<?xml version="1.0" encoding="utf-8"?> <!-- Author: Saulc Copyright (C) 2018 TMW2 --> <sprite> <imageset name="base" src="graphics/sprites/monsters/oceanpirate.png" width="64" height="64"/> <action name="stand" imageset="base"> <animation direction="down"> <frame index="0"/> </animation> <animation direction="left"> <frame index="16"/> </animation> <animation direction="up"> <frame index="32"/> </animation> <animation direction="right"> <frame index="48"/> </animation> </action> <action name="walk" imageset="base"> <animation direction="down"> <sequence start="1" end="6" delay="80"/> </animation> <animation direction="left"> <sequence start="17" end="22" delay="80"/> </animation> <animation direction="up"> <sequence start="33" end="38" delay="80"/> </animation> <animation direction="right"> <sequence start="49" end="54" delay="80"/> </animation> </action> <action name="attack" imageset="base"> <animation direction="down"> <sequence start="7" end="10" delay="80"/> <end /> </animation> <animation direction="left"> <sequence start="23" end="26" delay="80"/> <end /> </animation> <animation direction="up"> <sequence start="39" end="42" delay="80"/> <end /> </animation> <animation direction="right"> <sequence start="55" end="58" delay="80"/> <end /> </animation> </action> <action name="attack_bow" imageset="base"> <animation direction="down"> <sequence start="11" end="15" delay="80"/> <end /> </animation> <animation direction="left"> <sequence start="27" end="31" delay="80"/> <end /> </animation> <animation direction="up"> <sequence start="43" end="47" delay="80"/> <end /> </animation> <animation direction="right"> <sequence start="59" end="63" delay="80"/> <end /> </animation> </action> <action name="sit" imageset="base"> <animation direction="down"> <frame index="64"/><!-- 68~71 are sit2 --> </animation> <animation direction="left"> <frame index="65"/> </animation> <animation direction="up"> <frame index="66"/> </animation> <animation direction="right"> <frame index="67"/> </animation> </action> <action name="sittop" imageset="base"> <animation direction="down"> <frame index="64"/> </animation> <animation direction="left"> <frame index="65"/> </animation> <animation direction="up"> <frame index="66"/> </animation> <animation direction="right"> <frame index="67"/> </animation> </action> <action name="standride" imageset="base"> <animation direction="down"> <frame index="64"/> </animation> <animation direction="left"> <frame index="65"/> </animation> <animation direction="up"> <frame index="66"/> </animation> <animation direction="right"> <frame index="67"/> </animation> </action> <action name="spawnride" imageset="base"> <animation direction="down"> <frame index="64"/> </animation> <animation direction="left"> <frame index="65"/> </animation> <animation direction="up"> <frame index="66"/> </animation> <animation direction="right"> <frame index="67"/> </animation> </action> <action name="ride" imageset="base"> <animation direction="down"> <frame index="64"/> </animation> <animation direction="left"> <frame index="65"/> </animation> <animation direction="up"> <frame index="66"/> </animation> <animation direction="right"> <frame index="67"/> </animation> </action> <action name="dead" imageset="base"> <animation direction="down"> <frame index="72"/> </animation> <animation direction="left"> <frame index="72"/> </animation> <animation direction="up"> <frame index="72"/> </animation> <animation direction="right"> <frame index="72"/> </animation> </action> </sprite>