/* * Emote database * Copyright (C) 2009 Aethyra Development Team * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EMOTE_DB_H #define EMOTE_DB_H #include <list> #include <map> #include <string> #include <vector> class AnimatedSprite; struct EmoteSprite { const AnimatedSprite *sprite; std::string name; }; struct EmoteInfo { std::list<EmoteSprite*> sprites; std::vector<std::string> particles; }; typedef std::map<int, EmoteInfo*> EmoteInfos; /** * Emote information database. */ namespace EmoteDB { void load(); void unload(); const EmoteInfo *get(int id, bool allowNull = false); const AnimatedSprite *getAnimation(int id, bool allowNull = false); const EmoteSprite *getSprite(int id, bool allowNull = false); const int &getLast(); typedef EmoteInfos::iterator EmoteInfosIterator; } #endif