/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/beinginfo.h" #include "configuration.h" #include "logger.h" #include "resources/attack.h" #include "resources/spriteaction.h" #include "resources/spritereference.h" #include "resources/db/colordb.h" #include "resources/map/blockmask.h" #include "utils/delete2.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" BeingInfo *BeingInfo::unknown = nullptr; Attack *BeingInfo::empty = new Attack(SpriteAction::ATTACK, SpriteAction::ATTACKSKY, SpriteAction::ATTACKWATER, -1, -1, -1, -1, std::string()); BeingInfo::BeingInfo() : mDisplay(), // TRANSLATORS: being info default name mName(_("unnamed")), mTargetCursorSize(TargetCursorSize::MEDIUM), mHoverCursor(Cursor::CURSOR_POINTER), mSounds(), mAttacks(), mBlockWalkMask(BlockMask::WALL | BlockMask::CHARACTER | BlockMask::MONSTER | BlockMask::AIR | BlockMask::WATER), mBlockType(BlockType::CHARACTER), mColors(nullptr), mTargetOffsetX(0), mTargetOffsetY(0), mNameOffsetX(0), mNameOffsetY(0), mHpBarOffsetX(0), mHpBarOffsetY(0), mMaxHP(0), mSortOffsetY(0), mDeadSortOffsetY(31), mAvatarId(0), mWidth(0), mHeight(0), mStartFollowDist(3), mFollowDist(1), mWarpDist(11), mWalkSpeed(0), mSitOffsetX(0), mSitOffsetY(0), mMoveOffsetX(0), mMoveOffsetY(0), mDeadOffsetX(0), mDeadOffsetY(0), mAttackOffsetX(0), mAttackOffsetY(0), mThinkTime(50), mDirectionType(1), mSitDirectionType(1), mDeadDirectionType(1), mAttackDirectionType(1), mStaticMaxHP(false), mTargetSelection(true) { SpriteDisplay display; display.sprites.push_back(SpriteReference::Empty); setDisplay(display); } BeingInfo::~BeingInfo() { delete_all(mSounds); delete_all(mAttacks); mSounds.clear(); delete_all(mDisplay.sprites); } void BeingInfo::setDisplay(const SpriteDisplay &display) { mDisplay = display; } void BeingInfo::setTargetCursorSize(const std::string &size) { if (size == "small") { setTargetCursorSize(TargetCursorSize::SMALL); } else if (size == "medium") { setTargetCursorSize(TargetCursorSize::MEDIUM); } else if (size == "large") { setTargetCursorSize(TargetCursorSize::LARGE); } else { logger->log("Unknown target cursor type \"%s\" for %s - using medium " "sized one", size.c_str(), getName().c_str()); setTargetCursorSize(TargetCursorSize::MEDIUM); } } void BeingInfo::addSound(const ItemSoundEvent::Type event, const std::string &filename, const int delay) { if (mSounds.find(event) == mSounds.end()) mSounds[event] = new SoundInfoVect; if (mSounds[event]) mSounds[event]->push_back(SoundInfo("sfx/" + filename, delay)); } const SoundInfo &BeingInfo::getSound(const ItemSoundEvent::Type event) const { static SoundInfo emptySound("", 0); const ItemSoundEvents::const_iterator i = mSounds.find(event); if (i == mSounds.end()) return emptySound; const SoundInfoVect *const vect = i->second; if (!vect || vect->empty()) return emptySound; else return vect->at(static_cast(rand()) % vect->size()); } const Attack *BeingInfo::getAttack(const int id) const { const Attacks::const_iterator i = mAttacks.find(id); return (i == mAttacks.end()) ? empty : (*i).second; } void BeingInfo::addAttack(const int id, const std::string &action, const std::string &skyAction, const std::string &waterAction, const int effectId, const int hitEffectId, const int criticalHitEffectId, const int missEffectId, const std::string &missileParticle) { delete mAttacks[id]; mAttacks[id] = new Attack(action, skyAction, waterAction, effectId, hitEffectId, criticalHitEffectId, missEffectId, missileParticle); } void BeingInfo::clear() { delete2(unknown); delete2(empty); } void BeingInfo::init() { if (empty) { empty->mEffectId = paths.getIntValue("effectId"); empty->mHitEffectId = paths.getIntValue("hitEffectId"); empty->mCriticalHitEffectId = paths.getIntValue("criticalHitEffectId"); empty->mMissEffectId = paths.getIntValue("missEffectId"); } } void BeingInfo::setColorsList(const std::string &name) { if (name.empty()) mColors = nullptr; else mColors = ColorDB::getColorsList(name); } std::string BeingInfo::getColor(const int idx) const { if (!mColors) return std::string(); const std::map ::const_iterator it = mColors->find(idx); if (it == mColors->end()) return std::string(); return it->second.color; }