/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef RESOURCES_BEINGINFO_H #define RESOURCES_BEINGINFO_H #include "being/actorsprite.h" #include "resources/cursor.h" #include "resources/soundinfo.h" #include "resources/db/colordb.h" #include <map> struct Attack final { std::string mAction; std::string mSkyAction; std::string mWaterAction; int mEffectId; int mHitEffectId; int mCriticalHitEffectId; int mMissEffectId; std::string mMissileParticle; Attack(const std::string &action, const std::string &skyAction, const std::string &waterAction, const int effectId, const int hitEffectId, const int criticalHitEffectId, const int missEffectId, const std::string &missileParticle) : mAction(action), mSkyAction(skyAction), mWaterAction(waterAction), mEffectId(effectId), mHitEffectId(hitEffectId), mCriticalHitEffectId(criticalHitEffectId), mMissEffectId(missEffectId), mMissileParticle(missileParticle) { } A_DELETE_COPY(Attack) }; typedef std::map<int, Attack*> Attacks; /** * Holds information about a certain type of monster. This includes the name * of the monster, the sprite to display and the sounds the monster makes. * * @see MonsterDB * @see NPCDB */ class BeingInfo final { public: static BeingInfo *unknown; static Attack *empty; BeingInfo(); A_DELETE_COPY(BeingInfo) ~BeingInfo(); void setName(const std::string &name) { mName = name; } const std::string &getName() const A_WARN_UNUSED { return mName; } void setDisplay(const SpriteDisplay &display); const SpriteDisplay &getDisplay() const A_WARN_UNUSED { return mDisplay; } void setTargetCursorSize(const std::string &size); void setTargetCursorSize(const ActorSprite::TargetCursorSize &targetSize) { mTargetCursorSize = targetSize; } void setHoverCursor(const std::string &name) { return setHoverCursor(Cursor::stringToCursor(name)); } void setHoverCursor(const Cursor::Cursor &cursor) { mHoverCursor = cursor; } Cursor::Cursor getHoverCursor() const A_WARN_UNUSED { return mHoverCursor; } ActorSprite::TargetCursorSize getTargetCursorSize() const A_WARN_UNUSED { return mTargetCursorSize; } void addSound(const ItemSoundEvent event, const std::string &filename, const int delay); const SoundInfo &getSound(const ItemSoundEvent event) const A_WARN_UNUSED; void addAttack(const int id, std::string action, std::string skyAttack, std::string waterAttack, const int effectId, const int hitEffectId, const int criticalHitEffectId, const int missEffectId, const std::string &missileParticle); const Attack *getAttack(const int id) const A_WARN_UNUSED; void setWalkMask(const unsigned char mask) { mWalkMask = mask; } /** * Gets the way the being is blocked by other objects */ unsigned char getWalkMask() const A_WARN_UNUSED { return mWalkMask; } void setBlockType(const Map::BlockType &blockType) { mBlockType = blockType; } Map::BlockType getBlockType() const A_WARN_UNUSED { return mBlockType; } void setTargetOffsetX(const int n) { mTargetOffsetX = n; } int getTargetOffsetX() const A_WARN_UNUSED { return mTargetOffsetX; } void setTargetOffsetY(const int n) { mTargetOffsetY = n; } int getTargetOffsetY() const A_WARN_UNUSED { return mTargetOffsetY; } void setNameOffsetX(const int n) { mNameOffsetX = n; } int getNameOffsetX() const A_WARN_UNUSED { return mNameOffsetX; } void setNameOffsetY(const int n) { mNameOffsetY = n; } int getNameOffsetY() const A_WARN_UNUSED { return mNameOffsetY; } void setHpBarOffsetX(const int n) { mHpBarOffsetX = n; } int getHpBarOffsetX() const A_WARN_UNUSED { return mHpBarOffsetX; } void setHpBarOffsetY(const int n) { mHpBarOffsetY = n; } int getHpBarOffsetY() const A_WARN_UNUSED { return mHpBarOffsetY; } void setMaxHP(const int n) { mMaxHP = n; } int getMaxHP() const A_WARN_UNUSED { return mMaxHP; } bool isStaticMaxHP() const A_WARN_UNUSED { return mStaticMaxHP; } void setStaticMaxHP(const bool n) { mStaticMaxHP = n; } void setTargetSelection(const bool n) { mTargetSelection = n; } bool isTargetSelection() const A_WARN_UNUSED { return mTargetSelection; } int getSortOffsetY() const A_WARN_UNUSED { return mSortOffsetY; } void setSortOffsetY(const int n) { mSortOffsetY = n; } int getDeadSortOffsetY() const A_WARN_UNUSED { return mDeadSortOffsetY; } void setDeadSortOffsetY(const int n) { mDeadSortOffsetY = n; } uint16_t getAvatarId() const A_WARN_UNUSED { return mAvatarId; } void setAvatarId(const uint16_t id) { mAvatarId = id; } int getWidth() const A_WARN_UNUSED { return mWidth; } int getHeight() const A_WARN_UNUSED { return mHeight; } void setWidth(const int n) { mWidth = n; } void setHeight(const int n) { mHeight = n; } void setStartFollowDist(const int n) { mStartFollowDist = n; } int getStartFollowDist() const A_WARN_UNUSED { return mStartFollowDist; } void setFollowDist(const int n) { mFollowDist = n; } int getFollowDist() const A_WARN_UNUSED { return mFollowDist; } void setWalkSpeed(const int n) { mWalkSpeed = n; } int getWalkSpeed() const A_WARN_UNUSED { return mWalkSpeed; } void setWarpDist(const int n) { mWarpDist = n; } int getWarpDist() const A_WARN_UNUSED { return mWarpDist; } void setSitOffsetX(const int n) { mSitOffsetX = n; } int getSitOffsetX() const A_WARN_UNUSED { return mSitOffsetX; } void setSitOffsetY(const int n) { mSitOffsetY = n; } int getSitOffsetY() const A_WARN_UNUSED { return mSitOffsetY; } void setMoveOffsetX(const int n) { mMoveOffsetX = n; } int getMoveOffsetX() const A_WARN_UNUSED { return mMoveOffsetX; } void setMoveOffsetY(const int n) { mMoveOffsetY = n; } int getMoveOffsetY() const A_WARN_UNUSED { return mMoveOffsetY; } void setDeadOffsetX(const int n) { mDeadOffsetX = n; } int getDeadOffsetX() const A_WARN_UNUSED { return mDeadOffsetX; } void setDeadOffsetY(const int n) { mDeadOffsetY = n; } int getDeadOffsetY() const A_WARN_UNUSED { return mDeadOffsetY; } void setThinkTime(const int n) { mThinkTime = n; } int getThinkTime() const A_WARN_UNUSED { return mThinkTime; } void setDirectionType(const int n) { mDirectionType = n; } int getDirectionType() const A_WARN_UNUSED { return mDirectionType; } void setSitDirectionType(const int n) { mSitDirectionType = n; } int getSitDirectionType() const A_WARN_UNUSED { return mSitDirectionType; } void setDeadDirectionType(const int n) { mDeadDirectionType = n; } int getDeadDirectionType() const A_WARN_UNUSED { return mDeadDirectionType; } void setColorsList(const std::string &name); std::string getColor(const int idx) const A_WARN_UNUSED; static void init(); static void clear(); private: SpriteDisplay mDisplay; std::string mName; ActorSprite::TargetCursorSize mTargetCursorSize; Cursor::Cursor mHoverCursor; ItemSoundEvents mSounds; Attacks mAttacks; unsigned char mWalkMask; Map::BlockType mBlockType; const std::map <int, ColorDB::ItemColor> *mColors; int mTargetOffsetX; int mTargetOffsetY; int mNameOffsetX; int mNameOffsetY; int mHpBarOffsetX; int mHpBarOffsetY; int mMaxHP; int mSortOffsetY; int mDeadSortOffsetY; uint16_t mAvatarId; int mWidth; int mHeight; int mStartFollowDist; int mFollowDist; int mWarpDist; int mWalkSpeed; int mSitOffsetX; int mSitOffsetY; int mMoveOffsetX; int mMoveOffsetY; int mDeadOffsetX; int mDeadOffsetY; int mThinkTime; int mDirectionType; int mSitDirectionType; int mDeadDirectionType; bool mStaticMaxHP; bool mTargetSelection; }; typedef std::map<int, BeingInfo*> BeingInfos; typedef BeingInfos::iterator BeingInfoIterator; #endif // RESOURCES_BEINGINFO_H