From 4fcb7d5f3bd12d99a1183bf16a23f6b1f22195f2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 10 Jul 2016 03:23:36 +0300 Subject: Add bit field 0x100 into sc_config.txt for allow see sc effect for all players. Also move status based enums into separate files. And add sc shield into constants. --- src/emap/skill_const.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/emap/skill_const.c') diff --git a/src/emap/skill_const.c b/src/emap/skill_const.c index 1684ceb..6161e64 100644 --- a/src/emap/skill_const.c +++ b/src/emap/skill_const.c @@ -7,14 +7,21 @@ #include "emap/effects.h" #include "emap/skill_const.h" +#include "emap/enum/esctype.h" void eskill_addskill_conststants(void) { script->constdb_comment("Evol skills"); + // skills script->set_constant("EVOL_MASS_PROVOKE", EVOL_MASS_PROVOKE, false, false); script->set_constant("EVOL_PHYSICAL_SHIELD", EVOL_PHYSICAL_SHIELD, false, false); + + // effects script->set_constant("EFFECT_PROVOKE", EFFECT_PROVOKE, false, false); script->set_constant("EFFECT_MAGIC_SHIELD", EFFECT_MAGIC_SHIELD, false, false); script->set_constant("EFFECT_MAGIC_SHIELD_ENDS", EFFECT_MAGIC_SHIELD_ENDS, false, false); + + // sc + script->set_constant("SC_PHYSICAL_SHIELD", SC_PHYSICAL_SHIELD, false, false); script->constdb_comment(NULL); } -- cgit v1.2.3-60-g2f50