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-rw-r--r--src/map/clif.c17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 1b6b143bc..5a0d9562c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -165,23 +165,6 @@ uint16 clif_getport(void)
}
/*==========================================
- * Counts connected players.
- *------------------------------------------*/
-int clif_countusers(void)
-{
- int users = 0, i;
- struct map_session_data *sd;
-
- for(i = 0; i < fd_max; i++) {
- if (session[i] && session[i]->func_parse == clif_parse &&
- (sd = (struct map_session_data*)session[i]->session_data) &&
- sd->state.active && !(battle_config.hide_GM_session && pc_isGM(sd)))
- users++;
- }
- return users;
-}
-
-/*==========================================
* 全てのclientに対してfunc()実行
*------------------------------------------*/
int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) //recoded by sasuke, bug when player count gets higher [Kevin]