From 226f8b335500dbef9c647603f7e2cbe99b885956 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Sat, 16 Jan 2016 20:20:56 +0530 Subject: Script Standardization: changed select format in battleground folder --- npc/battleground/bg_common.txt | 34 +++++++++++++++--------------- npc/battleground/flavius/flavius01.txt | 2 +- npc/battleground/flavius/flavius02.txt | 2 +- npc/battleground/flavius/flavius_enter.txt | 8 +++---- npc/battleground/kvm/kvm_enter.txt | 8 +++---- npc/battleground/kvm/kvm_item_pay.txt | 34 +++++++++++++++--------------- npc/battleground/tierra/tierra01.txt | 6 +++--- npc/battleground/tierra/tierra02.txt | 6 +++--- npc/battleground/tierra/tierra_enter.txt | 8 +++---- 9 files changed, 54 insertions(+), 54 deletions(-) diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index 78ec8e6d0..9b6aa3228 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -47,7 +47,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ mes "[Prince Croix]"; mes "Wise adventurer, why don't you lend us your power for victory?"; next; - switch(select("What's the reason for the Battle?:Tell me about General Guillaume")) { + switch(select("What's the reason for the Battle?", "Tell me about General Guillaume")) { case 1: cutin "bat_crua2",2; mes "[Prince Croix]"; @@ -58,7 +58,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win."; mes "I want to win this battle so that I can bring prosperity to the people of Maroll. They've suffered enough from war..."; next; - switch(select("Yes, I want to join you.:End Conversation")) { + switch(select("Yes, I want to join you.", "End Conversation")) { case 1: cutin "bat_crua1",2; mes "[Prince Croix]"; @@ -86,7 +86,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ mes "[Prince Croix]"; mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people."; next; - switch(select("Yes, I want to join you.:End Conversation")) { + switch(select("Yes, I want to join you.", "End Conversation")) { case 1: cutin "bat_crua1",2; mes "[Prince Croix]"; @@ -114,7 +114,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ mes "[General Guillaume]"; mes "Hot-blooded adventurer, we need your ability to win this battle."; next; - switch(select("What's the reason for the Battle?:Tell me about Prince Croix")) { + switch(select("What's the reason for the Battle?", "Tell me about Prince Croix")) { case 1: cutin "bat_kiyom1",2; mes "[General Guillaume]"; @@ -128,7 +128,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ mes "This is, however, not just a battle between us. This battle will determine the future of this country."; mes "I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats."; next; - switch(select("Yes, I want to join you.:End Conversation")) { + switch(select("Yes, I want to join you.", "End Conversation")) { case 1: cutin "bat_kiyom2",2; mes "[General Guillaume]"; @@ -163,7 +163,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ mes "His unrealistic beliefs will drown this country in poverty and make the people weak. If he becomes the king, Maroll will never rest from the onslaughts of other countries."; mes "I want to teach him what makes this small country so powerful and prosperous. It's military power!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: cutin "bat_kiyom2",2; mes "[General Guillaume]"; @@ -198,7 +198,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{ mes "[Teleporter]"; mes "Do you wish to leave the battlefield? Use my services to return to town."; next; - switch(select("Leave:Don't Leave")) { + switch(select("Leave", "Don't Leave")) { case 1: mes "[Teleporter]"; switch(bat_return) { @@ -253,7 +253,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{ mes "The two princes of the kingdom are now battling for the throne of Maroll, and are in need of experienced soldiers like you."; mes "How would you like to lend your power to one of the princes in the Maroll Kingdom?"; next; - switch(select("Join:Don't Join")) { + switch(select("Join", "Don't Join")) { case 1: mes "[Maroll Battle Recruiter]"; mes "May the war god bless you."; @@ -345,7 +345,7 @@ bat_room,1,151,3 script Switch#batgnd 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Close Battlefield:Open Battlefield:Reset a01:Reset b01:Reset a02:Reset b02")) { + switch(select("Close Battlefield", "Open Battlefield", "Reset a01", "Reset b01", "Reset a02", "Reset b02")) { case 1: disablenpc "Tierra Gorge Officer#01a"; disablenpc "Tierra Gorge Officer#02a"; @@ -398,20 +398,20 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "Do you have the battlefield badges?"; mes "I can exchange Bravery Badges and Valor Badges for reward items."; next; - switch(select("Exchange Badges:Check the Catalog")) { + switch(select("Exchange Badges", "Check the Catalog")) { case 1: mes "[Erundek]"; mes "Which type of items would you like to exchange?"; mes "To check more information about the reward items, please use our ^3131FFCatalog^000000."; next; - switch(select("Weapon:Armor:Accessory:Consumable")) { + switch(select("Weapon", "Armor", "Accessory", "Consumable")) { case 1: mes "[Erundek]"; mes "You chose ^3131FFWeapon^000000."; mes "The following weapons are available for exchange with the battlefield badges."; mes "Please note that items for ^3131FFBravery Badges are indicated as (BB)^000000, and ^3131FFValor Badges as (VB)^000000."; next; - switch(select("Dagger/OneSword/TwoSword/TwoSpear:Staff/Mace/TwoAxe/Shuriken:Bow/Katar/Music/Whip:Book/Knuckle:Revolver/Rifle/Gatling/Shotgun/Launcher")) { + switch(select("Dagger/OneSword/TwoSword/TwoSpear", "Staff/Mace/TwoAxe/Shuriken", "Bow/Katar/Music/Whip", "Book/Knuckle", "Revolver/Rifle/Gatling/Shotgun/Launcher")) { case 1: mes "[Erundek]"; mes "The following items are available in the ^3131FFDagger, One-Handed Sword, Two-Handed Sword, and Two-Handed Spear^000000 category."; @@ -453,7 +453,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "You can exchange for this item with ^FF0000100 "+getitemname(.@Weapons[.@i+1])+"^000000."; mes "Would you like to exchange?"; next; - switch(select("Do not exchange:Exchange")) { + switch(select("Do not exchange", "Exchange")) { case 1: break; case 2: @@ -463,7 +463,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "[Erundek]"; mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Erundek]"; if (countitem(.@Weapons[.@i+1]) >= 100) { @@ -486,7 +486,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "You chose ^3131FFArmor^000000."; mes "The following armors are available for exchange with the battlefield badges."; next; - switch(select("Garments / Shoes:Armor")) { + switch(select("Garments / Shoes", "Armor")) { case 1: setarray .@items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50; break; @@ -539,7 +539,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "You can exchange for this item with ^FF0000"+.@items[.@i+1]+" "+getitemname(7828)+" or "+.@items[.@i+1]+" "+getitemname(7829)+"^000000."; mes "Would you like to exchange?"; next; - switch(select("Do not exchange:Exchange")) { + switch(select("Do not exchange", "Exchange")) { case 1: mes "[Erundek]"; mes "Do you need more time to check the items?"; @@ -554,7 +554,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?"; next; } - .@j = select("Bravery Badge:Valor Badge:Cancel"); + .@j = select("Bravery Badge", "Valor Badge", "Cancel"); mes "[Erundek]"; if (.@j == 3) { mes "You cancelled the exchange."; diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 44e084284..c0c034a6a 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -754,7 +754,7 @@ bat_b01,1,10,3 script Release all#b01 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Release all.:Cancel.")) { + switch(select("Release all.", "Cancel.")) { case 1: mes "Bye."; close2; diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index f9e8247fe..314aeeeba 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -754,7 +754,7 @@ bat_b02,1,10,3 script Release all#b02 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Release all.:Cancel.")) { + switch(select("Release all.", "Cancel.")) { case 1: mes "Bye."; close2; diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt index 392746ff3..9643ded2c 100644 --- a/npc/battleground/flavius/flavius_enter.txt +++ b/npc/battleground/flavius/flavius_enter.txt @@ -45,7 +45,7 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; @@ -105,7 +105,7 @@ bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ mes "[Croix Army Officer]"; mes "Let's show the Guillaumes the power of the Croix Army!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; @@ -254,7 +254,7 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; @@ -314,7 +314,7 @@ bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ mes "[Croix Army Officer]"; mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt index c165b8058..82d9580fa 100644 --- a/npc/battleground/kvm/kvm_enter.txt +++ b/npc/battleground/kvm/kvm_enter.txt @@ -54,7 +54,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{ mes "[Guillaume Mercenary Officer]"; mes "Let them know the real might of Guillaume!"; next; - switch(select("I will fight with you.:End Conversation.")) { + switch(select("I will fight with you.", "End Conversation.")) { case 1: mes "[Guillaume Mercenary Officer]"; mes "Show them how strong we are."; @@ -78,7 +78,7 @@ bat_room,167,178,5 script Guillaume Knight#kvm 4_M_KY_SOLD,{ mes "Hello."; mes "What do you want to know?"; next; - switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) { + switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) { case 1: mes "[Guillaume Knight]"; mes "Applications are not available yet."; @@ -152,7 +152,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{ mes "[Croix Mercenary Officer]"; mes "Let them know the real might of Croix!"; next; - switch(select("I will fight with you.:End Conversation.")) { + switch(select("I will fight with you.", "End Conversation.")) { case 1: mes "[Croix Mercenary Officer]"; mes "Show them how strong we are."; @@ -176,7 +176,7 @@ bat_room,167,121,1 script Croix Knight#kvm 4_M_CRU_SOLD,{ mes "Hello."; mes "What do you want to know?"; next; - switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) { + switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) { case 1: mes "[Croix Knight]"; mes "Applications are not available yet."; diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt index 2217e3f77..d3bf777ab 100644 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -66,7 +66,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "Select the next step please."; next; .@name$ = strcharinfo(0); - switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) { + switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) { case 1: mes "[Logistics]"; mes "Here is the catalogue of KVM items."; @@ -84,19 +84,19 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "the items, please refer to the"; mes "^3131FFCatalogue^000000."; next; - switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) { + switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) { case 1: mes "[Logistics]"; mes "You have selected the Weapon Category."; mes "Please select a sub-category."; next; - switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) { + switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) { case 1: mes "[Logistics]"; mes "You have selected the Dagger/Sword/Spear category."; mes "Please select a sub-category."; next; - switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) { + switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) { case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 case 2: mes "[Logistics]"; @@ -105,7 +105,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "If you want their details, please refer to the KVM Catalogue."; mes "Please select one of them."; next; - switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) { + switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) { case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2 case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3 @@ -119,7 +119,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "You have selected the 'Staff/Mace/Axe/Shuriken' category."; mes "Please select a sub-category."; next; - switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) { + switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) { case 1: mes "[Logistics]"; mes "You have selected the 'Staff' category."; @@ -127,7 +127,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "If you want their details, please refer to the KVM Catalogue."; mes "Please select one of them."; next; - switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) { + switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) { case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1 case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2 @@ -142,7 +142,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "You have selected the Bow/Katar/Instrument/Whip category."; mes "Please select a sub-category."; next; - switch(select("Bow:Katar:Instrument:Whip")) { + switch(select("Bow", "Katar", "Instrument", "Whip")) { case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 case 2: mes "[Logistics]"; @@ -151,7 +151,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "If you want their details, please refer to the KVM Catalogue."; mes "Please select one of them."; next; - switch(select("Glorious Bloody Roar:Glorious Jamadhar")) { + switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) { case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2 } @@ -163,7 +163,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "You have selected the Book/Knuckle category."; mes "Please select a sub-category."; next; - switch(select("Book:Knuckle")) { + switch(select("Book", "Knuckle")) { case 1: mes "[Logistics]"; mes "You have selected 'Book'."; @@ -171,7 +171,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "If you want their details, please refer to the KVM Catalogue."; mes "Please select one of them."; next; - switch(select("Glorious Tablet:Glorious Apocalypse")) { + switch(select("Glorious Tablet", "Glorious Apocalypse")) { case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 } @@ -182,7 +182,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "If you want their details, please refer to the KVM Catalogue."; mes "Please select one of them."; next; - switch(select("Glorious Claw:Glorious Fist")) { + switch(select("Glorious Claw", "Glorious Fist")) { case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2 } @@ -192,7 +192,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."; mes "Please select a sub-category."; next; - switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) { + switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) { case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1 case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1 @@ -205,7 +205,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "You have selected the 'Armor/Accessory' category."; mes "Please select a sub-category."; next; - switch(select("Armor:Cloak:Shoes:Accessory")) { + switch(select("Armor", "Cloak", "Shoes", "Accessory")) { case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1 case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1 @@ -216,7 +216,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "You have selected the 'Mass-Production Armor/Accessory' category."; mes "Please select a sub-category."; next; - switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) { + switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) { case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2 case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 @@ -226,7 +226,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "You have selected the 'Popularized Armor/Accessory' category."; mes "Please select a sub-category."; next; - switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) { + switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) { case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3 case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3 @@ -295,7 +295,7 @@ PurchaseItem: mes "Are you sure you want this item?"; next; - switch(select("No, I won't purchase it.:Yes, I will purchase it.")) { + switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) { case 1: mes "[Logistics]"; mes "You have selected 'I won't purchase it'."; diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt index ec35b5cc4..b94d2dd03 100644 --- a/npc/battleground/tierra/tierra01.txt +++ b/npc/battleground/tierra/tierra01.txt @@ -319,7 +319,7 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Guillaume Blacksmith]"; @@ -403,7 +403,7 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Croix Blacksmith]"; @@ -947,7 +947,7 @@ bat_a01,1,1,3 script Release all#a01 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Release all.:Cancel.")) { + switch(select("Release all.", "Cancel.")) { case 1: mes "Bye."; close2; diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index ef6b3b3ee..b8eb4619a 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -319,7 +319,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Guillaume Blacksmith]"; @@ -403,7 +403,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Croix Blacksmith]"; @@ -947,7 +947,7 @@ bat_a02,1,1,3 script Release all#a02 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Release all.:Cancel.")) { + switch(select("Release all.", "Cancel.")) { case 1: mes "Bye."; close2; diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt index f742c07f8..43b28eb5b 100644 --- a/npc/battleground/tierra/tierra_enter.txt +++ b/npc/battleground/tierra/tierra_enter.txt @@ -45,7 +45,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{ mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; @@ -105,7 +105,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{ mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; @@ -262,7 +262,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{ mes "[Croix Army Officer]"; mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; @@ -322,7 +322,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{ mes "[Croix Army Officer]"; mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; -- cgit v1.2.3-60-g2f50