# TMW2: Moubootaur Legends ## Jesusalva's ToDo List ## Urgent Requests * [x] tmw2.itch.io : Mark “powered by Hercules and ManaPlus” on download list * [ ] Ched Reward Logic Rewrite * [ ] Make PF_HPCONVERSION a Mana Skill if needed, but add it. * [x] Transmutation/Transmigration Interface * [x] Snake Skin Subsystem (D) * [x] Snake Egg Subsystem (D) * [x] Snake Tongue Subsystem (D) * [x] Scorpion Stinger Subsystem (D) * [x] Scorpion Claw Subsystem (D) * [x] Ore Subsystem (D) * [ ] Boia/Bola Subsystem (D) * [ ] Evol Potions Subsystem (DD) * [ ] Alcohol Subsystem (A) * [ ] Water Subsystem (A) * [ ] Arrow Subsystem (A) * [x] Raw Coal Subsystem (-) * [ ] Gempowder Subsystem (R) * [ ] Herb Subsystem (R) * A: Ascending, D: Descending, DD: Double Descending, R: Random * [x] Forgetful NPC (Magic Academy, free) * [x] Friend Refer milestones, similar to Eisten using rodex (gift box, arcmage) * [x] rodex fix * [x] Event 2019-07-20 * [x] EXP Conversion Rules * [x] Custom config * [x] Server features * [x] Crafting System * [x] Bows * [x] Dagger * [x] Intense Beard Prologue * [x] Pickaxe Weapon * [ ] Assassin Archery * [x] Raise all bow range in +1 (or add the add_range passive skill) * [ ] Verify Explosive Arrow * [ ] Balance Concerns * [x] Ore and Ingot sell price * [ ] Set Skill max global level to 5 * [x] Sudden Attack Skill might not be so useful in PVE * [x] Frost Diver/Nova is canceled by attack: minor remaster needed. * [ ] Bad skill damage growth (hardcode a fix or lower SP usage per lvl) * [ ] Summoning Magic - bad MP cost because item usage * [ ] Open Beta 2019 Bug List * [ ] Guild Badge System * [ ] Guild Quest * [ ] Guild Bounty (GM) * [ ] Use variables instead of items? * What about guild-less bounty-hunters, then? * [ ] Useful for acquiring Ancient Blueprints * [ ] Max dungeon attempts: Guild Level? * [ ] Badge Reward based on Guild Level? (1 badge/level)? * [ ] Ancient Blueprints on Ancient Desert (blame @Saulc with all your mighty) * [ ] Main Story 6 and 7 * [x] LoF Townhall * [ ] Lalica Arch * [ ] The Temple * [ ] Her Residence * [ ] The Showdown * [ ] Misc. Scripts * [ ] Airship Graphics (Bottom area, unless it is Tiled building) * [ ] Airship Landing Area * [ ] Fortress Island * [ ] Intro Cutscene * [ ] Ancient Legacy (PS Ultimate) * [ ] Random Treasure and Abandoned Houses * [ ] Kingdom War System (reoutfit for GS-3) * [ ] Impregnable Fortress Boss Room (and the boss fight) * [ ] Final Boss and Cutscenes * [x] Main Story 2 * [x] Lua redesign * [ ] Gemini Assassins Quest * [x] Candor Visual Redesign * [ ] The Academy * [ ] Maps * [x] Main Class Redesign * [x] Subclass Redesign * [x] Magic Council Redesign * [ ] Imperial PVP Arena * Near Frostia, to elect the PVP King, see #admin * [ ] Fishing v2: Open Seas * [ ] Rowboat * [ ] Mechanics * [ ] NPC to allow it * [ ] Public Lightining System * [ ] Add 'town light' NPCs * [ ] Enable/Disable them along day/night announces * [ ] Candor * [ ] Tulimshar * [ ] Halinarzo * [ ] Hurnscald * [ ] LoF Village * [ ] Lilit Island * [ ] Nivalis * [ ] Frostia * [ ] World's Edge Village * [x] Mercenary System Redesign * [x] Up to 7* is it? * See properly how level is distributed among mercenaries * [x] More mercenary boxsets * [x] Fixed-star-rating boxsets * [x] Superior boxsets (never a weak mercenary - for events) * [x] Inferior boxsets (never a strong mercenary - for quests) * Weak/Strong should be based on player level. * If you got a weak or a strong, based on luck. * [x] Ranged mercenaries * [x] Event rewards vs Daily Quest rewards * Maybe in Tulimshar Guard House, and make it work like a guild? * [x] Random-monster-killing daily quest (based on your level) * [x] Explain how system works - ie. group with Lua, Player Quest * Maybe even give a fixed-star-rating 1* mercenary * [ ] Setzer * [ ] Monster Potion - dyed, special avatar * [ ] Monster Potion Item * [ ] Monster Potion Making at Nivalis * [x] Short Sword *somewhere* besides HH Store. * [ ] Pour the potion over the short sword... (How?) * [x] Blue Sage Quest * [x] Blue Sage Maps * [x] Blue Sage Quest Special Reward * [ ] Frostia * [ ] AF King * AFK Cap (all ready, just push) * [x] Replace Desert Bow by Elfic Bow and make it available. * [ ] Lilit * [ ] Real Estate * [x] Leather Trousers * [ ] Mechanics * [x] Warp Crystals * [x] town.txt - Users coming back from death might need LOCATION$ reset * [ ] NPC_ATTACK to all relevant monsters (overpopulating mob skill db) * [ ] Monsters * [x] Evil Goblin * [x] Terranite and Terranite King * [ ] Spider * [ ] Flowers * [x] Ice Sprite (TMW-DE) * [ ] Cursed Soldiers (Micksha) * Concepts: * [ ] THE MOUBOOTAUR * [ ] Scorpion King * [ ] Mechanical Beigns (Assault Weapons, (Mobile) Fortifications, Siege Crossbows...) * [ ] Sea Monsters (Hydra, Tentacles, Octopus, Sea Snake, Tritans, Nagas, Merfolk, etc.) * [ ] Mimics? * [ ] Generic Cave Monster (strange creatures without counter-part on real world) * [ ] Harpies, Eagles, Birds, Gryphons, etc. * [ ] Magical beings: Elementals (Fire elemental, Water elemental, etc.), Summon Gates, Homunculuses, Woses, Golems (small, big, fat, thin, with swords, with lazers, etc.) ... * [ ] Insects and Insectoids (eg. ants, bees, annoying flies and swarms, lizards, Alligators, etc.) * [ ] Ninjas, Gladiators, etc. for the PvP arena - It should work, if we only have one player for the PVP Duel, no need to cancel the fight - just spawn a few Gladiator monsters and enjoy :> * [ ] Dragons (Red Dragon, Smoke Dragon, etc. - Green Dragons being the weakest) * [ ] Wyverns and Drakes can be done, too * [ ] Other * [ ] Guild - Warp object * [ ] Guild - Kamelot Castle * [ ] Lightbringer - only gm - guild_lv minutes - rent system * [x] Braknar Shield * [x] Add Baktar * [x] Add Khafar * [ ] Katzei Family * [ ] Black Cat Boots ( serverdata#47 ) * [ ] Cat Ears ( serverdata#47 and LOW PRIORITY ) * [x] Craft Systems * [x] Alchemy Recipes * [x] Smith Recipes * [x] Smith forge to houses and rental * [x] Blueprint improvement * [ ] Block @spawn of Moubootaur or Monster King * [ ] Automatic Treasure Chest monster spawn in dungeons (maybe with an event so previous spawns are killed each cycle, and population is kept roughly based on player count) - Or mimic :> Feeling lucky? :> * [ ] Traps, poison makers for poison arrows: Buy common Arrow, and ask a Poison Maker Player to upgrade them! (Make normal arrows cheaper, too) * [ ] Guilds * [ ] Guild GvG * [x] Alchemy Recipes * [x] Smith Recipes * [ ] Experience Orb items * Treasure chests drop those? * [x] Light Platemail * Saulc said nothing - do whatever * [ ] Tulimshar's Legacy Quest * Red (Crimson) Knights and the Red Queen * Time Flask warp target * [ ] Automatic Daily Event System (FY:DES) * Never repeat same event on same month (or maybe, same season) * Last 1~3 days * Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience * Example: Map EXP Bonus of 25% ## Game Lore * [x] Next Main Storyline movement * Monster King and the fragment hunt: Script control that * [ ] Main Continent must be finished and more mobs must be added before going to his Stronghold and attempt to take it down - design so a team of five players level 109 with Savior Set can handle the task. * [x] Next Player Storyline movement * We'll start using Karma System for real, and give you the three legacies based on that and affected by player choice. * Next movements are building Karma points, using main storyline frame. * [x] Lua is a good NPC if you like the "open world" style, but add the guard NPC... * [x] And then, use this Guard NPC to sort player priorities * [ ] Next City Development * Nivalis still needs to be finished with Angela and Blue Sage. * This will move city development to Frostia and Lilit next. ### Real Estate System * [x] Add a house in LoF Village * [x] Mirror that house multiple times * [x] Add a house in Halinarzo too (cheapest ingame) * [x] The castle in the Road * [ ] Fairy house * [x] Apartment Building * [x] Sanitize rent prices ### Guild System * [x] Guild House * [x] Guild Storage NPC * [ ] Guild Wars and great rewards ### Minigames * [ ] Merchant Police Minigame * [ ] Strengthen lock: by melting an iron or copper ingot * Minigame to don't bust the lock (the right melting temperature) * Adds money to the safe and gets JOB EXPERIENCE (1% from needed to level up) * [ ] Run Bussiness: get a share from revenue and JExp * Similar to classic serve-clients-style minigame * Memorize client requests (take prints) - all time in the world * clear; is called and must select right option - small time frame * Super easy to cheat, but it is revenue based - must then wait 12 hours. * Might require a Quill - maybe? ### Balance System * [ ] Review refine prices? ### Mapping * [x] Saulc's Cave (#tmw2-dev March 5th) * [ ] Pirate Cave * **OF COURSE** I mean TMW-BR Pirate's quest. And of course it is in hurscald. Saying more than that is spoilers, so I'll stop now. Unless Saulc have ideas. * [ ] Racing Maze * [ ] For Monsters * [ ] For Players and NPCs ### Magic Development * [x] Bring Sagratha * Fill her to the brim with summon skills? * Make her tier 1 * [x] Add Ranger Subclass * [x] Add Sniper Subclass * [x] Add warning to untested subclass * [ ] Lalica the Witch (reward: Hat) * [x] Super Attack Boost fake-skill BERSERK (attack speed +100% SOME MALUS) * [ ] Add that skill somewhere “Divine Rage” (TMW2_DEMURE) ### Dungeon Development * [ ] Party Dungeon Second Floor * Use setcells() and switches to close the wings * Add a step portal on the bottom of each wing. Player must be standing on it. * If a player is standing in every portal, all players get warped. A way to warp more is to everyone pile up at one portal, or to divide in equal-size teams * [ ] Dungeon Fishing * Add more spots * Legendary Savior Set Blueprints * [ ] We need a minecart in some dungeon (travel between cave chambers) in a Party Dungeon. * Or we could make it like Rush Game. Eh, board games are tricky. * [x] Global Boss * Defeating it could, as Saulc said, raise server EXP rates for a while. By setting $@EXP_EVENT to rad(5,15), `monster(); donpcevent "@exprate::OnPlayerCall"`. * [ ] Heroes Hold * Traps should cause status effects at random too (these need client-data patch) * Add the missing levels for Crazyfefe if needed * [ ] Grand Race * Objective is to reach first the other side of a maze - you're running against players AND NPCs (which have a set of random pathes they'll take). All equipment is allowed and skills are all green. GMs cannot participate. * This means if the race is hourly, even if nobody else is interested, there still are NPCs running and you may lose to them * You could bet Casino Coins too :3 Bet on your friend! Get more Casino Coins! ### LILIT, THE FAIRY ISLAND * [x] The access bridge * [x] The spider cave * must be mapped * spiders must be added * [x] Boss Fight at the end (Level 40, multiplayer) * Monsters * Alizarin Herb * Fairies * Green Dragons at middle * Mountain Snakes at bottom * Quests and NPCs * [ ] Daily for Mountain Snake Egg * [ ] Permanent - Armor - for 40x Mountain Snake Skin * [ ] Fairy Pet - see Horcrux in BR for reference (haaaaaaaard, like Crazyfefe likes) * [x] Grand Hunter Quest - Mountain Snake (might take it while doing other quests) * [ ] Quest with Mountain Snake Tongue and Dragon Scales I guess? * [x] Leather Pants * [ ] Lilit Central Tree * Player groups (lv 40) might want an audience with Lilit, thus, climing the tree. * They have to climb the stairs (ie. move upwards). Mobs are created as players progress. The mob is aggressive. * If players reach the top, they'll be brought to Lilit audience room. * [ ] Lilit challenge players to the Snake Pit if they want (like Crazyfefe Cave, but monster is fixed - Mountain Snake - with 1 extra snake every turn) Must kill all to advance round, and there's a reward at end (5+players*2 rounds?) It is a PARTY INSTANCE with warpparty(). * [ ] There's also a General there. So you can challenge the Yetifly. * Real Estate booking in Lilit is managed here, of course. * Diplomacy is welcome ### FROSTIA, THE FROZEN KINGDOM * [ ] More elves quests so you can enter while suffering racism. * Cindy quest should not be a pre-requisite. * [ ] Assassin Set quests are ready - just copy paste * [ ] Red Stockings * [ ] AF King Arthur * [x] Replace Desert Bow by Elfic Bow and make it available. * [ ] Challenge Frostia King to a duel with any PARTY. Causes a server cooldown. * No reward is provided. In other words, killing the king reward is suffice. * Or actually, we might give players some solid EXP boost, like a true boss. * [ ] Other and any level 70+ content when appliable. ### Other places * [ ] Redy's Volcano? * [ ] Oceania? * [ ] Orc Nomad Village? (Barbarians?) #### Other Quests * [ ] Inspector Quest (reward: Inspector Hat) * [ ] Rock-Paper-Scissors (Halinarzo, probably casino) #### Other items * [ ] Jeans Chaps * [ ] Monster Potion * [ ] Setzer background story * [ ] Fate's Potion * [x] Caffeinne - Cures Sleep (and ...?) * Item description: John H's favorite. ##### Missing Level 40~70 Equipment * [ ] Brit Shield * [ ] Bromenal Shield * Frostia, probably * [ ] Setzer * Must learn about monster potion on Khafar * Monster potion is done at Nivalis Potion Shop * Must learn Setzer's Backstory «WHERE? WHICH ONE?» * Can be craft «WHERE? BY YOURSELF?» * [x] Bone Knife * [ ] ???????? * We need a new two hands weapon for level 87 and 105, low priority, just for record * [ ] Warlord Boots * Part of Warlord Set - Nahrec? * [ ] Jeans Chaps * Shouldn't be Pashua, given Canyon Difficulty (level 56) * Requires Jeans Shorts * [ ] Silk Pants * Magic Equipment, Tulimshar * Baktar wants one, too * [x] Chainmail Skirt * [ ] Copper Armor * Part from Lieutenant set - but which one? Hmm, @Saulc could help perhaps? * [ ] Warlord Plate * Part of the Warlord Set - Nahrec? * [ ] Crusade Helmet * Colonel DUSTMAN is sitting in one! * [x] Prsm Helmet * (Actually, shouldn't require Terranite Ore, Warlord Helmet, or be Spring only) * Paxel and his dialog are nice and dandy, but quest difficulty is stupid * [ ] Warlord Helmet * Part of the Warlord Set - Nahrec? * [ ] Viking Helmet * [ ] Golden 4 Leaf Amulet * [ ] Platinum 4 Leaf Amulet * Requires (previous 4l amulet) and a real 4 leaf clover this time (besides platyna) * Supreme boost, finally * There's stuff on Art Repo which wasn't taken in account. * Lack of notes like this one means lack of plans properly recorded somewhere. #### Minor * [x] Minor dialog to Nivalis Town Well - this is the wrong well! * [ ] Treasure Chests animation * [ ] Add story books to Halinarzo Library * [ ] Iilia Quest * [ ] Isbamuth * [ ] Golden and Titan monsters * Stronger variation of common monsters with more rewards/harder to slay. * Golden is focused on drops, and Titan is focused on EXP. * [ ] Discuss with Saulc about Nahrec the Heavy Armor Maker and about Warlord set * Bring the second helmet from Warlord Set from TMW-BR too, very good quest * [ ] We could use real money...