// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 - 2015 Evol developers #include "common/hercules.h" #include #include #include #include "common/HPMi.h" #include "map/itemdb.h" #include "map/pc.h" #include "emap/data/itemd.h" #include "emap/struct/itemdext.h" bool ebattle_check_arrows_post(bool retVal, struct map_session_data *sd) { if (retVal == true) { if (!sd) return retVal; const int ammoIndex = sd->equip_index[EQI_AMMO]; if (ammoIndex < 0) return true; const int ammoId = sd->inventory_data[ammoIndex]->nameid; if (ammoId <= 0) return true; const int weaponIndex = sd->equip_index[EQI_HAND_L]; struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]); if (!data) return true; const int sz = VECTOR_LENGTH(data->allowedAmmo); if (sz == 0) // allow any ammo if AllowedAmmo list is empty return true; for (int f = 0; f < sz; f ++) { const int id = VECTOR_INDEX(data->allowedAmmo, f); if (ammoId == id) return true; } clif->arrow_fail(sd, 0); return false; } return false; }