// lines starting with // or // are comments // all other lines will be parsed and treated as filenames. // Rules for caves // basic stuff: each rule-tile gets a default tile // here is a map attribute set: "DeleteTiles := true" This means to delete all // tiles in all touched tileslayers first. ./rule_cave_001.tmx // straight walls: ./rule_cave_002.tmx // corners at walls ./rule_cave_003.tmx ./rule_cave_004.tmx ./rule_cave_005.tmx // water in caves: ./rule_cave_006.tmx ./rule_cave_007.tmx // rules for entrances, has bad exception handling, // so mind where to put entrances. (So avoid putting them near corners) ./rule_cave_008.tmx // straight carpets ./rule_cave_009.tmx // corners in carpets ./rule_cave_010.tmx // all tiles, which are walkable, but have unwalkable neighbors, // should be unwalkable // example: a decorative stone in a sea ./rule_cave_050.tmx // error handling: some situations cannot be handled properly with this ruleset: // so indicate these situations with the error-tile ./rule_cave_100.tmx