From d81727db8d4d5325ad108f653bbfb4f39fd4539d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 20 May 2019 11:35:09 -0300 Subject: New Healing rules info --- healing.md | 51 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 healing.md (limited to 'healing.md') diff --git a/healing.md b/healing.md new file mode 100644 index 0000000..4d16c40 --- /dev/null +++ b/healing.md @@ -0,0 +1,51 @@ +# Rules +Healing is in %, ranging from 1% to 90%. + +## Formulas + + MinHeal %: @rarity * ((@type*1) + 1) + + MaxHeal %: @rarity * ((@type*2) + 1) + + Delay: 1 + (@type*2) + + Sweeties: 1s + + Vegetables: 3s + + Proteins: 5s + + Proccessed: 7s + + Magical: 9s + + +# Attributes +New healing system have two attributes: + +## @type ++ 0 - Sweeties (lowest) ++ 1 - Vegetables ++ 2 - Proteins ++ 3 - Proccessed highly chaloric ++ 4 - Magical (highest) + +## @delay + Overrides the lasting time + +## @rarity + How rare the item is (how much should it effect). Ranges from 1 to 10. + ++ 1 : Common Drop ( > 10%) ++ 2 : Shop item / Candor ++ 3 : Shop item / Tulim ++ 4 : Shop item / Hurns, Nival ++ 5 : ++ 6 : ++ 7 : ++ 8 : ++ 9 : Aeros Shop items ++ 10: + +# Quick Cheat copy-paste +```c + @type = 1; + @rarity=4; +``` + +```c + doevent "legacy_heal::OnUse"; +``` + -- cgit v1.2.3-70-g09d2