/* * The ManaPlus Client * Copyright (C) 2012-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifdef USE_OPENGL #include "resources/atlas/atlasmanager.h" #include "settings.h" #ifdef DEBUG_IMAGES #include "logger.h" #endif // DEBUG_IMAGES #include "fs/virtfs/rwops.h" #include "utils/mathutils.h" #include "utils/sdlcheckutils.h" #include "resources/openglimagehelper.h" #include "resources/atlas/atlasresource.h" #include "resources/atlas/textureatlas.h" #include "resources/dye/dye.h" #include "resources/resourcemanager/resourcemanager.h" PRAGMA48(GCC diagnostic push) PRAGMA48(GCC diagnostic ignored "-Wshadow") #ifndef SDL_BIG_ENDIAN #include #endif // SDL_BYTEORDER PRAGMA48(GCC diagnostic pop) #include "utils/checkutils.h" #include "debug.h" AtlasManager::AtlasManager() { } AtlasResource *AtlasManager::loadTextureAtlas(const std::string &name, const StringVect &files) { BLOCK_START("AtlasManager::loadTextureAtlas") STD_VECTOR atlases; STD_VECTOR images; AtlasResource *resource = new AtlasResource; loadImages(files, images); int maxSize = OpenGLImageHelper::getTextureSize(); #if !defined(ANDROID) && !defined(__APPLE__) int sz = settings.textureSize; if (maxSize > sz) maxSize = sz; #endif // !defined(ANDROID) && !defined(__APPLE__) // sorting images on atlases. simpleSort(name, atlases, images, maxSize); FOR_EACH (STD_VECTOR::iterator, it, atlases) { TextureAtlas *const atlas = *it; if (atlas == nullptr) continue; createSDLAtlas(atlas); if (atlas->atlasImage == nullptr) continue; convertAtlas(atlas); resource->atlases.push_back(atlas); } BLOCK_END("AtlasManager::loadTextureAtlas") return resource; } AtlasResource *AtlasManager::loadEmptyAtlas(const std::string &name, const StringVect &files) { STD_VECTOR atlases; STD_VECTOR images; AtlasResource *resource = new AtlasResource; loadEmptyImages(files, images); // sorting images on atlases. emptySort(name, atlases, images); FOR_EACH (STD_VECTOR::iterator, it, atlases) { TextureAtlas *const atlas = *it; if (atlas == nullptr) continue; atlas->atlasImage = new Image(0, 1024, 1024, 1024, 1024); // convert SDL images to OpenGL convertEmptyAtlas(atlas); resource->atlases.push_back(atlas); } BLOCK_END("AtlasManager::loadTextureAtlas") return resource; } void AtlasManager::loadImages(const StringVect &files, STD_VECTOR &images) { BLOCK_START("AtlasManager::loadImages") FOR_EACH (StringVectCIter, it, files) { const std::string str = *it; // check is image with same name already in cache // and if yes, move it to deleted set Resource *const res = ResourceManager::getTempResource(str); if (res != nullptr) { // increase counter because in moveToDeleted it will be decreased. res->incRef(); ResourceManager::moveToDeleted(res); } std::string path = str; const size_t p = path.find('|'); Dye *d = nullptr; if (p != std::string::npos) { d = new Dye(path.substr(p + 1)); path = path.substr(0, p); } SDL_RWops *const rw = VirtFs::rwopsOpenRead(path); if (rw != nullptr) { Image *const image = d != nullptr ? surfaceImageHelper->load(rw, *d) : surfaceImageHelper->load(rw); if (image != nullptr) { image->mIdPath = str; #ifdef DEBUG_IMAGES logger->log("set name %p, %s", static_cast(image), image->mIdPath.c_str()); #endif // DEBUG_IMAGES images.push_back(image); } } delete d; } BLOCK_END("AtlasManager::loadImages") } void AtlasManager::loadEmptyImages(const StringVect &files, STD_VECTOR &images) { BLOCK_START("AtlasManager::loadEmptyImages") FOR_EACH (StringVectCIter, it, files) { const std::string str = *it; // check is image with same name already in cache // and if yes, move it to deleted set Resource *const res = ResourceManager::getTempResource(str); if (res != nullptr) { // increase counter because in moveToDeleted it will be decreased. res->incRef(); ResourceManager::moveToDeleted(res); } Image *const image = new Image(0, 2048, 2048, 2048, 2048); image->mIdPath = str; images.push_back(image); } BLOCK_END("AtlasManager::loadEmptyImages") } void AtlasManager::simpleSort(const std::string &restrict name, STD_VECTOR &restrict atlases, const STD_VECTOR &restrict images, int size) { BLOCK_START("AtlasManager::simpleSort") int x = 0; int y = 0; int tempHeight = 0; TextureAtlas *atlas = new TextureAtlas; STD_VECTOR::const_iterator it = images.begin(); const STD_VECTOR::const_iterator it_end = images.end(); for (it = images.begin(); it != it_end; ++ it) { const Image *const img = *it; if (img != nullptr) { atlas->name = std::string("atlas_").append(name).append( "_").append(img->mIdPath); break; } } for (it = images.begin(); it != it_end; ++ it) { Image *const img = *it; if (img != nullptr) { AtlasItem *const item = new AtlasItem(img); item->name = img->mIdPath; // start next line if (x + img->mBounds.w > size) { x = 0; y += tempHeight; tempHeight = 0; } // can't put image with this height if (y + img->mBounds.h > size) { x = 0; y = 0; atlases.push_back(atlas); atlas = new TextureAtlas; atlas->name = std::string("atlas_").append(name).append( "_").append(img->mIdPath); } if (img->mBounds.h > tempHeight) tempHeight = img->mBounds.h; item->x = x; item->y = y; atlas->items.push_back(item); // continue put textures in line x += img->mBounds.w; if (x > atlas->width) atlas->width = x; if (y + img->mBounds.h > atlas->height) atlas->height = y + img->mBounds.h; } } if (!atlas->items.empty()) atlases.push_back(atlas); else delete atlas; BLOCK_END("AtlasManager::simpleSort") } void AtlasManager::emptySort(const std::string &restrict name, STD_VECTOR &restrict atlases, const STD_VECTOR &restrict images) { BLOCK_START("AtlasManager::simpleSort") TextureAtlas *atlas = new TextureAtlas; STD_VECTOR::const_iterator it = images.begin(); const STD_VECTOR::const_iterator it_end = images.end(); for (it = images.begin(); it != it_end; ++ it) { const Image *const img = *it; if (img != nullptr) { atlas->name = std::string("atlas_").append(name).append( "_").append(img->mIdPath); break; } } for (it = images.begin(); it != it_end; ++ it) { Image *const img = *it; if (img != nullptr) { AtlasItem *const item = new AtlasItem(img); item->name = img->mIdPath; item->x = 0; item->y = 0; atlas->items.push_back(item); } } if (!atlas->items.empty()) atlases.push_back(atlas); else delete atlas; BLOCK_END("AtlasManager::simpleSort") } void AtlasManager::createSDLAtlas(TextureAtlas *const atlas) { BLOCK_START("AtlasManager::createSDLAtlas") #if SDL_BYTEORDER == SDL_BIG_ENDIAN const uint32_t rmask = 0xff000000U; const uint32_t gmask = 0x00ff0000U; const uint32_t bmask = 0x0000ff00U; const uint32_t amask = 0x000000ffU; #else // SDL_BYTEORDER == SDL_BIG_ENDIAN const uint32_t rmask = 0x000000ffU; const uint32_t gmask = 0x0000ff00U; const uint32_t bmask = 0x00ff0000U; const uint32_t amask = 0xff000000U; #endif // SDL_BYTEORDER == SDL_BIG_ENDIAN // do not create atlas based on only one image if (atlas->items.size() == 1) { logger->log("Skip atlas creation because only one image in atlas."); BLOCK_END("AtlasManager::createSDLAtlas") return; } // using only power of two sizes. atlas->width = powerOfTwo(atlas->width); atlas->height = powerOfTwo(atlas->height); const int width = atlas->width; const int height = atlas->height; BLOCK_START("AtlasManager::createSDLAtlas create surface") // temp SDL surface for atlas SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32U, rmask, gmask, bmask, amask); if (surface == nullptr) { reportAlways("Error creating surface for atlas. Size: %dx%d", width, height) BLOCK_END("AtlasManager::createSDLAtlas") return; } BLOCK_END("AtlasManager::createSDLAtlas create surface") #ifdef OPENGLERRORS logger->log("OpenGL debug: creating atlase %dx%d", width, height); #endif // OPENGLERRORS Image *image = imageHelper->loadSurface(surface); // free SDL atlas surface MSDL_FreeSurface(surface); if (image == nullptr) { reportAlways("Error converting surface to texture. Size: %dx%d", width, height) return; } // drawing SDL images to surface FOR_EACH (STD_VECTOR::iterator, it, atlas->items) { AtlasItem *const item = *it; imageHelper->copySurfaceToImage(image, item->x, item->y, item->image->mSDLSurface); #ifdef OPENGLERRORS logger->log("OpenGL debug: put atlas image %s (size %dx%d)," " into %d,%d to %d,%d", item->name.c_str(), item->image->mSDLSurface->w, item->image->mSDLSurface->h, item->x, item->y, item->x + item->image->mSDLSurface->w - 1, item->y + item->image->mSDLSurface->h - 1); if (item->x >= width) logger->log("OpenGL error: start x position outside of atlas"); if (item->y >= height) logger->log("OpenGL error: start y position outside of atlas"); if (item->x + item->image->mSDLSurface->w - 1 >= width) logger->log("OpenGL error: end x position outside of atlas"); if (item->y + item->image->mSDLSurface->h - 1 >= height) logger->log("OpenGL error: end y position outside of atlas"); #endif // OPENGLERRORS } atlas->atlasImage = image; BLOCK_END("AtlasManager::createSDLAtlas") } void AtlasManager::convertEmptyAtlas(TextureAtlas *const atlas) { // no check for null pointer in atlas because it was in caller // convert surface to OpemGL image Image *const oldImage = atlas->atlasImage; if (oldImage->mSDLSurface != nullptr) { atlas->atlasImage = imageHelper->loadSurface( atlas->atlasImage->mSDLSurface); oldImage->decRef(); } Image *const image = atlas->atlasImage; if (image == nullptr) return; image->mIdPath = atlas->name; #ifdef DEBUG_IMAGES logger->log("set name %p, %s", static_cast(image), image->mIdPath.c_str()); #endif // DEBUG_IMAGES image->incRef(); FOR_EACH (STD_VECTOR::iterator, it, atlas->items) { AtlasItem *const item = *it; // delete SDL Image delete item->image; // store OpenGL image item->image = image->getSubImage(item->x, item->y, item->width, item->height); Image *const image2 = item->image; if (image2 != nullptr) { image2->mIdPath = item->name; #ifdef DEBUG_IMAGES logger->log("set empty name %p, %s", static_cast(image2), image2->mIdPath.c_str()); #endif // DEBUG_IMAGES image2->incRef(); } } } void AtlasManager::convertAtlas(TextureAtlas *const atlas) { // no check for null pointer in atlas because it was in caller // convert surface to OpemGL image Image *const oldImage = atlas->atlasImage; if (oldImage->mSDLSurface != nullptr) { atlas->atlasImage = imageHelper->loadSurface( atlas->atlasImage->mSDLSurface); oldImage->decRef(); } Image *const image = atlas->atlasImage; if (image == nullptr) return; image->mIdPath = atlas->name; #ifdef DEBUG_IMAGES logger->log("set name %p, %s", static_cast(image), image->mIdPath.c_str()); #endif // DEBUG_IMAGES image->incRef(); FOR_EACH (STD_VECTOR::iterator, it, atlas->items) { AtlasItem *const item = *it; // delete SDL Image delete item->image; // store OpenGL image item->image = image->getSubImage(item->x, item->y, item->width, item->height); Image *const image2 = item->image; if (image2 != nullptr) { image2->mIdPath = item->name; #ifdef DEBUG_IMAGES logger->log("set name %p, %s", static_cast(image2), image2->mIdPath.c_str()); #endif // DEBUG_IMAGES image2->incRef(); } } } void AtlasManager::injectToResources(const AtlasResource *const resource) { if (resource == nullptr) return; FOR_EACH (STD_VECTOR::const_iterator, it, resource->atlases) { // add each atlas image to resources TextureAtlas *const atlas = *it; if (atlas != nullptr) { Image *const image = atlas->atlasImage; if (image != nullptr) ResourceManager::addResource(atlas->name, image); FOR_EACH (STD_VECTOR::iterator, it2, atlas->items) { AtlasItem *const item = *it2; if (item == nullptr) continue; // add each atlas sub image to resources ResourceManager::addResource(item->name, item->image); } } } } void AtlasManager::moveToDeleted(AtlasResource *const resource) { if (resource == nullptr) return; FOR_EACH (STD_VECTOR::iterator, it, resource->atlases) { // move each atlas image to deleted TextureAtlas *const atlas = *it; if (atlas != nullptr) { Image *const image = atlas->atlasImage; if (image != nullptr) { // move each atlas image to deleted ResourceManager::moveToDeleted(image); } FOR_EACH (STD_VECTOR::iterator, it2, atlas->items) { AtlasItem *const item = *it2; if (item != nullptr) { Image *const image2 = item->image; if (image2 != nullptr) { // move each atlas sub image to deleted ResourceManager::moveToDeleted(image2); } } } } } } #endif // USE_OPENGL