/* * The ManaPlus Client * Copyright (C) 2013-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "unittests/unittests.h" #include "client.h" #include "configmanager.h" #include "configuration.h" #include "dirs.h" #include "graphicsmanager.h" #include "main.h" #include "settings.h" #include "textcommand.h" #include "being/localplayer.h" #include "const/sound.h" #include "const/resources/currency.h" #include "fs/virtfs/fs.h" #include "gui/gui.h" #include "gui/mailmessage.h" #include "gui/userpalette.h" #include "gui/windowmanager.h" #include "gui/popups/beingpopup.h" #include "gui/popups/itempopup.h" #include "gui/popups/popupmenu.h" #include "gui/popups/skillpopup.h" #include "gui/popups/spellpopup.h" #include "gui/popups/speechbubble.h" #include "gui/popups/statuspopup.h" #include "gui/popups/textboxpopup.h" #include "gui/popups/textpopup.h" #include "gui/widgets/desktop.h" #include "gui/widgets/emoteshortcutcontainer.h" #include "gui/widgets/createwidget.h" #include "gui/windows/bankwindow.h" #include "gui/windows/buydialog.h" #include "gui/windows/buyingstoreselldialog.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/charselectdialog.h" #include "gui/windows/changeemaildialog.h" #include "gui/windows/changepassworddialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/clanwindow.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/connectiondialog.h" #include "gui/windows/cutinwindow.h" #include "gui/windows/debugwindow.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/editdialog.h" #include "gui/windows/editserverdialog.h" #include "gui/windows/eggselectiondialog.h" #include "gui/windows/emotewindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/insertcarddialog.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/itemamountwindow.h" #include "gui/windows/killstats.h" #include "gui/windows/logindialog.h" #include "gui/windows/maileditwindow.h" #include "gui/windows/mailviewwindow.h" #include "gui/windows/mailwindow.h" #include "gui/windows/minimap.h" #include "gui/windows/ministatuswindow.h" #include "gui/windows/npcdialog.h" #include "gui/windows/npcselldialog.h" #include "gui/windows/okdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/questswindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/registerdialog.h" #include "gui/windows/serverdialog.h" #include "gui/windows/serverinfowindow.h" #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/statuswindow.h" #include "gui/windows/textcommandeditor.h" #include "gui/windows/textdialog.h" #include "gui/windows/textselectdialog.h" #include "gui/windows/tradewindow.h" #include "gui/windows/updaterwindow.h" #include "gui/windows/whoisonline.h" #include "gui/windows/worldselectdialog.h" #include "input/touch/touchmanager.h" #include "net/logindata.h" #include "net/eathena/charserverhandler.h" #include "net/eathena/inventoryhandler.h" #include "net/eathena/serverfeatures.h" #include "net/eathena/playerhandler.h" #include "render/sdlgraphics.h" #include "resources/groupinfo.h" #include "resources/sdlimagehelper.h" #include "resources/db/groupdb.h" #include "resources/db/unitsdb.h" #include "resources/item/item.h" #include "resources/map/map.h" #include "resources/resourcemanager/resourcemanager.h" #include "utils/delete2.h" #include "utils/env.h" #include "utils/gettext.h" #include "utils/translation/translationmanager.h" #include "debug.h" extern QuitDialog *quitDialog; TEST_CASE("Windows tests", "windowmanager") { setEnv("SDL_VIDEODRIVER", "dummy"); client = new Client; XML::initXML(); SDL_Init(SDL_INIT_VIDEO); ResourceManager::deleteInstance(); ResourceManager::cleanOrphans(true); VirtFs::mountDirSilent("data", Append_false); VirtFs::mountDirSilent("../data", Append_false); VirtFs::mountDirSilent("data/test", Append_false); VirtFs::mountDirSilent("../data/test", Append_false); setPathsDefaults(paths); branding.setValue("onlineServerFile", "test/serverlistplus.xml"); mainGraphics = new SDLGraphics; imageHelper = new SDLImageHelper; Dirs::initRootDir(); Dirs::initHomeDir(); const std::string cfgName = settings.configDir + "/nonexistserver/config.xml"; ::remove(cfgName.c_str()); ConfigManager::initConfiguration(); setConfigDefaults2(config); setBrandingDefaults(branding); setFeaturesDefaults(features); ConfigManager::initServerConfig("nonexistserver"); #ifdef USE_SDL2 SDLImageHelper::setRenderer(graphicsManager.createRenderer( GraphicsManager::createWindow(640, 480, 0, SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE)); #else // USE_SDL2 GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE); #endif // USE_SDL2 userPalette = new UserPalette; config.setValue("fontSize", 16); theme = new Theme; Theme::selectSkin(); localPlayer = new LocalPlayer(static_cast(1), BeingTypeId_zero); ActorSprite::load(); gui = new Gui(); gui->postInit(mainGraphics); touchManager.init(); UnitsDb::load(); charServerHandler = new EAthena::CharServerHandler; serverFeatures = new EAthena::ServerFeatures; inventoryHandler = new EAthena::InventoryHandler; playerHandler = new EAthena::PlayerHandler; paths.setValue("itemIcons", ""); TranslationManager::init(); mainGraphics->setVideoMode(640, 480, 1, 8, false, false, false, false, false); SECTION("bankWindow") { CREATEWIDGETV0(bankWindow, BankWindow); gui->draw(); mainGraphics->updateScreen(); delete2(bankWindow) } SECTION("buyDialog1") { BuyDialog *dialog; CREATEWIDGETV0(dialog, BuyDialog); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("buyDialog2") { BuyDialog *dialog; CREATEWIDGETV(dialog, BuyDialog, BeingId_zero, DEFAULT_CURRENCY); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } #ifdef TMWA_SUPPORT SECTION("buyDialog3") { BuyDialog *dialog; CREATEWIDGETV(dialog, BuyDialog, "user", DEFAULT_CURRENCY); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } #endif // TMWA_SUPPORT SECTION("buyDialog4") { BuyDialog *dialog; BeingTypeId id = static_cast(1); Map *map = new Map("test map", 10, 10, 32, 32); Being *being = Being::createBeing(BeingId_zero, ActorType::Avatar, id, map); CREATEWIDGETV(dialog, BuyDialog, being, DEFAULT_CURRENCY); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) delete2(being) delete2(map) } SECTION("BuyingStoreSellDialog") { BuyingStoreSellDialog *dialog; CREATEWIDGETV(dialog, BuyingStoreSellDialog, BeingId_zero, 0); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("BuySellDialog1") { BuySellDialog *dialog; CREATEWIDGETV(dialog, BuySellDialog, BeingId_zero); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("BuySellDialog2") { BuySellDialog *dialog; CREATEWIDGETV(dialog, BuySellDialog, "user"); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("ChangeEmailDialog") { LoginData data; ChangeEmailDialog *dialog; CREATEWIDGETV(dialog, ChangeEmailDialog, data); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("ChangePasswordDialog") { LoginData data; ChangePasswordDialog *dialog; CREATEWIDGETV(dialog, ChangePasswordDialog, data); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("CharSelectDialog") { LoginData data; CharSelectDialog *dialog; CREATEWIDGETV(dialog, CharSelectDialog, data); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("CharCreateDialog") { /* LoginData data; CharSelectDialog *dialog2; CREATEWIDGETV(dialog2, CharSelectDialog, data); CharCreateDialog *dialog; CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) delete2(dialog2) */ } SECTION("ChatWindow") { CREATEWIDGETV(chatWindow, ChatWindow, "Chat"); gui->draw(); mainGraphics->updateScreen(); delete2(chatWindow) } SECTION("ClanWindow") { CREATEWIDGETV0(clanWindow, ClanWindow); gui->draw(); mainGraphics->updateScreen(); delete2(clanWindow) } SECTION("ConfirmDialog") { ConfirmDialog *dialog; CREATEWIDGETV(dialog, ConfirmDialog, "", "", SOUND_REQUEST, false, Modal_false, nullptr); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("CutinWindow") { CREATEWIDGETV0(cutInWindow, CutInWindow); gui->draw(); mainGraphics->updateScreen(); delete2(cutInWindow) } SECTION("DebugWindow") { CREATEWIDGETV(debugWindow, DebugWindow, "Debug"); gui->draw(); mainGraphics->updateScreen(); delete2(debugWindow) } SECTION("didYouKnowWindow") { CREATEWIDGETV0(didYouKnowWindow, DidYouKnowWindow); gui->draw(); mainGraphics->updateScreen(); delete2(didYouKnowWindow) } SECTION("EditDialog") { EditDialog *dialog; CREATEWIDGETV(dialog, EditDialog, "", "", "", 100, nullptr, Modal_false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("EditServerDialog") { ServerInfo mCurrentServer; settings.configDir = VirtFs::getRealDir("test/serverlistplus.xml"); ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog, &mCurrentServer, settings.configDir); EditServerDialog *editServerDialog = CREATEWIDGETR(EditServerDialog, serverDialog, mCurrentServer, 0); gui->draw(); mainGraphics->updateScreen(); delete2(editServerDialog) delete2(serverDialog) } SECTION("EggSelectionDialog") { EggSelectionDialog *dialog = CREATEWIDGETR0(EggSelectionDialog); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("EmoteWindow") { EmoteWindow *dialog = CREATEWIDGETR0(EmoteWindow); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("EquipmentWindow") { Equipment *equipment = new Equipment; Map *map = new Map("test", 100, 100, 32, 32); Being *being = Being::createBeing(BeingId_zero, ActorType::Player, BeingTypeId_zero, map); EquipmentWindow *dialog = CREATEWIDGETR(EquipmentWindow, equipment, being, false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) delete2(being) delete2(map) delete2(equipment) } SECTION("helpWindow") { CREATEWIDGETV0(helpWindow, HelpWindow); gui->draw(); mainGraphics->updateScreen(); delete2(helpWindow) } SECTION("InsertCardDialog") { Item *item = new Item(5000, ItemType::Card, 1, 0, ItemColor_one, Identified_true, Damaged_false, Favorite_false, Equipm_true, Equipped_false); InsertCardDialog *dialog = CREATEWIDGETR(InsertCardDialog, 0, item); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) delete2(item) } SECTION("InventoryWindow") { Inventory *inventory = new Inventory(InventoryType::Inventory, -1); InventoryWindow *dialog = CREATEWIDGETR(InventoryWindow, inventory); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) delete2(inventory) } SECTION("ItemAmountWindow") { Item *item = new Item(5000, ItemType::Card, 1, 0, ItemColor_one, Identified_true, Damaged_false, Favorite_false, Equipm_true, Equipped_false); ItemAmountWindow *dialog = CREATEWIDGETR(ItemAmountWindow, ItemAmountWindowUsage::ItemDrop, nullptr, item, 0); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) delete2(item) } SECTION("KillStats") { CREATEWIDGETV0(killStats, KillStats); gui->draw(); mainGraphics->updateScreen(); delete2(killStats) } SECTION("loginDialog") { ServerInfo mCurrentServer; LoginDialog *loginDialog = CREATEWIDGETR(LoginDialog, loginData, &mCurrentServer, &settings.options.updateHost); gui->draw(); mainGraphics->updateScreen(); delete2(loginDialog) } SECTION("MailEditWindow") { CREATEWIDGETV0(mailEditWindow, MailEditWindow); gui->draw(); mainGraphics->updateScreen(); delete2(mailEditWindow) } SECTION("MailViewWindow") { MailMessage *message = new MailMessage; CREATEWIDGETV(mailViewWindow, MailViewWindow, message, 1); gui->draw(); mainGraphics->updateScreen(); delete2(mailViewWindow) delete message; } SECTION("MailWindow") { CREATEWIDGETV0(mailWindow, MailWindow); gui->draw(); mainGraphics->updateScreen(); delete2(mailWindow) } SECTION("Minimap") { CREATEWIDGETV0(minimap, Minimap); gui->draw(); mainGraphics->updateScreen(); delete2(minimap) } SECTION("MiniStatusWindow") { CREATEWIDGETV0(miniStatusWindow, MiniStatusWindow); gui->draw(); mainGraphics->updateScreen(); delete2(miniStatusWindow) } SECTION("NpcDialog") { NpcDialog *dialog = CREATEWIDGETR(NpcDialog, BeingId_zero); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("NpcSellDialog") { NpcSellDialog *dialog = CREATEWIDGETR(NpcSellDialog, BeingId_zero); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("OkDialog") { OkDialog *dialog = CREATEWIDGETR(OkDialog, "", "", "", DialogType::SILENCE, Modal_false, ShowCenter_true, nullptr, 100); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("OutfitWindow") { CREATEWIDGETV0(outfitWindow, OutfitWindow); gui->draw(); mainGraphics->updateScreen(); delete2(outfitWindow) } SECTION("QuestsWindow") { CREATEWIDGETV0(questsWindow, QuestsWindow); gui->draw(); mainGraphics->updateScreen(); delete2(questsWindow) } SECTION("QuitDialog") { CREATEWIDGETV(quitDialog, QuitDialog, &quitDialog); gui->draw(); mainGraphics->updateScreen(); delete2(quitDialog) } SECTION("RegisterDialog") { RegisterDialog *dialog = CREATEWIDGETR(RegisterDialog, loginData); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("serversDialog") { ServerInfo mCurrentServer; settings.configDir = VirtFs::getRealDir("test/serverlistplus.xml"); ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog, &mCurrentServer, settings.configDir); gui->draw(); mainGraphics->updateScreen(); delete2(serverDialog) } SECTION("serversInfoWindow") { ServerInfo mCurrentServer; CREATEWIDGETV(serverInfoWindow, ServerInfoWindow, mCurrentServer); gui->draw(); mainGraphics->updateScreen(); delete2(serverInfoWindow) } SECTION("setupWindow") { CREATEWIDGETV0(setupWindow, SetupWindow); gui->draw(); mainGraphics->updateScreen(); delete2(setupWindow) } SECTION("ShopSellDialog") { // only tmwa skipping } SECTION("ShopWindow") { CREATEWIDGETV0(shopWindow, ShopWindow); gui->draw(); mainGraphics->updateScreen(); delete2(shopWindow) } SECTION("ShortcutWindow1") { EmoteShortcutContainer *container = new EmoteShortcutContainer(nullptr); CREATEWIDGETV(itemShortcutWindow, ShortcutWindow, "name", container, "emotes.xml", 0, 0); gui->draw(); mainGraphics->updateScreen(); delete2(itemShortcutWindow) } SECTION("ShortcutWindow2") { CREATEWIDGETV(itemShortcutWindow, ShortcutWindow, std::string(), "items.xml", 0, 0); gui->draw(); mainGraphics->updateScreen(); delete2(itemShortcutWindow) } SECTION("SkillDialog") { CREATEWIDGETV0(skillDialog, SkillDialog); gui->draw(); mainGraphics->updateScreen(); delete2(skillDialog) } SECTION("SocialWindow") { CREATEWIDGETV0(socialWindow, SocialWindow); gui->draw(); mainGraphics->updateScreen(); delete2(socialWindow) } SECTION("StatusWindow") { GroupDb::GroupInfos &groups = GroupDb::getGroups(); groups[0] = new GroupInfo; groups[0]->name = std::string(); groups[0]->longName = std::string(); CREATEWIDGETV0(statusWindow, StatusWindow); gui->draw(); mainGraphics->updateScreen(); delete2(statusWindow) delete groups[0]; groups.clear(); } SECTION("TextCommandEditor") { TextCommand *textCommand = new TextCommand(1, "", "", "", CommandTarget::NoTarget, ""); TextCommandEditor *dialog = CREATEWIDGETR(TextCommandEditor, textCommand); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) delete2(textCommand) } SECTION("TextDialog") { TextDialog *dialog = CREATEWIDGETR(TextDialog, "", "", nullptr, false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("TextSelectDialog") { TextSelectDialog *dialog = CREATEWIDGETR(TextSelectDialog, "", "", AllowQuit_false); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("TradeWindow") { CREATEWIDGETV0(tradeWindow, TradeWindow); gui->draw(); mainGraphics->updateScreen(); delete2(tradeWindow) } SECTION("UpdaterWindow") { CREATEWIDGETV(updaterWindow, UpdaterWindow, "", "", false, UpdateType::Skip); gui->draw(); mainGraphics->updateScreen(); delete2(updaterWindow) } SECTION("WhoIsOnline") { CREATEWIDGETV0(whoIsOnline, WhoIsOnline); gui->draw(); mainGraphics->updateScreen(); delete2(whoIsOnline) } SECTION("WorldSelectDialog") { Worlds worlds; WorldSelectDialog *dialog = CREATEWIDGETR(WorldSelectDialog, worlds); gui->draw(); mainGraphics->updateScreen(); delete2(dialog) } SECTION("popupMenu") { CREATEWIDGETV0(popupMenu, PopupMenu); gui->draw(); mainGraphics->updateScreen(); delete2(popupMenu) } SECTION("skillPopup") { CREATEWIDGETV0(skillPopup, SkillPopup); gui->draw(); mainGraphics->updateScreen(); delete2(skillPopup) } SECTION("SpeechBubble") { SpeechBubble *bubble = CREATEWIDGETR0(SpeechBubble); gui->draw(); mainGraphics->updateScreen(); delete2(bubble) } SECTION("beingPopup") { CREATEWIDGETV0(beingPopup, BeingPopup); gui->draw(); mainGraphics->updateScreen(); delete2(beingPopup) } SECTION("textPopup") { CREATEWIDGETV0(textPopup, TextPopup); gui->draw(); mainGraphics->updateScreen(); delete2(textPopup) } SECTION("textBoxPopup") { CREATEWIDGETV0(textBoxPopup, TextBoxPopup); gui->draw(); mainGraphics->updateScreen(); delete2(textBoxPopup) } SECTION("itemPopup") { CREATEWIDGETV0(itemPopup, ItemPopup); gui->draw(); mainGraphics->updateScreen(); delete2(itemPopup) } SECTION("spellPopup") { CREATEWIDGETV0(spellPopup, SpellPopup); gui->draw(); mainGraphics->updateScreen(); delete2(spellPopup) } SECTION("StatusPopup") { StatusPopup *status = CREATEWIDGETR0(StatusPopup); gui->draw(); mainGraphics->updateScreen(); delete2(status) } SECTION("desktop") { CREATEWIDGETV(desktop, Desktop, nullptr); gui->draw(); mainGraphics->updateScreen(); delete2(desktop) } SECTION("connectionDialog") { ConnectionDialog *connectionDialog = CREATEWIDGETR(ConnectionDialog, // TRANSLATORS: connection dialog header _("Logging in"), State::SWITCH_SERVER); gui->draw(); mainGraphics->updateScreen(); delete2(connectionDialog) } UnitsDb::unload(); delete2(localPlayer) delete2(userPalette) delete2(client) delete2(serverFeatures) delete2(inventoryHandler) delete2(charServerHandler) delete2(playerHandler) delete2(gui) ResourceManager::deleteInstance(); VirtFs::unmountDirSilent("data"); VirtFs::unmountDirSilent("../data"); VirtFs::unmountDirSilent("data/test"); VirtFs::unmountDirSilent("../data/test"); } TEST_CASE("WindowManager", "create windows") { setEnv("SDL_VIDEODRIVER", "dummy"); client = new Client; XML::initXML(); SDL_Init(SDL_INIT_VIDEO); ResourceManager::deleteInstance(); ResourceManager::cleanOrphans(true); VirtFs::mountDirSilent("data", Append_false); VirtFs::mountDirSilent("../data", Append_false); VirtFs::mountDirSilent("data/test", Append_false); VirtFs::mountDirSilent("../data/test", Append_false); setPathsDefaults(paths); branding.setValue("onlineServerFile", "test/serverlistplus.xml"); mainGraphics = new SDLGraphics; imageHelper = new SDLImageHelper; Dirs::initRootDir(); Dirs::initHomeDir(); const std::string cfgName = settings.configDir + "/nonexistserver/config.xml"; ::remove(cfgName.c_str()); ConfigManager::initConfiguration(); setConfigDefaults2(config); setBrandingDefaults(branding); ConfigManager::initServerConfig("nonexistserver"); #ifdef USE_SDL2 SDLImageHelper::setRenderer(graphicsManager.createRenderer( GraphicsManager::createWindow(640, 480, 0, SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE)); #else // USE_SDL2 GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE); #endif // USE_SDL2 config.setValue("fontSize", 16); theme = new Theme; Theme::selectSkin(); localPlayer = new LocalPlayer(static_cast(1), BeingTypeId_zero); ActorSprite::load(); gui = new Gui(); gui->postInit(mainGraphics); touchManager.init(); UnitsDb::load(); charServerHandler = new EAthena::CharServerHandler; serverFeatures = new EAthena::ServerFeatures; inventoryHandler = new EAthena::InventoryHandler; playerHandler = new EAthena::PlayerHandler; paths.setValue("itemIcons", ""); TranslationManager::init(); mainGraphics->setVideoMode(640, 480, 1, 8, false, false, false, false, false); SECTION("create windows") { WindowManager::createWindows(); WindowManager::deleteWindows(); } SECTION("init") { WindowManager::init(); } SECTION("initTitle") { WindowManager::initTitle(); REQUIRE(settings.windowCaption == strprintf("%s %s", branding.getStringValue("appName").c_str(), SMALL_VERSION)); } SECTION("updateTitle1") { settings.serverName = std::string(); settings.login = std::string(); WindowManager::updateTitle(); REQUIRE(settings.windowCaption == strprintf("%s %s", branding.getStringValue("appName").c_str(), SMALL_VERSION)); } SECTION("updateTitle2") { settings.serverName = "server"; settings.login = std::string(); WindowManager::updateTitle(); REQUIRE(settings.windowCaption == strprintf("%s %s - %s", branding.getStringValue("appName").c_str(), SMALL_VERSION, settings.serverName.c_str())); } SECTION("updateTitle3") { settings.serverName = "server"; settings.login = "login"; WindowManager::updateTitle(); REQUIRE(settings.windowCaption == strprintf("%s %s - %s %s", branding.getStringValue("appName").c_str(), SMALL_VERSION, settings.login.c_str(), settings.serverName.c_str())); } SECTION("setFramerate1") { settings.limitFps = true; WindowManager::setFramerate(60); REQUIRE(WindowManager::getFramerate() == 60); WindowManager::setFramerate(10); REQUIRE(WindowManager::getFramerate() == 10); WindowManager::setFramerate(0); REQUIRE(WindowManager::getFramerate() == 10); } SECTION("setFramerate2") { settings.limitFps = false; WindowManager::setFramerate(60); REQUIRE(WindowManager::getFramerate() == 0); WindowManager::setFramerate(10); REQUIRE(WindowManager::getFramerate() == 0); WindowManager::setFramerate(0); REQUIRE(WindowManager::getFramerate() == 0); } settings.serverName = std::string(); settings.login = std::string(); settings.limitFps = true; UnitsDb::unload(); delete2(localPlayer) delete2(client) delete2(serverFeatures) delete2(inventoryHandler) delete2(charServerHandler) delete2(playerHandler) delete2(gui) ResourceManager::deleteInstance(); VirtFs::unmountDirSilent("data"); VirtFs::unmountDirSilent("../data"); VirtFs::unmountDirSilent("data/test"); VirtFs::unmountDirSilent("../data/test"); }