From 0184004cacce57c32c7d06dfa24e0a703de76554 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Fri, 23 Mar 2012 09:30:37 +0000 Subject: Added the missing Fixed Casting Time support. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15780 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/re/skill_cast_db.txt | 1439 ++++++++++++++++++++++--------------------- src/map/config/Data/Const.h | 5 + src/map/skill.c | 22 +- src/map/skill.h | 3 + 4 files changed, 741 insertions(+), 728 deletions(-) diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 58947731c..d89e8522e 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1,13 +1,14 @@ // Skill Times Database // // Structure of Database: -// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down +// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time //== Explained: // CastingTime : time to cast this skill, in miliseconds // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds // AfterCastWalkDleay : amount of time before character can move again, in miliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data // Cool Down : amount of time until character can re-use this skill, in miliseconds +// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time) //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE @@ -19,896 +20,896 @@ //===== Swordman =========================== //-- SM_PROVOKE -6,0,0,0,30000,0,1000 +6,0,0,0,30000,0,1000,0 //-- SM_MAGNUM -7,0,0,0,2000,10000,2000 +7,0,0,0,2000,10000,2000,0 //-- SM_ENDURE -8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000 +8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0 //========================================== //===== Mage =============================== //-- MG_SIGHT -10,0,0,0,10000,0,0 +10,0,0,0,10000,0,0,0 //-- MG_NAPALMBEAT -11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0 +11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0,0 //-- MG_SAFETYWALL -12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 +12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0 //-- MG_SOULSTRIKE -13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0 +13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0,0 //-- MG_COLDBOLT -14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 +14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 //-- MG_FROSTDRIVER -15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0 +15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0,0 //-- MG_STONECURSE -16,1000,0,0,5000,20000,0 +16,1000,0,0,5000,20000,0,0 //-- MG_FIREBALL -17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0 +17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0,0 //-- MG_FIREWALL -18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0 +18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0 //-- MG_FIREBOLT -19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 +19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 //-- MG_LIGHTNINGBOLT -20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 +20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 //-- MG_THUNDERSTORM -21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0 +21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0,0 //========================================== //===== Acolyte ============================ //-- AL_RUWACH -24,0,0,0,10000,0,0 +24,0,0,0,10000,0,0,0 //-- AL_PNEUMA -25,0,0,0,10000,0,0 +25,0,0,0,10000,0,0,0 //-- AL_TELEPORT -26,0,0,0,0,0,0 +26,0,0,0,0,0,0,0 //-- AL_WARP -27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 +27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0 //-- AL_HEAL -28,0,1000,0,0,0,0 +28,0,1000,0,0,0,0,0 //-- AL_INCAGI -29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- AL_DECAGI -30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0 +30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,0 //-- AL_HOLYWATER -31,1000,500,0,0,0,0 +31,1000,500,0,0,0,0,0 //-- AL_CRUCIS -32,500,2000,0,0,0,0 +32,500,2000,0,0,0,0,0 //-- AL ANGELUS -33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 +33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 //-- AL_BLESSING -34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- AL_CURE -35,0,1000,0,0,6000,0 +35,0,1000,0,0,6000,0,0 //========================================== //===== Archer ============================= //-- AC_CONCENTRATION -45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- AC_DOUBLE -46,0,0,0,100,0,0 +46,0,0,0,100,0,0,0 //-- AC_SHOWER -47,0,0,0,100,0,0 +47,0,0,0,100,0,0,0 //========================================== //===== Thief ============================== //-- TF_HIDING -51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 +51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 //-- TF_POISON -52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 +52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //========================================== //===== First planned to be shared ========= //-- ALL_RESURRECTION -54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0 +54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0,0 //========================================== //===== Knight ============================= //-- KN_BRANDISHSPEAR -57,700,0,0,0,0,0 +57,700,0,0,0,0,0,0 //-- KN_SPEARBOOMERANG -59,0,1000,0,0,0,0 +59,0,1000,0,0,0,0,0 //-- KN_TWOHANDQUICKEN -60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 +60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 //-- KN_AUTOCOUNTER -61,0,0,0,400:800:1200:1600:2000,0,0 +61,0,0,0,400:800:1200:1600:2000,0,0,0 //-- KN_BOWLINGBASH -62,700,0,0,0,0,0 +62,700,0,0,0,0,0,0 //========================================== //===== Priest ============================= //-- PR_IMPOSITIO -66,0,3000,0,60000,0,0 +66,0,3000,0,60000,0,0,0 //-- PR_SUFFRAGIUM -67,0,2000,0,30000:20000:10000,0,0 +67,0,2000,0,30000:20000:10000,0,0,0 //-- PR_ASPERSIO -68,0,2000,0,60000:90000:120000:150000:180000,0,0 +68,0,2000,0,60000:90000:120000:150000:180000,0,0,0 //-- PR_BENEDICTIO -69,0,0,0,40000:80000:120000:160000:200000,0,0 +69,0,0,0,40000:80000:120000:160000:200000,0,0,0 //-- PR_SANCTUARY -70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0 +70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0,0 //-- PR_SLOWPOISON -71,0,0,0,10000:20000:30000:40000,0,0 +71,0,0,0,10000:20000:30000:40000,0,0,0 //-- PR_STRECOVERY -72,0,2000,0,0,30000,0 +72,0,2000,0,0,30000,0,0 //-- PR_KYRIE -73,2000,2000,0,120000,0,0 +73,2000,2000,0,120000,0,0,0 //-- PR_MAGNIFICAT -74,4000,2000,0,30000:45000:60000:75000:90000,0,0 +74,4000,2000,0,30000:45000:60000:75000:90000,0,0,0 //-- PR_GLORIA -75,0,2000,0,10000:15000:20000:25000:30000,0,0 +75,0,2000,0,10000:15000:20000:25000:30000,0,0,0 //-- PR_LEXDIVINA -76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0 +76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,0 //-- PR_TURNUNDEAD -77,1000,3000,0,0,0,0 +77,1000,3000,0,0,0,0,0 //-- PR_LEXAETERNA -78,0,3000,0,600000,0,0 +78,0,3000,0,600000,0,0,0 //-- PR_MAGNUS -79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0 +79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0 //========================================== //===== Wizard ============================= //-- WZ_FIREPILLAR -80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0 +80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,0 //-- WZ_SIGHTRASHER -81,700,2000,0,500,0,0 +81,700,2000,0,500,0,0,0 //-- WZ_METEOR -83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0 +83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0,0 //-- WZ_JUPITEL -84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0 +84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0,0 //-- WZ_VERMILION -85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0 +85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0,0 //-- WZ_WATERBALL -86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0 +86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0,0 //-- WZ_ICEWALL -87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 +87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0 //-- WZ_FROSTNOVA -88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0 +88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0,0 //-- WZ_STORMGUST -89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0 +89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0,0 //-- WZ_EARTHSPIKE -90,1000:2000:3000:4000:5000,700,0,0,0,0 +90,1000:2000:3000:4000:5000,700,0,0,0,0,0 //-- WZ_HEAVENDRIVE -91,1000:2000:3000:4000:5000,700,0,500,0,0 +91,1000:2000:3000:4000:5000,700,0,500,0,0,0 //-- WZ_QUAGMIRE -92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0 +92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0 //========================================== //===== Blacksmith ========================= //-- BS_REPAIRWEAPON -108,7500,0,0,0,0,0 +108,7500,0,0,0,0,0,0 //-- BS_HAMMERFALL -110,0,0,0,0,5000,0 +110,0,0,0,0,5000,0,0 //-- BS_ADRENALINE -111,0,0,0,30000:60000:90000:120000:150000,0,0 +111,0,0,0,30000:60000:90000:120000:150000,0,0,0 //-- BS_WEAPONPEFECT -112,0,0,0,10000:20000:30000:40000:50000,0,0 +112,0,0,0,10000:20000:30000:40000:50000,0,0,0 //-- BS_OVERTHRUST -113,0,0,0,20000:40000:60000:80000:100000,0,0 +113,0,0,0,20000:40000:60000:80000:100000,0,0,0 //-- BS_MAXIMIZE -114,0,0,0,1000:2000:3000:4000:5000,0,0 +114,0,0,0,1000:2000:3000:4000:5000,0,0,0 //========================================== //===== Hunter ============================= //-- HT_SKIDTRAP -115,0,0,0,300000:240000:180000:120000:60000,0,0 +115,0,0,0,300000:240000:180000:120000:60000,0,0,0 //-- HT_LANDMINE -116,0,0,0,200000:160000:120000:80000:40000,5000,0 +116,0,0,0,200000:160000:120000:80000:40000,5000,0,0 //-- HT_ANKLESNARE -117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0 +117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0,0 //-- HT_SHOCKWAVE -118,0,0,0,200000:160000:120000:80000:40000,0,0 +118,0,0,0,200000:160000:120000:80000:40000,0,0,0 //-- HT_SANDMAN -119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0 +119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,0 //-- HT_FLASHER -120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0 +120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0,0 //-- HT_FREEZINGTRAP -121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0 +121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,0 //-- HT_BLASTMINE -122,0,0,0,25000:20000:15000:10000:5000,0,0 +122,0,0,0,25000:20000:15000:10000:5000,0,0,0 //-- HT_CLAYMORETRAP -123,0,0,0,20000:40000:60000:80000:100000,0,0 +123,0,0,0,20000:40000:60000:80000:100000,0,0,0 //-- HT_TALKIEBOX -125,0,0,0,600000,0,0 +125,0,0,0,600000,0,0,0 //-- HT_BLITZBEAT -129,1500,1000,0,0,0,0 +129,1500,1000,0,0,0,0,0 //========================================== //===== Assassin =========================== //-- AS_CLOAKING -135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0 +135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0 //-- AS_SONICBLOW -136,0,2000,2000,0,5000,0 +136,0,2000,2000,0,5000,0,0 //-- AS_ENCHANTPOISON -138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0 +138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0,0 //-- AS_POISONREACT -139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0 +139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0,0 //-- AS_VENOMDUST -140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 +140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- AS_SPLASHER -141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 +141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //========================================== //===== 1st Jobs Quest Skills=============== //-- NV_TRICKDEAD -143,0,0,0,600000,0,0 +143,0,0,0,600000,0,0,0 //-- SM_FATALBLOW -145,0,0,0,0,5000,0 +145,0,0,0,0,5000,0,0 //-- AC_CHARGEARROW -148,1500,0,0,0,0,0 +148,1500,0,0,0,0,0,0 //-- TF_SPRINKLESAND -149,0,0,0,0,10000,0 +149,0,0,0,0,10000,0,0 //-- TF_PICKSTONE -151,500,0,0,0,0,0 +151,500,0,0,0,0,0,0 //-- TF_THROWSTONE -152,0,0,0,5000,8000,0 +152,0,0,0,5000,8000,0,0 //-- MC_LOUD -155,0,0,0,300000,0,0 +155,0,0,0,300000,0,0,0 //-- AL_HOLYLIGHT -156,2000,0,0,0,0,0 +156,2000,0,0,0,0,0,0 //-- MG_ENERGYCOAT -157,5000,0,0,300000,0,0 +157,5000,0,0,300000,0,0,0 //========================================== //===== NPC Skills Part 1 ================== //-- NPC_ATTRICHANGE -161,0,0,0,1800000,0,0 +161,0,0,0,1800000,0,0,0 //-- NPC_CHANGEWATER -162,0,0,0,1800000,0,0 +162,0,0,0,1800000,0,0,0 //-- NPC_CHANGEGROUND -163,0,0,0,1800000,0,0 +163,0,0,0,1800000,0,0,0 //-- NPC_CHANGEFIRE -164,0,0,0,1800000,0,0 +164,0,0,0,1800000,0,0,0 //-- NPC_CHANGEWIND -165,0,0,0,1800000,0,0 +165,0,0,0,1800000,0,0,0 //-- NPC_CHANGEPOISON -166,0,0,0,1800000,0,0 +166,0,0,0,1800000,0,0,0 //-- NPC_CHANGEHOLY -167,0,0,0,1800000,0,0 +167,0,0,0,1800000,0,0,0 //-- NPC_CHANGEDARKNESS -168,0,0,0,1800000,0,0 +168,0,0,0,1800000,0,0,0 //-- NPC_CHANGETELEKINESIS -169,0,0,0,1800000,0,0 +169,0,0,0,1800000,0,0,0 //-- NPC_SELFDESTRUCTION -173,0,0,0,3500,0,0 +173,0,0,0,3500,0,0,0 //-- NPC_POISON -176,0,0,0,0,60000,0 +176,0,0,0,0,60000,0,0 //-- NPC_BLINDATTACK -177,0,0,0,0,30000,0 +177,0,0,0,0,30000,0,0 //-- NPC_SILENCEATTACK -178,0,0,0,0,30000,0 +178,0,0,0,0,30000,0,0 //-- NPC0,_STUNATTACK -179,0,0,0,0,5000,0 +179,0,0,0,0,5000,0,0 //-- NPC_PETRIFYATTACK -180,0,0,0,0,20000,0 +180,0,0,0,0,20000,0,0 //-- NPC_CURSEATTACK -181,0,0,0,0,30000,0 +181,0,0,0,0,30000,0,0 //-- NPC_SLEEPATTACK -182,0,0,0,0,30000,0 +182,0,0,0,0,30000,0,0 //-- NPC_MAGICALATTACK -192,0,0,0,15000,0,0 +192,0,0,0,15000,0,0,0 //-- NPC_KEEPING -201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 +201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0 //-- NPC_BARRIER -204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 +204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0 //-- NPC_DEFENDER -205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 +205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0 //-- NPC_LICK -206,0,0,0,0,3000,0 +206,0,0,0,0,3000,0,0 //-- NPC_HALLUCINATION -207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0 +207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0 //========================================== //===== Rogue ============================== //-- RG_BACKSTAB -212,0,500,0,0,0,0 +212,0,500,0,0,0,0,0 //-- RG_RAID -214,0,0,0,5000,8000:9000:10000:11000:12000,0 +214,0,0,0,5000,8000:9000:10000:11000:12000,0,0 //-- RG_STRIPEWEAPON -215,1000,1000,0,75000:90000:105000:120000:135000,0,0 +215,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 //-- RG_STRIPSHIELD -216,1000,1000,0,75000:90000:105000:120000:135000,0,0 +216,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 //-- RG_STRIPWEAPON -217,1000,1000,0,75000:90000:105000:120000:135000,0,0 +217,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 //-- RG_STRIPHELM -218,1000,1000,0,75000:90000:105000:120000:135000,0,0 +218,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 //-- RG_GRAFITTI -220,0,0,0,180000,0,0 +220,0,0,0,180000,0,0,0 //========================================== //===== Alchemist ========================== //-- AM_DEMONSTRATION -229,1000,0,0,40000:45000:50000:55000:60000,0,0 +229,1000,0,0,40000:45000:50000:55000:60000,0,0,0 //-- AM_ACIDTERROR -230,1000,0,0,3:7:10:12:13,120000,0 +230,1000,0,0,3:7:10:12:13,120000,0,0 //-- AM_POTIONPITCHER -231,0,500,0,0,0,0 +231,0,500,0,0,0,0,0 //-- AM_CANNIBALIZE -232,2000,500,0,300000:240000:180000:120000:60000,0,0 +232,2000,500,0,300000:240000:180000:120000:60000,0,0,0 //-- AM_SPHEREMINE -233,2000,500,0,30000,0,0 +233,2000,500,0,30000,0,0,0 //-- AM_CP_WEAPON -234,2000,0,0,120000:240000:360000:480000:600000,0,0 +234,2000,0,0,120000:240000:360000:480000:600000,0,0,0 //-- AM_CP_SHIELD -235,2000,0,0,120000:240000:360000:480000:600000,0,0 +235,2000,0,0,120000:240000:360000:480000:600000,0,0,0 //-- AM_CP_ARMOR -236,2000,0,0,120000:240000:360000:480000:600000,0,0 +236,2000,0,0,120000:240000:360000:480000:600000,0,0,0 //-- AM_CP_HELM -237,2000,0,0,120000:240000:360000:480000:600000,0,0 +237,2000,0,0,120000:240000:360000:480000:600000,0,0,0 //-- AM_RESURRECTHOMUN -247,2000,0,0,0,0,0 +247,2000,0,0,0,0,0,0 //========================================== //===== Crusader =========================== //-- CR_AUTOGUARD -249,0,0,0,300000,0,0 +249,0,0,0,300000,0,0,0 //-- CR_SHIELDCHARGE -250,0,0,0,0,5000,0 +250,0,0,0,0,5000,0,0 //-- CR_SHIELDBOOMERANG -251,0,700,0,0,0,0 +251,0,700,0,0,0,0,0 //-- CR_REFLECTSHIELD -252,0,0,0,300000,0,0 +252,0,0,0,300000,0,0,0 //-- CR_HOLYCROSS -253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 +253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 //-- CR_GRANDCROSS -254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 +254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 //-- CR_DEVOTION -255,3000,0,0,0,30000:45000:60000:75000:90000,0 +255,3000,0,0,0,30000:45000:60000:75000:90000,0,0 //-- CR_PROVIDENCE -256,3000,0,0,180000,0,0 +256,3000,0,0,180000,0,0,0 //-- CR_DEFENDER -257,0,800,0,180000,0,0 +257,0,800,0,180000,0,0,0 //-- CR_SPEARQUICKEN -258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 +258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 //========================================== //===== Monk =============================== //-- MO_CALLSPIRITS -261,1000,0,0,600000,0,0 +261,1000,0,0,600000,0,0,0 //-- MO_ABSORBSPIRITS -262,2000,0,0,0,0,0 +262,2000,0,0,0,0,0,0 //-- MO_TRIPLEATTACK -263,0,1000,0,0,0,0 +263,0,1000,0,0,0,0,0 //-- MO_INVESTIGATE -266,1000,500,0,0,0,0 +266,1000,500,0,0,0,0,0 //-- MO_FINGEROFFENSIVE -267,1000,500,0:200:400:600:800,0,0,0 +267,1000,500,0:200:400:600:800,0,0,0,0 //-- MO_STEELBODY -268,5000,0,0,30000:60000:90000:120000:150000,0,0 +268,5000,0,0,30000:60000:90000:120000:150000,0,0,0 //-- MO_BLADESTOP -269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0 +269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0,0 //-- MO_EXPLOSIONSPIRITS -270,0,0,0,180000,0,0 +270,0,0,0,180000,0,0,0 //-- MO_EXTREMITYFIST -271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0 +271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0,0 //-- MO_CHAINCOMBO -272,0,1000,0,0,0,0 +272,0,1000,0,0,0,0,0 //-- MO_COMBOFINISH -273,0,700,0,0,0,0 +273,0,700,0,0,0,0,0 //========================================== //===== Sage =============================== //-- SA_MAGICROD -276,0,0,0,400:600:800:1000:1200,0,0 +276,0,0,0,400:600:800:1000:1200,0,0,0 //-- SA_SPELLBREAKER -277,700,0,0,0,0,0 +277,700,0,0,0,0,0,0 //-- SA_AUTOSPELL -279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0 +279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0,0 //-- SA_FLAMELAUNCHER -280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 +280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 //-- SA_FROSTWEAPON -281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 +281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 //-- SA_LIGHTNINGLOADER -282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 +282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 //-- SA_SEISMICWEAPON -283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 +283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 //-- SA_VOLCANO -285,5000,0,0,60000:120000:180000:240000:300000,0,0 +285,5000,0,0,60000:120000:180000:240000:300000,0,0,0 //-- SA_DELUGE -286,5000,0,0,60000:120000:180000:240000:300000,0,0 +286,5000,0,0,60000:120000:180000:240000:300000,0,0,0 //-- SA_VIOLENTGALE -287,5000,0,0,60000:120000:180000:240000:300000,0,0 +287,5000,0,0,60000:120000:180000:240000:300000,0,0,0 //-- SA_LANDPROTECTOR -288,5000,0,0,165000:210000:255000:300000:345000,0,0 +288,5000,0,0,165000:210000:255000:300000:345000,0,0,0 //-- SA_DISPELL -289,2000,0,0,0,0,0 +289,2000,0,0,0,0,0,0 //-- SA_REVERSEORCISH -294,0,0,0,1200000,0,0 +294,0,0,0,1200000,0,0,0 //========================================== //===== Bard & Dancer (Ensemble Skills) ==== //-- BD_ADAPTATION -304,0,0,0,0,5000,0 +304,0,0,0,0,5000,0,0 //-- BD_LULLABY -306,0,0,0,60000,15000,0 +306,0,0,0,60000,15000,0,0 //-- BD_RICHMANKIM -307,0,0,0,60000,60000,0 +307,0,0,0,60000,60000,0,0 //-- BD_ETERNALCHAOS -308,0,0,0,60000,60000,0 +308,0,0,0,60000,60000,0,0 //-- BD_DRUMBATTLEFIELD -309,0,0,0,60000,60000,0 +309,0,0,0,60000,60000,0,0 //-- BD_RINGNIBELUNGEN -310,0,0,0,60000,60000,0 +310,0,0,0,60000,60000,0,0 //-- BD_ROKISWEIL -311,0,0,0,60000,60000,0 +311,0,0,0,60000,60000,0,0 //-- BD_INTOABYSS -312,0,0,0,60000,60000,0 +312,0,0,0,60000,60000,0,0 //-- BD_SIEGFRIED -313,0,0,0,60000,60000,0 +313,0,0,0,60000,60000,0,0 //========================================== //===== Bard =============================== //-- BA_MUSICALSTRIKE -316,1500,0,0,0,0,0 +316,1500,0,0,0,0,0,0 //-- BA_DISSONANCE -317,0,0,0,30000,3000,0 +317,0,0,0,30000,3000,0,0 //-- BA_FROSTJOKE -318,0,3000,0,0,10000:11000:12000:13000:14000,0 +318,0,3000,0,0,10000:11000:12000:13000:14000,0,0 //-- BA_WHISTLE -319,0,0,0,60000,20000,0 +319,0,0,0,60000,20000,0,0 //-- BA_ASSASSINCROSS -320,0,0,0,120000,20000,0 +320,0,0,0,120000,20000,0,0 //-- BA_POEMBRAGI -321,0,0,0,180000,20000,0 +321,0,0,0,180000,20000,0,0 //-- BA_APPLEIDUN -322,0,0,0,180000,20000,0 +322,0,0,0,180000,20000,0,0 //========================================== //===== Dancer ============================= //-- DC_THROWARROW -324,1500,0,0,0,0,0 +324,1500,0,0,0,0,0,0 //-- DC_UGLYDANCE -325,0,0,0,30000,3000,0 +325,0,0,0,30000,3000,0,0 //-- DC_SCREAM -326,0,3000,0,0,5000,0 +326,0,3000,0,0,5000,0,0 //-- DC_HUMMING -327,0,0,0,60000,20000,0 +327,0,0,0,60000,20000,0,0 //-- DC_DONTFORGETME -328,0,0,0,180000,20000,0 +328,0,0,0,180000,20000,0,0 //-- DC_FORTUNEKISS -329,0,0,0,120000,20000,0 +329,0,0,0,120000,20000,0,0 //-- DC_SERVICEFORYOU -330,0,0,0,180000,20000,0 +330,0,0,0,180000,20000,0,0 //========================================== //===== Wedding Skills ===================== //-- WE_MALE -334,3000,0,0,0,0,0 +334,3000,0,0,0,0,0,0 //-- WE_FEMALE -335,3000,0,0,0,0,0 +335,3000,0,0,0,0,0,0 //-- WE_CALLPARTNER -336,0,0,0,20000,0,0 +336,0,0,0,20000,0,0,0 //========================================== //===== NPC Skills Part 2 ================== //-- NPC_GRANDDARKNESS -339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 +339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 //-- NPC_STOP -342,0,0,0,10000,0,0 +342,0,0,0,10000,0,0,0 //-- NPC_CHANGEUNDEAD -348,0,0,0,30000,0,0 +348,0,0,0,30000,0,0,0 //-- NPC_POWERUP -349,0,0,0,10000:15000:20000:25000:30000,0,0 +349,0,0,0,10000:15000:20000:25000:30000,0,0,0 //-- NPC_AGIUP -350,0,0,0,10000:15000:20000:25000:30000,0,0 +350,0,0,0,10000:15000:20000:25000:30000,0,0,0 //-- NPC_INVISIBLE -353,0,0,0,30000,0,0 +353,0,0,0,30000,0,0,0 //-- NPC_RUN -354,0,0:500:1000:1500:2000:2500,0,0,0,0 +354,0,0:500:1000:1500:2000:2500,0,0,0,0,0 //========================================== //===== Lord Knight ======================== //-- LK_AURABLADE -355,0,0,0,40000:60000:80000:100000:120000,0,0 +355,0,0,0,40000:60000:80000:100000:120000,0,0,0 //-- LK_PARRYING -356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 +356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0 //-- LK_CONCENTRATION -357,0,0,0,25000:30000:35000:40000:45000,0,0 +357,0,0,0,25000:30000:35000:40000:45000,0,0,0 //-- LK_TENSIONRELAX -358,0,0,0,180000,0,0 +358,0,0,0,180000,0,0,0 //-- LK_BERSERK -359,0,0,0,300000,15000,0 +359,0,0,0,300000,15000,0,0 //-- LK_FURY -360,0,0,0,300000,0,0 +360,0,0,0,300000,0,0,0 //========================================== //===== High Priest ======================== //-- HP_ASSUMPTIO -361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0 +361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,0 //-- HP_BASILICA -362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0 +362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,0 //========================================== //===== High Wzard ========================= //-- HW_MAGICCRASHER -365,300,300,0,0,0,0 +365,300,300,0,0,0,0,0 //-- HW_MAGICPOWER -366,700,0,0,30000,0,0 +366,700,0,0,30000,0,0,0 //========================================== //===== Paladin ============================ //-- PA_PRESSURE -367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0 +367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,0 //-- PA_SACRIFICE -368,0,2000,0,0,0,0 +368,0,2000,0,0,0,0,0 //-- PA_GOSPEL -369,0,0,0,60000,60000,0 +369,0,0,0,60000,60000,0,0 //========================================== //===== Champion =========================== //-- CH_PALMSTRIKE -370,0,300,0,0,0,0 +370,0,300,0,0,0,0,0 //-- CH_TIGERFIST -371,0,700,0,0,2000:4000:6000:8000:10000,0 +371,0,700,0,0,2000:4000:6000:8000:10000,0,0 //-- CH_CHAINCRUSH -372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0 +372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0,0 //========================================== //===== Professor ========================== //-- PF_HPCONVERSION -373,0,1000:1200:1400:1600:1800,0,0,0,0 +373,0,1000:1200:1400:1600:1800,0,0,0,0,0 //-- PF_SOULCHANGE -374,3000,5000,0,0,0,0 +374,3000,5000,0,0,0,0,0 //-- PF_SOULBURN -375,0,0,0,0,0,10000:10000:10000:10000:15000 +375,0,0,0,0,0,10000:10000:10000:10000:15000,0 //========================================== //===== Assassin Cross ===================== //-- ASC_EDP -378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0 +378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0 //-- ASC_BREAKER -379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 +379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 //========================================== //===== Sniper ============================= //-- SN_SIGHT -380,0,0,0,30000,0,0 +380,0,0,0,30000,0,0,0 //-- SN_FALCONASSAULT -381,1000,3000,0,0,0,0 +381,1000,3000,0,0,0,0,0 //-- SN_SHARPSHOOTING -382,2000,1500,0,0,0,0 +382,2000,1500,0,0,0,0,0 //-- SN_WINDWALK -383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0 +383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,0 //========================================== //===== Whitesmith ========================= //-- WS_MELTDOWN -384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0 +384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,0 //-- WS_CARTBOOST -387,0,0,0,60000,0,0 +387,0,0,0,60000,0,0,0 //========================================== //===== Stalker ============================ //-- ST_CHASEWALK -389,1200,0,0,10000,30000,0 +389,1200,0,0,10000,30000,0,0 //-- ST_REJECTSWORD -390,0,0,0,300000,0,0 +390,0,0,0,300000,0,0,0 //========================================== //===== Clown / Gypsy ====================== //-- CG_ARROWVULCAN -394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0 +394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0,0 //-- CG_MOONLIT -395,0,0,0,20000:25000:30000:35000:40000,0,0 +395,0,0,0,20000:25000:30000:35000:40000,0,0,0 //-- CG_MARIONETTE -396,0,0,0,1000,0,0 +396,0,0,0,1000,0,0,0 //========================================== //===== Mixed Advanced Skills ============== //-- LK_SPIRALPIERCE -397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0 +397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0,0 //-- LK_HEADCRUSH -398,0,500,0,0,120000,0 +398,0,500,0,0,120000,0,0 //-- LK_JOINTBEAT -399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0 +399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0,0 //-- HW_NAPALMVULCAN -400,1000,1000,0,0,45000,0 +400,1000,1000,0,0,45000,0,0 //-- CH_SOULCOLLECT -401,2000,0,0,600000,0,0 +401,2000,0,0,600000,0,0,0 //-- PF_MINDBREAKER -402,0,800:900:1000:1100:1200,0,30000,0,0 +402,0,800:900:1000:1100:1200,0,30000,0,0,0 //-- PF_MEMORIZE -403,5000,0,0,0,0,0 +403,5000,0,0,0,0,0,0 //-- PF_FOGWALL -404,0,0,0,20000,10000,0 +404,0,0,0,20000,10000,0,0 //-- PF_SPIDERWEB -405,0,0,0,30000,8000,0 +405,0,0,0,30000,8000,0,0 //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3)) -406,500,500,0,0,10000:5000:120000,0 +406,500,500,0,0,10000:5000:120000,0,0 //-- ASC_CDP -407,0,500,0,0,0,0 +407,0,500,0,0,0,0,0 //========================================== //===== Adoption Skills ==================== //-- WE_BABY -408,3000,0,0,300000,0,0 +408,3000,0,0,300000,0,0,0 //-- WE_CALLPARENT -409,0,0,0,20000,0,0 +409,0,0,0,20000,0,0,0 //-- WE_CALLBABY -410,0,0,0,20000,0,0 +410,0,0,0,20000,0,0,0 //========================================== //===== Taekwon ============================ //-- TK_RUN -411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0 +411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0,0 //-- TK_DOWNKICK -415,0,0,0,0,3000,0 +415,0,0,0,0,3000,0,0 //-- TK_TURNKICK -417,0,0,0,0,2000,0 +417,0,0,0,0,2000,0,0 //-- TK_SPTIME -423,0,0,0,1800000,0,0 +423,0,0,0,1800000,0,0,0 //-- TK_SEVENWIND -425,0,0,0,300000,0,0 +425,0,0,0,300000,0,0,0 //-- TK_HIGHJUMP -426,5000:4000:3000:2000:1000,0,0,0,0,0 +426,5000:4000:3000:2000:1000,0,0,0,0,0,0 //========================================== //===== Star Gladiator ===================== //-- SG_FEEL -427,1000,0,0,0,0,0 +427,1000,0,0,0,0,0,0 //SG_SUN_WARM -428,0,1000,0,10000:20000:60000,0,0 +428,0,1000,0,10000:20000:60000,0,0,0 //SG_MOON_WARM -429,0,1000,0,10000:20000:60000,0,0 +429,0,1000,0,10000:20000:60000,0,0,0 //SG_STAR_WARM -430,0,1000,0,10000:20000:60000,0,0 +430,0,1000,0,10000:20000:60000,0,0,0 //SG_SUN_COMFORT -431,0,1000,0,80000:160000:240000:320000,0,0 +431,0,1000,0,80000:160000:240000:320000,0,0,0 //SG_MOON_COMFORT -432,0,1000,0,80000:160000:240000:320000,0,0 +432,0,1000,0,80000:160000:240000:320000,0,0,0 //SG_STAR_COMFORT -433,0,1000,0,80000:160000:240000:320000,0,0 +433,0,1000,0,80000:160000:240000:320000,0,0,0 //-- SG_HATE -434,1000,0,0,0,0,0 +434,1000,0,0,0,0,0,0 //SG_FRIEND -442,0,0,0,10000,0,0 +442,0,0,0,10000,0,0,0 //SG_KNOWLEDGE -443,0,0,0,600000,0,0 +443,0,0,0,600000,0,0,0 //SG_FUSION -444,0,1000,0,600000,0,0 +444,0,1000,0,600000,0,0,0 //========================================== //===== Soul Linker ======================== //-- SL_ALCHEMIST -445,1000,500,0,150000:200000:250000:300000:350000,0,0 +445,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now -446,0,500,0,0,0,0 +446,0,500,0,0,0,0,0 //-- SL_MONK -447,1000,500,0,150000:200000:250000:300000:350000,0,0 +447,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_STAR -448,1000,500,0,150000:200000:250000:300000:350000,0,0 +448,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_SAGE -449,1000,500,0,150000:200000:250000:300000:350000,0,0 +449,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_CRUSADER -450,1000,500,0,150000:200000:250000:300000:350000,0,0 +450,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_SUPERNOVICE -451,1000,500,0,150000:200000:250000:300000:350000,0,0 +451,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_KNIGHT -452,1000,500,0,150000:200000:250000:300000:350000,0,0 +452,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_WIZARD -453,1000,500,0,150000:200000:250000:300000:350000,0,0 +453,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_PRIEST -454,1000,500,0,150000:200000:250000:300000:350000,0,0 +454,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_BARDDANCER -455,1000,500,0,150000:200000:250000:300000:350000,0,0 +455,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_ROGUE -456,1000,500,0,150000:200000:250000:300000:350000,0,0 +456,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_ASSASSIN -457,1000,500,0,150000:200000:250000:300000:350000,0,0 +457,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_BLACKSMITH -458,1000,500,0,150000:200000:250000:300000:350000,0,0 +458,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- BS_ADRENALINE2 -459,0,0,0,150000,0,0 +459,0,0,0,150000,0,0,0 //-- SL_HUNTER -460,1000,500,0,150000:200000:250000:300000:350000,0,0 +460,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_SOULLINKER -461,1000,500,0,150000:200000:250000:300000:350000,0,0 +461,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_KAIZEL -462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0 +462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0,0 //-- SL_KAAHI -463,0,500,0,1800000,500,0 +463,0,500,0,1800000,500,0,0 //-- SL_KAUPE -464,500,500,0,600000,0,0 +464,500,500,0,600000,0,0,0 //-- SL_KAITE -465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0 +465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0,0 //-- SL_STIN -467,100,500,0,0,0,0 +467,100,500,0,0,0,0,0 //-- SL_STUN -468,100,500,0,2000,0,0 +468,100,500,0,2000,0,0,0 //-- SL_SMA -469,2000,500,0,3000,0,0 +469,2000,500,0,3000,0,0,0 //-- SL_SWOO -470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0 +470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0,0 //-- SL_SKE -471,3000:2000:1000,500,0,10000:20000:30000,3000,0 +471,3000:2000:1000,500,0,10000:20000:30000,3000,0,0 //-- SL_SKA -472,3000:2000:1000,500,0,10000:20000:30000,0,0 +472,3000:2000:1000,500,0,10000:20000:30000,0,0,0 //========================================== //-- SM_SELFPROVOKE -473,0,0,0,30000,0,0 +473,0,0,0,30000,0,0,0 //===== Mixed Advanced Skills ============== //-- ST_PRESERVE -475,1000,0,0,600000,0,0 +475,1000,0,0,600000,0,0,0 //-- ST_FULLSTRIP -476,0,1000,0,75000:90000:105000:120000:135000,0,0 +476,0,1000,0,75000:90000:105000:120000:135000,0,0,0 //-- CR_SLIMPITCHER -478,1000,1000,0,0,0,0 +478,1000,1000,0,0,0,0,0 //-- CR_FULLPROTECTION -479,2000,0,0,120000:240000:360000:480000:600000,0,0 +479,2000,0,0,120000:240000:360000:480000:600000,0,0,0 //-- PA_SHIELDCHAIN -480,1000,1000,0,0,0,0 +480,1000,1000,0,0,0,0,0 //-- PF_DOUBLECASTING -482,2000,0,0,90000,0,0 +482,2000,0,0,90000,0,0,0 //-- HW_GANBANTEIN -483,3000,2000,0,0,0,0 +483,3000,2000,0,0,0,0,0 //-- HW_GRAVITATION -484,5000,2000,0,5000:6000:7000:8000:9000,0,0 +484,5000,2000,0,5000:6000:7000:8000:9000,0,0,0 //-- WS_CARTTERMINATION -485,0,0,0,0,5000,0 +485,0,0,0,0,5000,0,0 //-- WS_OVERTHRUSTMAX -486,0,0,0,180000,0,0 +486,0,0,0,180000,0,0,0 //-- CG_LONGINGFREEDOM -487,0,0,0,180000,0,0 +487,0,0,0,180000,0,0,0 //-- CG_HERMODE -488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0 +488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0,0 //-- CG_TAROTCARD -489,1000,3000,0,0,30000,0 +489,1000,3000,0,0,30000,0,0 //-- CR_ACIDDEMONSTRATION -490,1000,1000,0,0,0,0 +490,1000,1000,0,0,0,0,0 //-- CR_CULTIVATION -491,0,0,0,300000,0,0 +491,0,0,0,300000,0,0,0 //========================================== //-- ITEM_ENCHANTARMS -492,0,0,0,180000,0,0 +492,0,0,0,180000,0,0,0 //===== Mixed Taekwon Skills =============== //-- TK_MISSION -493,1000,0,0,0,0,0 +493,1000,0,0,0,0,0,0 //-- SL_HIGH -494,1000,500,0,150000:200000:250000:300000:350000,0,0 +494,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- KN_ONEHAND -495,0,0,0,300000,0,0 +495,0,0,0,300000,0,0,0 //-- AM_TWILIGHT1 -496,3000,10000,0,0,0,0 +496,3000,10000,0,0,0,0,0 //-- AM_TWILIGHT2 -497,3000,10000,0,0,0,0 +497,3000,10000,0,0,0,0,0 //-- AM_TWILIGHT3 -498,3000,10000,0,0,0,0 +498,3000,10000,0,0,0,0,0 //-- HT_POWER -499,0,0,0,100,0,0 +499,0,0,0,100,0,0,0 //========================================== //===== Gunslinger ========================= //-- GS_GLITTERING -500,0,0,0,600000,0,0 +500,0,0,0,600000,0,0,0 //-- GS_FLING -501,0,0,0,30000,0,0 +501,0,0,0,30000,0,0,0 //-- GS_BULLSEYE -503,500,0,0,0,0,0 +503,500,0,0,0,0,0,0 //-- GS_MADNESSCANCEL -504,3000,4000,0,15000,0,0 +504,3000,4000,0,15000,0,0,0 //-- GS_ADJUSTMENT -505,1000,1000,0,30000,0,0 +505,1000,1000,0,30000,0,0,0 //-- GS_INCREASING -506,0,1000,0,60000,0,0 +506,0,1000,0,60000,0,0,0 //-- GS_CRACKER -508,0,1000,0,0,5000,0 +508,0,1000,0,0,5000,0,0 //-- GS_TRACKING -512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0 +512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0,0 //-- GS_DISARM -513,0,0,0,30000,0,0 +513,0,0,0,30000,0,0,0 //-- GS_PIERCINGSHOT -514,1500,0,0,0,120000,0 +514,1500,0,0,0,120000,0,0 //-- GS_RAPIDSHOWER -515,0,1000,0,0,0,0 +515,0,1000,0,0,0,0,0 //-- GS_DESPERADO -516,0,1000,1000,1000,0,0 +516,0,1000,1000,1000,0,0,0 //-- GS_GATLINGFEVER -517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0 +517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0,0 //-- GS_DUST -518,1000,1000,0,0,0,0 +518,1000,1000,0,0,0,0,0 //-- GS_FULLBUSTER -519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0 +519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,0 //-- GS_GROUNDDRIFT -521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0 +521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,0 //========================================== //===== Ninja ============================== //-- NJ_KUNAI -524,0,1000,0,0,0,0 +524,0,1000,0,0,0,0,0 //-- NJ_HUUMA -525,3000,2000,0,0,0,0 +525,3000,2000,0,0,0,0,0 //-- NJ_ZENYNAGE -526,0,5000,0,0,0,0 +526,0,5000,0,0,0,0,0 //-- NJ_TATAMIGAESHI -527,0,3000,0,3000,3000,0 +527,0,3000,0,3000,3000,0,0 //-- NJ_KASUMIKIRI -528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 +528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 //-- NJ_SHADOWJUMP -529,0,1000,0,0,0,0 +529,0,1000,0,0,0,0,0 //-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project) -530,0,0,0,0,0,0 +530,0,0,0,0,0,0,0 //-- NJ_UTSUSEMI -531,0,1000,0,20000:30000:40000:50000:60000,0,0 +531,0,1000,0,20000:30000:40000:50000:60000,0,0,0 //-- NJ_BUNSINJYUTSU -532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- NJ_KOUENKA -534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0 +534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0 //-- NJ_KAENSIN -535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0 +535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0,0 //-- NJ_BAKUENRYU -536,3000,2000,0,0,0,0 +536,3000,2000,0,0,0,0,0 //-- NJ_HYOUSENSOU -537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0 +537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0 //-- NJ_SUITON -538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 +538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- NJ_HYOUSYOURAKU -539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 +539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 //-- NJ_HUUJIN -540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0 +540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0,0 //-- NJ_RAIGEKISAI -541,4000,0,0,0,0,0 +541,4000,0,0,0,0,0,0 //-- NJ_KAMAITACHI -542,4000,0,0,0,0,0 +542,4000,0,0,0,0,0,0 //-- NJ_NEN -543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0 +543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0,0 //========================================== //===== Gangsi Branch and Other Skills ===== @@ -931,13 +932,13 @@ //568,1000:800:600:400:200,0,0,0,0,0 //-- SL_DEATHKNIGHT -572,1000,500,0,150000:200000:250000:300000:350000,0,0 +572,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_COLLECTOR -573,1000,500,0,150000:200000:250000:300000:350000,0,0 +573,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_NINJA -574,1000,500,0,150000:200000:250000:300000:350000,0,0 +574,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_GUNNER -575,1000,500,0,150000:200000:250000:300000:350000,0,0 +575,1000,500,0,150000:200000:250000:300000:350000,0,0,0 //-- AM_TWILIGHT4 //576,3000,10000,0,0,0,0 @@ -963,726 +964,726 @@ //===== New Monster Skills ================= //-- NPC_ICEBREATH -655,0,0,0,0,12000,0 +655,0,0,0,0,12000,0,0 //-- NPC_ACIDBREATH -657,0,0,0,0,60000,0 +657,0,0,0,0,60000,0,0 //-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4)) -659,0,0,0,0,5000:30000:30000:120000,0 +659,0,0,0,0,5000:30000:30000:120000,0,0 //-- NPC_BLEEDING -660,0,0,0,0,120000,0 +660,0,0,0,0,120000,0,0 //-- NPC_HELLJUDGEMENT -662,0,0,0,0,30000,0 +662,0,0,0,0,30000,0,0 //-- NPC_WIDESILENCE -663,0,0,0,0,30000,0 +663,0,0,0,0,30000,0,0 //-- NPC_WIDEFREEZE -664,0,0,0,0,12000,0 +664,0,0,0,0,12000,0,0 //-- NPC_WIDEBLEEDING -665,0,0,0,0,120000,0 +665,0,0,0,0,120000,0,0 //-- NPC_WIDESTONE -666,0,0,0,0,20000,0 +666,0,0,0,0,20000,0,0 //-- NPC_WIDECONFUSE -667,0,0,0,0,30000,0 +667,0,0,0,0,30000,0,0 //-- NPC_WIDESLEEP -668,0,0,0,0,30000,0 +668,0,0,0,0,30000,0,0 //-- NPC_WIDESIGHT -669,0,0,0,10000,0,0 +669,0,0,0,10000,0,0,0 //-- NPC_EVILLAND -670,0,0,0,30000,30000,0 +670,0,0,0,30000,30000,0,0 //-- NPC_MAGICMIRROR -671,0,0,0,30000,0,0 +671,0,0,0,30000,0,0,0 //-- NPC_SLOWCAST -672,0,0,0,0,30000,0 +672,0,0,0,0,30000,0,0 //-- NPC_CRITICALWOUND -673,0,0,0,0,30000,0 +673,0,0,0,0,30000,0,0 //-- NPC_STONESKIN -675,0,0,0,30000,0,0 +675,0,0,0,30000,0,0,0 //-- NPC_ANTIMAGIC -676,0,0,0,30000,0,0 +676,0,0,0,30000,0,0,0 //-- NPC_WIDECURSE -677,0,0,0,0,30000,0 +677,0,0,0,0,30000,0,0 //-- NPC_WIDESTUN -678,0,0,0,0,5000,0 +678,0,0,0,0,5000,0,0 //========================================== //===== New Monster Skills (12.1) ========== //-- NPC_HELLPOWER -683,0,0,0,0,300000,0 +683,0,0,0,0,300000,0,0 //-- NPC_WIDEHELLDIGNITY -684,0,0,0,0,300000,0 +684,0,0,0,0,300000,0,0 //-- NPC_INVINCIBLE -685,0,0,0,-1,0,0 +685,0,0,0,-1,0,0,0 //-- NPC_INVINCIBLEOFF -686,0,0,0,60000,0,0 +686,0,0,0,60000,0,0,0 //===== Item Use-Only Skills =============== //-- CASH_BLESSING -689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- CASH_INCAGI -690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- CASH_ASSUMPTIO -691,0,0,0,20000:40000:60000:80000:100000,0,0 +691,0,0,0,20000:40000:60000:80000:100000,0,0,0 //-- ALL_CATCRY -692,0,5000,0,0,0,0 +692,0,5000,0,0,0,0,0 //-- ALL_DREAM_SUMMERNIGHT -695,0,12000,0,0,0,0 +695,0,12000,0,0,0,0,0 //-- ALL_WEWISH -698,0,20000,0,0,0,0 +698,0,20000,0,0,0,0,0 //========================================== //===== 2nd Jobs Quest Skills ============== //-- KN_CHARGEATK -1001,300,300,0,0,0,0 +1001,300,300,0,0,0,0,0 //-- CR_SHRINK -1002,0,0,0,300000,0,0 +1002,0,0,0,300000,0,0,0 //-- AS_VENOMKNIFE -1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 +1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- RG_CLOSECONFINE -1005,0,0,0,10000,0,0 +1005,0,0,0,10000,0,0,0 //-- WZ_SIGHTBLASTER -1006,2000,0,0,120000,0,0 +1006,2000,0,0,120000,0,0,0 //-- SA_ELEMENTWATER -1008,2000,1000,0,1800000,0,0 +1008,2000,1000,0,1800000,0,0,0 //-- HT_PHANTASMIC -1009,0,0,0,0,0,0 +1009,0,0,0,0,0,0,0 //-- BA_PANGVOICE -1010,1000,2000,0,17000,0,0 +1010,1000,2000,0,17000,0,0,0 //-- DC_WINKCHARM (time1: Charm, time2: Confusion) -1011,1000,2000,0,10000,17000,0 +1011,1000,2000,0,10000,17000,0,0 //-- BS_GREED -1013,0,1000,0,0,0,0 +1013,0,1000,0,0,0,0,0 //-- PR_REDEMPTIO -1014,4000,0,0,0,0,0 +1014,4000,0,0,0,0,0,0 //-- MO_KITRANSLATION -1015,2000,1000,0,600000,0,0 +1015,2000,1000,0,600000,0,0,0 //-- MO_BALKYOUNG -1016,0,2000,0,0,2000,0 +1016,0,2000,0,0,2000,0,0 //-- SA_ELEMENTGROUND -1017,2000,1000,0,1800000,0,0 +1017,2000,1000,0,1800000,0,0,0 //-- SA_ELEMENTFIRE -1018,2000,1000,0,1800000,0,0 +1018,2000,1000,0,1800000,0,0,0 //-- SA_ELEMENTWIND -1019,2000,1000,0,1800000,0,0 +1019,2000,1000,0,1800000,0,0,0 //========================================== //===== Rune Knight ======================== //-- RK_ENCHANTBLADE -2001,1000,0,0,300000,0,0 +2001,1000,0,0,300000,0,0,0 //-- RK_SONICWAVE -2002,0,1000,0,0,0,2000 +2002,0,1000,0,0,0,2000,0 //-- RK_DEATHBOUND -2003,0,2000,0,2000,0,3000 +2003,0,2000,0,2000,0,3000,0 //-- RK_HUNDREDSPEAR -2004,1000,500,0,0,0,0 +2004,1000,500,0,0,0,0,0 //-- RK_WINDCUTTER //CHECK duration 1 -2005,0,0,0,0,0,2000 +2005,0,0,0,0,0,2000,0 //-- RK_IGNITIONBREAK -2006,1000,0,0,0,0,2000 +2006,1000,0,0,0,0,2000,0 //-- RK_DRAGONBREATH //CHECK duration 1 burning -2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0 +2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0,0 //-- RK_DRAGONHOWLING -2009,0,0,0,15000,0,60000 +2009,0,0,0,15000,0,60000,0 //-- RK_MILLENNIUMSHIELD //CHECK duration 2 -2011,0,1000,0,300000,0,60000 +2011,0,1000,0,300000,0,60000,0 //-- RK_CRUSHSTRIKE -2012,1000,0,0,0,0,30000 +2012,1000,0,0,0,0,30000,0 //-- RK_REFRESH //CHECK duration 1 -2013,1000,0,0,30000,0,120000 +2013,1000,0,0,30000,0,120000,0 //-- RK_GIANTGROWTH -2014,1000,0,0,300000,0,0 +2014,1000,0,0,300000,0,0,0 //-- RK_STONEHARDSKIN //CHECK duration 2 -2015,2000,0,0,300000,10000,0 +2015,2000,0,0,300000,10000,0,0 //-- RK_VITALITYACTIVATION -2016,0,0,0,30000,0,0 +2016,0,0,0,30000,0,0,0 //-- RK_STORMBLAST //CHECK duration 1 -2017,2000,1000,0,1000,0,0 +2017,2000,1000,0,1000,0,0,0 //-- RK_FIGHTINGSPIRIT -2018,0,0,0,300000,0,0 +2018,0,0,0,300000,0,0,0 //-- RK_ABUNDANCE -2019,0,0,0,300000,0,0 +2019,0,0,0,300000,0,0,0 //========================================== //===== Gillotine Cross ==================== //-- GC_VENOMIMPRESS -2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0 +2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,0 //-- GC_CROSSIMPACT -2022,0,2500:2000:1500:1000:500,2000,0,0,0 +2022,0,2500:2000:1500:1000:500,2000,0,0,0,0 //-- GC_DARKILLUSION -2023,0,1500,0,0,0,0 +2023,0,1500,0,0,0,0,0 //-- GC_CREATENEWPOISON -2025,0,500,0,0,0,0 +2025,0,500,0,0,0,0,0 //-- GC_ANTIDOTE -2026,0,0,0,0,0,0 +2026,0,0,0,0,0,0,0 //-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds. -2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0 +2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0,0 //-- GC_WEAPONBLOCKING -2028,0,2000,0,180000,0,0 +2028,0,2000,0,180000,0,0,0 //-- GC_COUNTERSLASH -2029,0,2000,0,0,0,0 +2029,0,2000,0,0,0,0,0 //-- GC_WEAPONCRUSH //CHECK duration 1 devist -2030,0,1000,0,40000:80000:120000:160000:200000,0,0 +2030,0,1000,0,40000:80000:120000:160000:200000,0,0,0 //-- GC_VENOMPRESSURE -2031,0,1000,0,0,0,0 +2031,0,1000,0,0,0,0,0 //-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration) -2032,2000,2000,0,6000:8000:10000:12000:14000,0,0 +2032,2000,2000,0,6000:8000:10000:12000:14000,0,0,0 //-- GC_CLOAKINGEXCEED -2033,0,2000,0,0,0,0 +2033,0,2000,0,0,0,0,0 //-- GC_PHANTOMMENACE -2034,0,1000,0,0,0,0 +2034,0,1000,0,0,0,0,0 //-- GC_HALLUCINATIONWALK -2035,0,0,0,30000:35000:40000:45000:50000,25000,300000 +2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,0 //-- GC_ROLLINGCUTTER //CHECK duration 1 (should be as long as esma status?) -2036,0,200,0,4000,0,0 +2036,0,200,0,4000,0,0,0 //-- GC_CROSSRIPPERSLASHER -2037,0,1000,0,0,0,0 +2037,0,1000,0,0,0,0,0 //========================================== //===== Arch Bishop ======================== //-- AB_JUDEX -2038,2500,500,0,0,0,0 +2038,2500,500,0,0,0,0,0 //-- AB_ANCILLA -2039,1000,1000,0,0,0,0 +2039,1000,1000,0,0,0,0,0 //-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!! -2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000 +2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,0 //-- AB_CLEMENTIA -2041,4000,0,0,120000:180000:240000,0,0 +2041,4000,0,0,120000:180000:240000,0,0,0 //-- AB_CANTO -2042,4000,0,0,120000:180000:240000,0,0 +2042,4000,0,0,120000:180000:240000,0,0,0 //-- AB_CHEAL -2043,4000:3500:3000,0,0,0,0,1000:2000:3000 +2043,4000:3500:3000,0,0,0,0,1000:2000:3000,0 //-- AB_EPICLESIS -2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000 +2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000,0 //-- AB_PRAEFATIO -2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000 +2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000,0 //-- AB_ORATIO -2046,5000,0,0,30000,0,2000 +2046,5000,0,0,30000,0,2000,0 //-- AB_LAUDAAGNUS -2047,1000,0,0,60000,0,3000 +2047,1000,0,0,60000,0,3000,0 //-- AB_LAUDARAMUS -2048,1000,0,0,60000,0,3000 +2048,1000,0,0,60000,0,3000,0 //-- AB_RENOVATIO -2050,5000,0,0,90000,0,1000 +2050,5000,0,0,90000,0,1000,0 //-- AB_HIGHNESSHEAL -2051,1000,1000,0,0,0,3000:6000:9000:12000:15000 +2051,1000,1000,0,0,0,3000:6000:9000:12000:15000,0 //-- AB_CLEARANCE -2052,4000,0,0,0,0,10000 +2052,4000,0,0,0,0,10000,0 //-- AB_EXPIATIO -2053,2000,0,0,150000:180000:210000:240000:270000,0,0 +2053,2000,0,0,150000:180000:210000:240000:270000,0,0,0 //-- AB_DUPLELIGHT -2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0 +2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,0 //-- AB_SILENTIUM -2057,4000,0,0,20000:30000:40000:50000:60000,0,15000 +2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,0 //========================================== //===== Warlock ============================ //-- WL_WHITEIMPRISON //CHECK Is reuse delay hard coded to work only if successful? Duration 1 may be incorrect. Is duration 2 for if casted on self? -2201,0,0,0,10000:12000:14000:16000:18000,5000,0 +2201,0,0,0,10000:12000:14000:16000:18000,5000,0,0 //-- WL_SOULEXPANSION -2202,2000,500,0,0,0,0 +2202,2000,500,0,0,0,0,0 //-- WL_FROSTMISTY -2203,2500,2000,0,40000,0,8000 +2203,2500,2000,0,40000,0,8000,0 //-- WL_JACKFROST -2204,3000,2000,0,10000:15000:20000:25000:30000,0,0 +2204,3000,2000,0,10000:15000:20000:25000:30000,0,0,0 //-- WL_MARSHOFABYSS //CHECK Duration 1 time -2205,500,1000,0,20000,0,2500:3000:3500:4000:4500 +2205,500,1000,0,20000,0,2500:3000:3500:4000:4500,0 //-- WL_RECOGNIZEDSPELL -2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000 +2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000,0 //-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later???? -2207,2000,2000,0,10000:12000:14000:16000:18000,0,0 +2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,0 //-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration. -2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000 +2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000,0 //-- WL_DRAINLIFE -2210,5000,0,0,0,0,2000 +2210,5000,0,0,0,0,2000,0 //-- WL_CRIMSONROCK //CHECK Whats duration 1 for? -2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000 +2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000,0 //-- WL_HELLINFERNO -2212,4000,1000,0,20000:30000:40000:50000:60000,0,0 +2212,4000,1000,0,20000:30000:40000:50000:60000,0,0,0 //-- WL_COMET //CHECK Is burning on duration 1 correct? -2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000 +2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000,0 //-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for? -2214,4500:5000:5500:6000:6500,3000,0,1000,0,0 +2214,4500:5000:5500:6000:6500,3000,0,1000,0,0,0 //-- WL_EARTHSTRAIN //CHECK What is duration 2 used for? -2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000 +2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000,0 //-- WL_TETRAVORTEX //CHECK Duration 1 might be correct? -2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000 +2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000,0 //-- WL_SUMMONFB -2222,2000,0,0,30000:40000:50000:60000:70000,0,0 +2222,2000,0,0,30000:40000:50000:60000:70000,0,0,0 //-- WL_SUMMONBL -2223,2000,0,0,30000:40000:50000:60000:70000,0,0 +2223,2000,0,0,30000:40000:50000:60000:70000,0,0,0 //-- WL_SUMMONWB -2224,2000,0,0,30000:40000:50000:60000:70000,0,0 +2224,2000,0,0,30000:40000:50000:60000:70000,0,0,0 //-- WL_SUMMONSTONE -2229,2000,0,0,30000:40000:50000:60000:70000,0,0 +2229,2000,0,0,30000:40000:50000:60000:70000,0,0,0 //-- WL_READING_SB //CHECK Is duration 1 how long the spell will be stored for? -2231,4000,500,0,30000,0,5000 +2231,4000,500,0,30000,0,5000,0 //========================================== //===== Ranger ============================= //-- RA_ARROWSTORM -2233,2500,0,0,0,0,3000 +2233,2500,0,0,0,0,3000,0 //-- RA_FEARBREEZE -2234,2000,0,0,60000:90000:120000:150000:180000,0,0 +2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0 //-- RA_AIMEDBOLT -2236,5000,1000,0,0,0,0 +2236,5000,1000,0,0,0,0,0 //-- RA_DETONATOR //CHECK Is this timer needed for this skill at all??? -2237,0,0,0,1000,0,0 +2237,0,0,0,1000,0,0,0 //-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is? -2238,0,0,0,15000,20000,0 +2238,0,0,0,15000,20000,0,0 //-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too. -2239,0,0,0,15000,0,0 +2239,0,0,0,15000,0,0,0 //-- RA_WUGMASTERY -2240,0,1000,0,0,0,0 +2240,0,1000,0,0,0,0,0 //-- RA_WUGRIDER -2241,0,500,0,0,0,0 +2241,0,500,0,0,0,0,0 //-- RA_WUGDASH -2242,0,2000,0,0,0,0 +2242,0,2000,0,0,0,0,0 //-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now. -2244,0,2000,0,10000,0,5000 +2244,0,2000,0,10000,0,5000,0 //-- RA_SENSITIVEKEEN -2246,0,3000,0,0,0,0 +2246,0,3000,0,0,0,0,0 //-- RA_CAMOUFLAGE -2247,0,0,0,10000,0,0 +2247,0,0,0,10000,0,0,0 //-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct? -2249,0,2000,0,15000,10000,0 +2249,0,2000,0,15000,10000,0,0 //-- RA_COBALTTRAP -2250,0,2000,0,15000,10000,0 +2250,0,2000,0,15000,10000,0,0 //-- RA_MAIZETRAP -2251,0,2000,0,15000,10000,0 +2251,0,2000,0,15000,10000,0,0 //-- RA_VERDURETRAP -2252,0,2000,0,15000,10000,0 +2252,0,2000,0,15000,10000,0,0 //-- RA_FIRINGTRAP -2253,0,0,0,15000,25000,0 +2253,0,0,0,15000,25000,0,0 //-- RA_ICEBOUNDTRAP -2254,0,0,0,15000,25000,0 +2254,0,0,0,15000,25000,0,0 //========================================== //===== Mechanic =========================== //-- NC_BOOSTKNUCKLE -2256,1000:1200:1400:1600:1800,0,0,0,0,0 +2256,1000:1200:1400:1600:1800,0,0,0,0,0,0 //-- NC_PILEBUNKER -2257,0,2000,0,0,0,5000 +2257,0,2000,0,0,0,5000,0 //-- NC_VULCANARM -2258,0,500:300:100,0,0,0,0 +2258,0,500:300:100,0,0,0,0,0 //-- NC_FLAMELAUNCHER -2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0 +2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0,0 //-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct? -2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0 +2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0,0 // -- NC_ARMSCANNON -2261,1400:1600:1800,500:1000:2000,0,0,0,0 +2261,1400:1600:1800,500:1000:2000,0,0,0,0,0 //-- NC_ACCELERATION -2262,0,0,0,30000:60000:90000,0,0 +2262,0,0,0,30000:60000:90000,0,0,0 //-- NC_HOVERING -2263,0,0,0,30000,0,0 +2263,0,0,0,30000,0,0,0 //-- NC_F_SIDESLIDE -2264,0,500,0,0,0,0 +2264,0,500,0,0,0,0,0 //-- NC_B_SIDESLIDE -2265,0,500,0,0,0,0 +2265,0,500,0,0,0,0,0 //-- NC_SELFDESTRUCTION -2267,3500:3000:2500,0,0,0,0,0 +2267,3500:3000:2500,0,0,0,0,0,0 //-- NC_SHAPESHIFT -2268,2000,2000,0,300000,0,0 +2268,2000,2000,0,300000,0,0,0 //-- NC_EMERGENCYCOOL -2269,0,500,0,0,0,5000 +2269,0,500,0,0,0,5000,0 //-- NC_INFRAREDSCAN -2270,1000,500,0,10000,0,15000 +2270,1000,500,0,10000,0,15000,0 //-- NC_ANALYZE -2271,1000,1000,0,20000,0,0 +2271,1000,1000,0,20000,0,0,0 //-- NC_MAGNETICFIELD -2272,500:1000:1500,0,0,15000,0,300000 +2272,500:1000:1500,0,0,15000,0,300000,0 //-- NC_NEUTRALBARRIER -2273,500:1000:1500,0,0,30000:45000:60000,0,120000 +2273,500:1000:1500,0,0,30000:45000:60000,0,120000,0 //-- NC_STEALTHFIELD -2274,500:1000:1500,0,0,15000:20000:25000,0,120000 +2274,500:1000:1500,0,0,15000:20000:25000,0,120000,0 //-- NC_REPAIR -2275,500,1000,0,0,0,0 +2275,500,1000,0,0,0,0,0 //-- NC_AXEBOOMERANG -2278,0,0,0,0,0,5000 +2278,0,0,0,0,0,5000,0 //-- NC_POWERSWING //CHECK Duration 1 is stun? -2279,0,1000,0,3000,0,0 +2279,0,1000,0,3000,0,0,0 //-- NC_AXETORNADO -2280,0,500,0,0,0,4000:3500:3000:2500:2000 +2280,0,500,0,0,0,4000:3500:3000:2500:2000,0 //-- NC_SILVERSNIPER -2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0 +2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0 //-- NC_MAGICDECOY -2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0 +2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0 //-- NC_DISJOINT -2283,2000,0,0,0,0,0 +2283,2000,0,0,0,0,0,0 //========================================== //===== Shadow Chaser ====================== //-- SC_FATALMENACE -2284,0,500,0,0,0,0 +2284,0,500,0,0,0,0,0 //-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused? -2285,0,1000,0,60000,0,0 +2285,0,1000,0,60000,0,0,0 //-- SC_AUTOSHADOWSPELL -2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0 +2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,0 //-- SC_SHADOWFORM -2287,0,1000,0,30000:40000:50000:60000:70000,0,0 +2287,0,1000,0,30000:40000:50000:60000:70000,0,0,0 //-- SC_TRIANGLESHOT -2288,1000,500,0,0,0,0 +2288,1000,500,0,0,0,0,0 //-- SC_BODYPAINT //CHECK Whats duration 2 do? -2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000 +2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000,0 //-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP? -2290,1000,1000,0,20000,0,300000 +2290,1000,1000,0,20000,0,300000,0 //-- SC_DEADLYINFECT -2291,0,1000,0,10000:15000:20000:25000:30000,0,2000 +2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,0 //-- SC_ENERVATION -2292,2000,1000,0,10000:15000:20000,0,2000 +2292,2000,1000,0,10000:15000:20000,0,2000,0 //-- SC_GROOMY -2293,2000,1000,0,10000:15000:20000,0,2000 +2293,2000,1000,0,10000:15000:20000,0,2000,0 //-- SC_IGNORANCE -2294,2000,1000,0,10000:15000:20000,0,2000 +2294,2000,1000,0,10000:15000:20000,0,2000,0 //-- SC_LAZINESS -2295,2000,1000,0,10000:15000:20000,0,2000 +2295,2000,1000,0,10000:15000:20000,0,2000,0 //-- SC_UNLUCKY -2296,2000,1000,0,10000:15000:20000,0,2000 +2296,2000,1000,0,10000:15000:20000,0,2000,0 //-- SC_WEAKNESS -2297,2000,1000,0,10000:15000:20000,0,2000 +2297,2000,1000,0,10000:15000:20000,0,2000,0 //-- SC_STRIPACCESORY -2298,1000,1000,0,60000:70000:80000:90000:100000,0,0 +2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,0 //-- SC_MANHOLE -2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0 +2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0,0 //-- SC_DIMENSIONDOOR -2300,1000,2000,0,4000:8000:12000,0,0 +2300,1000,2000,0,4000:8000:12000,0,0,0 //-- SC_CHAOSPANIC -2301,2000,2000,0,5000:10000:15000,30000,0 +2301,2000,2000,0,5000:10000:15000,30000,0,0 //-- SC_MAELSTROM -2302,2000,2000,0,7000:14000:21000,0,0 +2302,2000,2000,0,7000:14000:21000,0,0,0 //-- SC_BLOODYLUST -2303,2000,2000,0,10000:20000:30000,30000,0 +2303,2000,2000,0,10000:20000:30000,30000,0,0 //-- SC_FEINTBOMB -2304,1000,0,0,1000,0,5000 +2304,1000,0,0,1000,0,5000,0 //========================================== //==== Royal Guard skills ================== //-- LG_CANNONSPEAR -2307,0,0,0,0,0,2000 +2307,0,0,0,0,0,2000,0 //-- LG_TRAMPLE -2309,0,1000,0,0,0,0 +2309,0,1000,0,0,0,0,0 //-- LG_SHIELDPRESS -2310,0,0,0,5500:6000:6500:7000:7500,0,2000 +2310,0,0,0,5500:6000:6500:7000:7500,0,2000,0 //-- LG_REFLECTDAMAGE -2311,0,0,0,300000,0,0 +2311,0,0,0,300000,0,0,0 //-- LG_PINPOINTATTACK //CHECK Whats duration 1 for? -2312,0,1000,0,5000,0,5000 +2312,0,1000,0,5000,0,5000,0 //-- LG_FORCEOFVANGUARD -2313,1000,1000,0,120000,0,0 +2313,1000,1000,0,120000,0,0,0 //-- LG_RAGEBURST -2314,0,3000,0,0,0,0 +2314,0,3000,0,0,0,0,0 //-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill? -2315,1000,1000,0,3000:30000:30000,0,2000 +2315,1000,1000,0,3000:30000:30000,0,2000,0 //-- LG_EXEEDBREAK -2316,5000:5500:6000:6500:7000,1000,0,300000,0,0 +2316,5000:5500:6000:6500:7000,1000,0,300000,0,0,0 //-- LG_OVERBRAND -2317,500,2000,0,0,0,0 +2317,500,2000,0,0,0,0,0 //-- LG_PRESTIGE -2318,3000,0,0,30000:45000:60000:75000:90000,0,60000 +2318,3000,0,0,30000:45000:60000:75000:90000,0,60000,0 //-- LG_BANDING -2319,0,0,0,-1,2000:4000:6000:8000:10000,0 +2319,0,0,0,-1,2000:4000:6000:8000:10000,0,0 //-- LG_MOONSLASHER -2320,1000,1000,0,0,0,6000:5000:4000:3000:2000 +2320,1000,1000,0,0,0,6000:5000:4000:3000:2000,0 //-- LG_RAYOFGENESIS -2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000 +2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000,0 //-- LG_PIETY -2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0 +2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0,0 //-- LG_EARTHDRIVE -2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000 +2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000,0 //-- LG_HESPERUSLIT -2324,1000,3000,0,0,0,20000 +2324,1000,3000,0,0,0,20000,0 //-- LG_INSPIRATION -2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000 +2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,0 //========================================== //===== Sura Skills ======================== //-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct? -2326,0,0,0,3000,0,0 +2326,0,0,0,3000,0,0,0 //-- SR_SKYNETBLOW -2327,0,500,0,0,0,0 +2327,0,500,0,0,0,0,0 //-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working? -2328,0,0,0,1000:2000:2000:3000:3000,0,3000 +2328,0,0,0,1000:2000:2000:3000:3000,0,3000,0 //-- SR_FALLENEMPIRE //CHECK The immoble is working? -2329,0,0,0,500:1000:1500:2000:2500,0,0 +2329,0,0,0,500:1000:1500:2000:2500,0,0,0 //-- SR_TIGERCANNON -2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000 +2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,0 //-- SR_RAMPAGEBLASTER -2332,0,1000,0,0,0,10000 +2332,0,1000,0,0,0,10000,0 //-- SR_CRESCENTELBOW -2333,0,1000,0,10000:15000:20000:25000:30000,0,5000 +2333,0,1000,0,10000:15000:20000:25000:30000,0,5000,0 //-- SR_CURSEDCIRCLE -2334,0,1000,0,3000:4000:5000:6000:7000,0,10000 +2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,0 //-- SR_LIGHTNINGWALK -2335,0,1000,0,10000:15000:20000:25000:30000,0,5000 +2335,0,1000,0,10000:15000:20000:25000:30000,0,5000,0 //-- SR_KNUCKLEARROW -2336,0,1000,0,0,0,0 +2336,0,1000,0,0,0,0,0 //-- SR_WINDMILL -2337,1000,500,0,0,0,3000 +2337,1000,500,0,0,0,3000,0 //-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for? -2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000 +2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000,0 //-- SR_ASSIMILATEPOWER -2340,0,1000,0,0,0,5000 +2340,0,1000,0,0,0,5000,0 //-- SR_POWERVELOCITY -2341,2000,0,0,0,0,0 +2341,2000,0,0,0,0,0,0 //-- SR_GATEOFHELL -2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000 +2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000,0 //-- SR_GENTLETOUCH_QUIET -2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000 +2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,0 //-- SR_GENTLETOUCH_CURE -2345,0,1000,0,0,0,0 +2345,0,1000,0,0,0,0,0 //-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is? -2346,1000,1000,0,60000:120000:180000:240000:300000,0,0 +2346,1000,1000,0,60000:120000:180000:240000:300000,0,0,0 //-- SR_GENTLETOUCH_CHANGE -2347,1000,1000,0,60000:120000:180000:240000:300000,0,0 +2347,1000,1000,0,60000:120000:180000:240000:300000,0,0,0 //-- SR_GENTLETOUCH_REVITALIZE -2348,1000,1000,0,60000:120000:180000:240000:300000,0,0 +2348,1000,1000,0,60000:120000:180000:240000:300000,0,0,0 //========================================== //==== Wanderer skills ===================== //-- WA_SWING_DANCE -2350,1000,2000,0,60000,0,0 +2350,1000,2000,0,60000,0,0,0 //-- WA_SYMPHONY_OF_LOVER -2351,1000,2000,0,60000,0,0 +2351,1000,2000,0,60000,0,0,0 //-- WA_MOONLIT_SERENADE -2352,1000,2000,0,60000,0,0 +2352,1000,2000,0,60000,0,0,0 //========================================== //==== Minstresl skills ==================== //-- MI_RUSH_WINDMILL -2381,1000,2000,0,60000,0,0 +2381,1000,2000,0,60000,0,0,0 //-- MI_ECHOSONG -2382,1000,2000,0,60000,0,0 +2382,1000,2000,0,60000,0,0,0 //-- MI_HARMONIZE -2383,1000,1000,0,60000,0,5000 +2383,1000,1000,0,60000,0,5000,0 //========================================== //==== Minstrel/Wanderer skills ============ //-- WM_METALICSOUND -2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000 +2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,0 //-- WM_REVERBERATION -2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0 +2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,0 //-- WM_DOMINION_IMPULSE -2417,0,1000,0,0,0,0 +2417,0,1000,0,0,0,0,0 //-- WM_SEVERE_RAINSTORM -2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000 +2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000,0 //-- WM_POEMOFNETHERWORLD -2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0 +2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,0 //-- WM_VOICEOFSIREN -2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000 +2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,0 //-- WM_DEADHILLHERE -2421,4000:3500:3000:2500:2000,1000,0,0,0,0 +2421,4000:3500:3000:2500:2000,1000,0,0,0,0,0 //-- WM_LULLABY_DEEPSLEEP -2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000 +2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000,0 //-- WM_SIRCLEOFNATURE -2423,2000,1000,0,60000,0,15000 +2423,2000,1000,0,60000,0,15000,0 //-- WM_RANDOMIZESPELL -2424,0,1000,0,0,0,3000 +2424,0,1000,0,0,0,3000,0 //-- WM_GLOOMYDAY -2425,1500,1000,0,30000:45000:60000:75000:90000,0,3000 +2425,1500,1000,0,30000:45000:60000:75000:90000,0,3000,0 //-- WM_GREAT_ECHO -2426,2500:2700:2900:3100:3300,1000,0,0,0,10000 +2426,2500:2700:2900:3100:3300,1000,0,0,0,10000,0 //-- WM_SONG_OF_MANA -2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000 +2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000,0 //-- WM_DANCE_WITH_WUG -2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000 +2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000,0 //-- WM_SOUND_OF_DESTRUCTION -2429,500:1000:1500:2000:2500,1000,0,0,0,20000 +2429,500:1000:1500:2000:2500,1000,0,0,0,20000,0 //-- WM_SATURDAY_NIGHT_FEVER -2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000 +2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000,0 //-- WM_LERADS_DEW -2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000 +2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0 //-- WM_MELODYOFSINK -2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000 +2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0 //-- WM_BEYOND_OF_WARCRY -2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000 +2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0 //-- WM_UNLIMITED_HUMMING_VOICE -2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000 +2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0 //========================================== //==== Sorcerer skills ===================== //-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] -2443,1000,1000,0,12000,0,0 +2443,1000,1000,0,12000,0,0,0 //-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] -2444,1000,1000,0,12000,0,0 +2444,1000,1000,0,12000,0,0,0 //-- SO_SPELLFIST -2445,0,1000,0,20000:25000:30000:35000:40000,0,0 +2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0 //-- SO_EARTHGRAVE -2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000 +2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,0 //-- SO_DIAMONDDUST -2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000 +2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000,0 //-- SO_POISON_BUSTER -2450,2000:3000:4000:5000:6000,1000,0,0,0,2000 +2450,2000:3000:4000:5000:6000,1000,0,0,0,2000,0 //-- SO_PSYCHIC_WAVE -2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000 +2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000,0 //-- SO_CLOUD_KILL -2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000 +2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,0 //-- SO_STRIKING -2451,3000,1000,0,60000,0,2000 +2451,3000,1000,0,60000,0,2000,0 //-- SO_WARMER -2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000 +2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000,0 //-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends? -2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000 +2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000,0 //-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun? -2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000 +2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000,0 //-- SO_ARULLO -2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000 +2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,0 //-- SO_EL_CONTROL -2456,2000,0,0,0,0,5000 +2456,2000,0,0,0,0,5000,0 //-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. -2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000 +2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0 //-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. -2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000 +2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0 //-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. -2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000 +2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0 //-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm. -2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000 +2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0 //-- SO_EL_ACTION -2461,0,0,0,0,0,5000 +2461,0,0,0,0,0,5000,0 //-- SO_EL_ANALYSIS -2462,2000,0,0,0,0,0 +2462,2000,0,0,0,0,0,0 //-- SO_EL_CURE -2464,2000,1000,0,0,0,0 +2464,2000,1000,0,0,0,0,0 //-- SO_FIRE_INSIGNIA -2465,2000,0,0,60000,0,60000 +2465,2000,0,0,60000,0,60000,0 //-- SO_WATER_INSIGNIA -2466,2000,0,0,60000,0,60000 +2466,2000,0,0,60000,0,60000,0 //-- SO_WIND_INSIGNIA -2467,2000,0,0,60000,0,60000 +2467,2000,0,0,60000,0,60000,0 //-- SO_EARTH_INSIGNIA -2468,2000,0,0,60000,0,60000 +2468,2000,0,0,60000,0,60000,0 //========================================== //==== Genetic skills ====================== //-- GN_CART_TORNADO //CHECK Duration 1 used for stun? -2476,0,500,0,5000,0,0:500:1000:1500:2000 +2476,0,500,0,5000,0,0:500:1000:1500:2000,0 //-- GN_CARTCANNON -2477,1000:1500:2000:2500:3000,500,0,0,0,0 +2477,1000:1500:2000:2500:3000,500,0,0,0,0,0 //-- GN_CARTBOOST -2478,1500,500,0,90000,0,0 +2478,1500,500,0,90000,0,0,0 //-- GN_THORNS_TRAP -2479,1500,500,0,10000:12000:14000:16000:18000,20000,0 +2479,1500,500,0,10000:12000:14000:16000:18000,20000,0,0 //-- GN_BLOOD_SUCKER -2480,1500,500,0,20000:22000:24000:26000:28000,0,0 +2480,1500,500,0,20000:22000:24000:26000:28000,0,0,0 //-- GN_SPORE_EXPLOSION -2481,1500,500,0,2000:2000:3000:3000:4000,0,5000 +2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,0 //-- GN_WALLOFTHORN -2482,1500,500,0,10000:11000:12000:13000:14000,0,5000 +2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,0 //-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set. -2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000 +2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0 //-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning? -2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000 +2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000,0 //-- GN_FIRE_EXPANSION -2486,2000,500,0,0,0,0 +2486,2000,500,0,0,0,0,0 //-- GN_FIRE_EXPANSION_SMOKE_POWDER -2487,0,0,0,10000:12000:14000:16000:18000,0,0 +2487,0,0,0,10000:12000:14000:16000:18000,0,0,0 //-- GN_FIRE_EXPANSION_TEAR_GAS -2488,0,0,0,10000:12000:14000:16000:18000,0,0 +2488,0,0,0,10000:12000:14000:16000:18000,0,0,0 //-- GN_HELLS_PLANT -2490,3000:3500:4000:4500:5000,500,0,40000,0,0 +2490,3000:3500:4000:4500:5000,500,0,40000,0,0,0 //-- GN_HELLS_PLANT_ATK //CHECK Guessing durations 1 and 2 are for stun and bleeding. -2491,0,0,0,6000,16000,0 +2491,0,0,0,6000,16000,0,0 //-- GN_MANDRAGORA -2492,1000,500,0,30000,0,10000 +2492,1000,500,0,30000,0,10000,0 //-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for? -2493,0,0,0,77000,10000,1000 +2493,0,0,0,77000,10000,1000,0 //-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for? -2498,0,0,0,3000,0,0 +2498,0,0,0,3000,0,0,0 //========================================== //===== Extra 3rd Class Skills ============= //-- AB_SECRAMENT -2515,2000,500,0,60000:90000:120000:150000:180000,0,0 +2515,2000,500,0,60000:90000:120000:150000:180000,0,0,0 //-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear? -2517,1500,0,0,10000,0,10000 +2517,1500,0,0,10000,0,10000,0 //-- SR_RIDEINLIGHTNING -2518,0,200,0,0,0,1000 +2518,0,200,0,0,0,1000,0 //========================================== //===== Misc. Skills ======================= //-- ALL_ODINS_RECALL -2533,10000,0,0,0,0,300000 +2533,10000,0,0,0,0,300000,0 //-- RETURN_TO_ELDICASTES -2534,3000,0,0,0,0,300000 +2534,3000,0,0,0,0,300000,0 //-- ALL_GUARDIAN_RECALL -2536,3000,0,0,0,0,300000 +2536,3000,0,0,0,0,300000,0 //-- ALL_ODINS_POWER -2537,5000,5000,0,60000,0,60000 +2537,5000,5000,0,60000,0,60000,0 //========================================== //===== Homunculus Skills ================== //-- HLIF_HEAL -8001,0,2000,0,0,0,0 +8001,0,2000,0,0,0,0,0 //-- HLIF_AVOID -8002,0,35000,0,40000:35000:30000:25000:20000,0,0 +8002,0,35000,0,40000:35000:30000:25000:20000,0,0,0 //-- HLIF_CHANGE -8004,0,600000:900000:1200000,0,60000:120000:180000,0,0 +8004,0,600000:900000:1200000,0,60000:120000:180000,0,0,0 //-- HAMI_CASTLE -8005,0,0,0,0,60000:70000:80000:90000:129000,0 +8005,0,0,0,0,60000:70000:80000:90000:129000,0,0 //-- HAMI_DEFENCE -8006,0,0,0,40000:35000:30000:25000:20000,0,0 +8006,0,0,0,40000:35000:30000:25000:20000,0,0,0 //-- HAMI_BLOODLUST -8008,0,0,0,60000:180000:300000,300000:600000:900000,0 +8008,0,0,0,60000:180000:300000,300000:600000:900000,0,0 //-- HFLI_MOON -8009,0,0,1000,0,0,0 +8009,0,0,1000,0,0,0,0 //-- HFLI_FLEET -8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0 +8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0 //-- HFLI_SPEED -8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0 +8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0 //-- HVAN_CAPRICE -8013,0,1000:1200:1400:1600:1800,0,0,0,0 +8013,0,1000:1200:1400:1600:1800,0,0,0,0,0 //-- HVAN_CHAOTIC -8014,0,1000,1000,0,0,0 +8014,0,1000,1000,0,0,0,0 //-- HVAN_EXPLOSION -8016,0,0,1000,0,0,0 +8016,0,0,1000,0,0,0,0 //========================================== //===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech] //-- MH_SUMMON_LEGION -8018,2000,0,0,20000:30000:40000:50000:60000,0,0 +8018,2000,0,0,20000:30000:40000:50000:60000,0,0,0 //-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech] -8019,1500,0,0,0,0,0 +8019,1500,0,0,0,0,0,0 //-- MH_POISON_MIST -8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0 +8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0,0 //-- MH_PAIN_KILLER -8021,2000,0,0,20000:30000:40000:50000:60000,0,0 +8021,2000,0,0,20000:30000:40000:50000:60000,0,0,0 //-- MH_LIGHT_OF_REGENE -8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0 +8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0,0 //-- MH_OVERED_BOOST -8023,1000,0,0,30000:45000:60000:75000:90000,0,0 +8023,1000,0,0,30000:45000:60000:75000:90000,0,0,0 //-- MH_ERASER_CUTTER -8024,1000:1500:2000:2500:3000,0,0,0,0,0 +8024,1000:1500:2000:2500:3000,0,0,0,0,0,0 //-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech] -8025,2000:3000:4000:5000:6000,0,0,500,0,0 +8025,2000:3000:4000:5000:6000,0,0,500,0,0,0 //-- MH_SILENT_BREEZE -8026,2000,0,0,9000:12000:15000:18000:21000,0,0 +8026,2000,0,0,9000:12000:15000:18000:21000,0,0,0 //-- MH_STYLE_CHANGE //8027,0,0,0,0,0,0,0 //-- MH_SONIC_CRAW @@ -1692,15 +1693,15 @@ //-- MH_MIDNIGHT_FRENZY //8030,0,0,0,0,0,0,0 //-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech] -8031,1000,0,0,0,0,0 +8031,1000,0,0,0,0,0,0 //-- MH_GOLDENE_FERSE -8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0 +8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,0 //-- MH_STEINWAND -8033,1000,0,0,30000:45000:60000:75000:90000,0,0 +8033,1000,0,0,30000:45000:60000:75000:90000,0,0,0 //-- MH_HEILIGE_STANGE -8034,2000,0,0,0,0,0 +8034,2000,0,0,0,0,0,0 //-- MH_ANGRIFFS_MODUS -8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0 +8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,0 //-- MH_TINDER_BREAKER //8036,0,0,0,0,0,0,0 //-- MH_CBC @@ -1708,76 +1709,76 @@ //-- MH_EQC //8038,0,0,0,0,0,0,0 //-- MH_MAGMA_FLOW -8039,4000,0,0,30000:45000:60000:75000:90000,0,0 +8039,4000,0,0,30000:45000:60000:75000:90000,0,0,0 //-- MH_GRANITIC_ARMOR -8040,6000:5500:5000:4500:4000,0,0,0,0,0 +8040,6000:5500:5000:4500:4000,0,0,0,0,0,0 //-- MH_LAVA_SLIDE -8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0 +8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0,0 //-- MH_PYROCLASTIC -8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0 +8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0,0 //-- MH_VOLCANIC_ASH -8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0 +8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0,0 //========================================== //===== Mercenary Skills =================== //-- MS_MAGNUM -8202,0,0,2000,2000,10000,0 +8202,0,0,2000,2000,10000,0,0 //-- KN_BOWLINGBASH -8203,700,0,0,0,0,0 +8203,700,0,0,0,0,0,0 //-- LK_PARRYING -8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 +8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0 //-- CR_REFLECTSHIELD -8205,0,0,0,300000,0,0 +8205,0,0,0,300000,0,0,0 //-- MS_BERSERK -8206,0,0,0,300000,15000,0 +8206,0,0,0,300000,15000,0,0 //-- MA_DOUBLE -8207,0,0,0,100,0,0 +8207,0,0,0,100,0,0,0 //-- MA_SHOWER -8208,0,0,0,100,0,0 +8208,0,0,0,100,0,0,0 //-- MA_SKIDTRAP -8209,0,0,0,300000:240000:180000:120000:60000,0,0 +8209,0,0,0,300000:240000:180000:120000:60000,0,0,0 //-- MA_LANDMINE -8210,0,0,0,200000:160000:120000:80000:40000,5000,0 +8210,0,0,0,200000:160000:120000:80000:40000,5000,0,0 //-- MA_SANDMAN -8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0 +8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,0 //-- MA_FREEZINGTRAP -8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0 +8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,0 //-- MA_CHARGEARROW -8214,1500,0,0,0,0,0 +8214,1500,0,0,0,0,0,0 //-- MA_SHARPSHOOTING -8215,2000,1500,0,0,0,0 +8215,2000,1500,0,0,0,0,0 //-- ML_BRANDISHSPEAR -8217,700,0,0,0,0,0 +8217,700,0,0,0,0,0,0 //-- ML_SPIRALPIERCE -8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0 +8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0,0 //-- ML_DEFENDER -8219,0,800,0,180000,0,0 +8219,0,800,0,180000,0,0,0 //-- ML_AUTOGUARD -8220,0,0,0,300000,0,0 +8220,0,0,0,300000,0,0,0 //-- ML_DEVOTION -8221,3000,0,0,0,30000:45000:60000:75000:90000,0 +8221,3000,0,0,0,30000:45000:60000:75000:90000,0,0 //-- MER_MAGNIFICAT -8222,4000,2000,0,30000:45000:60000:75000:90000,0,0 +8222,4000,2000,0,30000:45000:60000:75000:90000,0,0,0 //-- MER_QUICKEN -8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 +8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 //-- MER_SIGHT -8224,0,0,0,10000,0,0 +8224,0,0,0,10000,0,0,0 //-- MER_CRASH -8225,1000,2000,0,0,5000,0 +8225,1000,2000,0,0,5000,0,0 //-- MER_PROVOKE -8232,0,0,0,30000,0,0 +8232,0,0,0,30000,0,0,0 //-- MER_DECAGI -8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0 +8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,0 //-- MER_SCAPEGOAT -8235,3000,0,0,0,0,0 +8235,3000,0,0,0,0,0,0 //-- MER_LEXDIVINA -8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0 +8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,0 //-- MER_KYRIE -8238,2000,2000,0,120000,0,0 +8238,2000,2000,0,120000,0,0,0 //-- MER_BLESSING -8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- MER_INCAGI -8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 +8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //========================================== //===== Elemental Skills ======================= @@ -1841,19 +1842,19 @@ //===== Guild Skills ======================= //-- GD_LEADERSHIP -10006,0,0,0,300000,0,0 +10006,0,0,0,300000,0,0,0 //-- GD_GLORYWOUNDS -10007,0,0,0,300000,0,0 +10007,0,0,0,300000,0,0,0 //-- GD_SOULCOLD -10008,0,0,0,300000,0,0 +10008,0,0,0,300000,0,0,0 //-- GD_HAWKEYES -10009,0,0,0,300000,0,0 +10009,0,0,0,300000,0,0,0 //-- GD_BATTLEORDER -10010,0,0,0,60000,300000,0 +10010,0,0,0,60000,300000,0,0 //-- GD_REGENERATION -10011,0,0,0,60000,300000,0 +10011,0,0,0,60000,300000,0,0 //-- GD_RESTORE -10012,10000,0,0,0,300000,0 +10012,10000,0,0,0,300000,0,0 //-- GD_EMERGENCYCALL -10013,5000,0,0,0,300000,0 -//========================================== +10013,5000,0,0,0,300000,0,0 +//========================================== \ No newline at end of file diff --git a/src/map/config/Data/Const.h b/src/map/config/Data/Const.h index b4984f9c2..2071a4a8c 100644 --- a/src/map/config/Data/Const.h +++ b/src/map/config/Data/Const.h @@ -13,6 +13,11 @@ * "Constants" **/ #if RECASTING + + #if REMODE == 0 + #error RECASTING requires REMODE enabled + #endif + #define CONST_CASTRATE_SCALE RECASTING_VMIN /** * Cast Rate Formula: (DEX x 2)+INT diff --git a/src/map/skill.c b/src/map/skill.c index c8dbd1d5f..d602cc799 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -217,7 +217,9 @@ int skill_get_unit_bl_target( int id ) { skill_get (skill_db[id].unit_target& int skill_get_unit_flag( int id ) { skill_get (skill_db[id].unit_flag, id, 1); } int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); } int skill_get_cooldown( int id ,int lv ) { skill_get (skill_db[id].cooldown[lv-1], id, lv); } - +#if RECASTING +int skill_get_fixed_cast( int id ,int lv ){ skill_get (skill_db[id].fixed_cast[lv-1], id, lv); } +#endif int skill_tree_get_max(int id, int b_class) { int i; @@ -12132,15 +12134,14 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) /*========================================== * Does cast-time reductions based on sc data. *------------------------------------------*/ -int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) -{ +int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) { struct status_change *sc = status_get_sc(bl); #if RECASTING - int fixed = skill_get_cast(skill_id, skill_lv); - if( fixed > 1 ) - fixed = fixed * 20 / 100; - else - fixed = 0; + int fixed = skill_get_fixed_cast(skill_id, skill_lv); + if( !fixed ) { + fixed = skill_get_cast(skill_id, skill_lv); + fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 ); + } #endif if (sc && sc->count) { if (sc->data[SC_SLOWCAST]) @@ -15552,6 +15553,9 @@ static bool skill_parse_row_castdb(char* split[], int columns, int current) skill_split_atoi(split[4],skill_db[i].upkeep_time); skill_split_atoi(split[5],skill_db[i].upkeep_time2); skill_split_atoi(split[6],skill_db[i].cooldown); +#if RECASTING + skill_split_atoi(split[7],skill_db[i].fixed_cast); +#endif return true; } @@ -15783,7 +15787,7 @@ static void skill_readdb(void) sv_readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill_parse_row_skilldb); sv_readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill_parse_row_requiredb); - sv_readdb(db_path, DBPATH"skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill_parse_row_castdb); + sv_readdb(db_path, DBPATH"skill_cast_db.txt" , ',', 7, 8, MAX_SKILL_DB, skill_parse_row_castdb); sv_readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb); sv_readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb); diff --git a/src/map/skill.h b/src/map/skill.h index fe187b039..b78b1d54c 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -94,6 +94,9 @@ struct s_skill_db { int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; +#if RECASTING + int fixed_cast[MAX_SKILL_LEVEL]; +#endif int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL]; int castcancel,cast_def_rate; int inf2,maxcount[MAX_SKILL_LEVEL],skill_type; -- cgit v1.2.3-60-g2f50