From 0edf9d90cb93a56abb52bdaf84042294ed648b32 Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Sun, 28 May 2006 19:37:15 +0000 Subject: Implemented a small quest in Einbroch and fixed the name of the spawning mobsters in Lighthalzen. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6809 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 2 + npc/cities/einbroch.txt | 395 +++++++++++++++++++++++++++++++++++++- npc/quests/quests_lighthalzen.txt | 5 +- 3 files changed, 399 insertions(+), 3 deletions(-) diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 58f8cb646..e882868c7 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -31,6 +31,8 @@ Evera Date Added ====== 05/27 + * Implemented a small quest in Einbroch and fixed the name of the [MasterOfMuppets] + spawning mobsters in Lighthalzen * Implemented the second entrance to biolabs and added some crap NPCs [MasterOfMuppets] - The sewer pipe does no longer REQUIRE a lab passport, but it requires completion of the cube quest - The second entrance to biolabs does not REQUIRE completion of the cube quest, but it does require diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index f3428b3b8..3d3fb36d7 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Nexon //===== Current Version: ===================================== -//= 0.4c +//= 0.6 //===== Compatible With: ===================================== //= eAthena Revision 3000+ //===== Description: ========================================= @@ -16,6 +16,7 @@ //= 0.4b Added missing close [Komurka] //= 0.5 Added Temporal Locations of Gunslinger Job Change map. //= Info provided by RockmanEXE [erKURITA] +//= 0.6 Implemented a crap quest [MasterOfMuppets] //============================================================ @@ -1514,6 +1515,398 @@ einbroch.gat,188,72,3 script Keneshiotz 855,{ close; } +einbroch.gat,215,180,5 script Uwe Kleine 85,{ + + if(EinUwe == 2)goto s_Cont2; + if(EinUwe == 1)goto s_Cont; + mes "[Uwe]"; + mes "Cooking is such a joy~!"; + mes "The scents, the flavors, the"; + mes "sensation of sheer ^EFAEBDsatiation^000000..."; + next; + menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-; + + mes "[Uwe]"; + mes "Cooking begins with"; + mes "fire and ends with fire."; + mes "There's a certain art to"; + mes "creating fine, delicious"; + mes "foods to delight the palate~"; + close; + +s_Forge: + mes "[Uwe]"; + mes "Is this a forge?"; + mes "Oh, sugar honey,"; + mes "you haven't been here"; + mes "before, haven't you?"; + next; + mes "[Uwe]"; + mes "My name is Uwe Kleine"; + mes "and this is my forge~! I am"; + mes "the most elegant Blacksmith"; + mes "and the best chef here in the"; + mes "Schwartzwald Republic~"; + next; + mes "[Uwe]"; + mes "So, how can"; + if(!Sex)mes "I help you?"; + if(Sex) + { + mes "I help you, you"; + mes "adoooooooooorable"; + mes "hunk of a man?"; + } + next; + menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-; + + mes "[Uwe]"; + mes "Take care,"; + mes "sugar honey~"; + mes "Ho ho ho!"; + close; + +s_Ein: + mes "[Uwe]"; + mes "Einbroch was originally"; + mes "build to support Einbech's"; + mes "mining efforts. Because it's"; + mes "small and crowded with people,"; + mes "there's no room to build the ore"; + mes "refining factories over there."; + next; + mes "[Uwe]"; + mes "Sine Einbroch used to be"; + mes "an empty lot, it was perfect"; + mes "for building factories. That's"; + mes "what my grandfather told me a"; + mes "long time ago. Anyway, Einbroch"; + mes "quickly grew into a major city."; + next; + mes "[Uwe]"; + mes "Now people think that this"; + mes "city was never planned to be"; + mes "just an extension of Einbech."; + mes "See that rampart over there?"; + mes "It doesn't connection to Einbech"; + mes "at all! No protection for them..."; + next; + mes "[Uwe]"; + mes "It's like the government"; + mes "lost all interest in Einbech."; + mes "Even the miners there have"; + mes "been moving here to work in"; + mes "the factories. But more people"; + mes "hasn't made this city more lively."; + next; + mes "[Uwe]"; + mes "Einbroch may look modern"; + mes "and exciting now, but soon"; + mes "you'll see that there's no sign"; + mes "of warmth or life. So... Just"; + mes "don't live here in your old age."; + next; + menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-; + + mes "[Uwe]"; + mes "Oh, that is such"; + mes "a good decision,"; + mes "sugar honey! Oh, you"; + mes "cutie adventurers are"; + mes "so precious, so lovable."; + mes "^111111*Tee hee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + close; + +s_WhyHere: + mes "[Uwe]"; + mes "Well, I have some"; + mes "precious memories of"; + mes "this place. Once, there was"; + mes "a man who lived here who"; + mes "was just like a father to me."; + next; + mes "[Uwe]"; + mes "Oh, but I'm sure that"; + mes "you don't want to hear"; + mes "about that. Next time you"; + mes "drop by, we'll talk about"; + mes "something more fun, 'kay?"; + mes "Buhbye for now, cutie~"; + close; + +s_Weap: + mes "[Uwe]"; + mes "Well..."; + mes "I actually just"; + mes "do smithing work"; + mes "to create my own"; + mes "cooking tools."; + next; + mes "[Uwe]"; + mes "Oh, I understand"; + mes "that somebody needs"; + mes "to fight the monsters,"; + mes "but I'm the wrong person"; + mes "to ask for forging weapons."; + mes "I... am a strict pacifist~"; + next; + mes "[Uwe]"; + mes "Just go look"; + mes "around for a little"; + mes "bit, I'm sure you'll"; + mes "find a Blacksmith"; + mes "who's willing to forge"; + mes "you a good weapon~"; + close; + +s_Cook: + mes "[Uwe]"; + mes "Mm...?"; + mes "Did you just"; + mes "say that you"; + mes "want to learn"; + mes "the art of cooking?"; + next; + mes "[Uwe]"; + mes "I'm sorry, but I can't"; + mes "really give culinary"; + mes "lessons. But I will"; + mes "give good advice for"; + mes "hopeful beginners."; + next; + mes "[Uwe]"; + mes "Now..."; + mes "For your tuiton"; + mes "I'll need-- Gosh,"; + mes "there's just so many"; + mes "things. Get some paper,"; + mes "and a pen for this list..."; + next; + mes "[Uwe]"; + mes "Just kidding!"; + mes "^111111*Titter~* ^000000I don't need"; + mes "much to make some"; + mes "cooking utensils. Bring"; + mes "6 ^0000FFLarge Jellopies^000000. That's it!"; + next; + mes "[Uwe]"; + mes "In return, I will give you"; + mes "1 Coal and some useful"; + mes "cooking advice for novices."; + mes "I give this advice for free to"; + mes "my smithing colleages, though."; + next; + mes "[Uwe]"; + mes "Why ^EFAEBDdon't^000000 you"; + mes "become a Blacksmith?"; + mes "I'm much more confident"; + mes "in that field. ^111111*Tee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, I'll be"; + mes "waiting right"; + mes "here until you"; + mes "come back."; + mes "^111111...*Tee hee~*"; + set EinUwe,1; + close; + +s_Cont: + mes "[Uwe]"; + mes "Oh hello hello~"; + mes "It's been a long"; + mes "time since we've talked,"; + mes "you cutie adventurer~"; + next; + mes "[Uwe]"; + mes "So, sugar honey,"; + mes "how is it going with"; + mes "the little favor I asked"; + mes "you about last time?"; + mes "Did you already forget"; + mes "the 6 Large Jellopies?"; + next; + menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-; + +s_Material: + if(countitem(7126) > 5)goto s_EnoughItems; + mes "[Uwe]"; + mes "Huh...?"; + mes "You brought"; + if(countitem(7126))mes "only " + countitem(7126) + " of them?"; + if(!countitem(7126))mes "none at all...?"; + mes "Next time, be sure"; + mes "to bring 6 Large Jellopies,"; + mes "okay? Don't forget, cutie~"; + close; + +s_EnoughItems: + mes "[Uwe]"; + mes "Thank you ^EFAEBDso^000000 much!"; + mes "Here's the Coal I promised~"; + delitem 7126,6; + getitem 1003,1; + set EinUwe,2; + next; + mes "[Uwe]"; + mes "Now, I can't teach you everything"; + mes "about cooking, but I will give you"; + mes "some good advice for beginners."; + mes "I hope you pay attnetion, sugar"; + mes "honey. Now what would you like"; + mes "to hear more about? Hmm...?"; + next; +s_Menu3: + menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-; + + mes "[Uwe]"; + mes "Take care,"; + mes "sugar honey~"; + mes "Ho ho ho!"; + close; + +s_Heart: + mes "[Uwe]"; + mes "Ah, heart. Just like forging,"; + mes "you need passion and desire"; + mes "to create something special."; + mes "Every smith and cook knows that"; + mes "you can do anything if you have"; + mes "the will and the commitments."; + next; + mes "[Uwe]"; + mes "Well, that's all"; + mes "I really have to"; + mes "say about that. But"; + mes "come back and chat"; + mes "whenever you please."; + mes "...Behbie~"; + close; + +s_Ingredients: + mes "[Uwe]"; + mes "Now, for beginners,"; + mes "learning to select"; + mes "and use ingredients"; + mes "is one of the most"; + mes "important fundamentals."; + next; + mes "[Uwe]"; + mes "Cooking is like forging"; + mes "since specific ingredients"; + mes "are needed to make specialty"; + mes "items or dishes. You can't just"; + mes "skip them if you really need"; + mes "them, right? Right!"; + next; + mes "[Uwe]"; + mes "Once you make up your"; + mes "mind to do something,"; + mes "focus on finishing it, 'kay?"; + mes "Never cut corners and always"; + mes "dedicate yourself to make the"; + mes "very best finished product~"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + mes "...Ho ho~"; + close; + +s_Skills: + mes "[Uwe]"; + mes "When you're beginning to learn"; + mes "skills, you can't let yourself be"; + mes "discouraged! Practice makes"; + mes "perfect, you know? But never"; + mes "use your lack of skills as an"; + mes "excuse if you happen to fail..."; + next; + mes "[Uwe]"; + mes "Effort is also an essential"; + mes "in forging and cooking! Now,"; + mes "on the oher hand, if you put"; + mes "in all the effort but didn't learn"; + mes "any of the skills, you'll still get"; + mes "nowhere fast, right? Right!"; + next; + mes "[Uwe]"; + mes "The key is to always"; + mes "give 100% effort and work"; + mes "on improving your skills."; + mes "Before you know it, you'll"; + mes "be a respected master!"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + mes "...Ho ho~"; + close; + +s_Tools: + mes "[Uwe]"; + mes "Cooking is a little"; + mes "easier if you have"; + mes "nicer tools to use,"; + mes "but that's it. Tools by"; + mes "themselves can't make"; + mes "just anybody a master."; + next; + mes "[Uwe]"; + mes "In the end, the best"; + mes "tools are the ones you're"; + mes "most comfortable with using."; + mes "In fact, I still use the old knife"; + mes "I used back when I was just"; + mes "a little novice chef~"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + mes "...Ho ho~"; + close; + +s_Cont2: + mes "[Uwe]"; + mes "Ah, hello again,"; + mes "cutie adventurer."; + mes "How can I help you?"; + next; + menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-; + + mes "[Uwe]"; + mes "Take care,"; + mes "sugar honey~"; + mes "Ho ho ho!"; + close; + + +s_Cooking: + mes "[Uwe]"; + mes "Ooh, cooking!"; + mes "So what did you"; + mes "want to ask me...?"; + next; + goto s_Menu3; + +} + //| Temporal NPC locations until the text inside it has been obtained //que_ng.gat,182,85,2 script TempNPC0 109,{ diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 625227339..2f756971c 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Persian, Vicious_Pucca, Completed by aoa00 //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -29,6 +29,7 @@ //= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus] //= 1.6 Added Gywall's Pickpocket Quest //= 1.7 Implemented the Friendship quest [MasterOfMuppets] +//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets] //============================================================ //= aoa's comment //= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS" @@ -81,7 +82,7 @@ MakeMob: mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1; for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) { - monster "lighthalzen.gat",0,0,"Mobster",1592,1,"AlertChk::OnMobKilled"; + monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled"; } set $@lhz_alert, 1; -- cgit v1.2.3-70-g09d2