<?xml version="1.0" encoding="utf-8"?> <!-- Author: Reid Copyright (C) 2010-2012 Evol Online --> <!-- monsters.xml parameters explanation: <monsters> Parent of the monster strings. <monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them: id="" ID of the monster. It is different for each monster and starts from 0. name="" Name of the monster which will be displayed in game, it is also used by the server. targetCursor="" Cursor size used by the client, different size are: small, medium and large. walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed. <sprite> This tag shows the path to the xml of the monster. <sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them: event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. Example: <monster id="0" name="Reid" targetCursor="large" walkType="fly"> <sprite>monsters/reid.xml</sprite> <sound event="die">monsters/reid/reid-die-1.ogg</sound> </monster> --> <monsters> <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0"> <its:translateRule selector="//monster/@name" translate="yes"/> <its:translateRule selector="//*" translate="no"/> </its:rules> <monster id="0" name="Piou" targetCursor="small"> <sprite>monsters/piou.xml</sprite> <sound event="die">monsters/piou/die1.ogg</sound> <sound event="hit">monsters/piou/hit1.ogg</sound> <sound event="hurt">monsters/piou/hurt1.ogg</sound> <sound event="hurt">monsters/piou/hurt2.ogg</sound> <sound event="miss">monsters/piou/miss1.ogg</sound> <sound event="spawn">monsters/piou/spawn1.ogg</sound> </monster> <monster id="1" name="Piousse" targetCursor="small"> <sprite>monsters/piou.xml</sprite> <sprite>accessories/piousse-egg.xml</sprite> <sound event="die">monsters/piou/die1.ogg</sound> <sound event="hit">monsters/piou/hit1.ogg</sound> <sound event="hurt">monsters/piou/hurt1.ogg</sound> <sound event="hurt">monsters/piou/hurt2.ogg</sound> <sound event="miss">monsters/piou/miss1.ogg</sound> <sound event="spawn">monsters/piou/spawn1.ogg</sound> </monster> <monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim"> <sound event="die">monsters/tortuga/die1.ogg</sound> <sound event="hit">monsters/tortuga/hit1.ogg</sound> <sound event="hit">monsters/tortuga/hit2.ogg</sound> <sound event="hurt">monsters/tortuga/hurt1.ogg</sound> <sound event="miss">monsters/tortuga/miss1.ogg</sound> <sound event="spawn">monsters/tortuga/spawn1.ogg</sound> <sprite>monsters/tortuga.xml</sprite> </monster> <monster id="3" name="Ratto" targetCursor="small"> <sprite>monsters/ratto.xml</sprite> <sprite>accessories/ratto-tail.xml</sprite> <sound event="die">monsters/ratto/die1.ogg</sound> <sound event="hit">monsters/ratto/hit1.ogg</sound> <sound event="hit">monsters/ratto/hit2.ogg</sound> <sound event="hurt">monsters/ratto/hurt1.ogg</sound> <sound event="spawn">monsters/ratto/spawn1.ogg</sound> </monster> <monster id="4" name="Croc" targetCursor="small"> <sound event="hit">monsters/croc/hit1.ogg</sound> <sound event="hit">monsters/croc/hit2.ogg</sound> <sound event="hurt">monsters/croc/hurt1.ogg</sound> <sound event="hurt">monsters/croc/hurt2.ogg</sound> <sound event="hurt">monsters/croc/hurt3.ogg</sound> <sound event="miss">monsters/croc/miss1.ogg</sound> <sound event="spawn">monsters/croc/spawn1.ogg</sound> <sprite>monsters/croc.xml</sprite> </monster> <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim"> <sprite>monsters/blub-little.xml</sprite> <sprite>accessories/littleblub-tentacle.xml</sprite> <sound event="die">monsters/blub/die1.ogg</sound> <sound event="hit">monsters/blub/hit1.ogg</sound> <sound event="spawn">monsters/blub/spawn1.ogg</sound> </monster> <!--<monster id="6" name="Blub" walkType="walkswim"> <sprite>monsters/blub.xml</sprite> <sprite>accessories/blub-tentacle.xml</sprite> </monster> <monster id="7" name="Top Blub" walkType="walkswim"> <sprite>monsters/blub.xml</sprite> <sprite>accessories/blub-tentacle.xml</sprite> <sprite>accessories/blub-tophat.xml</sprite> </monster>--> <monster id="8" name="Crocotree" targetCursor="large"> <sprite>monsters/crocotree.xml</sprite> <sound event="die">monsters/crocotree/die1.ogg</sound> <sound event="hurt">monsters/crocotree/hurt1.ogg</sound> <sound event="hurt">monsters/crocotree/hurt2.ogg</sound> <sound event="hurt">monsters/crocotree/hurt3.ogg</sound> </monster> <monster id="9" name="Plushroom Field" targetCursor="large" sortOffsetY="31"> <sprite>monsters/plushroom.xml</sprite> <sound event="die">monsters/plushroom/die1.ogg</sound> <sound event="die">monsters/plushroom/die2.ogg</sound> <sound event="spawn">monsters/plushroom/spawn1.ogg</sound> <sound event="spawn">monsters/plushroom/spawn2.ogg</sound> </monster> </monsters>