/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RESOURCES_ITEMINFO_H #define RESOURCES_ITEMINFO_H #include "enums/being/gender.h" #include "enums/resources/item/itemdbtype.h" #include "enums/simpletypes/beingtypeid.h" #include "resources/cursors.h" #include "resources/itemcolordata.h" #include "resources/missileinfo.h" #include "resources/soundinfo.h" #include "resources/sprite/spritedisplay.h" #include "utils/cast.h" #include "utils/intmap.h" struct ItemMenuItem; // sprite, typedef std::map SpriteToItemMap; typedef SpriteToItemMap::const_iterator SpriteToItemMapCIter; /** * Defines a class for storing item infos. This includes information used when * the item is equipped. */ class ItemInfo final { public: /** * Constructor. */ ItemInfo(); A_DELETE_COPY(ItemInfo) ~ItemInfo(); void setId(const int id) noexcept2 { mId = id; } int getId() const noexcept2 A_WARN_UNUSED { return mId; } void setName(const std::string &name) noexcept2 { mName = name; } const std::string &getName() const noexcept2 A_WARN_UNUSED { return mName; } const std::string getName(const ItemColor color) const A_WARN_UNUSED; void setNameEn(const std::string &name) noexcept2 { mNameEn = name; } const std::string &getNameEn() const noexcept2 A_WARN_UNUSED { return mNameEn; } const std::string getNameEn(const ItemColor color) const A_WARN_UNUSED; const std::string getLink() const A_WARN_UNUSED; void setDisplay(const SpriteDisplay &display) noexcept2 { mDisplay = display; } const SpriteDisplay &getDisplay() const noexcept2 A_WARN_UNUSED { return mDisplay; } void setDescription(const std::string &description) noexcept2 { mDescription = description; } const std::string &getDescription() const noexcept2 A_WARN_UNUSED { return mDescription; } const std::string getDescription(const ItemColor color) const A_WARN_UNUSED; void setEffect(const std::string &effect) noexcept2 { mEffect = effect; } const std::string &getEffect() const noexcept2 A_WARN_UNUSED { return mEffect; } void setType(const ItemDbTypeT type) noexcept2 { mType = type; } void setUseButton(const std::string &str) noexcept2 { mUseButton = str; } const std::string &getUseButton() const noexcept2 A_WARN_UNUSED { return mUseButton; } void setUseButton2(const std::string &str) noexcept2 { mUseButton2 = str; } const std::string &getUseButton2() const noexcept2 A_WARN_UNUSED { return mUseButton2; } ItemDbTypeT getType() const noexcept2 A_WARN_UNUSED { return mType; } void setWeight(const int weight) noexcept2 { mWeight = weight; } int getWeight() const noexcept2 A_WARN_UNUSED { return mWeight; } int getView() const noexcept2 A_WARN_UNUSED { return mView; } void setView(const int view) noexcept2 { mView = view; } void setSprite(const std::string &animationFile, const GenderT gender, const int race); const std::string &getSprite(const GenderT gender, const BeingTypeId race) const A_WARN_UNUSED; void setAttackAction(const std::string &attackAction); void setSkyAttackAction(const std::string &attackAction); void setWaterAttackAction(const std::string &attackAction); void setRideAttackAction(const std::string &attackAction); // Handlers for seting and getting the string // used for particles when attacking void setMissileParticleFile(const std::string &s) noexcept2 { mMissile.particle = s; } MissileInfo &getMissile() noexcept2 A_WARN_UNUSED { return mMissile; } const MissileInfo &getMissileConst() const noexcept2 A_WARN_UNUSED { return mMissile; } void setHitEffectId(const int s) noexcept2 { mHitEffectId = s; } int getHitEffectId() const noexcept2 A_WARN_UNUSED { return mHitEffectId; } void setCriticalHitEffectId(const int s) noexcept2 { mCriticalHitEffectId = s; } int getCriticalHitEffectId() const noexcept2 A_WARN_UNUSED { return mCriticalHitEffectId; } void setMissEffectId(const int s) noexcept2 { mMissEffectId = s; } int getMissEffectId() const noexcept2 A_WARN_UNUSED { return mMissEffectId; } const std::string &getAttackAction() const noexcept2 A_WARN_UNUSED { return mAttackAction; } const std::string &getSkyAttackAction() const noexcept2 A_WARN_UNUSED { return mSkyAttackAction; } const std::string &getWaterAttackAction() const noexcept2 A_WARN_UNUSED { return mWaterAttackAction; } const std::string &getRideAttackAction() const noexcept2 A_WARN_UNUSED { return mRideAttackAction; } int getAttackRange() const noexcept2 A_WARN_UNUSED { return mAttackRange; } void setAttackRange(const int r) noexcept2 { mAttackRange = r; } void addSound(const ItemSoundEvent::Type event, const std::string &filename, const int delay); const SoundInfo &getSound(const ItemSoundEvent::Type event) const A_WARN_UNUSED; int getDrawBefore(const int direction) const A_WARN_UNUSED; void setDrawBefore(const int direction, const int n); int getDrawAfter(const int direction) const A_WARN_UNUSED; void setDrawAfter(const int direction, const int n); int getDrawPriority(const int direction) const A_WARN_UNUSED; void setDrawPriority(const int direction, const int n); const IntMap &getTags() const noexcept2 A_WARN_UNUSED { return mTags; } void addTag(const int tag) { mTags[tag] = 1; } void setRemoveSprites() noexcept2 { mIsRemoveSprites = true; } bool isRemoveSprites() const noexcept2 A_WARN_UNUSED { return mIsRemoveSprites; } void setMaxFloorOffsetX(const int i) noexcept2 { maxFloorOffsetX = i; } void setMaxFloorOffsetY(const int i) noexcept2 { maxFloorOffsetY = i; } int getMaxFloorOffsetX() const noexcept2 A_WARN_UNUSED { return maxFloorOffsetX; } int getMaxFloorOffsetY() const noexcept2 A_WARN_UNUSED { return maxFloorOffsetY; } bool isRemoveItemId(int id) const A_WARN_UNUSED; void setCardColor(const ItemColor color) noexcept2 { mCardColor = color; } ItemColor getCardColor() const noexcept2 { return mCardColor; } int getReplaceToSpriteId(int id) const A_WARN_UNUSED; IntMap *addReplaceSprite(const int sprite, const int direction); const SpriteToItemMap *getSpriteToItemReplaceMap(const int directions) const A_WARN_UNUSED; std::string getDyeColorsString(const ItemColor color) const A_WARN_UNUSED; std::string getDyeIconColorsString(const ItemColor color) const A_WARN_UNUSED; void setColorsList(const std::string &name); void setIconColorsList(const std::string &name); bool isHaveColors() const noexcept2 A_WARN_UNUSED { return !mColorsListName.empty(); } bool isHaveIconColors() const noexcept2 A_WARN_UNUSED { return !mIconColorsListName.empty(); } std::string getColorsListName() const noexcept2 A_WARN_UNUSED { return mColorsListName; } std::string getIconColorsListName() const noexcept2 A_WARN_UNUSED { return mIconColorsListName; } const std::string replaceColors(std::string str, const ItemColor color) const A_WARN_UNUSED; void setPickupCursor(const std::string &cursor) { return setPickupCursor(Cursors::stringToCursor(cursor)); } void setPickupCursor(const CursorT &cursor) noexcept2 { mPickupCursor = cursor; } CursorT getPickupCursor() const noexcept2 A_WARN_UNUSED { return mPickupCursor; } void setProtected(const bool b) noexcept2 { mProtected = b; } bool isProtected() const noexcept2 A_WARN_UNUSED { return mProtected; } int getColorsSize() const noexcept2 A_WARN_UNUSED { return mColorsList != nullptr ? CAST_S32(mColorsList->size()) : 0; } int getIconColorsSize() const noexcept2 A_WARN_UNUSED { return mIconColorsList != nullptr ? CAST_S32(mIconColorsList->size()) : 0; } std::string getColorName(const ItemColor idx) const; std::string getColor(const ItemColor idx) const; std::string getIconColorName(const ItemColor idx) const; std::string getIconColor(const ItemColor idx) const; STD_VECTOR &getInventoryMenu() { return mInventoryMenu; } STD_VECTOR &getStorageMenu() { return mStorageMenu; } STD_VECTOR &getCartMenu() { return mCartMenu; } const STD_VECTOR &getInventoryMenuConst() const A_CONST { return mInventoryMenu; } const STD_VECTOR &getStorageMenuConst() const A_CONST { return mStorageMenu; } const STD_VECTOR &getCartMenuConst() const A_CONST { return mCartMenu; } int mDrawBefore[10]; int mDrawAfter[10]; int mDrawPriority[10]; private: static void setSpriteOrder(int *const ptr, const int direction, const int n, const int def) A_NONNULL(1); SpriteDisplay mDisplay; /**< Display info (like icon) */ MissileInfo mMissile; std::string mName; std::string mNameEn; std::string mDescription; /**< Short description. */ std::string mEffect; /**< Description of effects. */ std::string mUseButton; std::string mUseButton2; ItemDbTypeT mType; /**< Item type. */ int mWeight; /**< Weight in grams. */ int mView; /**< Item ID of how this item looks. */ int mId; /**< Item ID */ bool mIsRemoveSprites; // sprite, [direction] SpriteToItemMap *mSpriteToItemReplaceMap[10]; STD_VECTOR mSpriteToItemReplaceList; // Equipment related members. /** Attack type, in case of weapon. * See SpriteAction in spritedef.h for more info. * Attack action sub-types (bow, sword, ...) are defined in items.xml. */ std::string mAttackAction; std::string mSkyAttackAction; std::string mWaterAttackAction; std::string mRideAttackAction; int mAttackRange; /**< Attack range, will be zero if non weapon. */ // Particle to be shown when weapon attacks std::string mMissileParticle; /** Maps gender to sprite filenames. */ std::map mAnimationFiles; /** Stores the names of sounds to be played at certain event. */ std::map mSounds; std::map mTags; const std::map *mColorsList; const std::map *mIconColorsList; STD_VECTOR mInventoryMenu; STD_VECTOR mStorageMenu; STD_VECTOR mCartMenu; std::string mColorsListName; std::string mIconColorsListName; ItemColor mCardColor; int mHitEffectId; int mCriticalHitEffectId; int mMissEffectId; int maxFloorOffsetX; int maxFloorOffsetY; CursorT mPickupCursor; bool mProtected; }; #endif // RESOURCES_ITEMINFO_H