/* * The ManaPlus Client * Copyright (C) 2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "touchactions.h" #include "actionmanager.h" #include "being.h" #include "game.h" #include "keydata.h" #include "localplayer.h" #include "logger.h" #include "mouseinput.h" #include "touchmanager.h" #ifdef ANDROID #include #endif #include "debug.h" InputEvent tempEvent(0, 0); bool padClicked(false); #define impHandler(name) void name(const MouseInput &mouseInput) #define impHandler0(name) void name(const MouseInput &mouseInput A_UNUSED) impHandler0(showKeyboard) { #ifdef ANDROID SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr); #endif } static void moveChar(int x, int y) { Game *const game = Game::instance(); if (!game) return; static const int lim1 = 10; static const int diff = 20; // set center at (0,0) x -= 50; y -= 50; // some magic for checking at what sector was click if (abs(x) < lim1) x = 0; if (abs(y) < lim1) y = 0; const int x2 = abs(x); const int y2 = abs(y); if (x2 > y2) { if (y2 && x2 * 10 / y2 > diff) y = 0; } else { if (x2 && y2 * 10 / x2 > diff) x = 0; } // detecting direction if (x > 0) { touchManager.setActionActive(Input::KEY_MOVE_LEFT, false); touchManager.setActionActive(Input::KEY_MOVE_RIGHT, true); } else if (x < 0) { touchManager.setActionActive(Input::KEY_MOVE_LEFT, true); touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false); } else { touchManager.setActionActive(Input::KEY_MOVE_LEFT, false); touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false); } if (y > 0) { touchManager.setActionActive(Input::KEY_MOVE_DOWN, true); touchManager.setActionActive(Input::KEY_MOVE_UP, false); } else if (y < 0) { touchManager.setActionActive(Input::KEY_MOVE_DOWN, false); touchManager.setActionActive(Input::KEY_MOVE_UP, true); } else { touchManager.setActionActive(Input::KEY_MOVE_DOWN, false); touchManager.setActionActive(Input::KEY_MOVE_UP, false); } } impHandler(padClick) { moveChar(mouseInput.getX(), mouseInput.getY()); padClicked = true; } impHandler(padEvents) { if (mouseInput.getType() == gcn::MouseInput::MOVED) { if (padClicked) moveChar(mouseInput.getX(), mouseInput.getY()); } } impHandler0(padOut) { padClicked = false; moveChar(50, 50); } impHandler0(padUp) { padClicked = false; moveChar(50, 50); } impHandler0(attackClick) { ActionManager::targetAttack(tempEvent); } impHandler0(cancelClick) { if (player_node) { ActionManager::stopAttack(tempEvent); if (!player_node->getTarget()) ActionManager::sit(tempEvent); } }