From 038174e232c03519474f86e5738cecac34bbdee3 Mon Sep 17 00:00:00 2001 From: Matheus Macabu Date: Mon, 22 Apr 2013 22:23:14 -0300 Subject: Also fixed a behavior of npcwalkto, which was capped by walkpath limit. Signed-off-by: Matheus Macabu --- src/char/char.c | 2 +- src/map/unit.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/char/char.c b/src/char/char.c index 204397dd3..b91a3a984 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -4790,7 +4790,7 @@ int char_config_read(const char* cfgName) i = 0; split = strtok(w2, ","); - while (split != NULL && i < MAX_START_ITEMS) { + while (split != NULL && i < MAX_START_ITEMS*2) { split2 = split; split = strtok(NULL, ","); start_items[i] = atoi(split2); diff --git a/src/map/unit.c b/src/map/unit.c index 15421019b..952b1a20e 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -330,7 +330,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) && wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] return 0; #endif - if( battle_config.max_walk_path < wpd.path_len ) + if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) ) return 0; if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && -- cgit v1.2.3-60-g2f50