/* * The ManaVerse Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/map/map.h" #include "configuration.h" #include "render/graphics.h" #include "notifymanager.h" #include "settings.h" #include "being/localplayer.h" #include "enums/resources/notifytypes.h" #include "enums/resources/map/blockmask.h" #include "enums/resources/map/mapitemtype.h" #include "fs/mkdir.h" #include "gui/userpalette.h" #include "particle/particle.h" #include "resources/ambientlayer.h" #ifdef USE_OPENGL #include "resources/atlas/atlasresource.h" #endif // USE_OPENGL #include "resources/image/subimage.h" #include "resources/loaders/imageloader.h" #include "resources/map/location.h" #include "resources/map/mapheights.h" #include "resources/map/mapobjectlist.h" #include "resources/map/maplayer.h" #include "resources/map/mapitem.h" #include "resources/map/objectslayer.h" #include "resources/map/speciallayer.h" #include "resources/map/tileanimation.h" #include "resources/map/tileset.h" #include "resources/map/walklayer.h" #ifdef USE_OPENGL #include "render/renderers.h" #endif // USE_OPENGL #include "utils/checkutils.h" #include "utils/delete2.h" #include "utils/dtor.h" #include "utils/foreach.h" #include "utils/timer.h" #include #include #include #include #include "debug.h" class ActorFunctuator final { public: A_DEFAULT_COPY(ActorFunctuator) bool operator()(const Actor *const a, const Actor *const b) const { if ((a == nullptr) || (b == nullptr)) return false; return a->getSortPixelY() < b->getSortPixelY(); } } actorCompare; Map::Map(const std::string &name, const int width, const int height, const int tileWidth, const int tileHeight) : Properties(), mWidth(width), mHeight(height), mTileWidth(tileWidth), mTileHeight(tileHeight), mMaxTileHeight(height), mMetaTiles(new MetaTile[mWidth * mHeight]), mWalkLayer(nullptr), mLayers(), mDrawUnderLayers(), mDrawOverLayers(), mTilesets(), mActors(), mHasWarps(false), mDrawLayersFlags(MapType::NORMAL), mOnClosedList(1), mOnOpenList(2), mBackgrounds(), mForegrounds(), mLastAScrollX(0.0F), mLastAScrollY(0.0F), mParticleEffects(), mMapPortals(), mTileAnimations(), mName(name), mOverlayDetail(config.getIntValue("OverlayDetail")), mOpacity(config.getFloatValue("guialpha")), #ifdef USE_OPENGL mOpenGL(intToRenderType(config.getIntValue("opengl"))), #else // USE_OPENGL mOpenGL(RENDER_SOFTWARE), #endif // USE_OPENGL mPvp(0), mTilesetsIndexed(false), mIndexedTilesets(nullptr), mIndexedTilesetsSize(0), mActorFixX(0), mActorFixY(0), mVersion(0), mSpecialLayer(new SpecialLayer("special layer", width, height)), mTempLayer(new SpecialLayer("temp layer", width, height)), mObjects(new ObjectsLayer(width, height)), mFringeLayer(nullptr), mLastX(-1), mLastY(-1), mLastScrollX(-1), mLastScrollY(-1), mDrawX(-1), mDrawY(-1), mDrawScrollX(-1), mDrawScrollY(-1), mMask(1), #ifdef USE_OPENGL mAtlas(nullptr), #endif // USE_OPENGL mHeights(nullptr), mRedrawMap(true), mBeingOpacity(false), #ifdef USE_OPENGL mCachedDraw(mOpenGL == RENDER_NORMAL_OPENGL || mOpenGL == RENDER_GLES_OPENGL || mOpenGL == RENDER_GLES2_OPENGL || mOpenGL == RENDER_MODERN_OPENGL), #else // USE_OPENGL mCachedDraw(false), #endif // USE_OPENGL mCustom(false), mDrawOnlyFringe(false), mClear(false) { config.addListener("OverlayDetail", this); config.addListener("guialpha", this); config.addListener("beingopacity", this); if (mOpacity != 1.0F) mBeingOpacity = config.getBoolValue("beingopacity"); else mBeingOpacity = false; } Map::~Map() { config.removeListeners(this); CHECKLISTENERS if (mWalkLayer != nullptr) { mWalkLayer->decRef(); mWalkLayer = nullptr; } mFringeLayer = nullptr; delete_all(mLayers); delete_all(mTilesets); delete_all(mForegrounds); delete_all(mBackgrounds); delete_all(mTileAnimations); delete2(mSpecialLayer) delete2(mTempLayer) delete2(mObjects) delete_all(mMapPortals); #ifdef USE_OPENGL if (mAtlas != nullptr) { mAtlas->decRef(); mAtlas = nullptr; } #endif // USE_OPENGL delete2(mHeights) delete [] mMetaTiles; } void Map::optionChanged(const std::string &restrict value) restrict2 { if (value == "OverlayDetail") { mOverlayDetail = config.getIntValue("OverlayDetail"); } else if (value == "guialpha") { mOpacity = config.getFloatValue("guialpha"); if (mOpacity != 1.0F) mBeingOpacity = config.getBoolValue("beingopacity"); else mBeingOpacity = false; } else if (value == "beingopacity") { if (mOpacity != 1.0F) mBeingOpacity = config.getBoolValue("beingopacity"); else mBeingOpacity = false; } } void Map::initializeAmbientLayers() restrict2 { // search for "foreground*" or "overlay*" (old term) in map properties for (int i = 0; /* terminated by a break */; i++) { std::string name; if (hasProperty(std::string("foreground").append( toString(i)).append("image"))) { name = "foreground" + toString(i); } else if (hasProperty(std::string("overlay").append( toString(i)).append("image"))) { name = "overlay" + toString(i); } else { break; // the FOR loop } Image *restrict const img = Loader::getImage( getProperty(name + "image", std::string())); if (img != nullptr) { int mask = atoi(getProperty(name + "mask", std::string()).c_str()); if (mask == 0) mask = 1; const float parallax = getFloatProperty(name + "parallax", 0.0F); mForegrounds.push_back(new AmbientLayer( name, img, getFloatProperty(name + "parallaxX", parallax), getFloatProperty(name + "parallaxY", parallax), getFloatProperty(name + "posX", 0.0F), getFloatProperty(name + "posY", 0.0F), getFloatProperty(name + "scrollX", 0.0F), getFloatProperty(name + "scrollY", 0.0F), getBoolProperty(name + "keepratio", false), mask)); // The AmbientLayer takes control over the image. img->decRef(); } } // search for "background*" in map properties for (int i = 0; hasProperty(std::string("background").append( toString(i)).append("image")); i ++) { const std::string name("background" + toString(i)); Image *restrict const img = Loader::getImage( getProperty(name + "image", std::string())); if (img != nullptr) { int mask = atoi(getProperty(name + "mask", std::string()).c_str()); if (mask == 0) mask = 1; const float parallax = getFloatProperty(name + "parallax", 0.0F); mBackgrounds.push_back(new AmbientLayer( name, img, getFloatProperty(name + "parallaxX", parallax), getFloatProperty(name + "parallaxY", parallax), getFloatProperty(name + "posX", 0.0F), getFloatProperty(name + "posY", 0.0F), getFloatProperty(name + "scrollX", 0.0F), getFloatProperty(name + "scrollY", 0.0F), getBoolProperty(name + "keepratio", false), mask)); // The AmbientLayer takes control over the image. img->decRef(); } } } void Map::addLayer(MapLayer *const layer) restrict2 { mLayers.push_back(layer); if (layer->isFringeLayer() && (mFringeLayer == nullptr)) mFringeLayer = layer; } void Map::addTileset(Tileset *const tileset) restrict2 { mTilesets.push_back(tileset); const int height = tileset->getHeight(); if (height > mMaxTileHeight) mMaxTileHeight = height; } void Map::update(const int ticks) restrict2 { // Update animated tiles FOR_EACH (TileAnimationMapCIter, iAni, mTileAnimations) { TileAnimation *restrict const tileAni = iAni->second; if ((tileAni != nullptr) && tileAni->update(ticks)) mRedrawMap = true; } } void Map::draw(Graphics *restrict const graphics, int scrollX, int scrollY) restrict2 { if (localPlayer == nullptr) return; if (mClear) mainGraphics->clearScreen(); BLOCK_START("Map::draw") // Calculate range of tiles which are on-screen const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1 + mMaxTileHeight - mTileHeight; const int startX = scrollX / mTileWidth - 2; const int startY = scrollY / mTileHeight; const int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth + 1; const int endY = endPixelY / mTileHeight + 1; // Make sure actors are sorted ascending by Y-coordinate // so that they overlap correctly BLOCK_START("Map::draw sort") mActors.sort(actorCompare); BLOCK_END("Map::draw sort") // update scrolling of all ambient layers updateAmbientLayers(static_cast(scrollX), static_cast(scrollY)); // Draw backgrounds drawAmbientLayers(graphics, MapLayerPosition::BACKGROUND_LAYERS, mOverlayDetail); if (mDrawLayersFlags == MapType::BLACKWHITE && (userPalette != nullptr)) { graphics->setColor(userPalette->getColorWithAlpha( UserColorId::WALKABLE_HIGHLIGHT)); graphics->fillRectangle(Rect(0, 0, graphics->mWidth, graphics->mHeight)); } #ifdef USE_OPENGL int updateFlag = 0; if (mCachedDraw) { if (mLastX != startX || mLastY != startY || mLastScrollX != scrollX || mLastScrollY != scrollY) { // player moving mLastX = startX; mLastY = startY; mLastScrollX = scrollX; mLastScrollY = scrollY; updateFlag = 2; } else if (mRedrawMap || startX != mDrawX || startY != mDrawY || scrollX != mDrawScrollX || scrollY != mDrawScrollY) { // player mode to new position mRedrawMap = false; mDrawX = startX; mDrawY = startY; mDrawScrollX = scrollX; mDrawScrollY = scrollY; updateFlag = 1; } } #endif // USE_OPENGL if (mDrawOnlyFringe) { if (mFringeLayer != nullptr) { mFringeLayer->setSpecialLayer(mSpecialLayer); mFringeLayer->setTempLayer(mTempLayer); mFringeLayer->drawFringe(graphics, startX, startY, endX, endY, scrollX, scrollY, mActors); } } else { #ifdef USE_OPENGL if (mCachedDraw) { if (updateFlag != 0) { FOR_EACH (Layers::iterator, it, mDrawUnderLayers) { (*it)->updateOGL(graphics, startX, startY, endX, endY, scrollX, scrollY); } FOR_EACH (Layers::iterator, it, mDrawOverLayers) { (*it)->updateOGL(graphics, startX, startY, endX, endY, scrollX, scrollY); } } FOR_EACH (Layers::iterator, it, mDrawUnderLayers) (*it)->drawOGL(graphics); if (mFringeLayer != nullptr) { mFringeLayer->setSpecialLayer(mSpecialLayer); mFringeLayer->setTempLayer(mTempLayer); mFringeLayer->drawFringe(graphics, startX, startY, endX, endY, scrollX, scrollY, mActors); } FOR_EACH (Layers::iterator, it, mDrawOverLayers) (*it)->drawOGL(graphics); } else #endif // USE_OPENGL { FOR_EACH (Layers::iterator, it, mDrawUnderLayers) { (*it)->draw(graphics, startX, startY, endX, endY, scrollX, scrollY); } if (mFringeLayer != nullptr) { mFringeLayer->setSpecialLayer(mSpecialLayer); mFringeLayer->setTempLayer(mTempLayer); mFringeLayer->drawFringe(graphics, startX, startY, endX, endY, scrollX, scrollY, mActors); } FOR_EACH (Layers::iterator, it, mDrawOverLayers) { (*it)->draw(graphics, startX, startY, endX, endY, scrollX, scrollY); } } } // Don't draw if gui opacity == 1 if (mBeingOpacity) { // Draws beings with a lower opacity to make them visible // even when covered by a wall or some other elements... ActorsCIter ai = mActors.begin(); const ActorsCIter ai_end = mActors.end(); if (mOpenGL == RENDER_SOFTWARE) { while (ai != ai_end) { if (Actor *restrict const actor = *ai) { const int x = actor->getTileX(); const int y = actor->getTileY(); if (x < startX || x > endX || y < startY || y > endY) { ++ai; continue; } // For now, just draw actors with only one layer. if (actor->getNumberOfLayers() == 1) { actor->setAlpha(0.3F); actor->draw(graphics, -scrollX, -scrollY); actor->setAlpha(1.0F); } } ++ai; } } else { while (ai != ai_end) { if (Actor *const actor = *ai) { actor->setAlpha(0.3F); actor->draw(graphics, -scrollX, -scrollY); actor->setAlpha(1.0F); } ++ai; } } } drawAmbientLayers(graphics, MapLayerPosition::FOREGROUND_LAYERS, mOverlayDetail); BLOCK_END("Map::draw") } #define fillCollision(collision, color) \ if (x < endX && mMetaTiles[tilePtr].blockmask & (collision))\ {\ width = mapTileSize;\ for (int x2 = tilePtr + 1; x < endX; x2 ++)\ {\ if (!(mMetaTiles[x2].blockmask & (collision)))\ break;\ width += mapTileSize;\ x ++;\ tilePtr ++;\ }\ if (width && userPalette)\ {\ graphics->setColor(userPalette->getColorWithAlpha(\ UserColorId::color));\ graphics->fillRectangle(Rect(\ x0 * mTileWidth - scrollX, \ y * mTileHeight - scrollY, \ width, mapTileSize));\ }\ }\ void Map::drawCollision(Graphics *restrict const graphics, const int scrollX, const int scrollY, const MapTypeT drawFlags) const restrict2 { const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1; int startX = scrollX / mTileWidth; int startY = scrollY / mTileHeight; int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth; int endY = endPixelY / mTileHeight; if (startX < 0) startX = 0; if (startY < 0) startY = 0; if (endX > mWidth) endX = mWidth; if (endY > mHeight) endY = mHeight; if (drawFlags < MapType::SPECIAL) { graphics->setColor(userPalette->getColorWithAlpha(UserColorId::NET)); graphics->drawNet( startX * mTileWidth - scrollX, startY * mTileHeight - scrollY, endX * mTileWidth - scrollX, endY * mTileHeight - scrollY, mapTileSize, mapTileSize); } for (int y = startY; y < endY; y++) { const int yWidth = y * mWidth; int tilePtr = startX + yWidth; for (int x = startX; x < endX; x++, tilePtr++) { int width = 0; const int x0 = x; fillCollision(BlockMask::WALL, COLLISION_HIGHLIGHT) fillCollision(BlockMask::AIR, AIR_COLLISION_HIGHLIGHT) fillCollision(BlockMask::WATER, WATER_COLLISION_HIGHLIGHT) fillCollision(BlockMask::GROUNDTOP, GROUNDTOP_COLLISION_HIGHLIGHT) fillCollision(BlockMask::PLAYERWALL, COLLISION_HIGHLIGHT) fillCollision(BlockMask::MONSTERWALL, MONSTER_COLLISION_HIGHLIGHT) } } } void Map::updateAmbientLayers(const float scrollX, const float scrollY) restrict2 { BLOCK_START("Map::updateAmbientLayers") static int lastTick = tick_time; if (mLastAScrollX == 0.0F && mLastAScrollY == 0.0F) { // First call - initialisation mLastAScrollX = scrollX; mLastAScrollY = scrollY; } // Update Overlays const float dx = scrollX - mLastAScrollX; const float dy = scrollY - mLastAScrollY; const int timePassed = get_elapsed_time(lastTick); // need check mask to update or not to update FOR_EACH (AmbientLayerVectorIter, i, mBackgrounds) { AmbientLayer *const layer = *i; if ((layer != nullptr) && ((layer->mMask & mMask) != 0)) layer->update(timePassed, dx, dy); } FOR_EACH (AmbientLayerVectorIter, i, mForegrounds) { AmbientLayer *const layer = *i; if ((layer != nullptr) && ((layer->mMask & mMask) != 0)) layer->update(timePassed, dx, dy); } mLastAScrollX = scrollX; mLastAScrollY = scrollY; lastTick = tick_time; BLOCK_END("Map::updateAmbientLayers") } void Map::drawAmbientLayers(Graphics *restrict const graphics, const MapLayerPositionT type, const int detail) const restrict2 { BLOCK_START("Map::drawAmbientLayers") // Detail 0 = no ambient effects except background image if (detail <= 0 && type != MapLayerPosition::BACKGROUND_LAYERS) { BLOCK_END("Map::drawAmbientLayers") return; } // find out which layer list to draw const AmbientLayerVector *restrict layers = nullptr; switch (type) { case MapLayerPosition::FOREGROUND_LAYERS: layers = &mForegrounds; break; case MapLayerPosition::BACKGROUND_LAYERS: layers = &mBackgrounds; break; default: return; } // Draw overlays FOR_EACHP (AmbientLayerVectorCIter, i, layers) { const AmbientLayer *restrict const layer = *i; // need check mask to draw or not to draw if ((layer != nullptr) && ((layer->mMask & mMask) != 0)) (layer)->draw(graphics, graphics->mWidth, graphics->mHeight); // Detail 1: only one overlay, higher: all overlays if (detail == 1) break; } BLOCK_END("Map::drawAmbientLayers") } const Tileset *Map::getTilesetWithGid(const int gid) const restrict2 { if (gid >= 0 && gid < mIndexedTilesetsSize) return mIndexedTilesets[gid]; return nullptr; } void Map::addBlockMask(const int x, const int y, const BlockTypeT type) restrict2 { if (type == BlockType::NONE || !contains(x, y)) return; const int tileNum = x + y * mWidth; switch (type) { case BlockType::WALL: mMetaTiles[tileNum].blockmask |= BlockMask::WALL; break; case BlockType::AIR: mMetaTiles[tileNum].blockmask |= BlockMask::AIR; break; case BlockType::WATER: mMetaTiles[tileNum].blockmask |= BlockMask::WATER; break; case BlockType::GROUND: mMetaTiles[tileNum].blockmask |= BlockMask::GROUND; break; case BlockType::GROUNDTOP: mMetaTiles[tileNum].blockmask |= BlockMask::GROUNDTOP; break; case BlockType::PLAYERWALL: mMetaTiles[tileNum].blockmask |= BlockMask::PLAYERWALL; break; case BlockType::MONSTERWALL: mMetaTiles[tileNum].blockmask |= BlockMask::MONSTERWALL; break; default: case BlockType::NONE: case BlockType::NB_BLOCKTYPES: // Do nothing. break; } } void Map::setBlockMask(const int x, const int y, const BlockTypeT type) restrict2 { if (type == BlockType::NONE || !contains(x, y)) return; const int tileNum = x + y * mWidth; switch (type) { case BlockType::WALL: mMetaTiles[tileNum].blockmask = BlockMask::WALL; break; case BlockType::AIR: mMetaTiles[tileNum].blockmask = BlockMask::AIR; break; case BlockType::WATER: mMetaTiles[tileNum].blockmask = BlockMask::WATER; break; case BlockType::GROUND: mMetaTiles[tileNum].blockmask = BlockMask::GROUND; break; case BlockType::GROUNDTOP: mMetaTiles[tileNum].blockmask = BlockMask::GROUNDTOP; break; case BlockType::PLAYERWALL: mMetaTiles[tileNum].blockmask = BlockMask::PLAYERWALL; break; case BlockType::MONSTERWALL: mMetaTiles[tileNum].blockmask = BlockMask::MONSTERWALL; break; default: case BlockType::NONE: case BlockType::NB_BLOCKTYPES: // Do nothing. break; } } bool Map::getWalk(const int x, const int y, const unsigned char blockWalkMask) const restrict2 { // You can't walk outside of the map if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) return false; // Check if the tile is walkable return (mMetaTiles[x + y * mWidth].blockmask & blockWalkMask) == 0; } unsigned char Map::getBlockMask(const int x, const int y) const restrict2 { // You can't walk outside of the map if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) return 0; // Check if the tile is walkable return mMetaTiles[x + y * mWidth].blockmask; } void Map::setWalk(const int x, const int y) restrict2 { addBlockMask(x, y, BlockType::GROUNDTOP); } bool Map::contains(const int x, const int y) const restrict2 { return x >= 0 && y >= 0 && x < mWidth && y < mHeight; } const MetaTile *Map::getMetaTile(const int x, const int y) const restrict2 { return &mMetaTiles[x + y * mWidth]; } Actors::iterator Map::addActor(Actor *const actor) restrict2 { mActors.push_front(actor); // mSpritesUpdated = true; return mActors.begin(); } void Map::removeActor(const Actors::iterator &restrict iterator) restrict2 { mActors.erase(iterator); // mSpritesUpdated = true; } const std::string Map::getMusicFile() const restrict2 { return getProperty("music", std::string()); } const std::string Map::getName() const restrict2 { if (hasProperty("name")) return getProperty("name", std::string()); return getProperty("mapname", std::string()); } const std::string Map::getFilename() const restrict2 { const std::string fileName = getProperty("_filename", std::string()); const size_t lastSlash = fileName.rfind('/') + 1; return fileName.substr(lastSlash, fileName.rfind('.') - lastSlash); } const std::string Map::getGatName() const restrict2 { const std::string fileName = getProperty("_filename", std::string()); const size_t lastSlash = rfindSepatator(fileName) + 1; return fileName.substr(lastSlash, fileName.rfind('.') - lastSlash).append(".gat"); } Path Map::findPath(const int startX, const int startY, const int destX, const int destY, const unsigned char blockWalkMask, const int maxCost) restrict2 { BLOCK_START("Map::findPath") // The basic walking cost of a tile. static const int basicCost = 100; const int basicCost2 = 100 * 362 / 256; const float basicCostF = 100.0 * 362 / 256; // Path to be built up (empty by default) Path path; if (startX >= mWidth || startY >= mHeight || startX < 0 || startY < 0) { BLOCK_END("Map::findPath") return path; } // Return when destination not walkable if (!getWalk(destX, destY, blockWalkMask)) { BLOCK_END("Map::findPath") return path; } // Reset starting tile's G cost to 0 MetaTile *const startTile = &mMetaTiles[startX + startY * mWidth]; if (startTile == nullptr) { BLOCK_END("Map::findPath") return path; } startTile->Gcost = 0; // Declare open list, a list with open tiles sorted on F cost std::priority_queue openList; // Add the start point to the open list openList.push(Location(startX, startY, startTile)); bool foundPath = false; // Keep trying new open tiles until no more tiles to try or target found while (!openList.empty() && !foundPath) { // Take the location with the lowest F cost from the open list. const Location curr = openList.top(); openList.pop(); const MetaTile *const tile = curr.tile; // If the tile is already on the closed list, this means it has already // been processed with a shorter path to the start point (lower G cost) if (tile->whichList == mOnClosedList) continue; // Put the current tile on the closed list curr.tile->whichList = mOnClosedList; const int curWidth = curr.y * mWidth; const int tileGcost = tile->Gcost; // Check the adjacent tiles for (int dy = -1; dy <= 1; dy++) { const int y = curr.y + dy; if (y < 0 || y >= mHeight) continue; const int yWidth = y * mWidth; const int dy1 = std::abs(y - destY); for (int dx = -1; dx <= 1; dx++) { // Calculate location of tile to check const int x = curr.x + dx; // Skip if if we're checking the same tile we're leaving from, // or if the new location falls outside of the map boundaries if ((dx == 0 && dy == 0) || x < 0 || x >= mWidth) continue; MetaTile *const newTile = &mMetaTiles[x + yWidth]; // Skip if the tile is on the closed list or is not walkable // unless its the destination tile // +++ probably here "newTile->blockmask & BlockMask::WALL" // can be removed. It left here only for protect from // walk on wall in any case if (newTile->whichList == mOnClosedList || (((newTile->blockmask & blockWalkMask) != 0) && !(x == destX && y == destY)) || ((newTile->blockmask & BlockMask::WALL) != 0)) { continue; } // When taking a diagonal step, verify that we can skip the // corner. if (dx != 0 && dy != 0) { const MetaTile *const t1 = &mMetaTiles[curr.x + (curr.y + dy) * mWidth]; const MetaTile *const t2 = &mMetaTiles[curr.x + dx + curWidth]; // on player abilities. if (((t1->blockmask | t2->blockmask) & blockWalkMask) != 0) continue; } // Calculate G cost for this route, ~sqrt(2) for moving diagonal int Gcost = tileGcost + (dx == 0 || dy == 0 ? basicCost : basicCost2); /* Demote an arbitrary direction to speed pathfinding by adding a defect Important: as long as the total defect along any path is less than the basicCost, the pathfinder will still find one of the shortest paths! */ if (dx == 0 || dy == 0) { // Demote horizontal and vertical directions, so that two // consecutive directions cannot have the same Fcost. ++Gcost; } /* // It costs extra to walk through a being (needs to be enough // to make it more attractive to walk around). if (occupied(x, y)) { Gcost += 3 * basicCost; } */ // Skip if Gcost becomes too much // Warning: probably not entirely accurate if (maxCost > 0 && Gcost > maxCost * basicCost) continue; if (newTile->whichList != mOnOpenList) { // Found a new tile (not on open nor on closed list) /* Update Hcost of the new tile. The pathfinder does not work reliably if the heuristic cost is higher than the real cost. In particular, using Manhattan distance is forbidden here. */ const int dx1 = std::abs(x - destX); newTile->Hcost = std::abs(dx1 - dy1) * basicCost + CAST_S32(static_cast(std::min(dx1, dy1)) * (basicCostF)); // Set the current tile as the parent of the new tile newTile->parentX = curr.x; newTile->parentY = curr.y; // Update Gcost and Fcost of new tile newTile->Gcost = Gcost; newTile->Fcost = Gcost + newTile->Hcost; if (x != destX || y != destY) { // Add this tile to the open list newTile->whichList = mOnOpenList; openList.push(Location(x, y, newTile)); } else { // Target location was found foundPath = true; } } else if (Gcost < newTile->Gcost) { // Found a shorter route. // Update Gcost and Fcost of the new tile newTile->Gcost = Gcost; newTile->Fcost = Gcost + newTile->Hcost; // Set the current tile as the parent of the new tile newTile->parentX = curr.x; newTile->parentY = curr.y; // Add this tile to the open list (it's already // there, but this instance has a lower F score) openList.push(Location(x, y, newTile)); } } } } // Two new values to indicate whether a tile is on the open or closed list, // this way we don't have to clear all the values between each pathfinding. if (mOnOpenList > UINT_MAX - 2) { // We reset the list memebers value. mOnClosedList = 1; mOnOpenList = 2; // Clean up the metaTiles const int size = mWidth * mHeight; for (int i = 0; i < size; ++i) mMetaTiles[i].whichList = 0; } else { mOnClosedList += 2; mOnOpenList += 2; } // If a path has been found, iterate backwards using the parent locations // to extract it. if (foundPath) { int pathX = destX; int pathY = destY; while (pathX != startX || pathY != startY) { // Add the new path node to the start of the path list path.push_front(Position(pathX, pathY)); // Find out the next parent const MetaTile *const tile = &mMetaTiles[pathX + pathY * mWidth]; pathX = tile->parentX; pathY = tile->parentY; } } BLOCK_END("Map::findPath") return path; } void Map::addParticleEffect(const std::string &effectFile, const int x, const int y, const int w, const int h) restrict2 { ParticleEffectData newEffect(effectFile, x, y, w, h); mParticleEffects.push_back(newEffect); } void Map::initializeParticleEffects() const restrict2 { BLOCK_START("Map::initializeParticleEffects") if (particleEngine == nullptr) { BLOCK_END("Map::initializeParticleEffects") return; } if (config.getBoolValue("particleeffects")) { for (STD_VECTOR::const_iterator i = mParticleEffects.begin(); i != mParticleEffects.end(); ++i) { // +++ add z for map particle effects? Particle *const p = particleEngine->addEffect( i->file, i->x, i->y, 0); if ((p != nullptr) && i->w > 0 && i->h > 0) { p->adjustEmitterSize(i->w, i->h); } } } BLOCK_END("Map::initializeParticleEffects") } void Map::addExtraLayer() restrict2 { BLOCK_START("Map::addExtraLayer") if (mSpecialLayer == nullptr) { logger->log1("No special layer"); BLOCK_END("Map::addExtraLayer") return; } const std::string mapFileName = pathJoin(getUserMapDirectory(), "extralayer.txt"); logger->log("loading extra layer: " + mapFileName); struct stat statbuf; if (stat(mapFileName.c_str(), &statbuf) == 0 && S_ISREG(statbuf.st_mode)) { std::ifstream mapFile; mapFile.open(mapFileName.c_str(), std::ios::in); if (!mapFile.is_open()) { mapFile.close(); BLOCK_END("Map::addExtraLayer") return; } char line[201]; while (mapFile.getline(line, 200)) { std::string buf; std::string str = line; if (!str.empty()) { std::string x; std::string y; std::string type1; std::string comment; std::stringstream ss(str); ss >> x; ss >> y; ss >> type1; ss >> comment; while (ss >> buf) comment.append(" ").append(buf); const int type = atoi(type1.c_str()); if (comment.empty()) { if (type < MapItemType::ARROW_UP || type > MapItemType::ARROW_RIGHT) { comment = "unknown"; } } if (type == MapItemType::PORTAL) { updatePortalTile(comment, type, atoi(x.c_str()), atoi(y.c_str()), false); } else if (type == MapItemType::HOME) { updatePortalTile(comment, type, atoi(x.c_str()), atoi(y.c_str()), true); } else { addPortalTile(comment, type, atoi(x.c_str()), atoi(y.c_str())); } } } mapFile.close(); } BLOCK_END("Map::addExtraLayer") } void Map::saveExtraLayer() const restrict2 { if (mSpecialLayer == nullptr) { logger->log1("No special layer"); return; } const std::string mapFileName = pathJoin(getUserMapDirectory(), "extralayer.txt"); logger->log("saving extra layer: " + mapFileName); if (mkdir_r(getUserMapDirectory().c_str()) != 0) { logger->log(strprintf("%s doesn't exist and can't be created! " "Exiting.", getUserMapDirectory().c_str())); return; } std::ofstream mapFile; mapFile.open(mapFileName.c_str(), std::ios::binary); if (!mapFile.is_open()) { reportAlways("Error opening file for writing: %s", mapFileName.c_str()) return; } const int width = mSpecialLayer->mWidth; const int height = mSpecialLayer->mHeight; for (int x = 0; x < width; x ++) { for (int y = 0; y < height; y ++) { const MapItem *restrict const item = mSpecialLayer->getTile(x, y); if ((item != nullptr) && item->mType != MapItemType::EMPTY && item->mType != MapItemType::HOME) { mapFile << x << " " << y << " " << CAST_S32(item->mType) << " " << item->mComment << std::endl; } } } mapFile.close(); } std::string Map::getUserMapDirectory() const restrict2 { return pathJoin(settings.serverConfigDir, getProperty("_realfilename", std::string())); } void Map::addRange(const std::string &restrict name, const int type, const int x, const int y, const int dx, const int dy) restrict2 { if (mObjects == nullptr) return; mObjects->addObject(name, type, x / mapTileSize, y / mapTileSize, dx / mapTileSize, dy / mapTileSize); } void Map::addPortal(const std::string &restrict name, const int type, const int x, const int y, const int dx, const int dy) restrict2 { addPortalTile(name, type, (x / mapTileSize) + (dx / mapTileSize / 2), (y / mapTileSize) + (dy / mapTileSize / 2)); } void Map::addPortalTile(const std::string &restrict name, const int type, const int x, const int y) restrict2 { if (mSpecialLayer != nullptr) { mSpecialLayer->setTile(x, y, new MapItem(type, name, x, y)); mSpecialLayer->updateCache(); } mMapPortals.push_back(new MapItem(type, name, x, y)); } void Map::updatePortalTile(const std::string &restrict name, const int type, const int x, const int y, const bool addNew) restrict2 { MapItem *restrict item = findPortalXY(x, y); if (item != nullptr) { item->mComment = name; item->setType(type); item->mX = x; item->mY = y; if (mSpecialLayer != nullptr) { item = new MapItem(type, name, x, y); mSpecialLayer->setTile(x, y, item); mSpecialLayer->updateCache(); } } else if (addNew) { addPortalTile(name, type, x, y); } } MapItem *Map::findPortalXY(const int x, const int y) const restrict2 { FOR_EACH (STD_VECTOR::const_iterator, it, mMapPortals) { if (*it == nullptr) continue; MapItem *restrict const item = *it; if (item->mX == x && item->mY == y) return item; } return nullptr; } const TileAnimation *Map::getAnimationForGid(const int gid) const restrict2 { if (mTileAnimations.empty()) return nullptr; const TileAnimationMapCIter i = mTileAnimations.find(gid); return (i == mTileAnimations.end()) ? nullptr : i->second; } void Map::setPvpMode(const int mode) restrict2 { const int oldMode = mPvp; if (mode == 0) mPvp = 0; else mPvp |= mode; if (mPvp != oldMode && (localPlayer != nullptr)) { switch (mPvp) { case 0: NotifyManager::notify(NotifyTypes::PVP_OFF_GVG_OFF); break; case 1: NotifyManager::notify(NotifyTypes::PVP_ON); break; case 2: NotifyManager::notify(NotifyTypes::GVG_ON); break; case 3: NotifyManager::notify(NotifyTypes::PVP_ON_GVG_ON); break; default: NotifyManager::notify(NotifyTypes::PVP_UNKNOWN); break; } } } std::string Map::getObjectData(const unsigned x, const unsigned y, const int type) const restrict2 { if (mObjects == nullptr) return ""; MapObjectList *restrict const list = mObjects->getAt(x, y); if (list == nullptr) return ""; STD_VECTOR::const_iterator it = list->objects.begin(); const STD_VECTOR::const_iterator it_end = list->objects.end(); while (it != it_end) { if ((*it).type == type) return (*it).data; ++ it; } return ""; } void Map::indexTilesets() restrict2 { if (mTilesetsIndexed) return; mTilesetsIndexed = true; const Tileset *restrict s = nullptr; size_t sSz = 0; FOR_EACH (Tilesets::const_iterator, it, mTilesets) { const size_t sz = (*it)->size(); if ((s == nullptr) || CAST_SIZE(s->getFirstGid()) + sSz < CAST_SIZE((*it)->getFirstGid()) + sz) { s = *it; sSz = sz; } } if (s == nullptr) { mIndexedTilesetsSize = 0; mIndexedTilesets = nullptr; return; } const int size = CAST_S32(s->getFirstGid()) + CAST_S32(s->size()); mIndexedTilesetsSize = size; mIndexedTilesets = new Tileset*[CAST_SIZE(size)]; std::fill_n(mIndexedTilesets, size, static_cast(nullptr)); FOR_EACH (Tilesets::const_iterator, it, mTilesets) { Tileset *restrict const s2 = *it; if (s2 != nullptr) { const int start = s2->getFirstGid(); const int end = start + CAST_S32(s2->size()); for (int f = start; f < end; f ++) { if (f < size) mIndexedTilesets[f] = s2; } } } } void Map::clearIndexedTilesets() restrict2 { if (!mTilesetsIndexed) return; mTilesetsIndexed = false; delete [] mIndexedTilesets; mIndexedTilesetsSize = 0; } void Map::reduce() restrict2 { #ifndef USE_SDL2 if ((mFringeLayer == nullptr) || mOpenGL != RENDER_SOFTWARE || !config.getBoolValue("enableMapReduce")) { return; } int cnt = 0; for (int x = 0; x < mWidth; x ++) { for (int y = 0; y < mHeight; y ++) { bool correct(true); bool dontHaveAlpha(false); FOR_EACH (LayersCIter, layeri, mLayers) { const MapLayer *restrict const layer = *layeri; if (x >= layer->mWidth || y >= layer->mHeight) continue; // skip layers with flags if (layer->mTileCondition != -1 || layer->mMask != 1) continue; Image *restrict const img = layer->mTiles[x + y * layer->mWidth].image; if (img != nullptr) { if (img->hasAlphaChannel() && img->isAlphaCalculated()) { if (!img->isAlphaVisible()) { dontHaveAlpha = true; img->setAlphaVisible(false); } } else if (img->mBounds.w > mapTileSize || img->mBounds.h > mapTileSize) { correct = false; img->setAlphaVisible(true); break; } else if (!img->isHasAlphaChannel()) { dontHaveAlpha = true; img->setAlphaVisible(false); } else if (img->hasAlphaChannel()) { const uint8_t *restrict const arr = img->SDLgetAlphaChannel(); if (arr == nullptr) continue; bool bad(false); bool stop(false); int width; const SubImage *restrict const subImg = dynamic_cast(img); if (subImg != nullptr) width = subImg->mInternalBounds.w; else width = img->mBounds.w; for (int f = img->mBounds.x; f < img->mBounds.x + img->mBounds.w; f ++) { for (int d = img->mBounds.y; d < img->mBounds.y + img->mBounds.h; d ++) { const uint8_t chan = arr[f + d * width]; if (chan != 255) { bad = true; stop = true; break; } } if (stop) break; } if (!bad) { dontHaveAlpha = true; img->setAlphaVisible(false); } else { img->setAlphaVisible(true); } } img->setAlphaCalculated(true); } } if (!correct || !dontHaveAlpha) continue; Layers::reverse_iterator ri = mLayers.rbegin(); while (ri != mLayers.rend()) { const MapLayer *restrict const layer = *ri; if (x >= layer->mWidth || y >= layer->mHeight) { ++ ri; continue; } // skip layers with flags if (layer->mTileCondition != -1 || layer->mMask != 1) { ++ ri; continue; } const Image *restrict img = layer->mTiles[x + y * layer->mWidth].image; if ((img != nullptr) && !img->isAlphaVisible()) { // removing all down tiles ++ ri; while (ri != mLayers.rend()) { MapLayer *restrict const layer2 = *ri; // skip layers with flags if (layer2->mTileCondition != -1 || layer2->mMask != 1) { ++ ri; continue; } const size_t pos = x + y * CAST_SIZE(layer2->mWidth); img = layer2->mTiles[pos].image; if (img != nullptr) { layer2->mTiles[pos].image = nullptr; cnt ++; } ++ ri; } break; } ++ ri; } } } logger->log("tiles reduced: %d", cnt); #endif // USE_SDL2 } void Map::addHeights(const MapHeights *restrict const heights) restrict2 { delete mHeights; mHeights = heights; } uint8_t Map::getHeightOffset(const int x, const int y) const restrict2 { if (mHeights == nullptr) return 0; return mHeights->getHeight(x, y); } void Map::updateDrawLayersList() restrict2 { mDrawUnderLayers.clear(); mDrawOverLayers.clear(); if (mDrawOnlyFringe) return; LayersCIter layers = mLayers.begin(); const LayersCIter layers_end = mLayers.end(); for (; layers != layers_end; ++ layers) { MapLayer *const layer = *layers; if ((layer->mMask & mMask) == 0) continue; if (layer->isFringeLayer()) { ++ layers; break; } mDrawUnderLayers.push_back(layer); } if (mDrawLayersFlags == MapType::SPECIAL2) return; for (; layers != layers_end; ++ layers) { MapLayer *const layer = *layers; if ((layer->mMask & mMask) == 0) continue; mDrawOverLayers.push_back(layer); } } void Map::setMask(const int mask) restrict2 { if (mask != mMask) { mRedrawMap = true; mMask = mask; updateDrawLayersList(); } } void Map::setMusicFile(const std::string &restrict file) restrict2 { setProperty("music", file); } void Map::addAnimation(const int gid, TileAnimation *restrict const animation) restrict2 { std::map::iterator it = mTileAnimations.find(gid); if (it != mTileAnimations.end()) { logger->log("duplicate map animation with gid = %d", gid); delete (*it).second; } mTileAnimations[gid] = animation; } void Map::setDrawLayersFlags(const MapTypeT &restrict n) restrict2 { mDrawLayersFlags = n; if (mDrawLayersFlags == MapType::SPECIAL3 || mDrawLayersFlags == MapType::SPECIAL4 || mDrawLayersFlags == MapType::BLACKWHITE) { mDrawOnlyFringe = true; } else { mDrawOnlyFringe = false; } updateDrawLayersList(); FOR_EACH (Layers::iterator, it, mLayers) { MapLayer *restrict const layer = *it; layer->setDrawLayerFlags(mDrawLayersFlags); } } void Map::setActorsFix(const int x, const int y) restrict2 { mActorFixX = x; mActorFixY = y; if (mFringeLayer != nullptr) mFringeLayer->setActorsFix(y); } void Map::updateConditionLayers() restrict2 { mRedrawMap = true; FOR_EACH (LayersCIter, it, mLayers) { MapLayer *restrict const layer = *it; if ((layer == nullptr) || layer->mTileCondition == -1) continue; layer->updateConditionTiles(mMetaTiles, mWidth, mHeight); } } void Map::preCacheLayers() restrict2 { FOR_EACH (LayersCIter, it, mLayers) { MapLayer *restrict const layer = *it; if (layer != nullptr) layer->updateCache(mWidth, mHeight); } } int Map::calcMemoryLocal() const { return static_cast(sizeof(Map) + mName.capacity() + sizeof(MetaTile) * mWidth * mHeight + sizeof(MapLayer*) * (mLayers.capacity() + mDrawUnderLayers.capacity() + mDrawOverLayers.capacity()) + sizeof(Tileset*) * mTilesets.capacity() + sizeof(Actor*) * mActors.size() + sizeof(AmbientLayer*) * (mBackgrounds.capacity() + mForegrounds.capacity()) + sizeof(ParticleEffectData) * mParticleEffects.capacity() + sizeof(MapItem) * mMapPortals.capacity() + (sizeof(TileAnimation) + sizeof(int)) * mTileAnimations.size() + sizeof(Tileset*) * mIndexedTilesetsSize); } int Map::calcMemoryChilds(const int level) const { int sz = 0; if (mWalkLayer != nullptr) sz += mWalkLayer->calcMemory(level + 1); FOR_EACH (LayersCIter, it, mLayers) { sz += (*it)->calcMemory(level + 1); } FOR_EACH (Tilesets::const_iterator, it, mTilesets) { sz += (*it)->calcMemory(level + 1); } FOR_EACH (AmbientLayerVectorCIter, it, mBackgrounds) { sz += (*it)->calcMemory(level + 1); } FOR_EACH (AmbientLayerVectorCIter, it, mForegrounds) { sz += (*it)->calcMemory(level + 1); } if (mSpecialLayer != nullptr) mSpecialLayer->calcMemory(level + 1); if (mTempLayer != nullptr) mTempLayer->calcMemory(level + 1); if (mObjects != nullptr) mObjects->calcMemory(level + 1); if (mHeights != nullptr) mHeights->calcMemory(level + 1); return sz; } void Map::screenResized() { if (mWidth * mapTileSize < mainGraphics->mWidth || mHeight * mapTileSize < mainGraphics->mHeight) { mClear = true; } else { mClear = false; } } #ifdef USE_OPENGL int Map::getAtlasCount() const restrict2 { if (mAtlas == nullptr) return 0; return CAST_S32(mAtlas->atlases.size()); } #endif // USE_OPENGL