/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/openglimagehelper.h"
#ifdef USE_OPENGL
#include "client.h"
#include "game.h"
#include "graphicsmanager.h"
#include "logger.h"
#include "mgl.h"
#include "normalopenglgraphics.h"
#include "safeopenglgraphics.h"
#include "resources/dye.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/stringutils.h"
#include
#include
#include "debug.h"
int OpenGLImageHelper::mTextureType = 0;
int OpenGLImageHelper::mInternalTextureType = GL_RGBA8;
int OpenGLImageHelper::mTextureSize = 0;
bool OpenGLImageHelper::mBlur = true;
int OpenGLImageHelper::mUseOpenGL = 0;
bool OpenGLImageHelper::mUseTextureSampler = false;
Image *OpenGLImageHelper::load(SDL_RWops *const rw, Dye const &dye)
{
SDL_Surface *const tmpImage = IMG_Load_RW(rw, 1);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return nullptr;
}
SDL_Surface *const surf = convertTo32Bit(tmpImage);
SDL_FreeSurface(tmpImage);
uint32_t *pixels = static_cast(surf->pixels);
const int type = dye.getType();
switch (type)
{
case 1:
{
DyePalette *const pal = dye.getSPalete();
if (pal)
{
for (uint32_t *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
uint8_t *p = reinterpret_cast(pixels);
const int alpha = *p & 255;
if (!alpha)
continue;
pal->replaceSOGLColor(p);
}
}
break;
}
case 2:
{
DyePalette *const pal = dye.getAPalete();
if (pal)
{
for (uint32_t *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
pal->replaceAOGLColor(reinterpret_cast(pixels));
}
}
break;
}
case 0:
default:
{
for (uint32_t *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
const uint32_t p = *pixels;
const int alpha = (p >> 24) & 255;
if (!alpha)
continue;
int v[3];
v[0] = (p) & 255;
v[1] = (p >> 8) & 255;
v[2] = (p >> 16 ) & 255;
dye.update(v);
*pixels = (v[0]) | (v[1] << 8) | (v[2] << 16) | (alpha << 24);
}
break;
}
}
Image *const image = load(surf);
SDL_FreeSurface(surf);
return image;
}
Image *OpenGLImageHelper::load(SDL_Surface *const tmpImage)
{
return glLoad(tmpImage);
}
Image *OpenGLImageHelper::createTextSurface(SDL_Surface *const tmpImage,
const float alpha)
{
if (!tmpImage)
return nullptr;
Image *const img = glLoad(tmpImage);
if (img)
img->setAlpha(alpha);
return img;
}
int OpenGLImageHelper::powerOfTwo(int input) const
{
int value;
if (mTextureType == GL_TEXTURE_2D)
{
value = 1;
while (value < input && value < mTextureSize)
value <<= 1;
}
else
{
value = input;
}
return value >= mTextureSize ? mTextureSize : value;
}
Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage)
{
if (!tmpImage)
return nullptr;
// Flush current error flag.
glGetError();
int width = tmpImage->w;
int height = tmpImage->h;
int realWidth = powerOfTwo(width);
int realHeight = powerOfTwo(height);
if (realWidth < width || realHeight < height)
{
logger->log("Warning: image too large, cropping to %dx%d texture!",
tmpImage->w, tmpImage->h);
}
// Make sure the alpha channel is not used, but copied to destination
SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
// Determine 32-bit masks based on byte order
uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface *oldImage = nullptr;
if (tmpImage->format->BitsPerPixel != 32
|| realWidth != width || realHeight != height
|| rmask != tmpImage->format->Rmask
|| gmask != tmpImage->format->Gmask
|| amask != tmpImage->format->Amask)
{
oldImage = tmpImage;
tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
32, rmask, gmask, bmask, amask);
if (!tmpImage)
{
logger->log("Error, image convert failed: out of memory");
return nullptr;
}
SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
}
GLuint texture;
glGenTextures(1, &texture);
if (mUseOpenGL == 1)
NormalOpenGLGraphics::bindTexture(mTextureType, texture);
else if (mUseOpenGL == 2)
SafeOpenGLGraphics::bindTexture(mTextureType, texture);
if (SDL_MUSTLOCK(tmpImage))
SDL_LockSurface(tmpImage);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (!mUseTextureSampler)
{
if (mBlur)
{
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glTexParameteri(mTextureType, GL_TEXTURE_MAX_LEVEL, 0);
}
glTexImage2D(mTextureType, 0, mInternalTextureType,
tmpImage->w, tmpImage->h,
0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels);
/*
GLint compressed;
glGetTexLevelParameteriv(mTextureType, 0,
GL_TEXTURE_COMPRESSED_ARB, &compressed);
if (compressed)
logger->log("image compressed");
else
logger->log("image not compressed");
*/
#ifdef DEBUG_OPENGL_LEAKS
textures_count ++;
#endif
if (SDL_MUSTLOCK(tmpImage))
SDL_UnlockSurface(tmpImage);
if (oldImage)
SDL_FreeSurface(tmpImage);
GLenum error = glGetError();
if (error)
{
std::string errmsg = GraphicsManager::errorToString(error);
logger->log("Error: Image GL import failed: %s (%d)",
errmsg.c_str(), error);
return nullptr;
}
return new Image(texture, width, height, realWidth, realHeight);
}
void OpenGLImageHelper::setLoadAsOpenGL(int useOpenGL)
{
OpenGLImageHelper::mUseOpenGL = useOpenGL;
}
int OpenGLImageHelper::useOpenGL()
{
return mUseOpenGL;
}
void OpenGLImageHelper::initTextureSampler(GLint id)
{
if (mBlur)
{
mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
#endif