/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/iteminfo.h"
#include "resources/spriteaction.h"
#include "resources/spritedirection.h"
#include "resources/map/mapconsts.h"
#include "resources/db/colordb.h"
#include "resources/db/itemdb.h"
#include "configuration.h"
#include "utils/dtor.h"
#include "debug.h"
ItemInfo::ItemInfo() :
mMissileParticleFile(),
mDisplay(),
mName(),
mDescription(),
mEffect(),
mUseButton(),
mUseButton2(),
mType(ItemType::UNUSABLE),
mWeight(0),
mView(0),
mId(0),
mIsRemoveSprites(false),
mSpriteToItemReplaceList(),
mAttackAction(SpriteAction::INVALID),
mSkyAttackAction(SpriteAction::INVALID),
mWaterAttackAction(SpriteAction::INVALID),
mRideAttackAction(SpriteAction::INVALID),
mAttackRange(0),
mMissileParticle(),
mAnimationFiles(),
mSounds(),
mTags(),
mColorsList(nullptr),
mColorsListName(),
mHitEffectId(-1),
mCriticalHitEffectId(-1),
mMissEffectId(-1),
maxFloorOffset(mapTileSize),
mPickupCursor(Cursor::CURSOR_POINTER),
mPet(0),
mProtected(false)
{
for (int f = 0; f < 10; f ++)
{
mSpriteToItemReplaceMap[f] = nullptr;
mDrawBefore[f] = -1;
mDrawAfter[f] = -1;
mDrawPriority[f] = 0;
}
}
ItemInfo::~ItemInfo()
{
delete_all(mSpriteToItemReplaceList);
mSpriteToItemReplaceList.clear();
for (int f = 0; f < 10; f ++)
mSpriteToItemReplaceMap[f] = nullptr;
}
const std::string &ItemInfo::getSprite(const GenderT gender,
const BeingTypeId race) const
{
if (mView)
{
// Forward the request to the item defining how to view this item
return ItemDB::get(mView).getSprite(gender, race);
}
else
{
static const std::string empty;
std::map::const_iterator i =
mAnimationFiles.find(static_cast(gender) +
toInt(race, int) * 4);
if (i != mAnimationFiles.end())
return i->second;
i = mAnimationFiles.find(static_cast(gender));
if (i != mAnimationFiles.end())
return i->second;
return empty;
}
}
void ItemInfo::setAttackAction(const std::string &attackAction)
{
if (attackAction.empty())
mAttackAction = SpriteAction::ATTACK; // (Equal to unarmed animation)
else
mAttackAction = attackAction;
}
void ItemInfo::setSkyAttackAction(const std::string &attackAction)
{
if (attackAction.empty())
mSkyAttackAction = SpriteAction::ATTACKSKY;
else
mSkyAttackAction = attackAction;
}
void ItemInfo::setWaterAttackAction(const std::string &attackAction)
{
if (attackAction.empty())
mWaterAttackAction = SpriteAction::ATTACKWATER;
else
mWaterAttackAction = attackAction;
}
void ItemInfo::setRideAttackAction(const std::string &attackAction)
{
if (attackAction.empty())
mRideAttackAction = SpriteAction::ATTACKRIDE;
else
mRideAttackAction = attackAction;
}
void ItemInfo::addSound(const ItemSoundEvent::Type event,
const std::string &filename, const int delay)
{
mSounds[event].push_back(SoundInfo(
paths.getStringValue("sfx").append(filename), delay));
}
const SoundInfo &ItemInfo::getSound(const ItemSoundEvent::Type event) const
{
static const SoundInfo empty("", 0);
std::map::const_iterator i;
i = mSounds.find(event);
if (i == mSounds.end())
return empty;
return (!i->second.empty()) ? i->second[static_cast(rand())
% i->second.size()] : empty;
}
std::map *ItemInfo::addReplaceSprite(const int sprite,
const int direction)
{
if (direction < 0 || direction >= 10)
return nullptr;
SpriteToItemMap *spMap = mSpriteToItemReplaceMap[direction];
if (!spMap)
{
spMap = new SpriteToItemMap();
mSpriteToItemReplaceMap[direction] = spMap;
mSpriteToItemReplaceList.push_back(spMap);
}
SpriteToItemMap::iterator it = spMap->find(sprite);
if (it == spMap->end())
{
std::map tmp;
(*mSpriteToItemReplaceMap[direction])[sprite] = tmp;
it = mSpriteToItemReplaceMap[direction]->find(sprite);
}
return &it->second;
}
void ItemInfo::setColorsList(const std::string &name)
{
if (name.empty())
{
mColorsList = nullptr;
mColorsListName.clear();
}
else
{
mColorsList = ColorDB::getColorsList(name);
mColorsListName = name;
}
}
std::string ItemInfo::getDyeColorsString(const ItemColor color) const
{
if (!mColorsList || mColorsListName.empty())
return "";
const std::map ::const_iterator
it = mColorsList->find(color);
if (it == mColorsList->end())
return "";
return it->second.color;
}
const std::string ItemInfo::getDescription(const ItemColor color) const
{
return replaceColors(mDescription, color);
}
const std::string ItemInfo::getName(const ItemColor color) const
{
return replaceColors(mName, color);
}
const std::string ItemInfo::replaceColors(std::string str,
const ItemColor color) const
{
std::string name;
if (mColorsList && !mColorsListName.empty())
{
const std::map ::const_iterator
it = mColorsList->find(color);
if (it == mColorsList->end())
name = "unknown";
else
name = it->second.name;
}
else
{
name = "unknown";
}
str = replaceAll(str, "%color%", name);
if (!name.empty())
name[0] = static_cast(toupper(name[0]));
return replaceAll(str, "%Color%", name);
}
const SpriteToItemMap *ItemInfo::getSpriteToItemReplaceMap(const int direction)
const
{
if (direction < 0 || direction >= 10)
return nullptr;
SpriteToItemMap *const spMap = mSpriteToItemReplaceMap[direction];
if (spMap)
return spMap;
if (direction == SpriteDirection::UPLEFT
|| direction == SpriteDirection::UPRIGHT)
{
return mSpriteToItemReplaceMap[SpriteDirection::UP];
}
if (direction == SpriteDirection::DOWNLEFT
|| direction == SpriteDirection::DOWNRIGHT)
{
return mSpriteToItemReplaceMap[SpriteDirection::DOWN];
}
return nullptr;
}
void ItemInfo::setSpriteOrder(int *const ptr,
const int direction,
const int n,
const int def)
{
switch (direction)
{
case -1:
{
for (int f = 0; f < 10; f ++)
{
if (ptr[f] == def)
ptr[f] = n;
}
return;
}
case -2:
{
ptr[SpriteDirection::DOWN] = n;
ptr[SpriteDirection::DOWNLEFT] = n;
ptr[SpriteDirection::DOWNRIGHT] = n;
return;
}
case -3:
{
ptr[SpriteDirection::UP] = n;
ptr[SpriteDirection::UPLEFT] = n;
ptr[SpriteDirection::UPRIGHT] = n;
return;
}
default:
break;
}
if (direction < 0 || direction >= 9)
return;
if (direction == SpriteDirection::UP)
{
if (ptr[SpriteDirection::UPLEFT] == def)
ptr[SpriteDirection::UPLEFT] = n;
if (ptr[SpriteDirection::UPRIGHT] == def)
ptr[SpriteDirection::UPRIGHT] = n;
}
else if (direction == SpriteDirection::DOWN)
{
if (ptr[SpriteDirection::DOWNLEFT] == def)
ptr[SpriteDirection::DOWNLEFT] = n;
if (ptr[SpriteDirection::DOWNRIGHT] == def)
ptr[SpriteDirection::DOWNRIGHT] = n;
}
ptr[direction] = n;
}
void ItemInfo::setDrawBefore(const int direction, const int n)
{
setSpriteOrder(&mDrawBefore[0], direction, n);
}
void ItemInfo::setDrawAfter(const int direction, const int n)
{
setSpriteOrder(&mDrawAfter[0], direction, n);
}
void ItemInfo::setDrawPriority(const int direction, const int n)
{
setSpriteOrder(&mDrawPriority[0], direction, n, 0);
}
int ItemInfo::getDrawBefore(const int direction) const
{
if (direction < 0 || direction >= 10)
return -1;
return mDrawBefore[direction];
}
int ItemInfo::getDrawAfter(const int direction) const
{
if (direction < 0 || direction >= 10)
return -1;
return mDrawAfter[direction];
}
int ItemInfo::getDrawPriority(const int direction) const
{
if (direction < 0 || direction >= 10)
return 0;
return mDrawPriority[direction];
}
void ItemInfo::setSprite(const std::string &animationFile,
const GenderT gender,
const int race)
{
mAnimationFiles[static_cast(gender) + race * 4] = animationFile;
}
std::string ItemInfo::getColorName(const ItemColor idx) const
{
if (!mColorsList)
return std::string();
const std::map ::const_iterator
it = mColorsList->find(idx);
if (it == mColorsList->end())
return std::string();
return it->second.name;
}
std::string ItemInfo::getColor(const ItemColor idx) const
{
if (!mColorsList)
return std::string();
const std::map ::const_iterator
it = mColorsList->find(idx);
if (it == mColorsList->end())
return std::string();
return it->second.color;
}