From 0c2be8405c29b8a228306c0da0317cb6d0be9699 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 29 Jul 2020 06:38:18 -0300 Subject: calcdmg() - Force base attack to fluctuate. Otherwise I don't think it would be fair. Now only weapon damage won't fluctuate, unlike previous behavior. --- src/emap/script_buildins.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/emap/script_buildins.c b/src/emap/script_buildins.c index 877fac1..da9ccf2 100644 --- a/src/emap/script_buildins.c +++ b/src/emap/script_buildins.c @@ -3178,7 +3178,8 @@ BUILDIN(calcdmg) damage = sd->battle_status.rhw.atk; else damage = rnd()%range + sd->battle_status.rhw.atk; - script_pushint(st, sd->battle_status.batk+damage); + damage = damage + rnd()%sd->battle_status.batk; + script_pushint(st, damage); break; case BF_MAGIC: range = sd->battle_status.matk_max-sd->battle_status.matk_min; -- cgit v1.2.3-60-g2f50