/*
* The ManaPlus Client
* Copyright (C) 2013-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef USE_SDL2
#include "utils/sdlhelper.h"
#include "logger.h"
#include "utils/stringutils.h"
#ifdef USE_X11
#include "utils/glxhelper.h"
#endif // USE_X11
#include
#include
#include "debug.h"
bool SDL::getAllVideoModes(StringVect &modeList)
{
/* Get available fullscreen/hardware modes */
SDL_Rect *const *const modes = SDL_ListModes(nullptr,
SDL_FULLSCREEN | SDL_HWSURFACE);
#ifdef ANDROID
const std::string modeString =
toString(CAST_S32(modes[0]->w)).append("x")
.append(toString(CAST_S32(modes[0]->h)));
logger->log("support mode: " + modeString);
modeList.push_back(modeString);
return true;
#else
/* Check which modes are available */
if (modes == static_cast(nullptr))
{
logger->log1("No modes available");
return false;
}
else if (modes == reinterpret_cast(-1))
{
logger->log1("All resolutions available");
return true;
}
else
{
for (int i = 0; modes[i]; ++ i)
{
const std::string modeString =
toString(CAST_S32(modes[i]->w)).append("x")
.append(toString(CAST_S32(modes[i]->h)));
logger->log("support mode: " + modeString);
modeList.push_back(modeString);
}
return true;
}
#endif
}
void SDL::SetWindowTitle(const SDL_Surface *const window A_UNUSED,
const char *const title)
{
SDL_WM_SetCaption(title, nullptr);
}
void SDL::SetWindowIcon(const SDL_Surface *const window A_UNUSED,
SDL_Surface *const icon)
{
SDL_WM_SetIcon(icon, nullptr);
}
void SDL::grabInput(const SDL_Surface *const window A_UNUSED, const bool grab)
{
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
}
void SDL::setGamma(const SDL_Surface *const window A_UNUSED, const float gamma)
{
SDL_SetGamma(gamma, gamma, gamma);
}
void SDL::setVsync(const int val)
{
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, val);
}
bool SDL::getWindowWMInfo(const SDL_Surface *const window A_UNUSED,
SDL_SysWMinfo *const info)
{
return SDL_GetWMInfo(info);
}
SDL_Thread *SDL::createThread(int (SDLCALL *fn)(void *),
const char *const name A_UNUSED,
void *const data)
{
return SDL_CreateThread(fn, data);
}
#if defined(USE_X11) && defined(USE_OPENGL)
void *SDL::createGLContext(SDL_Surface *const window A_UNUSED,
const int major,
const int minor,
const int profile)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWMInfo(&info);
void *context = GlxHelper::createContext(info.info.x11.window,
info.info.x11.display, major, minor, profile);
if (!context && (major > 3 || (major == 3 && minor > 3)))
{
logger->log("Try fallback to OpenGL 3.3 core context");
context = GlxHelper::createContext(info.info.x11.window,
info.info.x11.display, 3, 3, profile);
if (!context && profile == 0x01)
{
logger->log("Try fallback to OpenGL 3.3 compatibility context");
context = GlxHelper::createContext(info.info.x11.window,
info.info.x11.display, 3, 3, 0x02);
}
}
if (!context && (major > 3 || (major == 3 && minor > 0)))
{
logger->log("Try fallback to OpenGL 3.0 core context");
context = GlxHelper::createContext(info.info.x11.window,
info.info.x11.display, 3, 0, profile);
}
if (!context && (major > 2 || (major == 2 && minor > 1)))
{
logger->log("Try fallback to OpenGL 2.1 compatibility context");
context = GlxHelper::createContext(info.info.x11.window,
info.info.x11.display, 2, 1, 0x02);
}
return context;
}
void SDL::makeCurrentContext(void *const context)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWMInfo(&info);
GlxHelper::makeCurrent(info.info.x11.window,
info.info.x11.display,
context);
}
#else
void *SDL::createGLContext(SDL_Surface *const window A_UNUSED,
const int major A_UNUSED,
const int minor A_UNUSED,
const int profile A_UNUSED)
{
return nullptr;
}
void SDL::makeCurrentContext(void *const context A_UNUSED)
{
}
#endif
#endif // USE_SDL2