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author | Jesusaves <cpntb1@ymail.com> | 2018-06-09 15:53:24 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2018-06-09 15:53:24 -0300 |
commit | 984b43d29ae5104b26dcae086f355efff1409c44 (patch) | |
tree | e7ef04135497ad4535317855e56b65d9149ef841 /tmw-darkside.servegame.com/rules/icecave | |
parent | f6c8e69330444a34925e21623f6f08ead7ca869b (diff) | |
download | art-984b43d29ae5104b26dcae086f355efff1409c44.tar.gz art-984b43d29ae5104b26dcae086f355efff1409c44.tar.bz2 art-984b43d29ae5104b26dcae086f355efff1409c44.tar.xz art-984b43d29ae5104b26dcae086f355efff1409c44.zip |
Darkside filesdarkside
Diffstat (limited to 'tmw-darkside.servegame.com/rules/icecave')
12 files changed, 530 insertions, 0 deletions
diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave.txt b/tmw-darkside.servegame.com/rules/icecave/rule_icecave.txt new file mode 100644 index 00000000..c4580a9a --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave.txt @@ -0,0 +1,34 @@ +# lines starting with # or // are comments +# all other lines will be parsed and treated as filenames. + +# ice caves... similar to usual caves + +# basic stuff: each rule-tile gets a default tile +./rule_icecave_001.tmx + +# straight walls: +./rule_icecave_002.tmx + +# corners at walls +./rule_icecave_003.tmx +./rule_icecave_004.tmx +./rule_icecave_005.tmx + +# frozen water straight waterside +./rule_icecave_006.tmx + +# frozen water: corners at waterside +./rule_icecave_007.tmx + +# carpet straight +./rule_icecave_009.tmx + +# carpet corners +./rule_icecave_010.tmx + +# entrances and exits +./rule_icecave_020.tmx + +# error handling: some situations cannot be handled properly with this ruleset: +# so indicate these situations with the error-tile +./rule_icecave_100.tmx diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_001.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_001.tmx new file mode 100644 index 00000000..9d39d152 --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_001.tmx @@ -0,0 +1,51 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="9" height="9" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4IE6CJBbj0DRZzyPEXALXctVNEAQAA + </data> + </layer> + <layer name="ruleSet" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wQ2kWKM0KpdmI1A8D7FCaA02ci0RzuKE0D5o4H4nm8ENpASgtCKWFSDADALg2bV1EAQAA + </data> + </layer> + <layer name="rule_Ground" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA5oQ2lpNLqVSP0wYASlJdDEyTVHkkrmwPwjgkYTAwCSHrZpRAEAAA== + </data> + </layer> + <layer name="rule_Collision" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wEeBTCkg1D5d6cs2hxD8ARG/fIUQBAAA= + </data> + </layer> + <layer name="rule_Fringe" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8YkKmPWubhUh9AojkBaDQ5AACqeTmWRAEAAA== + </data> + </layer> + <layer name="rule_Error" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWUAgAV+RUNRAEAAA== + </data> + </layer> + <layer name="rule_Over" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWUAgAV+RUNRAEAAA== + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_002.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_002.tmx new file mode 100644 index 00000000..84eb4c4d --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_002.tmx @@ -0,0 +1,46 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="9" height="6" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="cave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4Ik6FGGAmjq8FnHroabOYQAgAtyHRU2AAAAA== + </data> + </layer> + <layer name="ruleSet" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wk6mGGU2cGHPQ1aKbQQwAAE/ZWtvYAAAA + </data> + </layer> + <layer name="ruleNotSet" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB1gprIcPj3oAAAVANpz2AAAAA== + </data> + </layer> + <layer name="rule_Ground" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA5YE6HGG4uYFho/mkj70IEOieoBwW8e8tgAAAA= + </data> + </layer> + <layer name="rule_Over" width="9" height="6" opacity="0.51"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGBigR2PzAWLr5ITYAAAA + </data> + </layer> + <layer name="rule_Collision" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wkamGCU2cGHPQ1aKbQQwAAFG7H+7YAAAA + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_003.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_003.tmx new file mode 100644 index 00000000..12f0db4a --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_003.tmx @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="13" height="4" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8IQzGxbHL1kAoA+YlsANAAAAA= + </data> + </layer> + <layer name="ruleSet" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8wE+Dj0sOMhc2AJk4JAAB87igk0AAAAA== + </data> + </layer> + <layer name="ruleNotSet" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8wo9EwNjMWNjHm4OKTAgA8hSQr0AAAAA== + </data> + </layer> + <layer name="rule_Ground" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGBxACkrLUGgOAN2P9CXQAAAA + </data> + </layer> + <layer name="rule_Over" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA/Io/EVkNi6UFqfTLMpAQCgAAh70AAAAA== + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_004.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_004.tmx new file mode 100644 index 00000000..d13349a9 --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_004.tmx @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="7" height="6" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="cave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA+EoRidTSs5XAAAY11lnagAAAA= + </data> + </layer> + <layer name="ruleSet" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA+YoRidTYkcA5ocMQAANSMN1qgAAAA= + </data> + </layer> + <layer name="ruleNotSet" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoD9gJsDHBgB9Q1zQqAAAAA== + </data> + </layer> + <layer name="rule_Ground" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAzsobQtFjl/KO2LRS4eSscSYQchAAB9+9lsqAAAAA== + </data> + </layer> + <layer name="rule_Collision" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA+YoBidTYkcA5ocMQAAqilRnqgAAAA= + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_005.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_005.tmx new file mode 100644 index 00000000..1e7bc372 --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_005.tmx @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="13" height="7" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8Io9GU6MEnLkwCm556SAUAWbn4FWwBAAA= + </data> + </layer> + <layer name="ruleSet" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8wo9GU6MEnzoyFTch+Uu2hBwAAZhB9h2wBAAA= + </data> + </layer> + <layer name="ruleNotSet" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGJqAGQ8flxwhPcwksMkBAHO5eppsAQAA + </data> + </layer> + <layer name="rule_Ground" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB9oQGlNEvRYQGlLNHErKG2DRY8HlPZEE/eC0j5Y9ERA6Ug08SgoHYPHjbQCAKQ1RdVsAQAA + </data> + </layer> + <layer name="rule_Collision" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8wodGU6MFnFr300BoAAErWG9FsAQAA + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_006.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_006.tmx new file mode 100644 index 00000000..a92200f1 --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_006.tmx @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="6" height="6" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA2EkWhhLOL4ALp6YSzi2AAALrUFg5AAAAA= + </data> + </layer> + <layer name="ruleSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAzYCPCppQcEAItPfPCQAAAA + </data> + </layer> + <layer name="ruleSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAy4CPCppQcEAOTd4SuQAAAA + </data> + </layer> + <layer name="ruleSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAz4CPCppQcEAMFTlWKQAAAA + </data> + </layer> + <layer name="rule_Ground" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAza0PilROiZisZvIUIPCAAASt1u8JAAAAA= + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_007.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_007.tmx new file mode 100644 index 00000000..46a82129 --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_007.tmx @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="13" height="7" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8IQzGxbHL1DCe3AQDj6TXRbAEAAA== + </data> + </layer> + <layer name="ruleSet" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC5gg2J0NrI8A5o4LjWUuoMa9hDyDykAANyNKXlsAQAA + </data> + </layer> + <layer name="ruleSet" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC7ggmJ0NrI8A5o4LjWUuoMa9hDyDykAAN2upiFsAQAA + </data> + </layer> + <layer name="ruleSet" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC7gg2J0NrI8A5o4LjWUuoMa9hDyDykAACKwIxZsAQAA + </data> + </layer> + <layer name="rule_Ground" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC4oQuMXo/FLoHQZle1FB1Og9DQKzWlC4zdTYBYAacXSPGwBAAA= + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_009.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_009.tmx new file mode 100644 index 00000000..7de1ecef --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_009.tmx @@ -0,0 +1,56 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="6" height="6" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA2EkWhhLOL4ALp6YSzi2AAALrUFg5AAAAA= + </data> + </layer> + <layer name="ruleSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAzYCfCppQcEAJIt/ZSQAAAA + </data> + </layer> + <layer name="ruleSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAy4CfCppQcEAP2/YE+QAAAA + </data> + </layer> + <layer name="ruleSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAz4CfCppQcEANgxFAaQAAAA + </data> + </layer> + <layer name="ruleNotSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA3YcbBJBaSYAwA8zLY9kAAAAA== + </data> + </layer> + <layer name="ruleNotSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA24cbBJBaSYAwCnbhfQkAAAAA== + </data> + </layer> + <layer name="ruleNotSet" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA34cbBJBaSYAwARDac9kAAAAA== + </data> + </layer> + <layer name="rule_Ground" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAyM0fhKROhxQuMbEqEHBABmYFlZkAAAAA== + </data> + </layer> +</map> diff --git a/tmw-darkside.servegame.com/rules/icecave/rule_icecave_010.tmx b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_010.tmx new file mode 100644 index 00000000..b6df2a89 --- /dev/null +++ b/tmw-darkside.servegame.com/rules/icecave/rule_icecave_010.tmx @@ -0,0 +1,56 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> +<map version="1.0" orientation="orthogonal" width="13" height="7" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32"> + <image source="../../graphics/tiles/icecave.png" width="512" height="256"/> + </tileset> + <layer name="ruleRegions" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8IQzGxbHL1DCe3AQDj6TXRbAEAAA== + </data> + </layer> + <layer name="ruleSet" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC5gh2J0NrI8A5o4LjWUuoMa9hDyDykAANMIrO9sAQAA + </data> + </layer> + <layer name="ruleSet" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC7ghmJ0NrI8A5o4LjWUuoMa9hDyDykAANIrI7dsAQAA + </data> + </layer> + <layer name="ruleSet" width="13" height="7"> + <data 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