/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifdef USE_OPENGL #include "utils/checkutils.h" #include "render/shaders/shader.h" #include "render/shaders/shadersmanager.h" #include "resources/loaders/shaderloader.h" #include "resources/resourcemanager/resourcemanager.h" #include "debug.h" namespace { struct ShaderLoader final { A_DEFAULT_COPY(ShaderLoader) const std::string name; const unsigned int type; static Resource *load(const void *const v) { if (v == nullptr) return nullptr; const ShaderLoader *const rl = static_cast(v); Shader *const resource = shaders.createShader(rl->type, rl->name); if (resource == nullptr) reportAlways("Shader creation error: %s", rl->name.c_str()) return resource; } }; } // namespace Resource *Loader::getShader(const unsigned int type, const std::string &name) { ShaderLoader rl = { name, type }; return ResourceManager::get("shader_" + name, ShaderLoader::load, &rl); } #endif // USE_OPENGL