// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 008-2-9: Jack's Abode saves 008-2-9,26,31,0 script #save_008-2-9_26_31 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, CURRENT_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; }