# TMW2: Moubootaur Legends ## Jesusalva's ToDo List > This is my personal TODO list and ML task hub. Keep in mind I don't use ML's > money for myself. If you want to buy me coffee to keep developing, it must be > done [on my own Buy me a Coffee](https://www.buymeacoffee.com/saves) instead. ## Moubootaur Legends Requests * [x] Fix homun skills * [ ] Verify if Homun Passives still work * [x] George & Pirate Treasure Map * [ ] Politic Expansion * [x] Town Event System (invest town GP) * [x] Town Donation Box * [ ] Set bounties for sieges with town GP * [ ] Deploy barricades - next town siege easier * [x] Guard Training - next town siege gives extra map EXP * [ ] Declare war against another town * [ ] Alchemy: Add ascending recipes (specially ores) * [x] Alchemy: Allow to repeat craft recipe (skip requestitem) * [x] Basic Blueprints: Make them more available * [ ] Intense Beard: Improve dialogs * [ ] quests.xml - Add Blossom's and Thorn's Requests * [x] Nard just rescued %s - Give them a warm @welcome at the game! * @welcome - Warps to Candor. Usable for 15 minutes after a new char registered themselves for the first time and completed the Tutorial Island (and started talking to Nard) Usable by any player with Candor Completion 60%. * [ ] Random Dungeon Map Generator * [x] Transmutation/Transmigration Interface * [ ] Boia/Bola Subsystem (D) * [ ] Evol Potions Subsystem (DD) * [ ] Water Subsystem (A) * [ ] Arrow Subsystem (A) * [x] Raw Coal Subsystem (-) * [ ] Gempowder Subsystem (R) * [ ] Herb Subsystem (R) * A: Ascending, D: Descending, DD: Double Descending, R: Random * [ ] Deal with unreleased consumables (remove or merge) * [ ] Apana Monster and Cake * Candor Clothes, 150ms WLK, 5s ASPD, 1k DMG, low HP, aggro * [ ] Cherry * [ ] ChickenLeg * [ ] JellyBeans * [ ] Pear * [ ] Pumpkin Juice * [ ] Pumpkin Seed * [ ] Big Pumpkin Seed * [ ] Zombie Nachos * [ ] Pumpkin Lollipop * Find more unreleased consumables server-side * Find more unreleased consumables client-side * [ ] Assassin Archery * [x] Raise all bow range in +1 (or add the add_range passive skill) * [ ] Verify Explosive Arrow * [ ] Replace Bone Arrow with Explosive Arrow (Back-forth) * [ ] Craft Recipes * [x] Weapons * [x] Shields * [x] Helmets * [x] Chestplates * [x] Pants * [x] Gloves * [ ] Shoes * [ ] Savior Armor * [ ] Craft NPC: Heavy/Light/Magic bonus set * Is this part of Savior Armor? * [ ] Tent/Campfire * [ ] PVP System and anti-PVP items * [x] Honor Score * [ ] PvP Imperial Arena * Near Frostia, to elect the PVP King, see #admin * [ ] Balance Concerns * [ ] Auto-complete Sewer quest when entering town from sewers * [x] Guild Badge System * [x] Guild Quest * [ ] Guild Bounty (GM) * [ ] Use variables instead of items? * What about guild-less bounty-hunters, then? * [x] Guild Badge Shop * [x] Max dungeon attempts: Guild Level? * [x] Badge Reward based on Guild Level? (1 badge/level)? * [ ] Guild - Warp object * [x] Guild - Kamelot Castle * [ ] Guild - GvG * [ ] Ancient Blueprints on Ancient Desert (blame @Saulc I guess) * [x] Main Story 6 and 7 * [x] LoF Townhall * [ ] Lalica Arch * [ ] The Temple * [ ] Her Residence * [ ] The Showdown * [ ] Misc. Scripts * [ ] Airship Graphics (Bottom area, unless it is Tiled building) * [ ] Airship Landing Area * [x] Fortress Island * [ ] Intro Cutscene * [ ] Ancient Legacy (PS Ultimate) * [ ] Random Treasure and Abandoned Houses * [ ] Kingdom War System (reoutfit for GS-3) * [ ] Impregnable Fortress Boss Room (and the boss fight) * [ ] Final Boss and Cutscenes * [ ] Gemini Assassins Quest * [ ] The Academy * [x] Main Map * [ ] Storagehouse Maps * [x] Institute of Wizardry Maps * [x] Institute of Scholarship Maps * [x] Institute of Physical Sciences Maps * [ ] Student Quarters Office Maps * [x] Academy Administration Maps * [ ] Academy Forest Maps * [x] Main Class Redesign * [x] Subclass Redesign * [x] Magic Council Redesign * [ ] Magic System version 3 * [ ] Joyplim * [ ] Skill Unit to script System * [ ] Shadowclone (?) * [ ] Revive, Resurrect, Redemption * [x] Resurrect * [ ] Redemption * [ ] Sanctum, Imperial Seal * [x] Brawling, Bear Strike, All In One * [ ] Sacrifice * [ ] Scripture * [x] Chanting * [ ] Liberation Strike * [ ] Weapon Elemental Adjustment Skills * [x] Earth Skill Class * [ ] Assassinate * [ ] Arrow of: Devour, Urges, Ultima, Execution, Shatter, Advantage, Awakening, Flames * [ ] Horizontal, Diagonal, Vertical Slash, Stab, Grand Blast * [ ] NPC: Princess Of Night * [x] Mercenary Evolution * Convert 1* cards in 2* cards, etc. * [ ] Fishing v2: Open Seas * [ ] Rowboat * [ ] Mechanics * [ ] NPC to allow it * [x] Public Lightining System * [x] Add 'town light' NPCs * [x] Enable/Disable them along day/night announces * [x] Candor * [x] Tulimshar * [ ] Halinarzo * [x] Hurnscald * [ ] LoF Village * [ ] Lilit Island * [x] Nivalis * [ ] Frostia * [ ] Aethyr * [ ] World's Edge Village * [x] Mercenary System Redesign * [x] Nivalis: Hire Mercenaries * [x] Nivalis: Buy Mercenaries * [x] Nivalis: Upgrade Mercenaries * [ ] Setzer * [ ] Monster Potion - dyed, special avatar * [ ] Monster Potion Item * [ ] Monster Potion Making at Nivalis * [x] Short Sword *somewhere* besides HH Store. * [ ] Pour the potion over the short sword... (How?) * [ ] Zambacutou * [ ] Lilit * [ ] Real Estate * [x] Leather Trousers * [ ] Mechanics * [x] Warp Crystals * [x] town.txt - Users coming back from death might need LOCATION$ reset * [ ] NPC_ATTACK to all relevant monsters (overpopulating mob skill db) * [ ] Monsters * [ ] Spider * [ ] Flowers * [x] Cursed Soldiers (Micksha) * [ ] Duck King * [ ] Gatekeeper * [ ] Hydra Cat * Concepts: * [x] THE MOUBOOTAUR * [ ] Scorpion King * [ ] Mechanical Beigns (Assault Weapons, (Mobile) Fortifications, Siege Crossbows...) * [ ] Sea Monsters (Hydra, Tentacles, Octopus, Sea Snake, Tritans, Nagas, Merfolk, etc.) * [ ] Mimics? * [ ] Generic Cave Monster (strange creatures without counter-part on real world) * [ ] Harpies, Eagles, Birds, Gryphons, etc. * [ ] Magical beings: Elementals (Fire elemental, Water elemental, etc.), Summon Gates, Homunculuses, Woses, Golems (small, big, fat, thin, with swords, with lazers, etc.) ... * [ ] Insects and Insectoids (eg. ants, bees, annoying flies and swarms, lizards, Alligators, etc.) * [ ] Animals like deer, pigeon, pigs, boars, bears, foxes, goats, horses, monkeys, lions, tigers, elephants, etc. * [ ] Ninjas, Gladiators, etc. for the PvP arena - It should work, if we only have one player for the PVP Duel, no need to cancel the fight - just spawn a few Gladiator monsters and enjoy :> * [ ] Dragons (Red Dragon, Smoke Dragon, etc. - Green Dragons being the weakest) * [ ] Wyverns and Drakes can be done, too * [ ] Other mythical stuff like goblins, kobolds, gnomes, gargoyles, ogres, cyclops, dwarves, etc. * [ ] Monsters using the sprite builder (elves, redys, orcs, etc.) * [ ] Other * [ ] Katzei Family * [ ] Black Cat Boots ( serverdata#47 ) * [ ] Cat Ears ( serverdata#47 and LOW PRIORITY ) * [ ] Block @spawn of Moubootaur or Monster King * [ ] Automatic Treasure Chest monster spawn in dungeons (maybe with an event so previous spawns are killed each cycle, and population is kept roughly based on player count) - Or mimic :> Feeling lucky? :> * [ ] Traps, poison makers for poison arrows: Buy common Arrow, and ask a Poison Maker Player to upgrade them! (Make normal arrows cheaper, too) * [ ] Experience Orb items * Treasure chests drop those? * [ ] Tulimshar's Legacy Quest * Red (Crimson) Knights and the Red Queen * Time Flask warp target * [x] Automatic Daily Event System (FY:DES) * Never repeat same event on same month (or maybe, same season) * `array_shuffle` at creation + `array_pop` until empty? * Or should it just go linearly? (gettimeparam(WEEK) % getarraysize())? * Last ~~1~3 days~~a whole week * Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience * Example: Map EXP Bonus of 25% * Note: Might be interesting to do like TMW2:Spheres and have they weekly (using a rotating list of events/rewards with sighly tweaked lore, and mostly Strange Coins as rewards?) * [ ] "Impossible" tasks * [x] MyRand * [x] HUSS * [ ] gmauth: Discord/IRC * [ ] Rain (Weather) should have an effect ingame * Party Dungeon Second Floor * Use setcells() and switches to close the wings * Add a step portal on the bottom of each wing. Player must be standing on it. * If a player is standing in every portal, all players get warped. A way to warp more is to everyone pile up at one portal, or to divide in equal-size teams * Third floor, I don't care anymore at this point * Release it! * [ ] Extend Khafar * [ ] Extend Agostine * [ ] Cooking * [x] Finish True Buccanner Quest * [ ] Pyndragon Extended Weapon Selection * [x] Lightsaber: Fast 2 hand staff (SETZER speed) * [x] He probably will inheirt Setzer as well * [x] Single Handed Sword already specialized in splash (Whip) * [ ] Techno-Wands specialized in raw attack speed and power * Knuckle? Instrument? Staff? Rod? Zapper? Spirit? Doll? Tome? * Will it even work with our int-based system? * [x] Power-Wand which autocasts lightning bolts (but is SLOW and eat mana) * [ ] Fix & release the Scepter of Thunder * [x] Thief's Sword, which steal items and may even collect loot! (Maybe) * [ ] Fix & release the Kunai * [x] Increase spawn rates * [x] Tulimshar * [ ] Hurnscald * [ ] Desert Canyon * [ ] Lilit * [ ] Ice Fields * [ ] Cindy's Cave Complex * [ ] Frostia Outskirts * [ ] ...The world is huge... * A hotfix was applied to fix that server-wide. * Legendary Weapons * [x] Auto cleanup & reset * [x] Lightbringer * [x] Demure's Axe * [x] Tyranny * [x] Runestaff * [x] Aegis Shield * [ ] Lalica the Witch (reward: Hat) ---- # Archived Old Still Relevant ToDo lists ## Mapping Requests * [-] Random Dungeon Map Generator * Fortress Island Maps * [-] Airship Landing Area * [ ] The Impregnable Fortress (maybe 10 floors is enough?) * [ ] Impregnable Fortress Boss Room (and the boss fight) * Academy Maps * [ ] Storagehouse Maps * [x] Institute of Wizardy Maps * [ ] Institute of Scholarship Maps * [x] Institute of Physical Sciences Maps * [ ] Student Quarters Office Maps * [ ] Academy Administration Maps * [x] Academy Forest Maps * Lilit * [ ] Lilit Central Tree (Upwards Climbing) * [x] Lilit Throne Room * Existing Maps * [x] Fortress Town * [x] Hurnscald Pirate Caves * [x] Pirate monsters * [x] Pirate Cave * **OF COURSE** I mean TMW-BR Pirate's quest. And of course it is in hurscald. Saying more than that is spoilers, so I'll stop now. Unless Saulc have ideas. * [x] Katzei the Cat Cave * [ ] Heroes Hold final levels * [x] Iilia Maps * [ ] Racing Maze * [ ] For Monsters * [ ] For Players and NPCs ## Game Lore * [x] Next Main Storyline movement * Monster King and the fragment hunt: Script control that * [ ] Main Continent must be finished and more mobs must be added before going to his Stronghold and attempt to take it down - design so a team of five players level 109 with Savior Set can handle the task. * [x] Next Player Storyline movement * We'll start using Karma System for real, and give you the three legacies based on that and affected by player choice. * Next movements are building Karma points, using main storyline frame. * [x] Lua is a good NPC if you like the "open world" style, but add the guard NPC... * [x] And then, use this Guard NPC to sort player priorities * [ ] Next City Development * Nivalis still needs to be finished with Angela and Blue Sage. * This will move city development to Frostia and Lilit next. ### Real Estate System * [x] Add a house in LoF Village * [x] Mirror that house multiple times * [x] Add a house in Halinarzo too (cheapest ingame) * [x] The castle in the Road * [ ] Fairy house * [x] Apartment Building * [x] Sanitize rent prices ### Balance System * [ ] Review refine prices? ### Dungeon Development * [ ] Dungeon Fishing * Add more spots * Legendary Savior Set Blueprints * [ ] We need a minecart in some dungeon (travel between cave chambers) in a Party Dungeon. * Or we could make it like Rush Game. Eh, board games are tricky. * [x] Global Boss * Defeating it could, as Saulc said, raise server EXP rates for a while. By setting $@EXP_EVENT to rad(5,15), `monster(); donpcevent "@exprate::OnPlayerCall"`. * [ ] Heroes Hold * Traps should cause status effects at random too (these need client-data patch) * Add the missing levels for Crazyfefe if needed * [ ] Grand Race * Objective is to reach first the other side of a maze - you're running against players AND NPCs (which have a set of random pathes they'll take). All equipment is allowed and skills are all green. GMs cannot participate. * This means if the race is hourly, even if nobody else is interested, there still are NPCs running and you may lose to them * You could bet Casino Coins too :3 Bet on your friend! Get more Casino Coins! ### LILIT, THE FAIRY ISLAND * [x] The access bridge * [x] The spider cave * must be mapped * spiders must be added * [x] Boss Fight at the end (Level 40, multiplayer) * Monsters * Alizarin Herb * Fairies * Green Dragons at middle * Mountain Snakes at bottom * Quests and NPCs * [ ] Daily for Mountain Snake Egg * [ ] Permanent - Armor - for 40x Mountain Snake Skin * [ ] Fairy Pet - see Horcrux in BR for reference (haaaaaaaard, like Crazyfefe likes) * [x] Grand Hunter Quest - Mountain Snake (might take it while doing other quests) * [ ] Quest with Mountain Snake Tongue and Dragon Scales I guess? * [x] Leather Pants * [ ] Lilit Central Tree * Player groups (lv 40) might want an audience with Lilit, thus, climing the tree. * They have to climb the stairs (ie. move upwards). Mobs are created as players progress. The mob is aggressive. * If players reach the top, they'll be brought to Lilit audience room. * [ ] Lilit challenge players to the Snake Pit if they want (like Crazyfefe Cave, but monster is fixed - Mountain Snake - with 1 extra snake every turn) Must kill all to advance round, and there's a reward at end (5+players*2 rounds?) It is a PARTY INSTANCE with warpparty(). * [x] There's also a General there. So you can challenge the Yetifly. * Real Estate booking in Lilit is managed here, of course. * Diplomacy is welcome ### FROSTIA, THE FROZEN KINGDOM * :questionmark: More elves quests so you can enter while suffering racism. * Cindy quest should not be a pre-requisite. * [x] Assassin Set quests are ready - just copy paste * [ ] Red Stockings * [x] AF King Arthur * [x] Replace Desert Bow by Elfic Bow and make it available. * [ ] Challenge Frostia King to a duel with any PARTY. Causes a server cooldown. * No reward is provided. In other words, killing the king reward is suffice. * Or actually, we might give players some solid EXP boost, like a true boss. * [x] Other and any level 70+ content when appliable. ### Other places * [ ] Redy's Volcano? * [ ] Oceania? * [ ] Orc Nomad Village? (Barbarians?) * Modanung's Savannah? #### Other Quests * [ ] Inspector Quest (reward: Inspector Hat) * [ ] Rock-Paper-Scissors (Halinarzo, probably casino) #### Other items * [x] Jeans Chaps * [ ] Monster Potion * [ ] Setzer background story * [ ] Fate's Potion * [x] Caffeinne - Cures Sleep (and ...?) * Item description: John H's favorite. ##### Missing Level 40~70 Equipment * [ ] Setzer * Must learn about monster potion on Khafar * Monster potion is done at Nivalis Potion Shop * Must learn Setzer's Backstory «WHERE? WHICH ONE?» * Can be craft «WHERE? BY YOURSELF?» * [x] ???????? * We need a new two hands weapon for level 87 and 105, low priority, just for record * [x] Warlord Boots * Part of Warlord Set - Nahrec? * [x] Jeans Chaps * Shouldn't be Pashua, given Canyon Difficulty (level 56) * Requires Jeans Shorts * [x] Silk Pants * Magic Equipment, Tulimshar * Baktar wants one, too * [x] Copper Armor * Part from Lieutenant set - but which one? Hmm, @Saulc could help perhaps? * [x] Warlord Plate * Part of the Warlord Set - Nahrec? * [x] Crusade Helmet * Colonel DUSTMAN is sitting in one! * [x] Prsm Helmet * (Actually, shouldn't require Terranite Ore, Warlord Helmet, or be Spring only) * Paxel and his dialog are nice and dandy, but quest difficulty is stupid * [ ] Golden 4 Leaf Amulet * [ ] Platinum 4 Leaf Amulet * Requires (previous 4l amulet) and a real 4 leaf clover this time (besides platyna) * Supreme boost, finally * There's stuff on Art Repo which wasn't taken in account. * Lack of notes like this one means lack of plans properly recorded somewhere. #### Minor * [ ] Treasure Chests animation * [ ] Add story books to Halinarzo Library * [ ] Gemini Assassins Quest * [ ] Isbamuth * [ ] Golden and Titan monsters * Stronger variation of common monsters with more rewards/harder to slay. * Golden is focused on drops, and Titan is focused on EXP. * [ ] Discuss with Saulc about Nahrec the Heavy Armor Maker and about Warlord set * Bring the second helmet from Warlord Set from TMW-BR too, very good quest * [ ] We could use real money...