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author | Micksha <ms-shaman@gmx.de> | 2021-09-24 10:48:58 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-09-24 10:48:58 -0300 |
commit | 1fab4f889c1259093bd8edcd447c56143bf7d713 (patch) | |
tree | 5f7de0729171b03db5c6b5aeb9e42550104da011 /items.xml | |
parent | 2887cb3e56800eda2ddbfd8de47d295430611e98 (diff) | |
download | clientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.tar.gz clientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.tar.bz2 clientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.tar.xz clientdata-1fab4f889c1259093bd8edcd447c56143bf7d713.zip |
Replace the missing firearms and add an extra unused one (firearm.png)
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -7869,7 +7869,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <!-- guns. TODO: Sprite, attack animation, particles --> <item id="6010" - image="equipment/weapons/placeholder_rifle.png" + image="equipment/weapons/rifle.png" name="Powerful Gunstaff" description="When a single big hole in your enemies' chests is all you need." effect="Critical +40% / No Evasion" @@ -7911,7 +7911,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> <item id="6030" - image="equipment/weapons/placeholder_shotgun.png" + image="equipment/weapons/shotgun.png" name="Explosive Gunstaff" description="Standard weaponry in Saulc's Palace, that thing causes splash damage." effect="No Evasion / AoE Damage" |