/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "textcommand.h" #include "gui/theme.h" #include "resources/image.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "debug.h" TextCommand::TextCommand(unsigned int id, std::string symbol, std::string command, SpellTarget type, std::string icon, unsigned int basicLvl, MagicSchool school, unsigned int schoolLvl, int mana) : mImage(0) { mId = id; mCommand = command; mSymbol = symbol; mTargetType = type; mIcon = icon; mBaseLvl = basicLvl; mSchool = school; mSchoolLvl = schoolLvl; mMana = mana; mCommandType = TEXT_COMMAND_MAGIC; loadImage(); } TextCommand::TextCommand(unsigned int id, std::string symbol, std::string command, SpellTarget type, std::string icon) : mImage(0) { mId = id; mCommand = command; mSymbol = symbol; mTargetType = type; mIcon = icon; mCommandType = TEXT_COMMAND_TEXT; mBaseLvl = 0; mSchool = SKILL_MAGIC; mSchoolLvl = 0; mMana = 0; mCommandType = TEXT_COMMAND_TEXT; loadImage(); } TextCommand::TextCommand(unsigned int id) : mImage(0) { mId = id; mCommand = ""; mSymbol = ""; mTargetType = NOTARGET; mIcon = ""; mCommandType = TEXT_COMMAND_TEXT; mBaseLvl = 0; mSchool = SKILL_MAGIC; mSchoolLvl = 0; mMana = 0; mCommandType = TEXT_COMMAND_TEXT; loadImage(); } TextCommand::~TextCommand() { if (mImage) { mImage->decRef(); mImage = 0; } } void TextCommand::loadImage() { if (mImage) { mImage->decRef(); mImage = 0; } if (getIcon().empty()) return; ResourceManager *resman = ResourceManager::getInstance(); SpriteDisplay display = ItemDB::get(getIcon()).getDisplay(); mImage = resman->getImage("graphics/items/" + display.image); if (!mImage) mImage = Theme::getImageFromTheme("unknown-item.png"); }