<?xml version="1.0" encoding="utf-8"?> <!-- Authors: Pad, Reid, Jesusalva, Saulc, et al Copyright (C) 2002-2015 The Mana World Brazil Copyright (C) 2010-2016 Evol Online Copyright (C) 2018-2019 TMW2: Moubootaur Legends --> <!-- IDs 100-400 = Unanimated IDs 401-699 = Animated IDs 700-799 = Soul Menhirs IDs 800-899 = Test IDs 900-999 = Special --> <npcs> <!-- Unanimated NPCs --> <npc id="100" targetCursor="small"> <!-- Knives --> <sprite variant="0">npcs/xml/interactive.xml</sprite> <menu name="Take" command="talk 'NAME'"/> </npc> <npc id="101" nameOffsetX="-7" nameOffsetY="-1" targetOffsetX="-8" targetOffsetY="-1"> <!-- Redy Man, sitting on a chair. --> <sprite variant="0">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="102" nameOffsetX="-3" targetCursor="small" targetOffsetX="-3" targetOffsetY="-6"> <!-- Hat Box --> <sprite variant="1">npcs/xml/interactive.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="103" nameOffsetX="10" nameOffsetY="-10" targetOffsetX="10" targetOffsetY="-10"> <!-- Raijin Man, hanged to the ship's ropes. --> <sprite variant="1">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="104" targetOffsetX="-1"> <!-- Orc Man, standing with a box in his hands. --> <sprite variant="2">npcs/xml/unanimated.xml</sprite> </npc> <npc id="105" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7"> <!-- Redy Man, sitting sailor with his boots near him. (Ship quest) --> <sprite variant="3">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="106"> <!-- Elven Man, strong standing sailor with blonde hair. --> <sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="107"> <!-- Elven Man, strong standing sailor with red hair. --> <sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="108"> <!-- Elven Man, trader. --> <sprite variant="5">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy Bag"/> <menu name="Sell" command="sell Bag"/> </npc> <npc id="109" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2"> <!-- Shop Bag --> <sprite variant="2">npcs/xml/interactive.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="110" nameOffsetX="-2" targetOffsetX="-3"> <!-- Elven Man, sailor standing. --> <sprite variant="6">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="111"> <!-- Tritan Man, sailor trader with sandals and bandana. --> <sprite variant="7">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="112" nameOffsetX="-2" nameOffsetY="-4" targetOffsetX="-2" targetOffsetY="-7"> <!-- Elven Man, sailor sitting. --> <sprite variant="8">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="113"> <!-- Tritan Man, sailor trader with sandals and bandana. --> <sprite variant="7">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="114"> <!-- Redy Man, sitting sailor with his boots near him. --> <sprite variant="3">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="115" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7"> <!-- Redy Man, sitting under a tree. --> <sprite variant="9">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="116" nameOffsetY="-6" targetCursor="small" targetOffsetY="-2"> <menu name="Read" command="talk 'NAME'"/> <!-- Paper note in the ship. No sprite. --> </npc> <npc id="117"> <!-- Elven Female, light armor shop keeper. --> <sprite variant="10">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="118"> <!-- Elven Male, mouboo shop keeper. --> <sprite variant="0">npcs/xml/unanimated-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="119"> <!-- Human Female, newbie guide. --> <sprite variant="11">npcs/xml/unanimated.xml</sprite> <sprite>accessories/enora-eye.xml</sprite> <sprite>accessories/enora-hair.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="120" nameOffsetX="-7" targetOffsetX="-7"> <!-- Redy Male, sword trainer. --> <sprite variant="12">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="121" nameOffsetY="-17" targetOffsetY="-17" sortOffsetY="-32"> <!-- Elven Female, reading a book. --> <sprite variant="13">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="122"> <!-- Old Human Male, blacksmith. --> <sprite variant="1">npcs/xml/unanimated-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="123"> <!-- Raijin Girl, crappy face. --> <sprite variant="14">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="124"> <!-- Human Male, chief of Artis's legion. --> <sprite variant="15">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="125"> <!-- Raijin Male, main merchant on Artis. --> <sprite variant="16">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="126"> <!-- Human Male, banker on Artis. --> <sprite variant="17">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="127"> <!-- Elven Male, alchemist on Artis. --> <sprite variant="18">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="128"> <!-- Human Male, Alige outside of his barrel. --> <sprite variant="19">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="129" nameOffsetX="-10" targetOffsetX="-10"> <!-- Human Male, Fishmonger. --> <sprite variant="20">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="130"> <!-- Orc Male, Artis's legion leader. --> <sprite variant="21">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="131"> <!-- Elven Female, Artis's legion training room officer. --> <sprite variant="22">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="132"> <!-- Raijin Female, Artis's legion fighting room officer. --> <sprite variant="23">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="133"> <!-- Human Male, Narrator. --> <sprite variant="24">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="134"> <!-- Ukar Male, Legion member sitting on a box. --> <sprite variant="25">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="135"> <!-- Human Male, Legion member with axe. --> <sprite variant="26">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="136"> <!-- Tritan Female, Dye seller. --> <sprite variant="27">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="137"> <!-- Raijin Male, Shield seller. --> <sprite variant="28">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="138" nameOffsetY="4" targetOffsetY="16"> <!-- Elven Female, Sword seller. --> <sprite>npcs/xml/lydon.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="139"> <!-- Reserved ID. --> </npc> <npc id="140"> <!-- Orc Female, Potion shop. --> <sprite variant="30">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="141"> <!-- Raijin Male, Party NPC. --> <sprite variant="31">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="142" nameOffsetX="9" targetOffsetX="9"> <!-- Raijin Male, librarian on a ladder. --> <sprite variant="2">npcs/xml/unanimated-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="143" nameOffsetX="-9" targetOffsetX="-9"> <!-- Elven Male, librarian a ladder. --> <sprite variant="3">npcs/xml/unanimated-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="144"> <!-- Raijin Male, librarian. --> <sprite variant="32">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="145"> <!-- Raijin Male, old man carrying a bucket. --> <sprite variant="33">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="146" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2" currency="points"> <!-- Shop Bag --> <sprite variant="2">npcs/xml/interactive.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="147" nameOffsetY="4" targetOffsetY="16"> <!-- Elven Female, Innkeeper. --> <sprite variant="29">npcs/xml/unanimated.xml</sprite> <sprite>npcs/xml/jumpingtipiou.xml|#a36209,892b2e,cc9b14,b84335,ebc12e,ee613c,fff568,fbac71</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <!-- childrens: 148-157 --> <npc id="148"> <!-- poor girl with blue ponytails (tanisha) (1) --> <sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="5">equipment/override/child-head.xml|#902808,d87038,f0b050</sprite> <sprite variant="1">equipment/override/child-outfits.xml|#563116,bc5326,f0682e;#594524;#ffffff;#623a34,f0c2b4;#ffffff;#f5c27f</sprite> </npc> <npc id="149"> <!-- bald boy with a hat, well dressed (ched) (2) --> <sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="0">equipment/override/child-head.xml|#201820,5c47a5,8d74d9,7eafee,b9daff,ffffff</sprite> <sprite variant="5">equipment/override/child-outfits.xml|#ffffff;#ffffff;#ffffff;#ffffff;#623a34,f0c2b4;#ffffff;#7b5541,ac794a,c5a16a,ac9962,deca8b</sprite> </npc> <npc id="150"> <!-- boy with green pants and white shirt (3) --> <sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="2">equipment/override/child-head.xml|#2f1b08,4a2a0d,643a12,844c18</sprite> <sprite variant="7">equipment/override/child-outfits.xml|#ffffff;#ffffff;#ffffff;#ffffff;#490000,b66d49;#0a0a01,0c4e0e,024f2d,1f8327,178b5a,1ca269,75bd7a;#cdb784,dec38c,eef1c5,ffffff</sprite> </npc> <npc id="151"> <!-- knelt with eyes covered purple-ponytails and blue dress girl (ayasha) (4) --> <sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="0">equipment/override/child-head.xml|#ed9ecc</sprite> <sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite> </npc> <npc id="152" nameOffsetY="-18" targetOffsetY="-18" nameOffsetX="3" targetOffsetX="3"> <!-- lying boy with green clotches and dark hair (roof) (5) --> <sprite variant="3">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="3">equipment/override/child-head.xml|#d9980b</sprite> <sprite variant="3">equipment/override/child-outfits.xml|#962222;#665204;#c68319;#ffffff;#ffffff;#ffffff;#ffffff</sprite> </npc> <npc id="153"> <!-- blonde ponytail with purple dress girl (6) --> <sprite variant="4">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="4">equipment/override/child-head.xml|#dbd41e</sprite> <sprite variant="4">equipment/override/child-outfits.xml|#dbd41e;#dbd41e;#ffffff;#ffffff;#ffffff;#8c5a9a;#ffffff</sprite> </npc> <npc id="154"> <!-- green haired boy behind a box (7) --> <sprite variant="5">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="2">equipment/override/child-head.xml|#326632</sprite> <sprite variant="6">equipment/override/child-outfits.xml|#326632;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff</sprite> </npc> <npc id="155"> <!-- blue haired boy with red shirt and deep-blue pants (8) --> <sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="2">equipment/override/child-head.xml|#3d3d63</sprite> <sprite variant="7">equipment/override/child-outfits.xml|#3d3d63;#ffffff;#ffffff;#ffffff;#542d63;#282858;#850707</sprite> </npc> <npc id="156"> <!-- blue haired girl with red shirt and deep-blue pants (9) --> <sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="1">equipment/override/child-head.xml|#328abc</sprite> <sprite variant="7">equipment/override/child-outfits.xml|#328abc;#ffffff;#ffffff;#ffffff;#cb1c66;#112f57;#cb1c7b</sprite> </npc> <npc id="157"> <!-- christmas child (0) --> <sprite variant="6">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="9">equipment/override/child-outfits.xml</sprite> <sprite variant="5">equipment/override/child-head.xml|#870a0f,931714,d22b27,ff422c</sprite> </npc> <npc id="158"> <!-- trap (stand by) --> <sprite>npcs/xml/trap-standby.xml</sprite> </npc> <npc id="159"> <!-- trap (armed) --> <sprite>npcs/xml/trap-active.xml</sprite> </npc> <npc id="160"> <!-- trap (triggered) --> <sprite>npcs/xml/trap-triggered.xml</sprite> </npc> <npc id="161"> <!-- fancy circle (for 001-4 mushrooms) --> <particlefx>graphics/particles/fancy_circle.xml</particlefx> </npc> <npc id="162"> <!-- Fakir, Dog statue NPC --> <sprite>npcs/xml/desertdogstatue.xml</sprite> </npc> <npc id="163" currency="eggs"> <!-- Easter NPC --> <sprite>npcs/xml/easter.xml</sprite> </npc> <!-- Statues --> <npc id="164"> <!-- Fafa Statue --> <sprite variant="0">npcs/xml/statues.xml</sprite> </npc> <npc id="165"> <!-- Bacchaus Statue --> <sprite variant="1">npcs/xml/statues.xml</sprite> </npc> <npc id="166"> <!-- Banker Statue --> <sprite variant="2">npcs/xml/statues.xml</sprite> </npc> <npc id="167"> <!-- Andrei Karas Statue --> <sprite variant="3">npcs/xml/statues.xml</sprite> </npc> <npc id="168"> <!-- EvilMan Statue --> <sprite variant="4">npcs/xml/statues.xml</sprite> </npc> <npc id="169"> <!-- Guard Warrior Statue --> <sprite variant="5">npcs/xml/statues.xml</sprite> </npc> <npc id="170"> <!-- Wizard Statue --> <sprite variant="6">npcs/xml/statues.xml</sprite> </npc> <npc id="171"> <!-- Contributor Statue --> <sprite variant="7">npcs/xml/statues.xml</sprite> </npc> <npc id="172"> <!-- 2018 Events Statue --> <sprite variant="8">npcs/xml/statues.xml</sprite> </npc> <npc id="173"> <!-- 2019 Events Statue --> <sprite variant="9">npcs/xml/statues.xml</sprite> </npc> <npc id="174"> <!-- 2020 Events Statue --> <sprite variant="10">npcs/xml/statues.xml</sprite> </npc> <npc id="175"> <!-- RESERVED Statue --> <sprite variant="11">npcs/xml/statues.xml</sprite> </npc> <npc id="176"> <!-- RESERVED Statue --> <sprite variant="12">npcs/xml/statues.xml</sprite> </npc> <npc id="177"> <!-- RESERVED Statue --> <sprite variant="13">npcs/xml/statues.xml</sprite> </npc> <npc id="178"> <!-- RESERVED Statue --> <sprite variant="14">npcs/xml/statues.xml</sprite> </npc> <npc id="179"> <!-- Empty Statue --> <sprite variant="15">npcs/xml/statues.xml</sprite> </npc> <npc id="180"> <!-- Construction Worker --> <sprite>npcs/xml/construction-worker.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="181" nameOffsetY="4" targetOffsetY="16"> <!-- TMW-BR Bow Master --> <sprite variant="34">npcs/xml/unanimated.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="182"> <!-- Lumberjack --> <sprite>npcs/xml/lumberjack.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="183"> <!-- Contrabandist Ship --> <sprite>npcs/xml/koga.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="184"> <!-- Mouboo Hunter --> <sprite variant="0">npcs/xml/barbarians.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="185"> <!-- Halberd Winter Hunter --> <sprite variant="1">npcs/xml/barbarians.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="186"> <!-- Scorpion King Lance Winter Hunter --> <sprite variant="2">npcs/xml/barbarians.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="187"> <!-- Light Bringer, King of all Holy Swords --> <sprite>npcs/xml/lightbringer.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="188"> <!-- Girl with Teddy Bear --> <sprite>npcs/xml/teddygirl.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="189"> <!-- Crops --> <sprite variant="4">npcs/xml/crops.xml</sprite> </npc> <npc id="190"> <!-- blossom spring mage girl --> <sprite>npcs/xml/blossom.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="191"> <!-- Thorn a dude prisoner by blossom in root cage --> <sprite>npcs/xml/thorn.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="192"> <!-- A gold pot npc for St patrick day --> <sprite>npcs/xml/stpatrickgoldpot.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <!-- NPCs from LoF (that's why the jump) --> <npc id="200"><sprite variant="0">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Alien --> <npc id="201"><sprite variant="1">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Alien --> <npc id="202"><sprite variant="2">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Audsbel --> <npc id="203"><sprite variant="3">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Female Digging Worker --> <npc id="204"><sprite variant="4">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Farmer --> <npc id="205"><sprite variant="5">npcs/xml/npcs-lof.xml</sprite></npc> <!-- George Pirate --> <npc id="206"><sprite variant="6">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Heathin --> <npc id="207"><sprite variant="7">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Heathin + Hammer --> <npc id="208"><sprite variant="8">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Tech Mine Explorer --> <npc id="209"><sprite variant="9">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Pickaxe Worker --> <npc id="210"><sprite variant="10">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Chef --> <npc id="211"><sprite variant="11">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Old Lady --> <npc id="212"><sprite variant="12">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Purple Wizard --> <npc id="213"><sprite variant="13">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Bard (trumpet) --> <npc id="214"><sprite variant="14">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Tech Fighter --> <npc id="215"><sprite variant="15">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Dead Mouboo --> <npc id="216"><sprite variant="16">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Katzei the Cat --> <npc id="217"><sprite variant="17">npcs/xml/npcs-lof.xml</sprite></npc> <!-- HH Soldier 2 --> <npc id="218"><sprite variant="18">npcs/xml/npcs-lof.xml</sprite></npc> <!-- HH Ranger --> <npc id="219"><sprite variant="19">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Sitted female ninja --> <npc id="220"><sprite variant="20">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Begger --> <npc id="221" currency="coins"><sprite variant="21">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Crusade Commander --> <npc id="222"><sprite variant="22">npcs/xml/npcs-lof.xml</sprite></npc> <!-- HH Solder 1 --> <npc id="223"><sprite variant="23">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Rich Nobleman --> <npc id="224"><sprite variant="24">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Savage purple --> <npc id="225"><sprite variant="25">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Savage green --> <npc id="226"><sprite variant="26">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Legacy Ranger --> <npc id="227"><sprite variant="27">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Bard (Drums) --> <npc id="228"><sprite variant="28">npcs/xml/npcs-lof.xml</sprite></npc> <!-- The Doctor --> <npc id="229"><sprite variant="29">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Crossed sword sign --> <npc id="230"><sprite variant="30">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Crossed sword sign (burried) --> <npc id="231"><sprite variant="31">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Tomboy (Hasan Legacy) --> <npc id="232"><sprite variant="32">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Maria Legacy --> <npc id="233"><sprite variant="33">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Adventurer Legacy --> <npc id="234"><sprite variant="34">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Stranger --> <npc id="235"><sprite variant="35">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Nobleman --> <npc id="236"><sprite variant="36">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Female Smith --> <npc id="237"><sprite variant="37">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Angela Outside --> <npc id="238"><sprite variant="38">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Angela Inside --> <npc id="239"><sprite variant="39">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Child Head --> <npc id="240"><sprite variant="40">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Thermin Lady --> <npc id="241"><sprite variant="41">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Bard (Harp) --> <npc id="250"> <!-- Cindy Locked --> <sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="0">equipment/override/child-head.xml|#ed5ecc</sprite> <sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite> <sprite variant="0">npcs/xml/icecage.xml</sprite> </npc> <npc id="251"> <!-- Cindy Unlocked --> <sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="0">equipment/override/child-head.xml|#ed5ecc</sprite> <sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite> <sprite variant="1">npcs/xml/icecage.xml</sprite> </npc> <npc id="252"> <!-- Cindy Free --> <sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite> <sprite variant="0">equipment/override/child-head.xml|#ed5ecc</sprite> <sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite> </npc> <npc id="253"> <!-- Ice Cage (for cleaning up) --> <sprite variant="0">npcs/xml/icecage.xml</sprite> </npc> <!-- NPCs from TMW-BR (that's why the jump) --> <npc id="300"><sprite variant="0">npcs/xml/npcs-br.xml</sprite></npc> <!-- Invisible --> <npc id="301"><sprite variant="1">npcs/xml/npcs-br.xml</sprite></npc> <!-- Purple dress with glass girl --> <npc id="302"><sprite variant="2">npcs/xml/npcs-br.xml</sprite></npc> <!-- Royal Guard: Blonde, red cloth --> <npc id="303"><sprite variant="3">npcs/xml/npcs-br.xml</sprite></npc> <!-- Royal Guard: blue cloth old man (captain?) --> <npc id="304"><sprite variant="4">npcs/xml/npcs-br.xml</sprite></npc> <!-- Pirate: Wooden leg and only one eye --> <npc id="305"><sprite variant="5">npcs/xml/npcs-br.xml</sprite></npc> <!-- Kung-Fu Fighter --> <npc id="306"><sprite variant="6">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Sword --> <npc id="307"><sprite variant="7">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Lance + Shield --> <npc id="308"><sprite variant="8">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Bow --> <npc id="309"><sprite variant="9">npcs/xml/npcs-br.xml</sprite></npc> <!-- Journalman --> <npc id="310"><sprite variant="10">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fisher: Bald --> <npc id="311"><sprite variant="11">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fisher: Hat --> <npc id="312"><sprite variant="12">npcs/xml/npcs-br.xml</sprite></npc> <!-- Dark Sorcerer --> <npc id="313"><sprite variant="13">npcs/xml/npcs-br.xml</sprite></npc> <!-- Strange man --> <npc id="314"><sprite variant="14">npcs/xml/npcs-br.xml</sprite></npc> <!-- Pashua's villager? --> <npc id="315"><sprite variant="15">npcs/xml/npcs-br.xml</sprite></npc> <!-- Noble citzen --> <npc id="316"><sprite variant="16">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fairy: Green robe, Antler's hat--> <npc id="317"><sprite variant="17">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fairy: Cyan robe, pink head --> <npc id="318"><sprite variant="18">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fairy: Purple robe, grey head --> <npc id="319"><sprite variant="19">npcs/xml/npcs-br.xml</sprite></npc> <!-- Gnome: Blonde --> <npc id="320"><sprite variant="20">npcs/xml/npcs-br.xml</sprite></npc> <!-- Gnome: --> <npc id="321"><sprite variant="21">npcs/xml/npcs-br.xml</sprite></npc> <!-- Gnome: Green Hair --> <npc id="322"><sprite variant="22">npcs/xml/npcs-br.xml</sprite></npc> <!-- Eremit: Green robe + Green hood --> <npc id="323"><sprite variant="23">npcs/xml/npcs-br.xml</sprite></npc> <!-- Long cap "mage" --> <npc id="324"><sprite variant="24">npcs/xml/npcs-br.xml</sprite></npc> <!-- Bella: Librarian --> <npc id="325"><sprite variant="25">npcs/xml/npcs-br.xml</sprite></npc> <!-- Red Sorcerer --> <npc id="326"><sprite variant="26">npcs/xml/npcs-br.xml</sprite></npc> <!-- Big cyan crystal --> <npc id="327"><sprite variant="27">npcs/xml/npcs-br.xml</sprite></npc> <!-- Honeypot Bear --> <npc id="328"><sprite variant="28">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Sword+Shield, without helm --> <npc id="329"> <!-- Andrei Sakar, himself --> <sprite variant="29">npcs/xml/npcs-br.xml</sprite> <particlefx>graphics/particles/moonshroom.particle.xml</particlefx> <particlefx>graphics/particles/moonshroom.particle.xml</particlefx> </npc> <!-- Animated NPCs --> <npc id="400" allowDelete="false"> <!-- Hurnscald confused tree --> <sprite>npcs/xml/confused-tree.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="401" targetCursor="small"> <!-- Awesome Eyes, reminds you of someone. --> <sprite>npcs/xml/alige.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="402" nameOffsetY="-1"> <!-- Orc Sailor, sleeping. --> <sprite>npcs/xml/sleepingorc.xml</sprite> <particlefx>graphics/particles/afk.xml</particlefx> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="403" nameOffsetX="2" targetOffsetX="1"> <!-- Human Man, sailor with a dead ratto in his left hand. --> <sprite>npcs/xml/rattosailor.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="404" nameOffsetX="1" targetOffsetX="-1"> <!-- Redy Woman, taking care of the ship. --> <sprite>npcs/xml/julia.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="405" nameOffsetX="4" nameOffsetY="21" targetOffsetX="3" targetOffsetY="20"> <!-- Group of Sailors, standing still. --> <sprite>npcs/xml/sailors.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="406" nameOffsetX="11" targetOffsetX="11" targetOffsetY="-4"> <!-- Captain, present to an Evol's friend. --> <sprite>npcs/xml/nard.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="407" targetOffsetX="-2"> <!-- Tritan Man, sitting on a barrel. --> <sprite>npcs/xml/magicarpan.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="408" targetCursor="small" targetOffsetX="-2" targetOffsetY="-9"> <!-- Piou Rocket, jumping on its wooden bar. --> <sprite>npcs/xml/piourocket.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="409" nameOffsetX="-4" targetOffsetX="-5"> <!-- Human Man, standing sailor. --> <sprite>npcs/xml/elmo.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="410" nameOffsetY="-9" targetOffsetY="-9"> <!-- Ukar Man, sleeping sailor. --> <sprite variant="0">npcs/xml/hammock.xml</sprite> <particlefx>graphics/particles/afk.xml</particlefx> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="411" nameOffsetX="5" targetOffsetX="5"> <!-- Elf Man, drunk sailor. --> <sprite>npcs/xml/billybons.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="412"> <!-- Human Man, small and drunk. --> <sprite>npcs/xml/silvio.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="413" currency="points"> <!-- Human Man, sitting on a box with purple hair. --> <sprite>npcs/xml/gugli.xml</sprite> <sprite>accessories/eye-left-blink.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="414" nameOffsetX="-10" targetOffsetX="-10"> <!-- Tritan Man, with his left arm on a barrel. --> <sprite>npcs/xml/sapartan.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="415" nameOffsetY="3" targetOffsetX="1" targetOffsetY="4"> <!-- Tritan-Man, hitting a palm tree. --> <sprite>npcs/xml/tarlan.xml</sprite> <sprite>accessories/croconut.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="416" targetCursor="small" targetOffsetX="4" targetOffsetY="2"> <!-- Chest, an opening container. --> <sprite>npcs/xml/chest.xml</sprite> <menu name="Open" command="talk 'NAME'"/> </npc> <npc id="417" targetOffsetX="16" nameOffsetX="16"> <!-- Big Chest, an opening container. --> <sprite>npcs/xml/chest-big.xml</sprite> <menu name="Open" command="talk 'NAME'"/> </npc> <npc id="418"> <!-- Human Male, cook of the ship. --> <sprite>npcs/xml/chefgado.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="419" nameOffsetX="1"> <!-- Human Woman, fat chef with cookie pot. --> <sprite>npcs/xml/cookiemaster.xml</sprite> <sprite>accessories/eye-down-blink.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="420" allowDelete="false"> <!-- Harbour with a funny wheel. --> <sprite>npcs/xml/harbour.xml</sprite> <sprite>accessories/harbour-hook.xml</sprite> <sprite>accessories/harbour-rope.xml</sprite> <menu name="Rotate" command="talk 'NAME'"/> </npc> <npc id="421" targetOffsetX="20" allowDelete="false"> <!-- Harbour with a funny wheel and a box. --> <sprite>npcs/xml/harbour.xml</sprite> <sprite>accessories/harbour-box.xml</sprite> <sprite>accessories/harbour-rope.xml</sprite> <menu name="Rotate" command="talk 'NAME'"/> </npc> <npc id="422" targetCursor="large"> <!-- Green flask, chemistry experience. --> <sprite>npcs/xml/flask.xml</sprite> <menu name="Launch" command="talk 'NAME'"/> </npc> <npc id="423"> <!-- Raijin Male, librarian. --> <sprite>npcs/xml/terry.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="424" nameOffsetY="-7" targetOffsetY="-7" nameOffsetX="7" targetOffsetX="7"> <!-- Human Male, angry member of the legion of aemil. --> <sprite>npcs/xml/beuss.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="425" nameOffsetX="-12" targetOffsetX="-12"> <!-- Human Male, sailor of nard's crew. --> <sprite>npcs/xml/elmo-artis.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="426"> <!-- Orc Male, sailor of nard's crew. --> <sprite>npcs/xml/qonan.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="427"> <!-- Elven Female, walking sprite for moon NPC. --> <sprite>races/elven-female.xml</sprite> <sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite> <sprite>equipment/legs/trousers-female.xml</sprite> <sprite>equipment/chest/tanktop-female.xml|#620e48,bf1b8b,e32bcf,ffb6f7</sprite> <sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> <sprite>hairstyles/hairstyle12.xml|#311623,451a25,602222,7d2b26,9a3416,ca7e55,e2b88f</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="428" nameOffsetY="7"> <!-- Raijin Male, fishing with his rod. --> <sprite>npcs/xml/eugene.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="429"> <!-- Human Male, hammering a sword. --> <sprite>npcs/xml/nicholas.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="430"> <!-- Human Male, barber playing with his scisor. --> <sprite>npcs/xml/edouard.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="431"> <!-- Ukar Male, walking sprite for guard NPC. --> <sprite>races/ukar-male.xml</sprite> <sprite>equipment/legs/trousers-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite> <sprite>equipment/chest/copperarmor-male.xml</sprite> <sprite>equipment/hands/armbands-male.xml</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> <sprite>hairstyles/hairstyle04.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="432"> <!-- Redy Male, walking sprite for guard NPC. --> <sprite>races/redy-male.xml</sprite> <sprite>equipment/legs/trousers-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite> <sprite>equipment/chest/trainingshirt-male.xml</sprite> <sprite>equipment/hands/armbands-male.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> <sprite>hairstyles/hairstyle23.xml|#2b2b2b,471c26,3f3f3f,591f20,585858,8f2f2c,858585,a63e25,a7a7a7,c85a2f,d6d6d6,f39855,ffffff,ffe3b6</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="433"> <!-- Raijin Female, walking sprite for guard NPC. --> <sprite>races/raijin-female.xml</sprite> <sprite>equipment/legs/trousers-female.xml</sprite> <sprite>equipment/feet/boots-female.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite> <sprite>equipment/chest/copperarmor-female.xml</sprite> <sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite> <sprite>equipment/weapons/piouslayer.xml</sprite> <sprite>hairstyles/hairstyle12.xml|#4b3e44,59494c,887565,a29171,ccbb9b,e7debd,faf8f1</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="434"> <!-- Human Male, walking sprite for guard NPC. --> <sprite>races/human-male.xml</sprite> <sprite>equipment/legs/trousers-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite> <sprite>equipment/chest/trainingshirt-male.xml</sprite> <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="435"> <!-- Human Female, walking sprite for guard NPC. --> <sprite>races/human-female.xml</sprite> <sprite>equipment/legs/trousers-female.xml</sprite> <sprite>equipment/feet/boots-female.xml|#2b384d,4b6167,a5bebf,d8e7df,e2fdf6</sprite> <sprite>equipment/chest/copperarmor-female.xml</sprite> <sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> <sprite>hairstyles/hairstyle24.xml|#2b2b2b,51341e,3f3f3f,664224,585858,91642f,858585,a67b32,a7a7a7,ccad4d,d6d6d6,e8de6c,ffffff,feffe6</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="436"> <!-- Raijin Female, walking sprite for Red Plush Inn waitress. --> <sprite>npcs/xml/jenna.xml</sprite> <sprite>hairstyles/hairstyle21.xml|#2b384d,29445d,296484,367c9f,50a8ce,99d4e3,e2fdf6</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="437"> <!-- Monster-Pious, some jumping and funny yellow pixels. --> <sprite>npcs/xml/market-piou7.xml</sprite> <sprite>npcs/xml/market-piou6.xml</sprite> <sprite>npcs/xml/market-piou5.xml</sprite> <sprite>npcs/xml/market-piou4.xml</sprite> <sprite>npcs/xml/market-piou3.xml</sprite> <sprite>npcs/xml/market-piou2.xml</sprite> <sprite>npcs/xml/market-piou1.xml</sprite> </npc> <npc id="438"> <!-- Monster-Piou, a jumping and funny yellow pixels. --> <sprite>npcs/xml/market-piou8.xml</sprite> </npc> <npc id="439"> <!-- Monster-Piou, a jumping and funny yellow pixels. --> <sprite>npcs/xml/market-piou9.xml</sprite> </npc> <npc id="440" targetCursor="small"> <!-- Monster-Piou, a flying and funny yellow pixels. --> <sprite>npcs/xml/flying-piou.xml</sprite> </npc> <npc id="441"> <!-- Water splash animation --> <sprite>accessories/water-fish1.xml</sprite> <sprite>accessories/water-fish2.xml</sprite> <sprite>accessories/water-splash1.xml</sprite> <sprite>accessories/water-splash2.xml</sprite> <sprite>accessories/water-splash3.xml</sprite> <sprite>accessories/water-splash4.xml</sprite> <sprite>npcs/xml/bait.xml</sprite> <menu name="Pull" command="talk 'NAME'"/> </npc> <npc id="442"> <!-- Alige inside a barrel --> <sprite>npcs/xml/alige-barrel.xml</sprite> </npc> <npc id="443"> <!-- Bacchus, Event NPC --> <sprite>npcs/xml/bacchus.xml</sprite> </npc> <npc id="444"> <!-- Redy Male, Stat reseter NPC --> <sprite>npcs/xml/rumly.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="445"> <!-- Redy Female, walking sprite for villager NPC. --> <sprite>races/redy-female.xml</sprite> <sprite>equipment/legs/trousers-female.xml</sprite> <sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite> <sprite>equipment/chest/vneckjumper-female.xml|#683c57,75405b,b75a76,db7b88,ff9b9b,ffd7b9,fffff8</sprite> <sprite>hairstyles/hairstyle24.xml|#2b2b2b,470320,3f3f3f,570c27,585858,8e2b41,858585,a42d2d,a7a7a7,c82525,d6d6d6,e89687,ffffff,fcd4a4</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="446"> <!-- Human Male, walking sprite for villager NPC. --> <sprite>races/elven-male.xml</sprite> <sprite>equipment/legs/shorts-male.xml|#4d4d4d,25211a,686868,30291c,919191,574731,b6b6b6,6d5b3e,dfdfdf,a0804c</sprite> <sprite>equipment/feet/boots-male.xml|#25211a,30291c,3c3022,574731,6d5b3e,a0804c,c1ad84</sprite> <sprite>equipment/chest/tanktop-male.xml|#196253,18986c,37cf7d</sprite> <sprite>hairstyles/hairstyle06.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="447"> <!-- Tritan Male, walking sprite for villager NPC. --> <sprite>races/tritan-male.xml</sprite> <sprite>equipment/legs/shorts-male.xml|@Short1,BlueJean1,Short2,BlueJean2,Short3,BlueJean3,Short4,BlueJean4,Short5,BlueJean5,</sprite> <sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite> <sprite>equipment/chest/cottonshirt-male.xml|#181c20,2b302d,616b64,c7ccbf</sprite> <sprite>hairstyles/hairstyle27.xml|#2b2b2b,16211f,3f3f3f,162e29,585858,195145,858585,1d7a62,a7a7a7,29a27a,d6d6d6,51de9c,ffffff,c9f7bc</sprite> <sprite>equipment/hands/armbands-male.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="448"> <!-- Ukar Male, walking sprite for sailor NPC. --> <sprite>races/ukar-male.xml</sprite> <sprite>equipment/legs/shorts-male.xml|@Short1,DarkJean1,Short2,DarkJean2,Short3,DarkJean3,Short4,DarkJean4,Short5,DarkJean5,</sprite> <sprite>equipment/feet/boots-male.xml|#735f1e,9b7f28,1d2538,242e47,444b59,5b6478,8f2906</sprite> <sprite>equipment/chest/shirt-male.xml|#b49b6c,f4d293;#846211,dab333,fffb93,ffffff</sprite> <sprite>hairstyles/hairstyle02.xml|#2b2b2b,2e051a,585858,630a37,a7a7a7,c0156b,d6d6d6,eb4a9b,ffffff,f49bc8</sprite> <sprite>equipment/head/bandana.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="449"> <!-- Mouboo, walking sprite for the mouboo. --> <sprite>monsters/mouboo.xml</sprite> <menu name="Mou" command="talk 'NAME'"/> </npc> <npc id="450"> <!-- Human Female, bearing a candel on a plate. --> <sprite>npcs/xml/mona.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="451"> <!-- Human Male, walking sprite for guard NPC. --> <sprite>races/human-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite> <sprite>equipment/legs/jeanschaps-male.xml</sprite> <sprite>equipment/chest/lightplatemail-male.xml</sprite> <sprite>equipment/weapons/knife.xml</sprite> <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <sprite>equipment/head/infantryhelmet.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="452"> <!-- Human Female, walking sprite for guard NPC. --> <sprite>races/human-female.xml</sprite> <sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite> <sprite>equipment/legs/jeanschaps-female.xml</sprite> <sprite>equipment/chest/lightplatemail-female.xml</sprite> <sprite>equipment/weapons/knife.xml</sprite> <sprite>hairstyles/hairstyle25.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <sprite>equipment/head/infantryhelmet.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="453"> <!-- Summoning circle. --> <particlefx>graphics/particles/circle-magic.xml</particlefx> <menu name="Summon" command="talk 'NAME'"/> </npc> <npc id="454"> <!-- Yeti King --> <sprite>monsters/yetiking.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="455"> <!-- LoF Furnace --> <sprite>npcs/xml/furnace.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="456"> <!-- Petter (Pet Tamer) --> <sprite>npcs/xml/petter.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="457"> <!-- Normal Yeti --> <sprite>monsters/yeti.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <!-- Add new animated NPCs above this line --> <npc id="500"> <!-- The Monster King --> <sprite>races/human-male.xml</sprite> <sprite>hairstyles/hairstyle26.xml|#2b2b2b,2b384d,3f3f3f,29445d,585858,296484,858585,367c9f,a7a7a7,50a8ce,d6d6d6,99d4e3,ffffff,e2fdf6</sprite> <sprite>equipment/chest/redknightarmor-male.xml</sprite> <sprite>equipment/weapons/lidersword.xml</sprite> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> </npc> <!-- Soul Menhirs & Mana Stone --> <npc id="700"> <sprite variant="0">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="701"> <sprite variant="1">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="702"> <sprite variant="2">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="703"> <sprite variant="3">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="704"> <sprite variant="4">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="705"> <sprite variant="5">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="706"> <sprite variant="6">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="707"> <sprite variant="7">npcs/xml/soulmenhirs.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="708"> <sprite variant="8">npcs/xml/soulmenhirs.xml</sprite> <particlefx>graphics/particles/pentagram-linedraw.particle.xml</particlefx> <particlefx>graphics/particles/moonshroom.particle.xml</particlefx> <menu name="Touch" command="talk 'NAME'"/> </npc> <!-- Test NPCs --> <npc id="800" allowDelete="false"> <!-- Test npc. --> <sprite>npcs/xml/artisindoor.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> <menu name="Poke" command="w2 NPC:'NAME' poke"/> </npc> <npc id="801" walkType="all" allowEquipment="true"> <!-- npc with player look. --> <sprite>races/human-male.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="802" walkType="all" allowEquipment="true"> <!-- npc with player look (female). --> <sprite>races/human-female.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="803" walkType="all" allowEquipment="true"> <!-- npc with elf look. --> <sprite>races/elven-male.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="804" walkType="all" allowEquipment="true"> <!-- npc with elf look (female). --> <sprite>races/elven-female.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="811" walkType="all" allowEquipment="true"> <!-- shopkeeper npc with player look. --> <sprite>races/human-male.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="812" walkType="all" allowEquipment="true"> <!-- shopkeeper npc with player look (female). --> <sprite>races/human-female.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="813" walkType="all" allowEquipment="true" currency="coins"> <!-- coin shopkeeper npc with player look. --> <sprite>races/human-male.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="814" walkType="all" allowEquipment="true" currency="coins"> <!-- coin shopkeeper npc with player look (female). --> <sprite>races/human-female.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> <menu name="Buy" command="buy 'NAME'"/> <menu name="Sell" command="sell 'NAME'"/> </npc> <npc id="820" walkType="all" allowEquipment="true"> <!-- orc with player look. --> <sprite>races/orc-male.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="821" walkType="all" allowEquipment="true"> <!-- orc with player look (female). --> <sprite>races/orc-female.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="822" walkType="all" allowEquipment="true"> <!-- Raijin with player look. --> <sprite>races/raijin-male.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="823" walkType="all" allowEquipment="true"> <!-- Raijin with player look (female). --> <sprite>races/raijin-female.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="824" walkType="all" allowEquipment="true"> <!-- Ukar with player look. --> <sprite>races/ukar-male.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="825" walkType="all" allowEquipment="true"> <!-- ukar with player look (female). --> <sprite>races/ukar-female.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <!-- Special NPCs --> <!-- WIP <npc id="900"> Savepoint, 32x32. <particlefx>graphics/particles/savepoint-32x32.xml</particlefx> </npc> --> <npc id="901"> <!-- Savepoint, 32x64. --> <particlefx>graphics/particles/savepoint-32x64.xml</particlefx> <menu name="Save" command="talk 'NAME'"/> </npc> <!-- WIP <npc id="902"> Savepoint, 64x32. <particlefx>graphics/particles/savepoint-64x32.xml</particlefx> </npc> --> <!-- WIP <npc id="903"> Savepoint, 64x64. <particlefx>graphics/particles/savepoint-64x64.xml</particlefx> </npc> --> <npc id="904" targetSelection="false"> <!-- Left Hammock --> <sprite>npcs/xml/hammock-animated1.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="905" targetSelection="false"> <!-- Right Hammock --> <sprite>npcs/xml/hammock-animated2.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="906" allowDelete="false"> <!-- Artis door, outside map. --> <sprite>npcs/xml/artisdoor.xml</sprite> <menu name="Open" command="talk 'NAME'"/> </npc> <npc id="907" allowDelete="false"> <!-- Artis door, indoor map. --> <sprite>npcs/xml/artisindoor.xml</sprite> <menu name="Open" command="talk 'NAME'"/> </npc> <npc id="908" allowDelete="false"> <!-- Artis door, indoor map with wood floor. --> <sprite>npcs/xml/artisindoor-wood.xml</sprite> <menu name="Open" command="talk 'NAME'"/> </npc> <npc id="909"> <!-- Falling leaf, generic green leaf falling from a tree. --> <sprite>npcs/xml/treeleaf.xml</sprite> <menu name="Touch" command="talk 'NAME'"/> </npc> <npc id="910"> <!-- First Savepoint, 32x64 used for the intro. --> <particlefx>graphics/particles/savepoint-32x64.xml</particlefx> <menu name="Save" command="talk 'NAME'"/> </npc> <npc id="911"> <!-- Artis trees for Katja quest. --> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="912" nameOffsetX="9" nameOffsetY="-16" targetOffsetX="7" targetOffsetY="-10" targetCursor="small"> <!-- Dan's note. No sprite. --> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="913" currency="casino"> <!-- Slot Machine --> <menu name="Talk" command="talk 'NAME'"/> <menu name="Trade" command="buy 'NAME'"/> </npc> <npc id="914"> <!-- switch (left - offline) --> <sprite>npcs/xml/switch-offline.xml</sprite> </npc> <npc id="915"> <!-- switch (right - online) --> <sprite>npcs/xml/switch-online.xml</sprite> </npc> <npc id="998" nameOffsetX="16" targetOffsetX="16"> <!-- No sprite with a name half-offseted to the right. --> <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="999"> <!-- No sprite. --> <menu name="Talk" command="talk 'NAME'"/> </npc> </npcs>