/* * The ManaPlus Client * Copyright (C) 2013-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UTILS_SDL2HELPER_H #define UTILS_SDL2HELPER_H #ifdef USE_SDL2 #include "utils/stringvector.h" #include <SDL_thread.h> #include "localconsts.h" struct SDL_Surface; struct SDL_SysWMinfo; struct SDL_Window; namespace SDL { bool getAllVideoModes(StringVect &modeList); void SetWindowTitle(SDL_Window *const window, const char *const title); void SetWindowIcon(SDL_Window *const window, SDL_Surface *const icon); void grabInput(SDL_Window *const window, const bool grab); void setGamma(SDL_Window *const window, const float gamma); void setVsync(const int val); bool getWindowWMInfo(SDL_Window *const window, SDL_SysWMinfo *const info); SDL_Thread *createThread(SDL_ThreadFunction fn, const char *restrict const name, void *restrict const data); void *createGLContext(SDL_Window *const window, const int major, const int minor, const int profile); void makeCurrentContext(void *const context); } // namespace SDL #endif // USE_SDL2 #endif // UTILS_SDL2HELPER_H