if (signquest > 55) goto L_Done; + if (Sign_Branch8B > 3) goto L_Success; + if (Sign_Branch8B > 2) goto L_TryAgain; + if (Sign_Branch8B > 1) goto L_Summon; + mes "[Serin]"; + mes "You're finally here."; + mes "That witch has been watching"; + mes "my every move, so she probably"; + mes "knows what I'm up to by now..."; + next; + menu "Why are you doing this...",-; + mes "[Serin]"; + mes "You don't understand"; + mes "the horrific experience"; + mes "of being bound to Niflheim."; + mes "I'm sick of breathing death"; + mes "and feeding on despair."; + mes "I want to live again!"; + next; + menu "Is that why you want Dark Lord...?",-; + mes "[Serin]"; + mes "Unfortunately, the symbol"; + mes "which Lady Hell gave you is"; + mes "limited to a one time use. Its"; + mes "power wasn't enough to bring me"; + mes "back, so summoning Dark Lord is"; + mes "my last chance."; + next; + menu "But if Dark Lord comes to Rune-Midgard...",-; + mes "[Serin]"; + mes "Oh, I'm pretty sure of"; + mes "what will happen if Dark Lord"; + mes "enters the realm of the living."; + mes "He'll destroy Rune-Midgard and"; + mes "bring death to thousands and"; + mes "thousands of people."; + next; + mes "[Serin]"; + mes "So if I came back to life"; + mes "and everyone else were dead,"; + mes "however, by summoning Dark"; + mes "Lord, you might be thinking it'd be"; + mes "pretty pointless for me to come"; + mes "back. But I don't care."; + next; + mes "[Serin]"; + mes "The living don't appreciate"; + mes "what they have, so they ought"; + mes "to be punished. They can all go to"; + mes "Niflheim while I enjoy the warmth"; + mes "of the sun and the fresh outside"; + mes "air. Everyone should die..."; + next; + mes "[Serin]"; + mes "Maybe you might not"; + mes "pity my situation since you've"; + mes "never been bound to Niflheim,"; + mes "but I'm begging you. Don't get"; + mes "in my way, " +strcharinfo(0) + "."; + next; + menu "I can't let you do this!",-,"Okay, have it your way.",L_Go; + set Sign_Branch8B,2; + close; L_Go: - set sign_fail,1; - mes "[Serin]"; - mes "That world of yours is so"; - mes "painful... With my rebirth,"; - mes "it's just like I was saving"; - mes "it from its despair and sorrow..."; - mes "He will be here soon. The great"; - mes "Dark Lord."; - close2; - set $signroom2full,0; - warp "niflheim",30,156; - end; + set sign_fail,1; + mes "[Serin]"; + mes "That world of yours is so"; + mes "painful... With my rebirth,"; + mes "it's just like I was saving"; + mes "it from its despair and sorrow..."; + mes "He will be here soon. The great"; + mes "Dark Lord."; + close2; + set $signroom2full,0; + warp "niflheim",30,156; + end; L_Summon: - mes "[Serin]"; - mes "If you think that"; - mes "I can't summon Dark Lord"; - mes "without the symbol, then you're"; - mes "mistaken. I've been collecting"; - mes "the power of despair!"; - next; - mes "[Serin]"; - mes "Do you remember what"; - mes "happened to the dead that you"; - mes "helped on my behalf? Even if they"; - mes "seemed to have found shelter at"; - mes "first, they cannot escape my"; - mes "deep hollow of despair..."; - next; - mes "[Serin]"; - mes "And that poor little girl,"; - mes "Alakina Ann? She still"; - mes "hasn't realized that she's dead!"; - next; - mes "[Serin]"; - mes "You gave her hope,"; - mes "but ultimately, you can't"; - mes "keep your promise to bring her"; - mes "home. Oh, her disappointment"; - mes "must be so crushing..."; - next; - mes "[Serin]"; - mes "Yes..."; - mes "By trying to help"; - mes "you gave them nothing"; - mes "but pain, just as I planned."; - mes "Now I have enough despair"; - mes "to summon Dark Lord!"; - next; - mes "[Serin]"; - mes "I don't want us to fight,"; - mes "but I can't let you stop me."; - mes "I've already sold my soul to"; - mes "Dark Lord to become a living"; - mes "human again so I can't give up"; - mes "now! We'll have to battle!"; - close2; - donpcevent "#signserin2::OnSummon"; - set Sign_Branch8B,3; - end; + mes "[Serin]"; + mes "If you think that"; + mes "I can't summon Dark Lord"; + mes "without the symbol, then you're"; + mes "mistaken. I've been collecting"; + mes "the power of despair!"; + next; + mes "[Serin]"; + mes "Do you remember what"; + mes "happened to the dead that you"; + mes "helped on my behalf? Even if they"; + mes "seemed to have found shelter at"; + mes "first, they cannot escape my"; + mes "deep hollow of despair..."; + next; + mes "[Serin]"; + mes "And that poor little girl,"; + mes "Alakina Ann? She still"; + mes "hasn't realized that she's dead!"; + next; + mes "[Serin]"; + mes "You gave her hope,"; + mes "but ultimately, you can't"; + mes "keep your promise to bring her"; + mes "home. Oh, her disappointment"; + mes "must be so crushing..."; + next; + mes "[Serin]"; + mes "Yes..."; + mes "By trying to help"; + mes "you gave them nothing"; + mes "but pain, just as I planned."; + mes "Now I have enough despair"; + mes "to summon Dark Lord!"; + next; + mes "[Serin]"; + mes "I don't want us to fight,"; + mes "but I can't let you stop me."; + mes "I've already sold my soul to"; + mes "Dark Lord to become a living"; + mes "human again so I can't give up"; + mes "now! We'll have to battle!"; + close2; + donpcevent "#signserin2::OnSummon"; + set Sign_Branch8B,3; + end; L_TryAgain: - mes "[Serin]"; - mes "Haven't you"; - mes "given up yet?"; - mes "Please don't"; - mes "try to stop me!"; - close2; - donpcevent "#signserin2::OnSummon"; - end; + mes "[Serin]"; + mes "Haven't you"; + mes "given up yet?"; + mes "Please don't"; + mes "try to stop me!"; + close2; + donpcevent "#signserin2::OnSummon"; + end; L_Success: - mes "[Serin]"; - mes "I see now."; - mes "Soon, I'll lose my memories"; - mes "and remain dead in Niflheim."; - mes "Just like all the others. Still,"; - mes "may I ask you one question?"; - next; - mes "[Serin]"; - mes "With that symbol, you"; - mes "could order the dead to do"; - mes "whatever you want. Why didn't"; - mes "you use it to command me to quit?"; - next; - mes "[Serin]"; - mes "..."; - mes "......"; - mes ".........."; - next; - mes "[Serin]"; - mes "I see it now."; - mes "The kindness in your eyes"; - mes "tells me everything. You wanted to"; - mes "give me another chance. But in the"; - mes "end, I managed to destroy the"; - mes "chance you had given me."; - next; - mes "[Serin]"; - mes "Even though I'm nothing but"; - mes "a spirit now, it was an honor"; - mes "for me to meet somebody like you."; - mes "Although I'll lose my memories,"; - mes "I'll try not to forget you."; - next; - mes "[Serin]"; - mes "My memories of your"; - mes "courage and kindness"; - mes "are more precious to"; - mes "me than life itself."; - next; - if(countitem(2643)) - { - mes "[Serin]"; - mes "May I ask you one last"; - mes "favor? I see you kept my"; - mes "ring. It means very much"; - mes "to me, could you kindly"; - mes "give it back please?"; - next; - } - mes "[Serin]"; - mes "Farewell, now."; - mes "And good luck on"; - mes "your travels, my friend..."; - if(countitem(2643)) - { - delitem 2643,1; - set JobExp,JobExp + 393759; - } - set signquest,56; - close; + mes "[Serin]"; + mes "I see now."; + mes "Soon, I'll lose my memories"; + mes "and remain dead in Niflheim."; + mes "Just like all the others. Still,"; + mes "may I ask you one question?"; + next; + mes "[Serin]"; + mes "With that symbol, you"; + mes "could order the dead to do"; + mes "whatever you want. Why didn't"; + mes "you use it to command me to quit?"; + next; + mes "[Serin]"; + mes "..."; + mes "......"; + mes ".........."; + next; + mes "[Serin]"; + mes "I see it now."; + mes "The kindness in your eyes"; + mes "tells me everything. You wanted to"; + mes "give me another chance. But in the"; + mes "end, I managed to destroy the"; + mes "chance you had given me."; + next; + mes "[Serin]"; + mes "Even though I'm nothing but"; + mes "a spirit now, it was an honor"; + mes "for me to meet somebody like you."; + mes "Although I'll lose my memories,"; + mes "I'll try not to forget you."; + next; + mes "[Serin]"; + mes "My memories of your"; + mes "courage and kindness"; + mes "are more precious to"; + mes "me than life itself."; + next; + if (countitem(2643)) { + mes "[Serin]"; + mes "May I ask you one last"; + mes "favor? I see you kept my"; + mes "ring. It means very much"; + mes "to me, could you kindly"; + mes "give it back please?"; + next; + } + mes "[Serin]"; + mes "Farewell, now."; + mes "And good luck on"; + mes "your travels, my friend..."; + if (countitem(2643)) { + delitem 2643,1; + set JobExp,JobExp + 393759; + } + set signquest,56; + close; L_NoWord: - mes "[Serin]"; - mes "..."; - close; + mes "[Serin]"; + mes "..."; + close; L_Done: - mes "^3355FFYou helped the"; - mes "unconscious Serin"; - mes "and returned to Niflheim."; - close2; - set $signroom2full,0; - warp "niflheim",30,156; - end; + mes "^3355FFYou helped the"; + mes "unconscious Serin"; + mes "and returned to Niflheim."; + close2; + set $signroom2full,0; + warp "niflheim",30,156; + end; } + function script Sign_Party { getpartymember $signparty,1; @@ -9661,13 +9491,12 @@ L_Path: que_sign01,178,169,0 script #serinwarp 45,1,1,{ - if($signroomfull > 2) -{ - if(getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; - donpcevent "#signserin::OnInit"; -} - warp "niflheim",30,156; - end; + if ($signroomfull > 2) { + if (getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; + donpcevent "#signserin::OnInit"; + } + warp "niflheim",30,156; + end; } que_sign01,178,19,0 script #serinwarp2 45,1,1,{ @@ -9681,51 +9510,50 @@ que_sign01,178,19,0 script #serinwarp2 45,1,1,{ geffen,119,55,1 script GeffeniaWarper 45,2,2,{ - switch($GeffeniaWarp) - { + switch ($GeffeniaWarp) { - case 1: - warp "gefenia01",58,169; - break; + case 1: + warp "gefenia01",58,169; + break; - case 2: - warp "gefenia02",116,115; - break; + case 2: + warp "gefenia02",116,115; + break; - case 3: - warp "gefenia03",130,206; - break; + case 3: + warp "gefenia03",130,206; + break; - case 4: - warp "gefenia04",133,88; - break; + case 4: + warp "gefenia04",133,88; + break; - } + } OnWarping: - misceffect 215; - mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00; - misceffect 247; - initnpctimer; - end; + misceffect 215; + mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00; + misceffect 247; + initnpctimer; + end; OnTimer15000: - misceffect 247; - end; + misceffect 247; + end; OnTimer30000: - misceffect 247; - end; + misceffect 247; + end; OnTimer45000: - stopnpctimer; - mapannounce "geffen","The portal to Geffenia is now closed.",1,0x9CFF00; - misceffect 16; + stopnpctimer; + mapannounce "geffen","The portal to Geffenia is now closed.",1,0x9CFF00; + misceffect 16; OnInit: - disablenpc "GeffeniaWarper"; - set $GeffeniaWarp,0; - end; + disablenpc "GeffeniaWarper"; + set $GeffeniaWarp,0; + end; } -- cgit v1.2.3-60-g2f50