/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifdef USE_SDL2 #include "resources/surfaceimagehelper.h" #include "resources/image/image.h" #include "utils/sdlcheckutils.h" #include "debug.h" bool SurfaceImageHelper::mEnableAlphaCache = false; Image *SurfaceImageHelper::loadSurface(SDL_Surface *const tmpImage) { return _SDLload(tmpImage); } Image *SurfaceImageHelper::createTextSurface(SDL_Surface *const tmpImage, const int width A_UNUSED, const int height A_UNUSED, const float alpha) { if (!tmpImage) return nullptr; Image *img; bool hasAlpha = false; uint8_t *alphaChannel = nullptr; SDL_Surface *image = SDLDuplicateSurface(tmpImage); img = new Image(image, hasAlpha, alphaChannel); img->setAlpha(alpha); return img; } SDL_Surface* SurfaceImageHelper::SDLDuplicateSurface(SDL_Surface *const tmpImage) { if (!tmpImage || !tmpImage->format) return nullptr; return MSDL_ConvertSurface(tmpImage, tmpImage->format, SDL_SWSURFACE); } Image *SurfaceImageHelper::_SDLload(SDL_Surface *tmpImage) const { if (!tmpImage) return nullptr; SDL_Surface *image = convertTo32Bit(tmpImage); return new Image(image, false, nullptr); } int SurfaceImageHelper::combineSurface(SDL_Surface *restrict const src, SDL_Rect *restrict const srcrect, SDL_Surface *restrict const dst, SDL_Rect *restrict const dstrect) { SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND); SDL_BlitSurface(src, srcrect, dst, dstrect); return 1; } #endif // USE_SDL2