From 0769d6ded1ef403ed60d7d5d010ff4cec8b02c19 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Sat, 6 Sep 2008 11:28:53 +0000 Subject: Lots of small updates and corrections to seal quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13194 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 1 + npc/quests/seals/brisingamen_seal.txt | 19 ++---- npc/quests/seals/god_weapon_creation.txt | 35 ++++++----- npc/quests/seals/megingard_seal.txt | 7 ++- npc/quests/seals/mjolnir_seal.txt | 104 ++++++++++++++++++++++++------- npc/quests/seals/sleipnir_seal.txt | 29 ++++----- 6 files changed, 123 insertions(+), 72 deletions(-) diff --git a/npc/Changelog.txt b/npc/Changelog.txt index fb1f43f6f..dcbd20379 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2008/09/06 + * Rev. 13194 Lots of small updates and corrections to seal quests. [L0ne_W0lf] * Rev. 13193 Applied bug fixes for IDs in recent quests. (bugreport:2189) [L0ne_W0lf] 2008/09/03 * Rev. 13188 Fixed inconsitencies in mosk_dun spawns. (bugreport:2165) [L0ne_W0lf] diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 9cbcffdc9..e8efdedf6 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.0a Removed duplicates [Toms] //= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.2 Updated several aspects of the script. [L0ne_W0lf] +//= 1.3 Minor Touchups to quest. [L0ne_W0lf] //============================================================ prt_fild08,175,374,3 script Bard#brising 51,{ @@ -1311,19 +1312,6 @@ yuno_in04,47,113,1 script Studying Scholar#1 749,{ } } else if (god_brising == 1) { - mes "[Enrico Kaili]"; - mes "How are you...ah! It is you, " + strcharinfo(0) + "!"; - mes "Yes, I was told by Nelliorde that you will visit me."; - mes "He always tells me that he will"; - mes "a good assistance for my research."; - mes "So, how was your travel?"; - next; - mes "[Enrico Kaili]"; - mes "Hahaha, I guess you would not have a hard time to come"; - mes "to Juno...since there are various convenience travelling"; - mes "methods as warp portal and kafra teleport service!"; - mes "So, how was my joke? Hahahaha!"; - next; mes "[Enrico Kaili]"; mes "Ah, you've arrived!"; mes "" + strcharinfo(0) + ", right?"; @@ -1494,7 +1482,8 @@ prt_church,113,103,1 script Praying Man 798,{ else if (god_brising > 19 && god_brising < 34) { mes "[Hermite Charles]"; mes "I'll be waiting."; - mes "For some reason, I believe you'll be able to find some sort of clue about what happened these past two years one of these days."; + mes "For some reason, I believe you'll be able to find some sort of clue about what happened these past"; + mes "two years one of these days."; close; } else if (god_brising == 12) { diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index c9ab783c1..6f2ef1976 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] //= 1.1 Updated several aspects of the script. [L0ne_W0lf] +//= 1.2 Corrected several incorrect item IDs. [L0ne_W0lf] //============================================================ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ @@ -167,7 +168,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ mes "[Dwarf Grunburti]"; mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!"; next; - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(614) > 19) && (countitem(2603) > 0)) { + if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -175,7 +176,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ mes "^0000FFBrisingamen^000000!"; next; } - else if ((countitem(7058) > 0) && (countitem(614) > 19) && (countitem(726) > 9) && (countitem(615) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt + else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -183,7 +184,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ mes "^0000FFMegingjard^000000!"; next; } - else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(614) > 19) && (countitem(757) > 9) && (countitem(2406) > 0)) { + else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -191,7 +192,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ mes "^0000FFSleipnir^000000!"; next; } - else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(615) > 19) && (countitem(757) > 4) && (countitem(614) > 39) && (countitem(1522) > 0)) { + else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -457,7 +458,7 @@ que_god01,154,112,4 script Grunburti#god 826,{ next; switch(select("Make Brisingamen.:Cancel.")) { case 1: - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(614) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace + if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace mes "[Dwarf Grunburti]"; mes "Never in my wildest"; mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment."; @@ -487,7 +488,7 @@ que_god01,154,112,4 script Grunburti#god 826,{ delitem 722,3; //Scarlet_Jewel delitem 727,10; //White_Jewel delitem 724,5; //Cardinal_Jewel_ - delitem 614,20; //Gold + delitem 969,20; //Gold delitem 2603,1; //Necklace getitem 2630,1; // Brysinggamen set $God1,0; @@ -536,7 +537,7 @@ que_god01,154,112,4 script Grunburti#god 826,{ next; switch(select("Make Megingjard.:Cancel.")) { case 1: - if ((countitem(7058) > 0) && (countitem(614) > 19) && (countitem(726) > 9) && (countitem(615) > 9) && (countitem(2627) > 0)) { + if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)) { mes "[Dwarf Grunburti]"; mes "Twenty years ago,"; mes "I'd never believe that"; @@ -559,9 +560,9 @@ que_god01,154,112,4 script Grunburti#god 826,{ close; } delitem 7058,1; //Gullraifnir - delitem 614,20; //Gold + delitem 969,20; //Gold delitem 726,10; //Blue_Jewel - delitem 615,10; //Oridecon + delitem 984,10; //Oridecon delitem 2627,1; //Belt getitem 2629,1; // Magingiorde set $God1,0; @@ -621,7 +622,7 @@ que_god01,154,112,4 script Grunburti#god 826,{ next; switch(select("Make Sleipnir.:Cancel.")) { case 1: - if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(614) > 19) && (countitem(757) > 9) && (countitem(2406) > 0)) { + if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { mes "[Dwarf Grunburti]"; mes "I never believed"; mes "that the speed of"; @@ -650,8 +651,8 @@ que_god01,154,112,4 script Grunburti#god 826,{ delitem 7083,3; //Soul_Of_Fish delitem 7086,4; //Symbol_Of_Sun delitem 7087,3; //Breath_Of_Soul - delitem 614,20; //Gold - delitem 757,10; //Elunium + delitem 969,20; //Gold + delitem 985,10; //Elunium delitem 2406,1; //Boots_ getitem 2410,1; // Sleipnir set $God1,0; @@ -710,7 +711,7 @@ que_god01,154,112,4 script Grunburti#god 826,{ next; switch(select("Make Mjolnir.:Cancel.")) { case 1: - if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(615) > 19) && (countitem(757) > 4) && (countitem(614) > 39) && (countitem(1522) > 0)) { + if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { mes "[Dwarf Grunburti]"; mes "Do not disgrace"; mes "Thor, lord of Thunder,"; @@ -738,9 +739,9 @@ que_god01,154,112,4 script Grunburti#god 826,{ delitem 7078,5; //Anger_Of_Valkurye delitem 7089,5; //Indication_Of_Tempest delitem 7091,5; //Rough_Billows - delitem 615,20; //Oridecon - delitem 757,5; //Elunium - delitem 614,40; //Gold + delitem 984,20; //Oridecon + delitem 985,5; //Elunium + delitem 969,40; //Gold delitem 1522,1; //Stunner getitem 1530,1; // Mjolnir set $God1,0; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 9124dbf1d..92c298c70 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -13,11 +13,12 @@ //= 1.1 fixed exploit [Lupus] //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 1.3 Updated several aspects of the script. [L0ne_W0lf] +//= 1.4 Minor Touchups to quest. [L0ne_W0lf] //============================================================ prt_castle,44,151,0 script Rebarev Doug 56,{ cutin "god_rebeireb",2; - if ((countitem(7080) > 3) && (countitem(7081) > 4) && (countitem(7082) > 3) && (countitem(7084) > 2) && (countitem(7085) > 2)){ //Foot_Step_Of_Cat Beard_Of_Women Root_Of_Stone Saliva_Of_Bird Tendon_Of_Bear + if ((countitem(7080) > 3) && (countitem(7081) > 4) && (countitem(7082) > 3) && (countitem(7084) > 2) && (countitem(7085) > 2)) { mes "[Rebarev Doug]"; mes "What's this?"; mes "You...! You have"; @@ -1195,7 +1196,7 @@ prt_in,172,106,0 script Librarian#megin 833,{ } } } - else { + else { mes "^663300[Keyword: ^996633"+.@input$+"^663300]"; mes "- No result has been found.-"; close2; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 376201a33..555d1b662 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.1 Fixed wrong label names [Luups] //= 1.1a Corrected a a typo error ";;". [Samuray22] //= 1.2 Updated several aspects of the script. [L0ne_W0lf] +//= 1.3 Minor Touchups to quest. [L0ne_W0lf] //============================================================ prontera,124,297,3 script Tialfi 706,{ @@ -653,13 +654,11 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{ } } } - else { + else { mes "[Austri]"; - mes "You don't seem to understand."; - mes "If you wish to prove to me that"; - mes "you understand blacksmiths, you"; - mes "should bring something related"; - mes "to my work!"; + mes "You don't seem to"; + mes "understand. If you"; + mes "wish to prove to me that you understand blacksmiths, you should bring something related to my work!"; close; } } @@ -1628,10 +1627,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; - mes "quickly dodged!"; - mes "Sudri's arms were"; - mes "too short and missed!"; + mes "" + strcharinfo(0) + " quickly dodged,"; + mes "Sudri's arms were too"; + mes "short to reach at you."; mes "--------------------"; mes "Sudri has failed to attack."; } @@ -1868,9 +1866,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "There's nothing like taking a relaxing break after putting your heart into your work."; next; mes "[Vestri]"; - mes "What do you think, human?"; - mes "Isn't that one of life's"; - mes "simple pleasures?"; + mes "What do you think,"; + mes "human? Isn't that one"; + mes "of life's simple pleasures?"; close; } else if(god_mjo_0 == 10) { @@ -1940,6 +1938,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ set .@strRetPart8$,getequipname(8); set .@strRetPart9$,getequipname(9); set .@strRetPart10$,getequipname(10); + if (.@strRetPart1$ == 0) { + set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart2$ == 0) { + set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart3$ == 0) { + set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart4$ == 0) { + set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart5$ == 0) { + set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart6$ == 0) { + set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart7$ == 0) { + set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart8$ == 0) { + set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart9$ == 0) { + set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart10$ == 0) { + set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]"; + } set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; switch(select(.@menu$)) { case 1: @@ -2080,7 +2108,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ close2; } if (countitem(615) > 0) { - delitem 615,1; //Oridecon + delitem 984,1; //Oridecon } else { mes "[Vestri]"; @@ -2092,9 +2120,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ } if (getequippercentrefinery(.@part) > rand(100)) { mes "^3355FF*Clang Clang!*^000000"; - successrefitem @vestripart; + successrefitem .@part; next; - emotion e_no1; + emotion e_heh; mes "[Vestri]"; mes "Mwahahaha~"; mes "I've still got it!"; @@ -2106,7 +2134,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ else { mes "[Vestri]"; mes "^3355FF*Clang Clang!*^000000"; - failedrefitem @vestripart; + failedrefitem .@part; next; emotion e_omg; mes "[Vestri]"; @@ -2224,6 +2252,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ set .@strRetPart8$,getequipname(8); set .@strRetPart9$,getequipname(9); set .@strRetPart10$,getequipname(10); + if (.@strRetPart1$ == 0) { + set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart2$ == 0) { + set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart3$ == 0) { + set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart4$ == 0) { + set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart5$ == 0) { + set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart6$ == 0) { + set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart7$ == 0) { + set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart8$ == 0) { + set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart9$ == 0) { + set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart10$ == 0) { + set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]"; + } set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; switch(select(.@menu$)) { case 1: @@ -2359,7 +2417,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ close; } if (countitem(615) > 0) { - delitem 615,1; //Oridecon + delitem 984,1; //Oridecon } else { mes "[Vestri]"; @@ -2371,9 +2429,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ } if (getequippercentrefinery(.@part) > rand(100)) { mes "^3355FF*Clang Clang!*^000000"; - successrefitem @vestripart; + successrefitem .@part; next; - emotion e_no1; + emotion e_heh; mes "[Vestri]"; mes "Mwahahaha~"; mes "I've still got it!"; @@ -2384,8 +2442,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ } else { mes "[Vestri]"; - mes "Clang! Clang! Clang!"; - failedrefitem @vestripart; + mes "^3355FF*Clang Clang!*^000000"; + failedrefitem .@part; next; emotion e_omg; mes "[Vestri]"; diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index e8dcfad14..b91bd10bd 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First version. [MasterOfMuppets] //= 1.1 Updated several aspects of the script. [L0ne_W0lf] +//= 1.2 Minor Touchups to quest. [L0ne_W0lf] //============================================================ yuno,164,200,4 script Noyee#G 101,{ @@ -83,7 +84,7 @@ que_god01,98,98,4 script Manager#G 69,{ mes "Wait...!"; mes "I can't even remember the last"; mes "time I went out with a guy! At this rate, I might retire before I can find a boyfriend. Noooo, I'm still in my prime~!"; - Emotion ET_PROFUSELY_SWAT; + emotion e_swt2; close; } else if (god_sl_1 == 1) { @@ -535,7 +536,7 @@ que_god01,98,98,4 script Manager#G 69,{ mes "Wait...!"; mes "I can't even remember the last"; mes "time I went out with a guy! At this rate, I might retire before I can find a boyfriend. Noooo, I'm still in my prime~!"; - Emotion ET_PROFUSELY_SWAT; + emotion e_swt2; close2; } else if (god_sl_1 < 51) { @@ -630,12 +631,12 @@ que_god01,66,125,6 script Researcher#G1 89,{ mes "[Hallandaute]"; mes "A mad scientist?"; mes "That doesn't sound right. In my wildest dreams, I never would have suspected Metto of turning out that way..."; - Emotion ET_SCRATCH; + emotion e_hmm; next; mes "[Hallandaute]"; mes "Huh. That's..."; mes "That's too bad. I don't know what to say. We used to go watch movies and celebrate our birthdays together. P-please give me a moment..."; - Emotion ET_THINK; + emotion e_dots; set god_sl_2,2; close; } @@ -1909,7 +1910,7 @@ OnTouch: } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -1922,7 +1923,7 @@ que_god01,49,97,0 script Switch#God1 111,{ } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -1936,7 +1937,7 @@ OnTouch: } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -1949,7 +1950,7 @@ que_god01,19,97,0 script Switch#God2 111,{ } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -1963,7 +1964,7 @@ OnTouch: } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -1976,7 +1977,7 @@ que_god01,14,80,0 script Switch#God3 111,{ } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -1990,7 +1991,7 @@ OnTouch: } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -2003,7 +2004,7 @@ que_god01,44,80,0 script Switch#God4 111,{ } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } @@ -2017,6 +2018,6 @@ OnTouch: } else { mes "^3355FFThe door is locked. There is some sort of security device on the right side. It seems the device needs to detect some kind of pass before you can enter.^000000"; - close2; + close; } } -- cgit v1.2.3-60-g2f50