/* * The ManaPlus Client * Copyright (C) 2013-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifdef USE_SDL2 #include "utils/sdl2helper.h" #include "logger.h" #include "utils/foreach.h" #include "utils/sdl2logger.h" #include "utils/stringutils.h" #include PRAGMA48(GCC diagnostic push) PRAGMA48(GCC diagnostic ignored "-Wshadow") #include #include #include #include PRAGMA48(GCC diagnostic pop) #include "debug.h" bool SDL::getAllVideoModes(StringVect &modeList) { std::set modes; const int numDisplays = SDL_GetNumVideoDisplays(); for (int display = 0; display < numDisplays; display ++) { const int numModes = SDL_GetNumDisplayModes(display); if (numModes > 0) { for (int f = 0; f < numModes; f ++) { SDL_DisplayMode mode; SDL_GetDisplayMode(display, f, &mode); const int w = mode.w; const int h = mode.h; logger->log("%dx%dx%d", w, h, mode.refresh_rate); modes.insert(strprintf("%dx%d", w, h)); } } } FOR_EACH (std::set::const_iterator, it, modes) modeList.push_back(*it); return true; } void SDL::SetWindowTitle(SDL_Window *const window, const char *const title) { SDL_SetWindowTitle(window, title); } void SDL::SetWindowIcon(SDL_Window *const window, SDL_Surface *const icon) { SDL_SetWindowIcon(window, icon); } void SDL::grabInput(SDL_Window *const window, const bool grab) { SDL_SetWindowGrab(window, grab ? SDL_TRUE : SDL_FALSE); } void SDL::setGamma(SDL_Window *const window, const float gamma) { SDL_SetWindowBrightness(window, gamma); } void SDL::setVsync(const int val) { SDL_GL_SetSwapInterval(val); } bool SDL::getWindowWMInfo(SDL_Window *const window, SDL_SysWMinfo *const info) { return SDL_GetWindowWMInfo(window, info); } SDL_Thread *SDL::createThread(SDL_ThreadFunction fn, const char *restrict const name, void *restrict const data) { return SDL_CreateThread(fn, name, data); } void *SDL::createGLContext(SDL_Window *const window, const int major, const int minor, const int profile) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); SDL_ClearError(); void *context = SDL_GL_CreateContext(window); if (context == nullptr) { logger->log("Error to switch to context %d.%d: %s", major, minor, SDL_GetError()); } if (context == nullptr && (major > 3 || (major == 3 && minor > 3))) { logger->log("Try fallback to OpenGL 3.3 context"); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_ClearError(); context = SDL_GL_CreateContext(window); if (context == nullptr) { logger->log("Error to switch to context 3.3: %s", SDL_GetError()); } if (context == nullptr && profile == 0x01) { logger->log("Try fallback to OpenGL 3.3 compatibility context"); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02); SDL_ClearError(); context = SDL_GL_CreateContext(window); if (context == nullptr) { logger->log("Error to switch to compatibility context 3.3: %s", SDL_GetError()); } } } if (context == nullptr && (major > 3 || (major == 3 && minor > 0))) { logger->log("Error to switch to core context %d.%d: %s", major, minor, SDL_GetError()); logger->log("Try fallback to OpenGL 3.0 core context"); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); context = SDL_GL_CreateContext(window); if (context == nullptr) { logger->log("Error to switch to core context 3.0: %s", SDL_GetError()); } } if (context == nullptr && (major > 2 || (major == 2 && minor > 1))) { logger->log("Try fallback to OpenGL 2.1 compatibility context"); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02); context = SDL_GL_CreateContext(window); if (context == nullptr) { logger->log("Error to switch to compatibility context 2.1: %s", SDL_GetError()); } } if (context == nullptr) { logger->log("Cant find working context."); } return context; } void SDL::makeCurrentContext(void *const context A_UNUSED) { } void SDL::initLogger() { SDL2Logger::init(); } void SDL::setLogLevel(const int level) { SDL2Logger::setLogLevel(level); } void SDL::WaitThread(SDL_Thread *const thread) { if (thread != nullptr) SDL_WaitThread(thread, nullptr); } bool SDL::PollEvent(SDL_Event *event) { SDL_PumpEvents(); return SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0; } void SDL::allowScreenSaver(const bool allow) { if (allow) { #if SDL_VERSION_ATLEAST(2, 0, 2) SDL_SetHintWithPriority(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1", SDL_HINT_NORMAL); #endif // SDL_VERSION_ATLEAST(2, 0, 2) SDL_EnableScreenSaver(); } else { #if SDL_VERSION_ATLEAST(2, 0, 2) SDL_SetHintWithPriority(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "0", SDL_HINT_NORMAL); #endif // SDL_VERSION_ATLEAST(2, 0, 2) SDL_DisableScreenSaver(); } } void SDL::getRenderers(StringVect &list, const std::string ¤tRenderer) { SDL_RendererInfo info; const int num = SDL_GetNumRenderDrivers(); for (int f = 0; f < num; f ++) { if (!SDL_GetRenderDriverInfo(f, &info)) list.push_back(info.name); } if (!currentRenderer.empty()) { bool found(false); FOR_EACH (StringVectCIter, it, list) { if (*it == currentRenderer) { found = true; break; } } if (!found) list.push_back(currentRenderer); } std::sort(list.begin(), list.end()); } void SDL::setRendererHint(const std::string &driver) { if (!driver.empty()) { SDL_SetHintWithPriority(SDL_HINT_RENDER_DRIVER, driver.c_str(), SDL_HINT_NORMAL); } } #endif // USE_SDL2